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Statistics against GSL style group format

Forum Index > SC2 General
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chuky500
Profile Blog Joined March 2010
France473 Posts
Last Edited: 2012-12-21 14:44:48
December 21 2012 02:20 GMT
#1
A thread in April discussed whether the GSL group format was flawed or not and at the time 82% people judged that the format was fine. Since then many popular tournaments have adopted it as it is shorter, easier to run and provides more drama. As more groups were played this way we've seen more games leaving that awkward feeling when there's a rematch and the player qualified isn't the one with more wins, such as the WCS finals when Hero had qualified over Stephano despite having a record of 2-3 against him. It happens because when 2 players meet again, the result of the first bo3 is discarded. This means to qualify one player has to beat his opponent in 2 bo3 while the other one qualifies with a 1 bo3 draw.

Since the GSL format feels fine otherwise I've decided to count the games where a rematch happened. I didn't count groups in bo1 such as older Code S, neither groups where a player forfeited. Everything was counted by hand. 2012 GSTL season 2 and 3 were included.

Here's a list of the tournaments included :
+ Show Spoiler +

2012 Global StarCraft II League Season 5: Code S
2012 Global StarCraft II League Season 4: Code S
2012 Global StarCraft II League Season 3: Code S
2012 Global StarCraft II League Season 2: Code S
2012 Global StarCraft II League Season 1: Code S
2011 Global StarCraft II League November: Code S
2012 Global StarCraft II Team League Season 3
2012 Global StarCraft II Team League Season 2
Numericable M-House Cup
MSI Pro Cup Worldwide
MSI Pro Cup Worldwide: European Qualifier
MSI Pro Cup Worldwide: American Qualifier
MSI Pro Cup Worldwide: Asian Qualifier
2012 Ritmix Russian StarCraft II League Season 2
2012 Battle.net World Championship
ASUS ROG Summer 2012
ESET UK Masters 2012
FXOpen Invitational Series 6
Arena of Legends/The King of Kongs
ESL Pro Series Poland: Season V
IGAOpen Summer Challenge
Stim to the Win Tournament
Homestory Cup (Stage 2 not yet included)
Iron Squid Chapter II (Group G not yet included)

Groups not included because tournaments were running :
Homestory Cup (Stage 2)
Ironsquid 2 (Group G)
2013 IGN Pro Team League Season 1


Here are the results compiled :

169 groups were counted.
85 groups had 2 players meet twice.

After the rematch :
41 times the qualified player won both bo3.
44 times the loser of the 1st bo3 has qualified by winning the 2nd bo3.

[image loading]

Regarding games where a player qualifed by losing the first bo3 and winning the second one :
14 times the qualified player had more wins. (3-2)
20 times both players had the same number of wins. (2-0 each or 2-1 each)
10 times the qualified player had less wins. (2-3)

[image loading]

First observation : when you rematch players, the loser of the first bo3 has 52% chances of qualifying. It's close to even.

Second observation : when nobody won both bo3, 68% of time the GSL format is wrong about qualifying the concerned player. Either because both players were tied or because the qualified player had less wins.

Which gives us, in case of a rematch :
41+14 = 55 players qualified for good reasons (winning both bo3 or having more wins)
20+10 = 30 players qualified for bad reasons (having the same number of wins of less)

[image loading]

The conclusion is in the case of a rematch the GSL format gives wrong results 35% of times.

If you want explanations about why it isn't fair to discard the first bo3 you can look at the April discussion.

First, contrary to popular belief, a GSL group isn't an exact double elimation. In a double elimination the loser bracket is reversed so 2 players can't meet in the next 2 games, while it can happen in a GSL group.

Then, here's the "unfair" finished GSL style group :
A 2-0
B 2-1
C 1-2
D 0-2

C won the first bo3 against B, but because of this B had an easier group than C.

Basically you give an advantage to the loser B by matching him against D, the group loser, while the winner C of the 1st bo3 gets to play A, the group winner. But it isn't actually fair either for A who had to play C and D the last 2 players of the group while C had to play A and B the first 2 of the group.

If you compare a regular round robin group with a GSL style group, in a regular round robin C wins the tie breaker against B in case of a tie, while in a GSL group format you give the loser B several advantages because he gets an easier 2nd opponent and gets the chance to redeem himself. When there's a rematch, it can be seen as a tie breaker, except one player qualifies by getting a draw 1 bo3 to 1 bo3, while the other player has to win 2 bo3.

How to fix this :
First, the GSL group format is perfectly fine until two players have to meet again. This is the only case where the format should be adjusted.

-I believe the best way to fix the format is instead of rematching you play the missing games. B and C don't rematch but instead A plays B and C plays D. You end the GSL group like a regular round robin. The advantage is you count the actual results and don't make assumptions about who is better than whom. The downside are it takes more time to organize, it doesn't prevent from 3 way ties and since D is already eliminated he may not be playing at his full potential and he can influence whether his opponent is qualified or not.

-Very soft extended series : you rematch B and C in a bo5, where you give the winner of the 1st bo3 1 point to start.

-MLG style soft extended series : you rematch B and C in a bo7 while starting from the result of the first bo3.

-Double elimination style hard extended series : instead of thinking of games on their own you think of a game being an indivisible bo3. You rematch B and C in a bo3. If C wins he's qualified (he won 2 bo3). If B wins (1 bo3 to 1 bo3) you make a new bo3 where the winner is qualified.

edit :
nevermind
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
December 21 2012 02:28 GMT
#2
I really dont care if the player is 2-3 and against the other guy and advances. They aren't playing a bo5. Its two 2 bo3s. I think the GSL system is by far the best out there. I'm glad more and more tournaments are using it.
www.superbeerbrothers.com
LiLSighKoh
Profile Blog Joined October 2010
United States588 Posts
December 21 2012 02:28 GMT
#3
I have to say you put a lot of effort into this o.o
"Want some? Go get some!"
courtpanda
Profile Blog Joined May 2011
866 Posts
December 21 2012 02:31 GMT
#4
1) the player who wins is better, not the better player wins
2) are you implying that losing the first game puts you at an advantage?
3) its a double elimination bracket. think about it like that if it helps you sleep better
4) its a group. not a 1v1 series.
5) isnt your solution to just play a normal group stage?
spbelky
Profile Blog Joined October 2010
United States623 Posts
December 21 2012 02:32 GMT
#5
On December 21 2012 11:28 jmbthirteen wrote:
I really dont care if the player is 2-3 and against the other guy and advances. They aren't playing a bo5. Its two 2 bo3s. I think the GSL system is by far the best out there. I'm glad more and more tournaments are using it.


Ya as much effort as you put in to this post... I still like the GSL format the best.
JJH777
Profile Joined January 2011
United States4415 Posts
December 21 2012 02:32 GMT
#6
Yes the GSL style groups have a lower chance of getting the best players out of a group. That's obvious because the more games are played the higher chance you'll get the right players out and GSL style groups have the lowest amount of games possible for a 4 person group. It doesn't really matter as much as your arguing it does though. Did you ever think that the reason players win the first bo3 and then lose the second is because they are gimmicky players? They get figured out through the first bo3 so then they can't win the second.
Canucklehead
Profile Joined March 2011
Canada5074 Posts
Last Edited: 2012-12-21 02:37:55
December 21 2012 02:35 GMT
#7
So what you're arguing is for gsl to adopt extended series to fix this?

There are pros and cons to the system. Cons being the one you mentioned. Pros being 0 meaningless games, no need for tie breakers, map score, etc.

However, personally I do like seeing a player play everyone in their group, but gsl format is the most efficient format, so I don't really mind it either.
Top 10 favourite pros: MKP, MVP, MC, Nestea, DRG, Jaedong, Flash, Life, Creator, Leenock
pvpeep
Profile Joined November 2012
Canada228 Posts
Last Edited: 2012-12-21 02:39:10
December 21 2012 02:35 GMT
#8
GSL format is the best. I hate round robin with meaningless games and players throwing or not trying in their final game.
Even the cons mentioned are not cons in my book. The bottom line is the player that wins 2 matches advances.
Adebisi
Profile Blog Joined June 2010
Canada1637 Posts
December 21 2012 02:37 GMT
#9
Interesting post, but what you see as problems I don't see as problems.

Basically as I see it, the 3rd BO3 you play (rematch situation) is a much more important series than the initial one, and as such winning it holds much more value, so regardless of any results/map score etc from earlier series, it doesn't matter, because with any tournament format you need to win when it counts, and the benefits for both broadcast/smooth tournament flow (no ties) GSL format shits on round robin.
courtpanda
Profile Blog Joined May 2011
866 Posts
December 21 2012 02:40 GMT
#10
another counterargument: you gain 0 advantages by losing the first match on purpose.

a loss is a loss. each loss has the same value, regardless of opponent
Snorkle
Profile Blog Joined October 2010
United States1648 Posts
December 21 2012 02:42 GMT
#11
Winners vs Winners and Losers vs Losers (swiss system) is my favorite format of all time for anything. It does a great job of establishing a "pecking order" with minimum games played.
lolmlg
Profile Joined November 2011
619 Posts
Last Edited: 2012-12-21 02:43:31
December 21 2012 02:43 GMT
#12
On December 21 2012 11:31 courtpanda wrote:
1) the player who wins is better

You would have a very, very hard time convincing anyone that this is the case in SC2.
Alk...
Profile Joined December 2011
Brazil10 Posts
December 21 2012 02:44 GMT
#13
GSL format is really the best out there, every tourney should adopt it!
vthree
Profile Joined November 2011
Hong Kong8039 Posts
December 21 2012 02:47 GMT
#14
On December 21 2012 11:20 chuky500 wrote:
A thread in April discussed whether the GSL group format was flawed or not and at the time 82% people judged that the format was fine. Since then many popular tournaments have adopted it as it is shorter, easier to run and provides more drama. As more groups were played this way we've seen more games leaving that awkward feeling when there's a rematch and the player qualified isn't the one with more wins, such as the WCS finals when Hero had qualified over Stephano despite having a record of 2-3 against him. It happens because when 2 players meet again, the result of the first bo3 is discarded. This means to qualify one player has to beat his opponent in 2 bo3 while the other one qualifies with a 1 bo3 draw.

Since the GSL format feels fine otherwise I've decided to count the games where a rematch happened. I didn't count groups in bo1 such as older Code S, neither groups where a player forfeited. Everything was counted by hand. 2012 GSTL season 2 and 3 were included.

Here's a list of the tournaments included :
+ Show Spoiler +

2012 Global StarCraft II League Season 5: Code S
2012 Global StarCraft II League Season 4: Code S
2012 Global StarCraft II League Season 3: Code S
2012 Global StarCraft II League Season 2: Code S
2012 Global StarCraft II League Season 1: Code S
2011 Global StarCraft II League November: Code S
2012 Global StarCraft II Team League Season 3
2012 Global StarCraft II Team League Season 2
Numericable M-House Cup
MSI Pro Cup Worldwide
MSI Pro Cup Worldwide: European Qualifier
MSI Pro Cup Worldwide: American Qualifier
MSI Pro Cup Worldwide: Asian Qualifier
2012 Ritmix Russian StarCraft II League Season 2
2012 Battle.net World Championship
ASUS ROG Summer 2012
ESET UK Masters 2012
FXOpen Invitational Series 6
Arena of Legends/The King of Kongs
ESL Pro Series Poland: Season V
IGAOpen Summer Challenge
Stim to the Win Tournament
Homestory Cup (Stage 2 not yet included)
Iron Squid Chapter II (Group G not yet included)

Groups not included because tournaments were running :
Homestory Cup (Stage 2)
Ironsquid 2 (Group G)
2013 IGN Pro Team League Season 1


Here are the results compiled :

169 groups were counted.
85 groups had 2 players meet twice.

After the rematch :
41 times the qualified player won both bo3.
44 times the loser of the 1st bo3 has qualified by winning the 2nd bo3.

[image loading]

Regarding games where a player qualifed by losing the first bo3 and winning the second one :
14 times the qualified player had more wins. (3-2)
20 times both players had the same number of wins. (2-0 each or 2-1 each)
10 times the qualified player had less wins. (2-3)

[image loading]

First observation : when you rematch players, the loser of the first bo3 has 52% chances of qualifying. It's close to even.

Second observation : when nobody won both bo3, 68% of time the GSL format is wrong about qualifying the concerned player. Either because both players were tied or because the qualified player had less wins.

Which gives us, in case of a rematch :
41+14 = 55 players qualified for good reasons (winning both bo3 or having more wins)
20+10 = 30 players qualified for bad reasons (having the same number of wins of less)

[image loading]

The conclusion is in the case of a rematch the GSL format gives wrong results 35% of times.

If you want explanations about why it isn't fair to discard the first bo3 you can look at the April discussion.

First, contrary to popular belief, a GSL group isn't an exact double elimation. In a double elimination the loser bracket is reversed so 2 players can't meet in the next 2 games, while it can happen in a GSL group.

Then, here's the "unfair" finished GSL style group :
A 2-0
B 2-1
C 1-2
D 0-2

C won the first bo3 against B, but because of this B had an easier group than C.

Basically you give an advantage to the loser B by matching him against D, the group loser, while the winner C of the 1st bo3 gets to play A, the group winner. But it isn't actually fair either for A who had to play C and D the last 2 players of the group while C had to play A and B the first 2 of the group.

If you compare a regular round robin group with a GSL style group, in a regular round robin C wins the tie breaker against B in case of a tie, while in a GSL group format you give the loser B several advantages because he gets an easier 2nd opponent and gets the chance to redeem himself. When there's a rematch, it can be seen as a tie breaker, except one player qualifies by getting a draw 1 bo3 to 1 bo3, while the other player has to win 2 bo3.

How to fix this :
First, the GSL group format is perfectly fine until two players have to meet again. This is the only case where the format should be adjusted.

-I believe the best way to fix the format is instead of rematching you play the missing games. B and C don't rematch but instead A plays B and C plays D. You end the GSL group like a regular round robin. The advantage is you count the actual results and don't make assumptions about who is better than whom. The downside are it takes more time to organize, it doesn't prevent from 3 way ties and since D is already eliminated he may not be playing at his full potential and he can influence whether his opponent is qualified or not.

-Very soft extended series : you rematch B and C in a bo5, where you give the winner of the 1st bo3 1 point to start.

-MLG style soft extended series : you rematch B and C in a bo7 while starting from the result of the first bo3.

-Double elimination style hard extended series : instead of thinking of games on their own you think of a game being an indivisible bo3. You rematch B and C in a bo3. If C wins he's qualified (he won 2 bo3). If B wins (1 bo3 to 1 bo3) you make a new bo3 where the winner is qualified.


Actually, you are wrong about it not being a double elimination bracket just because the players can play each other after 1 game. Your definition of a double elimination bracket (not playing the same player until after 2 games) is incorrect. What double elim does is to TRY to put players that have play against each other farthest alway from the brackets. However, since a bracket of 4 is so small, you end up playing them right away. If brackets are bigger (32, 64, 128), players can be seperate do it take 4,5,6 series for them to meet after playing their first series..
mrRoflpwn
Profile Blog Joined February 2011
United States2618 Posts
December 21 2012 02:54 GMT
#15
The group stage is to determine who can get the wins that matter. If you lose to someone the second time around then too bad. You lost in a simple bo3. If you lose 2 bo3's in a normal group you are out anyway and it makes the 3rd bo3 pointless. GSL style prevents pointless matches and it definitely the best.
Long live the Boss Toss!
Adreme
Profile Joined June 2011
United States5574 Posts
December 21 2012 02:57 GMT
#16
It helps if you think of the GSL format as its own Bo3. You have to win 2 out of 3 Bo3s to advance. Who you play in those is completely irrelevent provided you win 2 of the 3 Bo3s.
thragar
Profile Blog Joined May 2010
Canada450 Posts
Last Edited: 2012-12-21 03:06:31
December 21 2012 03:05 GMT
#17
Winning the second best of 3 vs. the same person, in a strategy game, should count much more than the first, in my opinion, as you've had time to adjust and learn from your first encounter. So I don't think this is a problem.

Edit: Added "vs. the same person"
Solarsail
Profile Joined July 2012
United Kingdom538 Posts
December 21 2012 03:07 GMT
#18
On December 21 2012 11:35 Canucklehead wrote:
So what you're arguing is for gsl to adopt extended series to fix this?


My first thought too.
Everyone left over is a member of the OP race and you have to figure out which one of them is the least OP. - CosmicSpiral
SolidMoose
Profile Joined June 2011
United States1240 Posts
December 21 2012 03:09 GMT
#19
And this is the reason why MLG had extended series. You can't be against extended series AND against this format.
OfficerRobert
Profile Joined December 2012
United States95 Posts
December 21 2012 03:10 GMT
#20
BO1 Round robin is the correct way to do groups.
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