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Statistics against GSL style group format - Page 5

Forum Index > SC2 General
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o)_Saurus
Profile Joined January 2011
Germany260 Posts
December 21 2012 10:53 GMT
#81
I think the main problem of this system is that it favours zerg quite heavily.
Not because of imbalances or shit but because zerg is supposed to be the more reactive race and therefore it is easier for the zerg to play a second time against a protoss or terran opponent then the other way round.

Just look at recent HSC:
ret loses to Hasu, then beats him.
Stephano loses to Feast then beats him.
DIMAGA loses to Bling then beats him.

I think that is the real issue and I would really like to see statistics about it. The "problem" in the OP is not really present in my oppinion.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
December 21 2012 10:57 GMT
#82
I don't really see the "good reason" or the "bad reason" you are talking about...
You are basically approaching the model with a different metric it was designed upon
and then proclaim that the model is bad in that other metric.
bertu
Profile Blog Joined June 2011
Brazil871 Posts
December 21 2012 10:58 GMT
#83
On December 21 2012 17:04 Fenrax wrote:
The OP is very stupid and the amount of people who don't immediately see why the OP is so stupid baffles me. And OP, if you don't understand enough about mathematics to see why your post is so bad you should make less data collecting and do some thinking instead.

The winner of the first BO3 already has a huge advantage. He can lose the next BO3 and still have a chance while the loser has to win two BO3s in a row. That gives the winner of the first BO3 a 75% chance of advancing and the loser only a 25% chance. That already was the advantage and it is a huge one, so any additional advantages on top of having a 3x higher chance of advancing would be unfair. The only exception is this:

(+ Show Spoiler +
On December 21 2012 12:35 Sein wrote:
The thing that's always bothered me about the GSL group stage is that something like this can easily happen (and probably has happened).

Four players:
A - Clear favorite
B and C - Pretty similar in skill. Will often trade games against one another
D - Clear weakest link of the group

A advances by going 2-0.
B advances by going 2-1. He goes 1-1 against C, but then 1-0 against D.
C does not advance by going 1-2. He goes 1-1 against B, but then 0-1 against A.
D does not advance by going 0-2.

I know people have different opinions on this and I do respect that, but it has not seemed fair to me that B gets to advance by beating the weakest player in the group while C gets stomped by the best player.

)

but it is only a corner case and really nothing to worry about because a) such groups are rare in general and b) those groups are even more rare in SC2 where usually everyone can lose to everyone because of BO losses / cheese. B/C will always have a shot at taking out A and they will also always have the risk to lose to D.

The system is basically flawless. You go 2-0 or 2-1 = you advance. You go 0-2 or 1-2 = you are out. Go GSL and OP you should feel bad.


I agree that even the corner case isn't really a flaw, since both players (B and C) know beforehand that their second match has a higher value, so they can prepare accordingly. It still is worth it to win the first match (so they get at least shot of trying to beat A, as you said), but they should save their best builds for last. This is assuming all players know their expected chances before the group. Even if they don't, it still doesn't really matter. It's not the end of the world to have a second match have more value than the first, as long as the first isn't completely worthless.

The flaw with OP's logic and MLG extended series logic is that they assume that B or C would always beat D, but it's not the case in a game with variance like starcraft. This makes extended series a horribly unfair system in addition to an awful viewer experience. In GSL system, it's fair game for B and C when that second match is about to start.

GSL system is close to perfect and clearly the best system I've seen in any game or sport, given the constraints.
SEKO SEKO SEKO
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
December 21 2012 11:03 GMT
#84
GSL means no pointless matches, so players are always trying to win. It means in order to progress you have to win two Bo3s, it doesn't matter who against, and if you play the same guy twice; beating him means you figured him out and/or correct your mistakes from the first series. So gz to you!
11/5/14 CATACLYSM | The South West's worst Falco main
Zheryn
Profile Joined December 2010
Sweden3653 Posts
December 21 2012 11:09 GMT
#85
I don't understand the problem. What does it matter if a player does not win against a specific player both times? There will always be two players who wins two matches, and two that does not. Why shouldn't it be fair that the players who win two matches will go through?
hundred thousand krouner
Cyanure
Profile Joined June 2009
France51 Posts
December 21 2012 11:14 GMT
#86
In fact, I feel like the exact opposite of OP.

When the same players meet again, and the same win I feel cheated.
This player had only one player of the group to beat in order to advance.

However when they meet again and the other win, it means that
these two players have approx the same level. However, the one
coming from the looser match has won against someone else in the group
whereas the one coming from the winner match has not.

FnaticPink
Profile Joined May 2011
Denmark324 Posts
December 21 2012 11:15 GMT
#87
Well you can't just put everything on the rematch. Think about since the first match one player managed to lose a bo3, while the other won o ne, so they both earned their way back to the rematch. No reason to call that "unfair".
m0ck
Profile Blog Joined November 2010
4194 Posts
December 21 2012 11:20 GMT
#88
On December 21 2012 19:40 Liquid`Nazgul wrote:
The mathematical goal of group/league play is not to finish above those you beat, it is to do better overall through playing multiple people/teams. If you win two bo3s and your opponent wins one bo3 it means you have done better. Simple math. The fact that you are 1-1 or at a losing record with him is mathematically entirely irrelevant.

Think of larger leagues which operate by the same principle you can lose to a football team twice in a single season, and finish #1 in your league while they finish #10. Nobody complains about that because mathematically the right person finishes ahead, not the one who beats the other. Group play is designed to have the right person advance mathematically. This is also why extended series don't make sense mathematically.

But what are you arguing? In the GSL-format you actually finish in front of the people you beat, and behind the people you lose to (and in front/behind people you don't play).

As for the general discussion:

The problems with the GSL-system are:

1. Since race match-ups have a huge impact on the game, getting a lucky draw for the order of match-ups can have a big impact on the results. By meeting only two of three players in the group, you create a more random system than round robin.

2. It is possible to beat your opponent for second place in maps won, but still not advance. Outside of hand-waving about being "clutch" (which is what rolling a dice can look like from a first-person perspective), looking at it from a matter of probability, it is a problematic system that rates bo3 > bo5 (0 - 2; 2 - 1).

The GSL-system is a more random system than the round robin system. There is no way around it.

It is down to a matter of taste whether the lack of incentives in some situations in the RR-format is enough to prefer the GSL system. For my taste it is a no. I think you can work around the problems of incentives by having teammates always meet in the first match (which is uncontroversial in a RR format, but problematic in a GSL-system) and by incentivizing 3rd and 4th place (you win money/ranking).

I think having the better system for determining the best players should take precedence.
Yngvi
Profile Joined April 2010
Netherlands70 Posts
December 21 2012 11:26 GMT
#89
One of the problems with the GSL system is the momentum going into the rematch. A vs B + C vs D -> A wins C wins,
So now its : A vs C+ B vs D-> A loses B wins-> Momentum swings into b's favor because he just won his last series where A just came of a loss.

My take on all this: GSL format would be fine if they would make the momentum swing less impactfull.
zefreak
Profile Blog Joined December 2011
United States2731 Posts
December 21 2012 11:28 GMT
#90
OP is stretching and should feel bad
www.gosu-sc.com - Starcraft News, Strategy and Merchandise
DJHelium
Profile Joined December 2010
Sweden13480 Posts
Last Edited: 2012-12-21 11:37:36
December 21 2012 11:37 GMT
#91
Even if player A advances with a 2-3 record against player B, he will still have a winning record against player C while player B has a losing record against player D.

I like the format, and I think it's the best one atm. All formats have flaws, but how the pariings stack up etc is much bigger than just this imo.
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
speedphlux
Profile Blog Joined April 2010
Bulgaria962 Posts
December 21 2012 11:38 GMT
#92
I really don't like the way the groups in the GSL are formatted, but it's their tournament, with their rules, so whatever floats their boat - goes.

It's the same story with the silly "Extended Series" really - don't like them, but I don't run the tourney (or pay premium) to be voicing about them.
... Humanity Is Not What I Suffer From ...
DJHelium
Profile Joined December 2010
Sweden13480 Posts
December 21 2012 11:39 GMT
#93
On December 21 2012 19:53 o)_Saurus wrote:
I think the main problem of this system is that it favours zerg quite heavily.
Not because of imbalances or shit but because zerg is supposed to be the more reactive race and therefore it is easier for the zerg to play a second time against a protoss or terran opponent then the other way round.

Just look at recent HSC:
ret loses to Hasu, then beats him.
Stephano loses to Feast then beats him.
DIMAGA loses to Bling then beats him.

I think that is the real issue and I would really like to see statistics about it. The "problem" in the OP is not really present in my oppinion.


Don't think this is true at all. While they might be the reactive race, if zerg players would blindly react to what they've seen in earlier games, they would get abused like crazy.

If you look at the results you posted, I think people are more surprised at the fact that those protoss players beat the zerg players in the first place. Stephano, DIMA and ret are generally regarded as stronger.
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
NotoriousBig
Profile Blog Joined May 2012
Germany301 Posts
December 21 2012 11:49 GMT
#94
On December 21 2012 11:43 lolmlg wrote:
Show nested quote +
On December 21 2012 11:31 courtpanda wrote:
1) the player who wins is better

You would have a very, very hard time convincing anyone that this is the case in SC2.


Actually the winner picked the better build and won the mindgames, so he is better, the looser might be a god in practice, but when he got "outthinked", then it´s legit to say the winning player is better at all the SC2 sorrounding aspects
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2012-12-21 11:52:54
December 21 2012 11:52 GMT
#95
The GSL system groups are better to me for two big reasosn:
-When the only possible scores are 2-0 and 2-1 it means its way too likely to have awkward 3-way ties in round robin groups which either results in Bo1 tie breakers or some guy going home because he lost one extra map which I doubt the players like. Its also not fun for the viewer to constanly be presented with the wrong/contradictory information about who is going through depending on what results.
-Considering lots of players play on same team or are just friends with each other plus that once you're out you only have yourself to play for (or not play for) it means you create incentive to sometimes not do your best in round robin groups.
motbob
Profile Blog Joined July 2008
United States12546 Posts
December 21 2012 11:53 GMT
#96
I hate these kinds of threads. Fancy graphics, lots of text, can be refuted in a few sentences.
ModeratorGood content always wins.
DrakeFZX3
Profile Joined October 2010
United States925 Posts
December 21 2012 11:56 GMT
#97
On December 21 2012 20:20 m0ck wrote:
Show nested quote +
On December 21 2012 19:40 Liquid`Nazgul wrote:
The mathematical goal of group/league play is not to finish above those you beat, it is to do better overall through playing multiple people/teams. If you win two bo3s and your opponent wins one bo3 it means you have done better. Simple math. The fact that you are 1-1 or at a losing record with him is mathematically entirely irrelevant.

Think of larger leagues which operate by the same principle you can lose to a football team twice in a single season, and finish #1 in your league while they finish #10. Nobody complains about that because mathematically the right person finishes ahead, not the one who beats the other. Group play is designed to have the right person advance mathematically. This is also why extended series don't make sense mathematically.

But what are you arguing? In the GSL-format you actually finish in front of the people you beat, and behind the people you lose to (and in front/behind people you don't play).

As for the general discussion:

The problems with the GSL-system are:

1. Since race match-ups have a huge impact on the game, getting a lucky draw for the order of match-ups can have a big impact on the results. By meeting only two of three players in the group, you create a more random system than round robin.

2. It is possible to beat your opponent for second place in maps won, but still not advance. Outside of hand-waving about being "clutch" (which is what rolling a dice can look like from a first-person perspective), looking at it from a matter of probability, it is a problematic system that rates bo3 > bo5 (0 - 2; 2 - 1).

The GSL-system is a more random system than the round robin system. There is no way around it.

It is down to a matter of taste whether the lack of incentives in some situations in the RR-format is enough to prefer the GSL system. For my taste it is a no. I think you can work around the problems of incentives by having teammates always meet in the first match (which is uncontroversial in a RR format, but problematic in a GSL-system) and by incentivizing 3rd and 4th place (you win money/ranking).

I think having the better system for determining the best players should take precedence.


The GSL-system is not more random than Round Robin. In fact, every Bo3 in the GSL-system has meaning whereas Round Robin will have meaningless games when top players have already guaranteed advancement. Why did you think the Naniwa-probe rush incident happened in the first place?

You're putting too much stock on who is playing who and that's entirely irrelevant. The fact of the matter is with the GSL format, you need to win two Bo3s. Plain and simple. Doesn't matter against who or what race.
foen
Profile Joined October 2010
Netherlands111 Posts
Last Edited: 2012-12-21 12:07:02
December 21 2012 12:06 GMT
#98
I've noticed the same as OP, but I've never thought the system particularly good or bad in the first place, just average at best. I don't think of it as unfair if someone goes through with a 2-3 record against the same player (since it's groupbased/double elim, and you know what you're getting into to begin with), but I can understand that the GSL system is perhaps more harsh on players who rely more on preperation.

If you 'blew' your two prepared builds on the wins and then get the same player again later and lose 1-2, it's probably extra frustrating/doesn't feel right. Every tournament system has it's pros and cons.
n0ise
Profile Joined April 2010
3452 Posts
December 21 2012 12:12 GMT
#99
Very good analysis - however

since D is already eliminated he may not be playing at his full potential and he can influence whether his opponent is qualified or not


This is the main reason why GSL-style is, without argument, better than round-robin. There's been so many drama around this thing, both in e-sports and traditional sports, and GSL system provides a very good workaround.

Also, don't write "MLG" or "extended series" in a thread that's supposed to be serious
m0ck
Profile Blog Joined November 2010
4194 Posts
December 21 2012 12:13 GMT
#100
On December 21 2012 20:56 DrakeFZX3 wrote:
Show nested quote +
On December 21 2012 20:20 m0ck wrote:
On December 21 2012 19:40 Liquid`Nazgul wrote:
The mathematical goal of group/league play is not to finish above those you beat, it is to do better overall through playing multiple people/teams. If you win two bo3s and your opponent wins one bo3 it means you have done better. Simple math. The fact that you are 1-1 or at a losing record with him is mathematically entirely irrelevant.

Think of larger leagues which operate by the same principle you can lose to a football team twice in a single season, and finish #1 in your league while they finish #10. Nobody complains about that because mathematically the right person finishes ahead, not the one who beats the other. Group play is designed to have the right person advance mathematically. This is also why extended series don't make sense mathematically.

But what are you arguing? In the GSL-format you actually finish in front of the people you beat, and behind the people you lose to (and in front/behind people you don't play).

As for the general discussion:

The problems with the GSL-system are:

1. Since race match-ups have a huge impact on the game, getting a lucky draw for the order of match-ups can have a big impact on the results. By meeting only two of three players in the group, you create a more random system than round robin.

2. It is possible to beat your opponent for second place in maps won, but still not advance. Outside of hand-waving about being "clutch" (which is what rolling a dice can look like from a first-person perspective), looking at it from a matter of probability, it is a problematic system that rates bo3 > bo5 (0 - 2; 2 - 1).

The GSL-system is a more random system than the round robin system. There is no way around it.

It is down to a matter of taste whether the lack of incentives in some situations in the RR-format is enough to prefer the GSL system. For my taste it is a no. I think you can work around the problems of incentives by having teammates always meet in the first match (which is uncontroversial in a RR format, but problematic in a GSL-system) and by incentivizing 3rd and 4th place (you win money/ranking).

I think having the better system for determining the best players should take precedence.


The GSL-system is not more random than Round Robin. In fact, every Bo3 in the GSL-system has meaning whereas Round Robin will have meaningless games when top players have already guaranteed advancement. Why did you think the Naniwa-probe rush incident happened in the first place?

You're putting too much stock on who is playing who and that's entirely irrelevant. The fact of the matter is with the GSL format, you need to win two Bo3s. Plain and simple. Doesn't matter against who or what race.

Not quite sure how to respond. You either didn't read or didn't understand.
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