• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:23
CEST 21:23
KST 04:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced10Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid20
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail MaNa leaves Team Liquid Oliveira Would Have Returned If EWC Continued 2026 GSL Tour plans announced
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Pros React To: Tulbo in Ro.16 Group A RepMastered™: replay sharing and analyzer site BW General Discussion
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group A [ASL21] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1651 users

Creep sharpness and animation

Forum Index > SC2 General
Post a Reply
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-11-18 18:19:21
November 18 2012 16:24 GMT
#1
One of the Hybridic Settings features was nice animation of creep spread (and some customization around it), that was introduced with StarCraft 2 engine. Because those settings were blocked by Blizzard after 1.5.0, you're never able to use these settings anymore, but one of the options to slighty customize creep looking is still works. Tested day ago in HotS Beta.

On low settings you have no animation for creep spread, it's just similar to WarCraft 3 creep spread animation for Undeads and to StarCraft: BroodWar spread animation, where you had non-animated blocks of static creep picture.

Not much options to customize Zerg creep still here, because it checks every time variables.txt in your Documents and brings back many options to their default state. But you still can change sharpness of Zerg creep and animation.



[image loading]

Textures: Low
Terrain: Low (shut downs wiggling and jiggling animation of creep)
Variables.txt -> creeptrans=1

Pros: No animation on creep. Easier to spot cloaked and probably burrow-moving units on creep. Looks similar to BroodWar creep with smooth edges.
Cons: Everything is blurred and not that sharp. Low textures aren't that good.



[image loading]

Textures: Medium or High or Ultra
Terrain: Low (shut downs wiggling and jiggling animation of creep)
Variables.txt -> creeptrans=0

Pros: No animation on creep. Easier to spot cloaked and probably burrow-moving units on creep. Game is not blurred and uses normal resolution for textures. The higher you set Textures, the sharper will be creep edges. The best compromisse between smoothless of creep edges and sharpness of all textures (terrain, buildings, units, etc) is on Medium textures.
Cons: Extremely sharp and not that nice creep edges.



[image loading]

Textures: Medium
Terrain: Low (shut downs wiggling and jiggling animation of creep)
Variables.txt -> creeptrans=1

Pros: No animation on creep. Easier to spot cloaked and probably burrow-moving units on creep. Previous variant with creeptrans set to 1. This option in variables adds shadow under creep, making edges a bit less sharp, but they're still looking good.
Cons: No cons.



[image loading]

Textures: High or Ultra
Terrain: Low (shut downs wiggling and jiggling animation of creep)
Variables.txt -> creeptrans=1

Pros: No animation on creep. Easier to spot cloaked and probably burrow-moving units on creep. Same as previous variant with creeptrans set to 1. This option in variables adds shadow under creep, making edges a bit less sharp, but they're still looking good.
Cons: No cons. Requires a bit more video memory, than previous variant.



If you want to bring back creep animation, just set in Graphic options Terrain from Low to Medium or Higher. Really there is no difference between Medium and higher terrain.
Imperdest
Profile Joined November 2012
Chile8 Posts
November 18 2012 17:25 GMT
#2
I think the core of the problem is simple:
creep is too shiny.
It feels like beams hiting the eyes, and the only solution is set shaders to low but the con is low textures
We want: good textures + no SUPER bright shiny light
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 18 2012 17:34 GMT
#3
I think the core of the problem is simple:
creep is too shiny.
It feels like beams hiting the eyes, and the only solution is set shaders to low but the con is low textures
We want: good textures + no SUPER bright shiny light

Before 1.5.0 it was possible to turn off all shiny effect in the game. After 1.5.0 it's impossible to remove shiny effect, because Blizzards added checker for that option. So if you want to remove shiny effect, only thing you can do is to set SHaders to low, with saying "Bye" to shadows and HDR-ligting
DanLee
Profile Joined January 2012
Canada316 Posts
November 18 2012 18:10 GMT
#4
static creep definitely makes cloak easier to spot but for some reason I have a way easier time seeing burrowed units on ultra with the bouncing rock animations even with the creep wiggling and jiggling around.
nty
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 18 2012 18:18 GMT
#5
On November 19 2012 03:10 DanLee wrote:
static creep definitely makes cloak easier to spot but for some reason I have a way easier time seeing burrowed units on ultra with the bouncing rock animations even with the creep wiggling and jiggling around.

You can have static creep in Ultra settings too. As I said, it's easier to spot cloaked/burrow-moving units on static ground rather than on "everywhere wiggling and jiggling around" ground
Imperdest
Profile Joined November 2012
Chile8 Posts
November 18 2012 20:16 GMT
#6
On November 19 2012 02:34 Existor wrote:
Show nested quote +
I think the core of the problem is simple:
creep is too shiny.
It feels like beams hiting the eyes, and the only solution is set shaders to low but the con is low textures
We want: good textures + no SUPER bright shiny light

Before 1.5.0 it was possible to turn off all shiny effect in the game. After 1.5.0 it's impossible to remove shiny effect, because Blizzards added checker for that option. So if you want to remove shiny effect, only thing you can do is to set SHaders to low, with saying "Bye" to shadows and HDR-ligting


I know it =(, my post was some sort of "blizz plz make it happen"
Psychobabas
Profile Blog Joined March 2006
2531 Posts
November 18 2012 21:28 GMT
#7
Sorry for hijacking this thread a bit, but does anybody know if there is a way of keeping shaders to medium or high while at the same time having the "blob" shadows under units, only seen with low shading? I can't stand those "side-shadows".
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 18 2012 21:47 GMT
#8
On November 19 2012 06:28 Psychobabas wrote:
Sorry for hijacking this thread a bit, but does anybody know if there is a way of keeping shaders to medium or high while at the same time having the "blob" shadows under units, only seen with low shading? I can't stand those "side-shadows".

After 1.5.0 shadows are fully connected to shaders. It means that you can't have normal shadows on low (Hybridic settings) or vice-versa, low-shadows on Medium or Higher shader settings
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
16:00
#112
Serral vs herO
RotterdaM1750
IndyStarCraft 294
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1750
IndyStarCraft 294
UpATreeSC 80
StarCraft: Brood War
Dewaltoss 107
Aegong 84
Sexy 64
ggaemo 38
Rock 33
Dota 2
febbydoto4
Counter-Strike
fl0m7605
olofmeister3856
Super Smash Bros
Mew2King52
Heroes of the Storm
Liquid`Hasu328
Other Games
Grubby3034
FrodaN1479
qojqva769
Beastyqt540
Mlord341
KnowMe225
C9.Mang0208
Pyrionflax173
ArmadaUGS169
Trikslyr168
summit1g105
QueenE53
MindelVK13
Organizations
Other Games
BasetradeTV347
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 101
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• 80smullet 18
• HerbMon 13
• FirePhoenix10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV657
League of Legends
• Nemesis2689
• TFBlade1425
Other Games
• imaqtpie1068
• Shiphtur220
Upcoming Events
Korean StarCraft League
7h 37m
CranKy Ducklings
14h 37m
WardiTV Map Contest Tou…
15h 37m
IPSL
20h 37m
WolFix vs nOmaD
dxtr13 vs Razz
BSL
23h 37m
UltrA vs KwarK
Gosudark vs cavapoo
dxtr13 vs HBO
Doodle vs Razz
Patches Events
1d 2h
CranKy Ducklings
1d 4h
Sparkling Tuna Cup
1d 14h
WardiTV Map Contest Tou…
1d 15h
Ladder Legends
1d 19h
[ Show More ]
BSL
1d 23h
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
IPSL
1d 23h
JDConan vs TBD
Aegong vs rasowy
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
2 days
RSL Revival
3 days
Afreeca Starleague
3 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
3 days
RSL Revival
4 days
Replay Cast
5 days
The PondCast
5 days
WardiTV Map Contest Tou…
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-04-16
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W3
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.