• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:14
CET 07:14
KST 15:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool31Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion Gypsy to Korea JaeDong's form before ASL BSL Season 22
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours Small VOD Thread 2.0 IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
Cricket [SPORT] Formula 1 Discussion 2024 - 2026 Football Thread Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5013 users

Creep sharpness and animation

Forum Index > SC2 General
Post a Reply
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-11-18 18:19:21
November 18 2012 16:24 GMT
#1
One of the Hybridic Settings features was nice animation of creep spread (and some customization around it), that was introduced with StarCraft 2 engine. Because those settings were blocked by Blizzard after 1.5.0, you're never able to use these settings anymore, but one of the options to slighty customize creep looking is still works. Tested day ago in HotS Beta.

On low settings you have no animation for creep spread, it's just similar to WarCraft 3 creep spread animation for Undeads and to StarCraft: BroodWar spread animation, where you had non-animated blocks of static creep picture.

Not much options to customize Zerg creep still here, because it checks every time variables.txt in your Documents and brings back many options to their default state. But you still can change sharpness of Zerg creep and animation.



[image loading]

Textures: Low
Terrain: Low (shut downs wiggling and jiggling animation of creep)
Variables.txt -> creeptrans=1

Pros: No animation on creep. Easier to spot cloaked and probably burrow-moving units on creep. Looks similar to BroodWar creep with smooth edges.
Cons: Everything is blurred and not that sharp. Low textures aren't that good.



[image loading]

Textures: Medium or High or Ultra
Terrain: Low (shut downs wiggling and jiggling animation of creep)
Variables.txt -> creeptrans=0

Pros: No animation on creep. Easier to spot cloaked and probably burrow-moving units on creep. Game is not blurred and uses normal resolution for textures. The higher you set Textures, the sharper will be creep edges. The best compromisse between smoothless of creep edges and sharpness of all textures (terrain, buildings, units, etc) is on Medium textures.
Cons: Extremely sharp and not that nice creep edges.



[image loading]

Textures: Medium
Terrain: Low (shut downs wiggling and jiggling animation of creep)
Variables.txt -> creeptrans=1

Pros: No animation on creep. Easier to spot cloaked and probably burrow-moving units on creep. Previous variant with creeptrans set to 1. This option in variables adds shadow under creep, making edges a bit less sharp, but they're still looking good.
Cons: No cons.



[image loading]

Textures: High or Ultra
Terrain: Low (shut downs wiggling and jiggling animation of creep)
Variables.txt -> creeptrans=1

Pros: No animation on creep. Easier to spot cloaked and probably burrow-moving units on creep. Same as previous variant with creeptrans set to 1. This option in variables adds shadow under creep, making edges a bit less sharp, but they're still looking good.
Cons: No cons. Requires a bit more video memory, than previous variant.



If you want to bring back creep animation, just set in Graphic options Terrain from Low to Medium or Higher. Really there is no difference between Medium and higher terrain.
Imperdest
Profile Joined November 2012
Chile8 Posts
November 18 2012 17:25 GMT
#2
I think the core of the problem is simple:
creep is too shiny.
It feels like beams hiting the eyes, and the only solution is set shaders to low but the con is low textures
We want: good textures + no SUPER bright shiny light
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 18 2012 17:34 GMT
#3
I think the core of the problem is simple:
creep is too shiny.
It feels like beams hiting the eyes, and the only solution is set shaders to low but the con is low textures
We want: good textures + no SUPER bright shiny light

Before 1.5.0 it was possible to turn off all shiny effect in the game. After 1.5.0 it's impossible to remove shiny effect, because Blizzards added checker for that option. So if you want to remove shiny effect, only thing you can do is to set SHaders to low, with saying "Bye" to shadows and HDR-ligting
DanLee
Profile Joined January 2012
Canada316 Posts
November 18 2012 18:10 GMT
#4
static creep definitely makes cloak easier to spot but for some reason I have a way easier time seeing burrowed units on ultra with the bouncing rock animations even with the creep wiggling and jiggling around.
nty
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 18 2012 18:18 GMT
#5
On November 19 2012 03:10 DanLee wrote:
static creep definitely makes cloak easier to spot but for some reason I have a way easier time seeing burrowed units on ultra with the bouncing rock animations even with the creep wiggling and jiggling around.

You can have static creep in Ultra settings too. As I said, it's easier to spot cloaked/burrow-moving units on static ground rather than on "everywhere wiggling and jiggling around" ground
Imperdest
Profile Joined November 2012
Chile8 Posts
November 18 2012 20:16 GMT
#6
On November 19 2012 02:34 Existor wrote:
Show nested quote +
I think the core of the problem is simple:
creep is too shiny.
It feels like beams hiting the eyes, and the only solution is set shaders to low but the con is low textures
We want: good textures + no SUPER bright shiny light

Before 1.5.0 it was possible to turn off all shiny effect in the game. After 1.5.0 it's impossible to remove shiny effect, because Blizzards added checker for that option. So if you want to remove shiny effect, only thing you can do is to set SHaders to low, with saying "Bye" to shadows and HDR-ligting


I know it =(, my post was some sort of "blizz plz make it happen"
Psychobabas
Profile Blog Joined March 2006
2531 Posts
November 18 2012 21:28 GMT
#7
Sorry for hijacking this thread a bit, but does anybody know if there is a way of keeping shaders to medium or high while at the same time having the "blob" shadows under units, only seen with low shading? I can't stand those "side-shadows".
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 18 2012 21:47 GMT
#8
On November 19 2012 06:28 Psychobabas wrote:
Sorry for hijacking this thread a bit, but does anybody know if there is a way of keeping shaders to medium or high while at the same time having the "blob" shadows under units, only seen with low shading? I can't stand those "side-shadows".

After 1.5.0 shadows are fully connected to shaders. It means that you can't have normal shadows on low (Hybridic settings) or vice-versa, low-shadows on Medium or Higher shader settings
Please log in or register to reply.
Live Events Refresh
The PiG Daily
22:00
Best Games of SC
Solar vs ByuN
MaxPax vs Solar
Rogue vs Percival
Cure vs Solar
herO vs Solar
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 215
ProTech128
Livibee 80
StarCraft: Brood War
Leta 110
Nal_rA 71
sSak 57
Noble 57
Bale 15
NotJumperer 5
Dota 2
NeuroSwarm204
LuMiX1
Counter-Strike
Stewie2K559
Super Smash Bros
amsayoshi95
Other Games
ViBE148
RuFF_SC2103
Mew2King52
Organizations
Other Games
gamesdonequick626
Dota 2
PGL Dota 2 - Main Stream149
StarCraft: Brood War
UltimateBattle 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1599
Other Games
• Scarra856
Upcoming Events
RSL Revival
3h 46m
herO vs MaxPax
Rogue vs TriGGeR
BSL
13h 46m
Replay Cast
17h 46m
Replay Cast
1d 2h
Afreeca Starleague
1d 3h
Sharp vs Scan
Rain vs Mong
Wardi Open
1d 5h
Monday Night Weeklies
1d 10h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Soulkey vs Ample
JyJ vs sSak
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
3 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
3 days
Replay Cast
3 days
KCM Race Survival
4 days
The PondCast
4 days
WardiTV Team League
4 days
Replay Cast
4 days
WardiTV Team League
5 days
RSL Revival
6 days
Cure vs Zoun
WardiTV Team League
6 days
BSL
6 days
Liquipedia Results

Completed

Jeongseon Sooper Cup
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.