Group B: Symbol & Happy
Group C: Curious & Maru
Group D: Rain & Gumiho
Group E: Creator & DRG
Group F: MarineKing & Seed
Group G: Leenock & KeeN
Group H: Life & Ryung
Forum Index > SC2 General |
zOverdose
Korea (South)8 Posts
Group B: Symbol & Happy Group C: Curious & Maru Group D: Rain & Gumiho Group E: Creator & DRG Group F: MarineKing & Seed Group G: Leenock & KeeN Group H: Life & Ryung | ||
Rannasha
Netherlands2398 Posts
On October 27 2012 21:54 TheBB wrote: Show nested quote + On October 27 2012 21:24 Shellshock1122 wrote: On October 27 2012 19:24 TheBB wrote: These are the probabilities for each player to advance, based on their current Elo ratings. Note that the ratings could change before the groups are played (as will certainly be the case with DRG and Rain for example). Group F is certainly the most even group, with the most and least likely players not even 4% away from a pure coinflip. Group D is also very close. Group C, G and H are the most uneven. The biggest favourites to advance are Life, Hero, Squirtle, Hero, Curious, Taeja and Leenock. The biggest favourites to drop out are Soulkey, Bogus, Bbyong and Baby. (Note that some Kespa players are still underrated.) + Show Spoiler [Group A] + Group A TaeJa: 77.553% PartinG: 49.076% Polt: 43.950% finale: 29.421% + Show Spoiler [Group B] + Group B Symbol: 66.833% RorO: 60.818% Hack: 41.677% IMHappy: 30.672% + Show Spoiler [Group C] + Group C HerO: 85.972% Curious: 79.079% Maru: 26.324% Neo.G_Soulkey: 8.625% + Show Spoiler [Group D] + Group D By.Sun: 61.782% GuMiho: 49.263% HyuN: 45.195% YoDa: 43.760% + Show Spoiler [Group E] + Group E Creator: 69.455% Mvp: 69.032% DongRaeGu: 50.428% Bbyong: 11.085% + Show Spoiler [Group F] + Group F MarineKing: 53.273% sHy: 51.546% Sniper: 48.617% Seed: 46.565% + Show Spoiler [Group G] + Group G Squirtle: 85.393% Leenock: 76.368% KeeN: 28.836% Bogus: 9.403% + Show Spoiler [Group H] + Group H Life: 94.610% Vampire: 46.012% Ryung: 41.083% BaBy: 18.295% I like how you were doing this for the up and down groups and it seems relatively accurate, but I have a question about how you come up with the percentages. Is the program based on assuming they all play each other? I guess I'm just having trouble seeing how it would predict a group that isn't using a round robin format. I could see how it's all working with the up and down matches but do you have it set up so it takes into account who their first opponent is + assuming who the second opponent is, etc? Or is it just in general? Very interesting stuff, though. For a round robin group I run 100,000 simulations and count the frequency of each outcome. (Opterown's suggestion of 1,000 is really not enough to get accurate numbers in a 6-player group, for instance. Ideally I would like to do even more.) Why do you use MC to compute the outcome of a round robin group? In case of the U&D system of Bo1 series, a 5-player group only has 10 matches, so 1024 possible outcomes. A 6-player group has 15 matches and ~32K possible outcomes. It seems easier to just iterate over all possible outcomes than it is to do *more* simulations than there are possible outcomes. Things don't get much worse with Bo3 round-robin groups. A single Bo3 has 4 possible outcomes instead of the 2 possible outcomes of a Bo1. So a 6-player group would have 4^15 = 2^30 ~ 1B possible outcomes. This gets tricky, but it's doable still. But in reality, we only see Bo3 round-robin groups with 4 players per group (in foreign tournaments). In this case you only have 4^6 = 4096 possible outcomes. So to summarize: It seems faster (and more accurate) to loop over all possible outcomes, compute the possibility of each outcome and sum it all up. | ||
LimitSEA
Australia9580 Posts
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Sableyeah
Netherlands2119 Posts
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ThomasjServo
15244 Posts
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opasnysid
4 Posts
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TheBB
Switzerland5133 Posts
On October 27 2012 23:11 Rannasha wrote: Show nested quote + On October 27 2012 21:54 TheBB wrote: On October 27 2012 21:24 Shellshock1122 wrote: On October 27 2012 19:24 TheBB wrote: These are the probabilities for each player to advance, based on their current Elo ratings. Note that the ratings could change before the groups are played (as will certainly be the case with DRG and Rain for example). Group F is certainly the most even group, with the most and least likely players not even 4% away from a pure coinflip. Group D is also very close. Group C, G and H are the most uneven. The biggest favourites to advance are Life, Hero, Squirtle, Hero, Curious, Taeja and Leenock. The biggest favourites to drop out are Soulkey, Bogus, Bbyong and Baby. (Note that some Kespa players are still underrated.) + Show Spoiler [Group A] + Group A TaeJa: 77.553% PartinG: 49.076% Polt: 43.950% finale: 29.421% + Show Spoiler [Group B] + Group B Symbol: 66.833% RorO: 60.818% Hack: 41.677% IMHappy: 30.672% + Show Spoiler [Group C] + Group C HerO: 85.972% Curious: 79.079% Maru: 26.324% Neo.G_Soulkey: 8.625% + Show Spoiler [Group D] + Group D By.Sun: 61.782% GuMiho: 49.263% HyuN: 45.195% YoDa: 43.760% + Show Spoiler [Group E] + Group E Creator: 69.455% Mvp: 69.032% DongRaeGu: 50.428% Bbyong: 11.085% + Show Spoiler [Group F] + Group F MarineKing: 53.273% sHy: 51.546% Sniper: 48.617% Seed: 46.565% + Show Spoiler [Group G] + Group G Squirtle: 85.393% Leenock: 76.368% KeeN: 28.836% Bogus: 9.403% + Show Spoiler [Group H] + Group H Life: 94.610% Vampire: 46.012% Ryung: 41.083% BaBy: 18.295% I like how you were doing this for the up and down groups and it seems relatively accurate, but I have a question about how you come up with the percentages. Is the program based on assuming they all play each other? I guess I'm just having trouble seeing how it would predict a group that isn't using a round robin format. I could see how it's all working with the up and down matches but do you have it set up so it takes into account who their first opponent is + assuming who the second opponent is, etc? Or is it just in general? Very interesting stuff, though. For a round robin group I run 100,000 simulations and count the frequency of each outcome. (Opterown's suggestion of 1,000 is really not enough to get accurate numbers in a 6-player group, for instance. Ideally I would like to do even more.) Why do you use MC to compute the outcome of a round robin group? In case of the U&D system of Bo1 series, a 5-player group only has 10 matches, so 1024 possible outcomes. A 6-player group has 15 matches and ~32K possible outcomes. It seems easier to just iterate over all possible outcomes than it is to do *more* simulations than there are possible outcomes. Things don't get much worse with Bo3 round-robin groups. A single Bo3 has 4 possible outcomes instead of the 2 possible outcomes of a Bo1. So a 6-player group would have 4^15 = 2^30 ~ 1B possible outcomes. This gets tricky, but it's doable still. But in reality, we only see Bo3 round-robin groups with 4 players per group (in foreign tournaments). In this case you only have 4^6 = 4096 possible outcomes. So to summarize: It seems faster (and more accurate) to loop over all possible outcomes, compute the possibility of each outcome and sum it all up. Thanks for the input, sounds like good advice. I hadn't considered doing it that way. | ||
NFxJehuty
United Kingdom58 Posts
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TheBB
Switzerland5133 Posts
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ZAiNs
United Kingdom6525 Posts
B: RorO and Symbol C: HerO and Soulkey D: Rain and HyuN E: Creator and Mvp F: Seed and MarineKing G: BoguS and Leenock H: Life and Ryung | ||
euskaltelteam
Finland3 Posts
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HeeroFX
United States2704 Posts
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Fus
Sweden1112 Posts
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jnd
Czech Republic915 Posts
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Firkraag8
Sweden1006 Posts
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Wounded31
124 Posts
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ZAiNs
United Kingdom6525 Posts
On October 27 2012 23:54 Firkraag8 wrote: No foreigners? Damn.. Get used to it, it's unlikely we'll ever see a foreigner in Code S again, unless GOM gives Stephano a seed or something. | ||
a176
Canada6688 Posts
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ZerglingTwins
United States850 Posts
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Adreme
United States5574 Posts
On October 28 2012 00:26 ZAiNs wrote: Get used to it, it's unlikely we'll ever see a foreigner in Code S again, unless GOM gives Stephano a seed or something. Well ya a seed is pretty much the only way a foreigner would get into code S because no foreigner who really has a good shot at getting thru would even try to go thru all the qualifiers when there are perfectly good events that dont take months to get into. | ||
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