On October 21 2012 16:37 Lonyo wrote:
Most units killed is a really bad way to do it, since that seriously disadvantages zergs.
Can you not think of a less biased way to give away the second key based on a different metric? If you had 1 or 2 zergs and the rest non zerg, the zergs have a far smaller chance of getting most units killed, because all the other races will be able to kill two lots of zerg units.
Something like most workers killed might make more sense, since everyone can kill workers in a more even way than they can kill units as a whole, and it would also mean that people play the game in a different way, since they would potentially be messing about focusing on harassing the enemy economy, which would make people probably more aggressive.
You can kill a lot of general units while being quite defensive, but you can't kill lots of workers while being defensive.
Most units killed is a really bad way to do it, since that seriously disadvantages zergs.
Can you not think of a less biased way to give away the second key based on a different metric? If you had 1 or 2 zergs and the rest non zerg, the zergs have a far smaller chance of getting most units killed, because all the other races will be able to kill two lots of zerg units.
Something like most workers killed might make more sense, since everyone can kill workers in a more even way than they can kill units as a whole, and it would also mean that people play the game in a different way, since they would potentially be messing about focusing on harassing the enemy economy, which would make people probably more aggressive.
You can kill a lot of general units while being quite defensive, but you can't kill lots of workers while being defensive.
Isn't there an army value killed graph ?
Edit : hohoho 1000th post..... That's a pretty icon :D
