• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:50
CEST 06:50
KST 13:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?71Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
SC4ALL: II Winner Will Earn a Spot at HSC 30! Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Weekly Cups (August 24-30): Patches' balance mod takes over Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [Personal Project Share] Terran Defense v0.60 BW General Discussion ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
KCM Race Survival 2026 Season 3 Brood War in Budapest ! WORTEX 2026 BW Finals [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Artificial Intelligence Thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6164 users

Reluctance to Re-Introduce BW-Units - Page 21

Forum Index > SC2 General
Post a Reply
Prev 1 19 20 21 22 23 43 Next All
SarcasmMonster
Profile Joined October 2011
3136 Posts
Last Edited: 2012-06-18 00:09:59
June 18 2012 00:07 GMT
#401
On June 18 2012 07:34 maybenexttime wrote:
Show nested quote +
On June 18 2012 07:24 Ownos wrote:
Because it's Starcraft *2*


More like "random RTS 2", as blizzard did not want to capture any of StarCraft's beauty. If it didn't look like StarCraft in terms of graphics/unit names, etc. people would have a hard time finding similarities between the two beyond the superficial level.


Does it really matter? I would argue that the jump from WC2 -> WC3 is a 10x bigger gap than BW -> SC2. And WC3 is a great RTS game. (Unless you are talking about nostalgia? I'm not really sure why a sequel needs to mimic its predecessor)
MMA: The true King of Wings
Vindicare605
Profile Blog Joined August 2011
United States16125 Posts
June 18 2012 00:09 GMT
#402
On June 18 2012 09:02 Falling wrote:
How would a fix to unit clumping be worse? Who would it be worse for? It's better in the top end to limit death balls and it's better for the low end because it's easier to tell what's going on. Certainly the game has been balanced based on unit clumping, but it can be rebalanced when with any one of these expansions.

From Dreamhack today.
+ Show Spoiler +
[image loading]

I've got a file of these. It's just really hard to tell what's going on. Even if you don't have healthbars on- and that's just as much an issue at the low level/ casual viewing. Perhaps more so.

I don't know if Mods will be the answer as Blizzard exercises a far greater amount of control then they did before. Even with experimenting with low resource maps. In the past, we just did it. Now we have to beg Blizzard to test it out on ladder because that's mostly where people play.


I think a lot of that has to do with how poor the custom game system is in B.NET 2.0.

I think the Arcade patch 1.5 (which is AWESOME btw) will do a lot in giving the modding community more room to test the stuff they want to test. The open games lobby, and rating system will make it much easier for people like me (who really enjoys the 6m 1hyg maps) to find those mods and test them.

As per the clumping issue, I have my own issues with it but I don't think that the deathballs will just go away if you make things clump less tightly together by default. It's an issue that's caused not only by the way units naturally clump together but also by the ability to select an infinite number of units and move them at once, which is also something you could never do in SC1.

But even more than that, we've already seen a huge evolution in the way the game is played from 2 years ago, things are already spreading out, engagements are happening more frequently at the pro level, and the game as a whole is evolving in a beautiful way that makes me very hopeful for its future. I think the devs notice this too.
aka: KTVindicare the Geeky Bartender
Vindicare605
Profile Blog Joined August 2011
United States16125 Posts
Last Edited: 2012-06-18 00:14:23
June 18 2012 00:12 GMT
#403
On June 18 2012 09:07 Feartheguru wrote:
Broodlords make ZvP such an awful matchup to watch. Now they're making land broodlords ....


To be fair it isn't JUST Broodlords.

Collosus are just simply right now too effective at wiping out ANYTHING Zerg has available on the ground once they reach a certain number that it essentially forces them into Broodlords/Air units as the game goes on.

The Viper gives Zerg another counter to Collosus and encourages more ground based play, which on the whole opens up the entire match up once it hits late game.

Also the Tempest is going to be fantastic for sniping down broodlords because it deals bonus damage to massive and has range that's superior.

So in HOTS, both races get new counters to the units that are currently stagnating the lategame of the match up. That makes me cheerful.
aka: KTVindicare the Geeky Bartender
alexanderzero
Profile Joined June 2008
United States659 Posts
June 18 2012 00:12 GMT
#404
Everyone is like "oh it's easy to remove unit clumping" but it's not that easy. You have to do one of two things:

-Make the hitboxes for every unit artificially large.
-Make the units NOT take the shortest path to their destination.

Those are both terrible choices. Which one would you pick?
I am a tournament organizazer.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
Last Edited: 2012-06-18 00:18:22
June 18 2012 00:17 GMT
#405
I would pick the choice where units are now slightly faster, and units like the Siege Tank do slightly more damage to compensate for the fact that it's now easier to break Siege Tank lines, dodge Storms, split Marines, etc.
This is my signature. There are many like it, but this one is mine.
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-06-18 00:36:53
June 18 2012 00:20 GMT
#406
On June 18 2012 09:12 alexanderzero wrote:
Everyone is like "oh it's easy to remove unit clumping" but it's not that easy. You have to do one of two things:

-Make the hitboxes for every unit artificially large.
-Make the units NOT take the shortest path to their destination.

Those are both terrible choices. Which one would you pick?


It's not easy except there are mods/maps that actually do it. It's just not easy for the devs to swallow their pride and try to modify the core gameplay of SC2.

Both are terrible choices if you choose to interject an opinion. How else are you realistically going to do it?
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2012-06-18 00:26:46
June 18 2012 00:26 GMT
#407
On June 18 2012 09:12 alexanderzero wrote:
Everyone is like "oh it's easy to remove unit clumping" but it's not that easy. You have to do one of two things:

-Make the hitboxes for every unit artificially large.
-Make the units NOT take the shortest path to their destination.

Those are both terrible choices. Which one would you pick?

I dunno, seems like B worked pretty swell the first time around, why not again?
fer
Profile Joined November 2010
Canada375 Posts
June 18 2012 00:28 GMT
#408
Damn, I tried reading this thread, but I can see it's become just a place for bitter Brood War fans to come vent about how bad and a joke Starcraft 2 is because it's not Brood War. Apparently no arguments are needed, you can just call it bad, worthless, or whatever, and pretend it's a fact. This is specially amusing because you'd see any Starcraft 2 fan do the same trash talk about Brood War, and they'd meet a nice warning/ban.
WellPlayed.org <3
rd
Profile Blog Joined July 2010
United States2586 Posts
June 18 2012 00:32 GMT
#409
On June 18 2012 09:28 fer wrote:
Damn, I tried reading this thread, but I can see it's become just a place for bitter Brood War fans to come vent about how bad and a joke Starcraft 2 is because it's not Brood War. Apparently no arguments are needed, you can just call it bad, worthless, or whatever, and pretend it's a fact. This is specially amusing because you'd see any Starcraft 2 fan do the same trash talk about Brood War, and they'd meet a nice warning/ban.


Apparently you don't have to read the thread to make utterly gross generalizations of contrasting opinions. Fairly disingenuous to shrug off any discussion as "BW fans venting about how bad and a joke SC2 is because its not BW."
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2012-06-18 00:34:28
June 18 2012 00:32 GMT
#410
On June 18 2012 08:50 Vindicare605 wrote:
Here's the disagreement.

You feel like the unit clumping in SC2 is a problem that needs to be corrected. While the developers feel it's a part of the game in the same way the pathing in SC1 was. Rather than just split stuff up which they can do, they want to make the game balanced despite it the same way they did with Brood War's pathing 10 years ago.

So while the developers are trying to make what they have work, you're asking them to completely rework a core part of the game in order to make what you envision and want work better.

This would be understandable in most circumstances, except there are a few huge reasons it isn't.

1 - Starcraft is about big armies. BW armies felt bigger because they took up multiple screens. What is currently 'part of the game' in SC2 is single screen hyper concentrated deathballs. That isn't what made BW successful, nor is it as exciting. At times, it can approach the same level of excitement, but it is more rare. The deathball diminishes the variability in positioning that allows for layers of success in engagements.

2 - It's not just about relative spacing. UNITS ACTUALLY CLIP EACH OTHER. This is bad for player micro, and bad for legibility as it makes the game harder to understand because of the layers of information. This is bad for esports beyond just the psychological army size.

Blizzard has no reason to not fix spacing, other than laziness and money. The 'part of the game' response is a cop-out that attempts to ignore the fundamental superiority of actual correct spacing.
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 18 2012 00:36 GMT
#411
On June 18 2012 09:32 0neder wrote:
Show nested quote +
On June 18 2012 08:50 Vindicare605 wrote:
Here's the disagreement.

You feel like the unit clumping in SC2 is a problem that needs to be corrected. While the developers feel it's a part of the game in the same way the pathing in SC1 was. Rather than just split stuff up which they can do, they want to make the game balanced despite it the same way they did with Brood War's pathing 10 years ago.

So while the developers are trying to make what they have work, you're asking them to completely rework a core part of the game in order to make what you envision and want work better.

This would be understandable in most circumstances, except there are a few huge reasons it isn't.

1 - Starcraft is about big armies. BW armies felt bigger because they took up multiple screens. What is currently 'part of the game' in SC2 is single screen hyper concentrated deathballs. That isn't what made BW successful, nor is it as exciting. At times, it can approach the same level of excitement, but it is more rare. The deathball diminishes the variability in positioning that allows for layers of success in engagements.

2 - It's not just about relative spacing. UNITS ACTUALLY CLIP EACH OTHER. This is bad for player micro, and bad for legibility as it makes the game harder to understand because of the layers of information. This is bad for esports beyond just the psychological army size.

Blizzard has no reason to not fix spacing, other than laziness and money. The 'part of the game' response is a cop-out that attempts to ignore the fundamental superiority of actual correct spacing.


To be fair, one of the reasons for it is because the SC2 screen has twice the surface area of a BW screen.
MMA: The true King of Wings
Poplicola
Profile Joined November 2011
Sweden15 Posts
June 18 2012 00:37 GMT
#412
On June 18 2012 09:28 fer wrote:
Damn, I tried reading this thread, but I can see it's become just a place for bitter Brood War fans to come vent about how bad and a joke Starcraft 2 is because it's not Brood War.

This thread is not about sc2 vs brood war. I never even played brood war yet I agree with a lot of things said in this thread. The unit clumping can be fixed in the editor in mere minutes and there is no reason not to. You don't have to look at brood war to realize that.
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2012-06-18 00:49:35
June 18 2012 00:40 GMT
#413
On June 18 2012 09:36 SarcasmMonster wrote:
To be fair, one of the reasons for it is because the SC2 screen has twice the surface area of a BW screen.

Twice is an exaggeration and the asymmetrical viewing window is another sc2 shortcoming, but don't get me started on that. =)

On June 18 2012 09:28 fer wrote:
Damn, I tried reading this thread, but I can see it's become just a place for bitter Brood War fans to come vent about how bad and a joke Starcraft 2 is because it's not Brood War. Apparently no arguments are needed, you can just call it bad, worthless, or whatever, and pretend it's a fact. This is specially amusing because you'd see any Starcraft 2 fan do the same trash talk about Brood War, and they'd meet a nice warning/ban.

fer,

I never called SC2 bad. Or worthless. Or a joke. I said it had fundamental flaws as a result of bad game design and stubbornness that could be easily remedied. Most top players who played BW would agree, it's just that they don't want to get on blizzard's bad side or negatively impact their career.

I'm giving the same specific constructive criticism that the community has been giving for two years. It died down for a while, but now with the expansion we have another chance to positively impact the game. Thus, the discussion rises to the forefront again.

I'm not bitter. I loved BW for a few years, but I have a family and a job and important things to do in life. But, I am passionate about Starcraft, I'm a designer, and I along with many others in the community see how it could be improved to be even better than it is currently and be a more long-term esport. I don't want esports to be several-year flings, I want a pseudo-permanent game that will last a decade or more. I don't care about esports if the games are as exciting as BW. Thus, my affection for SC2 is manifested in my passionate critique and specific suggestions as to how it can be more exciting to a broader audience and for us players and more hardcore fans as well.

This is not unprecedented. In a matter of 2-3 months, Valve/Hidden Path have dramatically improved Counter-Strike:Global Offensive from where it was before. How did they do this? They listened to the pros, REALLY understood what made CS special to begin with, and began making necessary tweaks IMMEDIATELY. This isn't that hard. Blizzard could do the same, and hopefully Sigaty babysits Browder more in the expansions to make sure he doesn't screw SC2 up more.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
June 18 2012 00:44 GMT
#414
In China, there is a game streaming site on Sina.com (the biggest websites there is for news, and pretty much everything) kinda like Afreeca for SK or Twitch. Funny how Age of Empire 3 is the number one all time played game and not StarCraft 2
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 18 2012 00:44 GMT
#415
On June 18 2012 09:40 0neder wrote:
Show nested quote +
On June 18 2012 09:36 SarcasmMonster wrote:
On June 18 2012 09:32 0neder wrote:
On June 18 2012 08:50 Vindicare605 wrote:
Here's the disagreement.

You feel like the unit clumping in SC2 is a problem that needs to be corrected. While the developers feel it's a part of the game in the same way the pathing in SC1 was. Rather than just split stuff up which they can do, they want to make the game balanced despite it the same way they did with Brood War's pathing 10 years ago.

So while the developers are trying to make what they have work, you're asking them to completely rework a core part of the game in order to make what you envision and want work better.

This would be understandable in most circumstances, except there are a few huge reasons it isn't.

1 - Starcraft is about big armies. BW armies felt bigger because they took up multiple screens. What is currently 'part of the game' in SC2 is single screen hyper concentrated deathballs. That isn't what made BW successful, nor is it as exciting. At times, it can approach the same level of excitement, but it is more rare. The deathball diminishes the variability in positioning that allows for layers of success in engagements.

2 - It's not just about relative spacing. UNITS ACTUALLY CLIP EACH OTHER. This is bad for player micro, and bad for legibility as it makes the game harder to understand because of the layers of information. This is bad for esports beyond just the psychological army size.

Blizzard has no reason to not fix spacing, other than laziness and money. The 'part of the game' response is a cop-out that attempts to ignore the fundamental superiority of actual correct spacing.


To be fair, one of the reasons for it is because the SC2 screen has twice the surface area of a BW screen.

Twice is an exaggeration and the asymmetrical viewing window is another sc2 shortcoming, but don't get me started on that. =)


I don't think it's an exaggeration (or the exaggeration is very minor). 40% more width and 40% more height is enough to double the surface area. Especially when the observer removes the HUD, you get a huge part of the map on the screen at one time.
MMA: The true King of Wings
Fencar
Profile Blog Joined August 2011
United States2694 Posts
June 18 2012 00:47 GMT
#416
I guess no one read my suggestion to slightly increase movement speed across the board and along with that, increase AoE?
This is my signature. There are many like it, but this one is mine.
0neder
Profile Joined July 2009
United States3733 Posts
June 18 2012 00:51 GMT
#417
On June 18 2012 09:44 SarcasmMonster wrote:
Show nested quote +
On June 18 2012 09:40 0neder wrote:
On June 18 2012 09:36 SarcasmMonster wrote:
On June 18 2012 09:32 0neder wrote:
On June 18 2012 08:50 Vindicare605 wrote:
Here's the disagreement.

You feel like the unit clumping in SC2 is a problem that needs to be corrected. While the developers feel it's a part of the game in the same way the pathing in SC1 was. Rather than just split stuff up which they can do, they want to make the game balanced despite it the same way they did with Brood War's pathing 10 years ago.

So while the developers are trying to make what they have work, you're asking them to completely rework a core part of the game in order to make what you envision and want work better.

This would be understandable in most circumstances, except there are a few huge reasons it isn't.

1 - Starcraft is about big armies. BW armies felt bigger because they took up multiple screens. What is currently 'part of the game' in SC2 is single screen hyper concentrated deathballs. That isn't what made BW successful, nor is it as exciting. At times, it can approach the same level of excitement, but it is more rare. The deathball diminishes the variability in positioning that allows for layers of success in engagements.

2 - It's not just about relative spacing. UNITS ACTUALLY CLIP EACH OTHER. This is bad for player micro, and bad for legibility as it makes the game harder to understand because of the layers of information. This is bad for esports beyond just the psychological army size.

Blizzard has no reason to not fix spacing, other than laziness and money. The 'part of the game' response is a cop-out that attempts to ignore the fundamental superiority of actual correct spacing.


To be fair, one of the reasons for it is because the SC2 screen has twice the surface area of a BW screen.

Twice is an exaggeration and the asymmetrical viewing window is another sc2 shortcoming, but don't get me started on that. =)


I don't think it's an exaggeration (or the exaggeration is very minor). 40% more width and 40% more height is enough to double the surface area. Especially when the observer removes the HUD, you get a huge part of the map on the screen at one time.

Are you talking pixel count? I'm confused, let's talk percent of aspect ratio. Given that, I'd say it's no more than 30% wider. Is the SC2 camera zoomed out further? At any rate, screen proportion alone is not the cause of this.
0neder
Profile Joined July 2009
United States3733 Posts
June 18 2012 00:53 GMT
#418
On June 18 2012 09:47 Fencer710 wrote:
I guess no one read my suggestion to slightly increase movement speed across the board and along with that, increase AoE?

A decent proposal. However, SC2 is already pretty fast and on the border of confusion for a casual spectator. This also wouldn't address the psychologically small army size issue.
sunprince
Profile Joined January 2011
United States2258 Posts
Last Edited: 2012-06-18 01:14:22
June 18 2012 01:04 GMT
#419
On June 18 2012 09:32 0neder wrote:
Blizzard has no reason to not fix spacing, other than laziness and money. The 'part of the game' response is a cop-out that attempts to ignore the fundamental superiority of actual correct spacing.


It can't be laziness, since it's been demonstrated before that a minor change in the editor solves the spacing issue.

Blizzard actually prefers it this way, possibly because it's easier for the casual demographic to play with.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
June 18 2012 01:17 GMT
#420
Look guys here is the problems that most are having in StarCraft 2: Unit Clumping
Easy solution would be to increase AoE dmg so that you have the incentive of actually splitting your Units!

In Brood War, you can easily clump up your units as well due to archaic AI like Hydralisks are stuck together when moving to one location or Lurkers need to be spread out INDIVIDUALLY and same with tanks to prevent being stormed or hit by Stasis. In BW, there is just as much unit spreading needed. That's because Psionic Storm, Siege Tanks and all those area of effect spells dealt SOOO much more damage to their enemies (Vultures Mines are Area of Effect too).

This is where the argument of instroducing Lurkers instead of Swarm Host comes in. Swarm Hosts merely send out minions out of them. Still doesn't give me any reason for Terran to split as they can just clump up as one blob to fend off against it. You want to see players to do the most inhumane move possible, you want to add the Lurkers where one spine hit can annilate your entire force. Players will have to move their units one by one and that is APM taxing.

But I know that SC2 is meant to target onto a casual fanbase so I doubt they will attempt introducing harder mechanics.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Prev 1 19 20 21 22 23 43 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
01:00
ISSL Weekly #3
Liquipedia
Replay Cast
00:00
Enki Epic Series #10
Rogue vs Cure
Liquipedia
The PiG Daily
22:35
GSTL Replay Cast
BASILISK vs Onsyde Gaming
PiGStarcraft518
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft518
EnDerr 10
StarCraft: Brood War
Hyuk 114
Icarus 9
Dota 2
NeuroSwarm183
LuMiX1
League of Legends
JimRising 714
Counter-Strike
taco 491
Super Smash Bros
hungrybox762
Mew2King83
Other Games
summit1g8335
WinterStarcraft429
C9.Mang0317
Maynarde147
RuFF_SC2103
ViBE101
Organizations
Other Games
gamesdonequick682
StarCraft: Brood War
UltimateBattle 36
[ Show 12 non-featured ]
StarCraft 2
• davetesta19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21530
League of Legends
• Stunt288
Other Games
• Scarra1177
Upcoming Events
Big Brain Bouts
5h 10m
Garitos vs ArT
Lambo vs Percival
TriGGeR vs ByuN
Sparkling Tuna Cup
1d 5h
OSC
1d 7h
Shopify Rebellion Sundays
1d 10h
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
1d 11h
OSC
1d 19h
Afreeca Starleague
2 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
2 days
Afreeca Starleague
3 days
Leta vs ggaemo
Jaedong vs Queen
GSL
3 days
[ Show More ]
PiGosaur Cup
3 days
Kung Fu Cup
4 days
Replay Cast
4 days
The PondCast
5 days
KCM Race Survival
5 days
Escore
6 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.