and im not worried tbh, i know blizzard is smarter than that.
For someone not worried you sure seem to be spending a lot of time trying to prove yourself innocent. If I was falsely accused of maphacking I would offer to put up some replays to anyone interested and not give the accusations a second thought. So why are you here then?
i had vision of my whole main just in case nydus in that game. and i was going to do an aggressive 3g zealot timing to take a third, notice my +1 started early, and i got some zealots to force out units beforehand so he cant drone as hard... he just happened to then all in me instead so i defend since i scouted that with the zealots. i didnt make as many probes because being on low econ, you cant support 3g and probes at the same time so i chose my aggression to then econ behind it.
http://drop.sc/303570 Our 4th PvZ. Mango goes yet again for cannon wall. This time however, the zerg panicks or something, and never goes lair. Mango just happens to deviate from his norm and pure chrono his nexuses, does not get a stargate AND does not spread pylons, and just goes for straight up warpgate prism col push. This could just be a random deviation. However this does not seem to feel right from what I've been watching of Mango's PvZ, and how he spends chronos and what he goes for. Notice even at 8:50 he is content to be on 1 sentry, with only 1 warpgate complete. If a nydus or a 1 base muta tech happens as has happened twice already, he will take heavy damage. But he does not care, doesn't even try to scout until obs really late, too late for any useful scouting really.
Suspicious meter - On it's own, 2/10. With what I've seen so far, 8.5 / 10.
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please look at my camera in this game... i had a probe in his base checking his hatchery dude... he had no lair and i knew that... obviously i dont have to scout with air or be careful of nydus worm... please fix that... obviously not sketchy at all >.>
On February 09 2013 22:25 maskseller wrote: Hacker name: fourleafex (http://sc2ranks.com/us/434984/FourLeafEX) Server: NA League: diamond Description: No description really needed..constant peeks at enemy base, mass blind cannons after opening nexus gate http://drop.sc/303296
already featured here
lol i beat him. And then called him ez. Didn't notice he was hacking at all.
http://drop.sc/303570 Our 4th PvZ. Mango goes yet again for cannon wall. This time however, the zerg panicks or something, and never goes lair. Mango just happens to deviate from his norm and pure chrono his nexuses, does not get a stargate AND does not spread pylons, and just goes for straight up warpgate prism col push. This could just be a random deviation. However this does not seem to feel right from what I've been watching of Mango's PvZ, and how he spends chronos and what he goes for. Notice even at 8:50 he is content to be on 1 sentry, with only 1 warpgate complete. If a nydus or a 1 base muta tech happens as has happened twice already, he will take heavy damage. But he does not care, doesn't even try to scout until obs really late, too late for any useful scouting really.
Suspicious meter - On it's own, 2/10. With what I've seen so far, 8.5 / 10.
please look at my camera in this game... i had a probe in his base checking his hatchery dude... he had no lair and i knew that... obviously i dont have to scout with air or be careful of nydus worm... please fix that... obviously not sketchy at all >.>
You don't have a probe in his base. Stop bullshitting.
Your vision of his main does not change from 4:00 to 8:00. You do not see him take double gas. You do not see him take double evo. You do not know if he goes lair. You only know he takes a hatch, but that happened in another game as well as the guy rushed mutas. Yet you claim to know he wasn't going lair tech? Seriously wtf.
On February 10 2013 15:18 2v2StellarMango wrote: ooh different rep on that map i guess. my mistake
So the curiosity still stands, is it just coincidence... or why change your play quite a lot from the normal progression, while leaving yourself extremely vulnerable to any fast lair play, while being safe only against the nonsensical build that zerg was doing?
Watching all your games as a whole arouses quite a bit of suspicion, especially your PvT. Care to explain why you never warped any more units into your main after the 2 marauder 2 marine poke forced you to expend your only FF, then walk back to your nexus with only a stalker and a 0 energy sentry, and then remain on that unit count for the next 1:16, completely skipping 2 warpin cycles while having no vision either of his build or the whereabouts of that army that poked up your ramp, and then feeling safe to then walk out 1:16 later to his main with just the aforementioned stalker and 1 sentry?
Too bad you quit 2v2 aPs. You'd have seen months ago that these ridiculous inconsistencies in his play which so coincidentally result in consistent victories for him are nothing new.
Mango's M.O. - terrible mechanics, terrible micro, proper tech path and economic path 95% of the time - "It's just game sense!"
On February 10 2013 15:25 2v2levels wrote: Too bad you quit 2v2 aPs. You'd have seen months ago that these ridiculous inconsistencies in his play which so coincidentally result in consistent victories for him are nothing new.
Mango's M.O. - terrible mechanics, terrible micro, proper tech path and economic path 95% of the time - "It's just game sense!"
Lol I quit in general quite some time ago xD. Pretty much just play some team games occasionally with rl friends.
But yea, coincidences are too strong. I could understand if he were playing the same person a lot or something. But idk, some of these things just make no sense for me given that he got a mid season GM promotion. If only he had PvP replays uploaded.
Scouted immediately where my spawning pool was without ever sending out a probe scout and insta blocked before my scout + lings arrived without knowing they were coming through true scouting. Also noticed he's on this list a little farther up.
if he decided to attack me he would've and i could've warped in my main if worst came to worst, but he didn't so i focused on my all in by making more immortals
On February 10 2013 23:08 2v2StellarMango wrote: if he decided to attack me he would've and i could've warped in my main if worst came to worst, but he didn't so i focused on my all in by making more immortals
Yaaa with 100apm you beat one of the quanticflos.... one of possibly 3 top 5 GM players.... lol
On February 10 2013 23:08 2v2StellarMango wrote: if he decided to attack me he would've and i could've warped in my main if worst came to worst, but he didn't so i focused on my all in by making more immortals
Yaaa with 100apm you beat one of the quanticflos.... one of possibly 3 top 5 GM players.... lol
As someone who's played with and against Mango hundreds of times, in his case it most certainly is indicative of his skill. His micro is laughable.But that game sense!
On February 10 2013 23:08 2v2StellarMango wrote: if he decided to attack me he would've and i could've warped in my main if worst came to worst, but he didn't so i focused on my all in by making more immortals
Yaaa with 100apm you beat one of the quanticflos.... one of possibly 3 top 5 GM players.... lol
ya because apm is indicative of skill level
they're definitely related. you'll be really hard-pressed to find a GM player with 100 apm. I have ~260 APM, and that is actually relatively slow compared to most of the people at my level, and I'm nowhere near GM.
it looks an awful lot like mango hack, especially given that analysis.
On February 10 2013 23:08 2v2StellarMango wrote: if he decided to attack me he would've and i could've warped in my main if worst came to worst, but he didn't so i focused on my all in by making more immortals
Haha yea no, He attacks at ~7:20 and you straight up die.
Replay against wRtCyborg: - Fails a cannon rush, really nothing suspicious about this game. He sees immortals so he goes into stargate, but dies to Cyborg's 4gate immortal bust.
Replay against Aruncart: - Another failed cannon rush, transitions into robo shortly after Aruncart plants his robotics facility - Sort of mirrors his opponent's build (super fast colo bay) - 9:25 super suspicious probe move commands, looks like he was doing a FoW peek but trying to hide it by issuing commands to his probe. Not condemning, but suspicious - Gets an observer but doesn't scout at all with it...still knows NOTHING about opponent's tech path. - Shortly after 10:00 he sees that his opponent is doing a colossus push. - He then plays with some of the worst positioning I've seen in my life and promptly loses. Instead of using defenders' advantage at the top of his ramp, he does the dumbest unit movement I've ever seen. I can't even explain it...move command into his opponent's army would have probably had better results.
No evidence of maphacking in these PvP replays, just general bad play after the cannon rush. But this could be because of his choice of strategy and lack of experience in standard games.
As a side note, I think it is not impressive at all to make GM by using abusive, no-skill strategies like pylon walling in PvZ.