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Map of the week vs current ladder system - Page 2

Forum Index > SC2 General
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latan
Profile Joined July 2010
740 Posts
Last Edited: 2012-05-10 22:09:14
May 10 2012 22:08 GMT
#21
i play for fun and variety, i don't even veto maps. if it were up to me maps would be close to new everytime.
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
May 10 2012 22:16 GMT
#22
I would actually prefer more variety (aka more maps) and quicker cycles of maps.

One map for an entire week would be strenuous. I think it would actually discourage people from laddering.
The KotH/obs maps kind of work like that and for that it's awesome but not for ladder in my opinion.
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
Ruscour
Profile Blog Joined April 2011
5233 Posts
May 10 2012 22:23 GMT
#23
Less maps. TDA, Shak, Metal, Korhal (if they keep the old version) etc just aren't needed. The previous map pool size was great, dunno why they decided to add without taking. It lets each map get super refined rather than people just playing the same on almost every map.
Snoodles
Profile Joined March 2012
401 Posts
May 10 2012 22:23 GMT
#24
Let's stick with one idea at a time. Put less minerals at each expo, like the middle fields in daybreak.
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
May 10 2012 22:26 GMT
#25
On May 11 2012 07:23 Snoodles wrote:
Let's stick with one idea at a time. Put less minerals at each expo, like the middle fields in daybreak.


That's ridiculously off topic.
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
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