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Active: 731 users

Map of the week vs current ladder system

Forum Index > SC2 General
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Arko.is
Profile Joined March 2011
Iceland35 Posts
May 10 2012 18:32 GMT
#1
I have been playing Starcraft 2 ladder on and off from release now and I keep missing the old map of the week setup iCCup used for Starcraft 1.

The current ladder system has 9 different maps and 3 different races. You can veto 3 maps leaving 6 maps in the pool.

This means you can get 18 different starts not including starting positions and if you want to test a certain map strategy vs a certain race you have to play 18 games to get one chance to do so on the ladder.

This I think has a really negative effect on most players especially newer players that are trying to get their footing in the game.

What map of the week brought was everyone playing 1 map for a full week. This made map strategies get deeper and deeper with every day of that week. Map imbalances were spotted way earlier and players had a better sense of improvement.

Poll: What system would you prefer

Current Ladder system (40)
 
36%

Current Ladder system with fewer maps (38)
 
34%

Map of the week (17)
 
15%

Current Ladder system with more maps (12)
 
11%

Map of the week none ranked system (4)
 
4%

None of the above (1)
 
1%

112 total votes

Your vote: What system would you prefer

(Vote): Current Ladder system
(Vote): Current Ladder system with fewer maps
(Vote): Current Ladder system with more maps
(Vote): Map of the week
(Vote): Map of the week none ranked system
(Vote): None of the above



Please discuss what system you would prefer and maybe some ideas to implement them.
JKM
Profile Joined November 2011
Denmark419 Posts
May 10 2012 18:40 GMT
#2
You're supposed to have pracc partners when you want to work on a build for one particular map.

Voted the current ladder system, it's fine as long as the number of poor maps does not exceed the number of vetoes.
1338, one upping 1337
oGoZenob
Profile Joined December 2011
France1503 Posts
May 10 2012 18:43 GMT
#3
and what if you figure on the monday that you hate that week's map ? you stop laddering until it goes away ?
I like starcraft
RustySpork
Profile Joined March 2012
United Kingdom49 Posts
May 10 2012 18:54 GMT
#4
Nice idea. With regards to your comment about having to play 18 games to practice a certain matchup on a certain map, this is not quite true. Some maps are much more widely liked than others, for example daybreak seems to be a map that almost no-one vetos, and so you play it a lot more than other maps. Whereas metalopolis i think a lot of people veto so it is rarely played
Snoodles
Profile Joined March 2012
401 Posts
May 10 2012 18:56 GMT
#5
This is why I like peepmode.
ulfryc
Profile Joined November 2011
Germany115 Posts
May 10 2012 18:56 GMT
#6
Yeah, as a player who mostly ladders, I always hated the fact, that you can random so many different maps with 3 different matchups. It's really hard to practice that way.

I feel like some system where you could choose what map or what matchup you want to play and then queue would be a nice feature. You could make it so that you win less points in this format, so people still "play" regular ladder. Map Of The Week would be great if there weren't so many shit maps in current SC2 ladder pool.
Train Hard Go Pro!
Big J
Profile Joined March 2011
Austria16289 Posts
May 10 2012 19:01 GMT
#7
I'd prefer a more predictable mapsystem. It's annoying, when you look forward to certain maps, but then you get something different for the thousands time in a row. It simply discourages thinking about maps and specific plans.

Map of the week is a bit too little variety imo, but a smaller map pool or "map of the day" would be nice. (thinking of the "Obs map of the day" map and how awesome this is)
dextrin303
Profile Joined May 2011
Sweden320 Posts
May 10 2012 19:04 GMT
#8
I think you should have map of the week as a alternative, so if you hate the new map you don't need to play it for a week, you can just go back to normal ladder.
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
May 10 2012 19:07 GMT
#9
I get bored playing on the same map all of the time.

Greater pool of maps means more variety means more fun on ladder as far as I'm concerned. The fun factor is something that is so rarely considered I know, but it's worth mentioning.
aka: KTVindicare the Geeky Bartender
SirPsychoMantis
Profile Joined December 2011
United States180 Posts
Last Edited: 2012-05-10 20:05:07
May 10 2012 20:04 GMT
#10
On May 11 2012 03:40 JKM wrote:
You're supposed to have pracc partners when you want to work on a build for one particular map.

Voted the current ladder system, it's fine as long as the number of poor maps does not exceed the number of vetoes.



Uh, no.

Right now you have to have a practice partner to practice a build for a particular map. Just because that's the way Blizzard forced us into doesn't mean its the way it is suppose to be.
Zerg #1
FeyFey
Profile Joined September 2010
Germany10114 Posts
May 10 2012 20:21 GMT
#11
^^ i like these i want a ladder where i can chose my opponent and my map, so i don't have to train anything else and can get wins easier people.

the ladder is supposed to grant quick matches for everyone and the ladder is perfectly for that. For everything else build up your own ladder if you think yours would be better.
Aelonius
Profile Blog Joined October 2010
Netherlands432 Posts
May 10 2012 20:22 GMT
#12
On May 11 2012 05:04 SirPsychoMantis wrote:
Show nested quote +
On May 11 2012 03:40 JKM wrote:
You're supposed to have pracc partners when you want to work on a build for one particular map.

Voted the current ladder system, it's fine as long as the number of poor maps does not exceed the number of vetoes.



Uh, no.

Right now you have to have a practice partner to practice a build for a particular map. Just because that's the way Blizzard forced us into doesn't mean its the way it is suppose to be.


So wait,
People are complaining about the chat functions being not social enough and then when they are ought to use these functions to get practice going they deny to use it? How twisted is that?
''The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.''—Ronald Reagan
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
May 10 2012 20:23 GMT
#13
eh...the last thing new players should be worrying about is map imbalances and stuff. I do think there are too many maps in the current pool, though
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
May 10 2012 20:24 GMT
#14
That is a horrible idea... :/
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
DifuntO
Profile Joined November 2011
Greece2376 Posts
May 10 2012 20:24 GMT
#15
Current Ladder system is fine.Some maps are kinda bad and outdated but i just veto them so it's ok.
All I do is Stim.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
May 10 2012 20:26 GMT
#16
If I could only play one map a week I think I'd explode.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Adebisi
Profile Blog Joined June 2010
Canada1637 Posts
Last Edited: 2012-05-10 20:35:24
May 10 2012 20:29 GMT
#17
I would DRASTICALLY prefer a much larger (maybe double) ladder map pool with a scaled up number of vetoes. My only concern is the player base at the top of the ladder might not be big enough to support it.

I would prefer to see this so that more new maps could be cycled in on a more regular basis, and tournaments/leagues could endorse them so players can actually practice on them. Its unfair to up and coming players to be unable to practice on widely used maps like Dual Sight, Atlantis Spaceship, Bel'shir, and so on. As well its also difficult for tournaments to add new maps. Basically, Blizzard should work more directly with the major leagues as well as map makers to have a more thought out strategy behind the ladder map pool/veto system, what's going on now is not terribly awful, but it certainly could be much better. (For example map diversity is lacking, we are long overdue for a "Scrap Station" style map that is properly balanced)

I think people voting less maps have really not thought this out as thoroughly as they should, and are more voting that option because they want tired maps like Metalopolis Tal'darim Altar and Shakuras Plateau out, and possibly arguably failed maps like Korhal Compound (even though the TE is great, the LE is not good...). Just my take, the only way to keep the tournament scene fresh is to have a BIGGER ladder map pool. More vetoes allow you to control your own experience the same.
Stress
Profile Joined February 2011
United States980 Posts
May 10 2012 20:30 GMT
#18
I think the ladder is fine as it is right now. The only thing I think they could improve on would be adding more tournament maps and increasing the washout rate of maps that aren't used anymore. For example, replace Koral Compound with something like Dual Sight.
"Touch my gosu hands." - Tastosis | | fOrGG // MC // Jaedong
SirPsychoMantis
Profile Joined December 2011
United States180 Posts
May 10 2012 20:33 GMT
#19
On May 11 2012 05:22 Aelonius wrote:
Show nested quote +
On May 11 2012 05:04 SirPsychoMantis wrote:
On May 11 2012 03:40 JKM wrote:
You're supposed to have pracc partners when you want to work on a build for one particular map.

Voted the current ladder system, it's fine as long as the number of poor maps does not exceed the number of vetoes.



Uh, no.

Right now you have to have a practice partner to practice a build for a particular map. Just because that's the way Blizzard forced us into doesn't mean its the way it is suppose to be.


So wait,
People are complaining about the chat functions being not social enough and then when they are ought to use these functions to get practice going they deny to use it? How twisted is that?


Thats not what I said at all, I didn't even mention anything about the chat system nor did I say practice partners are bad. I was trying to point out the (silly) assumption many people have that the current system is the best system. This applies to anything, you should be thinking why the current system is better over alternatives, or vice versa.

When people just blindly say "Current system is fine, I don't like change" it kind of annoys me.
Zerg #1
WarChimp
Profile Blog Joined March 2010
Australia943 Posts
May 10 2012 21:13 GMT
#20
I wish they did it like they did on iCCup. Have all the maps but have like several ones that change every week and on these maps you get additional points for winning. That was great.
latan
Profile Joined July 2010
740 Posts
Last Edited: 2012-05-10 22:09:14
May 10 2012 22:08 GMT
#21
i play for fun and variety, i don't even veto maps. if it were up to me maps would be close to new everytime.
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
May 10 2012 22:16 GMT
#22
I would actually prefer more variety (aka more maps) and quicker cycles of maps.

One map for an entire week would be strenuous. I think it would actually discourage people from laddering.
The KotH/obs maps kind of work like that and for that it's awesome but not for ladder in my opinion.
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
Ruscour
Profile Blog Joined April 2011
5233 Posts
May 10 2012 22:23 GMT
#23
Less maps. TDA, Shak, Metal, Korhal (if they keep the old version) etc just aren't needed. The previous map pool size was great, dunno why they decided to add without taking. It lets each map get super refined rather than people just playing the same on almost every map.
Snoodles
Profile Joined March 2012
401 Posts
May 10 2012 22:23 GMT
#24
Let's stick with one idea at a time. Put less minerals at each expo, like the middle fields in daybreak.
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
May 10 2012 22:26 GMT
#25
On May 11 2012 07:23 Snoodles wrote:
Let's stick with one idea at a time. Put less minerals at each expo, like the middle fields in daybreak.


That's ridiculously off topic.
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
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