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Match Making Rating Tool - Page 18

Forum Index > SC2 General
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Excalibur_Z
Profile Joined October 2002
United States12248 Posts
May 18 2012 19:43 GMT
#341
On May 19 2012 04:31 Prillan wrote:
What tiers do you know?

Does it somehow correspond with this:
6776daab39e71b43768ca5f55612b62ea3b985984738b9b91ef2fc354746a30e.xml
+ Show Spoiler +
<?xml version="1.0" encoding="utf-8"?>
<locale
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="l10n_output.xsd"
locale="enGB">

<e id="0">Overlord</e>
<e id="1">Horner</e>
<e id="2">Nexus</e>
<e id="3">Gantrithor</e>
<e id="4">Mohandar</e>
<e id="5">Tal'darim</e>
<e id="6">Infestor</e>
<e id="7">Banshee</e>
<e id="8">Marine</e>
<e id="9">Mar Sara</e>
<e id="10">Corsair</e>
<e id="11">Sentry</e>
<e id="12">Kerrigan</e>
<e id="13">Lurker</e>
<e id="14">Char</e>
<e id="15">Torrasque</e>
<e id="16">Warfield</e>
<e id="17">Muadun</e>
<e id="18">Zealot</e>
<e id="19">Moria</e>
<e id="20">Scout</e>
<e id="21">Daggoth</e>
<e id="22">Selendis</e>
<e id="23">Reagan</e>
<e id="24">Zekrath</e>
<e id="25">Tosh</e>
<e id="26">Medivac</e>
<e id="27">Hierarch</e>
<e id="28">Norad</e>
<e id="29">Pylon</e>
<e id="30">Khaydarin</e>
<e id="31">Marauder</e>
<e id="32">Brood Lord</e>
<e id="33">Void Ray</e>
<e id="34">Meinhoff</e>
<e id="35">Furinax</e>
<e id="36">Scarab</e>
<e id="37">Ladranix</e>
<e id="38">Nova</e>
<e id="39">Arbiter</e>
<e id="40">Halcyon</e>
<e id="41">Zamara</e>
<e id="42">Feld</e>
<e id="43">Monlyth</e>
<e id="44">Broodling</e>
<e id="45">Fole</e>
<e id="46">Sarengo</e>
<e id="47">Argo</e>
<e id="48">Corruptor</e>
<e id="49">Ghost</e>
<e id="50">Aldaris</e>
<e id="51">Torus</e>
<e id="52">Vulture</e>
<e id="53">Raven</e>
<e id="54">Ulrezaj</e>
<e id="55">Taarim</e>
<e id="56">Duke</e>
<e id="57">Jorgensen</e>
<e id="58">Typhon</e>
<e id="59">Duran</e>
<e id="60">Turaxis</e>
<e id="61">Tabrenus</e>
<e id="62">Valerian</e>
<e id="63">Sakai</e>
<e id="64">Sargas</e>
<e id="65">Artanis</e>
<e id="66">SCV</e>
<e id="67">Viking</e>
<e id="68">Tychus</e>
<e id="69">Ursa</e>
<e id="70">Guardian</e>
<e id="71">Hyperion</e>
<e id="72">Kagg</e>
<e id="73">Firebat</e>
<e id="74">Samiku</e>
<e id="75">Overmind</e>
<e id="76">Mutalisk</e>
<e id="77">Overseer</e>
<e id="78">UED</e>
<e id="79">Carrier</e>
<e id="80">Medic</e>
<e id="81">Swann</e>
<e id="82">Dylar</e>
<e id="83">Grizzly</e>
<e id="84">Queen</e>
<e id="85">Zergling</e>
<e id="86">Hellion</e>
<e id="87">Roxara</e>
<e id="88">Wraith</e>
<e id="89">Talematros</e>
<e id="90">Thor</e>
<e id="91">Hanson</e>
<e id="92">Raszagal</e>
<e id="93">DuGalle</e>
<e id="94">Raynor</e>
<e id="95">Nargil</e>
<e id="96">Goliath</e>
<e id="97">Stukov</e>
<e id="98">Kelerchian</e>
<e id="99">Zasz</e>
<e id="100">Zerus</e>
<e id="101">Preserver</e>
<e id="102">Leviathan</e>
<e id="103">Warp Prism</e>
<e id="104">Kalathi</e>
<e id="105">Colossus</e>
<e id="106">Chau Sara</e>
<e id="107">Dominion</e>
<e id="108">Ultralisk</e>
<e id="109">Kaloth</e>
<e id="110">Akilae</e>
<e id="111">Tarsonis</e>
<e id="112">Executor</e>
<e id="113">Hive</e>
<e id="114">Ehlna</e>
<e id="115">Hydralisk</e>
<e id="116">Scourge</e>
<e id="117">Gateway</e>
<e id="118">Reaver</e>
<e id="119">Korhal</e>
<e id="120">Lassatar</e>
<e id="121">Drone</e>
<e id="122">New Folsom</e>
<e id="123">Lockwell</e>
<e id="124">Liberty</e>
<e id="125">Phash</e>
<e id="126">Gorn</e>
<e id="127">Changeling</e>
<e id="128">Shiloh</e>
<e id="129">Defiler</e>
<e id="130">Bucephalus</e>
<e id="131">Zeratul</e>
<e id="132">Hauler</e>
<e id="133">Valkyrie</e>
<e id="134">Praetor</e>
<e id="135">Reaper</e>
<e id="136">Boros</e>
<e id="137">Scion</e>
<e id="138">Warbringer</e>
<e id="139">Baneling</e>
<e id="140">Shelak</e>
<e id="141">Azimar</e>
<e id="142">Amerigo</e>
<e id="143">Moratun</e>
<e id="144">Devourer</e>
<e id="145">Zer'atai</e>
<e id="146">Koronis</e>
<e id="147">Victory</e>
<e id="148">Adun</e>
<e id="149">Vermillion</e>
<e id="150">Forge</e>
<e id="151">Khalis</e>
<e id="152">Tassadar</e>
<e id="153">Judicator</e>
<e id="154">Dragoon</e>
<e id="155">Observer</e>
<e id="156">Anselm</e>
<e id="157">Siege Tank</e>
<e id="158">Prelate</e>
<e id="159">Hartley</e>
<e id="160">Tyrador</e>
<e id="161">Augustgrad</e>
<e id="162">Alzadar</e>
<e id="163">Urun</e>
<e id="164">Umoja</e>
<e id="165">Antioch</e>
<e id="166">Arcturus</e>
<e id="167">Braxis</e>
<e id="168">Spectre</e>
<e id="169">Aleksander</e>
<e id="170">Khala</e>
<e id="171">Nahaan</e>
<e id="172">Braken</e>
<e id="173">Phoenix</e>
<e id="174">Archon</e>
<e id="175">Lenassa</e>
<e id="176">Artika</e>
<e id="177">Dropship</e>
<e id="178">Auriga</e>
<e id="179">Bhekar Ro</e>
<e id="180">Xerana</e>
<e id="181">Shuttle</e>
<e id="182">War Pigs</e>
<e id="183">Ramsey</e>
<e id="184">Agria</e>
<e id="185">Templar</e>
<e id="186">Immortal</e>
<e id="187">Aiur</e>
<e id="188">Roach</e>
<e id="189">Khas</e>
<e id="190">Nagglfar</e>
<e id="191">Routhe</e>
<e id="192">Rimes</e>
<e id="193">Brontes</e>
<e id="194">Felanis</e>
<e id="195">Araq</e>
<e id="196">Scimitar</e>
<e id="197">Uraj</e>
<e id="198">Pridewater</e>
<e id="199">Shakuras</e>
<e id="10000">Quest</e>
<e id="10001">Mars</e>
<e id="10002">Omicron</e>
<e id="10003">Upsilon</e>
<e id="10004">Rho</e>
<e id="10005">Dixie</e>
<e id="10006">Xi</e>
<e id="10007">Pi</e>
<e id="10008">Kappa</e>
<e id="10009">Echo</e>
<e id="10010">Hawk</e>
<e id="10011">Kilo</e>
<e id="10012">Phi</e>
<e id="10013">Juliet</e>
<e id="10014">Beta</e>
<e id="10015">Gravity</e>
<e id="10016">Whiskey</e>
<e id="10017">Oscar</e>
<e id="10018">Delta</e>
<e id="10019">Yankee</e>
<e id="10020">Romeo</e>
<e id="10021">Nu</e>
<e id="10022">November</e>
<e id="10023">Sierra</e>
<e id="10024">Sigma</e>
<e id="10025">Zed </e>
<e id="10026">Epsilon</e>
<e id="10027">Charlie</e>
<e id="10028">Tango</e>
<e id="10029">Bravo</e>
<e id="10030">Lambda</e>
<e id="10031">Psi</e>
<e id="10032">Lima</e>
<e id="10033">Omega</e>
<e id="10034">Eta</e>
<e id="10035">Tau</e>
<e id="10036">Iota</e>
<e id="10037">Pepper</e>
<e id="10038">X-Ray</e>
<e id="10039">Victor</e>
<e id="10040">Indigo </e>
<e id="10041">Alpha</e>
<e id="10042">Gamma</e>
<e id="10043">Uncle</e>
<e id="10044">Mu</e>
<e id="10045">Theta</e>
<e id="10046">Chi</e>
<e id="10047">Zeta</e>
<e id="10048">Alamo</e>
<e id="10049">Foxtrot</e>
</locale>


I'm guessing that they are random but you never know ^^


Division names are randomly generated, and divisions are created as needed based upon when a certain tier fills up. For example, if there's a Tier 1 division that caps out at 100 players, when another Tier 1 quality player joins that league, a new Tier 1 division will be created for that player, but it will have a random name.
Moderator
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-05-18 19:48:08
May 18 2012 19:47 GMT
#342
For the intrested this are my tier offsets
from top to down , bronce to master

+ Show Spoiler +

US

0.0 114.166664 228.33333 342.5 456.66666 570.8333 685.0
762.0 904.5 1047.0 0.0 0.0 0.0 0.0
1124.0 1409.0 0.0 0.0 0.0 0.0 0.0
1486.0 1628.5 1771.0 0.0 0.0 0.0 0.0
1848.0 1912.1666 1976.3334 2040.5 2104.6667 2168.8333 2233.0
2310.0 0.0 0.0 0.0 0.0 0.0 0.0
------
EU

0.0 105.833336 211.66667 317.5 423.33334 529.1667 635.0
712.0 839.5 967.0 0.0 0.0 0.0 0.0
1044.0 1239.0 0.0 0.0 0.0 0.0 0.0
1316.0 1443.5 1571.0 0.0 0.0 0.0 0.0
1648.0 1710.5 1773.0 1835.5 1898.0 1960.5 2023.0
2100.0 0.0 0.0 0.0 0.0 0.0 0.0

KR
------
0.0 109.166664 218.33333 327.5 436.66666 545.8333 655.0
732.0 864.5 997.0 0.0 0.0 0.0 0.0
1074.0 1279.0 0.0 0.0 0.0 0.0 0.0
1356.0 1488.5 1621.0 0.0 0.0 0.0 0.0
1698.0 1762.1666 1826.3334 1890.5 1954.6666 2018.8333 2083.0
2160.0 0.0 0.0 0.0 0.0 0.0 0.0

SEA
------
0.0 95.833336 191.66667 287.5 383.33334 479.1667 575.0
652.0 764.5 877.0 0.0 0.0 0.0 0.0
954.0 1129.0 0.0 0.0 0.0 0.0 0.0
1206.0 1318.5 1431.0 0.0 0.0 0.0 0.0
1508.0 1563.8334 1619.6666 1675.5 1731.3334 1787.1666 1843.0
1920.0 0.0 0.0 0.0 0.0 0.0 0.0

CN
------
0.0 80.833336 161.66667 242.5 323.33334 404.1667 485.0
562.0 654.5 747.0 0.0 0.0 0.0 0.0
824.0 959.0 0.0 0.0 0.0 0.0 0.0
1036.0 1028.5 1021.0 0.0 0.0 0.0 0.0
1098.0 1143.8334 1189.6666 1235.5 1281.3334 1327.1666 1373.0
1450.0 0.0 0.0 0.0 0.0 0.0 0.0
------

Save gaming: kill esport
Deleted User 137586
Profile Joined January 2011
7859 Posts
May 18 2012 19:50 GMT
#343
On May 19 2012 04:47 skeldark wrote:
For the intrested this are my tier offsets
from top to down , bronce to master

+ Show Spoiler +

US

0.0 114.166664 228.33333 342.5 456.66666 570.8333 685.0
762.0 904.5 1047.0 0.0 0.0 0.0 0.0
1124.0 1409.0 0.0 0.0 0.0 0.0 0.0
1486.0 1628.5 1771.0 0.0 0.0 0.0 0.0
1848.0 1912.1666 1976.3334 2040.5 2104.6667 2168.8333 2233.0
2310.0 0.0 0.0 0.0 0.0 0.0 0.0
------
EU

0.0 105.833336 211.66667 317.5 423.33334 529.1667 635.0
712.0 839.5 967.0 0.0 0.0 0.0 0.0
1044.0 1239.0 0.0 0.0 0.0 0.0 0.0
1316.0 1443.5 1571.0 0.0 0.0 0.0 0.0
1648.0 1710.5 1773.0 1835.5 1898.0 1960.5 2023.0
2100.0 0.0 0.0 0.0 0.0 0.0 0.0

KR
------
0.0 109.166664 218.33333 327.5 436.66666 545.8333 655.0
732.0 864.5 997.0 0.0 0.0 0.0 0.0
1074.0 1279.0 0.0 0.0 0.0 0.0 0.0
1356.0 1488.5 1621.0 0.0 0.0 0.0 0.0
1698.0 1762.1666 1826.3334 1890.5 1954.6666 2018.8333 2083.0
2160.0 0.0 0.0 0.0 0.0 0.0 0.0

SEA
------
0.0 95.833336 191.66667 287.5 383.33334 479.1667 575.0
652.0 764.5 877.0 0.0 0.0 0.0 0.0
954.0 1129.0 0.0 0.0 0.0 0.0 0.0
1206.0 1318.5 1431.0 0.0 0.0 0.0 0.0
1508.0 1563.8334 1619.6666 1675.5 1731.3334 1787.1666 1843.0
1920.0 0.0 0.0 0.0 0.0 0.0 0.0

CN
------
0.0 80.833336 161.66667 242.5 323.33334 404.1667 485.0
562.0 654.5 747.0 0.0 0.0 0.0 0.0
824.0 959.0 0.0 0.0 0.0 0.0 0.0
1036.0 1028.5 1021.0 0.0 0.0 0.0 0.0
1098.0 1143.8334 1189.6666 1235.5 1281.3334 1327.1666 1373.0
1450.0 0.0 0.0 0.0 0.0 0.0 0.0
------



Am I reading it correctly that Diamond has a huge skill difference? 200 points more than plat, gold, silver?
Cry 'havoc' and let slip the dogs of war
skeldark
Profile Joined April 2010
Germany2223 Posts
May 18 2012 19:52 GMT
#344
On May 19 2012 04:50 Ghanburighan wrote:
Show nested quote +
On May 19 2012 04:47 skeldark wrote:
For the intrested this are my tier offsets
from top to down , bronce to master

+ Show Spoiler +

US

0.0 114.166664 228.33333 342.5 456.66666 570.8333 685.0
762.0 904.5 1047.0 0.0 0.0 0.0 0.0
1124.0 1409.0 0.0 0.0 0.0 0.0 0.0
1486.0 1628.5 1771.0 0.0 0.0 0.0 0.0
1848.0 1912.1666 1976.3334 2040.5 2104.6667 2168.8333 2233.0
2310.0 0.0 0.0 0.0 0.0 0.0 0.0
------
EU

0.0 105.833336 211.66667 317.5 423.33334 529.1667 635.0
712.0 839.5 967.0 0.0 0.0 0.0 0.0
1044.0 1239.0 0.0 0.0 0.0 0.0 0.0
1316.0 1443.5 1571.0 0.0 0.0 0.0 0.0
1648.0 1710.5 1773.0 1835.5 1898.0 1960.5 2023.0
2100.0 0.0 0.0 0.0 0.0 0.0 0.0

KR
------
0.0 109.166664 218.33333 327.5 436.66666 545.8333 655.0
732.0 864.5 997.0 0.0 0.0 0.0 0.0
1074.0 1279.0 0.0 0.0 0.0 0.0 0.0
1356.0 1488.5 1621.0 0.0 0.0 0.0 0.0
1698.0 1762.1666 1826.3334 1890.5 1954.6666 2018.8333 2083.0
2160.0 0.0 0.0 0.0 0.0 0.0 0.0

SEA
------
0.0 95.833336 191.66667 287.5 383.33334 479.1667 575.0
652.0 764.5 877.0 0.0 0.0 0.0 0.0
954.0 1129.0 0.0 0.0 0.0 0.0 0.0
1206.0 1318.5 1431.0 0.0 0.0 0.0 0.0
1508.0 1563.8334 1619.6666 1675.5 1731.3334 1787.1666 1843.0
1920.0 0.0 0.0 0.0 0.0 0.0 0.0

CN
------
0.0 80.833336 161.66667 242.5 323.33334 404.1667 485.0
562.0 654.5 747.0 0.0 0.0 0.0 0.0
824.0 959.0 0.0 0.0 0.0 0.0 0.0
1036.0 1028.5 1021.0 0.0 0.0 0.0 0.0
1098.0 1143.8334 1189.6666 1235.5 1281.3334 1327.1666 1373.0
1450.0 0.0 0.0 0.0 0.0 0.0 0.0
------



Am I reading it correctly that Diamond has a huge skill difference? 200 points more than plat, gold, silver?

yes this one is known for long time .
Save gaming: kill esport
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
May 18 2012 19:52 GMT
#345
On May 19 2012 04:47 skeldark wrote:
For the intrested this are my tier offsets
from top to down , bronce to master

+ Show Spoiler +

US

0.0 114.166664 228.33333 342.5 456.66666 570.8333 685.0
762.0 904.5 1047.0 0.0 0.0 0.0 0.0
1124.0 1409.0 0.0 0.0 0.0 0.0 0.0
1486.0 1628.5 1771.0 0.0 0.0 0.0 0.0
1848.0 1912.1666 1976.3334 2040.5 2104.6667 2168.8333 2233.0
2310.0 0.0 0.0 0.0 0.0 0.0 0.0
------
EU

0.0 105.833336 211.66667 317.5 423.33334 529.1667 635.0
712.0 839.5 967.0 0.0 0.0 0.0 0.0
1044.0 1239.0 0.0 0.0 0.0 0.0 0.0
1316.0 1443.5 1571.0 0.0 0.0 0.0 0.0
1648.0 1710.5 1773.0 1835.5 1898.0 1960.5 2023.0
2100.0 0.0 0.0 0.0 0.0 0.0 0.0

KR
------
0.0 109.166664 218.33333 327.5 436.66666 545.8333 655.0
732.0 864.5 997.0 0.0 0.0 0.0 0.0
1074.0 1279.0 0.0 0.0 0.0 0.0 0.0
1356.0 1488.5 1621.0 0.0 0.0 0.0 0.0
1698.0 1762.1666 1826.3334 1890.5 1954.6666 2018.8333 2083.0
2160.0 0.0 0.0 0.0 0.0 0.0 0.0

SEA
------
0.0 95.833336 191.66667 287.5 383.33334 479.1667 575.0
652.0 764.5 877.0 0.0 0.0 0.0 0.0
954.0 1129.0 0.0 0.0 0.0 0.0 0.0
1206.0 1318.5 1431.0 0.0 0.0 0.0 0.0
1508.0 1563.8334 1619.6666 1675.5 1731.3334 1787.1666 1843.0
1920.0 0.0 0.0 0.0 0.0 0.0 0.0

CN
------
0.0 80.833336 161.66667 242.5 323.33334 404.1667 485.0
562.0 654.5 747.0 0.0 0.0 0.0 0.0
824.0 959.0 0.0 0.0 0.0 0.0 0.0
1036.0 1028.5 1021.0 0.0 0.0 0.0 0.0
1098.0 1143.8334 1189.6666 1235.5 1281.3334 1327.1666 1373.0
1450.0 0.0 0.0 0.0 0.0 0.0 0.0
------



Can you elaborate on how you arrived at these numbers? This is pretty important to determine.
Moderator
Deleted User 137586
Profile Joined January 2011
7859 Posts
Last Edited: 2012-05-18 19:56:27
May 18 2012 19:56 GMT
#346
On May 19 2012 04:52 skeldark wrote:
Show nested quote +
On May 19 2012 04:50 Ghanburighan wrote:
On May 19 2012 04:47 skeldark wrote:
For the intrested this are my tier offsets
from top to down , bronce to master

+ Show Spoiler +

US

0.0 114.166664 228.33333 342.5 456.66666 570.8333 685.0
762.0 904.5 1047.0 0.0 0.0 0.0 0.0
1124.0 1409.0 0.0 0.0 0.0 0.0 0.0
1486.0 1628.5 1771.0 0.0 0.0 0.0 0.0
1848.0 1912.1666 1976.3334 2040.5 2104.6667 2168.8333 2233.0
2310.0 0.0 0.0 0.0 0.0 0.0 0.0
------
EU

0.0 105.833336 211.66667 317.5 423.33334 529.1667 635.0
712.0 839.5 967.0 0.0 0.0 0.0 0.0
1044.0 1239.0 0.0 0.0 0.0 0.0 0.0
1316.0 1443.5 1571.0 0.0 0.0 0.0 0.0
1648.0 1710.5 1773.0 1835.5 1898.0 1960.5 2023.0
2100.0 0.0 0.0 0.0 0.0 0.0 0.0

KR
------
0.0 109.166664 218.33333 327.5 436.66666 545.8333 655.0
732.0 864.5 997.0 0.0 0.0 0.0 0.0
1074.0 1279.0 0.0 0.0 0.0 0.0 0.0
1356.0 1488.5 1621.0 0.0 0.0 0.0 0.0
1698.0 1762.1666 1826.3334 1890.5 1954.6666 2018.8333 2083.0
2160.0 0.0 0.0 0.0 0.0 0.0 0.0

SEA
------
0.0 95.833336 191.66667 287.5 383.33334 479.1667 575.0
652.0 764.5 877.0 0.0 0.0 0.0 0.0
954.0 1129.0 0.0 0.0 0.0 0.0 0.0
1206.0 1318.5 1431.0 0.0 0.0 0.0 0.0
1508.0 1563.8334 1619.6666 1675.5 1731.3334 1787.1666 1843.0
1920.0 0.0 0.0 0.0 0.0 0.0 0.0

CN
------
0.0 80.833336 161.66667 242.5 323.33334 404.1667 485.0
562.0 654.5 747.0 0.0 0.0 0.0 0.0
824.0 959.0 0.0 0.0 0.0 0.0 0.0
1036.0 1028.5 1021.0 0.0 0.0 0.0 0.0
1098.0 1143.8334 1189.6666 1235.5 1281.3334 1327.1666 1373.0
1450.0 0.0 0.0 0.0 0.0 0.0 0.0
------



Am I reading it correctly that Diamond has a huge skill difference? 200 points more than plat, gold, silver?

yes this one is known for long time .


TY, I learn something new (that others have known for a while) every day.
Cry 'havoc' and let slip the dogs of war
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-05-18 20:11:35
May 18 2012 19:57 GMT
#347
On May 19 2012 04:52 Excalibur_Z wrote:
Show nested quote +
On May 19 2012 04:47 skeldark wrote:
For the intrested this are my tier offsets
from top to down , bronce to master

+ Show Spoiler +

US

0.0 114.166664 228.33333 342.5 456.66666 570.8333 685.0
762.0 904.5 1047.0 0.0 0.0 0.0 0.0
1124.0 1409.0 0.0 0.0 0.0 0.0 0.0
1486.0 1628.5 1771.0 0.0 0.0 0.0 0.0
1848.0 1912.1666 1976.3334 2040.5 2104.6667 2168.8333 2233.0
2310.0 0.0 0.0 0.0 0.0 0.0 0.0
------
EU

0.0 105.833336 211.66667 317.5 423.33334 529.1667 635.0
712.0 839.5 967.0 0.0 0.0 0.0 0.0
1044.0 1239.0 0.0 0.0 0.0 0.0 0.0
1316.0 1443.5 1571.0 0.0 0.0 0.0 0.0
1648.0 1710.5 1773.0 1835.5 1898.0 1960.5 2023.0
2100.0 0.0 0.0 0.0 0.0 0.0 0.0

KR
------
0.0 109.166664 218.33333 327.5 436.66666 545.8333 655.0
732.0 864.5 997.0 0.0 0.0 0.0 0.0
1074.0 1279.0 0.0 0.0 0.0 0.0 0.0
1356.0 1488.5 1621.0 0.0 0.0 0.0 0.0
1698.0 1762.1666 1826.3334 1890.5 1954.6666 2018.8333 2083.0
2160.0 0.0 0.0 0.0 0.0 0.0 0.0

SEA
------
0.0 95.833336 191.66667 287.5 383.33334 479.1667 575.0
652.0 764.5 877.0 0.0 0.0 0.0 0.0
954.0 1129.0 0.0 0.0 0.0 0.0 0.0
1206.0 1318.5 1431.0 0.0 0.0 0.0 0.0
1508.0 1563.8334 1619.6666 1675.5 1731.3334 1787.1666 1843.0
1920.0 0.0 0.0 0.0 0.0 0.0 0.0

CN
------
0.0 80.833336 161.66667 242.5 323.33334 404.1667 485.0
562.0 654.5 747.0 0.0 0.0 0.0 0.0
824.0 959.0 0.0 0.0 0.0 0.0 0.0
1036.0 1028.5 1021.0 0.0 0.0 0.0 0.0
1098.0 1143.8334 1189.6666 1235.5 1281.3334 1327.1666 1373.0
1450.0 0.0 0.0 0.0 0.0 0.0 0.0
------



Can you elaborate on how you arrived at these numbers? This is pretty important to determine.

Send you a pm but here for the public again:

1) think about that new players dont get the 73 but promoted ones get them
1) the data we collected so far show that tiers overlap!
2) if you want to get promoted for sure you have to play the 73 of the next division,
because you have to earn the overlap.
So with the data blizard published over promotion and the assumption :
what is true in dia (150 and the rest same big) is true for all

you come to those numbers.
I know they are not 100% correct. But i can see on my data they are better than all others i tried.

Interesting data for that is the avg opponent mmr at promotions/demotions and games between division jumpers ( eg plat vs master)
This data kind of indicates the overlap is even bigger than 73


On May 19 2012 04:56 Ghanburighan wrote:
Show nested quote +
On May 19 2012 04:52 skeldark wrote:
On May 19 2012 04:50 Ghanburighan wrote:
On May 19 2012 04:47 skeldark wrote:
For the intrested this are my tier offsets
from top to down , bronce to master

+ Show Spoiler +

US

0.0 114.166664 228.33333 342.5 456.66666 570.8333 685.0
762.0 904.5 1047.0 0.0 0.0 0.0 0.0
1124.0 1409.0 0.0 0.0 0.0 0.0 0.0
1486.0 1628.5 1771.0 0.0 0.0 0.0 0.0
1848.0 1912.1666 1976.3334 2040.5 2104.6667 2168.8333 2233.0
2310.0 0.0 0.0 0.0 0.0 0.0 0.0
------
EU

0.0 105.833336 211.66667 317.5 423.33334 529.1667 635.0
712.0 839.5 967.0 0.0 0.0 0.0 0.0
1044.0 1239.0 0.0 0.0 0.0 0.0 0.0
1316.0 1443.5 1571.0 0.0 0.0 0.0 0.0
1648.0 1710.5 1773.0 1835.5 1898.0 1960.5 2023.0
2100.0 0.0 0.0 0.0 0.0 0.0 0.0

KR
------
0.0 109.166664 218.33333 327.5 436.66666 545.8333 655.0
732.0 864.5 997.0 0.0 0.0 0.0 0.0
1074.0 1279.0 0.0 0.0 0.0 0.0 0.0
1356.0 1488.5 1621.0 0.0 0.0 0.0 0.0
1698.0 1762.1666 1826.3334 1890.5 1954.6666 2018.8333 2083.0
2160.0 0.0 0.0 0.0 0.0 0.0 0.0

SEA
------
0.0 95.833336 191.66667 287.5 383.33334 479.1667 575.0
652.0 764.5 877.0 0.0 0.0 0.0 0.0
954.0 1129.0 0.0 0.0 0.0 0.0 0.0
1206.0 1318.5 1431.0 0.0 0.0 0.0 0.0
1508.0 1563.8334 1619.6666 1675.5 1731.3334 1787.1666 1843.0
1920.0 0.0 0.0 0.0 0.0 0.0 0.0

CN
------
0.0 80.833336 161.66667 242.5 323.33334 404.1667 485.0
562.0 654.5 747.0 0.0 0.0 0.0 0.0
824.0 959.0 0.0 0.0 0.0 0.0 0.0
1036.0 1028.5 1021.0 0.0 0.0 0.0 0.0
1098.0 1143.8334 1189.6666 1235.5 1281.3334 1327.1666 1373.0
1450.0 0.0 0.0 0.0 0.0 0.0 0.0
------



Am I reading it correctly that Diamond has a huge skill difference? 200 points more than plat, gold, silver?

yes this one is known for long time .


TY, I learn something new (that others have known for a while) every day.


thats our source:

http://us.battle.net/sc2/en/blog/3947374/Climbing_the_Ladder_How_to_Earn_a_League_Promotion-11_15_2011

the leagues size come from gauss:

[image loading]

See: http://www.teamliquid.net/forum/viewmessage.php?topic_id=195273
Save gaming: kill esport
Prillan
Profile Joined August 2011
Sweden350 Posts
May 18 2012 20:01 GMT
#348
On May 19 2012 04:43 Excalibur_Z wrote:
Show nested quote +
On May 19 2012 04:31 Prillan wrote:
What tiers do you know?

Does it somehow correspond with this:
6776daab39e71b43768ca5f55612b62ea3b985984738b9b91ef2fc354746a30e.xml
+ Show Spoiler +
<?xml version="1.0" encoding="utf-8"?>
<locale
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="l10n_output.xsd"
locale="enGB">

<e id="0">Overlord</e>
<e id="1">Horner</e>
<e id="2">Nexus</e>
<e id="3">Gantrithor</e>
<e id="4">Mohandar</e>
<e id="5">Tal'darim</e>
<e id="6">Infestor</e>
<e id="7">Banshee</e>
<e id="8">Marine</e>
<e id="9">Mar Sara</e>
<e id="10">Corsair</e>
<e id="11">Sentry</e>
<e id="12">Kerrigan</e>
<e id="13">Lurker</e>
<e id="14">Char</e>
<e id="15">Torrasque</e>
<e id="16">Warfield</e>
<e id="17">Muadun</e>
<e id="18">Zealot</e>
<e id="19">Moria</e>
<e id="20">Scout</e>
<e id="21">Daggoth</e>
<e id="22">Selendis</e>
<e id="23">Reagan</e>
<e id="24">Zekrath</e>
<e id="25">Tosh</e>
<e id="26">Medivac</e>
<e id="27">Hierarch</e>
<e id="28">Norad</e>
<e id="29">Pylon</e>
<e id="30">Khaydarin</e>
<e id="31">Marauder</e>
<e id="32">Brood Lord</e>
<e id="33">Void Ray</e>
<e id="34">Meinhoff</e>
<e id="35">Furinax</e>
<e id="36">Scarab</e>
<e id="37">Ladranix</e>
<e id="38">Nova</e>
<e id="39">Arbiter</e>
<e id="40">Halcyon</e>
<e id="41">Zamara</e>
<e id="42">Feld</e>
<e id="43">Monlyth</e>
<e id="44">Broodling</e>
<e id="45">Fole</e>
<e id="46">Sarengo</e>
<e id="47">Argo</e>
<e id="48">Corruptor</e>
<e id="49">Ghost</e>
<e id="50">Aldaris</e>
<e id="51">Torus</e>
<e id="52">Vulture</e>
<e id="53">Raven</e>
<e id="54">Ulrezaj</e>
<e id="55">Taarim</e>
<e id="56">Duke</e>
<e id="57">Jorgensen</e>
<e id="58">Typhon</e>
<e id="59">Duran</e>
<e id="60">Turaxis</e>
<e id="61">Tabrenus</e>
<e id="62">Valerian</e>
<e id="63">Sakai</e>
<e id="64">Sargas</e>
<e id="65">Artanis</e>
<e id="66">SCV</e>
<e id="67">Viking</e>
<e id="68">Tychus</e>
<e id="69">Ursa</e>
<e id="70">Guardian</e>
<e id="71">Hyperion</e>
<e id="72">Kagg</e>
<e id="73">Firebat</e>
<e id="74">Samiku</e>
<e id="75">Overmind</e>
<e id="76">Mutalisk</e>
<e id="77">Overseer</e>
<e id="78">UED</e>
<e id="79">Carrier</e>
<e id="80">Medic</e>
<e id="81">Swann</e>
<e id="82">Dylar</e>
<e id="83">Grizzly</e>
<e id="84">Queen</e>
<e id="85">Zergling</e>
<e id="86">Hellion</e>
<e id="87">Roxara</e>
<e id="88">Wraith</e>
<e id="89">Talematros</e>
<e id="90">Thor</e>
<e id="91">Hanson</e>
<e id="92">Raszagal</e>
<e id="93">DuGalle</e>
<e id="94">Raynor</e>
<e id="95">Nargil</e>
<e id="96">Goliath</e>
<e id="97">Stukov</e>
<e id="98">Kelerchian</e>
<e id="99">Zasz</e>
<e id="100">Zerus</e>
<e id="101">Preserver</e>
<e id="102">Leviathan</e>
<e id="103">Warp Prism</e>
<e id="104">Kalathi</e>
<e id="105">Colossus</e>
<e id="106">Chau Sara</e>
<e id="107">Dominion</e>
<e id="108">Ultralisk</e>
<e id="109">Kaloth</e>
<e id="110">Akilae</e>
<e id="111">Tarsonis</e>
<e id="112">Executor</e>
<e id="113">Hive</e>
<e id="114">Ehlna</e>
<e id="115">Hydralisk</e>
<e id="116">Scourge</e>
<e id="117">Gateway</e>
<e id="118">Reaver</e>
<e id="119">Korhal</e>
<e id="120">Lassatar</e>
<e id="121">Drone</e>
<e id="122">New Folsom</e>
<e id="123">Lockwell</e>
<e id="124">Liberty</e>
<e id="125">Phash</e>
<e id="126">Gorn</e>
<e id="127">Changeling</e>
<e id="128">Shiloh</e>
<e id="129">Defiler</e>
<e id="130">Bucephalus</e>
<e id="131">Zeratul</e>
<e id="132">Hauler</e>
<e id="133">Valkyrie</e>
<e id="134">Praetor</e>
<e id="135">Reaper</e>
<e id="136">Boros</e>
<e id="137">Scion</e>
<e id="138">Warbringer</e>
<e id="139">Baneling</e>
<e id="140">Shelak</e>
<e id="141">Azimar</e>
<e id="142">Amerigo</e>
<e id="143">Moratun</e>
<e id="144">Devourer</e>
<e id="145">Zer'atai</e>
<e id="146">Koronis</e>
<e id="147">Victory</e>
<e id="148">Adun</e>
<e id="149">Vermillion</e>
<e id="150">Forge</e>
<e id="151">Khalis</e>
<e id="152">Tassadar</e>
<e id="153">Judicator</e>
<e id="154">Dragoon</e>
<e id="155">Observer</e>
<e id="156">Anselm</e>
<e id="157">Siege Tank</e>
<e id="158">Prelate</e>
<e id="159">Hartley</e>
<e id="160">Tyrador</e>
<e id="161">Augustgrad</e>
<e id="162">Alzadar</e>
<e id="163">Urun</e>
<e id="164">Umoja</e>
<e id="165">Antioch</e>
<e id="166">Arcturus</e>
<e id="167">Braxis</e>
<e id="168">Spectre</e>
<e id="169">Aleksander</e>
<e id="170">Khala</e>
<e id="171">Nahaan</e>
<e id="172">Braken</e>
<e id="173">Phoenix</e>
<e id="174">Archon</e>
<e id="175">Lenassa</e>
<e id="176">Artika</e>
<e id="177">Dropship</e>
<e id="178">Auriga</e>
<e id="179">Bhekar Ro</e>
<e id="180">Xerana</e>
<e id="181">Shuttle</e>
<e id="182">War Pigs</e>
<e id="183">Ramsey</e>
<e id="184">Agria</e>
<e id="185">Templar</e>
<e id="186">Immortal</e>
<e id="187">Aiur</e>
<e id="188">Roach</e>
<e id="189">Khas</e>
<e id="190">Nagglfar</e>
<e id="191">Routhe</e>
<e id="192">Rimes</e>
<e id="193">Brontes</e>
<e id="194">Felanis</e>
<e id="195">Araq</e>
<e id="196">Scimitar</e>
<e id="197">Uraj</e>
<e id="198">Pridewater</e>
<e id="199">Shakuras</e>
<e id="10000">Quest</e>
<e id="10001">Mars</e>
<e id="10002">Omicron</e>
<e id="10003">Upsilon</e>
<e id="10004">Rho</e>
<e id="10005">Dixie</e>
<e id="10006">Xi</e>
<e id="10007">Pi</e>
<e id="10008">Kappa</e>
<e id="10009">Echo</e>
<e id="10010">Hawk</e>
<e id="10011">Kilo</e>
<e id="10012">Phi</e>
<e id="10013">Juliet</e>
<e id="10014">Beta</e>
<e id="10015">Gravity</e>
<e id="10016">Whiskey</e>
<e id="10017">Oscar</e>
<e id="10018">Delta</e>
<e id="10019">Yankee</e>
<e id="10020">Romeo</e>
<e id="10021">Nu</e>
<e id="10022">November</e>
<e id="10023">Sierra</e>
<e id="10024">Sigma</e>
<e id="10025">Zed </e>
<e id="10026">Epsilon</e>
<e id="10027">Charlie</e>
<e id="10028">Tango</e>
<e id="10029">Bravo</e>
<e id="10030">Lambda</e>
<e id="10031">Psi</e>
<e id="10032">Lima</e>
<e id="10033">Omega</e>
<e id="10034">Eta</e>
<e id="10035">Tau</e>
<e id="10036">Iota</e>
<e id="10037">Pepper</e>
<e id="10038">X-Ray</e>
<e id="10039">Victor</e>
<e id="10040">Indigo </e>
<e id="10041">Alpha</e>
<e id="10042">Gamma</e>
<e id="10043">Uncle</e>
<e id="10044">Mu</e>
<e id="10045">Theta</e>
<e id="10046">Chi</e>
<e id="10047">Zeta</e>
<e id="10048">Alamo</e>
<e id="10049">Foxtrot</e>
</locale>


I'm guessing that they are random but you never know ^^


Division names are randomly generated, and divisions are created as needed based upon when a certain tier fills up. For example, if there's a Tier 1 division that caps out at 100 players, when another Tier 1 quality player joins that league, a new Tier 1 division will be created for that player, but it will have a random name.


Ok, that's what I thought.
TheBB's sidekick, aligulac.com | "Reality is frequently inaccurate." - Douglas Adams
Geos13
Profile Joined May 2011
437 Posts
May 18 2012 21:07 GMT
#349
I'm not sure if the data analyze function is working for me. It seems to make my MMR more erratic rather than less. I'm also sometimes experiencing a drop in MMR after winning a game. Should I post something?
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-05-18 21:45:23
May 18 2012 21:39 GMT
#350
On May 19 2012 06:07 Geos13 wrote:
I'm not sure if the data analyze function is working for me. It seems to make my MMR more erratic rather than less. I'm also sometimes experiencing a drop in MMR after winning a game. Should I post something?


1) the calculated mmr is BEFORE the game. So the question is more did you win LAST game!
2) if you play against not master this can happen. I guess the opponent tier wrong
the average is way more interesting than looking on every game. the mistakes equal themself out because they are independent.
3) which league are you? do you have memory reader disabled?
if you have memory reader disabled and have many games where 1 part is missing ( you or your enemy) the analyse cant work...
4) can you give me a pick with and without? if its correct is another question but it should allways bring the opp and self graph closer together.
Save gaming: kill esport
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
Last Edited: 2012-05-18 21:52:48
May 18 2012 21:51 GMT
#351
Here's a thought - instead of writing something like:

1000, 1010, 900, 1050
you could write:
1000, 1010, 900, 1050, ?

This may help clear up some of the confusion surrounding the fact that the results posted on the graph are from the PREVIOUS game, not the game just played I'm not sure how to visually represent that though - maybe literally a question mark icon for the graph?
Sometimes I sits and thinks, and sometimes I just sits
Geos13
Profile Joined May 2011
437 Posts
May 18 2012 21:54 GMT
#352
Ahh thanks for the response. In at least one of the cases I had won the previous game and then experienced a MMR drop. I don't have memory scan enabled. I have been holding out because I'm paranoid but I guess I will take the leap now. I'm diamond and the situation was not against a Masters player. I will turn on the memory reader, thanks!
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-05-18 22:21:51
May 18 2012 22:11 GMT
#353
On May 19 2012 06:51 Hairy wrote:
Here's a thought - instead of writing something like:

1000, 1010, 900, 1050
you could write:
1000, 1010, 900, 1050, ?

This may help clear up some of the confusion surrounding the fact that the results posted on the graph are from the PREVIOUS game, not the game just played I'm not sure how to visually represent that though - maybe literally a question mark icon for the graph?

And what value have the ? in the graph
like i said under master a single game is not very accurate. Many games together with analyse and average are pretty accurate. Also mmr jumps and sc2 is a gamble game, so even if im 100% accurate a single game dont say much about your skill change...


On May 19 2012 06:54 Geos13 wrote:
Ahh thanks for the response. In at least one of the cases I had won the previous game and then experienced a MMR drop. I don't have memory scan enabled. I have been holding out because I'm paranoid but I guess I will take the leap now. I'm diamond and the situation was not against a Masters player. I will turn on the memory reader, thanks!



this can still happen with memory reader. Only against master enemy this can not happen.
I can judge the opponent tier wrong and i can be ( i am ) wrong with the offsets.
So the data under master is not accurate. look at the top of the graph , deviation...

But if you look at average result like i said error equal themself out and the trend is fine.
So if you are mid dia and the graph go up in average you mmr go up! ( and other way round ^^)
also the promotion line is kind of accurate, if you are a while over it you will get promoted soon.
if you get close to the lower one you run in danger of demotion.

about memory scan: i break the eula because they say "you are not allowed to gather information about the client"

Reading the memory is clearly gather information. Open the sc2 folder and look at the filenames is too.
Checking the filesize by windows if you copy something is too. Starting the game is too.
So you break the eula in the second you install sc2

The question is : do they ban. Warden can not detect the ram read because i don't change anything. However he could scan the hole computer ( against the law in many countrys) for my tool and ban you for that
But people change the sc2 files all the time ( re-localiser , background changer). This is easy to detect and noone get banned for this yet.
I don't grantee it, but in my opinion its total fine.
Beside that, they have no moral right to say if you are allowed to read your own memory or not...
Save gaming: kill esport
NrG.ZaM
Profile Joined March 2008
United States267 Posts
May 18 2012 22:20 GMT
#354
I updated to the newest version, and now it won't load in SC2Gears, I just get "MMR-Stats is still loading... try again." It was working before, and I've tried removing the old copy entirely before copying the new version into the plugins folder, and restarting sc2gears a few times, and giving it a while, but it still doesn't actually load.
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-05-18 22:31:59
May 18 2012 22:23 GMT
#355
On May 19 2012 07:20 NrG.ZaM wrote:
I updated to the newest version, and now it won't load in SC2Gears, I just get "MMR-Stats is still loading... try again." It was working before, and I've tried removing the old copy entirely before copying the new version into the plugins folder, and restarting sc2gears a few times, and giving it a while, but it still doesn't actually load.


wow thats a new one.
DId not change anything of the core parts...
can you try to start it and than check under "help" "system messages" and copy what is there?

i fixed something and upload new version without calling it new version.
If you read this try to redownload. Anyways please report back even if this one works.

Save gaming: kill esport
NrG.ZaM
Profile Joined March 2008
United States267 Posts
Last Edited: 2012-05-18 22:39:46
May 18 2012 22:39 GMT
#356
On May 19 2012 07:23 skeldark wrote:
Show nested quote +
On May 19 2012 07:20 NrG.ZaM wrote:
I updated to the newest version, and now it won't load in SC2Gears, I just get "MMR-Stats is still loading... try again." It was working before, and I've tried removing the old copy entirely before copying the new version into the plugins folder, and restarting sc2gears a few times, and giving it a while, but it still doesn't actually load.


wow thats a new one.
DId not change anything of the core parts...
can you try to start it and than check under "help" "system messages" and copy what is there?

i fixed something and upload new version without calling it new version.
If you read this try to redownload. Anyways please report back even if this one works.



Just redownloaded and fired it up, here's the system messages from sc2gears

+ Show Spoiler +
Exception in thread "Thread-6" java.lang.ArrayIndexOutOfBoundsException: 6
at mmr.data.Tiers.get_possible_offsets(Tiers.java:280)
at mmr.data.Analyser.analyse_devision(Analyser.java:65)
at mmr.data.Analyser.split_into_devision(Analyser.java:46)
at mmr.data.Analyser.analyse(Analyser.java:184)
at mmr.data.Tiers.analyse(Tiers.java:105)
at mmr.data.Collector.get_mmr_List(Collector.java:104)
at mmr.data.Collector.get_middle_mmr_List(Collector.java:234)
at mmr.gui.MmrGUI.update_AllData(MmrGUI.java:432)
at mmr.gui.MmrGUI.profileboxActionPerformed(MmrGUI.java:355)
at mmr.gui.MmrGUI.access$1200(MmrGUI.java:21)
at mmr.gui.MmrGUI$13.actionPerformed(MmrGUI.java:279)
at javax.swing.JComboBox.fireActionEvent(Unknown Source)
at javax.swing.JComboBox.contentsChanged(Unknown Source)
at javax.swing.AbstractListModel.fireContentsChanged(Unknown Source)
at javax.swing.DefaultComboBoxModel.setSelectedItem(Unknown Source)
at javax.swing.DefaultComboBoxModel.addElement(Unknown Source)
at javax.swing.JComboBox.addItem(Unknown Source)
at mmr.gui.MmrGUI.<init>(MmrGUI.java:56)
at mmr.Main.init(Main.java: 71)
at mmr.Main.run(Main.java:194)
at java.lang.Thread.run(Unknown Source)


skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-05-18 23:00:28
May 18 2012 22:43 GMT
#357
On May 19 2012 07:39 NrG.ZaM wrote:
Show nested quote +
On May 19 2012 07:23 skeldark wrote:
On May 19 2012 07:20 NrG.ZaM wrote:
I updated to the newest version, and now it won't load in SC2Gears, I just get "MMR-Stats is still loading... try again." It was working before, and I've tried removing the old copy entirely before copying the new version into the plugins folder, and restarting sc2gears a few times, and giving it a while, but it still doesn't actually load.


wow thats a new one.
DId not change anything of the core parts...
can you try to start it and than check under "help" "system messages" and copy what is there?

i fixed something and upload new version without calling it new version.
If you read this try to redownload. Anyways please report back even if this one works.



Just redownloaded and fired it up, here's the system messages from sc2gears

+ Show Spoiler +
Exception in thread "Thread-6" java.lang.ArrayIndexOutOfBoundsException: 6
at mmr.data.Tiers.get_possible_offsets(Tiers.java:280)
at mmr.data.Analyser.analyse_devision(Analyser.java:65)
at mmr.data.Analyser.split_into_devision(Analyser.java:46)
at mmr.data.Analyser.analyse(Analyser.java:184)
at mmr.data.Tiers.analyse(Tiers.java:105)
at mmr.data.Collector.get_mmr_List(Collector.java:104)
at mmr.data.Collector.get_middle_mmr_List(Collector.java:234)
at mmr.gui.MmrGUI.update_AllData(MmrGUI.java:432)
at mmr.gui.MmrGUI.profileboxActionPerformed(MmrGUI.java:355)
at mmr.gui.MmrGUI.access$1200(MmrGUI.java:21)
at mmr.gui.MmrGUI$13.actionPerformed(MmrGUI.java:279)
at javax.swing.JComboBox.fireActionEvent(Unknown Source)
at javax.swing.JComboBox.contentsChanged(Unknown Source)
at javax.swing.AbstractListModel.fireContentsChanged(Unknown Source)
at javax.swing.DefaultComboBoxModel.setSelectedItem(Unknown Source)
at javax.swing.DefaultComboBoxModel.addElement(Unknown Source)
at javax.swing.JComboBox.addItem(Unknown Source)
at mmr.gui.MmrGUI.<init>(MmrGUI.java:56)
at mmr.Main.init(Main.java: 71)
at mmr.Main.run(Main.java:194)
at java.lang.Thread.run(Unknown Source)



you played a gm
damit forgot them in the array.
FIXED. UPload to server online in 20 sec
Save gaming: kill esport
PRESIZirox
Profile Joined November 2011
France20 Posts
May 18 2012 22:53 GMT
#358
i m sorry but i don t understand, we need play games after install the plugin or we can use last replay ? (if that, how?)

And i dont understand that : this plugin is for only master and GM ?

I m platinum and the plugin not found games :D, normaly ?
skeldark
Profile Joined April 2010
Germany2223 Posts
May 18 2012 23:02 GMT
#359
On May 19 2012 07:53 PRESIZirox wrote:
i m sorry but i don t understand, we need play games after install the plugin or we can use last replay ? (if that, how?)

And i dont understand that : this plugin is for only master and GM ?

I m platinum and the plugin not found games :D, normaly ?


-The tool collected data of PRESENT games.
This means you have to let it run while playing. It does not work with replays!
-You can COMPARE your mmr only to others at the moment if you play against MASTER opponents.

From the README in the op.
The tool works fine under master its just not that accurate.
Save gaming: kill esport
NrG.ZaM
Profile Joined March 2008
United States267 Posts
May 18 2012 23:17 GMT
#360
On May 19 2012 07:43 skeldark wrote:
Show nested quote +
On May 19 2012 07:39 NrG.ZaM wrote:
On May 19 2012 07:23 skeldark wrote:
On May 19 2012 07:20 NrG.ZaM wrote:
I updated to the newest version, and now it won't load in SC2Gears, I just get "MMR-Stats is still loading... try again." It was working before, and I've tried removing the old copy entirely before copying the new version into the plugins folder, and restarting sc2gears a few times, and giving it a while, but it still doesn't actually load.


wow thats a new one.
DId not change anything of the core parts...
can you try to start it and than check under "help" "system messages" and copy what is there?

i fixed something and upload new version without calling it new version.
If you read this try to redownload. Anyways please report back even if this one works.



Just redownloaded and fired it up, here's the system messages from sc2gears

+ Show Spoiler +
Exception in thread "Thread-6" java.lang.ArrayIndexOutOfBoundsException: 6
at mmr.data.Tiers.get_possible_offsets(Tiers.java:280)
at mmr.data.Analyser.analyse_devision(Analyser.java:65)
at mmr.data.Analyser.split_into_devision(Analyser.java:46)
at mmr.data.Analyser.analyse(Analyser.java:184)
at mmr.data.Tiers.analyse(Tiers.java:105)
at mmr.data.Collector.get_mmr_List(Collector.java:104)
at mmr.data.Collector.get_middle_mmr_List(Collector.java:234)
at mmr.gui.MmrGUI.update_AllData(MmrGUI.java:432)
at mmr.gui.MmrGUI.profileboxActionPerformed(MmrGUI.java:355)
at mmr.gui.MmrGUI.access$1200(MmrGUI.java:21)
at mmr.gui.MmrGUI$13.actionPerformed(MmrGUI.java:279)
at javax.swing.JComboBox.fireActionEvent(Unknown Source)
at javax.swing.JComboBox.contentsChanged(Unknown Source)
at javax.swing.AbstractListModel.fireContentsChanged(Unknown Source)
at javax.swing.DefaultComboBoxModel.setSelectedItem(Unknown Source)
at javax.swing.DefaultComboBoxModel.addElement(Unknown Source)
at javax.swing.JComboBox.addItem(Unknown Source)
at mmr.gui.MmrGUI.<init>(MmrGUI.java:56)
at mmr.Main.init(Main.java: 71)
at mmr.Main.run(Main.java:194)
at java.lang.Thread.run(Unknown Source)



you played a gm
damit forgot them in the array.
FIXED. UPload to server online in 20 sec


Sweet, it's working now, thanks! ^^
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