• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:57
CEST 08:57
KST 15:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers13Maestros of the Game 2 announced72026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Data needed Any progamer "explanation" videos like this one? ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL21 Strategy, Pimpest Plays Discussions
Tourneys
[ASL21] Ro16 Group D [ASL21] Ro16 Group C [ASL21] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2085 users

Match Making Rating Tool - Page 138

Forum Index > SC2 General
Post a Reply
Prev 1 136 137 138 139 140 207 Next
leopardb
Profile Joined August 2012
Germany92 Posts
April 05 2013 13:11 GMT
#2741
On April 05 2013 21:09 korona wrote:

Show nested quote +
On April 05 2013 19:36 InfCereal wrote:

We have a dynamic one that would. I have no idea how linux w/ wine works, but all the dynamic scanner does is read the memory from the module base (The portion of the sc2 process containing all the IDs) to it's end, and returning a value once it finds the long ID of any of your accounts.

We never touch the registry to my knowledge.

Windows registry is used to detect the match start. SC2 client inputs APM values to the registry originally meant for Razer's peripheral. Based on those values we detect when the match starts. If this detection fails there are no pre-game profiles for either players & memory reader is never even attempted to be used.


Interesting, my log looks like that :

LOG FILE:
+ Show Spoiler +

15:4:28 MMR-Stats 9.1
15:4:28 --------INIT START--------
15:4:28 OK Sc2Gears auto-save is enabled.
15:4:28 OK Encoding: OK
15:4:28 Loading HOTS DB file...
15:4:28 OK Loading DB version 12.2 done
15:4:30 OK DB up to date!
15:4:30 Loading character profiles:
15:4:30 Profile: http://eu.battle.net/sc2/en/profile/2514216/1/leopardb/
15:4:30 OK Settings loaded!
15:4:30 OK Timeclient: Systemtime offset: 0 sec
15:4:30 OK Gamedata: 37 Games loaded.
15:4:30 Loading Archive...
15:4:30 OK Gamedata: 608 Games loaded.
15:4:30 Memory scanner is disabled
15:4:30 OK Triggers ready!
15:4:30 FATALERROR Gameobserver: Failed, cant read windows registry!0

15:4:30 Gameobserver disabled!, we can still collect data...
15:4:31 OK: Program is up to date
15:4:31 --------INIT END--------



so it seems MMRStats cannot read the registry. However, the game is detected and calculated (with nearly always A 50%/B 50% but that's because the algos fail, without pregame data, as you said). But how does SC2Gears detect the match in motion ? would you know if there's a way to feed this registry value to MMRStats ? (or tell MMRStats that a game started ?) as an alternative, isn't it possible to detect that a game starts by looking at the new replay file being written in the SC2 folder ?
don't worry, be happy
Dakota_Fanning *
Profile Joined January 2008
Hungary2366 Posts
Last Edited: 2013-04-05 13:44:28
April 05 2013 13:42 GMT
#2742
On April 05 2013 21:09 korona wrote:
Windows registry is used to detect the match start. SC2 client inputs APM values to the registry originally meant for Razer's peripheral. Based on those values we detect when the match starts. If this detection fails there are no pre-game profiles for either players & memory reader is never even attempted to be used.

Are you aware of the Plugin API's GameStatusListener?

A plugin can register a game status listener with

CallbackApi.addGameStatusListener( listener )

which will be called when game status changes. So basically Sc2gears does the job for you if you ask it to...
https://repmastered.icza.net
leopardb
Profile Joined August 2012
Germany92 Posts
April 05 2013 13:48 GMT
#2743
On April 05 2013 22:42 Dakota_Fanning wrote:
Show nested quote +
On April 05 2013 21:09 korona wrote:
Windows registry is used to detect the match start. SC2 client inputs APM values to the registry originally meant for Razer's peripheral. Based on those values we detect when the match starts. If this detection fails there are no pre-game profiles for either players & memory reader is never even attempted to be used.

Are you aware of the Plugin API's GameStatusListener?

A plugin can register a game status listener with

CallbackApi.addGameStatusListener( listener )

which will be called when game status changes. So basically Sc2gears does the job for you if you ask it to...



ahhh thx : that would explain why SC2Gears sees the game's status while MMRStats seems not to !

At the same time what's surprising is that the registry is seen just as normal by the applications launched through wine ("wine regedit" let you see the registry and edit it, just as in windows).
don't worry, be happy
korona
Profile Joined October 2009
1098 Posts
April 05 2013 14:08 GMT
#2744
On April 05 2013 22:42 Dakota_Fanning wrote:
Show nested quote +
On April 05 2013 21:09 korona wrote:
Windows registry is used to detect the match start. SC2 client inputs APM values to the registry originally meant for Razer's peripheral. Based on those values we detect when the match starts. If this detection fails there are no pre-game profiles for either players & memory reader is never even attempted to be used.

Are you aware of the Plugin API's GameStatusListener?

A plugin can register a game status listener with

CallbackApi.addGameStatusListener( listener )

which will be called when game status changes. So basically Sc2gears does the job for you if you ask it to...

I don't know the historical reason why own version of that win registry based game start detection was created (I have faint memory that there possibly was a reason for it. But don't remember what and have not examined that part of the code closer). But the method is likely very similar as SC2gears' version. End of the game detection on the other hand uses SC2gears' ReplayAutosaveListener.
Dakota_Fanning *
Profile Joined January 2008
Hungary2366 Posts
April 05 2013 14:14 GMT
#2745
On April 05 2013 23:08 korona wrote:
Show nested quote +
On April 05 2013 22:42 Dakota_Fanning wrote:
On April 05 2013 21:09 korona wrote:
Windows registry is used to detect the match start. SC2 client inputs APM values to the registry originally meant for Razer's peripheral. Based on those values we detect when the match starts. If this detection fails there are no pre-game profiles for either players & memory reader is never even attempted to be used.

Are you aware of the Plugin API's GameStatusListener?

A plugin can register a game status listener with

CallbackApi.addGameStatusListener( listener )

which will be called when game status changes. So basically Sc2gears does the job for you if you ask it to...

I don't know the historical reason why own version of that win registry based game start detection was created (I have faint memory that there possibly was a reason for it. But don't remember what and have not examined that part of the code closer). But the method is likely very similar as SC2gears' version. End of the game detection on the other hand uses SC2gears' ReplayAutosaveListener.

Historical reason was that in old versions of Sc2gears the game status listener required the APM alert to be enabled in order for it to work. This requirement was removed quite some releases ago (by refactoring some code), the game status listener is an "independent" service since then. You should give it a try.
https://repmastered.icza.net
korona
Profile Joined October 2009
1098 Posts
April 05 2013 16:37 GMT
#2746
On April 05 2013 23:14 Dakota_Fanning wrote:
Show nested quote +
On April 05 2013 23:08 korona wrote:
On April 05 2013 22:42 Dakota_Fanning wrote:
On April 05 2013 21:09 korona wrote:
Windows registry is used to detect the match start. SC2 client inputs APM values to the registry originally meant for Razer's peripheral. Based on those values we detect when the match starts. If this detection fails there are no pre-game profiles for either players & memory reader is never even attempted to be used.

Are you aware of the Plugin API's GameStatusListener?

A plugin can register a game status listener with

CallbackApi.addGameStatusListener( listener )

which will be called when game status changes. So basically Sc2gears does the job for you if you ask it to...

I don't know the historical reason why own version of that win registry based game start detection was created (I have faint memory that there possibly was a reason for it. But don't remember what and have not examined that part of the code closer). But the method is likely very similar as SC2gears' version. End of the game detection on the other hand uses SC2gears' ReplayAutosaveListener.

Historical reason was that in old versions of Sc2gears the game status listener required the APM alert to be enabled in order for it to work. This requirement was removed quite some releases ago (by refactoring some code), the game status listener is an "independent" service since then. You should give it a try.

After a quick test implementation it became clear that the Sc2gears' method to read Win registry is Wine friendly. Based on leopardb's test the pre-game trigger was launched in the start of the game & also memory reader was functional under Wine.

Have to investigate was there other reasons why MMR tool had own implementation of the game start check. Also have to fix some threading stuff regarding new implementation & find out how to detect if the game is already running when sc2gears is started. But if no problems emerge, the game start detection method will be switched from own method to sc2gears' implementation in some future version of the MMR tool.
Dakota_Fanning *
Profile Joined January 2008
Hungary2366 Posts
Last Edited: 2013-04-05 17:11:16
April 05 2013 17:10 GMT
#2747
On April 06 2013 01:37 korona wrote:
Show nested quote +
On April 05 2013 23:14 Dakota_Fanning wrote:
On April 05 2013 23:08 korona wrote:
On April 05 2013 22:42 Dakota_Fanning wrote:
On April 05 2013 21:09 korona wrote:
Windows registry is used to detect the match start. SC2 client inputs APM values to the registry originally meant for Razer's peripheral. Based on those values we detect when the match starts. If this detection fails there are no pre-game profiles for either players & memory reader is never even attempted to be used.

Are you aware of the Plugin API's GameStatusListener?

A plugin can register a game status listener with

CallbackApi.addGameStatusListener( listener )

which will be called when game status changes. So basically Sc2gears does the job for you if you ask it to...

I don't know the historical reason why own version of that win registry based game start detection was created (I have faint memory that there possibly was a reason for it. But don't remember what and have not examined that part of the code closer). But the method is likely very similar as SC2gears' version. End of the game detection on the other hand uses SC2gears' ReplayAutosaveListener.

Historical reason was that in old versions of Sc2gears the game status listener required the APM alert to be enabled in order for it to work. This requirement was removed quite some releases ago (by refactoring some code), the game status listener is an "independent" service since then. You should give it a try.

After a quick test implementation it became clear that the Sc2gears' method to read Win registry is Wine friendly. Based on leopardb's test the pre-game trigger was launched in the start of the game & also memory reader was functional under Wine.

Have to investigate was there other reasons why MMR tool had own implementation of the game start check. Also have to fix some threading stuff regarding new implementation & find out how to detect if the game is already running when sc2gears is started. But if no problems emerge, the game start detection method will be switched from own method to sc2gears' implementation in some future version of the MMR tool.

The Sc2gears Plugin API also gives support finding out the current game status. The game status listener is just a helper service so you don't have to query it in a cycle (and keep a thread for it).

So the StarCraftIIApi is what you're looking for, it has a getGameStatus() method returning the current game status:

GeneralServices.getStarCraftIIApi().getGameStatus()

The plugin API gives more support and has more utility methods than one might think. It's worth browsing the API javadoc to see what it is capable of:
https://sciigears.appspot.com/sc2gears-plugin-api/index.html
https://repmastered.icza.net
korona
Profile Joined October 2009
1098 Posts
April 05 2013 17:20 GMT
#2748
On April 06 2013 02:10 Dakota_Fanning wrote:
Show nested quote +
On April 06 2013 01:37 korona wrote:
On April 05 2013 23:14 Dakota_Fanning wrote:
On April 05 2013 23:08 korona wrote:
On April 05 2013 22:42 Dakota_Fanning wrote:
On April 05 2013 21:09 korona wrote:
Windows registry is used to detect the match start. SC2 client inputs APM values to the registry originally meant for Razer's peripheral. Based on those values we detect when the match starts. If this detection fails there are no pre-game profiles for either players & memory reader is never even attempted to be used.

Are you aware of the Plugin API's GameStatusListener?

A plugin can register a game status listener with

CallbackApi.addGameStatusListener( listener )

which will be called when game status changes. So basically Sc2gears does the job for you if you ask it to...

I don't know the historical reason why own version of that win registry based game start detection was created (I have faint memory that there possibly was a reason for it. But don't remember what and have not examined that part of the code closer). But the method is likely very similar as SC2gears' version. End of the game detection on the other hand uses SC2gears' ReplayAutosaveListener.

Historical reason was that in old versions of Sc2gears the game status listener required the APM alert to be enabled in order for it to work. This requirement was removed quite some releases ago (by refactoring some code), the game status listener is an "independent" service since then. You should give it a try.

After a quick test implementation it became clear that the Sc2gears' method to read Win registry is Wine friendly. Based on leopardb's test the pre-game trigger was launched in the start of the game & also memory reader was functional under Wine.

Have to investigate was there other reasons why MMR tool had own implementation of the game start check. Also have to fix some threading stuff regarding new implementation & find out how to detect if the game is already running when sc2gears is started. But if no problems emerge, the game start detection method will be switched from own method to sc2gears' implementation in some future version of the MMR tool.

The Sc2gears Plugin API also gives support finding out the current game status. The game status listener is just a helper service so you don't have to query it in a cycle (and keep a thread for it).

So the StarCraftIIApi is what you're looking for, it has a getGameStatus() method returning the current game status:

GeneralServices.getStarCraftIIApi().getGameStatus()

The plugin API gives more support and has more utility methods than one might think. It's worth browsing the API javadoc to see what it is capable of:
https://sciigears.appspot.com/sc2gears-plugin-api/index.html

Thank you for saving me time to go through the API documentation (I do have it available). I just gave a quick update if the sc2gears' game status implementation worked better under Wine than the MMR tool's own implementation.
Termo88
Profile Joined October 2012
Slovakia15 Posts
April 05 2013 17:40 GMT
#2749
On April 03 2013 17:32 korona wrote:
Unplanned/unofficial support for tracking unranked MMR

I realized yesterday that there is an 'unplanned' support in the MMR tool to track unranked MMR. As there is no feasible (or user friendly) way to fix it (prevent it), I'll explain it. And you can use it to track MMR for your unranked characters if you wish. Just do not mix unranked data with ranked data. Also note that if a reliable way to detect unranked games in the future appears (e.g. a field in a replay file is found) I will switch it on in some future version, but it won't 'fix' the old data.

By design the tool does not store the data for unranked matches. But as web profiles are unreliable, we cannot let false positives to cause data from the ranked matches to be dropped. Thus there is a rule that unranked detection needs that both pre-game and post-game profiles are partially valid for the player himself. If there is any problem regarding those parts of the profiles then that match is set to ranked. Two basic examples what would cause pre-profile of the player be invalid: 1) Blizzard has maintenance & the web profile is unavailable, 2) player is playing placement matches and he does not yet have web profile for 1v1.

The second reason actually made the unplanned unranked MMR tracking for characters that only play unranked possible. If you haven't finished your placements & only play unranked you will not have 1v1 web profile for that character. Thus unranked detection won't activate. Thus you can track unranked MMR for characters that have not finished their 1v1 placements. Yes the tool still marks those matches 'ranked', but that does not matter if you only play unranked with those characters. If you finish your placements, the unranked detection will switch on and data for all unranked matches from that point forward will be dropped (unless e.g. the web profiles are unavailable or match is less than 30 sec (real-time) long).

Also as Mac players don't have pre-game profiles, the unranked detection is always off for them. Don't let ranked & unranked games mix (manually delete unranked data if they are recorded for your ranked character).



I don't understand...

1. Is this feature available yet?

2. How do I change my ranked and unranked MMR tracking profiles; I only see WoL and HotS options in the dropdown menu?

3. How do I get the tool to show my unranked MMR chart?
korona
Profile Joined October 2009
1098 Posts
April 05 2013 19:17 GMT
#2750
On April 06 2013 02:40 Termo88 wrote:
Show nested quote +
On April 03 2013 17:32 korona wrote:
Unplanned/unofficial support for tracking unranked MMR

I realized yesterday that there is an 'unplanned' support in the MMR tool to track unranked MMR. As there is no feasible (or user friendly) way to fix it (prevent it), I'll explain it. And you can use it to track MMR for your unranked characters if you wish. Just do not mix unranked data with ranked data. Also note that if a reliable way to detect unranked games in the future appears (e.g. a field in a replay file is found) I will switch it on in some future version, but it won't 'fix' the old data.

By design the tool does not store the data for unranked matches. But as web profiles are unreliable, we cannot let false positives to cause data from the ranked matches to be dropped. Thus there is a rule that unranked detection needs that both pre-game and post-game profiles are partially valid for the player himself. If there is any problem regarding those parts of the profiles then that match is set to ranked. Two basic examples what would cause pre-profile of the player be invalid: 1) Blizzard has maintenance & the web profile is unavailable, 2) player is playing placement matches and he does not yet have web profile for 1v1.

The second reason actually made the unplanned unranked MMR tracking for characters that only play unranked possible. If you haven't finished your placements & only play unranked you will not have 1v1 web profile for that character. Thus unranked detection won't activate. Thus you can track unranked MMR for characters that have not finished their 1v1 placements. Yes the tool still marks those matches 'ranked', but that does not matter if you only play unranked with those characters. If you finish your placements, the unranked detection will switch on and data for all unranked matches from that point forward will be dropped (unless e.g. the web profiles are unavailable or match is less than 30 sec (real-time) long).

Also as Mac players don't have pre-game profiles, the unranked detection is always off for them. Don't let ranked & unranked games mix (manually delete unranked data if they are recorded for your ranked character).



I don't understand...

1. Is this feature available yet?

2. How do I change my ranked and unranked MMR tracking profiles; I only see WoL and HotS options in the dropdown menu?

3. How do I get the tool to show my unranked MMR chart?

Unofficial support. Only if you play unranked with that character (no 1v1 web profile for that character) you can record your unranked progress. You cannot switch between unranked & ranked profiles. The one graph is used for both in that situation. But after you have played 5 placement matches you have a 1v1 web profile, and from that point forward unranked match data is dropped automatically & only ranked matches recorded.
ktimekiller
Profile Blog Joined May 2010
United States690 Posts
April 06 2013 03:03 GMT
#2751
On April 04 2013 18:52 korona wrote:
Show nested quote +
On April 04 2013 18:06 ktimekiller wrote:
My games are not being recognized before and after 9.1

1:35 Game Start detected 1:35:49 Pre-trigger: Reading web profiles 1:35:52 Webgrabber: Player true 1:35:52 No Profile, skip 1:35:52 Webgrabber: Opponent false 1:35:52 Pre-trigger: Done reading web profiles 1:35:52 Pre-Trigger done

Hi! As you see that part of the log tells about reading the web profiles in the start of the game. Please check if you have set correct web profile URL in the settings + I would need to see more of the log than just that part.

Yesterday EU web profiles were unavailable for several hours & after that failed more frequently than normal: Also US profiles failed yesterday more frequently than normal but were more stable than the EU profiles. With a quick look to Today's uploaded data, the others seem to be getting data ok...


I still seem to have the same issue, even after checking the profile in settings.

To note, absolutely nothing was changed, and it simply stopped working one day.
former.Marpro
Profile Joined February 2013
United States30 Posts
April 06 2013 03:08 GMT
#2752
It won't even work...
(former : Marpro.576 now : lllllIlllIl.235)
korona
Profile Joined October 2009
1098 Posts
Last Edited: 2013-04-06 04:21:22
April 06 2013 04:00 GMT
#2753
On April 06 2013 12:03 ktimekiller wrote:
Show nested quote +
On April 04 2013 18:52 korona wrote:
On April 04 2013 18:06 ktimekiller wrote:
My games are not being recognized before and after 9.1

1:35 Game Start detected 1:35:49 Pre-trigger: Reading web profiles 1:35:52 Webgrabber: Player true 1:35:52 No Profile, skip 1:35:52 Webgrabber: Opponent false 1:35:52 Pre-trigger: Done reading web profiles 1:35:52 Pre-Trigger done

Hi! As you see that part of the log tells about reading the web profiles in the start of the game. Please check if you have set correct web profile URL in the settings + I would need to see more of the log than just that part.

Yesterday EU web profiles were unavailable for several hours & after that failed more frequently than normal: Also US profiles failed yesterday more frequently than normal but were more stable than the EU profiles. With a quick look to Today's uploaded data, the others seem to be getting data ok...


I still seem to have the same issue, even after checking the profile in settings.

To note, absolutely nothing was changed, and it simply stopped working one day.

And I still cannot help you as have not seen any more logs from you. Only small part regarding reading web profiles & possibly having blank profile due to e.g. problems in your profile URL

On April 06 2013 12:08 former.Marpro wrote:
It won't even work...

Go ahead and try it. Works nicely with exception that the league offsets are incorrect at the moment.
ktimekiller
Profile Blog Joined May 2010
United States690 Posts
Last Edited: 2013-04-06 06:51:05
April 06 2013 05:22 GMT
#2754
Well, which log would you like me to post. You say log, but you don't specify.

20:2:16 MMR-Stats 9.1 20:2:16 --------INIT START-------- 20:2:16 OK Sc2Gears auto-save is enabled. 20:2:16 OK File-Encoding UTF-8 20:2:16 Loading HOTS DB file... 20:2:16 OK Loading DB version 12.2 done 20:2:18 OK DB up to date! 20:2:18 Loading character profiles: 20:2:18 Profile: http://us.battle.net/sc2/en/profile/342320/1/DorrusSAGA/ 20:2:18 Profile: http://kr.battle.net/sc2/ko/profile/3747858/1/DorrusSAGA/ 20:2:18 OK Settings loaded! 20:2:18 OK Gamedata: 42 Games loaded. 20:2:18 Loading Archive... 20:2:18 OK Gamedata: 158 Games loaded. 20:2:18 Memory scanner is enabled 20:2:18 OK Triggers ready! 20:2:18 OK Gameobserver: ready! 20:2:19 OK: Program is up to date 20:2:19 --------INIT END--------

EDIT: it turns out that the new version of sc2gears messed with the folder settings for replays. Once I set it right, it works.
Termo88
Profile Joined October 2012
Slovakia15 Posts
April 06 2013 09:15 GMT
#2755
On April 06 2013 04:17 korona wrote:
Show nested quote +
On April 06 2013 02:40 Termo88 wrote:
On April 03 2013 17:32 korona wrote:
Unplanned/unofficial support for tracking unranked MMR

I realized yesterday that there is an 'unplanned' support in the MMR tool to track unranked MMR. As there is no feasible (or user friendly) way to fix it (prevent it), I'll explain it. And you can use it to track MMR for your unranked characters if you wish. Just do not mix unranked data with ranked data. Also note that if a reliable way to detect unranked games in the future appears (e.g. a field in a replay file is found) I will switch it on in some future version, but it won't 'fix' the old data.

By design the tool does not store the data for unranked matches. But as web profiles are unreliable, we cannot let false positives to cause data from the ranked matches to be dropped. Thus there is a rule that unranked detection needs that both pre-game and post-game profiles are partially valid for the player himself. If there is any problem regarding those parts of the profiles then that match is set to ranked. Two basic examples what would cause pre-profile of the player be invalid: 1) Blizzard has maintenance & the web profile is unavailable, 2) player is playing placement matches and he does not yet have web profile for 1v1.

The second reason actually made the unplanned unranked MMR tracking for characters that only play unranked possible. If you haven't finished your placements & only play unranked you will not have 1v1 web profile for that character. Thus unranked detection won't activate. Thus you can track unranked MMR for characters that have not finished their 1v1 placements. Yes the tool still marks those matches 'ranked', but that does not matter if you only play unranked with those characters. If you finish your placements, the unranked detection will switch on and data for all unranked matches from that point forward will be dropped (unless e.g. the web profiles are unavailable or match is less than 30 sec (real-time) long).

Also as Mac players don't have pre-game profiles, the unranked detection is always off for them. Don't let ranked & unranked games mix (manually delete unranked data if they are recorded for your ranked character).



I don't understand...

1. Is this feature available yet?

2. How do I change my ranked and unranked MMR tracking profiles; I only see WoL and HotS options in the dropdown menu?

3. How do I get the tool to show my unranked MMR chart?

Unofficial support. Only if you play unranked with that character (no 1v1 web profile for that character) you can record your unranked progress. You cannot switch between unranked & ranked profiles. The one graph is used for both in that situation. But after you have played 5 placement matches you have a 1v1 web profile, and from that point forward unranked match data is dropped automatically & only ranked matches recorded.


Shame.

I guess it's too much data to process and store to create unranked profiles, right?
2 (WoL + HotS) * 4 (EU + NA + KR + SEA) * 2 (ranked + unranked) = 16 profile per Battle.net account.

What is your current stance on unranked MMR tracking profile? Feasible, probable, are we to expect it in the future?
JazVM
Profile Joined October 2012
Germany1196 Posts
April 06 2013 09:42 GMT
#2756
I really would like to thank you again. The tool is the reason I still ladder with motivation after becoming masters! Thanks so much!
mind mind mind mind mind mind
korona
Profile Joined October 2009
1098 Posts
Last Edited: 2013-04-06 10:33:59
April 06 2013 10:31 GMT
#2757
On April 06 2013 18:15 Termo88 wrote:
Show nested quote +
On April 06 2013 04:17 korona wrote:
On April 06 2013 02:40 Termo88 wrote:
On April 03 2013 17:32 korona wrote:
Unplanned/unofficial support for tracking unranked MMR

I realized yesterday that there is an 'unplanned' support in the MMR tool to track unranked MMR. As there is no feasible (or user friendly) way to fix it (prevent it), I'll explain it. And you can use it to track MMR for your unranked characters if you wish. Just do not mix unranked data with ranked data. Also note that if a reliable way to detect unranked games in the future appears (e.g. a field in a replay file is found) I will switch it on in some future version, but it won't 'fix' the old data.

By design the tool does not store the data for unranked matches. But as web profiles are unreliable, we cannot let false positives to cause data from the ranked matches to be dropped. Thus there is a rule that unranked detection needs that both pre-game and post-game profiles are partially valid for the player himself. If there is any problem regarding those parts of the profiles then that match is set to ranked. Two basic examples what would cause pre-profile of the player be invalid: 1) Blizzard has maintenance & the web profile is unavailable, 2) player is playing placement matches and he does not yet have web profile for 1v1.

The second reason actually made the unplanned unranked MMR tracking for characters that only play unranked possible. If you haven't finished your placements & only play unranked you will not have 1v1 web profile for that character. Thus unranked detection won't activate. Thus you can track unranked MMR for characters that have not finished their 1v1 placements. Yes the tool still marks those matches 'ranked', but that does not matter if you only play unranked with those characters. If you finish your placements, the unranked detection will switch on and data for all unranked matches from that point forward will be dropped (unless e.g. the web profiles are unavailable or match is less than 30 sec (real-time) long).

Also as Mac players don't have pre-game profiles, the unranked detection is always off for them. Don't let ranked & unranked games mix (manually delete unranked data if they are recorded for your ranked character).



I don't understand...

1. Is this feature available yet?

2. How do I change my ranked and unranked MMR tracking profiles; I only see WoL and HotS options in the dropdown menu?

3. How do I get the tool to show my unranked MMR chart?

Unofficial support. Only if you play unranked with that character (no 1v1 web profile for that character) you can record your unranked progress. You cannot switch between unranked & ranked profiles. The one graph is used for both in that situation. But after you have played 5 placement matches you have a 1v1 web profile, and from that point forward unranked match data is dropped automatically & only ranked matches recorded.


Shame.

I guess it's too much data to process and store to create unranked profiles, right?
2 (WoL + HotS) * 4 (EU + NA + KR + SEA) * 2 (ranked + unranked) = 16 profile per Battle.net account.

What is your current stance on unranked MMR tracking profile? Feasible, probable, are we to expect it in the future?

You can read longer answer: http://www.teamliquid.net/forum/viewmessage.php?topic_id=334561&currentpage=137#2728

Calculating is no different than calculating ranked MMR as unranked players face ranked players. But unreliable detection is the main reason it is not worth at the moment --> would cause more problems than bring benefits.
Greenei
Profile Joined November 2011
Germany1754 Posts
April 06 2013 10:43 GMT
#2758
Btw. what does the grandmasterline actually mean? I've lately played a GM with only 2400 MMR! Is it more likely, that he just had an MMRdip or can you theoretically go into GM with a MMR of less then the orange line?
IMBA IMBA IMBA IMBA IMBA IMBA
korona
Profile Joined October 2009
1098 Posts
April 06 2013 11:01 GMT
#2759
On April 06 2013 19:43 Greenei wrote:
Btw. what does the grandmasterline actually mean? I've lately played a GM with only 2400 MMR! Is it more likely, that he just had an MMRdip or can you theoretically go into GM with a MMR of less then the orange line?

GM line has usually been checked to be rough master / GM separation line at certain time. Worth to remember it is never accurate as GM promotion border is dynamic (the others are static) and differ all servers (we usually have set only one line for all). But like the other lines it has not been updated for this season.
Termo88
Profile Joined October 2012
Slovakia15 Posts
Last Edited: 2013-04-06 11:52:53
April 06 2013 11:49 GMT
#2760
On April 06 2013 19:31 korona wrote:
Show nested quote +
On April 06 2013 18:15 Termo88 wrote:
On April 06 2013 04:17 korona wrote:
On April 06 2013 02:40 Termo88 wrote:
On April 03 2013 17:32 korona wrote:
Unplanned/unofficial support for tracking unranked MMR

I realized yesterday that there is an 'unplanned' support in the MMR tool to track unranked MMR. As there is no feasible (or user friendly) way to fix it (prevent it), I'll explain it. And you can use it to track MMR for your unranked characters if you wish. Just do not mix unranked data with ranked data. Also note that if a reliable way to detect unranked games in the future appears (e.g. a field in a replay file is found) I will switch it on in some future version, but it won't 'fix' the old data.

By design the tool does not store the data for unranked matches. But as web profiles are unreliable, we cannot let false positives to cause data from the ranked matches to be dropped. Thus there is a rule that unranked detection needs that both pre-game and post-game profiles are partially valid for the player himself. If there is any problem regarding those parts of the profiles then that match is set to ranked. Two basic examples what would cause pre-profile of the player be invalid: 1) Blizzard has maintenance & the web profile is unavailable, 2) player is playing placement matches and he does not yet have web profile for 1v1.

The second reason actually made the unplanned unranked MMR tracking for characters that only play unranked possible. If you haven't finished your placements & only play unranked you will not have 1v1 web profile for that character. Thus unranked detection won't activate. Thus you can track unranked MMR for characters that have not finished their 1v1 placements. Yes the tool still marks those matches 'ranked', but that does not matter if you only play unranked with those characters. If you finish your placements, the unranked detection will switch on and data for all unranked matches from that point forward will be dropped (unless e.g. the web profiles are unavailable or match is less than 30 sec (real-time) long).

Also as Mac players don't have pre-game profiles, the unranked detection is always off for them. Don't let ranked & unranked games mix (manually delete unranked data if they are recorded for your ranked character).



I don't understand...

1. Is this feature available yet?

2. How do I change my ranked and unranked MMR tracking profiles; I only see WoL and HotS options in the dropdown menu?

3. How do I get the tool to show my unranked MMR chart?

Unofficial support. Only if you play unranked with that character (no 1v1 web profile for that character) you can record your unranked progress. You cannot switch between unranked & ranked profiles. The one graph is used for both in that situation. But after you have played 5 placement matches you have a 1v1 web profile, and from that point forward unranked match data is dropped automatically & only ranked matches recorded.


Shame.

I guess it's too much data to process and store to create unranked profiles, right?
2 (WoL + HotS) * 4 (EU + NA + KR + SEA) * 2 (ranked + unranked) = 16 profile per Battle.net account.

What is your current stance on unranked MMR tracking profile? Feasible, probable, are we to expect it in the future?

You can read longer answer: http://www.teamliquid.net/forum/viewmessage.php?topic_id=334561&currentpage=137#2728

Calculating is no different than calculating ranked MMR as unranked players face ranked players. But unreliable detection is the main reason it is not worth at the moment --> would cause more problems than bring benefits.


I read and understood that, but what about manual profile changing? I. e., if I want to play Unranked HotS, I choose from a dropdown menu "HotS EU Unranked" and the tool does its thing.

EDIT: Also, it might be a good idea to toggle the Unranked MMR tracking feature in some sort of advanced options menu, thereby disabling it by default for players who don't want it and might have, as you described it, a hard time finding / remembering to select the correct profile.
Prev 1 136 137 138 139 140 207 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#78
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 136
StarCraft: Brood War
GuemChi 4456
Nal_rA 222
yabsab 23
sSak 21
Dewaltoss 13
NotJumperer 11
Bale 7
Icarus 6
Counter-Strike
Stewie2K1042
Super Smash Bros
Mew2King273
Other Games
summit1g7758
WinterStarcraft494
ceh9269
Trikslyr139
Happy1
Organizations
Dota 2
PGL Dota 2 - Main Stream1526
Other Games
gamesdonequick872
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH242
• 3DClanTV 43
• LUISG 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1555
• Stunt552
Upcoming Events
RSL Revival
3h 3m
Replay Cast
17h 3m
The PondCast
1d 3h
KCM Race Survival
1d 3h
WardiTV Map Contest Tou…
1d 4h
Gerald vs TBD
Clem vs TBD
ByuN vs TBD
Rogue vs MaxPax
ShoWTimE vs TBD
OSC
1d 8h
CranKy Ducklings
1d 17h
Escore
2 days
RSL Revival
2 days
Replay Cast
2 days
[ Show More ]
WardiTV Map Contest Tou…
3 days
Universe Titan Cup
3 days
Rogue vs Percival
Ladder Legends
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
4 days
WardiTV Map Contest Tou…
4 days
Ladder Legends
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
5 days
Wardi Open
5 days
Afreeca Starleague
5 days
Soma vs TBD
Monday Night Weeklies
5 days
Replay Cast
5 days
Afreeca Starleague
6 days
TBD vs YSC
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.