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On April 05 2013 21:09 korona wrote:Show nested quote +On April 05 2013 19:36 InfCereal wrote:
We have a dynamic one that would. I have no idea how linux w/ wine works, but all the dynamic scanner does is read the memory from the module base (The portion of the sc2 process containing all the IDs) to it's end, and returning a value once it finds the long ID of any of your accounts.
We never touch the registry to my knowledge. Windows registry is used to detect the match start. SC2 client inputs APM values to the registry originally meant for Razer's peripheral. Based on those values we detect when the match starts. If this detection fails there are no pre-game profiles for either players & memory reader is never even attempted to be used.
Interesting, my log looks like that :
LOG FILE: + Show Spoiler +15:4:28 MMR-Stats 9.1 15:4:28 --------INIT START-------- 15:4:28 OK Sc2Gears auto-save is enabled. 15:4:28 OK Encoding: OK 15:4:28 Loading HOTS DB file... 15:4:28 OK Loading DB version 12.2 done 15:4:30 OK DB up to date! 15:4:30 Loading character profiles: 15:4:30 Profile: http://eu.battle.net/sc2/en/profile/2514216/1/leopardb/15:4:30 OK Settings loaded! 15:4:30 OK Timeclient: Systemtime offset: 0 sec 15:4:30 OK Gamedata: 37 Games loaded. 15:4:30 Loading Archive... 15:4:30 OK Gamedata: 608 Games loaded. 15:4:30 Memory scanner is disabled 15:4:30 OK Triggers ready! 15:4:30 FATALERROR Gameobserver: Failed, cant read windows registry!0 15:4:30 Gameobserver disabled!, we can still collect data... 15:4:31 OK: Program is up to date 15:4:31 --------INIT END--------
so it seems MMRStats cannot read the registry. However, the game is detected and calculated (with nearly always A 50%/B 50% but that's because the algos fail, without pregame data, as you said). But how does SC2Gears detect the match in motion ? would you know if there's a way to feed this registry value to MMRStats ? (or tell MMRStats that a game started ?) as an alternative, isn't it possible to detect that a game starts by looking at the new replay file being written in the SC2 folder ?
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Dakota_Fanning
Hungary2335 Posts
On April 05 2013 21:09 korona wrote: Windows registry is used to detect the match start. SC2 client inputs APM values to the registry originally meant for Razer's peripheral. Based on those values we detect when the match starts. If this detection fails there are no pre-game profiles for either players & memory reader is never even attempted to be used. Are you aware of the Plugin API's GameStatusListener?
A plugin can register a game status listener with
CallbackApi.addGameStatusListener( listener ) which will be called when game status changes. So basically Sc2gears does the job for you if you ask it to...
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On April 05 2013 22:42 Dakota_Fanning wrote:Show nested quote +On April 05 2013 21:09 korona wrote: Windows registry is used to detect the match start. SC2 client inputs APM values to the registry originally meant for Razer's peripheral. Based on those values we detect when the match starts. If this detection fails there are no pre-game profiles for either players & memory reader is never even attempted to be used. Are you aware of the Plugin API's GameStatusListener? A plugin can register a game status listener with CallbackApi.addGameStatusListener( listener ) which will be called when game status changes. So basically Sc2gears does the job for you if you ask it to...
ahhh thx : that would explain why SC2Gears sees the game's status while MMRStats seems not to !
At the same time what's surprising is that the registry is seen just as normal by the applications launched through wine ("wine regedit" let you see the registry and edit it, just as in windows).
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On April 05 2013 22:42 Dakota_Fanning wrote:Show nested quote +On April 05 2013 21:09 korona wrote: Windows registry is used to detect the match start. SC2 client inputs APM values to the registry originally meant for Razer's peripheral. Based on those values we detect when the match starts. If this detection fails there are no pre-game profiles for either players & memory reader is never even attempted to be used. Are you aware of the Plugin API's GameStatusListener? A plugin can register a game status listener with CallbackApi.addGameStatusListener( listener ) which will be called when game status changes. So basically Sc2gears does the job for you if you ask it to... I don't know the historical reason why own version of that win registry based game start detection was created (I have faint memory that there possibly was a reason for it. But don't remember what and have not examined that part of the code closer). But the method is likely very similar as SC2gears' version. End of the game detection on the other hand uses SC2gears' ReplayAutosaveListener.
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Dakota_Fanning
Hungary2335 Posts
On April 05 2013 23:08 korona wrote:Show nested quote +On April 05 2013 22:42 Dakota_Fanning wrote:On April 05 2013 21:09 korona wrote: Windows registry is used to detect the match start. SC2 client inputs APM values to the registry originally meant for Razer's peripheral. Based on those values we detect when the match starts. If this detection fails there are no pre-game profiles for either players & memory reader is never even attempted to be used. Are you aware of the Plugin API's GameStatusListener? A plugin can register a game status listener with CallbackApi.addGameStatusListener( listener ) which will be called when game status changes. So basically Sc2gears does the job for you if you ask it to... I don't know the historical reason why own version of that win registry based game start detection was created (I have faint memory that there possibly was a reason for it. But don't remember what and have not examined that part of the code closer). But the method is likely very similar as SC2gears' version. End of the game detection on the other hand uses SC2gears' ReplayAutosaveListener. Historical reason was that in old versions of Sc2gears the game status listener required the APM alert to be enabled in order for it to work. This requirement was removed quite some releases ago (by refactoring some code), the game status listener is an "independent" service since then. You should give it a try.
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On April 05 2013 23:14 Dakota_Fanning wrote:Show nested quote +On April 05 2013 23:08 korona wrote:On April 05 2013 22:42 Dakota_Fanning wrote:On April 05 2013 21:09 korona wrote: Windows registry is used to detect the match start. SC2 client inputs APM values to the registry originally meant for Razer's peripheral. Based on those values we detect when the match starts. If this detection fails there are no pre-game profiles for either players & memory reader is never even attempted to be used. Are you aware of the Plugin API's GameStatusListener? A plugin can register a game status listener with CallbackApi.addGameStatusListener( listener ) which will be called when game status changes. So basically Sc2gears does the job for you if you ask it to... I don't know the historical reason why own version of that win registry based game start detection was created (I have faint memory that there possibly was a reason for it. But don't remember what and have not examined that part of the code closer). But the method is likely very similar as SC2gears' version. End of the game detection on the other hand uses SC2gears' ReplayAutosaveListener. Historical reason was that in old versions of Sc2gears the game status listener required the APM alert to be enabled in order for it to work. This requirement was removed quite some releases ago (by refactoring some code), the game status listener is an "independent" service since then. You should give it a try. After a quick test implementation it became clear that the Sc2gears' method to read Win registry is Wine friendly. Based on leopardb's test the pre-game trigger was launched in the start of the game & also memory reader was functional under Wine.
Have to investigate was there other reasons why MMR tool had own implementation of the game start check. Also have to fix some threading stuff regarding new implementation & find out how to detect if the game is already running when sc2gears is started. But if no problems emerge, the game start detection method will be switched from own method to sc2gears' implementation in some future version of the MMR tool.
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Dakota_Fanning
Hungary2335 Posts
On April 06 2013 01:37 korona wrote:Show nested quote +On April 05 2013 23:14 Dakota_Fanning wrote:On April 05 2013 23:08 korona wrote:On April 05 2013 22:42 Dakota_Fanning wrote:On April 05 2013 21:09 korona wrote: Windows registry is used to detect the match start. SC2 client inputs APM values to the registry originally meant for Razer's peripheral. Based on those values we detect when the match starts. If this detection fails there are no pre-game profiles for either players & memory reader is never even attempted to be used. Are you aware of the Plugin API's GameStatusListener? A plugin can register a game status listener with CallbackApi.addGameStatusListener( listener ) which will be called when game status changes. So basically Sc2gears does the job for you if you ask it to... I don't know the historical reason why own version of that win registry based game start detection was created (I have faint memory that there possibly was a reason for it. But don't remember what and have not examined that part of the code closer). But the method is likely very similar as SC2gears' version. End of the game detection on the other hand uses SC2gears' ReplayAutosaveListener. Historical reason was that in old versions of Sc2gears the game status listener required the APM alert to be enabled in order for it to work. This requirement was removed quite some releases ago (by refactoring some code), the game status listener is an "independent" service since then. You should give it a try. After a quick test implementation it became clear that the Sc2gears' method to read Win registry is Wine friendly. Based on leopardb's test the pre-game trigger was launched in the start of the game & also memory reader was functional under Wine. Have to investigate was there other reasons why MMR tool had own implementation of the game start check. Also have to fix some threading stuff regarding new implementation & find out how to detect if the game is already running when sc2gears is started. But if no problems emerge, the game start detection method will be switched from own method to sc2gears' implementation in some future version of the MMR tool. The Sc2gears Plugin API also gives support finding out the current game status. The game status listener is just a helper service so you don't have to query it in a cycle (and keep a thread for it).
So the StarCraftIIApi is what you're looking for, it has a getGameStatus() method returning the current game status:
GeneralServices.getStarCraftIIApi().getGameStatus() The plugin API gives more support and has more utility methods than one might think. It's worth browsing the API javadoc to see what it is capable of: https://sciigears.appspot.com/sc2gears-plugin-api/index.html
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On April 06 2013 02:10 Dakota_Fanning wrote:Show nested quote +On April 06 2013 01:37 korona wrote:On April 05 2013 23:14 Dakota_Fanning wrote:On April 05 2013 23:08 korona wrote:On April 05 2013 22:42 Dakota_Fanning wrote:On April 05 2013 21:09 korona wrote: Windows registry is used to detect the match start. SC2 client inputs APM values to the registry originally meant for Razer's peripheral. Based on those values we detect when the match starts. If this detection fails there are no pre-game profiles for either players & memory reader is never even attempted to be used. Are you aware of the Plugin API's GameStatusListener? A plugin can register a game status listener with CallbackApi.addGameStatusListener( listener ) which will be called when game status changes. So basically Sc2gears does the job for you if you ask it to... I don't know the historical reason why own version of that win registry based game start detection was created (I have faint memory that there possibly was a reason for it. But don't remember what and have not examined that part of the code closer). But the method is likely very similar as SC2gears' version. End of the game detection on the other hand uses SC2gears' ReplayAutosaveListener. Historical reason was that in old versions of Sc2gears the game status listener required the APM alert to be enabled in order for it to work. This requirement was removed quite some releases ago (by refactoring some code), the game status listener is an "independent" service since then. You should give it a try. After a quick test implementation it became clear that the Sc2gears' method to read Win registry is Wine friendly. Based on leopardb's test the pre-game trigger was launched in the start of the game & also memory reader was functional under Wine. Have to investigate was there other reasons why MMR tool had own implementation of the game start check. Also have to fix some threading stuff regarding new implementation & find out how to detect if the game is already running when sc2gears is started. But if no problems emerge, the game start detection method will be switched from own method to sc2gears' implementation in some future version of the MMR tool. The Sc2gears Plugin API also gives support finding out the current game status. The game status listener is just a helper service so you don't have to query it in a cycle (and keep a thread for it). So the StarCraftIIApi is what you're looking for, it has a getGameStatus() method returning the current game status: GeneralServices.getStarCraftIIApi().getGameStatus() The plugin API gives more support and has more utility methods than one might think. It's worth browsing the API javadoc to see what it is capable of: https://sciigears.appspot.com/sc2gears-plugin-api/index.html Thank you for saving me time to go through the API documentation (I do have it available). I just gave a quick update if the sc2gears' game status implementation worked better under Wine than the MMR tool's own implementation.
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On April 03 2013 17:32 korona wrote: Unplanned/unofficial support for tracking unranked MMR
I realized yesterday that there is an 'unplanned' support in the MMR tool to track unranked MMR. As there is no feasible (or user friendly) way to fix it (prevent it), I'll explain it. And you can use it to track MMR for your unranked characters if you wish. Just do not mix unranked data with ranked data. Also note that if a reliable way to detect unranked games in the future appears (e.g. a field in a replay file is found) I will switch it on in some future version, but it won't 'fix' the old data.
By design the tool does not store the data for unranked matches. But as web profiles are unreliable, we cannot let false positives to cause data from the ranked matches to be dropped. Thus there is a rule that unranked detection needs that both pre-game and post-game profiles are partially valid for the player himself. If there is any problem regarding those parts of the profiles then that match is set to ranked. Two basic examples what would cause pre-profile of the player be invalid: 1) Blizzard has maintenance & the web profile is unavailable, 2) player is playing placement matches and he does not yet have web profile for 1v1.
The second reason actually made the unplanned unranked MMR tracking for characters that only play unranked possible. If you haven't finished your placements & only play unranked you will not have 1v1 web profile for that character. Thus unranked detection won't activate. Thus you can track unranked MMR for characters that have not finished their 1v1 placements. Yes the tool still marks those matches 'ranked', but that does not matter if you only play unranked with those characters. If you finish your placements, the unranked detection will switch on and data for all unranked matches from that point forward will be dropped (unless e.g. the web profiles are unavailable or match is less than 30 sec (real-time) long).
Also as Mac players don't have pre-game profiles, the unranked detection is always off for them. Don't let ranked & unranked games mix (manually delete unranked data if they are recorded for your ranked character).
I don't understand...
1. Is this feature available yet?
2. How do I change my ranked and unranked MMR tracking profiles; I only see WoL and HotS options in the dropdown menu?
3. How do I get the tool to show my unranked MMR chart?
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On April 06 2013 02:40 Termo88 wrote:Show nested quote +On April 03 2013 17:32 korona wrote: Unplanned/unofficial support for tracking unranked MMR
I realized yesterday that there is an 'unplanned' support in the MMR tool to track unranked MMR. As there is no feasible (or user friendly) way to fix it (prevent it), I'll explain it. And you can use it to track MMR for your unranked characters if you wish. Just do not mix unranked data with ranked data. Also note that if a reliable way to detect unranked games in the future appears (e.g. a field in a replay file is found) I will switch it on in some future version, but it won't 'fix' the old data.
By design the tool does not store the data for unranked matches. But as web profiles are unreliable, we cannot let false positives to cause data from the ranked matches to be dropped. Thus there is a rule that unranked detection needs that both pre-game and post-game profiles are partially valid for the player himself. If there is any problem regarding those parts of the profiles then that match is set to ranked. Two basic examples what would cause pre-profile of the player be invalid: 1) Blizzard has maintenance & the web profile is unavailable, 2) player is playing placement matches and he does not yet have web profile for 1v1.
The second reason actually made the unplanned unranked MMR tracking for characters that only play unranked possible. If you haven't finished your placements & only play unranked you will not have 1v1 web profile for that character. Thus unranked detection won't activate. Thus you can track unranked MMR for characters that have not finished their 1v1 placements. Yes the tool still marks those matches 'ranked', but that does not matter if you only play unranked with those characters. If you finish your placements, the unranked detection will switch on and data for all unranked matches from that point forward will be dropped (unless e.g. the web profiles are unavailable or match is less than 30 sec (real-time) long).
Also as Mac players don't have pre-game profiles, the unranked detection is always off for them. Don't let ranked & unranked games mix (manually delete unranked data if they are recorded for your ranked character). I don't understand... 1. Is this feature available yet? 2. How do I change my ranked and unranked MMR tracking profiles; I only see WoL and HotS options in the dropdown menu? 3. How do I get the tool to show my unranked MMR chart? Unofficial support. Only if you play unranked with that character (no 1v1 web profile for that character) you can record your unranked progress. You cannot switch between unranked & ranked profiles. The one graph is used for both in that situation. But after you have played 5 placement matches you have a 1v1 web profile, and from that point forward unranked match data is dropped automatically & only ranked matches recorded.
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On April 04 2013 18:52 korona wrote:Show nested quote +On April 04 2013 18:06 ktimekiller wrote:My games are not being recognized before and after 9.1 1:35 ![](/mirror/smilies/yummie.gif) Game Start detected 1:35:49 Pre-trigger: Reading web profiles 1:35:52 Webgrabber: Player true 1:35:52 No Profile, skip 1:35:52 Webgrabber: Opponent false 1:35:52 Pre-trigger: Done reading web profiles 1:35:52 Pre-Trigger done Hi! As you see that part of the log tells about reading the web profiles in the start of the game. Please check if you have set correct web profile URL in the settings + I would need to see more of the log than just that part. Yesterday EU web profiles were unavailable for several hours & after that failed more frequently than normal: Also US profiles failed yesterday more frequently than normal but were more stable than the EU profiles. With a quick look to Today's uploaded data, the others seem to be getting data ok...
I still seem to have the same issue, even after checking the profile in settings.
To note, absolutely nothing was changed, and it simply stopped working one day.
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On April 06 2013 12:03 ktimekiller wrote:Show nested quote +On April 04 2013 18:52 korona wrote:On April 04 2013 18:06 ktimekiller wrote:My games are not being recognized before and after 9.1 1:35 ![](/mirror/smilies/yummie.gif) Game Start detected 1:35:49 Pre-trigger: Reading web profiles 1:35:52 Webgrabber: Player true 1:35:52 No Profile, skip 1:35:52 Webgrabber: Opponent false 1:35:52 Pre-trigger: Done reading web profiles 1:35:52 Pre-Trigger done Hi! As you see that part of the log tells about reading the web profiles in the start of the game. Please check if you have set correct web profile URL in the settings + I would need to see more of the log than just that part. Yesterday EU web profiles were unavailable for several hours & after that failed more frequently than normal: Also US profiles failed yesterday more frequently than normal but were more stable than the EU profiles. With a quick look to Today's uploaded data, the others seem to be getting data ok... I still seem to have the same issue, even after checking the profile in settings. To note, absolutely nothing was changed, and it simply stopped working one day. And I still cannot help you as have not seen any more logs from you. Only small part regarding reading web profiles & possibly having blank profile due to e.g. problems in your profile URL
On April 06 2013 12:08 former.Marpro wrote: It won't even work... Go ahead and try it. Works nicely with exception that the league offsets are incorrect at the moment.
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Well, which log would you like me to post. You say log, but you don't specify.
20:2:16 MMR-Stats 9.1 20:2:16 --------INIT START-------- 20:2:16 OK Sc2Gears auto-save is enabled. 20:2:16 OK File-Encoding UTF-8 20:2:16 Loading HOTS DB file... 20:2:16 OK Loading DB version 12.2 done 20:2:18 OK DB up to date! 20:2:18 Loading character profiles: 20:2:18 Profile: http://us.battle.net/sc2/en/profile/342320/1/DorrusSAGA/ 20:2:18 Profile: http://kr.battle.net/sc2/ko/profile/3747858/1/DorrusSAGA/ 20:2:18 OK Settings loaded! 20:2:18 OK Gamedata: 42 Games loaded. 20:2:18 Loading Archive... 20:2:18 OK Gamedata: 158 Games loaded. 20:2:18 Memory scanner is enabled 20:2:18 OK Triggers ready! 20:2:18 OK Gameobserver: ready! 20:2:19 OK: Program is up to date 20:2:19 --------INIT END--------
EDIT: it turns out that the new version of sc2gears messed with the folder settings for replays. Once I set it right, it works.
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On April 06 2013 04:17 korona wrote:Show nested quote +On April 06 2013 02:40 Termo88 wrote:On April 03 2013 17:32 korona wrote: Unplanned/unofficial support for tracking unranked MMR
I realized yesterday that there is an 'unplanned' support in the MMR tool to track unranked MMR. As there is no feasible (or user friendly) way to fix it (prevent it), I'll explain it. And you can use it to track MMR for your unranked characters if you wish. Just do not mix unranked data with ranked data. Also note that if a reliable way to detect unranked games in the future appears (e.g. a field in a replay file is found) I will switch it on in some future version, but it won't 'fix' the old data.
By design the tool does not store the data for unranked matches. But as web profiles are unreliable, we cannot let false positives to cause data from the ranked matches to be dropped. Thus there is a rule that unranked detection needs that both pre-game and post-game profiles are partially valid for the player himself. If there is any problem regarding those parts of the profiles then that match is set to ranked. Two basic examples what would cause pre-profile of the player be invalid: 1) Blizzard has maintenance & the web profile is unavailable, 2) player is playing placement matches and he does not yet have web profile for 1v1.
The second reason actually made the unplanned unranked MMR tracking for characters that only play unranked possible. If you haven't finished your placements & only play unranked you will not have 1v1 web profile for that character. Thus unranked detection won't activate. Thus you can track unranked MMR for characters that have not finished their 1v1 placements. Yes the tool still marks those matches 'ranked', but that does not matter if you only play unranked with those characters. If you finish your placements, the unranked detection will switch on and data for all unranked matches from that point forward will be dropped (unless e.g. the web profiles are unavailable or match is less than 30 sec (real-time) long).
Also as Mac players don't have pre-game profiles, the unranked detection is always off for them. Don't let ranked & unranked games mix (manually delete unranked data if they are recorded for your ranked character). I don't understand... 1. Is this feature available yet? 2. How do I change my ranked and unranked MMR tracking profiles; I only see WoL and HotS options in the dropdown menu? 3. How do I get the tool to show my unranked MMR chart? Unofficial support. Only if you play unranked with that character (no 1v1 web profile for that character) you can record your unranked progress. You cannot switch between unranked & ranked profiles. The one graph is used for both in that situation. But after you have played 5 placement matches you have a 1v1 web profile, and from that point forward unranked match data is dropped automatically & only ranked matches recorded.
Shame.
I guess it's too much data to process and store to create unranked profiles, right? 2 (WoL + HotS) * 4 (EU + NA + KR + SEA) * 2 (ranked + unranked) = 16 profile per Battle.net account.
What is your current stance on unranked MMR tracking profile? Feasible, probable, are we to expect it in the future?
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I really would like to thank you again. The tool is the reason I still ladder with motivation after becoming masters! Thanks so much!
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On April 06 2013 18:15 Termo88 wrote:Show nested quote +On April 06 2013 04:17 korona wrote:On April 06 2013 02:40 Termo88 wrote:On April 03 2013 17:32 korona wrote: Unplanned/unofficial support for tracking unranked MMR
I realized yesterday that there is an 'unplanned' support in the MMR tool to track unranked MMR. As there is no feasible (or user friendly) way to fix it (prevent it), I'll explain it. And you can use it to track MMR for your unranked characters if you wish. Just do not mix unranked data with ranked data. Also note that if a reliable way to detect unranked games in the future appears (e.g. a field in a replay file is found) I will switch it on in some future version, but it won't 'fix' the old data.
By design the tool does not store the data for unranked matches. But as web profiles are unreliable, we cannot let false positives to cause data from the ranked matches to be dropped. Thus there is a rule that unranked detection needs that both pre-game and post-game profiles are partially valid for the player himself. If there is any problem regarding those parts of the profiles then that match is set to ranked. Two basic examples what would cause pre-profile of the player be invalid: 1) Blizzard has maintenance & the web profile is unavailable, 2) player is playing placement matches and he does not yet have web profile for 1v1.
The second reason actually made the unplanned unranked MMR tracking for characters that only play unranked possible. If you haven't finished your placements & only play unranked you will not have 1v1 web profile for that character. Thus unranked detection won't activate. Thus you can track unranked MMR for characters that have not finished their 1v1 placements. Yes the tool still marks those matches 'ranked', but that does not matter if you only play unranked with those characters. If you finish your placements, the unranked detection will switch on and data for all unranked matches from that point forward will be dropped (unless e.g. the web profiles are unavailable or match is less than 30 sec (real-time) long).
Also as Mac players don't have pre-game profiles, the unranked detection is always off for them. Don't let ranked & unranked games mix (manually delete unranked data if they are recorded for your ranked character). I don't understand... 1. Is this feature available yet? 2. How do I change my ranked and unranked MMR tracking profiles; I only see WoL and HotS options in the dropdown menu? 3. How do I get the tool to show my unranked MMR chart? Unofficial support. Only if you play unranked with that character (no 1v1 web profile for that character) you can record your unranked progress. You cannot switch between unranked & ranked profiles. The one graph is used for both in that situation. But after you have played 5 placement matches you have a 1v1 web profile, and from that point forward unranked match data is dropped automatically & only ranked matches recorded. Shame. I guess it's too much data to process and store to create unranked profiles, right? 2 (WoL + HotS) * 4 (EU + NA + KR + SEA) * 2 (ranked + unranked) = 16 profile per Battle.net account. What is your current stance on unranked MMR tracking profile? Feasible, probable, are we to expect it in the future? You can read longer answer: http://www.teamliquid.net/forum/viewmessage.php?topic_id=334561¤tpage=137#2728
Calculating is no different than calculating ranked MMR as unranked players face ranked players. But unreliable detection is the main reason it is not worth at the moment --> would cause more problems than bring benefits.
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Btw. what does the grandmasterline actually mean? I've lately played a GM with only 2400 MMR! Is it more likely, that he just had an MMRdip or can you theoretically go into GM with a MMR of less then the orange line?
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On April 06 2013 19:43 Greenei wrote: Btw. what does the grandmasterline actually mean? I've lately played a GM with only 2400 MMR! Is it more likely, that he just had an MMRdip or can you theoretically go into GM with a MMR of less then the orange line? GM line has usually been checked to be rough master / GM separation line at certain time. Worth to remember it is never accurate as GM promotion border is dynamic (the others are static) and differ all servers (we usually have set only one line for all). But like the other lines it has not been updated for this season.
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On April 06 2013 19:31 korona wrote:Show nested quote +On April 06 2013 18:15 Termo88 wrote:On April 06 2013 04:17 korona wrote:On April 06 2013 02:40 Termo88 wrote:On April 03 2013 17:32 korona wrote: Unplanned/unofficial support for tracking unranked MMR
I realized yesterday that there is an 'unplanned' support in the MMR tool to track unranked MMR. As there is no feasible (or user friendly) way to fix it (prevent it), I'll explain it. And you can use it to track MMR for your unranked characters if you wish. Just do not mix unranked data with ranked data. Also note that if a reliable way to detect unranked games in the future appears (e.g. a field in a replay file is found) I will switch it on in some future version, but it won't 'fix' the old data.
By design the tool does not store the data for unranked matches. But as web profiles are unreliable, we cannot let false positives to cause data from the ranked matches to be dropped. Thus there is a rule that unranked detection needs that both pre-game and post-game profiles are partially valid for the player himself. If there is any problem regarding those parts of the profiles then that match is set to ranked. Two basic examples what would cause pre-profile of the player be invalid: 1) Blizzard has maintenance & the web profile is unavailable, 2) player is playing placement matches and he does not yet have web profile for 1v1.
The second reason actually made the unplanned unranked MMR tracking for characters that only play unranked possible. If you haven't finished your placements & only play unranked you will not have 1v1 web profile for that character. Thus unranked detection won't activate. Thus you can track unranked MMR for characters that have not finished their 1v1 placements. Yes the tool still marks those matches 'ranked', but that does not matter if you only play unranked with those characters. If you finish your placements, the unranked detection will switch on and data for all unranked matches from that point forward will be dropped (unless e.g. the web profiles are unavailable or match is less than 30 sec (real-time) long).
Also as Mac players don't have pre-game profiles, the unranked detection is always off for them. Don't let ranked & unranked games mix (manually delete unranked data if they are recorded for your ranked character). I don't understand... 1. Is this feature available yet? 2. How do I change my ranked and unranked MMR tracking profiles; I only see WoL and HotS options in the dropdown menu? 3. How do I get the tool to show my unranked MMR chart? Unofficial support. Only if you play unranked with that character (no 1v1 web profile for that character) you can record your unranked progress. You cannot switch between unranked & ranked profiles. The one graph is used for both in that situation. But after you have played 5 placement matches you have a 1v1 web profile, and from that point forward unranked match data is dropped automatically & only ranked matches recorded. Shame. I guess it's too much data to process and store to create unranked profiles, right? 2 (WoL + HotS) * 4 (EU + NA + KR + SEA) * 2 (ranked + unranked) = 16 profile per Battle.net account. What is your current stance on unranked MMR tracking profile? Feasible, probable, are we to expect it in the future? You can read longer answer: http://www.teamliquid.net/forum/viewmessage.php?topic_id=334561¤tpage=137#2728Calculating is no different than calculating ranked MMR as unranked players face ranked players. But unreliable detection is the main reason it is not worth at the moment --> would cause more problems than bring benefits.
I read and understood that, but what about manual profile changing? I. e., if I want to play Unranked HotS, I choose from a dropdown menu "HotS EU Unranked" and the tool does its thing.
EDIT: Also, it might be a good idea to toggle the Unranked MMR tracking feature in some sort of advanced options menu, thereby disabling it by default for players who don't want it and might have, as you described it, a hard time finding / remembering to select the correct profile.
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