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All of my games are giving me 75% for myself. Half have been 100% for my opponent. Could that mean I do not have something setup correctly or do I just need to play more than the 5 games I've played?
21:14:28 PRE-Trigger done 21:22:8 Webgrabber: Player true 21:22:10 Webgrabber: Opponent true 21:22:10 Gamecheck: true 21:22:10 POST-Trigger done 21:22:10 Player-data-Qualitiy: 75% 21:22:10 Opponent-data-Qualitiy: 100% 21:22:12 OK Uploader: game uploaded 21:22:12 Ladder Game Done! 21:22:12 -------------------------- 21:22:18 -------------------------- 21:22:18 Game Start detected 21:22:18 Reading Memory ...OK
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On January 14 2013 11:34 Isocene wrote: All of my games are giving me 75% for myself. Half have been 100% for my opponent. Could that mean I do not have something setup correctly or do I just need to play more than the 5 games I've played?
21:14:28 PRE-Trigger done 21:22:8 Webgrabber: Player true 21:22:10 Webgrabber: Opponent true 21:22:10 Gamecheck: true 21:22:10 POST-Trigger done 21:22:10 Player-data-Qualitiy: 75% 21:22:10 Opponent-data-Qualitiy: 100% 21:22:12 OK Uploader: game uploaded 21:22:12 Ladder Game Done! 21:22:12 -------------------------- 21:22:18 -------------------------- 21:22:18 Game Start detected 21:22:18 Reading Memory ...OK
All my games are giving me 75% for both me and my opponent, but I've played over 40 games and it STILL won't give me 100%!
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It takes a while sometimes.
Plus you don't need 100% for it to be accurate.
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You need minimum 1 100% game to be accurate.
If you have 75% its not a problem of the collection. Its a problem of the data. So many games indicates (notice only indicates ) that you are stable and direct in the middle of an cap area. This is the lower part of an league.
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...and Triple post.... sometimes my browser trolls me.
Now i have to think about some content to fill this....
New offsets today. Not 100% accurate but good enough to work with. Will be updated with more data. Also v 8.1 soon, that does not include code-change just a message.
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On January 14 2013 14:53 skeldark wrote: ...and Triple post.... sometimes my browser trolls me.
Now i have to think about some content to fill this....
New offsets today. Not 100% accurate but good enough to work with. Will be updated with more data. Also v 8.1 soon, that does not include code-change just a message. Does that mean they're currently updated, or are they coming later today?
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On January 14 2013 15:03 Mavvie wrote:Show nested quote +On January 14 2013 14:53 skeldark wrote: ...and Triple post.... sometimes my browser trolls me.
Now i have to think about some content to fill this....
New offsets today. Not 100% accurate but good enough to work with. Will be updated with more data. Also v 8.1 soon, that does not include code-change just a message. Does that mean they're currently updated, or are they coming later today?
Currently im eating breakfast and reading news 
They will be updated later today. Most likley in the evening.
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skeldark a big thank you for all the work you did for the community,may your legacy live on
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After the last update were all my games supposed to disappear? I had almost 100 >_<
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Yeah, don't worry about it. They were bad games, so they had to be archived.
If you enable the archive data you'll still see the games.
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They are not bad. They just had different offsets so i cant show them in the same graph.
Fist button to left is the new archive button to see all you old games. New offsets ( not final version ) in one or two hours.
EDIT: Sorry offsets come later but tomorrow for sure.
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On January 15 2013 10:57 SoleSteeler wrote: After the last update were all my games supposed to disappear? I had almost 100 >_<
Yes, they were put in the archive.
Click the button on the top left of the menu to see it.
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Program Version 8.1 UP -China fixed -code cleanup - source for 8.1 published
Database File 11.1 UP -includes new offsets calculated by Korona
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------------Time to say Goodbye-----------------
After over a year of calculating MMR, back-engineering the ladder system and updateing the program, i will stop working on this project.
However, i found people who will keep working on it. That means the project will life on without me.
I want to take this chance to talk about the problems and the help i had on this long way.
------------The bad sides: Blizzard-------------------
Its sad that i had to write this program. Blizzard entertainment decided to hide the real skill because they think that their users cant handle the truth. Since release of sc2 they published lies about the ladder system and did what they can, to hide your skill-rating.
Also Blizzard Entertainment have a long history of anti-modding-politics. I know most of the sc2 modders and the majority decided to give up. Im one of the few left. However not any more. They ignored or direct fighted most project out there. Whenever they tryed to implement a good idea themself, they failed. Sadly they put their wish to have total control, over the chance to improving their products for free.
When i started this, i had a lot of respect for this company and their work. Nothing of it is left. I dont know one modder who thinks, that blizzard creates good systems. When you back-engineer their system you think in the beginning, that they do something awesome that you dont understand. Than you think, its just random stuff and they dont care at all. But one day you realise: This mess is the best they are able to do!
If i write programs for games in future again, you can be sure, it will not be from Blizzard.
------------The bad sides: E-Sport-------------------
Call me old-school but i dont like e-sport. I did this tool for gamers! So you can see your real skill-rating and can use it to get better in the game and have fun by doing so. I did not do it to for sc2 or for e-sport. I dont care for the size of the community, the amount of drama, the pros, the caster and the events. For me its about the game. Most underground community fight to dont buy out and become mainstream. Sometimes i have the feeling, this one tryes his best to loose his identity as fast as possible.
------------The GOOD sides: The community-------------------
There are still several thousands guys left who do care for the game. In all the time i had a ton of support: From people who worked with me on the program and algorithem, people who suggested ideas, found bugs and tested for me. My inbox is full with hundreds of messages of people who offered their help in all kind of ways. With your help we were able to collected over one Million games. This made it possible to discover the secrets behind the sc2-Matchmaking.
So i take the chance to say THANK YOU to all the people i meet on the way:
NotThat for all his work on the data and the help with the program. Jimmeh for his webserver and testing. Excalibur and SDream for their mmr research. Scevermore for the background pictures. Dakota_Fanning: for creating sc2gears InfCereal and Korona: for taking over.
And SPECIAL THANKS FOR ALL YOU GUYS: For reporting bugs, make suggestions and help me testing. I will not start listing everyone who helped me, because i will forgot some and feel bad about it. And even if you never posted on TL or messaged me, just by uploading your gamedata you helped a lot.
So THANK YOU ALL! Without your help, i could not make this program and it was fun doing so!
----------------------FUTURE---------------------- InfCereal and Korona will keep this project running. I Hope you all help them as much as you helped me!
TL Account: http://www.teamliquid.net/forum/profile.php?user=InfCereal http://www.teamliquid.net/forum/profile.php?user=korona
----------------------Last words----------------------
Do not forget: Its a GAME. Its not about being part of something big, its not about making money, its not about stars or events. Knowing your real-skill can be helpful but its not the goal to become the best either.
The Goal is to have fun playing the Game!
GL & HF & GG Skeletor
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On January 16 2013 02:18 skeldark wrote: Database File 11.1 UP -includes new offsets calculated by Korona League offset analysis was done based on data for nearly 56 k games. Data for only ~500 games was suitable for offset analysis (large portion of this for determining diam-master offset). Most of the suitable data was for EU & NA servers. Due to low amount of data for Kr, Ch & Sea servers their offsets were set based on EU/NA analysis.
Accuracy of diamond-master offset should be fairly good for both EU & NA. Due to low amount of suitable data 'educated guesses' had to be made regarding offsets for lower leagues & master-gm offset. Based on going through user profiles the new offsets seem quite nice. When more suitable data is available offsets will be rechecked and adjusted if necessary.
Promotion lines were set exactly based on offsets (exception: GM has dynamic promotion barrier --> GM lines are likely inaccurate). By going through several 'borderline' user profiles the promotion lines seem quite nice. They will be adjusted if necessary in the future when offsets are rechecked. Please also remember that promotion/demotion does not happen immediately when a player crosses a league border during the season - MMR has to stabilize into new league MMR range first (exception: start of the season).
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Whoa. Cya and thanks for everything Skeletor! You made huge stuff.
Good luck and courage to your followers!
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Thanks for all your work Skeletor.
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I am really impressed with the work you guys are doing. Thanks for all your hard work and for answering all of my questions/responding to my bug finds quickly Skeldark.
It's a shame blizzard is so bad that it made you quit your work.
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