• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:32
CEST 15:32
KST 22:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers19Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Data needed ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 BW General Discussion
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group C [ASL21] Ro16 Group D
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Diablo IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1674 users

How to calculate your MMR from results of 1 match - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 17 Next All
qiza
Profile Joined April 2011
Germany37 Posts
May 08 2012 21:40 GMT
#181
awsome work there!
erstauning!
Zergrush!
Sweetfrost
Profile Joined October 2010
Sweden211 Posts
May 09 2012 07:49 GMT
#182
I admire that you take your time to make this extreme post. It's very intresting even though it took me a while to read it.
Before practice, we ate Kimchi soup made my MMA. His cooking has made me so depressed that I think we may lose GSTL." -Miya
MysticaL
Profile Joined December 2003
Canada118 Posts
May 09 2012 15:30 GMT
#183
Great tool and work, do you think you could make the download link more obvious?
Phael
Profile Joined May 2010
United States281 Posts
May 10 2012 00:59 GMT
#184
If this helps your data any:

I just got promoted from Diamond to Master's league (was Masters when Sc2 came out but stopped playing for about 6 months and recently came back).

My MMR for the last 5 games I played - all of which I won:

73 +/- 16 (not sure what's up with this one)
129 +/- 16
78 +/- 16
-13 +/-16
-40 +/-16

Roughly 60% of my past 30 games have been against Master's opponents, and I went 19-11 in those thirty games.
lIlIIlllIIlll
Profile Joined May 2012
11 Posts
May 10 2012 01:16 GMT
#185
the amount of effort you put in this post is extraordinary. thank you and i hope you make more of these kinds of quality post.
dextrin303
Profile Joined May 2011
Sweden320 Posts
May 10 2012 16:13 GMT
#186
wow really cool, don't understand most of it but still cool
-Aura-
Profile Blog Joined March 2011
United States209 Posts
May 11 2012 20:08 GMT
#187
Ok, I'm in diamond and I just played a master. I did all the stuff, and I got -89/-121. Does that mean how far I am from master? Can I figure out how far I am up in diamond? Is there anything useful I can do with his information lol?
¯\_(ツ)_/¯ Liquid get more Terrans please...
Not_That
Profile Joined April 2011
287 Posts
May 11 2012 23:57 GMT
#188
On May 12 2012 05:08 -Aura- wrote:
Ok, I'm in diamond and I just played a master. I did all the stuff, and I got -89/-121. Does that mean how far I am from master? Can I figure out how far I am up in diamond? Is there anything useful I can do with his information lol?


Sure. It means you're roughly 130 points below Diamond-Master line, and probably around 160 points or so from a promotion provided you can get it and keep it for a long enough period of games.

As for doing anything useful for this information, you could sell it on ebay.
-Aura-
Profile Blog Joined March 2011
United States209 Posts
May 13 2012 03:53 GMT
#189
On May 12 2012 08:57 Not_That wrote:
Show nested quote +
On May 12 2012 05:08 -Aura- wrote:
Ok, I'm in diamond and I just played a master. I did all the stuff, and I got -89/-121. Does that mean how far I am from master? Can I figure out how far I am up in diamond? Is there anything useful I can do with his information lol?


Sure. It means you're roughly 130 points below Diamond-Master line, and probably around 160 points or so from a promotion provided you can get it and keep it for a long enough period of games.

As for doing anything useful for this information, you could sell it on ebay.


Good man ^^. How many points away from the plat- diamond breakoff? Or is there no way to know that? (I've been diamond since season 1, it would be cool to know how much progress I've made)
¯\_(ツ)_/¯ Liquid get more Terrans please...
Excalibur_Z
Profile Joined October 2002
United States12243 Posts
May 14 2012 18:41 GMT
#190
FYI: The F function is not linear. Sent you a PM in greater detail.

Let the monkeywork resume!
Moderator
Phanekim
Profile Joined April 2003
United States777 Posts
May 14 2012 23:42 GMT
#191
although i'm into the same heavy duty stats you guys are ...i would never dedicate any time to figuring it out.

so kudos to the people that do dedicate the time! lol.
i like cheese
FairForever
Profile Joined February 2011
Canada2392 Posts
May 14 2012 23:44 GMT
#192
On May 15 2012 03:41 Excalibur_Z wrote:
FYI: The F function is not linear. Sent you a PM in greater detail.

Let the monkeywork resume!


uh oh... never good news to hear this...
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-05-15 02:02:06
May 15 2012 01:58 GMT
#193
On May 15 2012 08:44 FairForever wrote:
Show nested quote +
On May 15 2012 03:41 Excalibur_Z wrote:
FYI: The F function is not linear. Sent you a PM in greater detail.

Let the monkeywork resume!


uh oh... never good news to hear this...

I had the feeling it cant be linear just from the way skillfuctions work.
But this function should still give good results as long as the changepoints are not to far away from 0 (+-12)
We did not analyse the data yet because my tool had to many bugs to be secure.
But so far we did not find data where this f function is wrong. ( if you dont trust data from guys with very few games because i think there is a special rule for them)

i have data of different leagues that show very good graphs/results using it. So it must raise very slow at the beginning. What makes sense if you think about what this function try to do.
Save gaming: kill esport
celeryman
Profile Joined January 2011
United States54 Posts
Last Edited: 2012-05-16 19:39:10
May 16 2012 19:38 GMT
#194
If this thread is still alive, I'd like to ask some questions about this initial methodology because there's some things that are not clear about it. I also looked over some people's code and I'm not certain about some of the assumptions.

This paragraph (bolded especially) needs explanation:


Before I could plot them on a single graph I had to normalize the results of the 7 different players by adding a different value for each (representing their individual MMRs). When I did that I was able to get a graph that was fairly linear.


Now that there's some suggestion the point-to-mmr function is not linear (because why would it be really... the entire Trueskill system works on a basic gaussian distribution function; the core math of trueskill is PDF and CDF functions) this especially makes me wonder what you were doing.

Did you just take 7 player's points, assume they had the same mmr (you say that), then add arbitrary point values to each until the curve was linear? If I can add arbitrary values to raw data I can make any function linear.

The second thing I think you were doing, but seemed to be unstated, is using only masters/GM players, because those are the only leagues without division offsets. That seems fine because otherwise the divisions offsets can screw up your calculations. However... if you stick with purely intra-league matchups, you should be able to average out those differences if you can get enough game observations.

My final question is a practical one. The bonus pool as well as the data-gathering methods make this process all cumbersome. One issue is if I want to track the last 10 games of a player, I have to work backwards, adding and subtracting points as I go, and I have to make the correct assumptions about the bonus pool as I do it. If you have the exact times available to you, this is possible. But the in-game display system starts to round the times after 24 hours, (i.e. 1 day ago, 1 week ago, 4 weeks ago, 6 weeks ago, etc.). So your bonus pool calculations have got some serious error introduced into them when you get beyond 24 hours. And even if you did take the exact times into account, it takes some fiddling to do the bonus pool calculations too. Did you incorporate those factors into your original calculations?

There is something very valuable here, and I think it's possible to get close to what you're talking about, at least on relative terms, but could you re-state your original methodology with a little more precision?
Not_That
Profile Joined April 2011
287 Posts
Last Edited: 2012-05-16 22:03:56
May 16 2012 22:02 GMT
#195
On May 17 2012 04:38 celeryman wrote:
If this thread is still alive, I'd like to ask some questions about this initial methodology because there's some things that are not clear about it. I also looked over some people's code and I'm not certain about some of the assumptions.

This paragraph (bolded especially) needs explanation:

Show nested quote +

Before I could plot them on a single graph I had to normalize the results of the 7 different players by adding a different value for each (representing their individual MMRs). When I did that I was able to get a graph that was fairly linear.


Now that there's some suggestion the point-to-mmr function is not linear (because why would it be really... the entire Trueskill system works on a basic gaussian distribution function; the core math of trueskill is PDF and CDF functions) this especially makes me wonder what you were doing.

Did you just take 7 player's points, assume they had the same mmr (you say that), then add arbitrary point values to each until the curve was linear? If I can add arbitrary values to raw data I can make any function linear.


It's still alive so far as people are actively trying to figure the ladder system out. Skeletor and I are working on it daily via the sc2gears plugin and the data we gather from it. Beside that it's hard for me to say who else is actively on the case. You can find us on TL teamspeak quite often.

I started out with the assumption that F was linear. We now know that's probably not the case, although it's possible that linear F with slope of 32 is a good approximation.

What I did in the part of the OP you're referring to was look at 7 players, assume that for each player, his own MMR didn't change across the data points I looked at. Then because each player has a different MMR, I added a different value to each player's MMR (same value to all of that player's data points) to see if they would fit on a line. Does this prove that F is linear? Clearly not. But to me this strengthened my feeling that it's possible and worth checking, which is what I do in the rest of the OP.



On May 17 2012 04:38 celeryman wrote:
The second thing I think you were doing, but seemed to be unstated, is using only masters/GM players, because those are the only leagues without division offsets. That seems fine because otherwise the divisions offsets can screw up your calculations. However... if you stick with purely intra-league matchups, you should be able to average out those differences if you can get enough game observations.


If you have enough observations, sure. Since at the time I was getting data manually from in game that was not the case. Also, it depends on what you find to achieve. If you want to find the offsets for the different leagues / tiers, then yes you need to look at games below Master as well. However if for start you just want to find F, then players below Master only make things more complicated unnecessarily.



On May 17 2012 04:38 celeryman wrote:
My final question is a practical one. The bonus pool as well as the data-gathering methods make this process all cumbersome. One issue is if I want to track the last 10 games of a player, I have to work backwards, adding and subtracting points as I go, and I have to make the correct assumptions about the bonus pool as I do it. If you have the exact times available to you, this is possible. But the in-game display system starts to round the times after 24 hours, (i.e. 1 day ago, 1 week ago, 4 weeks ago, 6 weeks ago, etc.). So your bonus pool calculations have got some serious error introduced into them when you get beyond 24 hours. And even if you did take the exact times into account, it takes some fiddling to do the bonus pool calculations too. Did you incorporate those factors into your original calculations?

There is something very valuable here, and I think it's possible to get close to what you're talking about, at least on relative terms, but could you re-state your original methodology with a little more precision?


I explain why it's in fact not possible to get accurate adjusted points data of a player retroactively at all here. My original methodology is flawed. IF it were possible, it wouldn't make a difference whether the game was played 3 hours ago or 3 weeks ago (beside 3 hours games would be more convenient to backtrack to), so long as you gather all the results in a single point in time they will all share the same total BP (the BP at the time of you taking the results). This is merely technical discussion atm because as I said, you can not infer a player's adjusted points retroactively anyway. The only two ways to collect accurate data are:
1) Do it manually (only practical for your own matches). Write your and your opponent's adj points before the game and points change. If you lost and opponent won, you will most likely have to ask him for his points change without bonus (make sure you ask before leaving the game otherwise chances are he won't even remember by the time you ask him). The only time you can know for certain how many adj points your opponent won is when he has unspent BP left after the match, then you know he got exactly half the points his match history says.

2) Use the sc2gears plugin. It basically automates the first option without having to rely on the opponent to volunteer data. It does it by checking bnet web profile for both players before and after the match, and seeing their adjusted points change.
celeryman
Profile Joined January 2011
United States54 Posts
Last Edited: 2012-05-16 23:48:30
May 16 2012 23:47 GMT
#196
Thank you for your responses.

One clarification:
Then because each player has a different MMR, I added a different value to each player's MMR (same value to all of that player's data points) to see if they would fit on a line.


I understand that you took a set offset for each player, and then used that across all their games. I don't think your assumption that MMR doesn't fluctuate between the games you sampled is bad; there's very little bias I could imagine being introduced from that fact (MMRs should fluctuate randomly with the exception that some bias might be upward, but that's a slow, and consistent bias).

But how did you determine which player got which offset, and how were the offsets spaced?


Bonus pool thought
Does the sc2gears plugin back-calculate the bonus pool adjustment? Here's why I ask. If someone's bonus pool is zero, then it's easy, just subtract the total pool from their total points (with the exception of if they ever lost with their points at 0, but even then, small detail).

But imagine a player who's on day one (bp at 0) gets 500 points. Almost all of those points will be non-bonus. Then, they don't play a few days (bp at 100). By our standard formula, at this later date they should have 400 adjusted points. But, they actually have 500.

This problem will show up for any player who plays with a bonus pool at 0, and then later has an unspent bonus pool. The degree to which it skews the calculations will be a function of the time played while bonus was at 0 (think most high level players), and how large the unspent is.

Maybe in practice it's not big and we can ignore it, but when taking the raw data to try and establish the "F" function, the data needs to be only players with BPs at or near 0. I'd like to know if you think, from the data you've seen, that's a common phenomena.
Excalibur_Z
Profile Joined October 2002
United States12243 Posts
May 17 2012 00:06 GMT
#197
On May 17 2012 08:47 celeryman wrote:
Thank you for your responses.

One clarification:
Show nested quote +
Then because each player has a different MMR, I added a different value to each player's MMR (same value to all of that player's data points) to see if they would fit on a line.


I understand that you took a set offset for each player, and then used that across all their games. I don't think your assumption that MMR doesn't fluctuate between the games you sampled is bad; there's very little bias I could imagine being introduced from that fact (MMRs should fluctuate randomly with the exception that some bias might be upward, but that's a slow, and consistent bias).

But how did you determine which player got which offset, and how were the offsets spaced?


Bonus pool thought
Does the sc2gears plugin back-calculate the bonus pool adjustment? Here's why I ask. If someone's bonus pool is zero, then it's easy, just subtract the total pool from their total points (with the exception of if they ever lost with their points at 0, but even then, small detail).

But imagine a player who's on day one (bp at 0) gets 500 points. Almost all of those points will be non-bonus. Then, they don't play a few days (bp at 100). By our standard formula, at this later date they should have 400 adjusted points. But, they actually have 500.

This problem will show up for any player who plays with a bonus pool at 0, and then later has an unspent bonus pool. The degree to which it skews the calculations will be a function of the time played while bonus was at 0 (think most high level players), and how large the unspent is.

Maybe in practice it's not big and we can ignore it, but when taking the raw data to try and establish the "F" function, the data needs to be only players with BPs at or near 0. I'd like to know if you think, from the data you've seen, that's a common phenomena.


That's a very good point and emphasizes the importance of pulling information immediately following a game. Even a minor delay of 5 to 10 minutes could mean the difference between a player having 0 or 1 unspent bonus pool and introducing (minor but still statistically significant) inaccuracy.
Moderator
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-05-17 00:14:07
May 17 2012 00:12 GMT
#198
On May 17 2012 08:47 celeryman wrote:
Thank you for your responses.

One clarification:
Show nested quote +
Then because each player has a different MMR, I added a different value to each player's MMR (same value to all of that player's data points) to see if they would fit on a line.


I understand that you took a set offset for each player, and then used that across all their games. I don't think your assumption that MMR doesn't fluctuate between the games you sampled is bad; there's very little bias I could imagine being introduced from that fact (MMRs should fluctuate randomly with the exception that some bias might be upward, but that's a slow, and consistent bias).

But how did you determine which player got which offset, and how were the offsets spaced?


Bonus pool thought
Does the sc2gears plugin back-calculate the bonus pool adjustment? Here's why I ask. If someone's bonus pool is zero, then it's easy, just subtract the total pool from their total points (with the exception of if they ever lost with their points at 0, but even then, small detail).

But imagine a player who's on day one (bp at 0) gets 500 points. Almost all of those points will be non-bonus. Then, they don't play a few days (bp at 100). By our standard formula, at this later date they should have 400 adjusted points. But, they actually have 500.

This problem will show up for any player who plays with a bonus pool at 0, and then later has an unspent bonus pool. The degree to which it skews the calculations will be a function of the time played while bonus was at 0 (think most high level players), and how large the unspent is.

Maybe in practice it's not big and we can ignore it, but when taking the raw data to try and establish the "F" function, the data needs to be only players with BPs at or near 0. I'd like to know if you think, from the data you've seen, that's a common phenomena.

To find out the adjustment points i do:
His points - his unspend unspend points 20 sek after the game is finished - total bonuspool of this sec of the server he play on.
So the guy with 500 points have:
500 points +100 unspend -100 total = 500 adjusted

To find out first two i can check the webpage. For the total bonuspool i could check a inactive player but thats a very dirty method.
Instead i calculate it with the bliz bonuspool algo from the time back the session starts.
The session start time i backcaluated depending on the bonuschange +- 5 sec.
The bonus pool is calculated with your computer clock and for the case this one is not accurate i backcheck a internet atomic clock.

Save gaming: kill esport
Not_That
Profile Joined April 2011
287 Posts
Last Edited: 2012-05-17 00:16:06
May 17 2012 00:15 GMT
#199
We calculate adjusted points based on the total BP at the time of the calculation. Adj pts = ladder points + unspent bonus pool - total server BP.
Total server BP is known to increase by 1 every 112 minutes since season start. Once we pin point the minute of season start (we try to get it as close to the exact second as possible, but there's some noise due to funny behavior of bnet website) we should always calculate adjusted points to the exact number, or very rarely be off by 1.
celeryman
Profile Joined January 2011
United States54 Posts
Last Edited: 2012-05-17 01:34:12
May 17 2012 00:16 GMT
#200
On May 17 2012 09:12 skeldark wrote:
Show nested quote +
On May 17 2012 08:47 celeryman wrote:
Thank you for your responses.

One clarification:
Then because each player has a different MMR, I added a different value to each player's MMR (same value to all of that player's data points) to see if they would fit on a line.


I understand that you took a set offset for each player, and then used that across all their games. I don't think your assumption that MMR doesn't fluctuate between the games you sampled is bad; there's very little bias I could imagine being introduced from that fact (MMRs should fluctuate randomly with the exception that some bias might be upward, but that's a slow, and consistent bias).

But how did you determine which player got which offset, and how were the offsets spaced?


Bonus pool thought
Does the sc2gears plugin back-calculate the bonus pool adjustment? Here's why I ask. If someone's bonus pool is zero, then it's easy, just subtract the total pool from their total points (with the exception of if they ever lost with their points at 0, but even then, small detail).

But imagine a player who's on day one (bp at 0) gets 500 points. Almost all of those points will be non-bonus. Then, they don't play a few days (bp at 100). By our standard formula, at this later date they should have 400 adjusted points. But, they actually have 500.

This problem will show up for any player who plays with a bonus pool at 0, and then later has an unspent bonus pool. The degree to which it skews the calculations will be a function of the time played while bonus was at 0 (think most high level players), and how large the unspent is.

Maybe in practice it's not big and we can ignore it, but when taking the raw data to try and establish the "F" function, the data needs to be only players with BPs at or near 0. I'd like to know if you think, from the data you've seen, that's a common phenomena.

To find out the adjustment points i do:
His points - his unspend unspend points 20 sek after the game is finished - total bonuspool of this sec of the server he play on.
So the guy with 500 points have:
500 points +100 unspend -100 total = 500 adjusted

To find out first two i can check the webpage. For the total bonuspool i could check a inactive player but thats a very dirty method.
Instead i calculate it with the bliz bonuspool algo from the time back the session starts.
The session start time i backcaluated depending on the bonuschange +- 5 sec.
The bonus pool is calculated with your computer clock and for the case this one is not accurate i backcheck a internet atomic clock.



The problem is when he then plays the next 100 points off (say wins 100 actual + 100 bonus). Now your formula will have him off by 100. I didn't include that second step because I thought it was implicit.

Update: What I wrote in this post is wrong, and about the original adjusted point calculation, but the underlying point remains. See below.
Prev 1 8 9 10 11 12 17 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Map Contest Tou…
11:00
Playoffs Day 3
Classic vs RogueLIVE!
MaxPax vs Percival
herO vs Clem
WardiTV1060
Ryung 791
IntoTheiNu 448
Rex117
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 791
SortOf 152
Rex 117
Railgan 103
StarCraft: Brood War
Horang2 20506
Hyuk 1161
EffOrt 944
Stork 437
actioN 291
Hyun 254
ggaemo 179
Last 124
ToSsGirL 117
Pusan 106
[ Show more ]
Backho 99
Sharp 70
[sc1f]eonzerg 58
Barracks 43
soO 37
Free 31
Sacsri 26
HiyA 25
yabsab 21
JulyZerg 15
GoRush 14
Noble 13
Rock 13
Icarus 6
Terrorterran 4
firebathero 1
NotJumperer 0
Dota 2
Gorgc5823
LuMiX1
Counter-Strike
byalli871
kRYSTAL_16
Heroes of the Storm
Khaldor308
Quackniix72
Other Games
singsing2060
B2W.Neo990
DeMusliM407
XBOCT296
Lowko289
RotterdaM71
MindelVK22
Organizations
Dota 2
PGL Dota 2 - Main Stream20581
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• Adnapsc2 12
• iHatsuTV 8
• LUISG 6
• Dystopia_ 1
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• FirePhoenix4
• Michael_bg 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos2670
• TFBlade1615
Other Games
• WagamamaTV163
Upcoming Events
Ladder Legends
1h 28m
Bunny vs GgMaChine
ByuN vs Percival
MaxPax vs Krystianer
Solar vs Cham
uThermal 2v2 Circuit
1h 28m
BSL
5h 28m
Sparkling Tuna Cup
20h 28m
WardiTV Map Contest Tou…
21h 28m
Ladder Legends
1d 1h
BSL
1d 5h
CranKy Ducklings
1d 10h
Replay Cast
1d 19h
Wardi Open
1d 20h
[ Show More ]
Afreeca Starleague
1d 20h
Soma vs hero
Monday Night Weeklies
2 days
Replay Cast
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Leta vs YSC
Replay Cast
4 days
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
5 days
Replay Cast
5 days
Escore
5 days
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W4
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.