On March 27 2012 18:45 Tanukki wrote: Also won't Terran be OP because they recycle their orbital commands while Zerg and Protoss end up with increasing amounts of increasingly useless buildings?
There's a lot of noise. Can't just point to one thing and say "imba."
i have watched most videos on senex channels as well as foreveralone.tv and because people have to expand more, the damage of siege tanksin earlier versions,khaydarin amulet and stuff like that might actually be really helpful in FRB-maps,at least this was my impression.
The only problem in terms of balance would be if we find a 1 or 2 base all in which cannot be stopped. Given that mining rates are the same % wise as 8m this should not happen as any 1-2 base build that can be done on 6m can be done on 8m now. Going with a higher gas concentration (say 2g) could open up new rush builds that cannot be stopped. None of these types of builds have come forward yet. Maybe early bio all in vs zerg? Zerg needs to mass units to be effective. With less minerals/less units the Bio might be stronger then now. It seems even on 8m maps zergs barely holds these. No point in theory crafting though, I would have to see a replay of something first.
This wouldn't disprove the OP concept, just the ability for it to be applied to the current game without unit changes.
2. Counter-arguments ignore most of statement and request replays
3. Replays are made (albeit terrible as the people playing had not adjusted to the changes)
4. Information in replays disregarded because it didn't conform to hypothetical playstyle
5. Any imbalance shown in replays disregarded as this concept is not about balance
At what point is a replay required if it is impossible to draw anything from replays since the game is not balanced around this concept? If I am thinking through this correctly, there is no way (using your flawed logical rules) to prove your point invalid; thereby making it valid?
It has been a long time since I took a logic class, but I'm pretty sure that is a strawman or red herring or something. You cannot create an environment that demands proof, and then setup rules to where any proof given is irrelevent or not applicable.
Yes, the game I posted was terrible. But the truth of it is that thousands of games would have to get played to prove every scenario.
The reality of it is that Zerg production is tied to expanding and Zergs commonly don't saturate their bases completely anyways. This means that they will always scale faster. This means taking a 3rd or 4th will become exponentially more difficult for Protoss (and to a lesser extent Terran). This is a conceptual flaw in the idea that has very little to do with game balance.
Protoss cannot put on sufficient pressure with their limited low-base income, so Zerg can just explode at a rate they cannot keep up with. You are limiting options. You force low-econ all-ins, or explosive expanding: two things the Zerg race excels at compared to Terran and Protoss.
I think it's incredibly foolish to assume that maps can't fix it though. In-base natural or In-natural third (maybe Terminus style) would probably help protoss a lot. Or just initial bases that are generally closer together (I actually mentioned this should be done in the OP, I don't think this was properly done on any map yet). More & smaller chokes perhaps. There's probably more, but that's probably more than enough for a while.
I agree with most of what you wrote. But your suggestions here strike me as contradictory to one of the main ideas of 6m. I thought 6m was supposed to spread out the bases and take up more space. But if you put the first few bases close together and make them easy to defend together, doesn't it just start playing a bit more than 8m again?
TBH, the more I think about it, the more I think Protoss just isn't designed for play like this as it stands. Even on 8m I think they have the most boring playstyle/matchups, and I believe their win-rates are too heavily dependent on deathballs. They'll need a fundamental rethink in HotS to work with lower income. (BTW, how did Protoss manage to control space in BW?)
On March 28 2012 02:54 ppgButtercup wrote: 1. Statement is made
2. Counter-arguments ignore most of statement and request replays
3. Replays are made (albeit terrible as the people playing had not adjusted to the changes)
4. Information in replays disregarded because it didn't conform to hypothetical playstyle
5. Any imbalance shown in replays disregarded as this concept is not about balance
At what point is a replay required if it is impossible to draw anything from replays since the game is not balanced around this concept? If I am thinking through this correctly, there is no way (using your flawed logical rules) to prove your point invalid; thereby making it valid?
It has been a long time since I took a logic class, but I'm pretty sure that is a strawman or red herring or something. You cannot create an environment that demands proof, and then setup rules to where any proof given is irrelevent or not applicable.
Yes, the game I posted was terrible. But the truth of it is that thousands of games would have to get played to prove every scenario.
The reality of it is that Zerg production is tied to expanding and Zergs commonly don't saturate their bases completely anyways. This means that they will always scale faster. This means taking a 3rd or 4th will become exponentially more difficult for Protoss (and to a lesser extent Terran). This is a conceptual flaw in the idea that has very little to do with game balance.
Protoss cannot put on sufficient pressure with their limited low-base income, so Zerg can just explode at a rate they cannot keep up with. You are limiting options. You force low-econ all-ins, or explosive expanding: two things the Zerg race excels at compared to Terran and Protoss.
Here's a thought, chap:
1) Rally up a Protoss buddy of yours (assuming you are Zerg). 2) Play a 'standard' game where nobody sends Probes to distance mine or goes for a 3gate + Forge before expo vs Zerg on FRB maps. 3) Use your low-econ Ling/Bane or Roach/Ling to deny a Protoss 3rd until you win the game. 4) Post replay(s) of that
I know, it seems so daunting a task. I know, proving your point can be difficult. However, if you can actually post a replay that shows what you are saying, as opposed to a train-wrecked Protoss playing by the seat of their pants, then maybe people will take what you have to say with a bit more punch.
I think it's incredibly foolish to assume that maps can't fix it though. In-base natural or In-natural third (maybe Terminus style) would probably help protoss a lot. Or just initial bases that are generally closer together (I actually mentioned this should be done in the OP, I don't think this was properly done on any map yet). More & smaller chokes perhaps. There's probably more, but that's probably more than enough for a while.
I agree with most of what you wrote. But your suggestions here strike me as contradictory to one of the main ideas of 6m. I thought 6m was supposed to spread out the bases and take up more space. But if you put the first few bases close together and make them easy to defend together, doesn't it just start playing a bit more than 8m again?
TBH, the more I think about it, the more I think Protoss just isn't designed for play like this as it stands. Even on 8m I think they have the most boring playstyle/matchups, and I believe their win-rates are too heavily dependent on deathballs. They'll need a fundamental rethink in HotS to work with lower income. (BTW, how did Protoss manage to control space in BW?)
I think it's incredibly foolish to assume that maps can't fix it though. In-base natural or In-natural third (maybe Terminus style) would probably help protoss a lot. Or just initial bases that are generally closer together (I actually mentioned this should be done in the OP, I don't think this was properly done on any map yet). More & smaller chokes perhaps. There's probably more, but that's probably more than enough for a while.
I agree with most of what you wrote. But your suggestions here strike me as contradictory to one of the main ideas of 6m. I thought 6m was supposed to spread out the bases and take up more space. But if you put the first few bases close together and make them easy to defend together, doesn't it just start playing a bit more than 8m again?
TBH, the more I think about it, the more I think Protoss just isn't designed for play like this as it stands. Even on 8m I think they have the most boring playstyle/matchups, and I believe their win-rates are too heavily dependent on deathballs. They'll need a fundamental rethink in HotS to work with lower income. (BTW, how did Protoss manage to control space in BW?)
protoss units aren't beefy enough for this concept to work
On March 28 2012 02:54 ppgButtercup wrote: 1. Statement is made
2. Counter-arguments ignore most of statement and request replays
3. Replays are made (albeit terrible as the people playing had not adjusted to the changes)
4. Information in replays disregarded because it didn't conform to hypothetical playstyle
5. Any imbalance shown in replays disregarded as this concept is not about balance
At what point is a replay required if it is impossible to draw anything from replays since the game is not balanced around this concept? If I am thinking through this correctly, there is no way (using your flawed logical rules) to prove your point invalid; thereby making it valid?
It has been a long time since I took a logic class, but I'm pretty sure that is a strawman or red herring or something. You cannot create an environment that demands proof, and then setup rules to where any proof given is irrelevent or not applicable.
Yes, the game I posted was terrible. But the truth of it is that thousands of games would have to get played to prove every scenario.
The reality of it is that Zerg production is tied to expanding and Zergs commonly don't saturate their bases completely anyways. This means that they will always scale faster. This means taking a 3rd or 4th will become exponentially more difficult for Protoss (and to a lesser extent Terran). This is a conceptual flaw in the idea that has very little to do with game balance.
Protoss cannot put on sufficient pressure with their limited low-base income, so Zerg can just explode at a rate they cannot keep up with. You are limiting options. You force low-econ all-ins, or explosive expanding: two things the Zerg race excels at compared to Terran and Protoss.
Here's a thought, chap:
1) Rally up a Protoss buddy of yours (assuming you are Zerg). 2) Play a 'standard' game where nobody sends Probes to distance mine or goes for a 3gate + Forge before expo vs Zerg on FRB maps. 3) Use your low-econ Ling/Bane or Roach/Ling to deny a Protoss 3rd until you win the game. 4) Post replay(s) of that
I know, it seems so daunting a task. I know, proving your point can be difficult. However, if you can actually post a replay that shows what you are saying, as opposed to a train-wrecked Protoss playing by the seat of their pants, then maybe people will take what you have to say with a bit more punch.
Honestly he's going to ignore you. Everytime I try to bring up that he show proof he just ignores it and the one replay he does show, the protoss played dumb by losing all his units in the middle of the map and then tried to take a third lol such bad evidence when it proves nothing as that would happen on current maps as well for any race.
I tried looking for the more replays they claim they have but haven't uploaded which ends with me thinking they are trolling as I just don't see the reasoning on what they are saying and refuse to post evidence but claim they have it and yet still won't post it just lol.
Due to popular demand we're going to make the RO16 into best of 3's. The initial thought was to cast every game for you guys, and in order to do that we needed to reduce the sheer number of games in the RO16. However, because a BO3 is a more fair and generally less cheesy setup we'll be going with that. Pull and I will pick the best matches from the RO16 to cast on Friday, April 13th, and might end up doing the rest of them if there's demand for it.
Because the TL community is awesome, someone has stepped up and offered to contribute to a prize pool! I shouldn't have to say what awesome news this is, having a prize pool will encourage many good players to apply, and even pros who are used to competing for thousands of dollars will be more likely to take part just because it compensates them a bit for their time. We're still talking over exactly what the final amount will be and the breakdown for 1st, 2nd, 3rd and so forth, but I should have more details soon. If a prize pool is something you're interested in contributing to contact me through a PM and I'd be happy to talk to you more about it. It's totally volunteer, so no one should feel like they're under any pressure whatsoever to contribute money.
Pull and I have also done some more casts of FRB games from NA, and that should be going up on my and his channel soon. When they're up I'll post again with links for you all to watch.
Senex and I just managed to get another game up between Puget and FunDipper...two regular posters on this thread and players in the 7m channel. Check it out!!!!
I think Senex will have his up pretty soon too if you wanna see his PoV!
The channels are:
youtube.com/pullsc youtube.com/wiseoldsenex
Also it'd be sick if you guys could give us some feedback on the casts/quality and what you may want to see different. That way the tournament can be SICK NERD BALLER
On March 28 2012 04:32 Pull wrote: Senex and I just managed to get another game up between Puget and FunDipper...two regular posters on this thread and players in the 7m channel. Check it out!!!!
I think Senex will have his up pretty soon too if you wanna see his PoV!
The channels are:
youtube.com/pullsc youtube.com/wiseoldsenex
Also it'd be sick if you guys could give us some feedback on the casts/quality and what you may want to see different. That way the tournament can be SICK NERD BALLER
hahaha you had to cast the match I lost and the match that I raged in! ):
On March 27 2012 15:31 ppgButtercup wrote: ... Stop wasting the talent of good map makers on this drivel...
Honestly, it was pretty obvious he was trolling from simply reading this.
I understand that it can be upsetting to see negative feedback in your threads/maps, but the reality is that people just started assuming Buttercup was theory crafting and hadn't played any games. When he revealed that he had in fact played and tested out these maps, everyone completely ignored all points he made and accused the replays he sent in as false incoherent information. At this point, anything he throws at you will be shot down by accumulating members who think he's 'trolling' because he discovered a flaw in that map (which Barrin admittedly stated that the maps are not balanced).
Bassicaly, I've played at least 20 different games on your maps and tested out how imbalanced they are (which Barrin is aware they are no where near perfect). So if I were to say in this thread that this map/idea sucks, you would title me a troll. By your approach, If you were working for a grocery store, and a customer started giving you an attitude, you would call that customer a douchebag?
On March 27 2012 15:31 ppgButtercup wrote: ... Stop wasting the talent of good map makers on this drivel...
Honestly, it was pretty obvious he was trolling from simply reading this.
I understand that it can be upsetting to see negative feedback in your threads/maps but, the reality is that people just started assuming Buttercup was theory crafting and hadn't played any games. When he revealed that he had in fact played and tested out these maps, everyone completely ignored all points he made and accused the replays he sent in as false incoherent information. At this point, anything he throws at you will be shot down by accumulating members who think he's 'trolling' because he discovered a flaw in that map (which you admittedly stated that the maps are not balanced).
Bassicaly, I've played at least 20 different games on your maps and tested out how imbalanced they are (which you are aware they are no where near perfect). So if I were to say in this thread that this map/idea sucks, you would title me a troll. By your approach, If you were working for a grocery store, and a customer started giving you an attitude, you would call that customer a douchebag?
With your 20 different games would you post some actual replays and not just 1 where a toss loses all his units in the middle of the map and then tries to take a third which will never work period on normal maps? I just want some replays and you fail to provide them and keep going on and on how you are right and we are wrong.
So yes you come off as a troll when you absolutely refuse to post a legitimate replay.