• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:13
CEST 15:13
KST 22:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star5Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced42026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid22
StarCraft 2
General
Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Team Liquid Map Contest #22 - The Finalists
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 Strategy, Pimpest Plays Discussions Data needed BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro16 Preview Pt2: All Star RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro16 Group C Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group A
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1884 users

Breadth of Gameplay in SC2 - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 113 Next
NEW IN-GAME CHANNEL: FRB
Fencar
Profile Blog Joined August 2011
United States2694 Posts
Last Edited: 2012-03-16 21:53:44
March 16 2012 21:21 GMT
#221
Boss post detected. Reading commencing in 5, 4, 3, 2.........


EDIT: Okay, finished. Truly a Boss post, and I would love for this to be added to the 1.5 PTR (if it even comes up).
This is my signature. There are many like it, but this one is mine.
DomiNater
Profile Blog Joined September 2010
United States527 Posts
March 16 2012 21:27 GMT
#222
@Barrin

I just fired up the Devolution map 6M2G and I spawned Top right with a siege tank in siege mode in the 4th base that I owned.

I made 1 drone and the game tells me to make an overlord lol.
After I captured the elephant in the room, swept her under the rug for the hell of it... I welcome you to the melting through, of a planet that was selfish in its development of a healthy view.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
March 16 2012 21:28 GMT
#223
On March 17 2012 06:04 bgx wrote:
Show nested quote +
On March 17 2012 05:50 Grumbels wrote:
I think this is a bit of an arbitrary fix. Why not argue for reducing the number of minerals per patch or making the increase of income per worker less linear?

Didnt you read the article? The actual "side effects" of cutting 1-2 minerals are mostly intriguing and appealing (less worker saturation and its benefit to varying the gameplay). The whole article is not about that we need lets say 20% cut to the economy.

I don't see anything in the article that's a convincing argument for reducing mineral patches. There's a bunch of analysis about problems the game has, but I don't buy the argument that this fix will help - and in fact there are more obvious solutions that are overlooked in the article.

There are a whole bunch of variables to tweak here, # of mineral patches is only one, and it's completely untested what effect changing it will have. For all we know reducing income makes rushes more powerful (rush distance stays the same while gaining minerals for economy infrastructure takes longer). And the game needs to be rebalanced around this anyway, so it's actually possible to question all variables. For instance, the relative cost of tech, production facilities, supply, army, economy, max supply could all be subject to change - as it's not clear at all why the current ratios are necessarily any good, outside of the fact we have a functioning game. However that's probably not going to happen, as the game would have to change so much then.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
ElMacedonian
Profile Blog Joined December 2011
United States79 Posts
March 16 2012 21:28 GMT
#224
sick post! makes me really wonder if how it would change the game, would zerg do better with this cuz they have best static d and fastest expands? i love the idea of this all though. excited to see how it would play out in terms of balance!

what if the initial base stayed at 8 minerals but the rest went to six? that way we wouldnt really have to relearn the game, idk just kinda seems like a more feasible transition you now?

on your map devolution would making the two cliffs in the middle be better as holes? i can see collo and siege tanks really abusing them instead of using them as the positioning tools they are meant to be
i made my twitter account just so i could follow tastosis
gCgCrypto
Profile Joined December 2010
Germany297 Posts
March 16 2012 21:29 GMT
#225
i now played some games (only vs AI as my internet is unstable as hell) and i have to say that i prefere 6M 1 HYG way more over enything els. it has a really BW esque feel to it and you have to expand very frequently and spread your army to defend all locations. Honestly i owuld just start right with that. Doing it with steppes might be the right thing for WoL but i still did not give up the hope for insta 6M 1HYG in HotS.really impressed by your post and the maps. Thanks dude and keep up yor work! get this into Blittards face so they can not not implement it!!!!!!!!
L E E J A E D O N G ! <3
marttorn
Profile Blog Joined May 2011
Norway5211 Posts
March 16 2012 21:30 GMT
#226
Barrin, if I were to have the ability to initiate those cheesy slow, build-up kind of applauses through the internet, I would do it in your honor. Wonderful, wonderful post.
memes are a dish best served dank
DivinO
Profile Blog Joined July 2009
United States4796 Posts
Last Edited: 2012-03-16 21:31:59
March 16 2012 21:31 GMT
#227
Barrin's dropped a bomb.

I think this is the sort of thing we need for dynamic gameplay. Possible changes to the roach might also do something. I'm a zerg by the way.
LiquipediaBrain in my filth.
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
March 16 2012 21:32 GMT
#228
This is such an interesting concept.
It doesn't feel right to respond without putting a bit more thought into the response. You have obviously put a lot of thought into this.

Before I really think this through and try to respond 2 quick things:
  1. I just want to point out that there is a little bit of a sentence missing in the examples section right under the Devolution Map Spoiler:

    Example 1: Inject larva is very strong on 6m maps leading to many excess larva and not enough minerals to use them. Actually this isn't so bad it just means you don't need nearly as many queens as quickly and a single queen could [missing]


  2. Will you make the 7m and 6m maps available on EU? That would be greatly appreciated.


✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
Cirqueenflex
Profile Joined October 2010
499 Posts
March 16 2012 21:33 GMT
#229
i think this approach is great, i would even go so far as to prefer 6m1richgas (and 5-6m1g expansions with minerals only expansions in there as well). I still don't know though how strong reaper/banshee/voidrays etc become when you are forced to spread out on more than 3-4 bases early on. Also since playing BW i hate 2 gases in one base, it is bad design (since it binds 3 workers unnecessarily compared to one rich gas in BW) and it seems to screw zerg the most (worker loss)
Give a man a fire, you keep him warm for a night. Set a man on fire, and you keep him warm for the rest of his life.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
March 16 2012 21:34 GMT
#230
On March 17 2012 06:32 JOJOsc2news wrote:
This is such an interesting concept.
It doesn't feel right to respond without putting a bit more thought into the response. You have obviously put a lot of thought into this.

Before I really think this through and try to respond 2 quick things:
  1. I just want to point out that there is a little bit of a sentence missing in the examples section right under the Devolution Map Spoiler:

    Example 1: Inject larva is very strong on 6m maps leading to many excess larva and not enough minerals to use them. Actually this isn't so bad it just means you don't need nearly as many queens as quickly and a single queen could [missing]


  2. Will you make the 7m and 6m maps available on EU? That would be greatly appreciated.



I'm guessing "Example 1" might end with something like "a single queen could suffice" or "work" , ... based on the context of the sentence
Twitter: @zhurai | Site: http://zhurai.com
hiro protagonist
Profile Joined January 2009
1294 Posts
March 16 2012 21:34 GMT
#231
After trying them all out, I think I like the 6m1hyg the best. But I only have tried with zerg so far, and that's only a gut feel, not anything based on statistical facts ... this is gonna suck up alot of my free time :D
"I guess if you climb enough off-widths, one of these days, your gonna get your knee stuck and shit your pants. Its just an odds thing really" -Jason Kruk
eNjiin
Profile Joined April 2011
Germany27 Posts
March 16 2012 21:35 GMT
#232
It is like a scientist paper - imao ^^
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
March 16 2012 21:36 GMT
#233
If you're going to have everyone relearn how to play the entire game, wouldn't it be wiser to go straight to six mineral patches per base, rather than force it once to seven, and again for six?
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
leecH
Profile Blog Joined September 2010
Germany385 Posts
March 16 2012 21:36 GMT
#234
i didnt understand all of it but i understand enough that i am certain blizzard should pay this guy for doing their work.
Wegandi
Profile Joined March 2011
United States2455 Posts
March 16 2012 21:36 GMT
#235
On March 17 2012 06:28 Grumbels wrote:
Show nested quote +
On March 17 2012 06:04 bgx wrote:
On March 17 2012 05:50 Grumbels wrote:
I think this is a bit of an arbitrary fix. Why not argue for reducing the number of minerals per patch or making the increase of income per worker less linear?

Didnt you read the article? The actual "side effects" of cutting 1-2 minerals are mostly intriguing and appealing (less worker saturation and its benefit to varying the gameplay). The whole article is not about that we need lets say 20% cut to the economy.

I don't see anything in the article that's a convincing argument for reducing mineral patches. There's a bunch of analysis about problems the game has, but I don't buy the argument that this fix will help - and in fact there are more obvious solutions that are overlooked in the article.

There are a whole bunch of variables to tweak here, # of mineral patches is only one, and it's completely untested what effect changing it will have. For all we know reducing income makes rushes more powerful (rush distance stays the same while gaining minerals for economy infrastructure takes longer). And the game needs to be rebalanced around this anyway, so it's actually possible to question all variables. For instance, the relative cost of tech, production facilities, supply, army, economy, max supply could all be subject to change - as it's not clear at all why the current ratios are necessarily any good, outside of the fact we have a functioning game. However that's probably not going to happen, as the game would have to change so much then.


Grumbels seems to not realize that user manipulation is very limited, and thus what he is saying is completely non-material. Only Blizzard can change the things you stated. What point would it be to argue over things we have no control over? We can change mineral patches. The change will improve the game play over all. Is it the optimal solution? No. Is it better than what we have now? Yes.
Thank you bureaucrats for all your hard work, your commitment to public service and public good is essential to the lives of so many. Also, for Pete's sake can we please get some gun control already, no need for hand guns and assault rifles for the public
Schplyok
Profile Joined June 2010
64 Posts
March 16 2012 21:36 GMT
#236
On March 17 2012 02:33 Barrin wrote:
This equilibrium, I believe, has been fundamentally broken (on purpose) by Blizzard.


You are giving them too much credit. They couldn't have anticipated the results of their game design, in fact no one could have.
Leetley
Profile Joined October 2010
1796 Posts
March 16 2012 21:38 GMT
#237
Truly awesome job you have done, Barrin. Thank you for this great post! I really agree with your ideas and hope this way of thinking will be taken further and help SC2.
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
March 16 2012 21:40 GMT
#238
On March 17 2012 06:34 zhurai wrote:
Show nested quote +
On March 17 2012 06:32 JOJOsc2news wrote:
This is such an interesting concept.
It doesn't feel right to respond without putting a bit more thought into the response. You have obviously put a lot of thought into this.

Before I really think this through and try to respond 2 quick things:
  1. I just want to point out that there is a little bit of a sentence missing in the examples section right under the Devolution Map Spoiler:

    Example 1: Inject larva is very strong on 6m maps leading to many excess larva and not enough minerals to use them. Actually this isn't so bad it just means you don't need nearly as many queens as quickly and a single queen could [missing]


  2. Will you make the 7m and 6m maps available on EU? That would be greatly appreciated.



I'm guessing "Example 1" might end with something like "a single queen could suffice" or "work" , ... based on the context of the sentence


I agree. The context is quite clear and it is not a big issue. I just wanted to let the OP know.
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
Rolezn
Profile Joined May 2010
63 Posts
March 16 2012 21:40 GMT
#239
Very good read, and I'm totally in favor of the idea of reducing the number of resources per base.
It might be a huge impact in the way we all play now, but it will have a great significant play in the future by having amazing games.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
March 16 2012 21:41 GMT
#240
I think with the expansions coming out, there is a good possibilty of this going through. If done right now it would very very likely screw up balance, so the expansions are a perfect moment to do something like this.

All in all, i think such changes should at least be tried as they have a very, very good shot at improving the game by a ton.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Prev 1 10 11 12 13 14 113 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#83
WardiTV834
OGKoka 280
Rex127
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko374
OGKoka 280
SortOf 128
Rex 127
StarCraft: Brood War
Calm 16049
Sea 9352
BeSt 4070
Mini 1323
EffOrt 1128
firebathero 642
Pusan 628
ZerO 553
Snow 522
Stork 446
[ Show more ]
Rush 423
Soma 390
Soulkey 331
actioN 330
Hyun 214
ToSsGirL 164
hero 155
Larva 144
ggaemo 111
Sharp 72
Killer 72
Backho 60
Barracks 46
sSak 43
Sexy 28
JulyZerg 27
Shine 19
SilentControl 18
Terrorterran 16
Hm[arnc] 14
yabsab 14
GoRush 12
Bale 11
Noble 8
Icarus 6
eros_byul 1
Dota 2
Gorgc4337
qojqva563
League of Legends
Reynor88
Counter-Strike
byalli395
allub303
markeloff149
Other Games
singsing2772
B2W.Neo578
hiko568
Mlord382
crisheroes271
Pyrionflax206
Hui .157
Liquid`LucifroN130
ArmadaUGS81
RotterdaM39
Organizations
StarCraft: Brood War
Afreeca ASL 27890
Dota 2
PGL Dota 2 - Main Stream8925
PGL Dota 2 - Secondary Stream5994
StarCraft: Brood War
StarCastTV_EN807
UltimateBattle 464
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• iHatsuTV 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV277
League of Legends
• Nemesis2335
• TFBlade2050
Upcoming Events
Monday Night Weeklies
2h 48m
RSL Revival
12h 48m
GSL
18h 48m
Afreeca Starleague
20h 48m
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
21h 48m
RSL Revival
1d 20h
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Map Contest Tou…
2 days
[ Show More ]
CranKy Ducklings
3 days
Escore
3 days
RSL Revival
4 days
WardiTV Map Contest Tou…
4 days
Universe Titan Cup
4 days
Rogue vs Percival
Ladder Legends
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
Sparkling Tuna Cup
5 days
WardiTV Map Contest Tou…
5 days
Ladder Legends
6 days
BSL
6 days
Replay Cast
6 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.