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On February 29 2012 07:07 Primadog wrote:Show nested quote +On February 29 2012 04:52 Tufas wrote: We already had one at barcraft vienna, and it is a very good idea. Yours does look nice too, though. Share please~~ It was just text and in German, I don't think it would help you  But here you go: http://dl.dropbox.com/u/6454211/SC2 Newbie Cheate Sheet_print.pdf
Also, I would like to tag along here
On February 29 2012 12:55 hootkai wrote: Can you give me a PSD verison? I want to translate it into Chinese. hootkai at gmail.com and translate it to German. PM me if you want to share.
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This is simply brilliant :D
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This is a great idea, really helpful and can bring in new fans. Great idea!
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Maybe the only thing missing is some explanation about the screen elements, like the minimap on screen and maps in general, but maybe that's more intuitive anyway, maybe also mention minerals and gas somewhere. But very cool idea and well worked out!
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Very good job! This is a great idea and you did it really well. Not too much info, a lot of pictures to demonstrate the points, and written with efficient sentences that does not incorporate confusing terms.
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The PDF could have had vectored text and bleed edges, but it looks very good at least, gj
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Off-topic. OMFG!! I didn't realise there was a Barcraft in Sydney. I'm managing a restaurant atm and I just swapped all the shifts around to give myself this Saturday off so I can go!
On-topic: Exellent work on the pamphlets. I would personally prefer a brief overview of Expanding vs Teching vs Massing/Agression than the example tactics section and feel you could give a summary in the same amount of space which would give a better understanding of the way a match works (or more likely encourage people to take note of and learn this).
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Every time I check this thread I'm overwhelmed with what people have to say. So, here we go!
I'd love to translate this into <my language>!
Here are the .PSD files! Pages 1 & 4: http://www.mediafire.com/?zjfdh23baenshoi Pages 2 & 3: http://www.mediafire.com/?4ds7bkih6cd5rwt
Go nuts.
Varied opinions on the strategy page
The strategy page of the handout is definitely it's weakest point, I can easily agree with this. I was treading a fine line of how deep you can go into strategy before realising it's not going to fit on a page, or even two pages. Do you go into race specific strategies? What is teching? What does aggression mean for the attacker, what does it mean for the defender? Strategy is one of the most important parts of SC2 and it's incredibly hard to find any concise starting point for it. Was the text I had a good representation of that starting point? Hahah, nope. 
This handout would, ideally, not be used in isolation. The original idea was a multiple part series of handouts, the first gets your feet wet, and additional handouts (if you found the first interesting) would dwelve into the more intricate parts of SC2/pro SC2 community. Didn't get more than one out in time though 
Moving on...
Very good idea. Would have been better to use PNG instead of JPG though considering it's for print media
They are actually .PNG files, but I guess imgur recompresses everything as jpg? Didn't actually notice it, since it's still so crisp haha. Anyway, PSDs going out!
bakesale: Typos, typos everywhere
Fixed a couple of these in the PSDs uploaded above ^^ Thanks for the proofreading :D
_Major_ + Show Spoiler +I love the idea, and will be borrowing it =$.
Couple of comments:
1. Should focus on the dynamics of the races more with bars or the hexagons they use for MMA and boxing games. Each race has tendencies in relation to: Cost / Speed / Strength / Range / Defense.
2. Also agree that the background is too complicated and takes away from the text and images. I think this is because there is a lot of information on the page. Someone suggested making it a tablemat or coasters. I think those are awesome ideas. Particularly the coasters.
1. This is a cool idea, but perhaps might be alittle too scary for someone just picking it and glancing casually at it?
2. Aye, the background(s) is/are abit full on. I should've done a better job separating text/images from the background... but I'm pretty bad at this kinda stuff 
I think making it cloaked (invisible) would be better, since more people understand invisible.
Agreed!
The following this may be a lot of work, but they will most likely improve the presentability + Show Spoiler +- Configure your video card driver to force some anti-alias, make the screenshots with ultra settings. - It's hard to tell some things apart, transparency is to blame. Either keep the ground the units are walking on or add a shadow. - The words GG will need some explanation, add in some small font underneath the pic or something. You may want to try quoting a famous player like Marineking. - Raise an army -> Create an army - Terran -> Crafty, versatile humans with a efficient forces and a powerful defense. Protoss -> Psionic Aliens with futuristic technology, expensive but very powerful. Zerg -> Insectoid creatures, weak but mobile, strength comes in numbers. - Strategical -> strategic (not sure about this one) - Cloaked units can cause untold damage -> Cloaked units can cause damage undisturbed.
- All settings were on high! (except for the terran/zerg/protoss shots... those were in the map editor, sigh oversight.) - I found it difficult to find a tileset that meshed well with the background images, so I cropped them. In hindsight, this was a ton more work. To whoever tries to improve on the idea, I 100% agree with keeping the ground  - I figure this one is quickly enough explained by people next to you to not be a big deal. Also, gg is pretty common nowadays, even my non-gamer friends are aware of it's usage. - Don't see a difference here. - These are better descriptions to be sure :D Next iteration of this handout will be better presented  - Pre'sure strategical is okay... but I'm not sure either, hah. - I think both are good!
Goblinoid + Show Spoiler + Totally awesome! Some suggestions (because I get way to into this sort of thing): • Racial descriptions are a little weird, try these: Terran: Versatile and persistent humans; Protoss: Advanced and powerful psychic aliens; Zerg: Legions of swarming insectoid predators • The "secure, expand, raise" points are okay, but I could see a couple changes - 1. Change "Expand your base" to "Construct your base" - 2. maybe add arrows between the points, to show the path of gather/build/army • the "gg" section feels so tiny! - add a little explanation there and enlarge the in-game text • Crank up the opacity on the background of the boxes or something so we can see the units better. Maybe try giving the unit layer a drop shadow (1-2px distance, 0-1px size). Right now I know some new ppl will not understand these diagrams. • Finally, maybe use max settings for the pics of the racial units at the beginning?
You and the guy above have very similar ideas... You guys should work together :D
- "secure, expand, raise" -> your changes = better. /agree. - Hah yea more of a space issue than me wanting it to be tiny, it seems so big when you're zoomed in at 100x  - Yea tbh not sure how this will come out on paper. It looks pretty good to me upclose, but when it's printed and you're viewing from a distance... This is a definite problem. Next time for sure bigger/clearer. - Yea, oversight 
I don't consider valid criticism being overly suggestive at all. If you'd like, since I'm kinda over the current edition of this thing hah, you can make the changes proposed with the .PSDs given above for your own barcraft! gl hf! 
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phew.
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If you liked rampagers work, help us by fan'ing us on facebook, or following us on twitter - the effort is much appreciated!
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Thanks a heap for this - they will be making an appearance at BarCraft Melbourne!
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Really nice job. Think they could be really useful for people who don't understand
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It's ideas like this that make me believe e-Sports will be taking over the world at some point in the future. Sure as hell hope I'm alive for it 
Awesome job!
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What a great idea I'd be interested to know how they were recieved. I have some suggestions for improvement too.
-Aesthetically I don't like it at all, the background is way too complex and I don't like how all the pictures show just the units and not the maps.
I think you should try a cleaner design with only a few colours and instead try to use more screenshots as the images, that should both look nicer and be more representative of the actual game.
-The 3rd and 4th images on the micro page require more assumption than I think you can expect of a new watcher, I'm also not sure how important it is for a new watcher to understand the maneuver of using a medivac to lift units over forcefields.
-I also think the 7th and 8th micro images can be improved, although I like the message you're trying to convey. Maybe something like "Maximise damage dealt by" and then the concave picture with the caption "concaving your army to increase surface area" and the picture of the colossus with "targeting clumps of units with splash attacks" or something like that, maybe somehow make it more concise.
Or another idea is to scrap the Colossus picture and combine the concave and multi-pronged attack messages, in order to keep the symmetry of images in twos.
-I'm not a huge fan of how the section with banelings and cloaked units is done but I do like the idea. Maybe if you have a section where you just explain some of the more complex units, like the spellcasters and medivacs, and then you can factor in concepts like splash damage, cloak and dropping in these unit descriptions.
I don't mean to be so critical, I love the idea and I think your first one was a good start, but there's also so much that I think can be done to make it as good as possible.
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This is a good idea but I think a video is the way to go. Nice job!
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awesome... been looking for something like this. I guess I am not struggling anymore to find the right words to explain sc2 to my friends =). imo a description of the backbone units (on the 1st page) is missing but those are easily explained in person.
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Great job, appreciate people trying to grow the Aussie scene. Here's my take:
- The backgrounds on the first two images are too noisy and make it hard to read IMO. The third background isn't too bad and I would use this for all three pages.
- 'Focus fire', while being a term they will hear from casters, is a pretty gaming specific term that might not register with non-players. I would change this to 'Target key units (focus firing)' if you have the space or simply 'Target key units' if not.
- On the same page I would change it to "Set up defensive concaves". (plural rather than singular). I think this matches the other text in those images better.
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I was at the Paragon Hotel where these were scatted around the tables. Awesome work man! I saw a bewildered looking family of father, mother and a 4, 6, and 8 year old kid there, I gave them the pamphlet and they were very pleased.
Keep it up :D
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how did this go during the gsl code s finals?
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Page 1 is ok, but the rest is too much. I don't think people want to read page2-4 :O
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