Patch 1.4.3 - Preview Blog - Page 160
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Please DISCUSS the changes and the impact they will have on gameplay. Straight up whining and bitching will get you a ban, no exceptions. | ||
Datum
United States371 Posts
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.Mystic
Canada486 Posts
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GreatestThreat
United States631 Posts
I think they should up the damage so that ghosts can one shot combat shield rines and be more useful against things like marauders, roaches, zealots, mutas and other ghosts, but give it a debuff vs massive because watching Ultralisks melt to that shit is just stupid. | ||
BoReDWiTHLiFe
85 Posts
The reason is I favor a reaper/ghost/marauder opener that transitions into bio (I'm horrible with tanks) because unlike traditional bio expands where you only get marines and marauders, ghosts allow you to be completely safe from cloaked banshees with emp and +light damage. Snipe also oneshots marines without combat shields which allows me to make a midgame attack if my opponent underproduces units. In addition, since SCVs are much harder to reproduce then probes or drones are, a double cloaked ghost harass can snipe an expansion's worth of scvs before my opponent can respond. With the snipe change, both marines and scvs will take at least 2 (3 hits for a marine with combat shield) effectively making this strategy and ghosts, unusuable early game. | ||
Xain
Canada94 Posts
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EleanorRIgby
Canada3923 Posts
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Lavit2099
United States390 Posts
Phoenix change could be cool, but it's such a massive investment. The Zerg gets out 15 mutas and pisses the Protoss off, he starts massing Phoenix and gets the upgrade, then the Zerg swaps to infestor/ling (with Burrow) and rofls his way through the Protoss ground army. So you've spent all this time and resources on your 6 range air-to-air fighters, and you can't do much against the mass ling/infestor (unless they have Blink I figure Infested Terrans, so the Infestors can stay burrowed. Don't know if you can Grav Lift a burrowed unit). Not enough reward for all that investment. MULE change is kinda meh. Now gold bases are equally unattractive for all three races. In theory; I say, if you go for the gold, mass t1 ground units. Why don't the Protoss take more of them and add on 5 more gates and just spam out zealots? Seems like in a zealot/Archon army the gold base would be pretty awesome. Just my two cents. | ||
FallDownMarigold
United States3710 Posts
On February 12 2012 13:40 lavit2099 wrote: Change snipe to do 45 vs. non-massive and call it a day. Just my two cents. Already is 45 vs. non-massive.. | ||
secretary bird
447 Posts
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Elyvilon
United States13143 Posts
clearly he meant not 45 vs massive as well. | ||
S1eth
Austria221 Posts
On February 12 2012 13:13 BanelingXD wrote: I still don't understand why they need this kludgey ass Mule nerf when the same thing could be achieved with a longer Mule cooldown. Terran players shouldn't be able to "energy expo" with mules and 6 CCs as a 4 click action when Zerg and Toss have nothing remotely comparable. Set Mule cast cooldown to 30 secs and this tactic dies. I actually don't mind gold expos, but why do they need 2 gas on everything? Low resource and island maps are badly needed. Blizzard designed the races to play easy/difficult in different areas of the game. Terran: + easy resource management (MULES), supply management (supply calldown) and detection/scout (scan) - 3 different unit producing structures, need to cycle through them and queue up a unit each all the time, remaxes slow Zerg: + all units produced from a single building, ability to produce a large number of units at the same time - unforgiving macro mechanic (larva inject, missing the timing) Protoss: + free hotkey for all warpgates + can build units anywhere (warp-in), can produce/research faster (chronoboost) - ? | ||
jrdn
United States132 Posts
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DemigodcelpH
1138 Posts
On February 12 2012 14:03 S1eth wrote: Zerg: - unforgiving macro mechanic (larva inject, missing the timing) - ? False. Terran is equally unforgiving. If you miss mule timings you won't have the production to spend the minerals in a timely manner, so a user who doesn't miss his mules will have a larger army. If anything the only thing unforgiving is Zerg macro, because despite it being the easiest by far (szzzzzzzzz), you can also stockpile larvae if you get supply blocked. | ||
Riskr
Germany403 Posts
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SoKHo
Korea (South)1081 Posts
On February 12 2012 14:20 DemigodcelpH wrote: False. Terran is equally unforgiving. If you miss mule timings you won't have the production to spend the minerals in a timely manner, so a user who doesn't miss his mules will have a larger army. If anything the only thing unforgiving is Zerg macro, because despite it being the easiest by far (szzzzzzzzz), you can also stockpile larvae if you get supply blocked. Lol, terran has the easiest macro, obviously biased post. I do kinda feel sorry for Terran players as they are getting shafted. I don't like how Blizzard is patching the game based off the metagame. 1) I like the phoenix upgrade (damn mutas) 2) I don't like the snipe change. It feels like a warcraft 3 spell. Does +25 damage, but does +25 more to psionic... wtf. I hope HotS fixes the core issue w/ WoL (not going to get into that now) 3) Mule = good change. Terran on gold base was ridiculous. With their easy macro, it became even easier. | ||
Dreamer.T
United States3584 Posts
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doffe
Sweden636 Posts
On February 11 2012 02:18 HardCorey wrote: Only real upside is that snipe will 2 shot infestors now instead of leaving them with 1 hp. Otherwise snipe is pretty much useless now. I would almost have preferred them implementing a forced cooldown on snipes than to nerf it to uselessness against most units. pretty big upside though dont you think? Neither the BLs nor the ultras i actually the hard part to handle.. its together with fungals so get rid of them and you definatly can defend it well. Even more, if you actually manage to get rid of the infestors snipe overseer cloak and /dance, GHOSTUR At the same time I do agree that snipe vs ultras got hit a bit to hard.. the problem imo was its strength vs Broodlords not ultras. And just so you know, I mostly play random and my 2 best MUs is ZvT and TvZ so I hope I have atleast some insight. Only diamond yet thouhg :S. But I do feel frome playing both T and Z alot that those two races are pretty damn balanced vs eachother with different strongpoints during the game. Terran is silly strong earlygame with the oh so popular reactor hellion opening.. you can actually pretty safely take a third long before the zerg on many maps, atleast an inbase third CC unless they are superagressive with roach/bane. The only problem I have with SC2 atm is the easiness of the protoss lategame, especially vs terran. While it might not be op, I dont think it is, the armycontrol is just so silly easy compared. I remember seing Incontrols stream once. 2 armys clash, incontrol a-moves his zealot archon army goes back and macros whislt the terran kites it all the way home.. he didnt even look at that army again :p bah, some micro should be needed (not that incontrol is a good example.. he isnt really very good) I just wish blizzard would take it a bit slowly on the patching.. we have seen it so many times now, a build/comp is op for awhile but the metagame fixes it.. Blizzard doesnt need to most of the times and they really need to be careful when they do. | ||
IMoperator
4476 Posts
On February 12 2012 14:29 SoKHo wrote: Lol, terran has the easiest macro, obviously biased post. I do kinda feel sorry for Terran players as they are getting shafted. I don't like how Blizzard is patching the game based off the metagame. 1) I like the phoenix upgrade (damn mutas) 2) I don't like the snipe change. It feels like a warcraft 3 spell. Does +25 damage, but does +25 more to psionic... wtf. I hope HotS fixes the core issue w/ WoL (not going to get into that now) 3) Mule = good change. Terran on gold base was ridiculous. With their easy macro, it became even easier. A lot of people think that terran has harder macro actually. I'm not one of them, but they think it's harder to be constantly queuing units and having to set rally points. Once you get used to injects, they think it's easier. | ||
Ballistixz
United States1269 Posts
On February 12 2012 13:35 EleanorRIgby wrote: just remove the gold bases! damn blizzard lol i agree with this. blizz should scrap gold bases from there maps and just make the maps bigger and add extra expansions. but mules should have a cooldown of like 40 seconds. i think thats the best way to go with mules. | ||
Blasterion
China10272 Posts
On February 12 2012 14:29 SoKHo wrote: Lol, terran has the easiest macro, obviously biased post. I do kinda feel sorry for Terran players as they are getting shafted. I don't like how Blizzard is patching the game based off the metagame. 1) I like the phoenix upgrade (damn mutas) 2) I don't like the snipe change. It feels like a warcraft 3 spell. Does +25 damage, but does +25 more to psionic... wtf. I hope HotS fixes the core issue w/ WoL (not going to get into that now) 3) Mule = good change. Terran on gold base was ridiculous. With their easy macro, it became even easier. On February 12 2012 15:01 Ballistixz wrote: i agree with this. blizz should scrap gold bases from there maps and just make the maps bigger and add extra expansions. but mules should have a cooldown of like 40 seconds. i think thats the best way to go with mules. Not that I care for the gold change, but Terran macro is not as easy as one would think. Is it simple? yes it is. But there are somethings that you have to be mindful of, before anything it's addons that make terrans rip their hair out when they first start playing the race. Of course it's a none issue later on, I doubt Chrono and Injects are problems at that point either though. Also, Late Mule will slow your build down alot, Terran is balanced on Mules so missing mules do fuck you over. Sure you can drop 2 mules but that Timing window of that mule for a earlier rax or expo is now delayed severely. | ||
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