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Season 6 ladder map updates - Page 23

Forum Index > SC2 General
622 CommentsPost a Reply
Prev 1 21 22 23 24 25 32 Next All
Zeon0
Profile Joined September 2010
Austria2995 Posts
Last Edited: 2012-02-10 12:43:52
February 10 2012 12:43 GMT
#441
i love the bnet forum comments. you can guess the race they play 9 out of 10 times :D



edit:

On February 10 2012 21:42 Nightcrawler wrote:
short question but anybody know when s6 starts?

Season 6, which begins the week of February 14, brings with it the following changes to the existing map pool:
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
Haustka
Profile Joined August 2010
United States221 Posts
February 10 2012 12:56 GMT
#442
y isnt blizzard getting rid of all the gold bases?
Power of Human Will
Bart331
Profile Joined July 2010
59 Posts
February 10 2012 12:58 GMT
#443
y isnt blizzard getting rid of all the gold bases?


Terran tears would flood the servers into an epic meltdown
Bagi
Profile Joined August 2010
Germany6799 Posts
February 10 2012 13:02 GMT
#444
On February 10 2012 21:56 Haustka wrote:
y isnt blizzard getting rid of all the gold bases?

Probably because there isnt concrete proof that gold bases break the game, it depends so much on the map too.

I think Blizzard would rather rebalance gold bases than remove them entirely (eg. nerf mules on gold minerals).
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
February 10 2012 13:03 GMT
#445
I have a question: Why do you guys dislike Arid Plateau?

I feel that it's an "ok" map where you can easily take 4 bases and play a straight up fun macro game. I can't see how it's so bad as you guys make it out to be. :/
Throw me some knowledge bombs please.
ლ(ಠ益ಠლ) APM, Why u make me spam?
Zeon0
Profile Joined September 2010
Austria2995 Posts
February 10 2012 13:06 GMT
#446
cause of the terrible natural
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
Cronusd
Profile Joined May 2011
Finland19 Posts
February 10 2012 13:06 GMT
#447
Cant map makers make these maps symmetric?? u can wall of upper base on Korhal Compound LE with 2 buildings (connecting to nexus) but you need 2 buildings + pylon in lower one... Its a pretty huge deal when FFEing versus zerg, since wall with pylon will be almost impossible to hold vs well executed bane bust
Amornthep
Profile Blog Joined September 2011
Singapore2605 Posts
February 10 2012 13:06 GMT
#448
That's good to hear. Can't wait to play on the new maps.
Vapaach
Profile Joined February 2011
Finland994 Posts
February 10 2012 13:07 GMT
#449
Great changes! Cloud Kingdom could be substituted with a better map though, but as they removed 2 completely removable maps and added 2 good ones, I can't complain.
If you never try you never know. Sase - Mana - TLO - WhiteRa - Naniwa - Sheth - HuK
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
February 10 2012 13:11 GMT
#450
On February 10 2012 22:06 Zeon0 wrote:
cause of the terrible natural

For which race? Terran and Zerg has it easy to expand and I can only think of Protoss that might struggle. But the natural is about the same as Shattered Temple's/Xel'Nagas where we see FFE all the time.
ლ(ಠ益ಠლ) APM, Why u make me spam?
Meta
Profile Blog Joined June 2003
United States6228 Posts
February 10 2012 13:13 GMT
#451
This is amazing, a historic moment for Blizzard and SC2. I've never been more proud of the developer.

Awesome.
good vibes only
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
February 10 2012 13:14 GMT
#452
On February 10 2012 22:11 XiGua wrote:
Show nested quote +
On February 10 2012 22:06 Zeon0 wrote:
cause of the terrible natural

For which race? Terran and Zerg has it easy to expand and I can only think of Protoss that might struggle. But the natural is about the same as Shattered Temple's/Xel'Nagas where we see FFE all the time.


And XNC is terrible to FFE PvZ. Shattered is a bit different but with rocks blocking zerg's 3rd/4th bases it's a different situation.

On Arid there are many counter paths on a map with an open natural. This is hard for PvZ and PvT.

In PvP there are many spots for proxy gates, cannon rushes.

The middle is wide open but still divided into separate paths for counter attacking.

It's not a good map at all.
Eufouria
Profile Blog Joined March 2011
United Kingdom4425 Posts
February 10 2012 13:16 GMT
#453
On February 10 2012 21:56 Haustka wrote:
y isnt blizzard getting rid of all the gold bases?

1 step at a time.

This is actually huge, not only do we get community maps in the pool,l but if you read Blizzards reasoning for adding and removing maps it all basically boils down to whether a map is tournament friendly or not, which means we'll probably see more community made, tournament used maps in the pool soon and hopefully means that we can see gold bases removed and cross position only on antiga, if they decide to keep it, although it might take the next Blizzard run LAN event before we see those 2.
InfectedGoat
Profile Joined December 2010
Canada444 Posts
February 10 2012 13:18 GMT
#454
On February 10 2012 22:03 XiGua wrote:
I have a question: Why do you guys dislike Arid Plateau?

I feel that it's an "ok" map where you can easily take 4 bases and play a straight up fun macro game. I can't see how it's so bad as you guys make it out to be. :/
Throw me some knowledge bombs please.

Personnally, I've had issues defending my natural in ZvP. The chokes around your natural make it really hard for you to defend a push with sentries. Yeah that's probably the only reason I veto it
and i was like BANELINGS x 3
KDot2
Profile Blog Joined March 2011
United States1213 Posts
February 10 2012 13:23 GMT
#455
great

can we please have Daybreak too though ?
PapaJed
Profile Joined February 2011
Sweden211 Posts
February 10 2012 13:25 GMT
#456
R.I.P. XNC. I loved to hate you. It´s a brilliant map design, but oh so unforgiving. So, which map will all the players play custom on now? I´m kinda tired of Shatterd as well...
Pinna
Profile Joined April 2011
Finland152 Posts
February 10 2012 13:29 GMT
#457
On February 10 2012 21:28 Superouman wrote:
Hehe, it's time for to start laddering again after 3 seasons without 1v1 games

Nice to see that the dude who made our new ladder map hasnt played (ladder) in 3 seasons.

Its like the balance team admitting not knowing how to play Zerg a long time ago.


Still, Cloud Kingdom is better than Xel'Naga so Im happy, even thought I think its sligthly terran/protoss favored (Tight choke on 3rd)
School..
FreudianTrip
Profile Joined July 2011
Switzerland1983 Posts
Last Edited: 2012-02-10 13:39:02
February 10 2012 13:32 GMT
#458
On February 10 2012 18:14 AnalThermometer wrote:
Show nested quote +
On February 10 2012 17:26 FreudianTrip wrote:
On February 10 2012 17:18 AnalThermometer wrote:
It's nice they put in community maps, but Cloud Kingdom is an abysmal map worthy of Blizzard. The third is impossible to take, clearly designed for Zergs only.


If you can't take a third on that map you're bad. Plain and simple. Protoss? Single forcefield at left ramp, have army placed between Nat and Third. Terran, couple of tanks at natural ramp, have army placed between Nat and Third.

Stop blaming 'balance' for why you're bad.


May be the case for lower leagues, but no. TvP is already unbalanced at 45% on this map, once players figure out its weaknesses people will start vetoing it more for the other matchups as well.


Sorry bro but let me quote you again

The third is impossible to take, clearly designed for Zergs only


Then you go and whine to me about TvP? Go away.

edit: Why am I even debating with a dude called AnalThermometer. Can't believe I got trolled. I'm normally so good at avoiding them
Sausafeg
Profile Joined October 2010
United Kingdom54 Posts
February 10 2012 13:37 GMT
#459
I just thought I'd post these from the comments on the EU blog from a blizzard employee. (Kapeselus is the blue)

RebornUtopia 3 hours, 3 minutes ago
nice maps no gold fair for all then :DD


Kapeselus 2 hours, 15 minutes ago
@RebornUtopia: Keep a close eye on the blog section my friend, we might just have something for you *hint*


SoniStreet 3 hours, 43 minutes ago
I'm so happy for this changes I can't wipe the bloody smile of my face. ♥ Big decision here by Blizzard, and it is one that the players(community) will love.

Thank you!


Kapeselus 3 hours, 16 minutes ago
@SoniStreet: I've been walking like that since I've learned we would be doing this. It is not the end of what's to come too, stay tuned!


Seems to suggest that blizz is going to do something else to the maps soon. Maybe removal of golds?
I apologize if these have already been posted.
FreudianTrip
Profile Joined July 2011
Switzerland1983 Posts
Last Edited: 2012-02-10 13:43:56
February 10 2012 13:40 GMT
#460
On February 10 2012 22:29 Pinna wrote:
Show nested quote +
On February 10 2012 21:28 Superouman wrote:
Hehe, it's time for to start laddering again after 3 seasons without 1v1 games

Nice to see that the dude who made our new ladder map hasnt played (ladder) in 3 seasons.

Its like the balance team admitting not knowing how to play Zerg a long time ago.


Still, Cloud Kingdom is better than Xel'Naga so Im happy, even thought I think its sligthly terran/protoss favored (Tight choke on 3rd)


How would it be useful for him to play ladder? I'd much rather SlayersTaeja and DRG were testing the map I'm playing on then some random.

edit: No offense Superouman.

Btw, I know SpaceShark is gone but no-ones addressing the real issue. What happens to PandaBearGuy?
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