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SC2 map templates - ground rules - Page 2

Forum Index > SC2 General
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Prev 1 2 3 Next All
Rizell
Profile Joined August 2010
Sweden237 Posts
December 23 2011 10:30 GMT
#21
Shadymmj knows what he is talking about.
So poor, cant' even pay attention.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
December 23 2011 10:58 GMT
#22
I'd rather 6 terrible maps now for 1 amazing map later than 7 okay maps. I like experimentation.
Kvz
Profile Joined March 2010
United States463 Posts
December 23 2011 12:20 GMT
#23
lol i was really enjoying the read. i then reached the end and realized your conclusion is that shakuras plateau is the most balanced map. this is completely incorrect. the map is extremely P favored vs Z and rather good for T vs z. Thus it is a pretty broken map.
NrG.Kvz
shadymmj
Profile Joined June 2010
1906 Posts
December 23 2011 12:30 GMT
#24
look, its more zerg qq coming from zergs! lucky i checked the map statistics.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
bbm
Profile Joined April 2011
United Kingdom1320 Posts
December 23 2011 12:38 GMT
#25
On December 23 2011 19:20 cletas wrote:
You had me until you said Shakuras Plateau as best map.

On December 23 2011 19:26 Skwid1g wrote:
Shakuras is a terrible map balance wise, P and T are heavily favored over Z, as they will be in any map that allows for easy split-map. It's definitely a good map overall, but not really ideal. I'd take daybreak over shakuras as the standard for maps to be honest.

On December 23 2011 21:20 Kvz wrote:
lol i was really enjoying the read. i then reached the end and realized your conclusion is that shakuras plateau is the most balanced map. this is completely incorrect. the map is extremely P favored vs Z and rather good for T vs z. Thus it is a pretty broken map.

Come on guys, do try.



http://www.teamliquid.net/tlpd/sc2-international/maps/447_Shakuras_Plateau_2.0

3k games played, and T>Z 54%, P>Z 51%, T>P 43%


The tvz and pvz scores are perfectly reasonable and have a good sample size. The tvp is a little worse perhaps, but still well within the 40-60 confines that blizzard aim for in their map making
By.Sun or By.Rain, he always delivers
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
December 23 2011 12:43 GMT
#26
since there is one tech called Warp Gate.
the games are different
Incredible Miracle
REDBLUEGREEN
Profile Blog Joined June 2008
Germany1903 Posts
December 23 2011 12:46 GMT
#27
Shakuras is one of the worst maps, totally one dimensional with the narrow middle. Frustrating to play and boring to watch.
Witten
Profile Joined January 2011
United States2094 Posts
December 23 2011 13:10 GMT
#28
Needs more Circuit Breakers. But it's ok, your map choices were good. Would be nice to have some of the neat things that BW added in, like minerals you had to mine out to take back expansions. They're like less obnoxious rocks!
Brood War Forever / NA's premiere Shadow Shaman player / Courier Collector / Bot Game Champion / Highly amateur Mystical Ninja Goemon Speedrunner
Ziktomini
Profile Joined October 2010
United Kingdom377 Posts
December 23 2011 13:13 GMT
#29
Shakuras is an absolutely terrible map. Any decent Terran or Protoss should be able to destroy Zerg on it.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
Last Edited: 2011-12-23 13:23:19
December 23 2011 13:22 GMT
#30
I agree with the points you have made. I dislike the 2 new maps as toss because I can't actually FFE on them. To be fair metal and shattered are similar as well.

I might give entombed another chance and remove metal for a while. Close air metal is still really close by ground and things like one base all ins from Z and T are a pain there.
On December 23 2011 22:13 Ziktomini wrote:
Shakuras is an absolutely terrible map. Any decent Terran or Protoss should be able to destroy Zerg on it.


I think you missed the post above you

On December 23 2011 21:38 bbm wrote:
Show nested quote +
On December 23 2011 19:20 cletas wrote:
You had me until you said Shakuras Plateau as best map.

Show nested quote +
On December 23 2011 19:26 Skwid1g wrote:
Shakuras is a terrible map balance wise, P and T are heavily favored over Z, as they will be in any map that allows for easy split-map. It's definitely a good map overall, but not really ideal. I'd take daybreak over shakuras as the standard for maps to be honest.

Show nested quote +
On December 23 2011 21:20 Kvz wrote:
lol i was really enjoying the read. i then reached the end and realized your conclusion is that shakuras plateau is the most balanced map. this is completely incorrect. the map is extremely P favored vs Z and rather good for T vs z. Thus it is a pretty broken map.

Come on guys, do try.



http://www.teamliquid.net/tlpd/sc2-international/maps/447_Shakuras_Plateau_2.0

3k games played, and T>Z 54%, P>Z 51%, T>P 43%


The tvz and pvz scores are perfectly reasonable and have a good sample size. The tvp is a little worse perhaps, but still well within the 40-60 confines that blizzard aim for in their map making

StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2011-12-23 13:50:48
December 23 2011 13:49 GMT
#31
a) Map forum!
b) statistics...
b1) Shakuras for example is terribly imbalanced statswise, no matter how nice you make it sound in arguments.
b2) other maps like Antiga Shipyard sound superterrible (short rush distance, huge positional imbalances due to rotational symmetry, too hard to take bases after the 3rd, one XNW and high ground covering every attack path, rather open natural) but in fact turned out very well statistically and from a gameplay point of view.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
December 23 2011 14:09 GMT
#32
--- Nuked ---
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-12-23 14:26:00
December 23 2011 14:24 GMT
#33
Good article but you forgot to mention that Andromeda has a same level natural. In general I find BW maps take a bit more creative licence than SC2 maps and it saddens me a little, because something as simple as an in-base same height natural would never be accepted as it stands now into a tournament map pool. I agree with your guidelines but at the same time think there should be a moderate 'breaking' of the rules like we see with BW maps.
shadymmj
Profile Joined June 2010
1906 Posts
December 23 2011 14:26 GMT
#34
Antiga is rather well balanced too, with about 45% in the 3 matchups, although I did not cite it because someone would inevitably complain about rotational issues. Shakuras is quite well balanced statswise over 3k games. The end.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
shadymmj
Profile Joined June 2010
1906 Posts
December 23 2011 14:28 GMT
#35
On December 23 2011 23:24 XenoX101 wrote:
Good article but you forgot to mention that Andromeda has a same level natural.


I'm pretty sure that is the mineral only third, not the natural. Unless I have been blind for some time.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
December 23 2011 14:39 GMT
#36
I think "4. Good balance of chokes and open spaces - generally we want to see open spaces in the middle." is really missing from the general sc2maps. Yes there would still be deathballs but atleast you get some possibility to do some sneaky attacks running around said ball without forcing the player to rely on nydus, drops or warps.
I have the best fucking lawyers in the country including the man they call the Malmis.
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
December 23 2011 15:03 GMT
#37
I'm surprised you haven't mentioned Tal'Darim as one of the most balanced maps. Though it may not follow ~2, it does for the rest, and is probably one of the most balanced maps out there:

TvZ: 434:421
ZvP: 369-383
PvT: 424-428

Each one is under the 52-48 mark
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
XenoX101
Profile Joined February 2011
Australia729 Posts
December 23 2011 15:19 GMT
#38
On December 23 2011 23:28 shadymmj wrote:
Show nested quote +
On December 23 2011 23:24 XenoX101 wrote:
Good article but you forgot to mention that Andromeda has a same level natural.


I'm pretty sure that is the mineral only third, not the natural. Unless I have been blind for some time.


Ah yes my bad, though its still something you would never see in SC2 and breaks the OP's rules.
Superouman
Profile Blog Joined August 2007
France2195 Posts
December 23 2011 15:21 GMT
#39
I also noticed the low power of defensive advantages. I tried to enhance them in the TL map contest winner Cloud Kingdom, you can notice the high number of chokes around the expands to give a good defensive position around them while still having open spaces after the chokes and also the three large stripes in the middle
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
pdd
Profile Blog Joined November 2010
Australia9933 Posts
December 23 2011 15:25 GMT
#40
On December 23 2011 18:52 MetalSlug wrote:
I think Matchpoint is a Map that would work in SC2 as well as it did in BW. Some tournament should give that map a chance ^^

Daybreak is in a way kinda similar to Matchpoint I think.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
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