SC2 map templates - ground rules - Page 2
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Rizell
Sweden237 Posts
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Ribbon
United States5278 Posts
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Kvz
United States463 Posts
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shadymmj
1906 Posts
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bbm
United Kingdom1320 Posts
On December 23 2011 19:20 cletas wrote: You had me until you said Shakuras Plateau as best map. On December 23 2011 19:26 Skwid1g wrote: Shakuras is a terrible map balance wise, P and T are heavily favored over Z, as they will be in any map that allows for easy split-map. It's definitely a good map overall, but not really ideal. I'd take daybreak over shakuras as the standard for maps to be honest. On December 23 2011 21:20 Kvz wrote: lol i was really enjoying the read. i then reached the end and realized your conclusion is that shakuras plateau is the most balanced map. this is completely incorrect. the map is extremely P favored vs Z and rather good for T vs z. Thus it is a pretty broken map. Come on guys, do try. http://www.teamliquid.net/tlpd/sc2-international/maps/447_Shakuras_Plateau_2.0 3k games played, and T>Z 54%, P>Z 51%, T>P 43% The tvz and pvz scores are perfectly reasonable and have a good sample size. The tvp is a little worse perhaps, but still well within the 40-60 confines that blizzard aim for in their map making | ||
winthrop
Hong Kong956 Posts
the games are different | ||
REDBLUEGREEN
Germany1903 Posts
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Witten
United States2094 Posts
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Ziktomini
United Kingdom377 Posts
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ZeromuS
Canada13389 Posts
I might give entombed another chance and remove metal for a while. Close air metal is still really close by ground and things like one base all ins from Z and T are a pain there. On December 23 2011 22:13 Ziktomini wrote: Shakuras is an absolutely terrible map. Any decent Terran or Protoss should be able to destroy Zerg on it. I think you missed the post above you On December 23 2011 21:38 bbm wrote: Come on guys, do try. http://www.teamliquid.net/tlpd/sc2-international/maps/447_Shakuras_Plateau_2.0 3k games played, and T>Z 54%, P>Z 51%, T>P 43% The tvz and pvz scores are perfectly reasonable and have a good sample size. The tvp is a little worse perhaps, but still well within the 40-60 confines that blizzard aim for in their map making | ||
Big J
Austria16289 Posts
b) statistics... b1) Shakuras for example is terribly imbalanced statswise, no matter how nice you make it sound in arguments. b2) other maps like Antiga Shipyard sound superterrible (short rush distance, huge positional imbalances due to rotational symmetry, too hard to take bases after the 3rd, one XNW and high ground covering every attack path, rather open natural) but in fact turned out very well statistically and from a gameplay point of view. | ||
Randomaccount#77123
United States5003 Posts
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XenoX101
Australia729 Posts
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shadymmj
1906 Posts
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shadymmj
1906 Posts
On December 23 2011 23:24 XenoX101 wrote: Good article but you forgot to mention that Andromeda has a same level natural. I'm pretty sure that is the mineral only third, not the natural. Unless I have been blind for some time. | ||
Eatme
Switzerland3919 Posts
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Hassybaby
United Kingdom10823 Posts
TvZ: 434:421 ZvP: 369-383 PvT: 424-428 Each one is under the 52-48 mark | ||
XenoX101
Australia729 Posts
On December 23 2011 23:28 shadymmj wrote: I'm pretty sure that is the mineral only third, not the natural. Unless I have been blind for some time. Ah yes my bad, though its still something you would never see in SC2 and breaks the OP's rules. | ||
Superouman
France2195 Posts
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pdd
Australia9933 Posts
On December 23 2011 18:52 MetalSlug wrote: I think Matchpoint is a Map that would work in SC2 as well as it did in BW. Some tournament should give that map a chance ^^ Daybreak is in a way kinda similar to Matchpoint I think. | ||
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