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On December 03 2011 07:29 MasterBlasterCaster wrote:Show nested quote +On December 03 2011 07:12 VanGarde wrote: No offense to Cloud but it is getting silly how all of the mid tier foreign players are the ones who whine that the game is too random and the skill cap is too low so there is no point in competing. Unless you are beating mvp or nestea in gsl finals arguments like that are completely irrelevant when it comes to actually competing in the game. Seriously stop using how "flawed the game is" to explain away a lack of results. These kinds of comments always only come from the players who play seriously but who are never seen in the top of tournaments. To be fair, I've heard similar comments from multiple tourny winners. and it is not only terran players that whine. contrary to what most people think.
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White-Ra: 'I'm waiting for it because I can make more special tactics here But at the same time too many spell units and Protoss needs too much gas!! We need some cheaper units for Protoss too.'
This is an excellent observation, many people forget about this.
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tbh cloud is right, blizzard has released so many patch for this game already, youve got to realise how badly design the game is. It feel like this is not a blizzard game, but just a pure dustin browder one. I still remember him going "Well if SC2 has some problems BW doesnt have, dont play SC2 and go play BW". As cloud said, I dont think they will be able to stabilize the game even just to what it is now. Sad but true.
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Cloud... I hope he doesn't quit, since I really enjoy watching his play.
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Cloud: 'I think the expansion will be a mess and blizzard won't be able to balance and control what they are about to do. I have very little expectations and I gave up on sc2 since it seems so many bad players can have decent results by just abusing the gamble aspect of this game.'
Says this, yet doesn't win any tournaments
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On December 03 2011 10:17 Jedclark wrote: Cloud... I hope he doesn't quit, since I really enjoy watching his play. I am playing a lot and I won't quit. I think even more people will play with the expansion, no matter how good or bad blizzard makes it. There's way too much money in the scene and I believe many more people will become full time progamers with hots.
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On December 03 2011 09:43 H0i wrote:Show nested quote +White-Ra: 'I'm waiting for it because I can make more special tactics here But at the same time too many spell units and Protoss needs too much gas!! We need some cheaper units for Protoss too.' This is an excellent observation, many people forget about this.
Yep. I wish Blizzard realised that instead of adding more expensive units. :/
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On December 03 2011 10:18 awu25 wrote: Cloud: 'I think the expansion will be a mess and blizzard won't be able to balance and control what they are about to do. I have very little expectations and I gave up on sc2 since it seems so many bad players can have decent results by just abusing the gamble aspect of this game.'
Says this, yet doesn't win any tournaments
I wasn't aware that was a requirement to have an opinion
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On December 03 2011 06:57 Purind wrote:Show nested quote + Whether that is good for the game or bad makes me nervous as a guy who plays this game every day all day and on the biggest stages. I hope the transition is as smooth as possible but like I said, it just makes me nervous. The stuff proposed however seems pretty cool.. especially if you are a Protoss player. But we will see!'
Interesting that he likes the protoss units. With T and Z units, I'm thinking "If they tweak things, it could be neat" but there's absolutely nothing about Protoss I'm looking forward to
Well he said protoss changes. The most exciting thing for protoss imo are the new Nexus abilities. Plus the oracle is pretty awesome.
I'm with orly in being a little unsure about the terran changes. They definitely have the most boring additions.
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Blizzard seems to not want to change any of the fundamentals of the game which I think is bad. Just adding gimmicky units won't magically fix things . Hopefully they get a bit more bold in their changes
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On December 03 2011 10:35 happyness wrote:Show nested quote +On December 03 2011 06:57 Purind wrote: Whether that is good for the game or bad makes me nervous as a guy who plays this game every day all day and on the biggest stages. I hope the transition is as smooth as possible but like I said, it just makes me nervous. The stuff proposed however seems pretty cool.. especially if you are a Protoss player. But we will see!'
Interesting that he likes the protoss units. With T and Z units, I'm thinking "If they tweak things, it could be neat" but there's absolutely nothing about Protoss I'm looking forward to Well he said protoss changes. The most exciting thing for protoss imo are the new Nexus abilities. Plus the oracle is pretty awesome. I'm with orly in being a little unsure about the terran changes. They definitely have the most boring additions.
No, Terran actually has the best. They are solid, non gimmicky, reliable unit designs apart from the shredder thingy. You can balance them easy, they have a set role what to do, when to build, and against what.
Protoss and Zerg have way over the top, "cool looking" (DB design philosophy) gimmicky shit. How do you want to balance the replicator? Nexus recall in conjunction with Warpgate? The Viper with its hook and d-web, burrow moving banelings and charging ultralisks?
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On December 03 2011 10:22 aTnClouD wrote:Show nested quote +On December 03 2011 10:17 Jedclark wrote: Cloud... I hope he doesn't quit, since I really enjoy watching his play. I am playing a lot and I won't quit. I think even more people will play with the expansion, no matter how good or bad blizzard makes it. There's way too much money in the scene and I believe many more people will become full time progamers with hots.
Cloud many people agree with you but this thread will bring mostly haters. I'm sure a lot of sc2 players who didn't play bw will probably get defensive and just shit on you to defend their game. This is kind of sad but it's the #1 reason whenever bw is mentioned in balance/game design/strategy threads it turns into a flame festival and you get called a "bw elitist."
Ignoring all of that you're completely right about the power of AoE abilities in sc2. Blizzard could mitigate this by making these units require more micro but they seem intent on doing exactly the opposite. "Oh, infestors running ahead of zerg armies and getting killed by the zerg player has poor control? We'll just reduce their speed." Recall that one of the main reasons zergs had so much trouble in the first place before the massive fungal change (to primarily an AoE attack) was that protoss armies were just out-dpsing zerg armies in the mid-game and there wasn't shit a zerg player could do. If a protoss just camped all game on 3 bases they would crush a zerg regardless of how ahead the zerg player was economically.
Really what we're seeing is Blizzard play whack-a-mole with fundamental issues in the game design.
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Man how can you be so down on something that isn't even out yet...I think it will be challenging to balance HotS, but that said Blizzard won't release it if it's terrible. It's ridiculous to go on what was at Blizzcon because you know the final product is going to have a LOT of changes.
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all these people criticizing cloud make me smile, not because they just probably suck at this game, but because they got no respect for others opinions, and keep blaming the bad results of that player. Sorta like when LiquidJinro said that protoss are stronger than terran in early and late game, and people were saying him to play better, and that if he didn't have a positive mind, that state of mind would have fucked him up. Cool that there are people who criticize how liquidjinro play. If I was him I would have said them "oh, if you can do better come to mlg".. I think that if you wish to criticize someone personally, like most of you did, you should be better than him, unless you are a fool, and a lot of people seems to be fools.
Anyway, I'm looking forward for hots. I don't have a opinion right now. This game is a beta, how could have I one?
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I really agree with Bischus take on it, especially the oracle "you wanna harass? build oracle, its built only for that" fucking stupid, hope they remove units like that.
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On December 03 2011 10:45 Elefanto wrote:Show nested quote +On December 03 2011 10:35 happyness wrote:On December 03 2011 06:57 Purind wrote: Whether that is good for the game or bad makes me nervous as a guy who plays this game every day all day and on the biggest stages. I hope the transition is as smooth as possible but like I said, it just makes me nervous. The stuff proposed however seems pretty cool.. especially if you are a Protoss player. But we will see!'
Interesting that he likes the protoss units. With T and Z units, I'm thinking "If they tweak things, it could be neat" but there's absolutely nothing about Protoss I'm looking forward to Well he said protoss changes. The most exciting thing for protoss imo are the new Nexus abilities. Plus the oracle is pretty awesome. I'm with orly in being a little unsure about the terran changes. They definitely have the most boring additions. No, Terran actually has the best. They are solid, non gimmicky, reliable unit designs apart from the shredder thingy. You can balance them easy, they have a set role what to do, when to build, and against what. Protoss and Zerg have way over the top, "cool looking" (DB design philosophy) gimmicky shit. How do you want to balance the replicator? Nexus recall in conjunction with Warpgate? The Viper with its hook and d-web, burrow moving banelings and charging ultralisks?
I agree that the replicator is really dumb. And I am doubtful about the burrow movement for banes and charging ultralisks. Recall might be broken, but I still really like the idea.
Was the defiler gimmicky? Or the lurker? The viper and swarmhost are no more gimmicky than those two units, and I think they add roles and diversity that zerg needs badly (and I think that they are both by far the best additions in HotS). The hook for the Viper looks ridiculous, but I think it might be good for picking apart the deathball we see too often.
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Face it. BW style is dead. They will not change the fundamental game play. BW style unit movement and army positioning is gone. Highly doubt they'll fix the instant army melt-age either. I stopped watch SC2 games after they lost their fresh appeal. SC2 for me will just be another fun game to play.
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On December 03 2011 07:24 Genie1 wrote: Hmm a divide in the community could happen if the game isn't balanced enough and I would have to agree with some of the pros about there concerns as it will change the metagame entirely and will have to learn new strategies that work since the old ones won't always work.
I'm worried about this
coming from the call of duty community, that's exactly what happened to the COD series
now I'm not comparing blizzard to activision/infinity ward/treyarch but blizzard really needs to careful about how they go about HoTS, I think it might have been a mistake for them to preview all these new units without really knowing how they will affect the game yet, obviously they wanted to show us something, but it's produced a ton of doubt in the community
hopefully they're at least trying to make it as balanced and non-gimmicky as possible
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On December 03 2011 11:08 happyness wrote:Show nested quote +On December 03 2011 10:45 Elefanto wrote:On December 03 2011 10:35 happyness wrote:On December 03 2011 06:57 Purind wrote: Whether that is good for the game or bad makes me nervous as a guy who plays this game every day all day and on the biggest stages. I hope the transition is as smooth as possible but like I said, it just makes me nervous. The stuff proposed however seems pretty cool.. especially if you are a Protoss player. But we will see!'
Interesting that he likes the protoss units. With T and Z units, I'm thinking "If they tweak things, it could be neat" but there's absolutely nothing about Protoss I'm looking forward to Well he said protoss changes. The most exciting thing for protoss imo are the new Nexus abilities. Plus the oracle is pretty awesome. I'm with orly in being a little unsure about the terran changes. They definitely have the most boring additions. No, Terran actually has the best. They are solid, non gimmicky, reliable unit designs apart from the shredder thingy. You can balance them easy, they have a set role what to do, when to build, and against what. Protoss and Zerg have way over the top, "cool looking" (DB design philosophy) gimmicky shit. How do you want to balance the replicator? Nexus recall in conjunction with Warpgate? The Viper with its hook and d-web, burrow moving banelings and charging ultralisks? Was the defiler gimmicky? Or the lurker? The viper and swarmhost are no more gimmicky than those two units, and I think they add roles and diversity that zerg needs badly (and I think that they are both by far the best additions in HotS). The hook for the Viper looks ridiculous, but I think it might be good for picking apart the deathball we see too often.
I said nothing about the Swarmhost. The Viper is bad because of the synergies with the other units. The hook is completely retarded to say the least. AOE currently in the game is easy to use and extremely strong. The Viper flies, and it adds so much power and combinations that can't be balanced (infestor+viper+broodlord/ultraling) for instance. BL / Infestor is already by far the most cost efficient composition there is, because of the chemistry of their abilities.
Zerg was originally designed to be ineffective and "swarm" their enemies with sheer unit masses, that's the only way to balance Zerg around injects. Now they are going to make Zerg really really cost efficient with their casters, in addition to their unrivaled macro mechanics. How on earth do you want to balance that? It will add the same fucking dilemma Protoss has currently. Protoss has to be balanced around Warpgate, so their units suck, and their units have to be weak early, and aoe / casters have to make up for it in the later game by being extremely efficient. Zerg units suck because of Injects, so their economy has to make up for it. It can't work without breaking the game. You would have to make Zerg basic units completely worthless so they won't get to strong with those abilities, but that would make them even more fragile early on. I can't see it working.
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