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[Tweak] Better Looking Low Graphics Settings - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 All
Don.681
Profile Joined September 2010
Philippines189 Posts
December 11 2011 17:55 GMT
#61
Please try to set:

lowqualitymodels=0

:D
SeLpHy
Profile Joined January 2011
Germany73 Posts
December 11 2011 19:26 GMT
#62
Dear Don,

is there a way to increase my FPS even if I don't want to get better graphics?
My compouter is very crappy so I'm aiming for more FPS rather than having good looking graphics.
Of course I'm playing on everything low except Textures on High because somone told me that you can see cloaked units better.

So is there a maximus-fps setting?

Thank you very much.

SeLpHy

Btw: Why is my mouse so fast? :O
Don.681
Profile Joined September 2010
Philippines189 Posts
December 12 2011 04:00 GMT
#63
Go into you graphics driver panel and set everything to "performance"? 1024x768 resolution? I don't know what else can give you FPS other than setting everything to low.
Zanno
Profile Blog Joined February 2007
United States1484 Posts
December 12 2011 04:29 GMT
#64
On December 12 2011 04:26 SeLpHy wrote:
Dear Don,

is there a way to increase my FPS even if I don't want to get better graphics?
My compouter is very crappy so I'm aiming for more FPS rather than having good looking graphics.
Of course I'm playing on everything low except Textures on High because somone told me that you can see cloaked units better.

So is there a maximus-fps setting?

Thank you very much.

SeLpHy

Btw: Why is my mouse so fast? :O
1) there's a way to completely disable shadows, which causes a giant fps increase, but i recently reformatted so i lost the config for it and need to figure out how to do it again

2) your mouse will appear to be moving faster on low resolutions. if you set your video card not to upscale lower resolutions, your mouse would be moving the same speed in a really tiny window
aaaaa
-HellZerg-
Profile Blog Joined July 2009
United States409 Posts
December 12 2011 05:38 GMT
#65
Meh, I tried tweaking Variables.txt to get rid of non-blob shadow to keep my FPS consistent, but it didn't work out. Putting shadow on really decreases FPS. Currently, I'm happy with my settings below which didn't decrease FPS at all:

+ Show Spoiler +

AlertFadeSound=1.000000
alphadepthWrite=0
aolight=0
buildgridhint=1
camerasmartpan=1
commandhotkeytext=1
controlgroupmode=1
creepnormalmap=0
creepQuality=0
creepreflection=0
creepselfshadow=0
creeptrans=0
deff=0
deffspec=0
depthDisp=0
displayflyerhelper=All
displaymode=1
displayunitstatus=All
dof=0
dragscrollspeed=100
fog=0
fogvolume=0
foliagedensity=0.000000
foliagequality=0
frameratecap=60
frameratecapGlue=30
gamehdr8bit=1
gamma=1.119608
GraphicsOptionEffectsDetail=3
GraphicsOptionLightingQuality=0
GraphicsOptionModelQuality=2
GraphicsOptionMovies=0
GraphicsOptionOverallQualityVer7[5]=4
GraphicsOptionOverallQualityVer7[6]=5
GraphicsOptionPhysicsQuality=3
GraphicsOptionPortraits=1
GraphicsOptionPostProcessing=0
GraphicsOptionReflections=0
GraphicsOptionShaderDetail=0
GraphicsOptionShadowQuality=0
GraphicsOptionSSAO=0
GraphicsOptionTerrainQuality=0
GraphicsOptionTextureQuality[2]=3
halo=0
hdr=0
hdr8bit=1
height=720
hotkeyprofile=My Hotkeys
keyboardscrollspeed=100
lastDeviceId=2677
lightingLevel=0
lightmap=1
lightmapcastshadows=0
localao=0
localeidassets=enUS
localeiddata=enUS
localight=0
localShadows=0
lowqualitymodels=0
lowQualityMovies=1
mastervolume=0.526570
menubarmode=0
mousescrollspeed=100
mousesensitivity=0.505050
MoviesSeen=1
music=0
MusicContinuous=1
MusicHeard=1
musicvolume=0.531707
normalmap=0
observerunitcolorstyle=0
parallax=0
parallaxshadow=0
particlelod=3
particleobjects=1.000000
particleterrain=1.000000
physicsdensity=16
pixellight=0
portraits3d=0
portraitsOff=1
preBlendedCreep=1
profanityfilter=0
reducemouselagenabled=1
refreshrate=60
ribbonlod=3
sampleFOW=0
shadowmapsize=512
shadows=0
showmissiontime=1
simplifiedCloaking=0
simplifiedShaders=0
soft=0
softshadows=0
softshadowTaps=12
sound=1
soundambience=1
soundambiencevolume=0.500000
SoundAutoDetectCPUCoreCount=4
soundchannels=128
soundeffects=1
soundeffectsvolume=0.504717
sounderrors=1
soundmovement=1
soundoutput=Speakers (Realtek High Definition Audio)
SoundQuality=2
soundresponses=1
soundui=1
sounduivolume=0.504717
spec=0
splatlod=3
ssao=0
targettexeldensity=10.600000
TerrainTextureHiResCacheSize=24
TerrainTextureLowResCacheSize=50
TerrainTextureSize=1024
texQualityLevel=3
texSpace[2]=768
textureBasedFOW=0
transparentshadows=0
treadlod=3
unitcolorstyle=0
useLowqualitymodels=0
voiceagc=0
voicechat=1
voicechatinputgain=0.000000
voicechatmode=1
voicechatsoftwaremute=1
vsync=1
watercaustics=0
waterflipbook=1
waterreflection=0
waterrendertargetformat=0
waterrendertargetsize=768
watershadow=0
width=1280
windowheight=665
windowwidth=945
winkeydisabled=1


In summary, what I did was to put everything on low, then change Texture Quality to Ultra, Effects to Ultra, Physics to Ultra, and Models to High. In Variables.txt, I added simplifiedCloaking=0 and simplifiedShaders=0.
We are what we repeatedly do; excellence, then, is not an act, but a habit. - Aristotle
Flaiker
Profile Joined July 2010
Germany235 Posts
December 12 2011 12:29 GMT
#66
So I can run SC2 on High with 70+ FPS but since it's easier to look at I've been playing with all low except effects on ultra (TLO and Huk use these). Anyone know Sase's graphic settings? They look quite well
...
Don.681
Profile Joined September 2010
Philippines189 Posts
December 14 2011 02:58 GMT
#67
@ProHell
I see you have vsync on.. if you want more FPS, you can turn it off.. wont change much of your current look

@Flaiker
I'll try to watching Sase's stream maybe we could figure it out
Flaiker
Profile Joined July 2010
Germany235 Posts
December 14 2011 14:51 GMT
#68
On December 14 2011 11:58 Don.681 wrote:
@ProHell
I see you have vsync on.. if you want more FPS, you can turn it off.. wont change much of your current look

@Flaiker
I'll try to watching Sase's stream maybe we could figure it out

Or watch a vod
For me it looks like all low except effects, textures and modells on high, not sure though. One problem I have, if I want the seeable forcefields you have to add
simplifiedCloaking=0
simplifiedShaders=0
But that also changes how the nexus looks and the pylon power radius colour and building grid. But I guess theres no way around that
...
.Mystic
Profile Joined September 2010
Canada486 Posts
January 22 2012 03:58 GMT
#69
hey i was just watching the nastl, rgn vs fxo and the ingame settings nasl uses is so crystal clear and crisp. Any idea on what settings to tweak in order to achieve the same ingame settings?
KimJongChill
Profile Joined January 2011
United States6429 Posts
January 22 2012 04:10 GMT
#70
I think this is pretty cool, can't wait to try.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
deadmau
Profile Joined September 2010
960 Posts
August 05 2012 22:58 GMT
#71
I wish to continue using these settings, but my variables keeps getting reset when starting game. Is there a line of incompatible code in these variables?
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