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An most impressive Starcraft 2 Bot / AI - Page 3

Forum Index > SC2 General
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caradoc
Profile Blog Joined January 2011
Canada3022 Posts
November 01 2011 22:10 GMT
#41
This is ridiculous. I can't imagine how much work this would take.
Salvation a la mode and a cup of tea...
FallDownMarigold
Profile Blog Joined December 2010
United States3710 Posts
Last Edited: 2011-11-01 22:18:51
November 01 2011 22:12 GMT
#42
I'm not saying it's feasible, but imagine if you had a program to optimize macro mechanics based upon a particular game's environment and progression. With 100% focus available for micro, all you really need to do is "scoop up" the units your program macros up (efficiently and logically, of course). SC2 would be an entirely different game, for an entirely different player. It wouldn't be fun to play competitively because of the loss in complexity and difficulty, but it would be fun to play as a "for fun" game, where all you are worrying about is microing armies around, engagements, etc.

One can dream...

e: to clarify, your "micro-based" decision making and manipulation of units affects the macro mechanics and overall progress your program makes as the game develops. in this way, you ultimately dictate the outcome of the game, but you are assisted by being granted "perfect macro" and build optimization at all stages and conditions throughout the game. Of course, you would still have full control. For example, you could pull SCVs off your mineral line to fight, but after their "micro" interruption input from you, they would return to whatever the program deems most efficient and optimal in terms of "macro", be it mining, building, or whatever.

another idea is you could generate a game condition where each player has a given set up and inventory of units/structures on the field in a typical "mid game" scenario. you could then allow the macro bot to "play out" the situation without any micro input, and ideally the program would elucidate the most efficient next steps and overall macro progression based upon those circumstances...
RastaMonsta
Profile Joined October 2011
304 Posts
November 01 2011 22:13 GMT
#43
a most impressive* god
Ammoth
Profile Joined August 2011
Sweden391 Posts
November 01 2011 22:20 GMT
#44
On November 02 2011 07:12 FallDownMarigold wrote:
I'm not saying it's feasible, but imagine if you had a program to optimize macro mechanics based upon a particular game's environment and progression. With 100% focus available for micro, all you really need to do is "scoop up" the units your program macros up (efficiently and logically, of course). SC2 would be an entirely different game, for an entirely different player. It wouldn't be fun to play competitively because of the loss in complexity and difficulty, but it would be fun to play as a "for fun" game, where all you are worrying about is microing armies around, engagements, etc.

One can dream...


Maybe not exactly what you mean but, the Total War series have battles without the economy part.

OT: This is really cool! I'm no programmer but I can imagine the amount of work put into this!
Hertzy
Profile Joined September 2011
Finland355 Posts
November 01 2011 22:22 GMT
#45
It shouldn't be too hard to detect that sort of spastic re-focusing in a replay. Therefore, I'd say it's not an immediate threat to the ladder.
My dotabuff: http://dotabuff.com/players/94774350
Panzamelano
Profile Joined September 2010
Colombia248 Posts
November 01 2011 22:25 GMT
#46
id really like to see what this AI could do in the late game o.o seems like a crazy hard work to code something like this.
Maenander
Profile Joined November 2002
Germany4926 Posts
November 01 2011 22:29 GMT
#47
That is a most impressive program :o

But I don't see how it's dangerous for competitive play, it should be easily detectable in replays.
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