Never liked abyssal caverns though. no idea why blizzard decide to keep that. Do people like this map? cos the people i practise with often veto this map down.
but I'm very glad that metalopolis is back though.
Forum Index > SC2 General |
iGX
Australia414 Posts
Never liked abyssal caverns though. no idea why blizzard decide to keep that. Do people like this map? cos the people i practise with often veto this map down. but I'm very glad that metalopolis is back though. | ||
Zarcaz
Germany5 Posts
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CatNzHat
United States1599 Posts
You know it's a good map pool when you can veto XNC without having to play a map like searing whateverthefukinthevoid. | ||
CatNzHat
United States1599 Posts
On October 27 2011 20:36 Zarcaz wrote: why do they need to bring metalopolis back? arent there enough zerg maps =( metal might be a zerg map of the past, but the metagame has shifted enough to warrant some more data, TvZ you can half-map if you really want to, and end up ahead due to tank denying their gold, but mid game and early game I do think that it favors zerg a bit much for my liking, overall though, I've had some good macro games on it, and my TvZ winrate as of season 4 has been 5-0 on that map I believe, mb 5-1, I went straight up thor hellion with just enough tanks to control the left and right ground paths. Turns into game of attrition, and thor hellion tank + some air/ghost support tends to be a good bit more efficient than anything zerg can throw at you. | ||
Caltrop
Sweden34 Posts
Nothing left to veto for me. Looking forward to getting some time to play this weekend! | ||
Chriamon
United States886 Posts
On October 27 2011 20:36 Zarcaz wrote: why do they need to bring metalopolis back? arent there enough zerg maps =( something being a "zerg map" just means it isnt a "terran map" or a "protoss map." Metal was considered a Z map because it was the only map where there weren't as many abusive T and P strats. The term"zerg map" and "balanced map" mean the same thing. | ||
Adreme
United States5574 Posts
On October 27 2011 22:10 Chriamon wrote: Show nested quote + On October 27 2011 20:36 Zarcaz wrote: why do they need to bring metalopolis back? arent there enough zerg maps =( something being a "zerg map" just means it isnt a "terran map" or a "protoss map." Metal was considered a Z map because it was the only map where there weren't as many abusive T and P strats. The term"zerg map" and "balanced map" mean the same thing. The reason its a "zerg" map is because the moment you leave your base on one side you get overrun by counterattacking lings on the other so you are forced to just sit in your base once you get beyond 2 base play. Edit: Also Bel shir is considered a "zerg" map and it is far from a balanced map. | ||
TheLOLas
United States646 Posts
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BeeNu
615 Posts
On October 27 2011 22:13 Adreme wrote: Show nested quote + On October 27 2011 22:10 Chriamon wrote: On October 27 2011 20:36 Zarcaz wrote: why do they need to bring metalopolis back? arent there enough zerg maps =( something being a "zerg map" just means it isnt a "terran map" or a "protoss map." Metal was considered a Z map because it was the only map where there weren't as many abusive T and P strats. The term"zerg map" and "balanced map" mean the same thing. The reason its a "zerg" map is because the moment you leave your base on one side you get overrun by counterattacking lings on the other so you are forced to just sit in your base once you get beyond 2 base play. Edit: Also Bel shir is considered a "zerg" map and it is far from a balanced map. Wait, so you consider Metal to be a Zerg map because it allows for counterattacks? I'm sorry but that basically describes every map. Not to mention, if you don't feel safe moving out then that's your problem, not map design, there is plenty of harassment options available to every race in that situation. I'm pretty sure the only reason Metal is considered a "zerg map" is because Blizzard said Zerg statistically have a slightly higher winrate on that map, nobody really ever complained about it being too in favor of Zerg till that statement was made. | ||
Geovu
Estonia1344 Posts
On October 28 2011 00:06 BeeNu wrote: Show nested quote + On October 27 2011 22:13 Adreme wrote: On October 27 2011 22:10 Chriamon wrote: On October 27 2011 20:36 Zarcaz wrote: why do they need to bring metalopolis back? arent there enough zerg maps =( something being a "zerg map" just means it isnt a "terran map" or a "protoss map." Metal was considered a Z map because it was the only map where there weren't as many abusive T and P strats. The term"zerg map" and "balanced map" mean the same thing. The reason its a "zerg" map is because the moment you leave your base on one side you get overrun by counterattacking lings on the other so you are forced to just sit in your base once you get beyond 2 base play. Edit: Also Bel shir is considered a "zerg" map and it is far from a balanced map. Wait, so you consider Metal to be a Zerg map because it allows for counterattacks? I'm sorry but that basically describes every map. Not to mention, if you don't feel safe moving out then that's your problem, not map design, there is plenty of harassment options available to every race in that situation. I'm pretty sure the only reason Metal is considered a "zerg map" is because Blizzard said Zerg statistically have a slightly higher winrate on that map, nobody really ever complained about it being too in favor of Zerg till that statement was made. The difference is on Metal it is very hard to be able to stop counter attacks. Once you get your third you have to worry about 1 massive ramp and 1 absolutely gigantic area between 1st base and 3rd for your natural "choke." It is a Zerg map because Zerg can exploit these features far more than either Terran or Protoss. On Xel'Naga (Any map really) you can do things like wall off the backdoor vs lings and you can constrict movement with building placement a lot better as well, yet it is probably IMO a more open map than Metal. | ||
NoodleFish
South Africa198 Posts
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imareaver3
United States906 Posts
On October 28 2011 05:48 Geovu wrote: Show nested quote + On October 28 2011 00:06 BeeNu wrote: On October 27 2011 22:13 Adreme wrote: On October 27 2011 22:10 Chriamon wrote: On October 27 2011 20:36 Zarcaz wrote: why do they need to bring metalopolis back? arent there enough zerg maps =( something being a "zerg map" just means it isnt a "terran map" or a "protoss map." Metal was considered a Z map because it was the only map where there weren't as many abusive T and P strats. The term"zerg map" and "balanced map" mean the same thing. The reason its a "zerg" map is because the moment you leave your base on one side you get overrun by counterattacking lings on the other so you are forced to just sit in your base once you get beyond 2 base play. Edit: Also Bel shir is considered a "zerg" map and it is far from a balanced map. Wait, so you consider Metal to be a Zerg map because it allows for counterattacks? I'm sorry but that basically describes every map. Not to mention, if you don't feel safe moving out then that's your problem, not map design, there is plenty of harassment options available to every race in that situation. I'm pretty sure the only reason Metal is considered a "zerg map" is because Blizzard said Zerg statistically have a slightly higher winrate on that map, nobody really ever complained about it being too in favor of Zerg till that statement was made. The difference is on Metal it is very hard to be able to stop counter attacks. Once you get your third you have to worry about 1 massive ramp and 1 absolutely gigantic area between 1st base and 3rd for your natural "choke." It is a Zerg map because Zerg can exploit these features far more than either Terran or Protoss. On Xel'Naga (Any map really) you can do things like wall off the backdoor vs lings and you can constrict movement with building placement a lot better as well, yet it is probably IMO a more open map than Metal. The winrate for Terran is 51.9% over the last two months and several hundred games. That's not a "Zerg" map, that's a "Terrans need to learn they can simicty and use good turret placement to stop counterattacks" map. | ||
MattyClutch
United States711 Posts
I would still love to see some GSL maps added though. Maybe Season 5? | ||
GsBraids
Germany1 Post
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MrTortoise
1388 Posts
close by air or ground? ... does that mean 3 and 6 positions are close? as well as 12 and 9? | ||
Sajaki
Canada1135 Posts
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CluEleSs_UK
United Kingdom583 Posts
On October 27 2011 22:10 Chriamon wrote: Show nested quote + On October 27 2011 20:36 Zarcaz wrote: why do they need to bring metalopolis back? arent there enough zerg maps =( something being a "zerg map" just means it isnt a "terran map" or a "protoss map." Metal was considered a Z map because it was the only map where there weren't as many abusive T and P strats. The term"zerg map" and "balanced map" mean the same thing. The reason it's a zerg map, is because Blizzard released strats of a 60 - 70% Z winrate on it, regardless of positions. It's nothing to do with strategy opinions. | ||
MyLastSerenade
Germany710 Posts
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Rokevo
Finland1033 Posts
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blacktar
United States49 Posts
Listen to the people paying to play. You would think it wouldn't be that big of a thing but as a former wow player, this is the first time they seem to have done that. | ||
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