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1v1 Season 4 map pool did change ! - Page 49

Forum Index > SC2 General
983 CommentsPost a Reply
Prev 1 47 48 49 50 Next All
iGX
Profile Joined June 2010
Australia414 Posts
October 27 2011 08:26 GMT
#961
Typhon and backwater was okay. I always liked those maps =)

Never liked abyssal caverns though. no idea why blizzard decide to keep that. Do people like this map? cos the people i practise with often veto this map down.

but I'm very glad that metalopolis is back though.

When your bases are ashes...then you have my permission to "GG".
Zarcaz
Profile Joined October 2011
Germany5 Posts
October 27 2011 11:36 GMT
#962
why do they need to bring metalopolis back? arent there enough zerg maps =(
nevermind
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
October 27 2011 11:39 GMT
#963
All my vetos got removed, I'm soo freaking happy!!

You know it's a good map pool when you can veto XNC without having to play a map like searing whateverthefukinthevoid.
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
October 27 2011 11:42 GMT
#964
On October 27 2011 20:36 Zarcaz wrote:
why do they need to bring metalopolis back? arent there enough zerg maps =(


metal might be a zerg map of the past, but the metagame has shifted enough to warrant some more data, TvZ you can half-map if you really want to, and end up ahead due to tank denying their gold, but mid game and early game I do think that it favors zerg a bit much for my liking, overall though, I've had some good macro games on it, and my TvZ winrate as of season 4 has been 5-0 on that map I believe, mb 5-1, I went straight up thor hellion with just enough tanks to control the left and right ground paths. Turns into game of attrition, and thor hellion tank + some air/ghost support tends to be a good bit more efficient than anything zerg can throw at you.
Caltrop
Profile Joined October 2010
Sweden34 Posts
October 27 2011 13:08 GMT
#965
Both thumbs up!

Nothing left to veto for me. Looking forward to getting some time to play this weekend!
"Basetrading is a valid strategy for winning... if you have a hidden expo" - my wife
Chriamon
Profile Joined April 2010
United States886 Posts
October 27 2011 13:10 GMT
#966
On October 27 2011 20:36 Zarcaz wrote:
why do they need to bring metalopolis back? arent there enough zerg maps =(

something being a "zerg map" just means it isnt a "terran map" or a "protoss map." Metal was considered a Z map because it was the only map where there weren't as many abusive T and P strats. The term"zerg map" and "balanced map" mean the same thing.
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
Adreme
Profile Joined June 2011
United States5574 Posts
Last Edited: 2011-10-27 13:14:26
October 27 2011 13:13 GMT
#967
On October 27 2011 22:10 Chriamon wrote:
Show nested quote +
On October 27 2011 20:36 Zarcaz wrote:
why do they need to bring metalopolis back? arent there enough zerg maps =(

something being a "zerg map" just means it isnt a "terran map" or a "protoss map." Metal was considered a Z map because it was the only map where there weren't as many abusive T and P strats. The term"zerg map" and "balanced map" mean the same thing.


The reason its a "zerg" map is because the moment you leave your base on one side you get overrun by counterattacking lings on the other so you are forced to just sit in your base once you get beyond 2 base play.

Edit: Also Bel shir is considered a "zerg" map and it is far from a balanced map.
TheLOLas
Profile Joined May 2011
United States646 Posts
October 27 2011 13:18 GMT
#968
I am so glad that close spawns are now disabled. It was getting kind of ridiculous how many cheese's people could do to abuse the spawns
BeeNu
Profile Joined June 2011
615 Posts
Last Edited: 2011-10-27 15:07:34
October 27 2011 15:06 GMT
#969
On October 27 2011 22:13 Adreme wrote:
Show nested quote +
On October 27 2011 22:10 Chriamon wrote:
On October 27 2011 20:36 Zarcaz wrote:
why do they need to bring metalopolis back? arent there enough zerg maps =(

something being a "zerg map" just means it isnt a "terran map" or a "protoss map." Metal was considered a Z map because it was the only map where there weren't as many abusive T and P strats. The term"zerg map" and "balanced map" mean the same thing.


The reason its a "zerg" map is because the moment you leave your base on one side you get overrun by counterattacking lings on the other so you are forced to just sit in your base once you get beyond 2 base play.

Edit: Also Bel shir is considered a "zerg" map and it is far from a balanced map.


Wait, so you consider Metal to be a Zerg map because it allows for counterattacks? I'm sorry but that basically describes every map. Not to mention, if you don't feel safe moving out then that's your problem, not map design, there is plenty of harassment options available to every race in that situation.

I'm pretty sure the only reason Metal is considered a "zerg map" is because Blizzard said Zerg statistically have a slightly higher winrate on that map, nobody really ever complained about it being too in favor of Zerg till that statement was made.
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
Last Edited: 2011-10-27 20:48:45
October 27 2011 20:48 GMT
#970
On October 28 2011 00:06 BeeNu wrote:
Show nested quote +
On October 27 2011 22:13 Adreme wrote:
On October 27 2011 22:10 Chriamon wrote:
On October 27 2011 20:36 Zarcaz wrote:
why do they need to bring metalopolis back? arent there enough zerg maps =(

something being a "zerg map" just means it isnt a "terran map" or a "protoss map." Metal was considered a Z map because it was the only map where there weren't as many abusive T and P strats. The term"zerg map" and "balanced map" mean the same thing.


The reason its a "zerg" map is because the moment you leave your base on one side you get overrun by counterattacking lings on the other so you are forced to just sit in your base once you get beyond 2 base play.

Edit: Also Bel shir is considered a "zerg" map and it is far from a balanced map.


Wait, so you consider Metal to be a Zerg map because it allows for counterattacks? I'm sorry but that basically describes every map. Not to mention, if you don't feel safe moving out then that's your problem, not map design, there is plenty of harassment options available to every race in that situation.

I'm pretty sure the only reason Metal is considered a "zerg map" is because Blizzard said Zerg statistically have a slightly higher winrate on that map, nobody really ever complained about it being too in favor of Zerg till that statement was made.

The difference is on Metal it is very hard to be able to stop counter attacks. Once you get your third you have to worry about 1 massive ramp and 1 absolutely gigantic area between 1st base and 3rd for your natural "choke." It is a Zerg map because Zerg can exploit these features far more than either Terran or Protoss.

On Xel'Naga (Any map really) you can do things like wall off the backdoor vs lings and you can constrict movement with building placement a lot better as well, yet it is probably IMO a more open map than Metal.
NoodleFish
Profile Blog Joined November 2010
South Africa198 Posts
October 27 2011 21:17 GMT
#971
I am so glad we got Metalopolis back. I'm even more glad that close spawn has been disabled. Blizzard's making their way back to the top
"He accidentally attacked his own nexus with a probe. Then half way through the game, poof! No more nexus. That's gotta suck!"
imareaver3
Profile Joined June 2010
United States906 Posts
Last Edited: 2011-10-27 21:38:53
October 27 2011 21:38 GMT
#972
On October 28 2011 05:48 Geovu wrote:
Show nested quote +
On October 28 2011 00:06 BeeNu wrote:
On October 27 2011 22:13 Adreme wrote:
On October 27 2011 22:10 Chriamon wrote:
On October 27 2011 20:36 Zarcaz wrote:
why do they need to bring metalopolis back? arent there enough zerg maps =(

something being a "zerg map" just means it isnt a "terran map" or a "protoss map." Metal was considered a Z map because it was the only map where there weren't as many abusive T and P strats. The term"zerg map" and "balanced map" mean the same thing.


The reason its a "zerg" map is because the moment you leave your base on one side you get overrun by counterattacking lings on the other so you are forced to just sit in your base once you get beyond 2 base play.

Edit: Also Bel shir is considered a "zerg" map and it is far from a balanced map.


Wait, so you consider Metal to be a Zerg map because it allows for counterattacks? I'm sorry but that basically describes every map. Not to mention, if you don't feel safe moving out then that's your problem, not map design, there is plenty of harassment options available to every race in that situation.

I'm pretty sure the only reason Metal is considered a "zerg map" is because Blizzard said Zerg statistically have a slightly higher winrate on that map, nobody really ever complained about it being too in favor of Zerg till that statement was made.

The difference is on Metal it is very hard to be able to stop counter attacks. Once you get your third you have to worry about 1 massive ramp and 1 absolutely gigantic area between 1st base and 3rd for your natural "choke." It is a Zerg map because Zerg can exploit these features far more than either Terran or Protoss.

On Xel'Naga (Any map really) you can do things like wall off the backdoor vs lings and you can constrict movement with building placement a lot better as well, yet it is probably IMO a more open map than Metal.


The winrate for Terran is 51.9% over the last two months and several hundred games. That's not a "Zerg" map, that's a "Terrans need to learn they can simicty and use good turret placement to stop counterattacks" map.
MattyClutch
Profile Blog Joined September 2010
United States711 Posts
October 27 2011 21:42 GMT
#973
Yay I might start playing more 1v1 again (assuming I don't get a million message windows asking me if I am up for teams every time I login).

I would still love to see some GSL maps added though. Maybe Season 5?
Nihn'kas Neehn
GsBraids
Profile Joined September 2011
Germany1 Post
October 28 2011 01:21 GMT
#974
Even though I would have loved to see something like dualside or daybreak, I´m totally happy with the ladderpool I totally loved Meta and never understood why they removed it, and I´d allways vetoed Shattered Temple because it sucks on close ground, and I´m so happy to play it on Ladder again
MrTortoise
Profile Joined January 2011
1388 Posts
October 28 2011 19:01 GMT
#975
so if you numbered positions clockwise fromt he top on shattered temple which ones are close?

close by air or ground? ... does that mean 3 and 6 positions are close? as well as 12 and 9?
Sajaki
Profile Joined June 2011
Canada1135 Posts
October 29 2011 14:58 GMT
#976
Thank you for finally removing close spawn positions. According to the poll thats clearly what everyone wanted. Glad they are listening to the community <3
Inno pls...
CluEleSs_UK
Profile Blog Joined August 2010
United Kingdom583 Posts
October 29 2011 15:11 GMT
#977
On October 27 2011 22:10 Chriamon wrote:
Show nested quote +
On October 27 2011 20:36 Zarcaz wrote:
why do they need to bring metalopolis back? arent there enough zerg maps =(

something being a "zerg map" just means it isnt a "terran map" or a "protoss map." Metal was considered a Z map because it was the only map where there weren't as many abusive T and P strats. The term"zerg map" and "balanced map" mean the same thing.


The reason it's a zerg map, is because Blizzard released strats of a 60 - 70% Z winrate on it, regardless of positions. It's nothing to do with strategy opinions.
"If it turns out he is leaving the ESL to focus on cooking crystal meth I'll agree that it is somewhat disgraceful, but I'll hold off judgement until then."
MyLastSerenade
Profile Joined February 2010
Germany710 Posts
October 29 2011 15:20 GMT
#978
i love this mappool
Rokevo
Profile Joined September 2009
Finland1033 Posts
October 29 2011 15:22 GMT
#979
I'm happy with this map pool ^__^
blacktar
Profile Joined June 2011
United States49 Posts
October 30 2011 15:38 GMT
#980
its funny how the majority of people, scratch that an overwhelming majority (really, you can't get 98% of a population to agree on anything) aprove of this effort by blizzard. It just goes to show that after ten long years of blizzard games, they finally started to do the right thing.

Listen to the people paying to play. You would think it wouldn't be that big of a thing but as a former wow player, this is the first time they seem to have done that.
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