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New Protoss Unit in Heart Of The Swarm - Page 41

Forum Index > SC2 General
Post a Reply
Prev 1 39 40 41 42 43 85 Next
Kreb
Profile Joined September 2010
4834 Posts
October 18 2011 07:01 GMT
#801
First Air-Melee unit ever, the Air Ultralisk. You can see it go nom-nom-nom with its "claws"!
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
October 18 2011 07:02 GMT
#802
On October 18 2011 16:01 Toadvine wrote:
So it's a unit Protoss deserves, but not one it needs right now?

they aren't going to add new units a over a year into the game and roughly a year until the next installment of the game is out.
www.superbeerbrothers.com
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
October 18 2011 07:02 GMT
#803
Calling it now: ground based hover-type shield battery
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
October 18 2011 07:02 GMT
#804
I'm gonna venture a guess and say bye bye to the phoenix. Whatever it turns out to be and possibly replace it's the most interesting silhouette by far.
Do you really want chat rooms?
VaultDweller
Profile Joined January 2011
Romania132 Posts
October 18 2011 07:03 GMT
#805
Blizzard kept saying that Protoss needs a true harass unit ( which is up for debate probably, but that's what they said ). I'm not sure what it is, looks kinda like a casting unit, but it's probably something similar to banelings or Helions... Well... I guess 2 got in my mineral line... gg.
"War is not about who's right- it's about who's left."
MadNeSs
Profile Joined March 2007
Denmark1507 Posts
October 18 2011 07:04 GMT
#806
it's the batwing!
Nemireck
Profile Joined October 2010
Canada1875 Posts
October 18 2011 07:05 GMT
#807
I'm on the side of those saying it's a ground-based hovering unit. Likely for harass.
Teamwork is awesome... As long as your team is doing all the work!
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
October 18 2011 07:07 GMT
#808
Wow, it doesn't look very good.
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
Meatloaf
Profile Blog Joined May 2010
Spain664 Posts
October 18 2011 07:11 GMT
#809
could be something robotic that comes out of the gateway (sentry alike) hovers in the floor and gets to spin and attacks in a line with those blades.
ThatGuy89
Profile Joined February 2011
United Kingdom1968 Posts
October 18 2011 07:11 GMT
#810
well if that blue bit is the cockpit then the whole thing must be huge!

i think it comes from SG and they might be taking out the carrier? i dunno

looks interesting though
Brett
Profile Blog Joined October 2002
Australia3820 Posts
Last Edited: 2011-10-18 07:24:15
October 18 2011 07:18 GMT
#811
My first reaction was to get angry since had assumed some sort of ground unit would be incoming given how fleshed out the protoss stargate tech is.

But having mulled on this during the day, I think it COULD be quite an elegant solution.

I assume that Blizz will not touch the warp mechanic (under some delusion that it's just too "cool" to let it go) and thus gateway units will remain mediocre for anything other than some form of X Gate timing attack.. I also assume blizzard will want to address their comments that they want to give protoss an active harass type unit.

Given the above, and the design shown for this unit, I predict this being some form of average-to-fast speed, low-to-average HP flying unit which does short-range, AOE electrical damage from air to ground only. The attack could possibly take the form of a short-ranged frontal cone and would probably have a somewhat low rate of fire. I would expect the damage to be relatively low, but possibly receive bonus dmg to light. If the unit received bonus damage, it could be expected that blizzard would limit the number of targets the unit would hit (ie it would shoot out a limited number of lightning bolts at a time which target the nearest unit, rather than hitting everything in the AOE like a Bling or Hellion). Thus the unit would be largely useless against high-hp, high armour units, largely useless in small numbers but good against low hp or low armour units like workers, marines, lings and sentries; essentially filling a role akin to the baneling and helion. I'd expect the cost to reflect the capabilities of such a unit and to limit the ability to produce them en masse, particularly from one base.

It could be available from the stargate without another building being required. The phoenix could even end up scrapped as a result. Though that might require that the unit be capable of hitting air...

This type of unit would be quite capable in assisting protoss to base raid in much the same way that the hellion and baneling (drops) can, and also assist protoss to deal with mass low tier units which are extremely difficult to deal with as protoss before large numbers of collossus or storms are available (thus being good for those 1-1-1 and mass ling/bling type builds that have found favour at various times).

Anyway, I could be completely wrong or just wishing too hard, but if the unit fills that role, I would be very satisfied with protoss as a whole. If this is Air to Air, or ground to air focused, it will be completely useless.
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
October 18 2011 07:21 GMT
#812
The design is too smooth for it to be a ground unit. Protoss ground units are kind of clunky. Also, normal toss units are very smooth and have curved, rounded protuberances. The spikes on this-un suggest Dark templar stylings. A stealth aircraft could be really cool for toss, as could an air caster.

Looking forward to it. Hopefully it will provide a bridging element that will encourage carriers to come out alongside them
Poisonous Sheep counter Hydras
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
October 18 2011 07:21 GMT
#813
On October 18 2011 16:18 Brett wrote:
My first reaction was to get angry since had assumed some sort of ground unit would be incoming given how fleshed out the protoss stargate tech is.

But having mulled on this during the day, I think it COULD be quite an elegant solution.

I assume that Blizz will not touch the warp mechanic (under some delusion that it's just too "cool" to let it go) and thus gateway units will remain mediocre for anything other than some form of X Gate timing attack.. I also assume blizzard will want to address their comments that they want to give protoss an active harass type unit.

Given the above, and the design shown for this unit, I predict this being some form of average-to-fast speed, low-to-average HP flying unit which does short-range, AOE electrical damage from air to ground only. The attack could possibly take the form of a short-ranged frontal cone and would probably have a somewhat low rate of fire. I would expect the damage to be relatively low, but possibly receive bonus dmg to light. If the unit received bonus damage, it could be expected that blizzard would limit the number of targets the unit would hit (ie it would shoot out a limited number of lightning bolts at a time which target the nearest unit, rather than hitting everything in the AOE like a Bling or Hellion). Thus the unit would be largely useless against high-hp, high armour units, largely useless in small numbers but good against low hp or low armour units like workers, marines, lings and sentries; essentially filling a role akin to the baneling and helion. I'd expect the cost to reflect the capabilities of such a unit and to limit the ability to produce them en masse, particularly from one base.

This type of unit would be quite capable in assisting protoss to base raid in much the same way that the hellion and baneling (drops) can, and also assist protoss to deal with mass low tier units which are extremely difficult to deal with as protoss before large numbers of collossus or storms are available (thus being good for those 1-1-1 and mass ling/bling type builds that have found favour at various times).

Anyway, I could be completely wrong or just wishing too hard, but if the unit fills that role, I would be very satisfied with protoss as a whole.


so a low range, protoss banshee that can't cloak?

wouldn't it evaporate vs. marines?
Salvation a la mode and a cup of tea...
EternalSC
Profile Joined May 2011
Sweden313 Posts
October 18 2011 07:22 GMT
#814
Its a protoss mule


You heard it here first, folks!
SHIT'S ON LIKE DONKEY KONG!
x1r0
Profile Joined April 2011
Austria156 Posts
October 18 2011 07:24 GMT
#815
a terror for ground units!
düdelü!
Deleted User 183001
Profile Joined May 2011
2939 Posts
October 18 2011 07:25 GMT
#816
On October 18 2011 16:22 EternalSC wrote:
Its a protoss mule


You heard it here first, folks!

It's been said like 50 times already lol
Ammoth
Profile Joined August 2011
Sweden391 Posts
Last Edited: 2011-10-18 07:25:53
October 18 2011 07:25 GMT
#817
I was so looking forward to a new siege unit damn Colossi

I'm eager to see what this thing does though :D
NeonFox
Profile Joined January 2011
2373 Posts
October 18 2011 07:27 GMT
#818
It looks... weird.
Brett
Profile Blog Joined October 2002
Australia3820 Posts
October 18 2011 07:27 GMT
#819
On October 18 2011 16:21 caradoc wrote:
Show nested quote +
On October 18 2011 16:18 Brett wrote:
My first reaction was to get angry since had assumed some sort of ground unit would be incoming given how fleshed out the protoss stargate tech is.

But having mulled on this during the day, I think it COULD be quite an elegant solution.

I assume that Blizz will not touch the warp mechanic (under some delusion that it's just too "cool" to let it go) and thus gateway units will remain mediocre for anything other than some form of X Gate timing attack.. I also assume blizzard will want to address their comments that they want to give protoss an active harass type unit.

Given the above, and the design shown for this unit, I predict this being some form of average-to-fast speed, low-to-average HP flying unit which does short-range, AOE electrical damage from air to ground only. The attack could possibly take the form of a short-ranged frontal cone and would probably have a somewhat low rate of fire. I would expect the damage to be relatively low, but possibly receive bonus dmg to light. If the unit received bonus damage, it could be expected that blizzard would limit the number of targets the unit would hit (ie it would shoot out a limited number of lightning bolts at a time which target the nearest unit, rather than hitting everything in the AOE like a Bling or Hellion). Thus the unit would be largely useless against high-hp, high armour units, largely useless in small numbers but good against low hp or low armour units like workers, marines, lings and sentries; essentially filling a role akin to the baneling and helion. I'd expect the cost to reflect the capabilities of such a unit and to limit the ability to produce them en masse, particularly from one base.

This type of unit would be quite capable in assisting protoss to base raid in much the same way that the hellion and baneling (drops) can, and also assist protoss to deal with mass low tier units which are extremely difficult to deal with as protoss before large numbers of collossus or storms are available (thus being good for those 1-1-1 and mass ling/bling type builds that have found favour at various times).

Anyway, I could be completely wrong or just wishing too hard, but if the unit fills that role, I would be very satisfied with protoss as a whole.


so a low range, protoss banshee that can't cloak?

wouldn't it evaporate vs. marines?

No. I'm saying something similar to a corsair that hits the ground. In low numbers, it would be useless, but get 4 or 5 of them target firing on a certain area, and clumps of 3-5 marines/workers/lings would disappear in one volley. Expand the count, and it simply rapes low numbers of clumped, low tier units/workers and requires other forms of AA to deal with (vikings or thors for example.... Christ we could see Mech in TvP again!)
Deleted User 183001
Profile Joined May 2011
2939 Posts
October 18 2011 07:29 GMT
#820
On October 18 2011 16:27 Brett wrote:
Show nested quote +
On October 18 2011 16:21 caradoc wrote:
On October 18 2011 16:18 Brett wrote:
My first reaction was to get angry since had assumed some sort of ground unit would be incoming given how fleshed out the protoss stargate tech is.

But having mulled on this during the day, I think it COULD be quite an elegant solution.

I assume that Blizz will not touch the warp mechanic (under some delusion that it's just too "cool" to let it go) and thus gateway units will remain mediocre for anything other than some form of X Gate timing attack.. I also assume blizzard will want to address their comments that they want to give protoss an active harass type unit.

Given the above, and the design shown for this unit, I predict this being some form of average-to-fast speed, low-to-average HP flying unit which does short-range, AOE electrical damage from air to ground only. The attack could possibly take the form of a short-ranged frontal cone and would probably have a somewhat low rate of fire. I would expect the damage to be relatively low, but possibly receive bonus dmg to light. If the unit received bonus damage, it could be expected that blizzard would limit the number of targets the unit would hit (ie it would shoot out a limited number of lightning bolts at a time which target the nearest unit, rather than hitting everything in the AOE like a Bling or Hellion). Thus the unit would be largely useless against high-hp, high armour units, largely useless in small numbers but good against low hp or low armour units like workers, marines, lings and sentries; essentially filling a role akin to the baneling and helion. I'd expect the cost to reflect the capabilities of such a unit and to limit the ability to produce them en masse, particularly from one base.

This type of unit would be quite capable in assisting protoss to base raid in much the same way that the hellion and baneling (drops) can, and also assist protoss to deal with mass low tier units which are extremely difficult to deal with as protoss before large numbers of collossus or storms are available (thus being good for those 1-1-1 and mass ling/bling type builds that have found favour at various times).

Anyway, I could be completely wrong or just wishing too hard, but if the unit fills that role, I would be very satisfied with protoss as a whole.


so a low range, protoss banshee that can't cloak?

wouldn't it evaporate vs. marines?

No. I'm saying something similar to a corsair that hits the ground. In low numbers, it would be useless, but get 4 or 5 of them target firing on a certain area, and clumps of 3-5 marines/workers/lings would disappear in one volley. Expand the count, and it simply rapes low numbers of clumped, low tier units/workers and requires other forms of AA to deal with (vikings or thors for example.... Christ we could see Mech in TvP again!)

Although I'm a Sad Zealot, even I will admit that this sounds a bit too powerful o-o. I'm probably seeing it differently than you though. ;o
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