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Only Balance for the Highest Level? - Page 14

Forum Index > SC2 General
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Flossy
Profile Blog Joined August 2011
United States870 Posts
September 29 2011 22:59 GMT
#261
Well, if there is a change at the lower levels only and you end up getting to masters( not from the change) then you may have change your strats.
etternaonline.com
FuzzyLord
Profile Joined September 2010
253 Posts
September 30 2011 00:34 GMT
#262
I think balance inherently only affects higher level players. Lower level players will just look at it and go "thats nice", while higher level players will notice that it somewhat screws their build over. So in a way, balances have only been affecting higher levels of play
PopcornColonel
Profile Joined March 2011
United States769 Posts
September 30 2011 02:03 GMT
#263
I think it's dang near impossible to balance the game at all leagues (because different races have a different skill floor).

However, I also think that the most important thing to balance is the highest level of play, because that's what people watch, and because one not at the highest level of play can practice to get there.
Zerg delenda est.
Epoch
Profile Joined October 2010
Canada257 Posts
September 30 2011 02:17 GMT
#264
If it's balanced at the highest level then it is inherently balanced at all levels. Whether or not people know how to play at lower levels doesn't mean it's not balanced. It means they have things to learn...
rpgalon
Profile Joined April 2011
Brazil1069 Posts
September 30 2011 02:22 GMT
#265
On September 30 2011 06:11 Slusher wrote:
The point the people supporting "ladder balance" are missing is that the ladder will always be artificially balanced by your mmr, this is why when Bliz releases ladder numbers it always reflects balance being withing an error margin of 50%. The cold harsh reality of it is, if you aren't a pro nobody cares what your ladder rank is, so the fact that you are being denied diamond because you play Zerg isn't really a big deal. Your going to say, "But I like to see myself improve" this isn't impaired by the system I have described, if it's balanced at the top level, improvement can always overcome your precived 'imbalance' at your level

By contrast if you take the best of each race in the world, for the sake of this argument we'll say it's MVP, Nestea and MC(I know protoss is largely up for debate). If a situation were to arrive, and some say it has where T>Z>P then what option does MC have? You could simply make the argument that MC(or the Protoss hero of your choice) just isn't as good as Nestea and MVP, and while that may be true, there is no basis, unlike the ladder player, to believe that if MC improved he could win.

Those are the facts, I'm going to shift to opinion to paint a picture that to me is true.

Do you want to know why Terran is so good vZ and vP in the pro leagues right now, because Bio is balanced around ladder play. If you think marine stats are based on the studder step and spreading that we see today, you are kidding yourself. This is an opinion, but I think you'd be hard pressed to disagree. And that is why the game should be balanced ONLY around the top.


yeah, people should know why blizz ladder stats does not mean shit.

"Only Balance for the Highest Level?"
yes.
badog
Peanut Butter
Profile Joined September 2011
Canada155 Posts
September 30 2011 02:24 GMT
#266
I would just try to balance SC2 at the highest league. Creating different balance adjustments at different leagues is just way to complicated of a system to work and would interfere with the learning curve (You know that strat that worked in silver? Well, to balance gold, we nerfed it significantly. Once you get into diamond though it will work again).
Did you see that? Exactly
BarbieHsu
Profile Joined September 2011
574 Posts
September 30 2011 02:28 GMT
#267
On September 22 2011 06:41 SeRenExZerg wrote:
if the game is balanced at the highest level, IT IS BALANCED. plain and simple.

yes, it is frustrating that one person might be able to do better with a race than their skill might suggest, but so long as all races have equal chance of winning when played perfectly, the game is exactly how it should be.


The problem with balancing anything but the highest levels is that you don't know if the imba comes from the unit or the lack of skill of the person using it.

Balance at all levels can't be done without everything becoming the same.

But I do understand that the OP wishes there was some way to take a greater number of skill levels into consideration when balancing. Serious casuals or above or something
lolocaust_US
Profile Joined December 2010
United States20 Posts
September 30 2011 02:47 GMT
#268
the reason the game is balanced for the highest level is that balancing the game for anything lower commonly creates imbalance at lower levels. Obviously, it's ideal to balance both-- but very difficult.

The simple truth is balance matters less at lower levels. Players will mimic what they see at the highest levels, so strategies "trickle down" to lower leagues. Some silver league player sees a blue flame hellion marine push with medivacs on a ledge in tvz do well in one MLG, boom it lasts as a strat in lower leagues for months. SOTG says unit X is overpowered 2 months ago? Silver league player still thinks this because it is still viable in lower leagues.

Balance is almost irrelevant until you get to such a level where skill is super high, and every angle of the game is explored. Until you hit that level, strategies are not executes at such a level that "imbalance" comes into play-- each can be avoided with creativity of simply better mechanics. Even in masters, if your mechanics are good enough, none of the balance everyone bitches about matter. Stop worrying about what;s supposed to be imbalanced and worry about how to get better.
craftingstar 474 (NA)
Zariel
Profile Blog Joined December 2010
Australia1285 Posts
September 30 2011 03:08 GMT
#269
I hate to say it, but trying to balance a game 'below top level' is incredibly stupid.

Lets have some examples:

Thor (strike cannons) against protoss: Mana > Cooldown > Mana.
- Diamond+: He would know that HTs will have feedback to use against them if they are mana based and knows that it can reduce it's health by 1/2 if full mana/health. Pros may use a warp prism with a HT or 2 to drop HT+Feedback+Pickup+Profit.
- Plat and below: Some may immediately think to use HTs feedback, many of them may not have the reaction to use them. Some may end up scratching their head as to what difference does it make to them.
- Specifically, (IMO), Thors did not have a second 'soft' counter to them, general gateway units were not effective, going Void Rays would be easily countered via tech shift(Vikings). (I'm not 100% right, but I reckon I'm on the right track with this).

Barracks build time up by 5 seconds:
- Diamond+: Maybe the difference between having 4 lings and 8 lings to defend a specific rush, ie: live or die change. (Might be a lil overboard, but you get the idea)
- Plat and below: 5 seconds.... so what?

By balancing at the top level, we assume perfect skill from both subjects with the basis of 'how the game is meant to be played' mentality. There is no imbalance from lack of skill, because IT JUST DOESN'T MAKE SENSE. If you try to argue this point then......... /facepalm.

Balancing adjustments already trickle down the league path even to the platinum league easily, the actual effect may not be felt immediately.
sup
seupac
Profile Joined January 2011
Canada148 Posts
September 30 2011 03:16 GMT
#270
isnt it impossible to balance a game around lower level players?

like how can you possibly predict what massive holes they have in their play that need patching
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
Last Edited: 2011-09-30 04:06:57
September 30 2011 03:42 GMT
#271
First i'd like to say that the last balance patch was in 2001. 10 years? Not even close. But its been balanced for a decade now with few balance patches in its history. BW's game design was brilliant.

Balancing the game at all levels is an illusion with the current match making system that Blizzard has. If they balanced the game to the highest level of play then their system would flesh everything out. Doesn't make much sense to me. What really blows my mind is balancing a game based on terrible play.

Also in bw each match up was significantly different from each other and required their own separate skill sets as well as understanding of the match up. Not to mention the mechanics required to play bw was outrageous and nothing short of astounding to be successful. It was actually something to marvel over when you saw someone play well because it was seemingly impossible. Because of this your skill in each match up would vary significantly. Typically a player on iccup would lose over and over and over until something just clicked and then they would start winning consistently game after game until you hit the next rank where you would hit a wall and the cycle would start over.

On September 22 2011 07:10 slam wrote:
Show nested quote +
On September 22 2011 06:24 oni_link wrote:
your tl dr is missing

User was warned for this post

Would anyone care to explain this warning to me? Seems like a pretty reasonable observation to me since at the end of the post there is "TL;DR" with nothing following.

He could have pm'd it. That post didn't contribute anything.
Absence of evidence is not evidence of absence.
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
September 30 2011 03:53 GMT
#272
On September 22 2011 06:29 QTIP. wrote:
Balance at the highest level = Competitive E-Sport.

That's it.



Truest words. This game cant reach its potential until bliz realizes it cant be as close to balanced as possible without acknowledging that it needs balancing from the top. Dont balance an esport potential game for noobs.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
P3rytt
Profile Joined August 2011
137 Posts
September 30 2011 04:04 GMT
#273
The only way a game thats balanced at the highest level of play isn't at lower levels is if races require overly different levels of skill. You can't realistically have perfectly equal races as far as required skill but I feel the difference in complexity between for example zerg and protoss at low level is way too large in sc2.

In other words I agree that the game should be balanced for pro-level play but changes to the races skill requirements are vital as well to keep casual players AND attract more players.
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
September 30 2011 04:18 GMT
#274
On September 30 2011 13:04 P3rytt wrote:
The only way a game thats balanced at the highest level of play isn't at lower levels is if races require overly different levels of skill. You can't realistically have perfectly equal races as far as required skill but I feel the difference in complexity between for example zerg and protoss at low level is way too large in sc2.



This is true, but to the (very limited) extent that Blizzard talks about balancing for lower leagues, it's been to address specific strategies that create huge imbalances for weaker players and that aren't key to high level play.

Regarding the comment I made earlier about reaper rushes -- I'm pretty sure that's the one change that Blizzard called out as somehow being relevant to lower league balance. However, I might have misremembered, and I can't find the blog I was thinking of. It's been a long time.
http://en.wikipedia.org/wiki/Lysenkoism
mierin
Profile Joined August 2010
United States4943 Posts
October 01 2011 20:15 GMT
#275
On September 22 2011 06:29 YumYumGranola wrote:
Show nested quote +
On September 22 2011 06:27 Shaetan wrote:
On September 22 2011 06:18 YumYumGranola wrote:
the fact is that almost every single spectator of SC2 events is also a player. If there's anything that dissuades new players it has a negative affect on new spectators which hurts the feasibility foreign tournaments and therefore the entire foreign scene.


This is not true.



Well I certainly don't know any...



I'm one of those people...I spend so much time working and watching BW/SC2, I have absolutely no time to get good at the game myself
JD, Stork, Calm, Hyuk Fighting!
branflakes14
Profile Joined July 2010
2082 Posts
October 01 2011 20:18 GMT
#276
On September 30 2011 13:18 Lysenko wrote:
Show nested quote +
On September 30 2011 13:04 P3rytt wrote:
The only way a game thats balanced at the highest level of play isn't at lower levels is if races require overly different levels of skill. You can't realistically have perfectly equal races as far as required skill but I feel the difference in complexity between for example zerg and protoss at low level is way too large in sc2.



This is true, but to the (very limited) extent that Blizzard talks about balancing for lower leagues, it's been to address specific strategies that create huge imbalances for weaker players and that aren't key to high level play.

Regarding the comment I made earlier about reaper rushes -- I'm pretty sure that's the one change that Blizzard called out as somehow being relevant to lower league balance. However, I might have misremembered, and I can't find the blog I was thinking of. It's been a long time.


There was a Zealot build time nerf a while back due to Zealot rushes at "various skill levels" as the official notes say. I've heard that apparently at the last Blizzcon this was confirmed to be Silver league, but I don't have a link to any confirmation of that.
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
October 01 2011 20:37 GMT
#277
If it's balanced at the top then surely a supposed 'imbalance' will just be you not playing well enough?
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
Destructicon
Profile Blog Joined September 2011
4713 Posts
October 01 2011 22:49 GMT
#278
Depends on a lot of factors, and it is difficult to quantify.

For me, balance would be, assuming equal skill level, 0 or close to 0 lag, that any unit combination and/or strategy/push would have a counter that can be executed equally as efficient as the said unit combination/strategy/push.

This means that, it is equally important how easy it is to counter something, not only if it can be countered in theory.

For example, I posted a lot on the subject of balance last week and specifically in the regarding TvP match up. What I basically boiled it down to was that not only was Protoss UP because their GW units are UP compared to what they cost, but also because Protoss has to put in a lot more effort to win in a situation of equal armies/tech.

Take for example the 1/1/1, the first innate flaw is that, if you prepare for it, you open your self to other harass/pressure or build dangers.
Protoss don't have a safe build, however assuming you did guess correctly and your opponent does go 1/1/1 it is still incredibly hard to hold compared to how easy it is for the terran to execute, on top of that there is a flaw in that the terran can stay on 1 base and at the 12 min mark still be equal on supply to a Protoss that was on 2 bases for 66% of the game.

Last example, late game army trades.
While Colossus do theoretically counter bio, and stalkers do theoretically counter vikings, in practice it is much more easy for the terran to pick off colossus, and then for his army to stim, kite zealots and destroy the remaining stalker army.

Also, while HT theoretically counter both bio and Ghosts, in practice the slow speed of HT coupled with the higher range of Ghost's abilities means that Ghosts will always win in the hands of an expert assuming all else is equal. The Protoss is forced to rely on gimiky micro tricks like Warp Prism+HT to even win. So the Protoss is putting in a lot more delicate micro work then the terran, however terran still wins and/or has a higher chance to win.

So in my humble opinion Protoss needs to be looked at, it is disturbing to see players like Naniwa and Sase come forward and speak about how Protoss gets demolished in Korea, on how, even if you play perfectly, the terran still wins. It is unbalanced if a race has to rely on the other race to make mistakes in order to win, it is unbalanced if you have to put in significantly more work with a race to win compared to or against another race.

I think we have reached a point where we are smart enough to figure out when a "imbalance" is either a learn to play issue or truly and imbalance, and we do have numbers and a lot of smart people that can figure it out.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
VTPerfect
Profile Blog Joined March 2011
United States487 Posts
October 01 2011 23:01 GMT
#279
Lower level players shouldn't even think about imbalance at all. The skill cap is at least high enough for players that know what to do to just outright own players that don't know what to do all day long. Yeah because of imbalance X race of equal skill will lose a game he would have won but didn't because of imbalance but what does a casual player lose? -1 on his winlose record?

On the other hand top level players are reaching the current skill cap/time passed limit so even a small balance change meant for lower level players has overreaching consequences at higher level play, IE zealot gateway/warpgate -10 shield nerf and -5 second on build time nerf, void ray nerf etc.

All of these changes were made because Protoss is too strong at low level play, increase the skill level and all of a sudden Protoss isnt very competitive at all with players keeping their current status by getting lucky all in and cheeses off and the not so lucky ones getting demoted from where their true skill level belongs.

So I think when everything is considered a 20% winrate disparity among professionals is disastrous from the game but a 20% winrate disparity in diamond league is ok because on the professional level players are already doing everything they can to fix it while diamonds are doing a fraction of the effort etc.
Toadily
Profile Blog Joined April 2010
United States837 Posts
October 01 2011 23:12 GMT
#280
The toss being ezmode in BW analogy doesn't really work when in SC2, all the races are ezmode. The mechanics required of terrans & zergs when compared to toss in BW at a high level is ridiculous, but there's no way you can say the same in SC2 when everythings so easy to control, so the rest of your points are pretty much moot.
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