• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:53
CEST 10:53
KST 17:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
SC4ALL II announced - $10,000 prize pool, Dec 5-62PIG STY FESTIVAL 8.0! (13 - 23 August)8Neeb returns to progaming; rejoins ONSYDE14Weekly Cups (July 20-26): Early returns on 5.0.16b8IntoTheTV X SOOP SC2 League : Weekly & Monthly5
StarCraft 2
General
SC4ALL II: StarCraft 2 Player Announcement 1/8 Balance hotfix patch 5.0.16b (July 16) Neeb returns to progaming; rejoins ONSYDE Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 20-26): Early returns on 5.0.16b
Tourneys
SC4ALL II announced - $10,000 prize pool, Dec 5-6 PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
ASL22 General Discussion BW General Discussion BW Drama: Terror's Debt Incident + C9 disbanding BGH Auto Balance -> http://bghmmr.eu/ Making an Online Broodwar Manager Game
Tourneys
[Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3 2v2v2v2 Tournament
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Odyssey Mineral Stack Saturation PvT advise for noobs
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Path of Exile ZeroSpace Early Access is Now Live! Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8878 users

Designated Balance Discussion Thread - Page 519

Forum Index > SC2 General
Post a Reply
Prev 1 517 518 519 520 521 1266 Next
Magbane
Profile Joined June 2013
Finland95 Posts
June 09 2013 11:13 GMT
#10361
On June 09 2013 20:10 plogamer wrote:
Show nested quote +
On June 09 2013 20:06 Magbane wrote:
Turrets dont stop hellbats, and with booster you can even take few hits to fly over in many cases. Bunker range is not enough, scv pulling takes away income. Also, if you are gonna make so many turrets he wont get in you already have a lot of resources invested, way more than with one tank at base.

3 tanks is not that much for three base income, and at the stage of the game you already have big army.

I have seen tanks at base for defend in pro games even.


I'd rather build more bunkers and/or more turrets.

Now you are loosing lots of marines and resources, wow. Your army will suffer too much!
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
June 09 2013 11:18 GMT
#10362
On June 09 2013 20:06 Magbane wrote:
Turrets dont stop hellbats, and with booster you can even take few hits to fly over in many cases. Bunker range is not enough, scv pulling takes away income. Also, if you are gonna make so many turrets he wont get in you already have a lot of resources invested, way more than with one tank at base.

3 tanks is not that much for three base income, and at the stage of the game you already have big army.

I have seen tanks at base for defend in pro games even.


Look, I don't know if you actually play this game at a decently high level, or you're just theorycrafting, but if you have played any Mech (which, would technically be the best way to use this defense as Mech is incredibly inmobile and you don't want to trade constantly, ontop of the fact that it'd be less of a % of your main tank force than if you were playing Bio), but minerals are basically free past a very early point in Mech. The bottleneck, has, and always will be, gas. If it was me playing on say, Whirlwind, I'd put 2 turrets, w/ range upgrade near where they could drop me, and put one in my mineral line and maybe one along the path where a medivac could be. If the medivac even gets hellbats off to drop, it's going to be pretty far from my mineral line. If it somehow makes it to my mineral line, I have marines in a bunker to defend, which does a similar idea of what a tank does as well (except without splash that could kill more of my own SCVs)

Yes, tanks at base for defense in pro games, but those are situational. We saw it today in MVP vs Innovation I believe. But those are incredibly situational times when a tank at your base is good. In the vast majority of cases, it literally doesn't matter as the bunker + turret combo is a much better, and cheaper defense for your army and you lose less from your actual main army.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
June 09 2013 11:19 GMT
#10363
On June 09 2013 20:13 Magbane wrote:
Show nested quote +
On June 09 2013 20:10 plogamer wrote:
On June 09 2013 20:06 Magbane wrote:
Turrets dont stop hellbats, and with booster you can even take few hits to fly over in many cases. Bunker range is not enough, scv pulling takes away income. Also, if you are gonna make so many turrets he wont get in you already have a lot of resources invested, way more than with one tank at base.

3 tanks is not that much for three base income, and at the stage of the game you already have big army.

I have seen tanks at base for defend in pro games even.


I'd rather build more bunkers and/or more turrets.

Now you are loosing lots of marines and resources, wow. Your army will suffer too much!


You are a moron for thinking that 4 marines is worth even equal to a tank in a mid to late game army composition. If I could trade 4 marines for a tank, I'd do it every fucking time
Magbane
Profile Joined June 2013
Finland95 Posts
June 09 2013 11:20 GMT
#10364
I dont understand how it is cheaper if you build multiple turrets, bunkers and marines in those bunkers.
Magbane
Profile Joined June 2013
Finland95 Posts
June 09 2013 11:21 GMT
#10365
On June 09 2013 20:19 Chaggi wrote:
Show nested quote +
On June 09 2013 20:13 Magbane wrote:
On June 09 2013 20:10 plogamer wrote:
On June 09 2013 20:06 Magbane wrote:
Turrets dont stop hellbats, and with booster you can even take few hits to fly over in many cases. Bunker range is not enough, scv pulling takes away income. Also, if you are gonna make so many turrets he wont get in you already have a lot of resources invested, way more than with one tank at base.

3 tanks is not that much for three base income, and at the stage of the game you already have big army.

I have seen tanks at base for defend in pro games even.


I'd rather build more bunkers and/or more turrets.

Now you are loosing lots of marines and resources, wow. Your army will suffer too much!


You are a moron for thinking that 4 marines is worth even equal to a tank in a mid to late game army composition. If I could trade 4 marines for a tank, I'd do it every fucking time

two bunkers with 4 marines at each base
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
June 09 2013 11:22 GMT
#10366
On June 09 2013 20:20 Magbane wrote:
I dont understand how it is cheaper if you build multiple turrets, bunkers and marines in those bunkers.


because they don't cost gas, and if you're going mech, gas is the limiting resource. Do you even play Terran?
And you only need 1 bunker w/ 4 marines
Magbane
Profile Joined June 2013
Finland95 Posts
Last Edited: 2013-06-09 11:25:53
June 09 2013 11:24 GMT
#10367
Minerals are not exactly that expendable even for mech also you will lose 24 supply.

1 bunker is not enough, not enough range
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
June 09 2013 11:26 GMT
#10368
On June 09 2013 20:24 Magbane wrote:
Minerals are not exactly that expendable even for mech.

1 bunker is not enough, not enough range


yes they are that expendable, and bunkers have that range if you put it behind the mineral line
okay I'm done. You're just stupid.

thanks for keeping me amused while on the subway home
Magbane
Profile Joined June 2013
Finland95 Posts
Last Edited: 2013-06-09 11:27:40
June 09 2013 11:27 GMT
#10369
On June 09 2013 20:26 Chaggi wrote:
Show nested quote +
On June 09 2013 20:24 Magbane wrote:
Minerals are not exactly that expendable even for mech.

1 bunker is not enough, not enough range


yes they are that expendable, and bunkers have that range if you put it behind the mineral line
okay I'm done. You're just stupid.

thanks for keeping me amused while on the subway home

They actually dont have enough range to cover all workers, do you even play terran? Also hellbats can take few hits while killing workers.
Usernameffs
Profile Joined February 2013
Sweden107 Posts
June 09 2013 11:28 GMT
#10370
On June 09 2013 18:25 iky43210 wrote:
Show nested quote +
On June 09 2013 18:05 Big J wrote:
On June 09 2013 18:01 iky43210 wrote:
On June 09 2013 06:43 Big J wrote:
On June 09 2013 06:34 Doublemint wrote:
On June 09 2013 06:17 Bagi wrote:
On June 09 2013 03:49 Doublemint wrote:
On June 09 2013 01:57 Magbane wrote:
Hellbats is supposed to be the zergling and zealot counter, without it terran would be incomplete like it was in WoL.


What I don't get is that they get the best out of all worlds, only 100 mins, being bio with high hp that can be healed AND do such good amount of damage against even armored units. They do ok vs roaches, stalkers and even tanks in comparison to a hellion which costs the same but is not nearly as sturdy.


Obviously he was talking about TvT all this time.


Roaches and Stalkers are not armored like Tanks so the goal to emphasize the point even more failed - oh wait.


don't forget, you can kite hellbats with roaches and stalkers. You can do it all game long - because they won't die to roach/stalker dps.


I guess 6 or 8 gates all in must mean spam zealots and sentries.

So far of all the games I have seen hellbat is only useful in TvT. Come back if it becomes an important part of TvP and TvZ


exactly. and innovation is shit for opening hellbats in2/3 of his games and using them ibln all amtchups

but he doesn't. Outside of TvT he uses hellbat not even 20% of the time, and that is a too high of an percentage.

Fact is hellbat does not have a role in high level TvZ and TvP atm outside of semi all-in. Maybe few months from now meta will change but so far those complaining about it needs to l2p.

Are you dumb, hellbat is the best unit in the game by far for the cost.
Magbane
Profile Joined June 2013
Finland95 Posts
June 09 2013 11:29 GMT
#10371
On June 09 2013 20:28 Usernameffs wrote:
Show nested quote +
On June 09 2013 18:25 iky43210 wrote:
On June 09 2013 18:05 Big J wrote:
On June 09 2013 18:01 iky43210 wrote:
On June 09 2013 06:43 Big J wrote:
On June 09 2013 06:34 Doublemint wrote:
On June 09 2013 06:17 Bagi wrote:
On June 09 2013 03:49 Doublemint wrote:
On June 09 2013 01:57 Magbane wrote:
Hellbats is supposed to be the zergling and zealot counter, without it terran would be incomplete like it was in WoL.


What I don't get is that they get the best out of all worlds, only 100 mins, being bio with high hp that can be healed AND do such good amount of damage against even armored units. They do ok vs roaches, stalkers and even tanks in comparison to a hellion which costs the same but is not nearly as sturdy.


Obviously he was talking about TvT all this time.


Roaches and Stalkers are not armored like Tanks so the goal to emphasize the point even more failed - oh wait.


don't forget, you can kite hellbats with roaches and stalkers. You can do it all game long - because they won't die to roach/stalker dps.


I guess 6 or 8 gates all in must mean spam zealots and sentries.

So far of all the games I have seen hellbat is only useful in TvT. Come back if it becomes an important part of TvP and TvZ


exactly. and innovation is shit for opening hellbats in2/3 of his games and using them ibln all amtchups

but he doesn't. Outside of TvT he uses hellbat not even 20% of the time, and that is a too high of an percentage.

Fact is hellbat does not have a role in high level TvZ and TvP atm outside of semi all-in. Maybe few months from now meta will change but so far those complaining about it needs to l2p.

Are you dumb, hellbat is the best unit in the game by far for the cost.

marine
Usernameffs
Profile Joined February 2013
Sweden107 Posts
June 09 2013 11:34 GMT
#10372
On June 09 2013 20:29 Magbane wrote:
Show nested quote +
On June 09 2013 20:28 Usernameffs wrote:
On June 09 2013 18:25 iky43210 wrote:
On June 09 2013 18:05 Big J wrote:
On June 09 2013 18:01 iky43210 wrote:
On June 09 2013 06:43 Big J wrote:
On June 09 2013 06:34 Doublemint wrote:
On June 09 2013 06:17 Bagi wrote:
On June 09 2013 03:49 Doublemint wrote:
On June 09 2013 01:57 Magbane wrote:
Hellbats is supposed to be the zergling and zealot counter, without it terran would be incomplete like it was in WoL.


What I don't get is that they get the best out of all worlds, only 100 mins, being bio with high hp that can be healed AND do such good amount of damage against even armored units. They do ok vs roaches, stalkers and even tanks in comparison to a hellion which costs the same but is not nearly as sturdy.


Obviously he was talking about TvT all this time.


Roaches and Stalkers are not armored like Tanks so the goal to emphasize the point even more failed - oh wait.


don't forget, you can kite hellbats with roaches and stalkers. You can do it all game long - because they won't die to roach/stalker dps.


I guess 6 or 8 gates all in must mean spam zealots and sentries.

So far of all the games I have seen hellbat is only useful in TvT. Come back if it becomes an important part of TvP and TvZ


exactly. and innovation is shit for opening hellbats in2/3 of his games and using them ibln all amtchups

but he doesn't. Outside of TvT he uses hellbat not even 20% of the time, and that is a too high of an percentage.

Fact is hellbat does not have a role in high level TvZ and TvP atm outside of semi all-in. Maybe few months from now meta will change but so far those complaining about it needs to l2p.

Are you dumb, hellbat is the best unit in the game by far for the cost.

marine

Hellbat 100 minerals, marines are good but not that good.
Sissors
Profile Joined March 2012
1395 Posts
June 09 2013 12:27 GMT
#10373
Battlecruiser.

Seriously while I am not a big fan of hellbats, saying a unit that is very slow, has horribad range and can only attack ground targets is by far the best unit for its cost is a bit weird.
samuu
Profile Joined June 2013
Germany13 Posts
June 09 2013 12:30 GMT
#10374
Medivac is the best unit. Think about it
There are 10 types of people in the world: Those who understand binary, and those who don't...
Usernameffs
Profile Joined February 2013
Sweden107 Posts
June 09 2013 12:42 GMT
#10375
On June 09 2013 21:27 Sissors wrote:
Battlecruiser.

Seriously while I am not a big fan of hellbats, saying a unit that is very slow, has horribad range and can only attack ground targets is by far the best unit for its cost is a bit weird.

Battlecruisers cost 6 times what a hellbat does, you get 4 hellbats and 2 medivacs for a battlecrusier.
Big J
Profile Joined March 2011
Austria16289 Posts
June 09 2013 12:45 GMT
#10376
On June 09 2013 21:30 samuu wrote:
Medivac is the best unit. Think about it


the medivac is really good, but it's applications are kind of limited and it's strength doesn't grow significantly past a certain amount.
Usernameffs
Profile Joined February 2013
Sweden107 Posts
June 09 2013 12:51 GMT
#10377
On June 09 2013 21:45 Big J wrote:
Show nested quote +
On June 09 2013 21:30 samuu wrote:
Medivac is the best unit. Think about it


the medivac is really good, but it's applications are kind of limited and it's strength doesn't grow significantly past a certain amount.

Lol applications are limited? You cant say a unit cant be the best unit just because you cant mass it.
You could never mass infestors, ghost, hellbats. All those units have been the best unit in the game by far.
Magbane
Profile Joined June 2013
Finland95 Posts
June 09 2013 13:03 GMT
#10378
Never could mass infestors you say?
Big J
Profile Joined March 2011
Austria16289 Posts
June 09 2013 13:05 GMT
#10379
On June 09 2013 21:51 Usernameffs wrote:
Show nested quote +
On June 09 2013 21:45 Big J wrote:
On June 09 2013 21:30 samuu wrote:
Medivac is the best unit. Think about it


the medivac is really good, but it's applications are kind of limited and it's strength doesn't grow significantly past a certain amount.

Lol applications are limited? You cant say a unit cant be the best unit just because you cant mass it.
You could never mass infestors, ghost, hellbats. All those units have been the best unit in the game by far.


Yup, it's applications are limited. Think about this WoL example:
The Infestor was a hardcounter to many Terran units, such as the marine or the viking. It was still a softcounter to many other units like the marauder or the banshee. And against the few units that in 1v1 scenarios beat it (like ghost, BC, siege tank) it was still extremly useful.
Or another example, the other way around would be the marine in HotS. It counters basically every Zerg unit hard or soft with the execption of the infestor, the baneling, the broodlord and the ultralisk. Against the infestor and the baneling it can still stand its ground with decent control, against the broodlord it only becomes inefficient when the value of the broodlords massively exceed the marines value and against the ultralisk it will still do a lot of damage before going down (and in certain terrain situations can even straight up counter it).

Now think about the medivac. It can't fight on its own. It is only as good as the units you use it with - which, when you play with marines or hellbats is pretty good. In other situations, not as much.
RaFox17
Profile Joined May 2013
Finland4581 Posts
June 09 2013 13:06 GMT
#10380
On June 09 2013 22:03 Magbane wrote:
Never could mass infestors you say?

Never think before you write? Have you seen the same kind of mass infestor usage as in wings? Really stop trolling and think before you write. Not all of your thoughts are made of gold.
Prev 1 517 518 519 520 521 1266 Next
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
04:00
Qualifiers Day 1
Afreeca ASL 2835
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 83
StarCraft: Brood War
Larva 259
Dewaltoss 151
Soma 113
Sharp 78
ToSsGirL 48
ZergMaN 22
NotJumperer 7
Dota 2
canceldota168
League of Legends
JimRising 517
Reynor5
Counter-Strike
summit1g8422
byalli78
Other Games
gofns8869
ceh9689
singsing104
RuFF_SC247
Organizations
Other Games
gamesdonequick837
StarCraft: Brood War
UltimateBattle 134
StarCraft 2
IntoTheiNu 40
StarCraft: Brood War
lovetv 12
StarCraft 2
ComeBackTV 1
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH240
• StrangeGG 49
• mYiSmile133
• CranKy Ducklings SOOP1
• LaughNgamezSOOP
• sooper7s
• Migwel
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV614
• lizZardDota2343
League of Legends
• Jankos986
• Stunt443
Upcoming Events
RSL Revival
8m
ByuN vs SHIN
Solar vs Lambo
Tasteless83
CranKy Ducklings1
WardiTV Summer Champion…
2h 8m
Afreeca Starleague
19h 8m
RSL Revival
1d
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
1d 3h
WardiTV Weekly
2 days
Sparkling Tuna Cup
3 days
PiGosaur Cup
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
[ Show More ]
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Escore Tournament S3: W5
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
ASL Season 22: Qualifier #1
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

ASL Season 22: Qualifier #2
K-JUNGMAN
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
CSLAN 4
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.