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Why cannot the SC-community accept imbalance? - Page 4

Forum Index > SC2 General
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Koillette
Profile Joined March 2011
56 Posts
August 13 2011 03:28 GMT
#61
I have seen people talking about what they think is unbalanced. But team liquid doesn't allow this. I dont know why we can't talk about it. I thought a fourm was a place where people talk about the game. But it seem like it's just SC2 new's site for me.(With the one fourm like this with i quite enjoy}
Steel
Profile Blog Joined April 2010
Japan2283 Posts
August 13 2011 03:30 GMT
#62
Starcraft 2 has THREE races races where as SF4 and other competitive fighting games like SSBB have a ton of characters. When people buy fighter games they don't expect the game to be perfectly balanced and they don't expect updates. They are still angry that the game isn't balanced (trust me, the SSBB scene is so dominated by Meta Knight with only a few that can hope to compete and people are angry that some characters are so imbalanced) but they know nothing will ever be done on the matter and so it is pointless to prove something. Making a thread about MK being imbalanced do nothing even if people agree with him or not, so people don't do them. On the other hand, in SC2 if a lot of people complain about a particular issue Blizzard WILL work hard at examining the issue and when they have deemed something to be imbalanced they fix it. It takes time but surely in a few years we will have a game that's perfectly balanced.

Finally, imagine if one of the 3 races ended up to be imbalanced, one was balanced, and one was overpower. Would you really want to see tournaments like the GSL or seasons like NASL with 80% Terran, 15% Protoss and 5% Zerg? Of course not TvT can be fun but seeing ONLY that would be sooo boring. In fighters theres always a High Tier that can all somewhat compete with each other so they'll be variety still, at least a lot more that in above example.

Try another route paperboy.
lizzard_warish
Profile Joined June 2011
589 Posts
Last Edited: 2011-08-13 03:30:38
August 13 2011 03:30 GMT
#63
@Koillete: It's because the posts are 99% of the time vitriolic and uneducated, it does nothing but damages the community [and our collective IQ]. Balance should be left to be people who genuinely understand the game.
TehForce
Profile Joined July 2010
1072 Posts
August 13 2011 03:30 GMT
#64
As long you are not top20 progamer in the world balance does not affect you in starcraft2. It is right now so good balanced that additional training for every lower player effects his play so much more than any balance change could.

The reason why balance complaints are ignored or are frowned against is because in 99,9999% of all the complaints there wasn't actually an imbalance but the person complaining just played poorly.

For every "normal" post about balance you can read in the forums you get 1000 complaints in almost every thread from bronze-masters players who complain about balance just because they play poorly.
NesTea <3
shockaslim
Profile Joined December 2010
United States1104 Posts
August 13 2011 03:30 GMT
#65
As I am big in the fighting game community myself, I think that fighting game fans avoid balance discussion because you are always in an avoidable situation. Matchups can easily be predicted and generally if you get hit...its your own fault.

Now look at SC. Meta game shifts according to what a popular strategy is at the time. Something may not even look imbalanced until months down the road. For example, everyone and their mother thought BFH were shit a few months ago. Now people are calling them imbalanced due to strong timings that can be had with them.

Also, meta game shifts in Street Fighter seemingly happen over night (if ever because the Japanese figure the game out incredibly fast) where in SC 2 a shift could take MONTHS.
Dirty Deeds...DONE DIRT CHEAP!!!
skirmisheR
Profile Joined August 2010
Sweden451 Posts
August 13 2011 03:31 GMT
#66
On August 13 2011 11:56 Mordiford wrote:
Show nested quote +
On August 13 2011 11:53 skirmisheR wrote:
On August 13 2011 11:46 Mordiford wrote:
On August 13 2011 11:42 skirmisheR wrote:
Thanks for all the answers! :D
On August 13 2011 11:32 LegendaryZ wrote:
On August 13 2011 11:21 HyperLimen wrote:
On August 13 2011 11:17 AlBundy wrote:
Because this is a STRATEGY game.


You're pretty ignorant if you think there isn't some serious strategy and mind gaming going on in SF4.

With meter management, its essentially a RTS with perfect information as opposed to having a fog of war.


No it's not. It's a fighting game. Just because strategy becomes a factor to play on a competent level doesn't throw a game into the strategy genre. I hate it when people make these weak links between vastly different games because you could theoretically make that connection between any two games, which makes the connection a pointless one to make in the first place.

I pretty much agree with HyperLimen, except for that you actually have "fog of war" in Street Fighter (You cannot see and react to all the opponent moves in time, you have to guess). But there are a LOT of strategy in SF4 as well. I used to believe that it's almost 100% about mechanics, but it really isn't. Sure they are different, and I get your point though.


How can you agree with HyperLime's points if understand his points as well?

Alright, Halo is basically an RTS, also you have fog of war in that as well.

Need for Speed is basically an RTS.

On that note, SC2 is basically a fighting game.

No, they focus on different aspects, the strategic depth of Street Fighter is incomparable to a dedicated strategy game.

I understand that just because SF4 and SC2 have similarities they are not the same game, but I think the similarities that they have are enough to excuse my thread.

You misunderstood the FoW. What I meant was that there is things you can't react to in SF4 as well as there are things you cannot react to in SC2. If your opponent hides his build or relies on hidden info the game becomes more of a coinflip. The same applies to SF4, if your opponent blindcounters what you are doing you lose even if you are the better player overall. SC2 is still an RTS and SF4 is still a fighting game, but the FoW in SC2 has a counterpart in SF4. Excuse my english.


The FoW counterpart exists in just about every game where reaction-time is a factor, the same could be said of Tekken, BlazBlue... almost any fighting game and for some FPSs as well. The point is when you draw comparisons like this, you can make any game comparable to another and it doesn't really work because then what's the point?

This is why I drew the comparison with Halo, what's the difference then...?


I think this is a misunderstanding, sorry, what I meant was:
1. I believe that SF4 is essentially an RTS when it comes to what I wrote in the first long post. I don't understand why the two communities looks on balance so differently, and the fact that SC2 is an RTS and SF4 is a fighting game doesn't explain why, because there are enough similarities to say that "The communities shouldn't react differently to balance just because of this". What I agreed on was that I know that you cannot just make weak links between two games and say that they are similar. But I argue that the links between these games are enough to nullify the argument "but this is an RTS and this is a fighting game". I hope you get my point?
2 Second point, has nothing to do with first point, I just wanted to state that there ARE fog of war in fighting games as well. This doesnt make the two games similar, this was just a criticizm to HyperLimez post. There are FoW in every game (well, depends what you count as FoW).

So: I agree on that clumping two games together with weak links are bad. But I believe that these links between these games are enough to be able to say that "There should be another reason why people look on balance so differently than the "This is an RTS and this is a fighting game" argument, because the similarities between the games are enough to say that there should be another reason for the different reactions to balance.

FoW, yes it exists in every game. HyperlimeZ said fighting games had none, and I just disagreed, had nothing to do with the other things we were discussing.

Agreed?
I can jungle Pudge, can you?
leakingpear
Profile Joined March 2006
United Kingdom302 Posts
August 13 2011 03:33 GMT
#67
Why cannot the SC community accept that people have varying opinions none of which are remotely worth listening to unless the person is in a position to change things at which point they're just as likely to be stubborn morons obsessed with their own narcissistic ideas because they believe that only they know what's right because those are the kind of people who become successful community figures.

In short, no one cares stop polluting forums with these endless bullshit threads complaining about other people complaining.
Koillette
Profile Joined March 2011
56 Posts
August 13 2011 03:34 GMT
#68
On August 13 2011 12:30 lizzard_warish wrote:
@Koillete: It's because the posts are 99% of the time vitriolic and uneducated, it does nothing but damages the community [and our collective IQ]. Balance should be left to be people who genuinely understand the game.




I don't see how it damages the community and our collective IQ. Balance affect alot more NON-pros then pro. More non-pros. I hate these, Only pro's can talk about balance?
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
August 13 2011 03:36 GMT
#69
The game is supposed to be balanced.

A fighting game doesn't have to be, because even if one character is superior to every other, every player could use that character and it would be fair. And there are so many characters that they can just disregard the terrible ones and still have plenty of viable ones.

In Starcraft, there are only 3 races. If one turns out to be inferior, that means you've got to play one of the other 2. And if one is superior, that means everyone has to play that one race, and it just becomes extremely boring.
Mordiford
Profile Joined April 2011
4448 Posts
Last Edited: 2011-08-13 03:47:21
August 13 2011 03:38 GMT
#70
On August 13 2011 12:31 skirmisheR wrote:
Show nested quote +
On August 13 2011 11:56 Mordiford wrote:
On August 13 2011 11:53 skirmisheR wrote:
On August 13 2011 11:46 Mordiford wrote:
On August 13 2011 11:42 skirmisheR wrote:
Thanks for all the answers! :D
On August 13 2011 11:32 LegendaryZ wrote:
On August 13 2011 11:21 HyperLimen wrote:
On August 13 2011 11:17 AlBundy wrote:
Because this is a STRATEGY game.


You're pretty ignorant if you think there isn't some serious strategy and mind gaming going on in SF4.

With meter management, its essentially a RTS with perfect information as opposed to having a fog of war.


No it's not. It's a fighting game. Just because strategy becomes a factor to play on a competent level doesn't throw a game into the strategy genre. I hate it when people make these weak links between vastly different games because you could theoretically make that connection between any two games, which makes the connection a pointless one to make in the first place.

I pretty much agree with HyperLimen, except for that you actually have "fog of war" in Street Fighter (You cannot see and react to all the opponent moves in time, you have to guess). But there are a LOT of strategy in SF4 as well. I used to believe that it's almost 100% about mechanics, but it really isn't. Sure they are different, and I get your point though.


How can you agree with HyperLime's points if understand his points as well?

Alright, Halo is basically an RTS, also you have fog of war in that as well.

Need for Speed is basically an RTS.

On that note, SC2 is basically a fighting game.

No, they focus on different aspects, the strategic depth of Street Fighter is incomparable to a dedicated strategy game.

I understand that just because SF4 and SC2 have similarities they are not the same game, but I think the similarities that they have are enough to excuse my thread.

You misunderstood the FoW. What I meant was that there is things you can't react to in SF4 as well as there are things you cannot react to in SC2. If your opponent hides his build or relies on hidden info the game becomes more of a coinflip. The same applies to SF4, if your opponent blindcounters what you are doing you lose even if you are the better player overall. SC2 is still an RTS and SF4 is still a fighting game, but the FoW in SC2 has a counterpart in SF4. Excuse my english.


The FoW counterpart exists in just about every game where reaction-time is a factor, the same could be said of Tekken, BlazBlue... almost any fighting game and for some FPSs as well. The point is when you draw comparisons like this, you can make any game comparable to another and it doesn't really work because then what's the point?

This is why I drew the comparison with Halo, what's the difference then...?


I think this is a misunderstanding, sorry, what I meant was:
1. I believe that SF4 is essentially an RTS when it comes to what I wrote in the first long post. I don't understand why the two communities looks on balance so differently, and the fact that SC2 is an RTS and SF4 is a fighting game doesn't explain why, because there are enough similarities to say that "The communities shouldn't react differently to balance just because of this". What I agreed on was that I know that you cannot just make weak links between two games and say that they are similar. But I argue that the links between these games are enough to nullify the argument "but this is an RTS and this is a fighting game". I hope you get my point?
2 Second point, has nothing to do with first point, I just wanted to state that there ARE fog of war in fighting games as well. This doesnt make the two games similar, this was just a criticizm to HyperLimez post. There are FoW in every game (well, depends what you count as FoW).

So: I agree on that clumping two games together with weak links are bad. But I believe that these links between these games are enough to be able to say that "There should be another reason why people look on balance so differently than the "This is an RTS and this is a fighting game" argument, because the similarities between the games are enough to say that there should be another reason for the different reactions to balance.

FoW, yes it exists in every game. HyperlimeZ said fighting games had none, and I just disagreed, had nothing to do with the other things we were discussing.

Agreed?


I think we're on the same page here, more or less.

As for the outlook on balance being different, I addressed that in regards to TL specifically and to the game in general, there's a lot more theory-crafting to be done in regards to countering a particular strategy and since there are only three races as opposed to a large roster of characters there isn't much to go around in that regard.

When it comes to Street Fighter, some characters have very clearly observable advantages in regards to their good matchups and potentially safer movesets, there isn't really a case of, "Well you should try countering that with a Shoryuken" as far as theory-crafting goes because it's so clear-cut. In Starcraft, there is a lot more to explore in regards to finding the counter to something. Many strategies have gone out of style because people realized ways to identify and shut them down.


On August 13 2011 12:34 Koillette wrote:
Show nested quote +
On August 13 2011 12:30 lizzard_warish wrote:
@Koillete: It's because the posts are 99% of the time vitriolic and uneducated, it does nothing but damages the community [and our collective IQ]. Balance should be left to be people who genuinely understand the game.




I don't see how it damages the community and our collective IQ. Balance affect alot more NON-pros then pro. More non-pros. I hate these, Only pro's can talk about balance?


No, not only pros can talk about balance, but only pros really have something worthwhile in regards to experience at high levels of play. If your "balance issue" can be overcome by simply playing better, then there's nothing that needs changing other than your skill and play.

It's not productive to talk about balance because everyone is talking from a level of play that is largely irrelevant and the people who have the required experience to discuss it have so much invested in their own race for the success of their career as a pro that it's a little difficult to expect them to be objective and for them to disregard racial bias.

Furthermore, all balance discussions on TL does is take away from the success of players, particularly in LR thread. If you wish to discuss balance, do it on Blizzard's forums, it doesn't do anything here.
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
Last Edited: 2011-08-13 03:41:31
August 13 2011 03:38 GMT
#71
I think it's because in the brood war days, we observed all of this innovation and progression of strategies and the overall metagame. What people sometimes fail to realize is that the map pool was shifting far more frequently in the BW days and the shifts were more drastic so you had a wider and more diverse set of maps which helped spur that innovation.

The popular answer to anything is that people will have some sort of epiphany and new strats will come out which make a perceived imbalance much less severe or non-existent. T
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
sCfO20
Profile Joined May 2011
176 Posts
August 13 2011 03:41 GMT
#72
On August 13 2011 12:36 TedJustice wrote:

In Starcraft, there are only 3 races. If one turns out to be inferior, that means you've got to play one of the other 2. And if one is superior, that means everyone has to play that one race, and it just becomes extremely boring.



This is what makes starcraft such a great game. It's not about the units, or even your race, it's about how you use them to make YOUR play superior.

Do you remember when everyone thought the muta was imba in SC1? Neither do I, but after the medic came along, everything was peachy.

The QQers will die out, as 4 gates and banshee's go out of style.
CellTech
Profile Joined June 2010
Canada396 Posts
August 13 2011 03:48 GMT
#73
Dumbest SF analogy ever.
^ Probably a Troll Post
SkimGuy
Profile Joined December 2010
Canada709 Posts
August 13 2011 03:48 GMT
#74
There's so many more factors to an RTS game than a Fighting game. There's never any lag, all the characters have fixed frames and range of moves. Also, maps don't play a role at all in SF4, whereas Maps are a huge component of Starcraft 2
Kalent
Profile Joined March 2011
Canada253 Posts
Last Edited: 2011-08-13 03:53:12
August 13 2011 03:52 GMT
#75
IMO, imbalance whines are pointless. As seen from Broodwar, people can overcome this so called "imbalance" by innovating new strategies, not from patches nerfing or buffing whatnot.
Korean-Canadian who spends way too much time on Afreeca
lizzard_warish
Profile Joined June 2011
589 Posts
Last Edited: 2011-08-13 03:54:11
August 13 2011 03:53 GMT
#76
On August 13 2011 12:34 Koillette wrote:
Show nested quote +
On August 13 2011 12:30 lizzard_warish wrote:
@Koillete: It's because the posts are 99% of the time vitriolic and uneducated, it does nothing but damages the community [and our collective IQ]. Balance should be left to be people who genuinely understand the game.




I don't see how it damages the community and our collective IQ. Balance affect alot more NON-pros then pro. More non-pros. I hate these, Only pro's can talk about balance?
Not pros, good players. Outside of that its whining ignorantly when the response that will get you out of the situation is always akin to: Its not imbalanced your doing it wrong, heres an example, or, its not imbalanced, you just floated 3 grand, mistimed your gates, etc etc etc.

It damages the community by spreading falsehoods, creating a culture of defeat [I cant get out of silver zerg is UP against protoss waahhh], will result in disseminating inferior ideas and strategies rather than improvement, etc etc.
shockaslim
Profile Joined December 2010
United States1104 Posts
August 13 2011 03:55 GMT
#77
On August 13 2011 12:48 SkimGuy wrote:
There's so many more factors to an RTS game than a Fighting game. There's never any lag, all the characters have fixed frames and range of moves. Also, maps don't play a role at all in SF4, whereas Maps are a huge component of Starcraft 2


While levels don't play an actual role in the game for SF, there is a CLEAR psychological change when you get a level that you LIKE.
Dirty Deeds...DONE DIRT CHEAP!!!
NoobSkills
Profile Joined August 2009
United States1600 Posts
August 13 2011 03:56 GMT
#78
Won't read the whole thing.

Biggest issue is that there are too many builds, match ups, strategies, timings, skill levels to just balance the game at a the though of imbalance. That was this mistake when blizzard started listening to bronze players and kept changing the game to fit their needs. The game needs to be balanced at the VERY top, because if you're not playing your A game then it really isn't about balance, you could have macro'd better, micro'd better, used different units, hit a better timing. All sorts of things are to be contributed and comparing this game to a fighting game where most of the time similar moves to used regularly which leads to imbalance being easily noticed in one character isn't the easiest way to make an argument.

Also on a side note there are two more games coming out if you couldn't figure out how you were supposed to win in SC2 then HoTS might be where you shine. When the last game comes through then you can worry about imbalance and hopefully make a more even maps and matchups.
frogrubdown
Profile Blog Joined June 2011
1266 Posts
August 13 2011 03:58 GMT
#79
On August 13 2011 11:29 Lurker87 wrote:
Chess is imbalanced... In a "perfect" world, white is playing for a win, black is playing to draw. White is always ahead a move unless he makes some sort of mistake. However, in order to offset it, people playing black try for, at the time, rather obscure ideas. First time you show a player the Sicilian, they'll look at you as if you are crazy.

I agree with mprs.


There is no proof that this is the case. Most grandmasters throughout history have actually believed that a perfectly played game of chess results in a tie. There's not even any existing proof that a perfectly played game doesn't result in a win for black.
Belha
Profile Joined December 2010
Italy2850 Posts
Last Edited: 2011-08-13 04:03:49
August 13 2011 04:01 GMT
#80
Agree with the OP. At higher levels (pros), the slightest imbalance changes the tide of a game, and imbalance exists. It can be an amazing topic for a proper debate. Too bad that there is people not prepared for that kind of debate, maybe for lack of game knowledge (for example some people who think that understand the game and is in diamond or something) or for incapacity to argue in a discusion (some poeple just can't sustain their words with facts, they like to trash talk). As the OP said, i have no clue why the hell some people reacts to the imbalance fact like a woman during the period.
Chicken gank op
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