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Why cannot the SC-community accept imbalance? - Page 7

Forum Index > SC2 General
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Jinsho
Profile Joined March 2011
United Kingdom3101 Posts
Last Edited: 2011-08-13 08:36:04
August 13 2011 08:35 GMT
#121
EDIT: new page, so it doesnt matter anymore. Please read the OP, it's a very good question and he explains what he means in detail.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
August 13 2011 08:45 GMT
#122
it doesn't matter what idra says because it's all only a personal oppinion. when asked on SOTG what the weakest race in BW was, he answered "terran".

i think there are things that can be considered imbalanced - beta 7 range voidray rushes, 5rax reaper etc. but those were early/mid game scenarios very hard to beat. the only equivalent of that right now seems to be 1/1/1 allin vs protoss (is it imbalanced? i don't know). if there is a scenario in late game supposedly "imba" then i can't do anything but laugh.

infestors, hellions, banshees, broodlords - all these things are strong if you don't know how to deal with them. but imbalanced? come on

i strongly believe the maps set the trends and make "op" strategies - fe. thor drop on LT. in BW, the maps were tailored to accomodate FE toss and make FE zerg safer. i can't say we have such maps in sc2 (besides some obviously), all we have are fucking rocks everywhere, thats why fast 3rd for zerg to counter FE of toss is very hard because you cant expo close to your base and then voidrays kill you etc.

last thing: it's so funny seeing people complain about balance when they just fucking SUCK. LEARN TO PLAY
http://www.twitch.tv/czelpredy
Sogetsu
Profile Joined July 2011
514 Posts
August 13 2011 08:46 GMT
#123
Man, I play KOF, and understand your whole post
Even Pokemon is a strategy game (I play it also at competitive level)

However, in those games it's normal to have a tier list and play about it, because the game developers made it that fashion
But SC2 is a game where there SHOULD be Balance, because it is not designed to get "tiers" between races

Also, the game is near to be perfectly balanced, but the mechanics of the game generate many abusable things, like ForceFields, Stim, Fungal, etc, while they are NO OP, they are "abusable" and change drastically the matches and the metagame

Then, because there is not actually something REALLY OP, and all races have something abusable at some point, we can say the game is +95% balanced, and the complaints some times are not well argued

Anyways this game benefits the All In gameplay, and the strong timing pushes, making it change the match in seconds, and requesting more skill to stop more things than the needed to execute them

SC BW had different mechanics, really different ones, so SC2 can not be "as same balanced as BW" , and it IS so close to the perfect balance on the way it is designed, even if it feels "unfair" on many situations

The nerf/buff to units can help like it did actually from the Beta, but the other things can't change unitill the game is remade similar to BW

Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
Woizit
Profile Joined June 2011
801 Posts
Last Edited: 2011-08-13 08:54:37
August 13 2011 08:46 GMT
#124
In a strategy game, you try to create imbalances through your play such that it'll favour you and bring you to victory.

In other words, discussion about imbalances is actually important strategically, whether it's considered whining or not. For example, everybody understands that the Protoss late game composition is strong, possibly OP, and as a result, the opposing player will develop strategies that prevents this imbalance from hurting him. i.e, drop plays to split, timing attacks etc. Or that the BFH are ridiculously good at killing workers, and so players are now developing strategies to defend themselves against that through sim cities.

It's possible that sometimes, certain strategies are too overpowering for the game to be enjoyable, but the point is not that it creates balance whines (and that such things requires fixing). Rather, when people say a race is overpowered, it's usually referring to a certain strategy that can be employed by that specific race, and caution and countermeasures are to be exercised against that.

Understanding the imbalances in different situations is intrinsic to the gameplay itself. This will probably explain why race switching does not seem to be as acceptable, simply because the understanding of the game comes first. The lack of acceptance over imbalances is simply a reflection of the competitive nature of the game, and that people are trying to overturn such disadvantages themselves.
Mutaahh
Profile Joined June 2007
Netherlands859 Posts
August 13 2011 08:47 GMT
#125
Imbalance = not fair... easy answer to a weird question.
I want to fly
Risen
Profile Blog Joined March 2010
United States7927 Posts
August 13 2011 08:47 GMT
#126
Protoss, Terran, Zerg

yunryuchunliaajefnkwefnwkfnwjfnkjafnfnrfn...

There are so many more options to choose from in SF4. Therefor it is THAT much harder to balance and the expectations much lower.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
August 13 2011 08:50 GMT
#127
Because around 2/3 the players are playing a different race.
Tyree
Profile Joined November 2010
1508 Posts
August 13 2011 08:53 GMT
#128
At the start of SC2, the mentality from Brood War was brought over from former BW players, thinking that they could influence the newer players who just got into SC2

The major issue with that is that SC2 was not and is not balanced like BW was after so many years and so many patches, their intentions were good, they wanted people to relax and not focus so much on them, but it was impossible.

It is very important to remember that knowing and realizing the game is not balanced is not the same as bitching about balance issues in every thread, chat, game, Bnet, TL, reddit etc.

Whether people like it or not the balance will take a huge swing again with HotS whatever unit and changes Blizzard implents will simply make the game even unbalanced in whatever direction it goes.

Again appriciate the people from BW who are trying to put a lid on the fire but they also sometimes sound naive or simply trying to turn their backs to something that is pretty obvious to everyone. Reminds me of Idra talking to Day9, i dislike Idra very much but his points on Zerg and Zerg scouting for example were 100% right, yet Day9 just basically acted like a politician and tried everything to avoid answering anything directly. Again i love Day9 but in this discussion i was let down.
★ Top Gun ★
ETisME
Profile Blog Joined April 2011
12704 Posts
August 13 2011 08:56 GMT
#129
Because the game is impossible to balance perfectly.
It's not just the units that counts, the map attributes hugely onto the whole balance issue.

engagement location's open areas, bases' distance, rush distance etc

Even if we place the race onto open field with nothing but minerals and gas, then have a game there would be good for one race (I am thinking Zerg) and bad for another.

Whereas on SF4, there is no such things, it is all about the characters.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
lcl
Profile Joined December 2010
United Kingdom119 Posts
August 13 2011 11:51 GMT
#130
This is a pretty long post to compare two completely different games and there is no obvious payoff as a result of doing as the OP says - its completely pointless
The more I practise the more luck I seem to have
CScythe
Profile Joined June 2009
Canada810 Posts
August 13 2011 12:56 GMT
#131
I figure if you think a race is imbalanced, you switch, quit, or shut up. Anything else is just obnoxious. Game balance is for the developers.
That being said, idle complaints are a way to relieve stress associated with losing; So it's the individual's decision to tolerate that or not.
branflakes14
Profile Joined July 2010
2082 Posts
Last Edited: 2011-08-13 12:59:44
August 13 2011 12:59 GMT
#132
Imbalance can't be accepted because the Vulture was once considered useless. You just can't arrogantly assume that you've exhausted every possibility.
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
August 13 2011 13:08 GMT
#133
Wouldn't it be easier comparing the unit tiers and matchups to the SF4 characters.
Like Maurder > Stalker and roach but loses to immortal? rather than the game outright?

Also Capcom went on record and said they don't balance some of their games, they just keep throwing different things and more overpowered stuff in, and the game ends up so broken it kind of balances itself out eventually. (I think this was more specifically about the MvC series tho)

Where Blizzard does try and keep an active balance on everything rather than fix it's problems by just throwing more stuff at it.
戦いの中に答えはある
keioh
Profile Blog Joined May 2010
France1099 Posts
Last Edited: 2011-08-13 13:18:04
August 13 2011 13:17 GMT
#134
edit : Wrong thread -_______-
GIMME ALL THE BELGIAN WAFFLES I CAN GET FOR THIS MONEY !!!!!! BELGIAN WAFFFFFFFFFFFFFFFFLEEEEEEEEES
Papulatus
Profile Joined July 2010
United States669 Posts
August 13 2011 13:23 GMT
#135
I'm really confused why anyone would make this thread to begin with.

The reason that the SC-community can't accept imbalance is because there are 3 races, where as in a fighting game there are many characters. Each race is a world of difference, and if one of them was shit tier (I.E. Zerg at release) we would only see tvp, pvp, and tvt.

4 Corners in a day.
MrTortoise
Profile Joined January 2011
1388 Posts
August 13 2011 13:24 GMT
#136
the basic premise is that balance = 50% win against all characters/races

balance is also on average having a 50% win rate against all characters ... ie 40:60 is ok if there is another with 60:40

the same should be true in sc2 and in both games it is the idea of a hard counter.

There shoudl also be no redundancy in characters / units when all matchups are considered.

I dont think most people understand how subtle and delicate a concept like balance is.

Its like randomness, a perfectly random situation can rip you off many times in a row, and it can appear to have patterns.
K3Nyy
Profile Joined February 2010
United States1961 Posts
August 13 2011 13:26 GMT
#137
On August 13 2011 17:45 PredY wrote:
last thing: it's so funny seeing people complain about balance when they just fucking SUCK. LEARN TO PLAY


I agree with this the most. Some things are imbalanced at low levels just because everyone can't play do everything that the pros can do. That doesn't mean it's imbalanced, it just means they suck.
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2011-08-13 13:33:23
August 13 2011 13:33 GMT
#138
It's as simple as the fact that there are only three races. Fighting games have enough characters lying around that they can afford to have some be redundant or snipe picks only.

You can't do that when you have three races. Imagine if toss was plainly stronger than the other two, and the last few rounds of every tournament was PvPvPvP.

Did you imagine that?

Good. Once you've arisen from the foetal position, you'll know why starcraft shoots for equality.
Jedclark
Profile Blog Joined February 2011
United Kingdom903 Posts
August 13 2011 13:37 GMT
#139
I found this stupid when I read, "SC2 only has three races, and SF4 has thirty characters."

SC2 has around 15 units per race x 3 = 45. You're counting each race as one thing to balance, when it is actually a lot more.
"They make it so scrubnubs can PM me. They make it so I can't ignore scrubnubs!" - "I'm gonna show you how great I am." MKP fan since GSL Open Season 2 #hipsternerd
ChaosWielder
Profile Blog Joined April 2010
United States166 Posts
August 13 2011 13:40 GMT
#140
I think if anyone's really honest with themselves they can see that SC2 has imbalances, but that it is not *useful* to think in those terms. For the SC community, the nature of imbalance has so changed over the years--if you're not familiar with BW, please take the time to read when PvZ was impossible for P--that veterans are, largely, going to adopt the principle of "wait and see" and things like that. So, it is perhaps a better view to get better at the game, refine timings and things like that *rather* than complaining about something. You may even have a good point--remember 1 supply roaches?--but these things will likely be meted out in time.
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