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Fixing the Map Situation: Bring in Old BW Maps - Page 3

Forum Index > SC2 General
Post a Reply
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meep
Profile Blog Joined August 2009
United States1699 Posts
July 29 2011 04:45 GMT
#41
Holy shit I remember Crazy Critters
閑静 しずか (ノ・_・)ノ
ArvickHero
Profile Blog Joined October 2007
10387 Posts
July 29 2011 04:48 GMT
#42
Demon's Forest was taken out due to Lurkers bugging out in the center forest, along with Siege tanks. It wasn't really a "terrible" map per se, just the concept didn't work so well with the game.
Writerptrk
Rinrun
Profile Joined April 2010
Canada3509 Posts
July 29 2011 04:49 GMT
#43
On July 29 2011 13:25 JiYan wrote:
id like to see heartbreak ridge :D

I too would like to see this map.
Crystallis... PFs. o.o
MBC/Liquid/TSM always.
Crushgroove
Profile Joined July 2010
United States793 Posts
July 29 2011 04:49 GMT
#44
Omg... haha I remember playing ladder on showdown and thinking it was fun..... God I was bad..
[In Korea on Vaca] "Why would I go to the park and climb a mountain? There are video games on f*cking TV!" - Kazuke
a9arnn
Profile Blog Joined July 2009
United States1537 Posts
Last Edited: 2011-07-29 05:07:41
July 29 2011 04:52 GMT
#45
DMZ is clearly the best map choice for SC2, that or Battle Royale.
VOD finder guy for sc2ratings.com/ ! aka: ogndrahcir, a9azn2 | Go ZerO, Stork, Sea, and KawaiiRice :D | nesc2league.com/forum/index.php | youtube.com/watch?v=oaGtjWL5mZo
ravenKRaz
Profile Joined March 2011
United States580 Posts
Last Edited: 2011-07-29 04:53:55
July 29 2011 04:52 GMT
#46
haha good one OP i lol'd at crystallis
DarkneSS.1360
UniversalMind
Profile Joined March 2011
United States326 Posts
July 29 2011 04:57 GMT
#47
I for one DEMAND MORE CRAZY CRITTERS RIGHT NAO!!!!!!!
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
July 29 2011 04:58 GMT
#48
BWAHAHAHAHAHA! Excellent job OP. My mirth is barely contained! xD
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
sheaRZerg
Profile Blog Joined June 2009
United States613 Posts
July 29 2011 04:59 GMT
#49
Peaks of Baekdo!!

That was one of my favorite ladder maps ever...I feel like there are some issues with unit sizes in sc2 that would make it hard to balance with the small pathways though the middle.
"Dude, just don't listen to what I say; listen to what I mean." -Sean Plott
MacroNcheesE
Profile Blog Joined April 2010
United States508 Posts
July 29 2011 05:00 GMT
#50
Ohhhh, if this were a blog I would certainly give it 5/5. LoL. Well done :D
Doubt is the venom that has paralyzed humanity.
andeh
Profile Blog Joined August 2009
United States904 Posts
July 29 2011 05:01 GMT
#51
rofl, best thread in awhile
dukem
Profile Joined January 2011
Norway189 Posts
July 29 2011 05:01 GMT
#52
10/10 Made me laugh :D
"Flash just accidentally killed grubby lol" - MangoMountain
Sterling
Profile Joined December 2009
United States182 Posts
July 29 2011 05:03 GMT
#53
That's actually hilarious. BRING THEM - BLIZZARD!

I hate the new ladder maps. At least the two light colored ones which are basically impossible to play normal/macro games on with a reasonably timed 3rd base.
Maghetti
Profile Joined May 2008
United States2429 Posts
July 29 2011 05:09 GMT
#54
I was unclear on whether this was a joke until I saw a map of almost all mineral patches and then I had a good laugh as I read every word. Awesome post. 6/5.
Silfurstar
Profile Joined November 2010
Switzerland263 Posts
July 29 2011 05:15 GMT
#55
At first I was like "oh man... here we go again..." Then I saw what the first map was, and spent the next 10 minutes laughing as I was reading.

Hilarious thread, thanks for making my day ! :D
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
July 29 2011 05:16 GMT
#56
Oh god Crazy Critters >_>
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
imbecile
Profile Joined October 2009
563 Posts
July 29 2011 05:21 GMT
#57
As I have mentioned a few times already, there should be a map making tournament. I laid out the format a few times already, but here it goes again, with a few refinements:

  • recurring complete online tournament over 2 weeks, community driven (only tl and reddit have this kind of community atm I think)
  • should probably on NA, since that is only server all regions can play on
  • Map makers register and upload their maps on the site and NA server, with descriptions etc.
  • Only maps not chosen for any major tournament yet are allowed.
  • Players apply, 8 are chosen, 2 of each race
  • first 3 days is players voting on registered maps with a voting point pool
  • Top 3 voted maps are chosen for tournament, getting 1st getting $100, 2nd getting $75 33rd getting $50
  • players play round robin bo3s with the 3 maps in the next 10 days at their own leisure, each win getting them $10 or something like that
  • players uploading replays, and if they stream, links of the videos, any commentator can make casts as long as they provide links too
  • Last two days is community voting on the games, bets game gets $100 for both players and map maker
  • top maps might be adopted for other tournaments, if there is a partnership with a big tournament organizer


Each player has 21 games, overall it's 84 games.

With the above mentioned price distribution the price pool needed would be $1365, and a plyer who wins all his games and gets the bets game bonus can get $310. Or is you got a lot of money, make everything x10 and you are still well below the $5000 blizzard restriction.

The one best suited to pull this off is TL, because they can even opt to use those maps in TL opens or TSLs, and also have the community and website staff to hold such a tournament.
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
July 29 2011 05:51 GMT
#58
I feel like I could become a pretty good troll if I wanted to. I tried to make it as clear as I could that this was a joke and the first page is still full of troll accusations.

I'm thinking of paying for lessons from Hot_Bid. Anybody have any experience with him?
Baarn
Profile Joined April 2010
United States2702 Posts
July 29 2011 07:02 GMT
#59
Dunno why this one wasn't in the list?

[image loading]
There's no S in KT. :P
nitdkim
Profile Blog Joined March 2010
1264 Posts
July 29 2011 07:04 GMT
#60
On July 29 2011 13:18 Bibbit wrote:
With season 3 having just hit, there have been a lot of complaints about the maps. As a responsible citizen of TeamLiquid, I felt it was my duty to look for solutions to this problem. And where better to look that at a game, similar in many respects, that has had over a decade of play to shape the maps into something truly wonderful. With that in mind, I have found 5 BW maps that I feel would be the most appropriate ports to SC2.

#1: Crazy Critters

The Map:
+ Show Spoiler +
[image loading]


Notable Features:
+ Show Spoiler +
- Neutral Critters everywhere.
- 6 player map
- Most expansions are islands, except other mains.
- Fairly small.


Why it would be good in sc2:
+ Show Spoiler +
- It is very hard to place buildings. Most units, if not all, that many people consider imbalanced come out of buildings. Less buildings = less imbaimba
- Some complain that sc2 is “too easy” compared to BW. Having to clear out Critters could raise the skill ceiling and widen the gap between pros and Joes.
- Many zerg players are often very sad about how hard it is to scout and pressure when there’s a wall. Not only do the critters make walling very difficult, the choke is quite large and it takes a lot of buildings to block.
- Would encourage exciting air play because there are no air critters and air units mysteriously don’t collide anyway. Air play would also help secure the island bases.


Possible Issues:
+ Show Spoiler +
- Can’t place rocks because they would interfere with the Critters.
- Sc2 critters are considerably easier to kill than BW Critters.
- Hellion might be too powerful at clearing Critters.
- WC3 players and their sick creep clearing skills might have an unfair advantage. Conversely, they might become too focused on killing the Critters, thinking it will make their units stronger.


#2: Crystallis

The Map:
+ Show Spoiler +
[image loading]


Notable Features:
+ Show Spoiler +
- Many mineral patches all over the map, but without many minerals per patch.
- No easily reached gas, you have to clear yourself a path there.
- You can’t get access to your opponent without clearing enough patches.
- The map is very small (64x64)


Why it would be good in SC2:
+ Show Spoiler +
- Most units that people claim to be imbalanced are gas heavy, like Colossus, Banshees, and Infestors. By making gas just about impossible to get, it is much harder to get these units. This may make the game more balanced.
- People often complain about being cheesed. If you cant get gas or reach your opponent for 15 minutes, it will be much harder to cheese them.
- Many current sc2 maps are criticized for making it hard to take bases. This map, however, is essentially one giant base. You can make a Command Center, Nexus, or Hatchery basically anywhere you want.
- Depending on how many paths are cleared out, there can be many opportunities for counter-attacking and general aggression.


Possible Issues:
+ Show Spoiler +
- There’s not much room to place destructible rocks. I suppose some floating rocks could be put up to inhibit air movement.
- Could potentially be Terran favoured for the following reasons:
1) Command Centers fly so you don’t have to keep making new ones.
2) Marines don’t cost gas and I hear they’re pretty good.
3) Mules provide an advantage in path-carving.
4) After some gas is reached, you can drop SCVs or mules to clear out a small hole in the minerals. Then you could drop a tank in there and freely siege whatever the hell you want to.


#3: Demon’s Forest

The Map:+ Show Spoiler +
[image loading]


Notable Features:
+ Show Spoiler +
- Covered in trees.
- Trees block sight and inhibit movement.
- Backdoor expo with cliff over it.


Why it would be good in Sc2:
+ Show Spoiler +
- Some people have complained about Watch Towers possibly giving too much map awareness. The forest is essentially the opposite of a Watch Tower.
- Mules have historically been called imbalanced on occasion. The forest might force Terran to spend more energy on scans than he might otherwise want to.
- On current Sc2 maps, it can sometimes be hard to hold expansions. The backdoor expansion combined with the increased risk of applying early pressure through the forest might make the expansion more safe.


Possible Issues:
+ Show Spoiler +
- Colossus don’t care about the trees because they’re so tall and have telescopes.
- Baneling mines might be too powerful.
- Can’t put Watch Towers because it would defeat the whole purpose of the map.
- Getting surrounds is very hard. You have to surround an area of the map randomly and hope their army is there.


#4: Peaks of Baekdu

The Map:
+ Show Spoiler +
[image loading]


Actually I’m just joking, this map would be terrible in Sc2. I hope nobody ever does this one.

#5: Showdown

The Map:
+ Show Spoiler +

[image loading]


Notable Features:
+ Show Spoiler +
- Obscenely long rush distances.
- Second gas base is very very far.
- Cliffs over all the expansions. Also the main.


Why it would be good in Sc2:
+ Show Spoiler +
- The walking distance from main to main is roughly two days. This allows for longer, more macro-based games.
- Since your second base will likely be gasless, zerg is encouraged to get more queens. This will help with the seemingly impossible task of creep spread.
- Although the long distances make direct attacks difficult, the cliffs encourage harassment and ensure the game is action packed.
- The many tight chokes, often overlooked by cliffs, provides a nice defender’s advantage.
- There are many locations on the map that look like they desperately want destructible rocks.


Possible Issues:
+ Show Spoiler +
- So big that Watch Towers might not be that useful.
- Planetary Fortresses might be too strong, especially on the gas bases in the middle.
- Possible Zerg imbalance for the following reasons:
1) Zerg units are really fast and are therefore the least affected by the size of the map.
2) There is really only one lane that you have to spread creep on. If you’re really gosu you can spread around both sides in the center but is isn’t necessary.
3) Infestors are (obviously) the scariest unit that could be dropped on a cliff.


There are a bunch more maps out there that could be moved over to Sc2 but I feel this will be sufficient for the time being. I have sent a copy of this over to Blizzard and am hoping to get a few of these put onto the ladder. At least two would be great, replacing Shakuras and Xel Naga Caverns.

+ Show Spoiler [Wtf?] +
Ok basically I just wanted to show that not even BW was perfectly set with regards to maps. This was especially true in its earlier days (like we’re in for Sc2 right now) when Showdown was totally a legitimate pro map. Demon’s Forest was a real pro map as well, in 2008 no less. Though to be fair it only lasted 8 games. In short: Shitty maps happen.


+ Show Spoiler [Sources] +
Images taken from TLPD or Liquipedia. Some of the “Notable Features” were taken from Liquipedia as well. <3 the Liquipedia people.

well these maps are blizzard maps... they're pretty equal in quality as Searing Crater imo.
PM me if you want random korean images translated.
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