
Happy Birthday Starcraft 2! - Page 7
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vojnik
Macedonia923 Posts
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Reere
Taiwan127 Posts
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Lemonayd
United States745 Posts
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mintiefresh
Canada52 Posts
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Terrorcore
Canada132 Posts
http://eu.battle.net/sc2/en/blog/2696532#blog ![]() On July 27, 2010 we launched StarCraft II: Wings of Liberty. We sent Blizzard developers to major launch events in locations spanning the globe including London, Berlin, Paris, Stockholm, Moscow, Fountain Valley (near Blizzard HQ), Singapore, Taipei, Mexico, Brazil and Australia. We were grateful for a chance to celebrate the launch with gamers all over the world, but we weren’t out of the woods yet. We watched and worried for the next few days. Was the game good enough to be worthy of the StarCraft name? Would the players like it? Within the first 48 hours, the game sold over 1.5 million copies, making it the fastest-selling strategy game of all time. Within a week, we finally breathed a sigh of relief, believing that maybe we had created a game that could stand on its own, a game strong enough to carry the StarCraft legacy onward for years to come. Even after the launch we had no idea what would happen. Would the balance hold up to the demands of the eSports community? Would the professional players want to play? With the first season of GomTVs Global StarCraft II League and the addition of StarCraft II to Major League Gaming, those fears were put to rest. From legendary Brood War heroes to relative newcomers, these players displayed incredible skills in head-to-head competition. Since then, more tournaments have sprung up to make StarCraft II a truly global phenomenon, including hundreds of local and regional tournaments, as well as the North American Star League, IEM, Dreamhack, and TSL tournament series, and to date nearly $2,000,000 has been awarded to these truly exceptional players. These tournaments have left us with electrifying memories: FruitDealer’s triumph in GSL season one. HuK’s epic victory at DreamHack Summer. NaNiWa’s legendary streak at MLG Dallas. MarineKing showing us what it takes to dodge banelings. NesTea teaching us how to crack a protoss wall-in. We’ve witnessed many great moments in StarCraft II competition in such a short time, and we’re barely scratching the surface. The amazing games and incredible plays we have seen in this first year are too numerous to list and have left us eager to see what happens next. Of course, eSports is only part of the picture. The StarCraft story continued to unfold as players fought desperate battles in the Wings of Liberty campaign. We watched as a whole new generation took up the challenge of proving their skills as StarCraft II players. We witnessed millions of ladder matches and team games played on Battle.net over two seasons of ferocious ladder competition, and we’re getting ready for a third. We derive our greatest sense of fulfillment from watching as players around the world enjoy the game. The mapmaking community did its part too. With tens of thousands of custom maps uploaded to Battle.Net and hundreds of amazing custom games to play, we have all marveled at the technical, artistic, and creative skill of the StarCraft II mod community. Desert Strike, Storm of the Imperial Sanctum, City of Tempest, The Star Strikers, Smashcraft, Star Battle and, of course, Nexus Wars have shown us an entertaining glimpse of what the talented StarCraft II community is capable of creating. We couldn’t resist throwing our hat into the ring and hope that players have enjoyed Aiur Chef, StarJeweled, and Left 2 Die. StarCraft is more than just StarCraft II, it is a culture that has been with us for over a decade. It’s a game and a world that we are honored to be part of. We’ve been hard at work making sure that the sequel holds up to the high standard of excellence we’ve set for ourselves. We released 14 patches since the game’s launch, including many small balance adjustments and a ton of improvements too. We’ve added brand-new Battle.net features like the Master and Grandmaster Leagues, custom game improvements, chat channels and more, and we remain hard at work on further improvements. We’re not even close to resting on our laurels and we remain just as fiercely dedicated to StarCraft II today as we were the day it launched. Today we have a Blizzard DoTA playtest. Tomorrow we are going to play the first part of the Heart of the Swarm campaign (complete with cutscenes!). We continue to work on expanding multiplayer and improving Battle.Net. We can’t wait for BlizzCon this year: not only will we get to meet with players from all over the world and make some exciting announcements, but we’ll also get a chance to watch some of StarCraft II’s best players go head to head live in both the Global Battle.net Invitational and the GSL Finals. So, we wish you a happy birthday, StarCraft II. You had an amazing first year, and we’ll do our best to make sure that you’ll have many more great years to come. | ||
lantz
United States762 Posts
So pricey and I only got around 1000 hours on it. That's like 6c an hour!! ugh monopolies + Show Spoiler + I'm being sarcastic don't ban me! I love sc2!! happy bday to the best game ever! | ||
Sqq
Norway2023 Posts
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delHospital
Poland261 Posts
On July 27 2011 23:16 Herper wrote: To the guy asking, in the blizzards blog post they said nearly $2,000,000 of prize money has been awarded to players over various tournaments thus far! Actually it was over $2M ($2,077,434), according to http://ehcg.djgamblore.com/events.php. + Show Spoiler + $ grep -oP '\-\ \$[0-9,]+\.[0-9][0-9]' events.php.htm | cut -c4- | sed 's/,//' | ||
OneofDays
Canada58 Posts
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PaPoolee
United Arab Emirates660 Posts
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OrChard
Hong Kong1119 Posts
Best game i have ever played | ||
Torte de Lini
Germany38463 Posts
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DeepBlu2
United States975 Posts
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LanTAs
United States1091 Posts
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WArped
United Kingdom4845 Posts
On July 27 2011 23:46 KiLL_ORdeR wrote: Time to spice this thread up a bit: ![]() Jim Raynor is a real party pooper. Just look at that guy... Someone really loves Starcraft and cupcakes :p ![]() Check out this cake made for a TL cake making contest! ![]() Even Kerrigan likes to party, just don't get between her and her candles! There are a bunch more of these on the interwebs, But I also challenge all of the creative people out there to go make some originals! This is actually amazing. <3 | ||
Teim
Australia373 Posts
I remember that day so well. It was a terrible day for me. I was stuck at work in horrible meetings for soo long and had come down with an illness. But in the end I finally managed to get to the store and pick up the game. So a terrible day ended gloriously. | ||
BabyToss!
Czech Republic588 Posts
![]() I hope the community will grow even further in the upcoming year. Muuuch love, SC2 <3 | ||
Zedoych
Canada57 Posts
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Malgrif
Canada1095 Posts
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reisada
183 Posts
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