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All units and structures built in Starcraft require a hot key to be pressed or held down to confirm the action. If you want to simply build a drone, you press D.
What if you want to build 2 drones? You press D. What if you want to make 5? What if you want to make 50?
The average amount of time it takes for a human to press a key, release that same key, and press the same key again is close to 1/8th of a second. (0.125 seconds) Introducing latency and Starcraft registering the key press rounds this to about 1/5th of a second. (0.2 seconds).
Let me give an example:
Most Zerg players use a 9 overlord, followed by a drone to 10 supply. This brings a period of time where the Zerg waits for the overlord to spawn to initiate two drones in production.
![[image loading]](http://i.imgur.com/KmXY8l.jpg)
The Overlord is about to spawn. I want you to hold down the D key instead of pressing it twice.
What is actually happening is, the game is not recognizing these as separate key entries, but as a continuous entry. Thus the input time from your keyboard, the time from pressing your finger on the key once more, and the time taken for Starcraft to register the key press are nullified (latency will always be a factor).
The fact that your drones will spawn earlier is undeniable.
Now let me ask you something. Professionals and masters players often use 'tricks' to gain or hinder mining in Starcraft. If one ever watches Spanishwa or Destiny's streams, you can clearly see they press keys instead of holding; usually to demonstrate pro-level APM during early game (mind you that up until 20 supply you only need ~50 APM to correctly complete all your tasks at hand). Don't you find it silly that they spend so much effort to change small amounts of minerals and yet they sacrifice so much by not pressing their keys fast enough?
Mineral pushing as some call it (when a worker of A mines B's mineral patches preventing a worker from B from mining it) only offers incredibly slight mineral adjustments. Rallying workers to closer mineral patches only yields ~20 minerals more if done correctly.
This is for your entire game long people. Think about those milliseconds adding and adding over time. Every time you build something you are further and further behind on what could have been.
Even more importantly, when Larva appears from your Hatchery every single time, you are transforming that larva into units/drones slower without holding down the S key.
Terrans and Protoss: Will hold much less often. The larva mechanic relies on speed of the key press while Terran and Protoss are free to que up units as they please without much haste. (Things like the SECOND a barracks finishes however to build a marine or tech lab etc will require a hold). Protoss and Terrans should avoid holding on buildings that can que due to idle money mechanics.
[Zerg] WHEN TO BE CAREFUL USING HOLDING:
A situation like this below:
![[image loading]](http://i.imgur.com/W6IG7l.jpg)
Larva can be overspent on the wrong things sometimes. Most commonly, people will over react to an attack and hold their R or Z buttons down. This can cost you games. Be careful.
All larva can and will be spent in less than a half second if you continue to hold, as so:
![[image loading]](http://i.imgur.com/EQN1nl.jpg)
Thank you TL for your time. I hoped a helped a few members get out of their bad habits. -Hatefiend
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I think holding hotkeys is alot more situational than you make it out to be.
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So your point is that holding the key builds multiple things with a lower delay in between them?
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uhmmmmmmmmmmmmmmmmmmmmmmmmmmmmm..... i thought every zerg would know this by now  either way im sure it'll help a lot of the beginners or the BW players switching to sc2
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i was actually surprised when someone said "wow i never knew you can hold down a button" when i posted something regarding the apm reading change on one of the patches.
i had no idea it was thread worthy.
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On July 23 2011 09:38 Giwoon wrote:uhmmmmmmmmmmmmmmmmmmmmmmmmmmmmm..... i thought every zerg would know this by now  either way im sure it'll help a lot of the beginners or the BW players switching to sc2 Start watching some streams and prepare to be frustrated. ^_^
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I don't hold for small numbers (eg. 2 drones at 10-12) because there is a small delay between when you hold down the button, and when the units actually make. You're first unit will make, then there's that little delay and then the rest go at whatever the repeat rate is set for on your keyboard.
Unless you mean holding down D before the OL spawns, but the difference is so small it's negligible. The extra milliseconds won't add up throughout the game as you shouldn't be getting supply blocked beyond that first OL you make, hence another situation where you are waiting for the OL to spawn before making drones will happen very rarely if ever.
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wasn't there a patch in which blizzard fixed this kind of mechanic so you had to press the hotkey one by one again ?
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On July 23 2011 09:45 arkedos wrote: wasn't there a patch in which blizzard fixed this kind of mechanic so you had to press the hotkey one by one again ?
It didn't last long.
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On July 23 2011 09:45 arkedos wrote: wasn't there a patch in which blizzard fixed this kind of mechanic so you had to press the hotkey one by one again ?
I'm 99% certain that it still works.
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On July 23 2011 09:40 DarthXX wrote: I don't hold for small numbers (eg. 2 drones at 10-12) because there is a small delay between when you hold down the button, and when the units actually make. You're first unit will make, then there's that little delay and then the rest go at whatever the repeat rate is set for on your keyboard.
Unless you mean holding down D before the OL spawns, but the difference is so small it's negligible. The extra milliseconds won't add up throughout the game as you shouldn't be getting supply blocked beyond that first OL you make, hence another situation where you are waiting for the OL to spawn before making drones will happen very rarely if ever. Around 5 builds is when the process begins to even out. The delay of holding is around a half a second long. Considering each different build takes ~0.2 seconds to complete while key spamming, it quickly begins to get dwarfed by the holding method.
Plus, it's always good to build good habits. "The difference is negligible" excuse is just a poor answer. I was watching Destiny and Day9 talk on Friendsday Wednesday this week, and Destiny wasn't even sure if Extractor Trick was better than 9 OL, or even if double extractor trick was worth it. He said he read it somewhere that he could not remember and kept the individuals word for it.
Things like that are careless and come off as lazy. If you don't believe me on the holding technique, open a custom game vs a computer and try it yourself.
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On July 23 2011 09:52 Hatefiend wrote:Show nested quote +On July 23 2011 09:40 DarthXX wrote: I don't hold for small numbers (eg. 2 drones at 10-12) because there is a small delay between when you hold down the button, and when the units actually make. You're first unit will make, then there's that little delay and then the rest go at whatever the repeat rate is set for on your keyboard.
Unless you mean holding down D before the OL spawns, but the difference is so small it's negligible. The extra milliseconds won't add up throughout the game as you shouldn't be getting supply blocked beyond that first OL you make, hence another situation where you are waiting for the OL to spawn before making drones will happen very rarely if ever. Around 5 builds is when the process begins to even out. The delay of holding is around a half a second long. Considering each different build takes ~0.2 seconds to complete while key spamming, it quickly begins to get dwarfed by the holding method. Plus, it's always good to build good habits. "The difference is negligible" excuse is just a poor answer. I was watching Destiny and Day9 talk on Friendsday Wednesday this week, and Destiny wasn't even sure if Extractor Trick was better than 9 OL, or even if double extractor trick was worth it. He said he read it somewhere that he could not remember and kept the individuals word for it. Things like that are careless and come off as lazy. If you don't believe me on the holding technique, open a custom game vs a computer and try it yourself.
So after 5 units it evens out hmmm. Thought it was around 6 or 7, in any case do you know of any way to get rid of the delay? Or is it a limitation of the game?
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I tap. I don't want to accidentally make all roaches, or all zerglings. It's just a habit even if I do want to make them all roaches or zerglings.
It's down to player preference. It's not going to change you from masters to grandmasters.
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I think everyone already knows this by now :S Thanks for the effort??
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This has lost me a few games. Because I wanted to hit R or Z and my finger went immediately to holding D and I made drones instead of Roaches or Zerglings . I try to tap as much as I can but sometimes my habit of holding the hotkey just kicks in.
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Is this viable for terrans? when making lots of marines etc? Does this also queue units in the production facilities if held down for too long?
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Isn't this what everyone does already?
It doesn't put you ahead/behind by any large margin as long as you know what you're doing.
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This has been known since beta .___.
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On July 23 2011 09:50 Badfatpanda wrote:Show nested quote +On July 23 2011 09:45 arkedos wrote: wasn't there a patch in which blizzard fixed this kind of mechanic so you had to press the hotkey one by one again ? I'm 99% certain that it still works. It still works, the change was revoked before patching the game.
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On July 23 2011 09:26 Hatefiend wrote: The average amount of time it takes for a human to press a key, release that same key, and press the same key again is close to 1/8th of a second. (0.125 milliseconds) Introducing latency and Starcraft registering the key press rounds this to about 1/5th of a second. (0.2 milliseconds). This paragraph makes no sense. Why press twice and release once? 0.125 miliseconds? And where did the number come from in the first place? Introducing latency? 10 key presses won't be delayed any more than a single key press.
As for the point of your post, I feel that it's something that's obvious.
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On July 23 2011 09:52 Hatefiend wrote:Show nested quote +On July 23 2011 09:40 DarthXX wrote: I don't hold for small numbers (eg. 2 drones at 10-12) because there is a small delay between when you hold down the button, and when the units actually make. You're first unit will make, then there's that little delay and then the rest go at whatever the repeat rate is set for on your keyboard.
Unless you mean holding down D before the OL spawns, but the difference is so small it's negligible. The extra milliseconds won't add up throughout the game as you shouldn't be getting supply blocked beyond that first OL you make, hence another situation where you are waiting for the OL to spawn before making drones will happen very rarely if ever. Around 5 builds is when the process begins to even out. The delay of holding is around a half a second long. Considering each different build takes ~0.2 seconds to complete while key spamming, it quickly begins to get dwarfed by the holding method. Plus, it's always good to build good habits. "The difference is negligible" excuse is just a poor answer. I was watching Destiny and Day9 talk on Friendsday Wednesday this week, and Destiny wasn't even sure if Extractor Trick was better than 9 OL, or even if double extractor trick was worth it. He said he read it somewhere that he could not remember and kept the individuals word for it. Things like that are careless and come off as lazy. If you don't believe me on the holding technique, open a custom game vs a computer and try it yourself.
For what you said about Destiny: It proves that these tiny petty things aren't that important. What matters is that you can react according to your enemy. I guarantee you that no human will lose a game because they were tapping instead of holding. Guaranteed.
HOWEVER, I don't mean to take away from what you wrote. It could be useful if you had 12 larvae, and wanted them to all be zerglings for instance.
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I'm pretty sure most pros do this already, I started doing it after I noticed players like idra had the "you have not enough minerals" message pop up about 10 times right before they'd make their first drones. Also its not a continuous entry but rather a very fast repetition. to make it as fast as possible, make sure you go to the control panel and shorten the activation length as well as the repetition speed.
Finally i don't think it actually makes much of a difference, in fact you get better at spamming that key if you do it the normal way, though that probably doesn't make much of a difference either.
I would say that holding down buttons with rates turned up makes a huge difference for spells and warp ins however.
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1. Not all people know of this. 2. Not all people know if there's a difference between the two. 3. Not all people know if one is better than the other. 4. Not all people know which is good in what situation.
Finally.
5. Not all people want or are willing to change.
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On July 23 2011 10:47 megaBICEPS wrote: I'm pretty sure most pros do this already, I started doing it after I noticed players like idra had the "you have not enough minerals" message pop up about 10 times right before they'd make their first drones. Also its not a continuous entry but rather a very fast repetition. to make it as fast as possible, make sure you go to the control panel and shorten the activation length as well as the repetition speed.
Finally i don't think it actually makes much of a difference, in fact you get better at spamming that key if you do it the normal way, though that probably doesn't make much of a difference either.
I would say that holding down buttons with rates turned up makes a huge difference for spells and warp ins however. You can tell if pros do it if the unit plating on their action bar is glowing and not blinking.
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I am fully aware of holding down hotkeys (especially as a zerg player), but like the OP said, I don't know why some high level players (particularly zergs) decide to spam tapping a production key instead of holding it down.
That said, I'd also like to clairify something the OP said, that holding a key down is considered a continual action that will respond ASAP. While it can be very insignificant, it is not really a continual thing as far as I understand, but a specific (and variable) polling rate. This polling rate can be very fast, but not as fast as digitally possible, which would be a more proper use of continuous. SC2 uses the operating system's built-in repeat-delay and repeat-frequency values for repeating a key once it's held down.
One thing blizzard did do somewhat recently though I think, was to consider holding down a hotkey as only 1 action (for in-game APM reporting purposes) even if it did multiple of the same action. I don't know this for sure, but that's what I thought happened in a patch a while back.
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I think this was the first thing blizzard implemented, its been around for soooooooooooo long. I remember doing it in Alpha
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Um. 0.125 milliseconds = 0.000125 seconds
That's 1/2400th the amount of time it takes you to blink.
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On July 23 2011 10:37 iNSiPiD1 wrote:Show nested quote +On July 23 2011 09:52 Hatefiend wrote:On July 23 2011 09:40 DarthXX wrote: I don't hold for small numbers (eg. 2 drones at 10-12) because there is a small delay between when you hold down the button, and when the units actually make. You're first unit will make, then there's that little delay and then the rest go at whatever the repeat rate is set for on your keyboard.
Unless you mean holding down D before the OL spawns, but the difference is so small it's negligible. The extra milliseconds won't add up throughout the game as you shouldn't be getting supply blocked beyond that first OL you make, hence another situation where you are waiting for the OL to spawn before making drones will happen very rarely if ever. Around 5 builds is when the process begins to even out. The delay of holding is around a half a second long. Considering each different build takes ~0.2 seconds to complete while key spamming, it quickly begins to get dwarfed by the holding method. Plus, it's always good to build good habits. "The difference is negligible" excuse is just a poor answer. I was watching Destiny and Day9 talk on Friendsday Wednesday this week, and Destiny wasn't even sure if Extractor Trick was better than 9 OL, or even if double extractor trick was worth it. He said he read it somewhere that he could not remember and kept the individuals word for it. Things like that are careless and come off as lazy. If you don't believe me on the holding technique, open a custom game vs a computer and try it yourself. For what you said about Destiny: It proves that these tiny petty things aren't that important. What matters is that you can react according to your enemy. I guarantee you that no human will lose a game because they were tapping instead of holding. Guaranteed. HOWEVER, I don't mean to take away from what you wrote. It could be useful if you had 12 larvae, and wanted them to all be zerglings for instance. It's these tiny things though that make a really big difference in how you play. Do you know what I am talking about? I am going to say this right now, you aren't ever going to have a game where holding will make or break you.
It's like binding your upgrading facilities to 0 so you remember to use them more often, or binding your scouting overlords so you can fly back and forth vision to vision quickly. I could name example after example of these tiny little things but what I am offering in this post is just a statistically better way to make units.
Imagine that you were holding your pencil wrong or something. And I am suggesting that laying it flat against the area between your thumb and index is better. It's a horrible analogy I know, but that's what I am trying to get across. Holding your pencil wrong isn't going to stop you from writing an essay but holding it right will help make it easier and faster.
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On July 23 2011 11:10 Chargelot wrote: Um. 0.125 milliseconds = 0.000125 seconds
That's 1/2400th the amount of time it takes you to blink. Sorry, I meant seconds. I fixed it in the OP.
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On July 23 2011 11:02 Xapti wrote: I am fully aware of holding down hotkeys (especially as a zerg player), but like the OP said, I don't know why some high level players (particularly zergs) decide to spam tapping a production key instead of holding it down.
That said, I'd also like to clairify something the OP said, that holding a key down is considered a continual action that will respond ASAP. While it can be very insignificant, it is not really a continual thing as far as I understand, but a specific (and variable) polling rate. This polling rate can be very fast, but not as fast as digitally possible, which would be a more proper use of continuous. SC2 uses the operating system's built-in repeat-delay and repeat-frequency values for repeating a key once it's held down.
One thing blizzard did do somewhat recently though I think, was to consider holding down a hotkey as only 1 action (for in-game APM reporting purposes) even if it did multiple of the same action. I don't know this for sure, but that's what I thought happened in a patch a while back. Starcraft 2 as a program responds to holding faster than a human can physically press the button repeatedly. If you mashed your keys as fast as you possibly could, even to the point of breaking your keyboard, it would still not be faster.
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On July 23 2011 11:12 Hatefiend wrote:Show nested quote +On July 23 2011 11:10 Chargelot wrote: Um. 0.125 milliseconds = 0.000125 seconds
That's 1/2400th the amount of time it takes you to blink. Sorry, I meant seconds. I fixed it in the OP.
Haha okay. Just checking.
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If you go into your Control Panel -> Keyboard and set your 'repeat delay' to shortest, holding down hotkeys is the greatest thing ever!
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On July 23 2011 11:58 Lunchador wrote: If you go into your Control Panel -> Keyboard and set your 'repeat delay' to shortest, holding down hotkeys is the greatest thing ever! That's a great tip! Mine was 3/4 toward the shortest. I set it all the way ^_^ .
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Great guide! Maybe for your next one you can teach people how to scroll the screen!
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Did you ever stop and think that when the Z pro players don't utilize the "hold" trick is when they are actually making 2 or 3 different types of units with their larva? Correct me if I'm wrong, I rarely play Z, but isn't it incredibly hard, if even possible, to produce a pre-determined amount of units with the hold trick? It feels like if you hold down R for example, you'll produce roaches for all of your money or larva in a second, say you want 12 roaches 5 drones and 2 overlords? Would that be possible to do with the hold trick efficiently?
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the early game spamming isn't really spamming, i guess from an outside observe you can definatly see it as that but its really getting your mind into a faster mode, maybe not everyone uses it that way and makes mistakes while doing it but its a good tool to keep you focused on the game, its like playing a metal guitar song, you might start off slow or fast but you know the fastness will come~
You start off the game with a ceiling high apm level, and you try to strive for it the entire game even though you know its impossible, only when you sacrifice game sense for apm does it become a deterrent!
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My zerg brother swears that there's a delay before the game recognizes the first key press after a building built or larva spawns. He'll wait until the larva pops and then hold down his desired key rather than say selecting a near-completed barracks and holding the key down immediately. As a non zerg player I find this less all purpose but still worthwhile.
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On July 23 2011 11:15 Hatefiend wrote:Show nested quote +On July 23 2011 11:02 Xapti wrote: I am fully aware of holding down hotkeys (especially as a zerg player), but like the OP said, I don't know why some high level players (particularly zergs) decide to spam tapping a production key instead of holding it down.
That said, I'd also like to clairify something the OP said, that holding a key down is considered a continual action that will respond ASAP. While it can be very insignificant, it is not really a continual thing as far as I understand, but a specific (and variable) polling rate. This polling rate can be very fast, but not as fast as digitally possible, which would be a more proper use of continuous. SC2 uses the operating system's built-in repeat-delay and repeat-frequency values for repeating a key once it's held down.
One thing blizzard did do somewhat recently though I think, was to consider holding down a hotkey as only 1 action (for in-game APM reporting purposes) even if it did multiple of the same action. I don't know this for sure, but that's what I thought happened in a patch a while back. Starcraft 2 as a program responds to holding faster than a human can physically press the button repeatedly. If you mashed your keys as fast as you possibly could, even to the point of breaking your keyboard, it would still not be faster. I'm not disagreeing with you. You also didn't seem to be addressing what I said.
• I am aware that at maximum repeat speed, the frequency the key-press command is issued is faster than humanly possible when held down than if physically pressed repeatedly. (Hence why I said I don't know why some pros still spam pressing)
• SC2 uses the operating system's repeat delay and repeat-start delay times, which can be set to faster or slower speeds. At a slower speed, a human could type faster than it repeats.
• The Operating system's minimum repeat delay and repeat-start delay times are NOT continuous in the sense that they have distinct delays between simulated presses which are LARGER than the OS can actually do. Both windows and Mac have a 31 key repeat frequency maximum as far as I know, which is about 30ms delay. Using different software and/or hardware, that value can be at least twice as fast, or even 3x as fast, without simulation.
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Yeah, it still works. I use it all of the time for late game zerg...Holding down Z is so much fun. =)
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This is not usable for terran due to the fact that you may end up queuing units For example, u have 100 minerals. holding down a on the rax will que u up 2 marines.
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I hold down hotkeys when I warp in a bunch of stalkers or zealots, that's about it. I don't ever do it for FF's, I think this leads to sloppiness and wasted energy in my case. But I recall blizzard was going to remove this feature in one of the patches, but there was a (mostly zerg) QQ fest and it never got implemented or got reverted.
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Most everybody knows about this, it goes at the repeat rate that you have set on your computer. I use it for making banelings/ling spamming/drone spamming. I prefer to tap for roaches/mutas/hydras though (or if I dont plan on using all the larvae on drones).
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On July 23 2011 13:48 Xapti wrote:Show nested quote +On July 23 2011 11:15 Hatefiend wrote:On July 23 2011 11:02 Xapti wrote: I am fully aware of holding down hotkeys (especially as a zerg player), but like the OP said, I don't know why some high level players (particularly zergs) decide to spam tapping a production key instead of holding it down.
That said, I'd also like to clairify something the OP said, that holding a key down is considered a continual action that will respond ASAP. While it can be very insignificant, it is not really a continual thing as far as I understand, but a specific (and variable) polling rate. This polling rate can be very fast, but not as fast as digitally possible, which would be a more proper use of continuous. SC2 uses the operating system's built-in repeat-delay and repeat-frequency values for repeating a key once it's held down.
One thing blizzard did do somewhat recently though I think, was to consider holding down a hotkey as only 1 action (for in-game APM reporting purposes) even if it did multiple of the same action. I don't know this for sure, but that's what I thought happened in a patch a while back. Starcraft 2 as a program responds to holding faster than a human can physically press the button repeatedly. If you mashed your keys as fast as you possibly could, even to the point of breaking your keyboard, it would still not be faster. I'm not disagreeing with you. You also didn't seem to be addressing what I said. • I am aware that at maximum repeat speed, the frequency the key-press command is issued is faster than humanly possible when held down than if physically pressed repeatedly. (Hence why I said I don't know why some pros still spam pressing) • SC2 uses the operating system's repeat delay and repeat-start delay times, which can be set to faster or slower speeds. At a slower speed, a human could type faster than it repeats. • The Operating system's minimum repeat delay and repeat-start delay times are NOT continuous in the sense that they have distinct delays between simulated presses which are LARGER than the OS can actually do. Both windows and Mac have a 31 key repeat frequency maximum as far as I know, which is about 30ms delay. Using different software and/or hardware, that value can be at least twice as fast, or even 3x as fast, without simulation. Ah okay. I was unaware of that last bullet point.
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I thought everyone knew this by now
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Can we get a link for this thing "Xapti" talked about? (to accelerate the frequency)
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There's a delay when you hold a button down between the 1st and 2nd "action". Like if you hold down z to make lings ur first larva will be used to make 1 ling, then there will be a short delay, then the rest of ur larva will be used up.
Sure, if ur just waiting for larva to pop then u can hold the key down in preparation but if it already popped and u wanna make drones it can be faster to tap because of the delay between the first action and the rest of them.
There's a setting in windows that allows you to minimize the delay (Control Panel> Keyboard > Repeat Delay >set it to shortest) but it can just cause more problems because it becomes hard to single tap. You might wanna make a single ultra for example so you tap the U key but you make 5 of them! So there's a reason the delay is there in the first place.
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On July 23 2011 09:45 arkedos wrote: wasn't there a patch in which blizzard fixed this kind of mechanic so you had to press the hotkey one by one again ?
People whines about that and got cancelled
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Because I use a Das Keyboard, when I hold a key down, multiple actions are sent to the game.
If I hold down 6 keys, my APM goes to 9600.
With my old keyboard, this did not happen.
Enjoy.
+ Show Spoiler +
8k APM, the easy way!
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If you are making a giant round of units than obviously hold it down, but suppose you are making them one at a time in the midgame as soon as you get the money, while scrolling around the map and doing other stuff. Because of the .5 s delay you get from holding them down, a lot of the time in the midgame this is irrelevant.
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I hold down D while clicking drone with the mouse. I should make a guide!
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So u want to make 3 drones. You use the hold method- oops, you made 4 drones. Next time you try it oops you make 2 drones In my opinion its more accurate to tap instead of hold even if holding decreases time by a few milliseconds
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On July 24 2011 10:38 Medrea wrote:Because I use a Das Keyboard, when I hold a key down, multiple actions are sent to the game. If I hold down 6 keys, my APM goes to 9600. With my old keyboard, this did not happen. Enjoy. + Show Spoiler +http://www.youtube.com/watch?v=4untTxgmreQ 8k APM, the easy way! I own a das keyboard as well, I imagine youre not using it on a PS/2 port and instead on a USB port?
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On July 24 2011 13:25 TheRabidDeer wrote:Show nested quote +On July 24 2011 10:38 Medrea wrote:Because I use a Das Keyboard, when I hold a key down, multiple actions are sent to the game. If I hold down 6 keys, my APM goes to 9600. With my old keyboard, this did not happen. Enjoy. + Show Spoiler +http://www.youtube.com/watch?v=4untTxgmreQ 8k APM, the easy way! I own a das keyboard as well, I imagine youre not using it on a PS/2 port and instead on a USB port? Pretty sure if you use a USB port you have a maximum of 2-3 keys able to be pressed at the same time.
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Don't mean to derail, but most decent mech keyboards have 6 key rollover over USB and n-kro over PS/2.
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On July 24 2011 13:29 youngminii wrote:Show nested quote +On July 24 2011 13:25 TheRabidDeer wrote:On July 24 2011 10:38 Medrea wrote:Because I use a Das Keyboard, when I hold a key down, multiple actions are sent to the game. If I hold down 6 keys, my APM goes to 9600. With my old keyboard, this did not happen. Enjoy. + Show Spoiler +http://www.youtube.com/watch?v=4untTxgmreQ 8k APM, the easy way! I own a das keyboard as well, I imagine youre not using it on a PS/2 port and instead on a USB port? Pretty sure if you use a USB port you have a maximum of 2-3 keys able to be pressed at the same time. USB is 6kro PS/2 is nkro
When I was using my das on USB, it would repeat the last 6 keys I hit if I hit them at nearly the same time. I use it on the PS/2 port now and it will only repeat the very last key that I hit no matter how closely I try to hit them. If I hit a ton of keys at the same time they all go through, but the very last one struck is the only repeating one.
Either that means my das doesnt work right, or thats how they all work. This is the only mechanical keyboard I have owned so I dunno.
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I really only see this useful for casting spells (FF/fungal/storm/infested terrans etc) It just isn't worth making a mistake when building units. I sometimes hold down my R/Z key when I'm going to spend my entire bank on them, but that's about it. Very situational.
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The last patch's "Artificially increasing APM" thing makes it so now they don't register as separate actions, correct?
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I actually knew this back when I was in bronze. You talk about the pro's "silly little tricks" to improve mining efficiency-- this is one of those little tricks. Holding will not matter until high masters or gm play, and even then, it will only decide 1/1000 games.
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On July 23 2011 10:24 MonkSEA wrote: I tap. I don't want to accidentally make all roaches, or all zerglings. It's just a habit even if I do want to make them all roaches or zerglings.
It's down to player preference. It's not going to change you from masters to grandmasters.
things like this will determine whether you are top 10 grandmasters, or top 15 gradmasters.
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On July 23 2011 09:50 Badfatpanda wrote:Show nested quote +On July 23 2011 09:45 arkedos wrote: wasn't there a patch in which blizzard fixed this kind of mechanic so you had to press the hotkey one by one again ? I'm 99% certain that it still works. they were going to do it but decided against it because a large amount of zerg players used this mechanic
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On July 24 2011 14:27 AndreiDaGiant wrote:Show nested quote +On July 23 2011 09:50 Badfatpanda wrote:On July 23 2011 09:45 arkedos wrote: wasn't there a patch in which blizzard fixed this kind of mechanic so you had to press the hotkey one by one again ? I'm 99% certain that it still works. they were going to do it but decided against it because a large amount of zerg players used this mechanic
Okay. Thought that they removed this mechanic. But I think Zerg would be quite nasty otherwise. But removing this mechanic wouldnt be such a big deal for many ex-broodwar players either I think .
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I only read the first page so I apologize if this has been stated already, but you can decrease the time from the initial downstroke and the start of the repeating by adjusting windows keyboard settings.
This is probably most useful for casting forcefields/snipes/infested terran or warping in gateway units as a protoss. OP already discussed the usefulness of it in terms of spending larva.
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This was retarded, but well made OP
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There is a tweak to the registry so that instead of a 3/4th of a second delay between when the first and 2nd unit triggers when you HOLD the key down - you can change it to 1/4th of a second. Even the windows keyboard control panel's fastest setting (3/4th of a second) is still too slow and troublesome to some people and they will refuse to hold keys and will prefer self-tap because of that delay. THIS FIXES THAT down to 1/4th of a second.
User Key: [HKEY_CURRENT_USER\Control Panel\Keyboard] Value Name: KeyboardDelay Modify the existing value, called "KeyboardDelay" and set it to either 1, 2, 3 or 4 where 0 = ¼ second , 1 = ¾ second, 2 = 1¼ seconds, 3 = 2 second delay.
You need to reboot to for changes to take effect.
reference: http://www.pctools.com/guides/registry/detail/1177/
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