• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:56
CEST 05:56
KST 12:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202532Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder8EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced42BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
The GOAT ranking of GOAT rankings Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ" Firefly given lifetime ban by ESIC following match-fixing investigation Serral wins EWC 2025
Tourneys
TaeJa vs Creator Bo7 SC Evo Showmatch Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Google Play ASL (Season 20) Announced Which top zerg/toss will fail in qualifiers? BGH Auto Balance -> http://bghmmr.eu/ 2025 Season 2 Ladder map pool Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL] Non-Korean Championship - Final weekend
Strategy
Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Stop Killing Games - European Citizens Initiative
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 551 users

[G] Holding Down Hotkeys

Forum Index > SC2 General
Post a Reply
Normal
Hatefiend
Profile Joined August 2010
United States127 Posts
Last Edited: 2011-07-23 04:00:39
July 23 2011 00:26 GMT
#1
All units and structures built in Starcraft require a hot key to be pressed or held down to confirm the action. If you want to simply build a drone, you press D.

What if you want to build 2 drones? You press D. What if you want to make 5? What if you want to make 50?

The average amount of time it takes for a human to press a key, release that same key, and press the same key again is close to 1/8th of a second. (0.125 seconds) Introducing latency and Starcraft registering the key press rounds this to about 1/5th of a second. (0.2 seconds).

Let me give an example:

Most Zerg players use a 9 overlord, followed by a drone to 10 supply. This brings a period of time where the Zerg waits for the overlord to spawn to initiate two drones in production.

[image loading]

The Overlord is about to spawn. I want you to hold down the D key instead of pressing it twice.

What is actually happening is, the game is not recognizing these as separate key entries, but as a continuous entry. Thus the input time from your keyboard, the time from pressing your finger on the key once more, and the time taken for Starcraft to register the key press are nullified (latency will always be a factor).

The fact that your drones will spawn earlier is undeniable.

Now let me ask you something. Professionals and masters players often use 'tricks' to gain or hinder mining in Starcraft. If one ever watches Spanishwa or Destiny's streams, you can clearly see they press keys instead of holding; usually to demonstrate pro-level APM during early game (mind you that up until 20 supply you only need ~50 APM to correctly complete all your tasks at hand). Don't you find it silly that they spend so much effort to change small amounts of minerals and yet they sacrifice so much by not pressing their keys fast enough?

Mineral pushing as some call it (when a worker of A mines B's mineral patches preventing a worker from B from mining it) only offers incredibly slight mineral adjustments.
Rallying workers to closer mineral patches only yields ~20 minerals more if done correctly.

This is for your entire game long people. Think about those milliseconds adding and adding over time. Every time you build something you are further and further behind on what could have been.

Even more importantly, when Larva appears from your Hatchery every single time, you are transforming that larva into units/drones slower without holding down the S key.

Terrans and Protoss: Will hold much less often. The larva mechanic relies on speed of the key press while Terran and Protoss are free to que up units as they please without much haste. (Things like the SECOND a barracks finishes however to build a marine or tech lab etc will require a hold). Protoss and Terrans should avoid holding on buildings that can que due to idle money mechanics.

[Zerg] WHEN TO BE CAREFUL USING HOLDING:

A situation like this below:

[image loading]

Larva can be overspent on the wrong things sometimes. Most commonly, people will over react to an attack and hold their R or Z buttons down. This can cost you games. Be careful.

All larva can and will be spent in less than a half second if you continue to hold, as so:

[image loading]


Thank you TL for your time. I hoped a helped a few members get out of their bad habits.
-Hatefiend

Jayrod
Profile Joined August 2010
1820 Posts
July 23 2011 00:35 GMT
#2
I think holding hotkeys is alot more situational than you make it out to be.
GrapeD
Profile Blog Joined August 2010
Canada679 Posts
July 23 2011 00:37 GMT
#3
So your point is that holding the key builds multiple things with a lower delay in between them?
Some people hurt people. I defenestrate those people.
Giwoon
Profile Joined December 2010
Korea (South)431 Posts
July 23 2011 00:38 GMT
#4
uhmmmmmmmmmmmmmmmmmmmmmmmmmmmmm.....
i thought every zerg would know this by now
either way im sure it'll help a lot of the beginners or the BW players switching to sc2
BUTTHURT?
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
July 23 2011 00:39 GMT
#5
i was actually surprised when someone said "wow i never knew you can hold down a button" when i posted something regarding the apm reading change on one of the patches.

i had no idea it was thread worthy.
age: 84 | location: california | sex: 잘함
Hatefiend
Profile Joined August 2010
United States127 Posts
July 23 2011 00:39 GMT
#6
On July 23 2011 09:38 Giwoon wrote:
uhmmmmmmmmmmmmmmmmmmmmmmmmmmmmm.....
i thought every zerg would know this by now
either way im sure it'll help a lot of the beginners or the BW players switching to sc2

Start watching some streams and prepare to be frustrated. ^_^
DarthXX
Profile Joined September 2010
Australia998 Posts
July 23 2011 00:40 GMT
#7
I don't hold for small numbers (eg. 2 drones at 10-12) because there is a small delay between when you hold down the button, and when the units actually make. You're first unit will make, then there's that little delay and then the rest go at whatever the repeat rate is set for on your keyboard.

Unless you mean holding down D before the OL spawns, but the difference is so small it's negligible. The extra milliseconds won't add up throughout the game as you shouldn't be getting supply blocked beyond that first OL you make, hence another situation where you are waiting for the OL to spawn before making drones will happen very rarely if ever.
arkedos
Profile Joined July 2011
Germany1426 Posts
July 23 2011 00:45 GMT
#8
wasn't there a patch in which blizzard fixed this kind of mechanic so you had to press the hotkey one by one again ?
love esports - hate homophobia
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
July 23 2011 00:50 GMT
#9
On July 23 2011 09:45 arkedos wrote:
wasn't there a patch in which blizzard fixed this kind of mechanic so you had to press the hotkey one by one again ?


It didn't last long.
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
July 23 2011 00:50 GMT
#10
On July 23 2011 09:45 arkedos wrote:
wasn't there a patch in which blizzard fixed this kind of mechanic so you had to press the hotkey one by one again ?


I'm 99% certain that it still works.
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
Hatefiend
Profile Joined August 2010
United States127 Posts
July 23 2011 00:52 GMT
#11
On July 23 2011 09:40 DarthXX wrote:
I don't hold for small numbers (eg. 2 drones at 10-12) because there is a small delay between when you hold down the button, and when the units actually make. You're first unit will make, then there's that little delay and then the rest go at whatever the repeat rate is set for on your keyboard.

Unless you mean holding down D before the OL spawns, but the difference is so small it's negligible. The extra milliseconds won't add up throughout the game as you shouldn't be getting supply blocked beyond that first OL you make, hence another situation where you are waiting for the OL to spawn before making drones will happen very rarely if ever.

Around 5 builds is when the process begins to even out. The delay of holding is around a half a second long. Considering each different build takes ~0.2 seconds to complete while key spamming, it quickly begins to get dwarfed by the holding method.

Plus, it's always good to build good habits. "The difference is negligible" excuse is just a poor answer. I was watching Destiny and Day9 talk on Friendsday Wednesday this week, and Destiny wasn't even sure if Extractor Trick was better than 9 OL, or even if double extractor trick was worth it. He said he read it somewhere that he could not remember and kept the individuals word for it.

Things like that are careless and come off as lazy. If you don't believe me on the holding technique, open a custom game vs a computer and try it yourself.
DarthXX
Profile Joined September 2010
Australia998 Posts
July 23 2011 01:21 GMT
#12
On July 23 2011 09:52 Hatefiend wrote:
Show nested quote +
On July 23 2011 09:40 DarthXX wrote:
I don't hold for small numbers (eg. 2 drones at 10-12) because there is a small delay between when you hold down the button, and when the units actually make. You're first unit will make, then there's that little delay and then the rest go at whatever the repeat rate is set for on your keyboard.

Unless you mean holding down D before the OL spawns, but the difference is so small it's negligible. The extra milliseconds won't add up throughout the game as you shouldn't be getting supply blocked beyond that first OL you make, hence another situation where you are waiting for the OL to spawn before making drones will happen very rarely if ever.

Around 5 builds is when the process begins to even out. The delay of holding is around a half a second long. Considering each different build takes ~0.2 seconds to complete while key spamming, it quickly begins to get dwarfed by the holding method.

Plus, it's always good to build good habits. "The difference is negligible" excuse is just a poor answer. I was watching Destiny and Day9 talk on Friendsday Wednesday this week, and Destiny wasn't even sure if Extractor Trick was better than 9 OL, or even if double extractor trick was worth it. He said he read it somewhere that he could not remember and kept the individuals word for it.

Things like that are careless and come off as lazy. If you don't believe me on the holding technique, open a custom game vs a computer and try it yourself.


So after 5 units it evens out hmmm. Thought it was around 6 or 7, in any case do you know of any way to get rid of the delay? Or is it a limitation of the game?
MonkSEA
Profile Blog Joined April 2011
Australia1227 Posts
July 23 2011 01:24 GMT
#13
I tap. I don't want to accidentally make all roaches, or all zerglings. It's just a habit even if I do want to make them all roaches or zerglings.

It's down to player preference. It's not going to change you from masters to grandmasters.
http://www.youtube.com/user/sirmonkeh Zerg Live Casts and Commentary!
JiYan
Profile Blog Joined February 2009
United States3668 Posts
July 23 2011 01:25 GMT
#14
it still works
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
July 23 2011 01:28 GMT
#15
I think everyone already knows this by now :S
Thanks for the effort??
133 221 333 123 111
Zhiroo
Profile Joined February 2011
Kosovo2724 Posts
July 23 2011 01:29 GMT
#16
This has lost me a few games. Because I wanted to hit R or Z and my finger went immediately to holding D and I made drones instead of Roaches or Zerglings . I try to tap as much as I can but sometimes my habit of holding the hotkey just kicks in.
LoL EuW: Zhiroo - By starting this squabble you've proven nothing but how vast your stupidity is.
jjhchsc2
Profile Joined December 2010
Korea (South)2393 Posts
July 23 2011 01:30 GMT
#17
Is this viable for terrans? when making lots of marines etc?
Does this also queue units in the production facilities if held down for too long?
Lee Ssang/ Lee Shin/ Kim Jung Woo/ Kim Min Chul/Jun Tae Yang/Park Soo Ho/Lee Jung Hoon/Choi Sung Hoon/ Moon Sung Won/Park Ji Soo/ Lee Ho Joon/ Jang Min Chul/ Kim Seung Chul/SaSe/IdrA/Ret Fighting! BW4Life
B-Wong
Profile Joined October 2010
United States240 Posts
July 23 2011 01:30 GMT
#18
Isn't this what everyone does already?

It doesn't put you ahead/behind by any large margin as long as you know what you're doing.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 23 2011 01:32 GMT
#19
This has been known since beta .___.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
hmc
Profile Joined July 2011
495 Posts
July 23 2011 01:32 GMT
#20
On July 23 2011 09:50 Badfatpanda wrote:
Show nested quote +
On July 23 2011 09:45 arkedos wrote:
wasn't there a patch in which blizzard fixed this kind of mechanic so you had to press the hotkey one by one again ?


I'm 99% certain that it still works.

It still works, the change was revoked before patching the game.
delHospital
Profile Blog Joined December 2010
Poland261 Posts
July 23 2011 01:33 GMT
#21
On July 23 2011 09:26 Hatefiend wrote:
The average amount of time it takes for a human to press a key, release that same key, and press the same key again is close to 1/8th of a second. (0.125 milliseconds) Introducing latency and Starcraft registering the key press rounds this to about 1/5th of a second. (0.2 milliseconds).

This paragraph makes no sense. Why press twice and release once? 0.125 miliseconds? And where did the number come from in the first place? Introducing latency? 10 key presses won't be delayed any more than a single key press.

As for the point of your post, I feel that it's something that's obvious.
iNSiPiD1
Profile Joined May 2010
United States140 Posts
July 23 2011 01:37 GMT
#22
On July 23 2011 09:52 Hatefiend wrote:
Show nested quote +
On July 23 2011 09:40 DarthXX wrote:
I don't hold for small numbers (eg. 2 drones at 10-12) because there is a small delay between when you hold down the button, and when the units actually make. You're first unit will make, then there's that little delay and then the rest go at whatever the repeat rate is set for on your keyboard.

Unless you mean holding down D before the OL spawns, but the difference is so small it's negligible. The extra milliseconds won't add up throughout the game as you shouldn't be getting supply blocked beyond that first OL you make, hence another situation where you are waiting for the OL to spawn before making drones will happen very rarely if ever.

Around 5 builds is when the process begins to even out. The delay of holding is around a half a second long. Considering each different build takes ~0.2 seconds to complete while key spamming, it quickly begins to get dwarfed by the holding method.

Plus, it's always good to build good habits. "The difference is negligible" excuse is just a poor answer. I was watching Destiny and Day9 talk on Friendsday Wednesday this week, and Destiny wasn't even sure if Extractor Trick was better than 9 OL, or even if double extractor trick was worth it. He said he read it somewhere that he could not remember and kept the individuals word for it.

Things like that are careless and come off as lazy. If you don't believe me on the holding technique, open a custom game vs a computer and try it yourself.


For what you said about Destiny:
It proves that these tiny petty things aren't that important. What matters is that you can react according to your enemy. I guarantee you that no human will lose a game because they were tapping instead of holding. Guaranteed.

HOWEVER, I don't mean to take away from what you wrote. It could be useful if you had 12 larvae, and wanted them to all be zerglings for instance.
"What is asserted without reason, may be denied without reason."
megaBICEPS
Profile Joined April 2011
Canada79 Posts
July 23 2011 01:47 GMT
#23
I'm pretty sure most pros do this already, I started doing it after I noticed players like idra had the "you have not enough minerals" message pop up about 10 times right before they'd make their first drones. Also its not a continuous entry but rather a very fast repetition. to make it as fast as possible, make sure you go to the control panel and shorten the activation length as well as the repetition speed.

Finally i don't think it actually makes much of a difference, in fact you get better at spamming that key if you do it the normal way, though that probably doesn't make much of a difference either.

I would say that holding down buttons with rates turned up makes a huge difference for spells and warp ins however.
Gonna burn some muscle!
Hatefiend
Profile Joined August 2010
United States127 Posts
July 23 2011 01:58 GMT
#24
1. Not all people know of this.
2. Not all people know if there's a difference between the two.
3. Not all people know if one is better than the other.
4. Not all people know which is good in what situation.

Finally.

5. Not all people want or are willing to change.
Hatefiend
Profile Joined August 2010
United States127 Posts
July 23 2011 02:00 GMT
#25
On July 23 2011 10:47 megaBICEPS wrote:
I'm pretty sure most pros do this already, I started doing it after I noticed players like idra had the "you have not enough minerals" message pop up about 10 times right before they'd make their first drones. Also its not a continuous entry but rather a very fast repetition. to make it as fast as possible, make sure you go to the control panel and shorten the activation length as well as the repetition speed.

Finally i don't think it actually makes much of a difference, in fact you get better at spamming that key if you do it the normal way, though that probably doesn't make much of a difference either.

I would say that holding down buttons with rates turned up makes a huge difference for spells and warp ins however.

You can tell if pros do it if the unit plating on their action bar is glowing and not blinking.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2011-07-23 02:05:55
July 23 2011 02:02 GMT
#26
I am fully aware of holding down hotkeys (especially as a zerg player), but like the OP said, I don't know why some high level players (particularly zergs) decide to spam tapping a production key instead of holding it down.

That said, I'd also like to clairify something the OP said, that holding a key down is considered a continual action that will respond ASAP. While it can be very insignificant, it is not really a continual thing as far as I understand, but a specific (and variable) polling rate. This polling rate can be very fast, but not as fast as digitally possible, which would be a more proper use of continuous.
SC2 uses the operating system's built-in repeat-delay and repeat-frequency values for repeating a key once it's held down.

One thing blizzard did do somewhat recently though I think, was to consider holding down a hotkey as only 1 action (for in-game APM reporting purposes) even if it did multiple of the same action. I don't know this for sure, but that's what I thought happened in a patch a while back.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
July 23 2011 02:05 GMT
#27
I think this was the first thing blizzard implemented, its been around for soooooooooooo long. I remember doing it in Alpha
FlashDave.999 aka Star
Chargelot
Profile Blog Joined December 2010
2275 Posts
July 23 2011 02:10 GMT
#28
Um. 0.125 milliseconds = 0.000125 seconds

That's 1/2400th the amount of time it takes you to blink.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Hatefiend
Profile Joined August 2010
United States127 Posts
July 23 2011 02:11 GMT
#29
On July 23 2011 10:37 iNSiPiD1 wrote:
Show nested quote +
On July 23 2011 09:52 Hatefiend wrote:
On July 23 2011 09:40 DarthXX wrote:
I don't hold for small numbers (eg. 2 drones at 10-12) because there is a small delay between when you hold down the button, and when the units actually make. You're first unit will make, then there's that little delay and then the rest go at whatever the repeat rate is set for on your keyboard.

Unless you mean holding down D before the OL spawns, but the difference is so small it's negligible. The extra milliseconds won't add up throughout the game as you shouldn't be getting supply blocked beyond that first OL you make, hence another situation where you are waiting for the OL to spawn before making drones will happen very rarely if ever.

Around 5 builds is when the process begins to even out. The delay of holding is around a half a second long. Considering each different build takes ~0.2 seconds to complete while key spamming, it quickly begins to get dwarfed by the holding method.

Plus, it's always good to build good habits. "The difference is negligible" excuse is just a poor answer. I was watching Destiny and Day9 talk on Friendsday Wednesday this week, and Destiny wasn't even sure if Extractor Trick was better than 9 OL, or even if double extractor trick was worth it. He said he read it somewhere that he could not remember and kept the individuals word for it.

Things like that are careless and come off as lazy. If you don't believe me on the holding technique, open a custom game vs a computer and try it yourself.


For what you said about Destiny:
It proves that these tiny petty things aren't that important. What matters is that you can react according to your enemy. I guarantee you that no human will lose a game because they were tapping instead of holding. Guaranteed.

HOWEVER, I don't mean to take away from what you wrote. It could be useful if you had 12 larvae, and wanted them to all be zerglings for instance.

It's these tiny things though that make a really big difference in how you play. Do you know what I am talking about? I am going to say this right now, you aren't ever going to have a game where holding will make or break you.

It's like binding your upgrading facilities to 0 so you remember to use them more often, or binding your scouting overlords so you can fly back and forth vision to vision quickly. I could name example after example of these tiny little things but what I am offering in this post is just a statistically better way to make units.

Imagine that you were holding your pencil wrong or something. And I am suggesting that laying it flat against the area between your thumb and index is better. It's a horrible analogy I know, but that's what I am trying to get across. Holding your pencil wrong isn't going to stop you from writing an essay but holding it right will help make it easier and faster.
Hatefiend
Profile Joined August 2010
United States127 Posts
July 23 2011 02:12 GMT
#30
On July 23 2011 11:10 Chargelot wrote:
Um. 0.125 milliseconds = 0.000125 seconds

That's 1/2400th the amount of time it takes you to blink.

Sorry, I meant seconds. I fixed it in the OP.
Hatefiend
Profile Joined August 2010
United States127 Posts
July 23 2011 02:15 GMT
#31
On July 23 2011 11:02 Xapti wrote:
I am fully aware of holding down hotkeys (especially as a zerg player), but like the OP said, I don't know why some high level players (particularly zergs) decide to spam tapping a production key instead of holding it down.

That said, I'd also like to clairify something the OP said, that holding a key down is considered a continual action that will respond ASAP. While it can be very insignificant, it is not really a continual thing as far as I understand, but a specific (and variable) polling rate. This polling rate can be very fast, but not as fast as digitally possible, which would be a more proper use of continuous.
SC2 uses the operating system's built-in repeat-delay and repeat-frequency values for repeating a key once it's held down.

One thing blizzard did do somewhat recently though I think, was to consider holding down a hotkey as only 1 action (for in-game APM reporting purposes) even if it did multiple of the same action. I don't know this for sure, but that's what I thought happened in a patch a while back.

Starcraft 2 as a program responds to holding faster than a human can physically press the button repeatedly. If you mashed your keys as fast as you possibly could, even to the point of breaking your keyboard, it would still not be faster.
Chargelot
Profile Blog Joined December 2010
2275 Posts
July 23 2011 02:25 GMT
#32
On July 23 2011 11:12 Hatefiend wrote:
Show nested quote +
On July 23 2011 11:10 Chargelot wrote:
Um. 0.125 milliseconds = 0.000125 seconds

That's 1/2400th the amount of time it takes you to blink.

Sorry, I meant seconds. I fixed it in the OP.


Haha okay. Just checking.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Lunchador
Profile Joined April 2010
United States776 Posts
July 23 2011 02:58 GMT
#33
If you go into your Control Panel -> Keyboard and set your 'repeat delay' to shortest, holding down hotkeys is the greatest thing ever!
Defender of truth, justice, and noontime meals!
Hatefiend
Profile Joined August 2010
United States127 Posts
Last Edited: 2011-07-23 03:59:58
July 23 2011 03:10 GMT
#34
On July 23 2011 11:58 Lunchador wrote:
If you go into your Control Panel -> Keyboard and set your 'repeat delay' to shortest, holding down hotkeys is the greatest thing ever!

That's a great tip! Mine was 3/4 toward the shortest. I set it all the way ^_^ .
Jtn
Profile Blog Joined October 2010
444 Posts
July 23 2011 04:03 GMT
#35
Great guide! Maybe for your next one you can teach people how to scroll the screen!
merz
Profile Blog Joined July 2004
Sweden2760 Posts
July 23 2011 04:12 GMT
#36
Did you ever stop and think that when the Z pro players don't utilize the "hold" trick is when they are actually making 2 or 3 different types of units with their larva? Correct me if I'm wrong, I rarely play Z, but isn't it incredibly hard, if even possible, to produce a pre-determined amount of units with the hold trick? It feels like if you hold down R for example, you'll produce roaches for all of your money or larva in a second, say you want 12 roaches 5 drones and 2 overlords? Would that be possible to do with the hold trick efficiently?
Winners never quit, quitters never win.
nt-rAven
Profile Joined February 2011
Canada405 Posts
Last Edited: 2011-07-23 04:28:33
July 23 2011 04:20 GMT
#37
the early game spamming isn't really spamming, i guess from an outside observe you can definatly see it as that but its really getting your mind into a faster mode, maybe not everyone uses it that way and makes mistakes while doing it but its a good tool to keep you focused on the game, its like playing a metal guitar song, you might start off slow or fast but you know the fastness will come~

You start off the game with a ceiling high apm level, and you try to strive for it the entire game even though you know its impossible, only when you sacrifice game sense for apm does it become a deterrent!
get owned
EnOmy
Profile Joined October 2010
Australia183 Posts
July 23 2011 04:21 GMT
#38
My zerg brother swears that there's a delay before the game recognizes the first key press after a building built or larva spawns. He'll wait until the larva pops and then hold down his desired key rather than say selecting a near-completed barracks and holding the key down immediately. As a non zerg player I find this less all purpose but still worthwhile.
GG WP //// 24yo.M
Xapti
Profile Joined April 2010
Canada2473 Posts
July 23 2011 04:48 GMT
#39
On July 23 2011 11:15 Hatefiend wrote:
Show nested quote +
On July 23 2011 11:02 Xapti wrote:
I am fully aware of holding down hotkeys (especially as a zerg player), but like the OP said, I don't know why some high level players (particularly zergs) decide to spam tapping a production key instead of holding it down.

That said, I'd also like to clairify something the OP said, that holding a key down is considered a continual action that will respond ASAP. While it can be very insignificant, it is not really a continual thing as far as I understand, but a specific (and variable) polling rate. This polling rate can be very fast, but not as fast as digitally possible, which would be a more proper use of continuous.
SC2 uses the operating system's built-in repeat-delay and repeat-frequency values for repeating a key once it's held down.

One thing blizzard did do somewhat recently though I think, was to consider holding down a hotkey as only 1 action (for in-game APM reporting purposes) even if it did multiple of the same action. I don't know this for sure, but that's what I thought happened in a patch a while back.

Starcraft 2 as a program responds to holding faster than a human can physically press the button repeatedly. If you mashed your keys as fast as you possibly could, even to the point of breaking your keyboard, it would still not be faster.
I'm not disagreeing with you. You also didn't seem to be addressing what I said.

• I am aware that at maximum repeat speed, the frequency the key-press command is issued is faster than humanly possible when held down than if physically pressed repeatedly. (Hence why I said I don't know why some pros still spam pressing)

• SC2 uses the operating system's repeat delay and repeat-start delay times, which can be set to faster or slower speeds. At a slower speed, a human could type faster than it repeats.

• The Operating system's minimum repeat delay and repeat-start delay times are NOT continuous in the sense that they have distinct delays between simulated presses which are LARGER than the OS can actually do. Both windows and Mac have a 31 key repeat frequency maximum as far as I know, which is about 30ms delay. Using different software and/or hardware, that value can be at least twice as fast, or even 3x as fast, without simulation.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
July 23 2011 04:52 GMT
#40
Yeah, it still works. I use it all of the time for late game zerg...Holding down Z is so much fun. =)
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
madstarcraft
Profile Joined May 2011
United States103 Posts
July 23 2011 04:57 GMT
#41
This is not usable for terran due to the fact that you may end up queuing units
For example, u have 100 minerals. holding down a on the rax will que u up 2 marines.
Terran is OP deal with it!
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2011-07-23 05:07:17
July 23 2011 05:06 GMT
#42
I hold down hotkeys when I warp in a bunch of stalkers or zealots, that's about it. I don't ever do it for FF's, I think this leads to sloppiness and wasted energy in my case. But I recall blizzard was going to remove this feature in one of the patches, but there was a (mostly zerg) QQ fest and it never got implemented or got reverted.
:)
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
July 23 2011 06:18 GMT
#43
Most everybody knows about this, it goes at the repeat rate that you have set on your computer. I use it for making banelings/ling spamming/drone spamming. I prefer to tap for roaches/mutas/hydras though (or if I dont plan on using all the larvae on drones).
Hatefiend
Profile Joined August 2010
United States127 Posts
July 23 2011 10:25 GMT
#44
On July 23 2011 13:48 Xapti wrote:
Show nested quote +
On July 23 2011 11:15 Hatefiend wrote:
On July 23 2011 11:02 Xapti wrote:
I am fully aware of holding down hotkeys (especially as a zerg player), but like the OP said, I don't know why some high level players (particularly zergs) decide to spam tapping a production key instead of holding it down.

That said, I'd also like to clairify something the OP said, that holding a key down is considered a continual action that will respond ASAP. While it can be very insignificant, it is not really a continual thing as far as I understand, but a specific (and variable) polling rate. This polling rate can be very fast, but not as fast as digitally possible, which would be a more proper use of continuous.
SC2 uses the operating system's built-in repeat-delay and repeat-frequency values for repeating a key once it's held down.

One thing blizzard did do somewhat recently though I think, was to consider holding down a hotkey as only 1 action (for in-game APM reporting purposes) even if it did multiple of the same action. I don't know this for sure, but that's what I thought happened in a patch a while back.

Starcraft 2 as a program responds to holding faster than a human can physically press the button repeatedly. If you mashed your keys as fast as you possibly could, even to the point of breaking your keyboard, it would still not be faster.
I'm not disagreeing with you. You also didn't seem to be addressing what I said.

• I am aware that at maximum repeat speed, the frequency the key-press command is issued is faster than humanly possible when held down than if physically pressed repeatedly. (Hence why I said I don't know why some pros still spam pressing)

• SC2 uses the operating system's repeat delay and repeat-start delay times, which can be set to faster or slower speeds. At a slower speed, a human could type faster than it repeats.

• The Operating system's minimum repeat delay and repeat-start delay times are NOT continuous in the sense that they have distinct delays between simulated presses which are LARGER than the OS can actually do. Both windows and Mac have a 31 key repeat frequency maximum as far as I know, which is about 30ms delay. Using different software and/or hardware, that value can be at least twice as fast, or even 3x as fast, without simulation.

Ah okay. I was unaware of that last bullet point.
Pred8oar
Profile Joined March 2011
Germany281 Posts
July 23 2011 11:44 GMT
#45
I thought everyone knew this by now
vicpro
Profile Joined March 2010
Canada18 Posts
July 23 2011 23:54 GMT
#46
Can we get a link for this thing "Xapti" talked about? (to accelerate the frequency)
lolwut?
L3gendary
Profile Joined October 2010
Canada1470 Posts
July 24 2011 00:09 GMT
#47
There's a delay when you hold a button down between the 1st and 2nd "action". Like if you hold down z to make lings ur first larva will be used to make 1 ling, then there will be a short delay, then the rest of ur larva will be used up.

Sure, if ur just waiting for larva to pop then u can hold the key down in preparation but if it already popped and u wanna make drones it can be faster to tap because of the delay between the first action and the rest of them.

There's a setting in windows that allows you to minimize the delay (Control Panel> Keyboard > Repeat Delay >set it to shortest) but it can just cause more problems because it becomes hard to single tap. You might wanna make a single ultra for example so you tap the U key but you make 5 of them! So there's a reason the delay is there in the first place.
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
windsupernova
Profile Joined October 2010
Mexico5280 Posts
July 24 2011 01:29 GMT
#48
On July 23 2011 09:45 arkedos wrote:
wasn't there a patch in which blizzard fixed this kind of mechanic so you had to press the hotkey one by one again ?


People whines about that and got cancelled
"Its easy, just trust your CPU".-Boxer on being good at games
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2011-07-24 01:44:48
July 24 2011 01:38 GMT
#49
Because I use a Das Keyboard, when I hold a key down, multiple actions are sent to the game.

If I hold down 6 keys, my APM goes to 9600.

With my old keyboard, this did not happen.

Enjoy.

+ Show Spoiler +


8k APM, the easy way!
twitch.tv/medrea
goswser
Profile Blog Joined May 2009
United States3546 Posts
July 24 2011 01:57 GMT
#50
If you are making a giant round of units than obviously hold it down, but suppose you are making them one at a time in the midgame as soon as you get the money, while scrolling around the map and doing other stuff. Because of the .5 s delay you get from holding them down, a lot of the time in the midgame this is irrelevant.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
Probe1
Profile Blog Joined August 2010
United States17920 Posts
July 24 2011 02:06 GMT
#51
I hold down D while clicking drone with the mouse. I should make a guide!
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Lewan72
Profile Joined April 2011
United States381 Posts
July 24 2011 02:11 GMT
#52
So u want to make 3 drones.
You use the hold method- oops, you made 4 drones. Next time you try it oops you make 2 drones
In my opinion its more accurate to tap instead of hold even if holding decreases time by a few milliseconds
MC / Hero / MMA / Bomber / Coca / Suppy
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
July 24 2011 04:25 GMT
#53
On July 24 2011 10:38 Medrea wrote:
Because I use a Das Keyboard, when I hold a key down, multiple actions are sent to the game.

If I hold down 6 keys, my APM goes to 9600.

With my old keyboard, this did not happen.

Enjoy.

+ Show Spoiler +
http://www.youtube.com/watch?v=4untTxgmreQ


8k APM, the easy way!

I own a das keyboard as well, I imagine youre not using it on a PS/2 port and instead on a USB port?
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
July 24 2011 04:29 GMT
#54
On July 24 2011 13:25 TheRabidDeer wrote:
Show nested quote +
On July 24 2011 10:38 Medrea wrote:
Because I use a Das Keyboard, when I hold a key down, multiple actions are sent to the game.

If I hold down 6 keys, my APM goes to 9600.

With my old keyboard, this did not happen.

Enjoy.

+ Show Spoiler +
http://www.youtube.com/watch?v=4untTxgmreQ


8k APM, the easy way!

I own a das keyboard as well, I imagine youre not using it on a PS/2 port and instead on a USB port?

Pretty sure if you use a USB port you have a maximum of 2-3 keys able to be pressed at the same time.
lalala
djcube
Profile Blog Joined July 2009
United States985 Posts
Last Edited: 2011-07-24 04:37:28
July 24 2011 04:37 GMT
#55
Don't mean to derail, but most decent mech keyboards have 6 key rollover over USB and n-kro over PS/2.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
July 24 2011 05:03 GMT
#56
On July 24 2011 13:29 youngminii wrote:
Show nested quote +
On July 24 2011 13:25 TheRabidDeer wrote:
On July 24 2011 10:38 Medrea wrote:
Because I use a Das Keyboard, when I hold a key down, multiple actions are sent to the game.

If I hold down 6 keys, my APM goes to 9600.

With my old keyboard, this did not happen.

Enjoy.

+ Show Spoiler +
http://www.youtube.com/watch?v=4untTxgmreQ


8k APM, the easy way!

I own a das keyboard as well, I imagine youre not using it on a PS/2 port and instead on a USB port?

Pretty sure if you use a USB port you have a maximum of 2-3 keys able to be pressed at the same time.

USB is 6kro
PS/2 is nkro

When I was using my das on USB, it would repeat the last 6 keys I hit if I hit them at nearly the same time. I use it on the PS/2 port now and it will only repeat the very last key that I hit no matter how closely I try to hit them. If I hit a ton of keys at the same time they all go through, but the very last one struck is the only repeating one.

Either that means my das doesnt work right, or thats how they all work. This is the only mechanical keyboard I have owned so I dunno.
Angry_Fetus
Profile Joined August 2010
Canada444 Posts
Last Edited: 2011-07-24 05:09:30
July 24 2011 05:09 GMT
#57
I really only see this useful for casting spells (FF/fungal/storm/infested terrans etc) It just isn't worth making a mistake when building units. I sometimes hold down my R/Z key when I'm going to spend my entire bank on them, but that's about it. Very situational.
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
July 24 2011 05:09 GMT
#58
The last patch's "Artificially increasing APM" thing makes it so now they don't register as separate actions, correct?
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Tortious_Tortoise
Profile Blog Joined November 2010
United States944 Posts
July 24 2011 05:20 GMT
#59
I actually knew this back when I was in bronze. You talk about the pro's "silly little tricks" to improve mining efficiency-- this is one of those little tricks. Holding will not matter until high masters or gm play, and even then, it will only decide 1/1000 games.
Treating eSports as a social science since 2011; Credo: "The system is never wrong"-- Day9 Daily #400 Part 3
lorkac
Profile Blog Joined December 2010
United States2297 Posts
July 24 2011 05:23 GMT
#60
On July 23 2011 10:24 MonkSEA wrote:
I tap. I don't want to accidentally make all roaches, or all zerglings. It's just a habit even if I do want to make them all roaches or zerglings.

It's down to player preference. It's not going to change you from masters to grandmasters.


things like this will determine whether you are top 10 grandmasters, or top 15 gradmasters.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
AndreiDaGiant
Profile Joined October 2010
United States394 Posts
July 24 2011 05:27 GMT
#61
On July 23 2011 09:50 Badfatpanda wrote:
Show nested quote +
On July 23 2011 09:45 arkedos wrote:
wasn't there a patch in which blizzard fixed this kind of mechanic so you had to press the hotkey one by one again ?


I'm 99% certain that it still works.

they were going to do it but decided against it because a large amount of zerg players used this mechanic
Terran Metal for the Win
arkedos
Profile Joined July 2011
Germany1426 Posts
July 24 2011 20:22 GMT
#62
On July 24 2011 14:27 AndreiDaGiant wrote:
Show nested quote +
On July 23 2011 09:50 Badfatpanda wrote:
On July 23 2011 09:45 arkedos wrote:
wasn't there a patch in which blizzard fixed this kind of mechanic so you had to press the hotkey one by one again ?


I'm 99% certain that it still works.

they were going to do it but decided against it because a large amount of zerg players used this mechanic


Okay. Thought that they removed this mechanic. But I think Zerg would be quite nasty otherwise. But removing this mechanic wouldnt be such a big deal for many ex-broodwar players either I think .
love esports - hate homophobia
HiredGoonThug
Profile Joined March 2011
United States72 Posts
Last Edited: 2011-07-24 20:49:42
July 24 2011 20:44 GMT
#63
I only read the first page so I apologize if this has been stated already, but you can decrease the time from the initial downstroke and the start of the repeating by adjusting windows keyboard settings.

This is probably most useful for casting forcefields/snipes/infested terran or warping in gateway units as a protoss. OP already discussed the usefulness of it in terms of spending larva.
Yung
Profile Blog Joined May 2010
United States727 Posts
July 24 2011 21:17 GMT
#64
This was retarded, but well made OP
abei1234
Profile Joined June 2011
United States89 Posts
Last Edited: 2011-07-24 23:03:21
July 24 2011 23:00 GMT
#65
There is a tweak to the registry so that instead of a 3/4th of a second delay between when the first and 2nd unit triggers when you HOLD the key down - you can change it to 1/4th of a second. Even the windows keyboard control panel's fastest setting (3/4th of a second) is still too slow and troublesome to some people and they will refuse to hold keys and will prefer self-tap because of that delay. THIS FIXES THAT down to 1/4th of a second.

User Key: [HKEY_CURRENT_USER\Control Panel\Keyboard]
Value Name: KeyboardDelay
Modify the existing value, called "KeyboardDelay" and set it to either 1, 2, 3 or 4 where 0 = ¼ second , 1 = ¾ second, 2 = 1¼ seconds, 3 = 2 second delay.

You need to reboot to for changes to take effect.

reference: http://www.pctools.com/guides/registry/detail/1177/
abei1234
Normal
Please log in or register to reply.
Live Events Refresh
Korean StarCraft League
03:00
Week 78
CranKy Ducklings115
SteadfastSC110
davetesta95
EnkiAlexander 60
HKG_Chickenman24
IntoTheiNu 15
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft268
Nina 182
RuFF_SC2 133
SteadfastSC 110
SC2Nice 33
StarCraft: Brood War
BeSt 9212
ggaemo 476
Snow 255
Icarus 8
Dota 2
monkeys_forever751
NeuroSwarm117
LuMiX2
League of Legends
JimRising 608
Super Smash Bros
hungrybox1218
Mew2King50
Other Games
tarik_tv9464
summit1g7865
shahzam450
ViBE230
Livibee106
Nathanias40
Organizations
Other Games
gamesdonequick900
StarCraft: Brood War
Afreeca ASL 193
Other Games
BasetradeTV89
StarCraft: Brood War
UltimateBattle 39
lovetv 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• practicex 40
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1102
• Stunt382
Upcoming Events
CranKy Ducklings
6h 5m
BSL20 Non-Korean Champi…
8h 5m
Mihu vs QiaoGege
Zhanhun vs Dewalt
Fengzi vs TBD
WardiTV European League
12h 5m
ShoWTimE vs Harstem
Shameless vs MaxPax
HeRoMaRinE vs SKillous
ByuN vs TBD
Sparkling Tuna Cup
1d 6h
BSL20 Non-Korean Champi…
1d 10h
Bonyth vs TBD
WardiTV European League
1d 12h
Wardi Open
2 days
OSC
2 days
uThermal 2v2 Circuit
4 days
The PondCast
5 days
[ Show More ]
uThermal 2v2 Circuit
6 days
RSL Revival
6 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #1
HCC Europe
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
MESA Nomadic Masters Fall
Thunderpick World Champ.
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.