• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:28
CET 21:28
KST 05:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting11[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
[BSL21] RO32 Group Stage0Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3
StarCraft 2
General
TL.net Map Contest #21: Voting RotterdaM "Serral is the GOAT, and it's not close" [TLCH] Mission 7: Last Stand Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly Intel X Team Liquid Seoul event: Showmatches and Meet the Pros
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies SC4ALL $6,000 Open LAN in Philadelphia $3,500 WardiTV Korean Royale S4 Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
RSL S3 ro16 [ASL20] Ask the mapmakers — Drop your questions SnOw on 'Experimental' Nonstandard Maps in ASL Finding world war 2 allied hope / final players? BW General Discussion
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Dating: How's your luck? Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
AI is so fuckin funny
Peanutsc
Challenge: Maths isn't all…
Hildegard
Career Paths and Skills for …
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1175 users

The Rhino in the Room - Page 30

Forum Index > SC2 General
Post a Reply
Prev 1 28 29 30 31 32 55 Next
CidO
Profile Joined June 2010
United States695 Posts
July 14 2011 16:23 GMT
#581
On July 15 2011 01:14 Kanku wrote:
Show nested quote +
On July 15 2011 01:13 CidO wrote:
On July 15 2011 01:08 Kanku wrote:
On July 15 2011 01:05 CidO wrote:
On July 15 2011 00:59 Kanku wrote:
On July 15 2011 00:54 lorkac wrote:
On July 15 2011 00:44 Kanku wrote:
On July 15 2011 00:39 lorkac wrote:
On July 15 2011 00:23 Kanku wrote:

Edit: Concerning your mathematical bullshit it's obvious that you just didn't understand at all the concept of strategy in a rts game.
Strategy doesn't affect you amount of clicks (your APM in fact) that's more about doing the right decisions...
When we talk about strategy we don't talk at all about mechanics we are just talking about game design...


Fine

Let's go there then

Game design wise BW has more menial tasks.

These tasks requires more attention in order to macro well.

The human brain can only pay attention to a limited amount of information at any given time. This value is X.

This attention span is split between multiply variables.

A.) Menial Tasks
B.) Outside Distractions
C.) Inner Distractions
D.) Strategic Play

B and C are relative from player to player so let's assume that they're the same value for now.

A.) Menial Tasks
D.) Strategic Play

SC2 has less menial tasks. BW has more menial tasks. There human brain has a bigger potential to make strategic play in SC2 than in BW because the brain has less menial tasks that it has to pay attention to.

Clicks wise, SC2 has more room for strategy.
Brains wise, SC2 has more room for strategy.

This is the reason why BW folks talk about how awesome and strategic and orgasmic sending SCVs to mine minerals is. Otherwise they'd realize that they have no argument.

Maybe we should talk about game design on it's own outside of player capacity. Maybe if we remove players and remove "APM" limits then BW will finally win out over SC2? Let us imagine a supercomputer who can control BW units perfectly and a supercomputer that could control SC2 units perfectly. They both make perfect strategic decisions and perfect macro decisions.

Oh wait, when you remove the portion of BW where it is harder to play than SC2 then all you have is old graphics and buggy pathing ai. Oh right, you also have nostalgia.


Yeah no that just completely dumb...
Is it harder to understand that BW units are MORE INTERESTING ?
Just to give an example do you realy believe that an hellion give more room for strategic play than a vulture?
That removing from Protoss pretty much all harass (reaver) capability is better in term of strategic depth.

Edit:Rewatch the games and then come here say that MC win g5 and g6 solely on mechanics (yes forgeting conc shell has nothing to do with that etc)


I do think BW units are more interesting. The Vulture is still my favorite Starcraft Unit and that was even before I watched Broodwar tournaments.

My finding the vulture more interesting than a hellion is a pure subjective opinion and is irrelevant to the overall discourse of strategy and mechanics. My personal opinions of the aesthetics of the game, are also irrelevant.

Every strategy that can be done on BW can also be done in SC2 but faster and in a more unforgiving pace. The main thing about BW vs SC2 is that BW is physically and mechanically harder to play because you have to baby a LOT more stuff in BW than SC2.

Some people believe that it's important for things to be hard to be impressive. Once again, that's opinion not fact.

Some people believe that unit A is more interesting than unit B. That is also just an opinion.

If you want to get to the nuts and bolts of it--SC2 has more potential for being more strategic. But a game is only as strategic as you allow it to be. Most SC2 players just puts their army in one hotkey. That is not the fault of the game. That is the fault of the players.

Don't let your nostalgia dictate what is or isn't true.

I edited my post concerning the "interesting" part but the conclusion remain the same that's a question of option.
Objectively a vulture gives more options than an hellion so my point stands and don't bring back the nostalgia argument because it's completely irrelevant and dumb.
Also you still didn't proove your point that "SC2 has more potential for being more strategic" the truth is that we don't know yet.

Really? a vulture gives more options than a hellion? Are those options a-move stutter shoot and drop a mine? That's about all I can think of, and the stutter shooting is only hitting one target.

Now think about the 360 degree angle the hellion can shoot from, and the angle of the target, then you have to find the perfect angle to shoot the target to maximize damage on surrounding targets. It's like a firebat on the back of a vulture, that doesn't drop mines, but instead extends the range of the firebat and roasts the hell out of mineral lines, zealots and marines.

That is what is annoying about these threads. "BW Loyalists" seem to think SC2 will never live up to BW because of X Y Z, and fail to realize how SC2 can or already does live up to it, and "SC2 Loyalists" say A B C things. It sounds silly and all the threads are the same. Yes, BW requires immense control and mechanics to be able to play on a pro level, it requires more "control" than SC2, only because of horrible AI/pathing, now that you eliminate the need to compensate for stupid AI, you are free to explore the boundaries of the game, which some people say have been met, yet new tricks, new standards etc are constantly being found.


Yes my point remain the same, a vulture is good at area controlling(mines) at harassing and a good overall support unit for your mech because it takes the shot so that your tank count is pretty much unchanged.
Now an hellion doesn't give the same area control.
I am not talking about micro possibilities jeez...


A hellion, one of the fastest units in SC2 does not give area control? You can't build them fast and get them to expos, through the use of Medivacs you can't drop harass? Because blue flame hellions don't just destroy slings/hydras at all, right?

Your entire argument against the hellion is

"It doesn't give map control"

Seriously, listen to yourself, one of the fastest units in the game does not give map control with perfect micro. This is how silly some of the arguments sound from both side loyalists.


That's so dumb I don't talk about MAP CONTROL I talk ABOUT AREA CONTROL you know mines etc

Um, the area you are playing on is a map? That's like saying i'm not talking about a cow, I'm talking about a heifer. Really? This is the end result of how stupid the argument is comparing the two...

But you know what, I conceed you are correct:

Where the vulture is good at locking down a bridge via mines and nothing else, the hellion doesn't lock down a single bridge, it only locks down 3-4 expos worth of area, without it's medivac help. You win, your opinion is now fact and BW is better because of spider mines.
:P
lorkac
Profile Blog Joined December 2010
United States2297 Posts
July 14 2011 16:25 GMT
#582
On July 15 2011 01:23 CidO wrote:
Show nested quote +
On July 15 2011 01:14 Kanku wrote:
On July 15 2011 01:13 CidO wrote:
On July 15 2011 01:08 Kanku wrote:
On July 15 2011 01:05 CidO wrote:
On July 15 2011 00:59 Kanku wrote:
On July 15 2011 00:54 lorkac wrote:
On July 15 2011 00:44 Kanku wrote:
On July 15 2011 00:39 lorkac wrote:
On July 15 2011 00:23 Kanku wrote:

Edit: Concerning your mathematical bullshit it's obvious that you just didn't understand at all the concept of strategy in a rts game.
Strategy doesn't affect you amount of clicks (your APM in fact) that's more about doing the right decisions...
When we talk about strategy we don't talk at all about mechanics we are just talking about game design...


Fine

Let's go there then

Game design wise BW has more menial tasks.

These tasks requires more attention in order to macro well.

The human brain can only pay attention to a limited amount of information at any given time. This value is X.

This attention span is split between multiply variables.

A.) Menial Tasks
B.) Outside Distractions
C.) Inner Distractions
D.) Strategic Play

B and C are relative from player to player so let's assume that they're the same value for now.

A.) Menial Tasks
D.) Strategic Play

SC2 has less menial tasks. BW has more menial tasks. There human brain has a bigger potential to make strategic play in SC2 than in BW because the brain has less menial tasks that it has to pay attention to.

Clicks wise, SC2 has more room for strategy.
Brains wise, SC2 has more room for strategy.

This is the reason why BW folks talk about how awesome and strategic and orgasmic sending SCVs to mine minerals is. Otherwise they'd realize that they have no argument.

Maybe we should talk about game design on it's own outside of player capacity. Maybe if we remove players and remove "APM" limits then BW will finally win out over SC2? Let us imagine a supercomputer who can control BW units perfectly and a supercomputer that could control SC2 units perfectly. They both make perfect strategic decisions and perfect macro decisions.

Oh wait, when you remove the portion of BW where it is harder to play than SC2 then all you have is old graphics and buggy pathing ai. Oh right, you also have nostalgia.


Yeah no that just completely dumb...
Is it harder to understand that BW units are MORE INTERESTING ?
Just to give an example do you realy believe that an hellion give more room for strategic play than a vulture?
That removing from Protoss pretty much all harass (reaver) capability is better in term of strategic depth.

Edit:Rewatch the games and then come here say that MC win g5 and g6 solely on mechanics (yes forgeting conc shell has nothing to do with that etc)


I do think BW units are more interesting. The Vulture is still my favorite Starcraft Unit and that was even before I watched Broodwar tournaments.

My finding the vulture more interesting than a hellion is a pure subjective opinion and is irrelevant to the overall discourse of strategy and mechanics. My personal opinions of the aesthetics of the game, are also irrelevant.

Every strategy that can be done on BW can also be done in SC2 but faster and in a more unforgiving pace. The main thing about BW vs SC2 is that BW is physically and mechanically harder to play because you have to baby a LOT more stuff in BW than SC2.

Some people believe that it's important for things to be hard to be impressive. Once again, that's opinion not fact.

Some people believe that unit A is more interesting than unit B. That is also just an opinion.

If you want to get to the nuts and bolts of it--SC2 has more potential for being more strategic. But a game is only as strategic as you allow it to be. Most SC2 players just puts their army in one hotkey. That is not the fault of the game. That is the fault of the players.

Don't let your nostalgia dictate what is or isn't true.

I edited my post concerning the "interesting" part but the conclusion remain the same that's a question of option.
Objectively a vulture gives more options than an hellion so my point stands and don't bring back the nostalgia argument because it's completely irrelevant and dumb.
Also you still didn't proove your point that "SC2 has more potential for being more strategic" the truth is that we don't know yet.

Really? a vulture gives more options than a hellion? Are those options a-move stutter shoot and drop a mine? That's about all I can think of, and the stutter shooting is only hitting one target.

Now think about the 360 degree angle the hellion can shoot from, and the angle of the target, then you have to find the perfect angle to shoot the target to maximize damage on surrounding targets. It's like a firebat on the back of a vulture, that doesn't drop mines, but instead extends the range of the firebat and roasts the hell out of mineral lines, zealots and marines.

That is what is annoying about these threads. "BW Loyalists" seem to think SC2 will never live up to BW because of X Y Z, and fail to realize how SC2 can or already does live up to it, and "SC2 Loyalists" say A B C things. It sounds silly and all the threads are the same. Yes, BW requires immense control and mechanics to be able to play on a pro level, it requires more "control" than SC2, only because of horrible AI/pathing, now that you eliminate the need to compensate for stupid AI, you are free to explore the boundaries of the game, which some people say have been met, yet new tricks, new standards etc are constantly being found.


Yes my point remain the same, a vulture is good at area controlling(mines) at harassing and a good overall support unit for your mech because it takes the shot so that your tank count is pretty much unchanged.
Now an hellion doesn't give the same area control.
I am not talking about micro possibilities jeez...


A hellion, one of the fastest units in SC2 does not give area control? You can't build them fast and get them to expos, through the use of Medivacs you can't drop harass? Because blue flame hellions don't just destroy slings/hydras at all, right?

Your entire argument against the hellion is

"It doesn't give map control"

Seriously, listen to yourself, one of the fastest units in the game does not give map control with perfect micro. This is how silly some of the arguments sound from both side loyalists.


That's so dumb I don't talk about MAP CONTROL I talk ABOUT AREA CONTROL you know mines etc

Um, the area you are playing on is a map? That's like saying i'm not talking about a cow, I'm talking about a heifer. Really? This is the end result of how stupid the argument is comparing the two...

But you know what, I conceed you are correct:

Where the vulture is good at locking down a bridge via mines and nothing else, the hellion doesn't lock down a single bridge, it only locks down 3-4 expos worth of area, without it's medivac help. You win, your opinion is now fact and BW is better because of spider mines.


You're right! Controlling 1 bridge is more impressive than controlling 3-4 expos! I mean, expansions are useless map things that's purely aesthetic--bridges though! Poems are made about bridges!
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
lorkac
Profile Blog Joined December 2010
United States2297 Posts
July 14 2011 16:27 GMT
#583
On July 15 2011 01:22 Kanku wrote:
Show nested quote +
On July 15 2011 01:20 lorkac wrote:
On July 15 2011 01:14 Kanku wrote:
On July 15 2011 01:13 CidO wrote:
On July 15 2011 01:08 Kanku wrote:
On July 15 2011 01:05 CidO wrote:
On July 15 2011 00:59 Kanku wrote:
On July 15 2011 00:54 lorkac wrote:
On July 15 2011 00:44 Kanku wrote:
On July 15 2011 00:39 lorkac wrote:
[quote]

Fine

Let's go there then

Game design wise BW has more menial tasks.

These tasks requires more attention in order to macro well.

The human brain can only pay attention to a limited amount of information at any given time. This value is X.

This attention span is split between multiply variables.

A.) Menial Tasks
B.) Outside Distractions
C.) Inner Distractions
D.) Strategic Play

B and C are relative from player to player so let's assume that they're the same value for now.

A.) Menial Tasks
D.) Strategic Play

SC2 has less menial tasks. BW has more menial tasks. There human brain has a bigger potential to make strategic play in SC2 than in BW because the brain has less menial tasks that it has to pay attention to.

Clicks wise, SC2 has more room for strategy.
Brains wise, SC2 has more room for strategy.

This is the reason why BW folks talk about how awesome and strategic and orgasmic sending SCVs to mine minerals is. Otherwise they'd realize that they have no argument.

Maybe we should talk about game design on it's own outside of player capacity. Maybe if we remove players and remove "APM" limits then BW will finally win out over SC2? Let us imagine a supercomputer who can control BW units perfectly and a supercomputer that could control SC2 units perfectly. They both make perfect strategic decisions and perfect macro decisions.

Oh wait, when you remove the portion of BW where it is harder to play than SC2 then all you have is old graphics and buggy pathing ai. Oh right, you also have nostalgia.


Yeah no that just completely dumb...
Is it harder to understand that BW units are MORE INTERESTING ?
Just to give an example do you realy believe that an hellion give more room for strategic play than a vulture?
That removing from Protoss pretty much all harass (reaver) capability is better in term of strategic depth.

Edit:Rewatch the games and then come here say that MC win g5 and g6 solely on mechanics (yes forgeting conc shell has nothing to do with that etc)


I do think BW units are more interesting. The Vulture is still my favorite Starcraft Unit and that was even before I watched Broodwar tournaments.

My finding the vulture more interesting than a hellion is a pure subjective opinion and is irrelevant to the overall discourse of strategy and mechanics. My personal opinions of the aesthetics of the game, are also irrelevant.

Every strategy that can be done on BW can also be done in SC2 but faster and in a more unforgiving pace. The main thing about BW vs SC2 is that BW is physically and mechanically harder to play because you have to baby a LOT more stuff in BW than SC2.

Some people believe that it's important for things to be hard to be impressive. Once again, that's opinion not fact.

Some people believe that unit A is more interesting than unit B. That is also just an opinion.

If you want to get to the nuts and bolts of it--SC2 has more potential for being more strategic. But a game is only as strategic as you allow it to be. Most SC2 players just puts their army in one hotkey. That is not the fault of the game. That is the fault of the players.

Don't let your nostalgia dictate what is or isn't true.

I edited my post concerning the "interesting" part but the conclusion remain the same that's a question of option.
Objectively a vulture gives more options than an hellion so my point stands and don't bring back the nostalgia argument because it's completely irrelevant and dumb.
Also you still didn't proove your point that "SC2 has more potential for being more strategic" the truth is that we don't know yet.

Really? a vulture gives more options than a hellion? Are those options a-move stutter shoot and drop a mine? That's about all I can think of, and the stutter shooting is only hitting one target.

Now think about the 360 degree angle the hellion can shoot from, and the angle of the target, then you have to find the perfect angle to shoot the target to maximize damage on surrounding targets. It's like a firebat on the back of a vulture, that doesn't drop mines, but instead extends the range of the firebat and roasts the hell out of mineral lines, zealots and marines.

That is what is annoying about these threads. "BW Loyalists" seem to think SC2 will never live up to BW because of X Y Z, and fail to realize how SC2 can or already does live up to it, and "SC2 Loyalists" say A B C things. It sounds silly and all the threads are the same. Yes, BW requires immense control and mechanics to be able to play on a pro level, it requires more "control" than SC2, only because of horrible AI/pathing, now that you eliminate the need to compensate for stupid AI, you are free to explore the boundaries of the game, which some people say have been met, yet new tricks, new standards etc are constantly being found.


Yes my point remain the same, a vulture is good at area controlling(mines) at harassing and a good overall support unit for your mech because it takes the shot so that your tank count is pretty much unchanged.
Now an hellion doesn't give the same area control.
I am not talking about micro possibilities jeez...


A hellion, one of the fastest units in SC2 does not give area control? You can't build them fast and get them to expos, through the use of Medivacs you can't drop harass? Because blue flame hellions don't just destroy slings/hydras at all, right?

Your entire argument against the hellion is

"It doesn't give map control"

Seriously, listen to yourself, one of the fastest units in the game does not give map control with perfect micro. This is how silly some of the arguments sound from both side loyalists.


That's so dumb I don't talk about MAP CONTROL I talk ABOUT AREA CONTROL you know mines etc


Yes. Control of the map is not at all similar to controlling a tiny portion of the map. Yes yes, I see your logic. Impregnable.


Can you stop sounding dumb on purpose please?
Mutalisk give you map control I don't think they give you control of an area on the map nor do hellions...
If you really think the two concepts are the same I can't do anything for you...


I'm agreeing with you. Obviously I know not my ways, I'm so sorry. Let me bow down in shame.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
corumjhaelen
Profile Blog Joined October 2009
France6884 Posts
July 14 2011 16:29 GMT
#584
If you don't understand how mines render vulture more versatile and serve a different purpose, I would advise you to do watch (or rewatch) some BW TvP.
Or you could continue with your impressive sense for irony.
‎numquam se plus agere quam nihil cum ageret, numquam minus solum esse quam cum solus esset
Kanku
Profile Joined April 2011
France123 Posts
Last Edited: 2011-07-14 16:31:06
July 14 2011 16:30 GMT
#585
On July 15 2011 01:23 CidO wrote:
Show nested quote +
On July 15 2011 01:14 Kanku wrote:
On July 15 2011 01:13 CidO wrote:
On July 15 2011 01:08 Kanku wrote:
On July 15 2011 01:05 CidO wrote:
On July 15 2011 00:59 Kanku wrote:
On July 15 2011 00:54 lorkac wrote:
On July 15 2011 00:44 Kanku wrote:
On July 15 2011 00:39 lorkac wrote:
On July 15 2011 00:23 Kanku wrote:

Edit: Concerning your mathematical bullshit it's obvious that you just didn't understand at all the concept of strategy in a rts game.
Strategy doesn't affect you amount of clicks (your APM in fact) that's more about doing the right decisions...
When we talk about strategy we don't talk at all about mechanics we are just talking about game design...


Fine

Let's go there then

Game design wise BW has more menial tasks.

These tasks requires more attention in order to macro well.

The human brain can only pay attention to a limited amount of information at any given time. This value is X.

This attention span is split between multiply variables.

A.) Menial Tasks
B.) Outside Distractions
C.) Inner Distractions
D.) Strategic Play

B and C are relative from player to player so let's assume that they're the same value for now.

A.) Menial Tasks
D.) Strategic Play

SC2 has less menial tasks. BW has more menial tasks. There human brain has a bigger potential to make strategic play in SC2 than in BW because the brain has less menial tasks that it has to pay attention to.

Clicks wise, SC2 has more room for strategy.
Brains wise, SC2 has more room for strategy.

This is the reason why BW folks talk about how awesome and strategic and orgasmic sending SCVs to mine minerals is. Otherwise they'd realize that they have no argument.

Maybe we should talk about game design on it's own outside of player capacity. Maybe if we remove players and remove "APM" limits then BW will finally win out over SC2? Let us imagine a supercomputer who can control BW units perfectly and a supercomputer that could control SC2 units perfectly. They both make perfect strategic decisions and perfect macro decisions.

Oh wait, when you remove the portion of BW where it is harder to play than SC2 then all you have is old graphics and buggy pathing ai. Oh right, you also have nostalgia.


Yeah no that just completely dumb...
Is it harder to understand that BW units are MORE INTERESTING ?
Just to give an example do you realy believe that an hellion give more room for strategic play than a vulture?
That removing from Protoss pretty much all harass (reaver) capability is better in term of strategic depth.

Edit:Rewatch the games and then come here say that MC win g5 and g6 solely on mechanics (yes forgeting conc shell has nothing to do with that etc)


I do think BW units are more interesting. The Vulture is still my favorite Starcraft Unit and that was even before I watched Broodwar tournaments.

My finding the vulture more interesting than a hellion is a pure subjective opinion and is irrelevant to the overall discourse of strategy and mechanics. My personal opinions of the aesthetics of the game, are also irrelevant.

Every strategy that can be done on BW can also be done in SC2 but faster and in a more unforgiving pace. The main thing about BW vs SC2 is that BW is physically and mechanically harder to play because you have to baby a LOT more stuff in BW than SC2.

Some people believe that it's important for things to be hard to be impressive. Once again, that's opinion not fact.

Some people believe that unit A is more interesting than unit B. That is also just an opinion.

If you want to get to the nuts and bolts of it--SC2 has more potential for being more strategic. But a game is only as strategic as you allow it to be. Most SC2 players just puts their army in one hotkey. That is not the fault of the game. That is the fault of the players.

Don't let your nostalgia dictate what is or isn't true.

I edited my post concerning the "interesting" part but the conclusion remain the same that's a question of option.
Objectively a vulture gives more options than an hellion so my point stands and don't bring back the nostalgia argument because it's completely irrelevant and dumb.
Also you still didn't proove your point that "SC2 has more potential for being more strategic" the truth is that we don't know yet.

Really? a vulture gives more options than a hellion? Are those options a-move stutter shoot and drop a mine? That's about all I can think of, and the stutter shooting is only hitting one target.

Now think about the 360 degree angle the hellion can shoot from, and the angle of the target, then you have to find the perfect angle to shoot the target to maximize damage on surrounding targets. It's like a firebat on the back of a vulture, that doesn't drop mines, but instead extends the range of the firebat and roasts the hell out of mineral lines, zealots and marines.

That is what is annoying about these threads. "BW Loyalists" seem to think SC2 will never live up to BW because of X Y Z, and fail to realize how SC2 can or already does live up to it, and "SC2 Loyalists" say A B C things. It sounds silly and all the threads are the same. Yes, BW requires immense control and mechanics to be able to play on a pro level, it requires more "control" than SC2, only because of horrible AI/pathing, now that you eliminate the need to compensate for stupid AI, you are free to explore the boundaries of the game, which some people say have been met, yet new tricks, new standards etc are constantly being found.


Yes my point remain the same, a vulture is good at area controlling(mines) at harassing and a good overall support unit for your mech because it takes the shot so that your tank count is pretty much unchanged.
Now an hellion doesn't give the same area control.
I am not talking about micro possibilities jeez...


A hellion, one of the fastest units in SC2 does not give area control? You can't build them fast and get them to expos, through the use of Medivacs you can't drop harass? Because blue flame hellions don't just destroy slings/hydras at all, right?

Your entire argument against the hellion is

"It doesn't give map control"

Seriously, listen to yourself, one of the fastest units in the game does not give map control with perfect micro. This is how silly some of the arguments sound from both side loyalists.


That's so dumb I don't talk about MAP CONTROL I talk ABOUT AREA CONTROL you know mines etc

Um, the area you are playing on is a map? That's like saying i'm not talking about a cow, I'm talking about a heifer. Really? This is the end result of how stupid the argument is comparing the two...

But you know what, I conceed you are correct:

Where the vulture is good at locking down a bridge via mines and nothing else, the hellion doesn't lock down a single bridge, it only locks down 3-4 expos worth of area, without it's medivac help. You win, your opinion is now fact and BW is better because of spider mines.

Well if you don't like the exemple of the vulture we can talk about the lurker...
Maybe it will be easier to understand...
Snow 4evaaa // go go CJ Entus!
Suisen
Profile Joined April 2011
256 Posts
Last Edited: 2011-07-14 16:32:39
July 14 2011 16:30 GMT
#586
On July 15 2011 01:17 lorkac wrote:
Everything you can do in BW you can do in SC2--does that mean that BW is like poker?


Obviously by changing the balance between execution and decision making the nature of the game changes.

When things like hidden information, guessing the strategy of your opponent and mind games is the main skill set it shares with poker and the game switches from mechanics and execution towards decision making it becomes more like poker because suddenly those skills start to play a bigger role in the game. That they also exist in SC BW doesn't mean it never changed. In fact in SC BW those skills are also used. They just play a smaller role. Just like how in chess strategical decision making play a very small role and in the end most of the stuff you do falls under the mechanics/tactics label.

Is chess like poker because you can decide to play an opening you know your opponent does badly against, eventhough it's not your strongest opening?
Does that mean chess is just as similar to poker as RTS?
Isn't chess not a game of hidden information, at least on the board ignoring everything outside the board (which is not something you will ignore on a high enough level just as in poker it is silly to just play just the cards)?
lorkac
Profile Blog Joined December 2010
United States2297 Posts
July 14 2011 16:42 GMT
#587
On July 15 2011 01:30 Suisen wrote:
Show nested quote +
On July 15 2011 01:17 lorkac wrote:
Everything you can do in BW you can do in SC2--does that mean that BW is like poker?


Obviously by changing the balance between execution and decision making the nature of the game changes.

When things like hidden information, guessing the strategy of your opponent and mind games is the main skill set it shares with poker and the game switches from mechanics and execution towards decision making it becomes more like poker because suddenly those skills start to play a bigger role in the game. That they also exist in SC BW doesn't mean it never changed. In fact in SC BW those skills are also used. They just play a smaller role. Just like how in chess strategical decision making play a very small role and in the end most of the stuff you do falls under the mechanics/tactics label.

Is chess like poker because you can decide to play an opening you know your opponent does badly against, eventhough it's not your strongest opening?
Does that mean chess is just as similar to poker as RTS?
Isn't chess not a game of hidden information, at least on the board ignoring everything outside the board (which is not something you will ignore on a high enough level just as in poker it is silly to just play just the cards)?


This I agree with. SC2, Chess, Poker and BW are all very similar to each other, none of them being any better than the other.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
lorkac
Profile Blog Joined December 2010
United States2297 Posts
July 14 2011 16:43 GMT
#588
On July 15 2011 01:30 Kanku wrote:
Show nested quote +
On July 15 2011 01:23 CidO wrote:
On July 15 2011 01:14 Kanku wrote:
On July 15 2011 01:13 CidO wrote:
On July 15 2011 01:08 Kanku wrote:
On July 15 2011 01:05 CidO wrote:
On July 15 2011 00:59 Kanku wrote:
On July 15 2011 00:54 lorkac wrote:
On July 15 2011 00:44 Kanku wrote:
On July 15 2011 00:39 lorkac wrote:
[quote]

Fine

Let's go there then

Game design wise BW has more menial tasks.

These tasks requires more attention in order to macro well.

The human brain can only pay attention to a limited amount of information at any given time. This value is X.

This attention span is split between multiply variables.

A.) Menial Tasks
B.) Outside Distractions
C.) Inner Distractions
D.) Strategic Play

B and C are relative from player to player so let's assume that they're the same value for now.

A.) Menial Tasks
D.) Strategic Play

SC2 has less menial tasks. BW has more menial tasks. There human brain has a bigger potential to make strategic play in SC2 than in BW because the brain has less menial tasks that it has to pay attention to.

Clicks wise, SC2 has more room for strategy.
Brains wise, SC2 has more room for strategy.

This is the reason why BW folks talk about how awesome and strategic and orgasmic sending SCVs to mine minerals is. Otherwise they'd realize that they have no argument.

Maybe we should talk about game design on it's own outside of player capacity. Maybe if we remove players and remove "APM" limits then BW will finally win out over SC2? Let us imagine a supercomputer who can control BW units perfectly and a supercomputer that could control SC2 units perfectly. They both make perfect strategic decisions and perfect macro decisions.

Oh wait, when you remove the portion of BW where it is harder to play than SC2 then all you have is old graphics and buggy pathing ai. Oh right, you also have nostalgia.


Yeah no that just completely dumb...
Is it harder to understand that BW units are MORE INTERESTING ?
Just to give an example do you realy believe that an hellion give more room for strategic play than a vulture?
That removing from Protoss pretty much all harass (reaver) capability is better in term of strategic depth.

Edit:Rewatch the games and then come here say that MC win g5 and g6 solely on mechanics (yes forgeting conc shell has nothing to do with that etc)


I do think BW units are more interesting. The Vulture is still my favorite Starcraft Unit and that was even before I watched Broodwar tournaments.

My finding the vulture more interesting than a hellion is a pure subjective opinion and is irrelevant to the overall discourse of strategy and mechanics. My personal opinions of the aesthetics of the game, are also irrelevant.

Every strategy that can be done on BW can also be done in SC2 but faster and in a more unforgiving pace. The main thing about BW vs SC2 is that BW is physically and mechanically harder to play because you have to baby a LOT more stuff in BW than SC2.

Some people believe that it's important for things to be hard to be impressive. Once again, that's opinion not fact.

Some people believe that unit A is more interesting than unit B. That is also just an opinion.

If you want to get to the nuts and bolts of it--SC2 has more potential for being more strategic. But a game is only as strategic as you allow it to be. Most SC2 players just puts their army in one hotkey. That is not the fault of the game. That is the fault of the players.

Don't let your nostalgia dictate what is or isn't true.

I edited my post concerning the "interesting" part but the conclusion remain the same that's a question of option.
Objectively a vulture gives more options than an hellion so my point stands and don't bring back the nostalgia argument because it's completely irrelevant and dumb.
Also you still didn't proove your point that "SC2 has more potential for being more strategic" the truth is that we don't know yet.

Really? a vulture gives more options than a hellion? Are those options a-move stutter shoot and drop a mine? That's about all I can think of, and the stutter shooting is only hitting one target.

Now think about the 360 degree angle the hellion can shoot from, and the angle of the target, then you have to find the perfect angle to shoot the target to maximize damage on surrounding targets. It's like a firebat on the back of a vulture, that doesn't drop mines, but instead extends the range of the firebat and roasts the hell out of mineral lines, zealots and marines.

That is what is annoying about these threads. "BW Loyalists" seem to think SC2 will never live up to BW because of X Y Z, and fail to realize how SC2 can or already does live up to it, and "SC2 Loyalists" say A B C things. It sounds silly and all the threads are the same. Yes, BW requires immense control and mechanics to be able to play on a pro level, it requires more "control" than SC2, only because of horrible AI/pathing, now that you eliminate the need to compensate for stupid AI, you are free to explore the boundaries of the game, which some people say have been met, yet new tricks, new standards etc are constantly being found.


Yes my point remain the same, a vulture is good at area controlling(mines) at harassing and a good overall support unit for your mech because it takes the shot so that your tank count is pretty much unchanged.
Now an hellion doesn't give the same area control.
I am not talking about micro possibilities jeez...


A hellion, one of the fastest units in SC2 does not give area control? You can't build them fast and get them to expos, through the use of Medivacs you can't drop harass? Because blue flame hellions don't just destroy slings/hydras at all, right?

Your entire argument against the hellion is

"It doesn't give map control"

Seriously, listen to yourself, one of the fastest units in the game does not give map control with perfect micro. This is how silly some of the arguments sound from both side loyalists.


That's so dumb I don't talk about MAP CONTROL I talk ABOUT AREA CONTROL you know mines etc

Um, the area you are playing on is a map? That's like saying i'm not talking about a cow, I'm talking about a heifer. Really? This is the end result of how stupid the argument is comparing the two...

But you know what, I conceed you are correct:

Where the vulture is good at locking down a bridge via mines and nothing else, the hellion doesn't lock down a single bridge, it only locks down 3-4 expos worth of area, without it's medivac help. You win, your opinion is now fact and BW is better because of spider mines.

Well if you don't like the exemple of the vulture we can talk about the lurker...
Maybe it will be easier to understand...


It's not the example he dislikes
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
Parsistamon
Profile Joined July 2010
United States390 Posts
July 14 2011 16:44 GMT
#589
I still think you can make this skill ceiling unreachable. The macro ceiling is lowered, true. But the emphasis is thus put on outsmarting your opponents (strategy) and tactics (micro). Sure, this is a different kind of skill. But we are seeing good players make the game harder executing more complicated attacks and positioning, which ups the level of multitasking. Whether you enjoy this style or the broodwar style is up to you.
Kanku
Profile Joined April 2011
France123 Posts
Last Edited: 2011-07-14 16:59:57
July 14 2011 16:50 GMT
#590
On July 15 2011 01:43 lorkac wrote:
Show nested quote +
On July 15 2011 01:30 Kanku wrote:
On July 15 2011 01:23 CidO wrote:
On July 15 2011 01:14 Kanku wrote:
On July 15 2011 01:13 CidO wrote:
On July 15 2011 01:08 Kanku wrote:
On July 15 2011 01:05 CidO wrote:
On July 15 2011 00:59 Kanku wrote:
On July 15 2011 00:54 lorkac wrote:
On July 15 2011 00:44 Kanku wrote:
[quote]

Yeah no that just completely dumb...
Is it harder to understand that BW units are MORE INTERESTING ?
Just to give an example do you realy believe that an hellion give more room for strategic play than a vulture?
That removing from Protoss pretty much all harass (reaver) capability is better in term of strategic depth.

Edit:Rewatch the games and then come here say that MC win g5 and g6 solely on mechanics (yes forgeting conc shell has nothing to do with that etc)


I do think BW units are more interesting. The Vulture is still my favorite Starcraft Unit and that was even before I watched Broodwar tournaments.

My finding the vulture more interesting than a hellion is a pure subjective opinion and is irrelevant to the overall discourse of strategy and mechanics. My personal opinions of the aesthetics of the game, are also irrelevant.

Every strategy that can be done on BW can also be done in SC2 but faster and in a more unforgiving pace. The main thing about BW vs SC2 is that BW is physically and mechanically harder to play because you have to baby a LOT more stuff in BW than SC2.

Some people believe that it's important for things to be hard to be impressive. Once again, that's opinion not fact.

Some people believe that unit A is more interesting than unit B. That is also just an opinion.

If you want to get to the nuts and bolts of it--SC2 has more potential for being more strategic. But a game is only as strategic as you allow it to be. Most SC2 players just puts their army in one hotkey. That is not the fault of the game. That is the fault of the players.

Don't let your nostalgia dictate what is or isn't true.

I edited my post concerning the "interesting" part but the conclusion remain the same that's a question of option.
Objectively a vulture gives more options than an hellion so my point stands and don't bring back the nostalgia argument because it's completely irrelevant and dumb.
Also you still didn't proove your point that "SC2 has more potential for being more strategic" the truth is that we don't know yet.

Really? a vulture gives more options than a hellion? Are those options a-move stutter shoot and drop a mine? That's about all I can think of, and the stutter shooting is only hitting one target.

Now think about the 360 degree angle the hellion can shoot from, and the angle of the target, then you have to find the perfect angle to shoot the target to maximize damage on surrounding targets. It's like a firebat on the back of a vulture, that doesn't drop mines, but instead extends the range of the firebat and roasts the hell out of mineral lines, zealots and marines.

That is what is annoying about these threads. "BW Loyalists" seem to think SC2 will never live up to BW because of X Y Z, and fail to realize how SC2 can or already does live up to it, and "SC2 Loyalists" say A B C things. It sounds silly and all the threads are the same. Yes, BW requires immense control and mechanics to be able to play on a pro level, it requires more "control" than SC2, only because of horrible AI/pathing, now that you eliminate the need to compensate for stupid AI, you are free to explore the boundaries of the game, which some people say have been met, yet new tricks, new standards etc are constantly being found.


Yes my point remain the same, a vulture is good at area controlling(mines) at harassing and a good overall support unit for your mech because it takes the shot so that your tank count is pretty much unchanged.
Now an hellion doesn't give the same area control.
I am not talking about micro possibilities jeez...


A hellion, one of the fastest units in SC2 does not give area control? You can't build them fast and get them to expos, through the use of Medivacs you can't drop harass? Because blue flame hellions don't just destroy slings/hydras at all, right?

Your entire argument against the hellion is

"It doesn't give map control"

Seriously, listen to yourself, one of the fastest units in the game does not give map control with perfect micro. This is how silly some of the arguments sound from both side loyalists.


That's so dumb I don't talk about MAP CONTROL I talk ABOUT AREA CONTROL you know mines etc

Um, the area you are playing on is a map? That's like saying i'm not talking about a cow, I'm talking about a heifer. Really? This is the end result of how stupid the argument is comparing the two...

But you know what, I conceed you are correct:

Where the vulture is good at locking down a bridge via mines and nothing else, the hellion doesn't lock down a single bridge, it only locks down 3-4 expos worth of area, without it's medivac help. You win, your opinion is now fact and BW is better because of spider mines.

Well if you don't like the exemple of the vulture we can talk about the lurker...
Maybe it will be easier to understand...


It's not the example he dislikes

Well if you don't understand that this concept is clearly not as important (like almost useless) in sc2 as he was in BW (god even day9 say that it is the case in his daily concerning happy vs socke on tal darim from not so long ago I believe) I can't do anything for you.
Snow 4evaaa // go go CJ Entus!
Krehlmar
Profile Joined August 2010
Sweden1149 Posts
July 14 2011 17:01 GMT
#591
On July 13 2011 14:25 Primadog wrote:
This article is terrible.

It is terrible because it consists entirely of conjectures and false analogies with no evidence or data to back it up. The central premise: that the skill ceiling is low, completely counters all existing tournament results everywhere. The one "evidence" you point to, that foreigners are beating koreans (on rare occasions), relies on a false pretext that all koreans necessarily are better than all foreigners.

Elephant was bad, but this was infinitely worse. There are plenty of resources available if you know or bother to look to which to back your assertions, but no effort were made. Shame on you.

I like you.



These topics are getting tiring, just watch the GSL... the level of gameplay is rapidly increasing (atleast in Korea) to the point where it's nearing BW standards of multitasking and battles/drops.

Ontop of that, people need to stop having their head up their arses about pro-bw players... Nada, SlayerS_Boxer, July, they're in SC2, it's not the players being idiots, it's the game being only a year old.
My Comment Doesnt Matter Because No One Reads It
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
Last Edited: 2011-07-14 17:02:26
July 14 2011 17:01 GMT
#592
One can still see the top players in SC2 make pretty bad mistakes, both in decision making and micro/macro. I just don't understand why people are making such claims that imply that they know exactly how high the SC2 skill ceiling is when current pros obviously have a lot of room for improvement.
lorkac
Profile Blog Joined December 2010
United States2297 Posts
July 14 2011 17:09 GMT
#593
On July 15 2011 01:50 Kanku wrote:
Show nested quote +
On July 15 2011 01:43 lorkac wrote:
On July 15 2011 01:30 Kanku wrote:
On July 15 2011 01:23 CidO wrote:
On July 15 2011 01:14 Kanku wrote:
On July 15 2011 01:13 CidO wrote:
On July 15 2011 01:08 Kanku wrote:
On July 15 2011 01:05 CidO wrote:
On July 15 2011 00:59 Kanku wrote:
On July 15 2011 00:54 lorkac wrote:
[quote]

I do think BW units are more interesting. The Vulture is still my favorite Starcraft Unit and that was even before I watched Broodwar tournaments.

My finding the vulture more interesting than a hellion is a pure subjective opinion and is irrelevant to the overall discourse of strategy and mechanics. My personal opinions of the aesthetics of the game, are also irrelevant.

Every strategy that can be done on BW can also be done in SC2 but faster and in a more unforgiving pace. The main thing about BW vs SC2 is that BW is physically and mechanically harder to play because you have to baby a LOT more stuff in BW than SC2.

Some people believe that it's important for things to be hard to be impressive. Once again, that's opinion not fact.

Some people believe that unit A is more interesting than unit B. That is also just an opinion.

If you want to get to the nuts and bolts of it--SC2 has more potential for being more strategic. But a game is only as strategic as you allow it to be. Most SC2 players just puts their army in one hotkey. That is not the fault of the game. That is the fault of the players.

Don't let your nostalgia dictate what is or isn't true.

I edited my post concerning the "interesting" part but the conclusion remain the same that's a question of option.
Objectively a vulture gives more options than an hellion so my point stands and don't bring back the nostalgia argument because it's completely irrelevant and dumb.
Also you still didn't proove your point that "SC2 has more potential for being more strategic" the truth is that we don't know yet.

Really? a vulture gives more options than a hellion? Are those options a-move stutter shoot and drop a mine? That's about all I can think of, and the stutter shooting is only hitting one target.

Now think about the 360 degree angle the hellion can shoot from, and the angle of the target, then you have to find the perfect angle to shoot the target to maximize damage on surrounding targets. It's like a firebat on the back of a vulture, that doesn't drop mines, but instead extends the range of the firebat and roasts the hell out of mineral lines, zealots and marines.

That is what is annoying about these threads. "BW Loyalists" seem to think SC2 will never live up to BW because of X Y Z, and fail to realize how SC2 can or already does live up to it, and "SC2 Loyalists" say A B C things. It sounds silly and all the threads are the same. Yes, BW requires immense control and mechanics to be able to play on a pro level, it requires more "control" than SC2, only because of horrible AI/pathing, now that you eliminate the need to compensate for stupid AI, you are free to explore the boundaries of the game, which some people say have been met, yet new tricks, new standards etc are constantly being found.


Yes my point remain the same, a vulture is good at area controlling(mines) at harassing and a good overall support unit for your mech because it takes the shot so that your tank count is pretty much unchanged.
Now an hellion doesn't give the same area control.
I am not talking about micro possibilities jeez...


A hellion, one of the fastest units in SC2 does not give area control? You can't build them fast and get them to expos, through the use of Medivacs you can't drop harass? Because blue flame hellions don't just destroy slings/hydras at all, right?

Your entire argument against the hellion is

"It doesn't give map control"

Seriously, listen to yourself, one of the fastest units in the game does not give map control with perfect micro. This is how silly some of the arguments sound from both side loyalists.


That's so dumb I don't talk about MAP CONTROL I talk ABOUT AREA CONTROL you know mines etc

Um, the area you are playing on is a map? That's like saying i'm not talking about a cow, I'm talking about a heifer. Really? This is the end result of how stupid the argument is comparing the two...

But you know what, I conceed you are correct:

Where the vulture is good at locking down a bridge via mines and nothing else, the hellion doesn't lock down a single bridge, it only locks down 3-4 expos worth of area, without it's medivac help. You win, your opinion is now fact and BW is better because of spider mines.

Well if you don't like the exemple of the vulture we can talk about the lurker...
Maybe it will be easier to understand...


It's not the example he dislikes

Well if you don't understand that this concept is clearly not as important (like almost useless) in sc2 as he was in BW (god even day9 say that it is the case in his daily concerning happy vs socke on tal darim from not so long ago I believe) I can't do anything for you.


I do understand. It's mostly entertaining me
that you didn't understand why he said what he said.

The vulture is totally awesome at zone control. The hellion sucks at zone control. Both of these are true statements. The fact that you were comparing two units with different uses is what was hilarious.

It's like saying chargelots play the same as speedlots. Or that thors play the same as Goliaths.

I could say that vultures aren't as powerful as hellions because it takes vultures too long to kill a mineral line even though it's not the vulture's fault that it doesn't have AoE. It would be a silly statement to say and completey irrelevent in the grand scheme of the Starcraft franchise.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
krell
Profile Joined July 2010
United States109 Posts
July 14 2011 17:14 GMT
#594
I think that the BO3 format does not suit the starcraft 2 scene. It is too easy for a less mechanically skilled player to take the torch in 1 or 2 games. I feel like BO7+ would allow for the best to stay in their top positions for longer.
"you've got to change the world and use this time to be heard"
Kanku
Profile Joined April 2011
France123 Posts
Last Edited: 2011-07-14 17:18:13
July 14 2011 17:16 GMT
#595
On July 15 2011 02:09 lorkac wrote:
Show nested quote +
On July 15 2011 01:50 Kanku wrote:
On July 15 2011 01:43 lorkac wrote:
On July 15 2011 01:30 Kanku wrote:
On July 15 2011 01:23 CidO wrote:
On July 15 2011 01:14 Kanku wrote:
On July 15 2011 01:13 CidO wrote:
On July 15 2011 01:08 Kanku wrote:
On July 15 2011 01:05 CidO wrote:
On July 15 2011 00:59 Kanku wrote:
[quote]
I edited my post concerning the "interesting" part but the conclusion remain the same that's a question of option.
Objectively a vulture gives more options than an hellion so my point stands and don't bring back the nostalgia argument because it's completely irrelevant and dumb.
Also you still didn't proove your point that "SC2 has more potential for being more strategic" the truth is that we don't know yet.

Really? a vulture gives more options than a hellion? Are those options a-move stutter shoot and drop a mine? That's about all I can think of, and the stutter shooting is only hitting one target.

Now think about the 360 degree angle the hellion can shoot from, and the angle of the target, then you have to find the perfect angle to shoot the target to maximize damage on surrounding targets. It's like a firebat on the back of a vulture, that doesn't drop mines, but instead extends the range of the firebat and roasts the hell out of mineral lines, zealots and marines.

That is what is annoying about these threads. "BW Loyalists" seem to think SC2 will never live up to BW because of X Y Z, and fail to realize how SC2 can or already does live up to it, and "SC2 Loyalists" say A B C things. It sounds silly and all the threads are the same. Yes, BW requires immense control and mechanics to be able to play on a pro level, it requires more "control" than SC2, only because of horrible AI/pathing, now that you eliminate the need to compensate for stupid AI, you are free to explore the boundaries of the game, which some people say have been met, yet new tricks, new standards etc are constantly being found.


Yes my point remain the same, a vulture is good at area controlling(mines) at harassing and a good overall support unit for your mech because it takes the shot so that your tank count is pretty much unchanged.
Now an hellion doesn't give the same area control.
I am not talking about micro possibilities jeez...


A hellion, one of the fastest units in SC2 does not give area control? You can't build them fast and get them to expos, through the use of Medivacs you can't drop harass? Because blue flame hellions don't just destroy slings/hydras at all, right?

Your entire argument against the hellion is

"It doesn't give map control"

Seriously, listen to yourself, one of the fastest units in the game does not give map control with perfect micro. This is how silly some of the arguments sound from both side loyalists.


That's so dumb I don't talk about MAP CONTROL I talk ABOUT AREA CONTROL you know mines etc

Um, the area you are playing on is a map? That's like saying i'm not talking about a cow, I'm talking about a heifer. Really? This is the end result of how stupid the argument is comparing the two...

But you know what, I conceed you are correct:

Where the vulture is good at locking down a bridge via mines and nothing else, the hellion doesn't lock down a single bridge, it only locks down 3-4 expos worth of area, without it's medivac help. You win, your opinion is now fact and BW is better because of spider mines.

Well if you don't like the exemple of the vulture we can talk about the lurker...
Maybe it will be easier to understand...


It's not the example he dislikes

Well if you don't understand that this concept is clearly not as important (like almost useless) in sc2 as he was in BW (god even day9 say that it is the case in his daily concerning happy vs socke on tal darim from not so long ago I believe) I can't do anything for you.


I do understand. It's mostly entertaining me
that you didn't understand why he said what he said.

The vulture is totally awesome at zone control. The hellion sucks at zone control. Both of these are true statements. The fact that you were comparing two units with different uses is what was hilarious.

It's like saying chargelots play the same as speedlots. Or that thors play the same as Goliaths.

I could say that vultures aren't as powerful as hellions because it takes vultures too long to kill a mineral line even though it's not the vulture's fault that it doesn't have AoE. It would be a silly statement to say and completey irrelevent in the grand scheme of the Starcraft franchise.


Are you kidding me?
Design-wise the vulture is not that different from the hellion but it assure more roles and effectiveness as nothing to do with that(well I mean not in this case vulture are still exeptional at harrassing expo)
And that's retarded to not understand that I used the vulture as an exemple to explain that a whole aspect of the game was removed: "zone control" like you call it.
And yes that's relevent in the grand sheme of things because we are arguing about strategy...
Snow 4evaaa // go go CJ Entus!
lorkac
Profile Blog Joined December 2010
United States2297 Posts
July 14 2011 17:23 GMT
#596
Siege tanks, burrowed banelings, forcefields, concussive shell, creep spread, dark Templars, etc...

And that's only counting what's being used in the current metagame.

Broodwar has what--3 units fo zone of control? Siege tank, Lurker, um... Reaver? Dark Templar?
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
Kanku
Profile Joined April 2011
France123 Posts
Last Edited: 2011-07-14 17:29:16
July 14 2011 17:28 GMT
#597
On July 15 2011 02:23 lorkac wrote:
Siege tanks, burrowed banelings, forcefields, concussive shell, creep spread, dark Templars, etc...

And that's only counting what's being used in the current metagame.

Broodwar has what--3 units fo zone of control? Siege tank, Lurker, um... Reaver? Dark Templar?


Ok I'm done with it...
The same exemples have already been used on page 19 and were easily coutered in the next pages.
So be it, I'm done arguing about obvious things.(again it seems you disagree with the most respected forumgoers concerning the decrease in "zone control" (read day9)...)
Snow 4evaaa // go go CJ Entus!
Jonas :)
Profile Blog Joined September 2010
United States511 Posts
July 14 2011 17:29 GMT
#598
Unlike in SC1 where having strong mechanics was 80% of the game, in SC2, while definitely still important, it is not as big of an indicator of success. In other words, there is a lot more randomness involved. Stuff such as imperfect information, much more powerful 1 base play, smaller maps, the fact that there is no single "stable opening" for each matchup, and rock/paper/scissor build order loses means that players that are mechanically superior can often lose to worse players.

So yes, there will never be a SC2 bonjwa. The game is too random for that.
corumjhaelen
Profile Blog Joined October 2009
France6884 Posts
Last Edited: 2011-07-14 17:33:23
July 14 2011 17:30 GMT
#599
Edit : @lorkac
Your last sc2 examples don't work. For BW you forgot mines and dark swarm I'd say. Also note that BW zone control is way more efficient than what's left in sc2.
As for vulture being less efficient than hellion at harass, I'm a bit speechless, because the difference must be marginal (plus mine do help harrasment a lot).
Edit : I don't know in which world sc1 mechanics are 80% of the game...
‎numquam se plus agere quam nihil cum ageret, numquam minus solum esse quam cum solus esset
lorkac
Profile Blog Joined December 2010
United States2297 Posts
July 14 2011 17:35 GMT
#600
On July 15 2011 02:28 Kanku wrote:
Show nested quote +
On July 15 2011 02:23 lorkac wrote:
Siege tanks, burrowed banelings, forcefields, concussive shell, creep spread, dark Templars, etc...

And that's only counting what's being used in the current metagame.

Broodwar has what--3 units fo zone of control? Siege tank, Lurker, um... Reaver? Dark Templar?


Ok I'm done with it...
The same exemples have already been used on page 19 and were easily coutered in the next pages.
So be it, I'm done arguing about obvious things.(again it seems you disagree with the most respected forumgoers concerning the decrease in "zone control" (read day9)...)


you were the guy who brought it up.

You not liking the zone control that is available does not mean it's not there. Once again, that's opinion pretending to be fact.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
Prev 1 28 29 30 31 32 55 Next
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Merivale 8: Swiss Groups Day 1
SteadfastSC335
IndyStarCraft 232
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 466
SteadfastSC 335
IndyStarCraft 232
White-Ra 208
UpATreeSC 62
JuggernautJason33
Railgan 21
StarCraft: Brood War
Shuttle 671
NaDa 33
Dota 2
Dendi1105
Counter-Strike
pashabiceps818
Foxcn41
Heroes of the Storm
Liquid`Hasu357
Other Games
Grubby1703
Beastyqt934
FrodaN749
Mlord452
mouzStarbuck311
Fuzer 182
Pyrionflax113
ArmadaUGS104
C9.Mang084
QueenE53
Trikslyr49
Organizations
Counter-Strike
PGL142
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 17
• Adnapsc2 16
• Reevou 5
• Dystopia_ 1
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 25
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler66
League of Legends
• TFBlade862
Other Games
• imaqtpie1158
• WagamamaTV382
Upcoming Events
PiGosaur Monday
4h 33m
Replay Cast
12h 33m
WardiTV Korean Royale
15h 33m
LAN Event
18h 33m
OSC
1d 2h
The PondCast
1d 13h
LAN Event
1d 18h
Replay Cast
2 days
LAN Event
2 days
Korean StarCraft League
3 days
[ Show More ]
CranKy Ducklings
3 days
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
3 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
LAN Event
4 days
IPSL
4 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
5 days
Wardi Open
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
LHT Stage 1
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.