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The Rhino in the Room - Page 28

Forum Index > SC2 General
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Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2011-07-14 15:02:33
July 14 2011 15:02 GMT
#541
The one thing I'm going to say is: Look at the maps compared to BW.
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
July 14 2011 15:03 GMT
#542
On July 14 2011 23:47 IGotPlayguuu wrote:
Seriously, do you think SC2 has more strategies than BW? I'm not saying BW strategy>SC2 strategy, but SC2>BW strategically is just retarded...
I want some proof to actually see that SC2>BW strategically


The more strategically aspect of BW is just a bit harder to see if you don't have heavily knowledge of the game.
In Sc2 most of the strategics comes from unit counters and obvious build orders.
While in BW everything is much deeper on the strategic level for an unkown.

That said, i don't want to say BW > Sc2 strategically.
wat
Kanku
Profile Joined April 2011
France123 Posts
Last Edited: 2011-07-14 15:17:40
July 14 2011 15:06 GMT
#543
On July 15 2011 00:00 IGotPlayguuu wrote:
I'm not saying that BW>SC2 or taht SC2>BW STRATEGICALLY (which actually you can verify, e.g. chess>tic tac toe strategically). But in this thread there is a bunch of people that are saying that SC2>BW strategically because SC2 has less mechanic (retarded reason, if you are used to macro, you have time to think, and often in pro matches it's the strategy that make you win the game)


That's very true peolpe usually forget that good mechanics is JUST A REQUIREMENT to pro bw play not a differential factor...
No one has ever win a BW game solely on mechanics (well maybe Jaedong's mutalisk vs some noob )
Snow 4evaaa // go go CJ Entus!
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
July 14 2011 15:10 GMT
#544
On July 15 2011 00:06 Kanku wrote:
Show nested quote +
On July 15 2011 00:00 IGotPlayguuu wrote:
I'm not saying that BW>SC2 or taht SC2>BW STRATEGICALLY (which actually you can verify, e.g. chess>tic tac toe strategically). But in this thread there is a bunch of people that are saying that SC2>BW strategically because SC2 has less mechanic (retarded reason, if you are used to macro, you have time to think, and often in pro matches it's the strategy that make you win the game)


That's very true peolpe usually forget that good mechanics is JUST A REQUIREMENT to pro bw play not a differential factor...
No one has ever win a BW game solely on mechanics (well maybe Jaedong's mutalisk vs some noob )

Loads of people have won BW games solely on mechanics. As have loads of people in SC2. How do you think Idra won in the beta? He had beastly mechanics above most other players at that time.
VERY FRAGILE, LIKE A BABY PANDA EGG
KillerPlague
Profile Joined June 2010
United States1386 Posts
July 14 2011 15:13 GMT
#545
first off i think the general concensus is already that sc2 and brood war are two totally different games. with that said any time sc2 does have a leader for a short period of time MC or whomever it might be the other races scream imbalance which causes nerfs/buffs and changes the balance of the game. if a player was dominating the scene right now the other two races would have epileptic fits
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
Kanku
Profile Joined April 2011
France123 Posts
July 14 2011 15:15 GMT
#546
On July 15 2011 00:10 MCDayC wrote:
Show nested quote +
On July 15 2011 00:06 Kanku wrote:
On July 15 2011 00:00 IGotPlayguuu wrote:
I'm not saying that BW>SC2 or taht SC2>BW STRATEGICALLY (which actually you can verify, e.g. chess>tic tac toe strategically). But in this thread there is a bunch of people that are saying that SC2>BW strategically because SC2 has less mechanic (retarded reason, if you are used to macro, you have time to think, and often in pro matches it's the strategy that make you win the game)


That's very true peolpe usually forget that good mechanics is JUST A REQUIREMENT to pro bw play not a differential factor...
No one has ever win a BW game solely on mechanics (well maybe Jaedong's mutalisk vs some noob )

Loads of people have won BW games solely on mechanics. As have loads of people in SC2. How do you think Idra won in the beta? He had beastly mechanics above most other players at that time.


Not at high end level...
Obviously IdrA can win vs some scrub relying only on mechanics but probably not vs MC or whoever.
Snow 4evaaa // go go CJ Entus!
lorkac
Profile Blog Joined December 2010
United States2297 Posts
July 14 2011 15:20 GMT
#547
On July 14 2011 23:47 IGotPlayguuu wrote:
Seriously, do you think SC2 has more strategies than BW? I'm not saying BW strategy>SC2 strategy, but SC2>BW strategically is just retarded...
I want some proof to actually see that SC2>BW strategically


In any given game there X amount of clicks that are made by a player (between his mouse and keyboard) in order to win the game. Of those X clicks, Y% is dedicated to menial tasks while Z% is used for strategic tasks. BW has a bigger Y% than SC2 because BW has more menial tasks. This means that SC2's Z% is larger than BW's Z% mathematically.

If you want the cold hard numbers, SC2 has more strategic potential than BW. That's just the cold hard math of it. It's actually physically impossible for this not to be a true statement.

A player not reaching the full potential of a game is not the game's fault.

BW players have had more time and talent maximizing their Z% score while SC2 pros still struggle with being supply blocked. But since SC2 will always have less menial tasks than BW, it will always have more potential for strategic play than BW.

Anyone who doesn't believe this does not believe Mathematics.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
lorkac
Profile Blog Joined December 2010
United States2297 Posts
July 14 2011 15:22 GMT
#548
On July 15 2011 00:15 Kanku wrote:
Show nested quote +
On July 15 2011 00:10 MCDayC wrote:
On July 15 2011 00:06 Kanku wrote:
On July 15 2011 00:00 IGotPlayguuu wrote:
I'm not saying that BW>SC2 or taht SC2>BW STRATEGICALLY (which actually you can verify, e.g. chess>tic tac toe strategically). But in this thread there is a bunch of people that are saying that SC2>BW strategically because SC2 has less mechanic (retarded reason, if you are used to macro, you have time to think, and often in pro matches it's the strategy that make you win the game)


That's very true peolpe usually forget that good mechanics is JUST A REQUIREMENT to pro bw play not a differential factor...
No one has ever win a BW game solely on mechanics (well maybe Jaedong's mutalisk vs some noob )

Loads of people have won BW games solely on mechanics. As have loads of people in SC2. How do you think Idra won in the beta? He had beastly mechanics above most other players at that time.


Not at high end level...
Obviously IdrA can win vs some scrub relying only on mechanics but probably not vs MC or whoever.


Their first match at MLG. Idra outclassed MC on pure mechanics and multitasking alone.

Then Idra had the MMA moment and proceeded to go on tilt for the rest of the tournament losing to MC 4 times in a row.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
Kanku
Profile Joined April 2011
France123 Posts
Last Edited: 2011-07-14 15:27:54
July 14 2011 15:23 GMT
#549
On July 15 2011 00:22 lorkac wrote:
Show nested quote +
On July 15 2011 00:15 Kanku wrote:
On July 15 2011 00:10 MCDayC wrote:
On July 15 2011 00:06 Kanku wrote:
On July 15 2011 00:00 IGotPlayguuu wrote:
I'm not saying that BW>SC2 or taht SC2>BW STRATEGICALLY (which actually you can verify, e.g. chess>tic tac toe strategically). But in this thread there is a bunch of people that are saying that SC2>BW strategically because SC2 has less mechanic (retarded reason, if you are used to macro, you have time to think, and often in pro matches it's the strategy that make you win the game)


That's very true peolpe usually forget that good mechanics is JUST A REQUIREMENT to pro bw play not a differential factor...
No one has ever win a BW game solely on mechanics (well maybe Jaedong's mutalisk vs some noob )

Loads of people have won BW games solely on mechanics. As have loads of people in SC2. How do you think Idra won in the beta? He had beastly mechanics above most other players at that time.


Not at high end level...
Obviously IdrA can win vs some scrub relying only on mechanics but probably not vs MC or whoever.


Their first match at MLG. Idra outclassed MC on pure mechanics and multitasking alone.

Then Idra had the MMA moment and proceeded to go on tilt for the rest of the tournament losing to MC 4 times in a row.


Good try but MC was jetlagged he said it himself.
Edit: Concerning your mathematical bullshit it's obvious that you just didn't understand at all the concept of strategy in a rts game.
Strategy doesn't affect your amount of clicks (your APM in fact) that's more about doing the right decisions...
When we talk about strategy we don't talk at all about mechanics we are just talking about game design...
Snow 4evaaa // go go CJ Entus!
lorkac
Profile Blog Joined December 2010
United States2297 Posts
July 14 2011 15:27 GMT
#550
On July 15 2011 00:23 Kanku wrote:
Show nested quote +
On July 15 2011 00:22 lorkac wrote:
On July 15 2011 00:15 Kanku wrote:
On July 15 2011 00:10 MCDayC wrote:
On July 15 2011 00:06 Kanku wrote:
On July 15 2011 00:00 IGotPlayguuu wrote:
I'm not saying that BW>SC2 or taht SC2>BW STRATEGICALLY (which actually you can verify, e.g. chess>tic tac toe strategically). But in this thread there is a bunch of people that are saying that SC2>BW strategically because SC2 has less mechanic (retarded reason, if you are used to macro, you have time to think, and often in pro matches it's the strategy that make you win the game)


That's very true peolpe usually forget that good mechanics is JUST A REQUIREMENT to pro bw play not a differential factor...
No one has ever win a BW game solely on mechanics (well maybe Jaedong's mutalisk vs some noob )

Loads of people have won BW games solely on mechanics. As have loads of people in SC2. How do you think Idra won in the beta? He had beastly mechanics above most other players at that time.


Not at high end level...
Obviously IdrA can win vs some scrub relying only on mechanics but probably not vs MC or whoever.


Their first match at MLG. Idra outclassed MC on pure mechanics and multitasking alone.

Then Idra had the MMA moment and proceeded to go on tilt for the rest of the tournament losing to MC 4 times in a row.


Good try but MC was jetlagged he said it himself


MMA vs Losira in the same MLG finals.

Top vs Byun in the first Code A Finals

Top vs SC in the first Code A tournament

MarineKingPrime vs Kyrix on Shakuras during GSL 2

MMA vs LiquidRet Code A

MC vs Puma NASL

etc....
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
emc
Profile Joined September 2010
United States3088 Posts
July 14 2011 15:27 GMT
#551
On July 13 2011 14:14 rift wrote:
I completely agree and have been thinking this since the beta began and we saw competitive play.

If (T)Flash (Z)Jaedong (P)Bisu et cetera switched they would immediately be among the best, but weaker players could take games from them more often than expected.

We may never see a true (Wiki)bonjwa in StarCraft 2. Can anyone honestly see a player completely dominating for over a year?


yeah, MC, he has been consistent in almost every tournament which can't be said of a lot of players especially people like MVP and MMA. MC has always usually gotten in top 3 in every major tournament, that's pretty consistent and it's only been a year when the game is so new and things keep changing. Players are changing the game constantly but also blizzard with their mind game patches, they release patch notes before the patch goes live and people start looking at what blizzard is changing and experiments with those things. BW has been around for over a decade now, it's only right that the games and players would be better than in SC2 because this game is just too new.

If SC2's popularity lasts 10 years I would be extremely happy
Kanku
Profile Joined April 2011
France123 Posts
Last Edited: 2011-07-14 15:30:40
July 14 2011 15:30 GMT
#552
On July 15 2011 00:27 lorkac wrote:
Show nested quote +
On July 15 2011 00:23 Kanku wrote:
On July 15 2011 00:22 lorkac wrote:
On July 15 2011 00:15 Kanku wrote:
On July 15 2011 00:10 MCDayC wrote:
On July 15 2011 00:06 Kanku wrote:
On July 15 2011 00:00 IGotPlayguuu wrote:
I'm not saying that BW>SC2 or taht SC2>BW STRATEGICALLY (which actually you can verify, e.g. chess>tic tac toe strategically). But in this thread there is a bunch of people that are saying that SC2>BW strategically because SC2 has less mechanic (retarded reason, if you are used to macro, you have time to think, and often in pro matches it's the strategy that make you win the game)


That's very true peolpe usually forget that good mechanics is JUST A REQUIREMENT to pro bw play not a differential factor...
No one has ever win a BW game solely on mechanics (well maybe Jaedong's mutalisk vs some noob )

Loads of people have won BW games solely on mechanics. As have loads of people in SC2. How do you think Idra won in the beta? He had beastly mechanics above most other players at that time.


Not at high end level...
Obviously IdrA can win vs some scrub relying only on mechanics but probably not vs MC or whoever.


Their first match at MLG. Idra outclassed MC on pure mechanics and multitasking alone.

Then Idra had the MMA moment and proceeded to go on tilt for the rest of the tournament losing to MC 4 times in a row.


Good try but MC was jetlagged he said it himself


MMA vs Losira in the same MLG finals.

Top vs Byun in the first Code A Finals

Top vs SC in the first Code A tournament

MarineKingPrime vs Kyrix on Shakuras during GSL 2

MMA vs LiquidRet Code A

MC vs Puma NASL

etc....

I didn't watch all thoses games so I will just comment on MC vs PuMa on NASL.
+ Show Spoiler +
If you think that PuMa beat MC purely because of his mechanics you're completly wrong and I don't want to waste my time with you anymore.

Snow 4evaaa // go go CJ Entus!
lorkac
Profile Blog Joined December 2010
United States2297 Posts
July 14 2011 15:39 GMT
#553
On July 15 2011 00:23 Kanku wrote:

Edit: Concerning your mathematical bullshit it's obvious that you just didn't understand at all the concept of strategy in a rts game.
Strategy doesn't affect you amount of clicks (your APM in fact) that's more about doing the right decisions...
When we talk about strategy we don't talk at all about mechanics we are just talking about game design...


Fine

Let's go there then

Game design wise BW has more menial tasks.

These tasks requires more attention in order to macro well.

The human brain can only pay attention to a limited amount of information at any given time. This value is X.

This attention span is split between multiply variables.

A.) Menial Tasks
B.) Outside Distractions
C.) Inner Distractions
D.) Strategic Play

B and C are relative from player to player so let's assume that they're the same value for now.

A.) Menial Tasks
D.) Strategic Play

SC2 has less menial tasks. BW has more menial tasks. There human brain has a bigger potential to make strategic play in SC2 than in BW because the brain has less menial tasks that it has to pay attention to.

Clicks wise, SC2 has more room for strategy.
Brains wise, SC2 has more room for strategy.

This is the reason why BW folks talk about how awesome and strategic and orgasmic sending SCVs to mine minerals is. Otherwise they'd realize that they have no argument.

Maybe we should talk about game design on it's own outside of player capacity. Maybe if we remove players and remove "APM" limits then BW will finally win out over SC2? Let us imagine a supercomputer who can control BW units perfectly and a supercomputer that could control SC2 units perfectly. They both make perfect strategic decisions and perfect macro decisions.

Oh wait, when you remove the portion of BW where it is harder to play than SC2 then all you have is old graphics and buggy pathing ai. Oh right, you also have nostalgia.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
lorkac
Profile Blog Joined December 2010
United States2297 Posts
July 14 2011 15:41 GMT
#554
On July 15 2011 00:30 Kanku wrote:
Show nested quote +
On July 15 2011 00:27 lorkac wrote:
On July 15 2011 00:23 Kanku wrote:
On July 15 2011 00:22 lorkac wrote:
On July 15 2011 00:15 Kanku wrote:
On July 15 2011 00:10 MCDayC wrote:
On July 15 2011 00:06 Kanku wrote:
On July 15 2011 00:00 IGotPlayguuu wrote:
I'm not saying that BW>SC2 or taht SC2>BW STRATEGICALLY (which actually you can verify, e.g. chess>tic tac toe strategically). But in this thread there is a bunch of people that are saying that SC2>BW strategically because SC2 has less mechanic (retarded reason, if you are used to macro, you have time to think, and often in pro matches it's the strategy that make you win the game)


That's very true peolpe usually forget that good mechanics is JUST A REQUIREMENT to pro bw play not a differential factor...
No one has ever win a BW game solely on mechanics (well maybe Jaedong's mutalisk vs some noob )

Loads of people have won BW games solely on mechanics. As have loads of people in SC2. How do you think Idra won in the beta? He had beastly mechanics above most other players at that time.


Not at high end level...
Obviously IdrA can win vs some scrub relying only on mechanics but probably not vs MC or whoever.


Their first match at MLG. Idra outclassed MC on pure mechanics and multitasking alone.

Then Idra had the MMA moment and proceeded to go on tilt for the rest of the tournament losing to MC 4 times in a row.


Good try but MC was jetlagged he said it himself


MMA vs Losira in the same MLG finals.

Top vs Byun in the first Code A Finals

Top vs SC in the first Code A tournament

MarineKingPrime vs Kyrix on Shakuras during GSL 2

MMA vs LiquidRet Code A

MC vs Puma NASL

etc....

I didn't watch all thoses games so I will just comment on MC vs PuMa on NASL.
+ Show Spoiler +
If you think that PuMa beat MC purely because of his mechanics you're completly wrong and I don't want to waste my time with you anymore.



I was actually talking about game 5 and 6 when MC beat Puma on PURE mechanics alone. MC lost almost all the engagements and still managed to win because he could build more stuff than Puma. MC only lost when he decided to make a big blob of units and slam it into Puma's bunkers. Please, did you even watch that final?
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
July 14 2011 15:42 GMT
#555
On July 15 2011 00:00 IGotPlayguuu wrote:
I'm not saying that BW>SC2 or taht SC2>BW STRATEGICALLY (which actually you can verify, e.g. chess>tic tac toe strategically). But in this thread there is a bunch of people that are saying that SC2>BW strategically because SC2 has less mechanic (retarded reason, if you are used to macro, you have time to think, and often in pro matches it's the strategy that make you win the game)


Okay, sorry, I understand your point. It is retarded to say that for that reason. I think there are some many complexities with both games that no one can say that either way with any correctness.
http://shroomspiration.blogspot.com/
Kanku
Profile Joined April 2011
France123 Posts
Last Edited: 2011-07-14 15:53:25
July 14 2011 15:44 GMT
#556
On July 15 2011 00:39 lorkac wrote:
Show nested quote +
On July 15 2011 00:23 Kanku wrote:

Edit: Concerning your mathematical bullshit it's obvious that you just didn't understand at all the concept of strategy in a rts game.
Strategy doesn't affect you amount of clicks (your APM in fact) that's more about doing the right decisions...
When we talk about strategy we don't talk at all about mechanics we are just talking about game design...


Fine

Let's go there then

Game design wise BW has more menial tasks.

These tasks requires more attention in order to macro well.

The human brain can only pay attention to a limited amount of information at any given time. This value is X.

This attention span is split between multiply variables.

A.) Menial Tasks
B.) Outside Distractions
C.) Inner Distractions
D.) Strategic Play

B and C are relative from player to player so let's assume that they're the same value for now.

A.) Menial Tasks
D.) Strategic Play

SC2 has less menial tasks. BW has more menial tasks. There human brain has a bigger potential to make strategic play in SC2 than in BW because the brain has less menial tasks that it has to pay attention to.

Clicks wise, SC2 has more room for strategy.
Brains wise, SC2 has more room for strategy.

This is the reason why BW folks talk about how awesome and strategic and orgasmic sending SCVs to mine minerals is. Otherwise they'd realize that they have no argument.

Maybe we should talk about game design on it's own outside of player capacity. Maybe if we remove players and remove "APM" limits then BW will finally win out over SC2? Let us imagine a supercomputer who can control BW units perfectly and a supercomputer that could control SC2 units perfectly. They both make perfect strategic decisions and perfect macro decisions.

Oh wait, when you remove the portion of BW where it is harder to play than SC2 then all you have is old graphics and buggy pathing ai. Oh right, you also have nostalgia.


Yeah no that just completely dumb...
Is it harder to understand that BW units are MORE INTERESTING (well maybe a bit subjective) ?
Just to give an example do you realy believe that an hellion give more room for strategic play than a vulture?
That removing from Protoss pretty much all harass capability (reaver) is better in term of strategic depth.

Edit:Rewatch the games and then come here say that MC win g5 and g6 solely on mechanics (yes forgetting conc shell has nothing to do with that etc)
Also your analysis is plain wrong because you assume that the brain of a well trained BW pro need to think to macro or puting workers back to mine when it is just MECHANICAL actions (you see what I did here?).
Snow 4evaaa // go go CJ Entus!
Slago
Profile Joined August 2010
Canada726 Posts
July 14 2011 15:49 GMT
#557
On July 14 2011 18:33 Drium wrote:
Show nested quote +
On July 14 2011 18:07 Slago wrote:
On July 14 2011 17:25 Drium wrote:
On July 14 2011 16:25 Slago wrote:
I completely disagree with the OP, I haven't felt this rhino in the room, or even considered it till now, yes there are soooooo many amazing BW games, and alot of the GSL games have been lacking in entertainment, but overall SC2 has had unreal games, you just have to look in the many many many, other places than GSL or even MLG. As far as I'm concerned there were way better SC2 games this year than BW, alot of the high anticipated BW games were very disapointing, even last night the Flash Vs Hydra games was a disapointment to me, and alot of jaedongs games were hyped so much and lacked, but than I go to Steven's stream after that disapointing game, and I watch some of the best PvZ I've ever seen, Destiny Vs Huk was unreal just watch this game and say SC2 isnt epic



I understand where you're coming from, but BW has been around for so lang, in ten years I feel SC2 will have waaaaaaaay more epic games, the reason there are so many, is there are way more SC2 players at an extremely high level.

If anything that game was an argument for the OP. HuK, a Code S player who has recently won multiple big tournaments, gets an early disadvantage against a worse player and loses.

your statement isn't about the OP, you just think destiny is bad, when Huk and Destiny were talking, Huk said destiny was really good, and he was playing on lag while huk wasn't, Huk admited he was giving his all not saying Destiny is better cause Huk did win more games but your point is you think destiny is bad when he is a really strong player and just doesn't perform that well in pressure situations, so he has bad tourny showings, but he's beat bomber and Huk some of the best players in korea, not an argument for the op but against it, there are way more excellent SC2 players than BW

Chill out dude. I didn't say Destiny is bad, he just clearly isn't as good as HuK.

Huk has the highest ELO in the international tlpd right now. He is in code S and recently won 2 big tournaments that both had korean players in attendance.

In the game you linked Destiny did some ling pressure that was really effective, delaying HuK's 3rd and killing a lot of probes. Shortly after that HuK moved out and lost his whole army. The game continued on for a long time but HuK was never able to come back from his early disadvantage and he lost. That game is an excellent example of the OP's point about SC2 having less opportunities for better players to mechanically outplay lesser ones.


but it isn't, huk isn't a great player because of superior mechanics, I don't think anyone would say that, and Destiny has wicked mechanics himself, Day9 even said so, he just makes alot of dumb mistakes, you obviously didn't watch the game, because some ling pressure that does damage early in a thirty minute game isn't the deciding factor, give your head a shake and look at the facts
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
Suisen
Profile Joined April 2011
256 Posts
Last Edited: 2011-07-14 16:13:36
July 14 2011 15:49 GMT
#558
If you are responding to my comments on chess, you better know what terms mean in chess.

Strategy refers about what columns you open, about how you set up or fix pawn chains, about on what side of the board you will play.
Execution refers to playing out a theoretically won endgame, which may be very difficult if your opponent plays perfectly..
Chess is 98% tactics. Tactics is calculating moves. What is not tactics is 1 to 5 decisions in a chess game you make that can't be calculated and need to be taken based on intuition. But on a GM level these decisions decide the game. You will see positional games where one player is able to slowly make the opponents position collapse without being able to point out where the loser made a mistake.

SC BW is mainly tactics and execution. Execution in chess is mental. How is it not mental in SC RTS? You have to train your mind to think the right way so that you can execute tactics and multitasking properly. It has nothing to do with muscles or anything physical. So how is it different.
You develop a 'chess muscle' by doing a lot of calculations and tactical exercise and practicing your endgame execution. How is it different from RTS?
Both are about rewiring your brain through intense practice.

Both are very different from poker which is about making educated, and calculated, guesses about what your opponent thinks and countering his idea. SC2 is much more in that direction. In a decision making oriented game you can accidentally make the right decision. This happens in poker all the time. You can't accidentally have high level execution in RTS or chess.

Also, I don't understand why people quote my post and then don't address the content but just say it's bad. I made a large post. What is your effort?

When Blizzard first gave us the info that they would change the rules of the game we as a community predicted how it would change the gameplay. This was disputed by a minority. Freeing up more time would make it easier for top players to play more circles around weaker players, they argued, and make the difference between strong and even stronger players bigger.
We see the opposite. Now people believe we now see what was predicted. I agree. The fact that we predicted it speaks to the credit of the community and to our understanding of RTS.

We now have the game we have. It is easier to play and for most people now playing SC2 this is essential. They like SC2. They don't like a 12 year old hardcore game with to them arbitrary and mundane tasks.
Also, Blizzard isn't going to change the core gameplay. We have a game where there are always narrow margins and it's hard to make a comeback even against worse players. Playing circles around your opponent just won't happen because by definition you can't crush your opponent strategically because of the nature of strategy vs tactics.
That is other other side of the coin of having a mechanically easier game. And most SC2 people will express that this is exactly what they want. Who are we to tell them they are wrong? It's just different from how SC BW was.

What annoys me is people that are in denial and think it is either the game being young or Blizzard that is magically going to fix it in HotS. The nature of the game is going to be how it is now. And when people improve the margins will actually becomes smaller and random deviation will actually start to play a bigger role and top players will get closer to going 50/50 vs each other..
The rules of the game changed so the game changed. SC2 is not bad. It's just different. Blizzard catered to casuals and the nature of competitive SC2 is different from SC BW which was an intensely hardcore game. Times have changed and mainstream devs are not going to make a niche game. We had about 1000 to 2000 people watching big events on TL back in the SC BW days. Now this site has up to 50 000. You can't have the best of both worlds.
lorkac
Profile Blog Joined December 2010
United States2297 Posts
July 14 2011 15:54 GMT
#559
On July 15 2011 00:44 Kanku wrote:
Show nested quote +
On July 15 2011 00:39 lorkac wrote:
On July 15 2011 00:23 Kanku wrote:

Edit: Concerning your mathematical bullshit it's obvious that you just didn't understand at all the concept of strategy in a rts game.
Strategy doesn't affect you amount of clicks (your APM in fact) that's more about doing the right decisions...
When we talk about strategy we don't talk at all about mechanics we are just talking about game design...


Fine

Let's go there then

Game design wise BW has more menial tasks.

These tasks requires more attention in order to macro well.

The human brain can only pay attention to a limited amount of information at any given time. This value is X.

This attention span is split between multiply variables.

A.) Menial Tasks
B.) Outside Distractions
C.) Inner Distractions
D.) Strategic Play

B and C are relative from player to player so let's assume that they're the same value for now.

A.) Menial Tasks
D.) Strategic Play

SC2 has less menial tasks. BW has more menial tasks. There human brain has a bigger potential to make strategic play in SC2 than in BW because the brain has less menial tasks that it has to pay attention to.

Clicks wise, SC2 has more room for strategy.
Brains wise, SC2 has more room for strategy.

This is the reason why BW folks talk about how awesome and strategic and orgasmic sending SCVs to mine minerals is. Otherwise they'd realize that they have no argument.

Maybe we should talk about game design on it's own outside of player capacity. Maybe if we remove players and remove "APM" limits then BW will finally win out over SC2? Let us imagine a supercomputer who can control BW units perfectly and a supercomputer that could control SC2 units perfectly. They both make perfect strategic decisions and perfect macro decisions.

Oh wait, when you remove the portion of BW where it is harder to play than SC2 then all you have is old graphics and buggy pathing ai. Oh right, you also have nostalgia.


Yeah no that just completely dumb...
Is it harder to understand that BW units are MORE INTERESTING ?
Just to give an example do you realy believe that an hellion give more room for strategic play than a vulture?
That removing from Protoss pretty much all harass (reaver) capability is better in term of strategic depth.

Edit:Rewatch the games and then come here say that MC win g5 and g6 solely on mechanics (yes forgeting conc shell has nothing to do with that etc)


I do think BW units are more interesting. The Vulture is still my favorite Starcraft Unit and that was even before I watched Broodwar tournaments.

My finding the vulture more interesting than a hellion is a pure subjective opinion and is irrelevant to the overall discourse of strategy and mechanics. My personal opinions of the aesthetics of the game, are also irrelevant.

Every strategy that can be done on BW can also be done in SC2 but faster and in a more unforgiving pace. The main thing about BW vs SC2 is that BW is physically and mechanically harder to play because you have to baby a LOT more stuff in BW than SC2.

Some people believe that it's important for things to be hard to be impressive. Once again, that's opinion not fact.

Some people believe that unit A is more interesting than unit B. That is also just an opinion.

If you want to get to the nuts and bolts of it--SC2 has more potential for being more strategic. But a game is only as strategic as you allow it to be. Most SC2 players just puts their army in one hotkey. That is not the fault of the game. That is the fault of the players.

Don't let your nostalgia dictate what is or isn't true.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
Reyis
Profile Joined August 2009
Pitcairn287 Posts
Last Edited: 2011-07-14 16:01:06
July 14 2011 15:57 GMT
#560
+ Show Spoiler +
On July 15 2011 00:39 lorkac wrote:
Show nested quote +
On July 15 2011 00:23 Kanku wrote:

Edit: Concerning your mathematical bullshit it's obvious that you just didn't understand at all the concept of strategy in a rts game.
Strategy doesn't affect you amount of clicks (your APM in fact) that's more about doing the right decisions...
When we talk about strategy we don't talk at all about mechanics we are just talking about game design...


Fine

Let's go there then

Game design wise BW has more menial tasks.

These tasks requires more attention in order to macro well.

The human brain can only pay attention to a limited amount of information at any given time. This value is X.

This attention span is split between multiply variables.

A.) Menial Tasks
B.) Outside Distractions
C.) Inner Distractions
D.) Strategic Play

B and C are relative from player to player so let's assume that they're the same value for now.

A.) Menial Tasks
D.) Strategic Play

SC2 has less menial tasks. BW has more menial tasks. There human brain has a bigger potential to make strategic play in SC2 than in BW because the brain has less menial tasks that it has to pay attention to.

Clicks wise, SC2 has more room for strategy.
Brains wise, SC2 has more room for strategy.

This is the reason why BW folks talk about how awesome and strategic and orgasmic sending SCVs to mine minerals is. Otherwise they'd realize that they have no argument.

Maybe we should talk about game design on it's own outside of player capacity. Maybe if we remove players and remove "APM" limits then BW will finally win out over SC2? Let us imagine a supercomputer who can control BW units perfectly and a supercomputer that could control SC2 units perfectly. They both make perfect strategic decisions and perfect macro decisions.

Oh wait, when you remove the portion of BW where it is harder to play than SC2 then all you have is old graphics and buggy pathing ai. Oh right, you also have nostalgia.


seeing your post, you are just dumb and i can see that you have never played broodwar more than a month or so coz you dont know the basics of BW at all. also the logic you have used is not true for a comprasion between sc2 and bw.



On July 15 2011 00:39 lorkac wrote:
This is the reason why BW folks talk about how awesome and strategic and orgasmic sending SCVs to mine minerals is. Otherwise they'd realize that they have no argument.


well;



one interesting of the many...




edit: spoiled the walloftext

기적의 혁명가 김택용 화이팅~!!
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