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HoN Developer: Pirates killed LAN - Page 17

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scorch-
Profile Joined January 2011
United States816 Posts
June 23 2011 01:02 GMT
#321
So, what the companies are offering is a better experience than LANning with your friends. I don't know about anyone else, but I would be real fucking bored if I could only play HoN on LAN. Matchmaking ladders are a big reason why people buy the MP game. If you can't make that experience good, you don't deserve to sell the game in the first place.
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2011-06-23 01:04:42
June 23 2011 01:04 GMT
#322
On June 23 2011 10:02 scorch- wrote:
So, what the companies are offering is a better experience than LANning with your friends. I don't know about anyone else, but I would be real fucking bored if I could only play HoN on LAN. Matchmaking ladders are a big reason why people buy the MP game. If you can't make that experience good, you don't deserve to sell the game in the first place.

when you have a lan setting you can set up a server to emulate a network and wala you can play games with people like you would on battle.net garena is a prime example of that, although hamachi was first. If lan was just restricted to people playing in the same room there wouldn't be an issue.
eggs
Profile Joined August 2010
1011 Posts
Last Edited: 2011-06-23 01:08:33
June 23 2011 01:07 GMT
#323
On June 23 2011 10:01 jinixxx123 wrote:
Show nested quote +
On June 23 2011 09:39 semantics wrote:
On June 23 2011 09:22 jinixxx123 wrote:
On June 23 2011 09:18 Zeke50100 wrote:
On June 23 2011 09:18 Seam wrote:
On June 23 2011 09:12 Vandal_heart wrote:
On June 23 2011 09:10 Seam wrote:
On June 23 2011 09:06 Vandal_heart wrote:

Citation very much needed...

Really tired of some of the stuff thats done to screw over gamers in the fight against piracy. DRM that slows down pirated releases for a whole evening of some script kiddies time, and is removed for the non paying customer. One time use codes so you have to keep track of account details if you think youll want to replay a game at some point. And no lan, so you can watch MLG and see Incontrol's face get increasingly more FFFFFUUUUU as the connection to bnet lags.



Again, I WANT LAN.

I know it sucks we have to deal with it, but again, it makes sense they would do it.

I'm getting tired of being screwed over to deal with pirates too, but until there aren't any(LOL) we have to deal with it.

Again, "This is why we can't have nice things".


It was citation needed for the "LAN would make the game be pirated a ton" section.


ICCup, for one.

Or the fact that 3.2 million were pirated already, and that's only for single player?

Offering Free mutiplayer to pirates too?

Starcraft 1 was pirated Millions of times, what makes you think Starcraft 2 wont in a time where pirating is much more common?


ICCup wasn't LAN.



iccup was possible BECAUSE OF LAN MODE.

nope iccup was a emulated battle.net server, they ran mods such as LatencyChanger mod developed by MasterofChaos was in default on their server but it still required an external program for that plug-in. which allowed you to lower then b.net latency from the lowest of 250ms down to lan delay of 126ms-ish.

Blizzard turned a blind eye to those servers although they could take it down if they wanted, brainclan etc. Just like they taken down WoW servers and SC2 servers. iccup had nothing to do with lan mode in sc1. Yes you can play pirated copies of SC1 on iccup but blizz figures when the game is 10 years old who cares.



again, iccup was possible BECAUSE OF LAN mode. when a game includes lan, it basically gives the code out on what is required to EMULATE battlenet.

LAN does not always mean LAN. programs like garena /iccup used the lan mode to hook up to these online programs.

You said it yourself, you ddint have to buy sc1 to play in iccup, And where did you get the audacity to say Blizzard doesn't care cause the game was 10 years old, where did blizzard say that?



I am not saying ICCUP was wrong, I even admit im a pirate in previous posts. Im just pointing out common knowledge here on why sc2 has excluded LAN. BECAUSE OF PIRACY. nothing more nothing less. you cannot defend piracy cause its not possible to defend stealing, even if its morally right ( robin hood) . At the end of the day its still wrong, and because of that, i perfectly understand why blizzard has not included LAN.

it sucks for tournaments, but thats just something everybody is going to have to live with.



what? a lot of games have no LAN mode and people make private servers all the time. MMOs definitely have no LAN mode, and i've seen tons of private servers for MMOs.

there are WoW private servers. they suck. anyone who seriously wants to play WoW buys the game and subscribes to Blizzard. but somebody that initially played for free on a crappy private server because the WoW free trial is a joke (capped at level 10 or something stupidly low and with limited ability to interact with other players through messaging, partying, or the auction house) and realizes the game is really polished is more inclined to buy the game and escape the stupidity of buggy, imbalanced private servers.
Motat
Profile Joined November 2010
315 Posts
June 23 2011 01:08 GMT
#324
From what I have read about how Brood War got popular, it was mostly because of the LAN. Brood War wasn't so popular in the beginning, but because it was so easy to get for free ALOT of people started playing which led to more people eventually buying it (to be official) and to lead it to what it is today. And also, ultimately, lead into the great success of SC2 right now.

I know for myself, alot of games I have played have been pirated or tried on in an not real way. As in Private Servers for WoW. I started playing like that then got hooked and transfered over to the real thing. Same thing with DOTA for wc3, and ALOT of other games. I think the guy the OP quote's statement is invalid because he doesn't know anything about how deep this goes. No one does.
PM me for coaching. I'm a mid masters zerg player.
eggs
Profile Joined August 2010
1011 Posts
June 23 2011 01:10 GMT
#325
On June 23 2011 10:08 Motat wrote:
From what I have read about how Brood War got popular, it was mostly because of the LAN. Brood War wasn't so popular in the beginning, but because it was so easy to get for free ALOT of people started playing which led to more people eventually buying it (to be official) and to lead it to what it is today. And also, ultimately, lead into the great success of SC2 right now.

I know for myself, alot of games I have played have been pirated or tried on in an not real way. As in Private Servers for WoW. I started playing like that then got hooked and transfered over to the real thing. Same thing with DOTA for wc3, and ALOT of other games. I think the guy the OP quote's statement is invalid because he doesn't know anything about how deep this goes. No one does.


yea it's incredibly ironic actually. DotA itself became hugely popular because of LAN. now the DotA-clone is saying LAN would hurt the game.
Phaded
Profile Joined August 2010
Australia579 Posts
June 23 2011 01:15 GMT
#326
On June 23 2011 10:04 semantics wrote:
Show nested quote +
On June 23 2011 10:02 scorch- wrote:
So, what the companies are offering is a better experience than LANning with your friends. I don't know about anyone else, but I would be real fucking bored if I could only play HoN on LAN. Matchmaking ladders are a big reason why people buy the MP game. If you can't make that experience good, you don't deserve to sell the game in the first place.

when you have a lan setting you can set up a server to emulate a network and wala you can play games with people like you would on battle.net garena is a prime example of that, although hamachi was first. If lan was just restricted to people playing in the same room there wouldn't be an issue.

You know that HoN released a free to play version of its game on garena right?

I am down but I am far from over
flowSthead
Profile Blog Joined March 2011
1065 Posts
June 23 2011 01:18 GMT
#327
On June 23 2011 10:01 Vandal_heart wrote:
Show nested quote +
On June 23 2011 09:49 flowSthead wrote:
On June 23 2011 09:43 Vandal_heart wrote:
On June 23 2011 09:33 flowSthead wrote:
On June 23 2011 09:28 Vandal_heart wrote:
On June 23 2011 09:24 flowSthead wrote:
On June 23 2011 09:22 theOnslaught wrote:
On June 23 2011 09:21 masterbreti wrote:
Just for reference. Right now over 5k people are downloading sc2 and pirating it. at 50 a peice. There is something like 300,000 in lost sales just for today. assuming on average sc2 get pirated the same amount for the last 6 months and for the entire 2011.

That means in 2011 alone. sc2 was pirated and lost blizz more than 3.6 million. Thats a huge amount fo money.

I think in 2010 the most pirated gameswas sc2 with like 1.2 million pirated it. Thats hundreds of millions of dollars lost.


You're a fool, not everyone that pirated the game was going to buy it in the first place.


People keep up bringing this up, but I do not see how it makes it better. It is the equivalent argument to saying that not everyone that drinks and drives will murder someone. It happens often enough.


Excuse me sir, which arguing college did you go to? Because they have done some sterling work...


How is the analogy poor? Illegally downloading a game and drunk driving are both illegal, and both of them have the possibility to cause harm. One by potential lost sales, and the other by injury or death. People not against piracy are saying that not all pirates would have purchased anyway, and I make the analogy that not all drunk driving results in death. This doesn't change that more drunk driving usually leads to more death, and more pirating will mean a greater number of people that might have bought it. Also, both are illegal.

Explain to me where the analogy fails.


Because the person you were quoting was talking about the "I think in 2010 the most pirated gameswas sc2 with like 1.2 million pirated it. Thats hundreds of millions of dollars lost" line, specifically.

Nobody said it made it better, just that it made the conclusion obviously wrong. Also equating people getting killed in car accidents to blizzard not getting money, thats not really the best of analogies.


I don't care about who Onslaught was quoting, the argument he made is one seen in this entire thread and it is a flawed argument. The conclusion is also not wrong generally, just specifically. If out of 1000 games only 20 are real lost sales, those are still 20 lost sales. The number doesn't change the reality of the crime.

I also don't think you understand what an analogy is. Just because you interpret dieing in a car accident to be worse than Blizzard losing money, does not make it a poor analogy. The analogy serves to clarify. The fact that you see an issue with drunk driving, but not pirating and stealing someone's stuff, just serves to illustrate something about your personal morals, not the analogy as a whole.

I happen to agree that drunk driving is worse, by the way, I just don't then make the conclusion that pirating is suddenly ok because something worse exists. The analogy works because it illustrates that both are wrong due to bad consequences that follow them. The percentage of bad consequences to actions does not change how good or bad those actions are. They are separate issues.



A flawed argument for what? The number of people pirating the game =/= the number of lost sales. Nobody is saying people are pirating the game and also paying for it, therefore all the other piracy is ok.

An analogy is comparing 2 similiar circumstances. I dont see that these situations are that similiar, its like a wee version of godwins law. The fact that I notice the difference of scale between piracy and manslaughter shows something about my perspective. At no point did I endorse piracy for the sake of not paying for things. Over a hundred games on steam, shelves of games and dvd's, shelves of books, I have no issue with paying for things.

At no point did I say that piracy is ok because something worse exists.


My point was that the person Onslaught quoted made an estimate of lost sales based on number of times SC2 has been pirated. Onslaught responded with the idea that not all pirates are lost sales, and no other points. And I have seen other people saying that not all pirates are lost sales as an idea that companies shouldn't worry about pirating. My point was that this argument was flawed because some pirating is lost sales.

I already explained how the situations are similar. Here I will explain it again. Drunk driving and pirating are [negative actions]. Injury from a car crash and lost sales are [negative result]. The situation is that not all [negative action] will lead to [negative result], but some of the time [negative action] DOES lead to [negative result]. I am arguing that because it happens some of the time, we should be trying to curb [negative action], not ignore it because it happens all the time. The analogy between the two works even better because both actions are illegal, and I would also argue immoral under a standard set of societal morals. Just because one negative action is worse than another, why would that make it a poor analogy?
"You can be creative but I will crush it under the iron fist of my conservative play." - Liquid`Tyler █ MVP ■ MC ■ Boxer ■ Grubby █
Gurgl
Profile Joined April 2011
Sweden308 Posts
June 23 2011 01:19 GMT
#328
I do understand Blizzards decision to not have LAN because of piracy, aswell as very limited chat functions on Battlenet due to chatspam in their other games, it´'s all business.

On the other hand if someone else would release a equally good strategy game with LAN and overall better multiplayer experience then I think Blizzard would have to re-evaluate their decision because that game would completely take over as an ESPORT. The ESPORT factor of Starcraft 2 is really important to it's marketing and without it I think the game would quickly fall in popularity.

I hope someone else manages to make some really good strategy games, and other games, because currently Blizzard is pretty much sitting on a monopoly in several gamegenres just like Microsoft is with windows, they can do whatever they like without worry of competition.
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2011-06-23 01:21:58
June 23 2011 01:19 GMT
#329
On June 23 2011 10:01 jinixxx123 wrote:
Show nested quote +
On June 23 2011 09:39 semantics wrote:
On June 23 2011 09:22 jinixxx123 wrote:
On June 23 2011 09:18 Zeke50100 wrote:
On June 23 2011 09:18 Seam wrote:
On June 23 2011 09:12 Vandal_heart wrote:
On June 23 2011 09:10 Seam wrote:
On June 23 2011 09:06 Vandal_heart wrote:

Citation very much needed...

Really tired of some of the stuff thats done to screw over gamers in the fight against piracy. DRM that slows down pirated releases for a whole evening of some script kiddies time, and is removed for the non paying customer. One time use codes so you have to keep track of account details if you think youll want to replay a game at some point. And no lan, so you can watch MLG and see Incontrol's face get increasingly more FFFFFUUUUU as the connection to bnet lags.



Again, I WANT LAN.

I know it sucks we have to deal with it, but again, it makes sense they would do it.

I'm getting tired of being screwed over to deal with pirates too, but until there aren't any(LOL) we have to deal with it.

Again, "This is why we can't have nice things".


It was citation needed for the "LAN would make the game be pirated a ton" section.


ICCup, for one.

Or the fact that 3.2 million were pirated already, and that's only for single player?

Offering Free mutiplayer to pirates too?

Starcraft 1 was pirated Millions of times, what makes you think Starcraft 2 wont in a time where pirating is much more common?


ICCup wasn't LAN.



iccup was possible BECAUSE OF LAN MODE.

nope iccup was a emulated battle.net server, they ran mods such as LatencyChanger mod developed by MasterofChaos was in default on their server but it still required an external program for that plug-in. which allowed you to lower then b.net latency from the lowest of 250ms down to lan delay of 126ms-ish.

Blizzard turned a blind eye to those servers although they could take it down if they wanted, brainclan etc. Just like they taken down WoW servers and SC2 servers. iccup had nothing to do with lan mode in sc1. Yes you can play pirated copies of SC1 on iccup but blizz figures when the game is 10 years old who cares.



again, iccup was possible BECAUSE OF LAN mode. when a game includes lan, it basically gives the code out on what is required to EMULATE battlenet.

LAN does not always mean LAN. programs like garena /iccup used the lan mode to hook up to these online programs.

You said it yourself, you ddint have to buy sc1 to play in iccup, And where did you get the audacity to say Blizzard doesn't care cause the game was 10 years old, where did blizzard say that?



I am not saying ICCUP was wrong, I even admit im a pirate in previous posts. Im just pointing out common knowledge here on why sc2 has excluded LAN. BECAUSE OF PIRACY. nothing more nothing less. you cannot defend piracy cause its not possible to defend stealing, even if its morally right ( robin hood) . At the end of the day its still wrong, and because of that, i perfectly understand why blizzard has not included LAN.

it sucks for tournaments, but thats just something everybody is going to have to live with.




PGTour, WGtour, ICCUP all helped to provide gamers the best possible environments to compete against one another. Not fucking Blizzard. B.Net is still horrible and the Ladder was always a joke. Not to mention the Ping, if it weren't for people like Pat and company perhaps someone else would step in because BW was just that fucking good of a game that people who were playing a decade ago still play it to this day.

You see flaws in a system you correct it. If it weren't for the support of the community and the fact we could create the proper third party programs to enhance the experience the game wouldn't be where it is today.

Blizzard is already milking SC2 to the fucking bone and it makes me sick. Before, they wanted to have each 'expansion' be a standalone. They only changed their minds within the last few months. Still, with the custom shop and the fact you have to buy more than one copy to play on any given server is excessive. Smart. Hell, there is a reason why Bob Kotick is one of the most hated people in the gaming industry. I'd pat him on the back for the success he's had. I'll give him that. When it's all said and done I would knock Bob on his ass and say, "Don't worry. It's nothing personal. It's just business," and walk away.

-_-

Whatever the case is, the consumer's opinion doesn't matter and ultimately you hinder the progress of the sport. Nothing you can do about it until people refuse to buy into such rubbish.

Too many loyalists and gamers are an easy sell.
dc302
Profile Joined December 2010
Australia576 Posts
June 23 2011 01:20 GMT
#330
I'd have to agree. Unless there's a way to stop piracy (which there probably isn't with lan) then even I, if i were the head of some company, would not release games with lan and have half my customers gone.
...
Alsn
Profile Joined February 2008
Sweden995 Posts
Last Edited: 2011-06-23 01:22:39
June 23 2011 01:21 GMT
#331
Too all you people attacking pirates. Argue with this:

I am deeply disappointed in Blizzard for not having LAN, a lot of enjoyment that I personally could have had has been lost due to the feature missing. I will not buy further products from Blizzard after I stop playing SC2(which, admittedly, will probably be for quite a while still). As a paying customer I am appalled that they would value short term gain(which they have no proof that no-LAN has actually increased anyway) over long term goodwill(me and others being happy customers).

No matter where you stand on the piracy versus no-piracy issue, the fact remains that their product is worse than it would have been with LAN support, thus directly punishing their actual paying customers.

Not to mention the fact that there's no proof whatsoever that adding LAN would actually lower total sales, which is the only thing that counts in the end. Who cares if 5 million instead of 3 million pirate the game if you still have the same amount of sales but higher goodwill for the future of your company?

To sum up, I, as a paying customer, has gotten a product that is worse than it would have been with LAN. I could care fuck all about people pirating the game since I, a paying customer along with all other paying customers, is the one who is ultimately responsible for Blizzard employees being paid, and I am a little less happy than I could have been.
Machina improba! Vel mihi ede potum vel mihi redde nummos meos!
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2011-06-23 01:24:12
June 23 2011 01:21 GMT
#332
On June 23 2011 09:59 BroboCop wrote:
im confused how putting a lan option for sc2 would lower revenue(in any sense) as i will elaborate below.

okay lets assume with the lan feature you can create any map (and we will assume no one makes recreations of the campaign as maps). So if your by yourself you can only play vs computers, which isn't much training at all seeing playing against something that gets more minerals per trip, map hacks, and can have perfect macro is never going to happen in a normal game. Now yes, you can play with buddies/family/etc, but that means they would have to bring their rig over to your house or you have a spare computer, which, seems highly unlikely as 2 people playing together over and over and over after awhile should get boring. Furthermore, how are you ever going to become better at the game if you only have a limited number of practice partners, the whole point of playing online games is for the ONLINE community. The whole point of laning is to either: have fun with friends or in off-line competitions. And when you're playing with friends, almost everyone wants to "be the best" so they have "bragging rights" so to speak. And if you want to be the best... you would need to play on a regular basis, and in most cases playing on a regular basis won't be achieved purely through playing in lans and therefore, you would need the game to play ladder in order to get better. And if you need the game, you would have to buy it. As for competitive play [i will use MLG in this example], no one is going to play unless they: are "good" such as a pro player or would just like to go to have fun (getting "owned" by a pro), but most likely, a person willing to drop $70 on an mlg ticket is already an avid player, spectator, and community-contributing individual and why would they drop $70 to get owned when they could buy the game for $50?

For example, I know 20~ people IRL that play sc2 from school etc. 15~ aren't even close to active, so I would never be able to lan with them and ontop of that, there are only 2 of us that are actually good. top master (myself) and GM (my buddy). There is only so much you can do on lan because you have to be on the same network and for "logistical reasons" i don't see people using it as the only medium for playing the game. Yes, there will be exceptions but they will be out-liers, so why worry?

Lastly, if your product isn't "pirateable" someone will just pirate something else that is free and play it. They never would pay for it in the beginning, however, with starcraft you can only accomplish so much in a LAN setting, thus if they truly "like the game" after playing with buddies for several weeks or a month they may have the sense to go out and buy it.

I would like to see a counter-argument(s) that would prove me wrong but in essence my logic is: people would have never played the game before because it costs $$ -> [assume lan function here]they like the lan which has only limited features due to the "logistics" of how lans work -> said person decides to buy the game because they want to play it more and not be limited by needing to lan.

The only forseeable problem I could see is college campuses (where a network would be fucking huge).


A pirated game wouldn't be able to run only on actual LAN. There are coutless programs that replicate a "battle.net" where pirated copies can run just fine. Take WC3 for example. I have the original copy, a few of my friends have original copies, NOONE I know has recently played on battle.net, because everyone plays on Garena, or Eurobattle, or whatever the server where piracy doesn't matter. They basically replace battle.net, specially on places where piracy is a lot more common, which is the case of Brazil, and specially China. These servers have several times more people than battle.net. They have ladders, premium memberships and basically make money on the fact that people will play cracked versions online.

So no, you don't have to be on the same network to enjoy the benefits of a cracked game, and LAN support, WC3, probally the closest example we can find to draw parallels to SC2, proves that. Blizzard's experience with the rampart piracy of WC3, it's probally the most played game in this kind of servers (not in small part because of DOTA), is probally a big reason there is no LAN in SC2.
Serpico
Profile Joined May 2010
4285 Posts
Last Edited: 2011-06-23 01:22:58
June 23 2011 01:21 GMT
#333
It's depressing they actually think piracy would crush their sales when pirates usually wont buy a game regardless if they can't get it for free. Whatever, sacrifice the integrity of a competition because you think a downloaded copy=lost sale. They're essentially crapping on their PAYING CUSTOMER'S faces and saying they'd rather spend their energy fighting pirates than pleasing fans.
branflakes14
Profile Joined July 2010
2082 Posts
Last Edited: 2011-06-23 01:25:19
June 23 2011 01:22 GMT
#334
On June 23 2011 09:35 Alaron wrote:
Show nested quote +
On June 23 2011 07:10 mdma-_- wrote:
that still doesnt explain why they cant allow people to play each other in lan with the necessecity of being logged into bnet/whatever online client.

cheap excuse just to blame it on pirates tbh


Think logically. It makes perfect sense from a business standpoint. Pretty much anyone can find a way to pirate a game that has LAN just by googling it.


Whether or not a game has LAN has absolutely zero effect on whether or not it's pirated. Starcraft 2 doesn't have LAN but was heavily pirated. Modern Warfare 2 doesn't have LAN but was heavily pirated. Spore doesn't have LAN but was heavily pirated, the list is endless. Not even DRM that forces a constant connection will stop piracy (Looking at you Ubisoft), all it'll do is piss off actual customers which is exactly the wrong thing to do.
PepperoniPiZZa
Profile Blog Joined October 2010
Sierra Leone1660 Posts
Last Edited: 2011-06-23 01:27:28
June 23 2011 01:26 GMT
#335
I'm pretty sure that if pirates want, they can just create an artificial battle.net the same way they created an artificial IW.net for CoD. I wonder if Blizzard even tried to be creative before dismissing it. I mean, if you're physically at a LAN-event, there must physical restrictions one can use to make sure you're not a pirate. I'm thinking about connecting authenticators via infrared or measuring the distance between both clients or providing the organizer with expensive blizzard certified self destructing hardware that emulates a LAN Battle.net.

How about DUAL SCREEN PLAY? Almost every GPU these days supports hooking up 2 screens, implementing such a feature doesn't seem too complicated and since most pros play on the lowest settings anyways, there shouldn't be any problems with the FPS.
Quote?
Whitewing
Profile Joined October 2010
United States7483 Posts
June 23 2011 01:27 GMT
#336
On June 23 2011 10:22 branflakes14 wrote:
Show nested quote +
On June 23 2011 09:35 Alaron wrote:
On June 23 2011 07:10 mdma-_- wrote:
that still doesnt explain why they cant allow people to play each other in lan with the necessecity of being logged into bnet/whatever online client.

cheap excuse just to blame it on pirates tbh


Think logically. It makes perfect sense from a business standpoint. Pretty much anyone can find a way to pirate a game that has LAN just by googling it.


Whether or not a game has LAN has absolutely zero effect on whether or not it's pirated. Starcraft 2 doesn't have LAN but was heavily pirated. Modern Warfare 2 doesn't have LAN but was heavily pirated. Spore doesn't have LAN but was heavily pirated, the list is endless. Not even DRM that forces a constant connection will stop piracy (Looking at you Ubisoft), all it'll do is piss of actual customers which is exactly the wrong thing to do.


You're wrong. It doesn't have absolutely no impact whatsoever, it does have an impact, and it is a factor. It just isn't the ONLY factor.

Here's how security works: You build a security system to make it sufficiently difficult for anyone to breach that they don't have the time or resources to break it, or want to bother breaking it. It is impossible to make something completely unbreakable, anyone sufficiently determined will eventually manage.

LAN makes it much easier to pirate it. Lack of LAN does not make it immune, but it makes it a lot harder. Thus, one can logically conclude, that the inclusion of LAN will increase the rate at which the game is pirated.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
toadyy
Profile Joined February 2011
United Kingdom179 Posts
June 23 2011 01:27 GMT
#337
HoN should probably focus on making there fucking game stable instead of thinking about useless shit like this. Going to get buried alive if DOTA2 goes F2P model.
StarStruck
Profile Blog Joined April 2010
25339 Posts
June 23 2011 01:27 GMT
#338
It's just a stupid excuse not to include it. They want to put 'hurdles' in front of the pirates, but it never works. Hell, it isn't even a challenge. My message to the developers, keep giving them more obstacles. You'll just give them more incentive to crack it. -_-
branflakes14
Profile Joined July 2010
2082 Posts
Last Edited: 2011-06-23 01:32:21
June 23 2011 01:29 GMT
#339
On June 23 2011 10:27 Whitewing wrote:
Show nested quote +
On June 23 2011 10:22 branflakes14 wrote:
On June 23 2011 09:35 Alaron wrote:
On June 23 2011 07:10 mdma-_- wrote:
that still doesnt explain why they cant allow people to play each other in lan with the necessecity of being logged into bnet/whatever online client.

cheap excuse just to blame it on pirates tbh


Think logically. It makes perfect sense from a business standpoint. Pretty much anyone can find a way to pirate a game that has LAN just by googling it.


Whether or not a game has LAN has absolutely zero effect on whether or not it's pirated. Starcraft 2 doesn't have LAN but was heavily pirated. Modern Warfare 2 doesn't have LAN but was heavily pirated. Spore doesn't have LAN but was heavily pirated, the list is endless. Not even DRM that forces a constant connection will stop piracy (Looking at you Ubisoft), all it'll do is piss of actual customers which is exactly the wrong thing to do.


You're wrong. It doesn't have absolutely no impact whatsoever, it does have an impact, and it is a factor. It just isn't the ONLY factor.

Here's how security works: You build a security system to make it sufficiently difficult for anyone to breach that they don't have the time or resources to break it, or want to bother breaking it. It is impossible to make something completely unbreakable, anyone sufficiently determined will eventually manage.

LAN makes it much easier to pirate it. Lack of LAN does not make it immune, but it makes it a lot harder. Thus, one can logically conclude, that the inclusion of LAN will increase the rate at which the game is pirated.


As much as it provides a stumbling block, I'm still yet hear to hear of a major game that hasn't been cracked, leaving pirates playing the game and customers stuck with DRM.

Portal 2 has actually broken the 3 million sales mark despite very heavy pirating. Valve don't even consider piracy to be an issue at all.
toadyy
Profile Joined February 2011
United Kingdom179 Posts
June 23 2011 01:30 GMT
#340
BTW AFAIK there is already pirates playing HoN for free on Garena so, no leg to stand on for HoN developer here. Most of the Asian communities have to use Garena to even make the game playable im pretty sure.
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