• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:54
CET 18:54
KST 02:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!37$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
StarCraft, SC2, HotS, WC3, Returning to Blizzcon! Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1743 users

JP interviews Blizzards Dustin Browder & David Kim - Page 22

Forum Index > SC2 General
508 CommentsPost a Reply
Prev 1 20 21 22 23 24 26 Next All
Ocedic
Profile Joined April 2010
United States1808 Posts
June 18 2011 10:31 GMT
#421
On June 18 2011 10:35 MeatlessTaco wrote:
Show nested quote +
On June 18 2011 10:23 Ocedic wrote:
On June 18 2011 10:10 MeatlessTaco wrote:
On June 18 2011 09:32 huddo38 wrote:
Good Interview JP cheers


JP failed in the followup question category.

The interviewee says all but two matchups are unbalanced. There are only 3 non-mirror matchups. JP happily moves to his next question while glancing at the camera awkwardly.

The interviewee says some units, like the mothership, are not a concern if they are seldom used because they are aimed at more casual players. JP moves to his next question when he could have asked what other units also fall into the "we don't care about being used in high-level play" category.

And, as others have noted, he could have asked about the tendency to remove content rather than rebalance it or add new content.


The hell you think this is, an interview with Halliburton on their Middle East oil contracts? JP isn't here to 'ask tough questions,' and David Kim said that those two imbalanced matchups were only slightly imbalanced. You also misunderstood, because that was from data from ALL THREE REGIONS individually, meaning two matchups from a single region were imbalanced, aka Korean TvT stats are different from North American TvT stats.


Ahhh, I get the race balance thing now, my bad. Second point still stands. The point this was an opportunity to find out something interesting, rather than stuff we already knew.

edit: I work for Halliburton, lol



My bad for overreacting, didn't mean to come across raging. Anyhow, I agree with you that we didn't learn as much as we'd like, but honestly Blizz has been dodging a lot questions in general, mostly because there isn't anything there to talk about.

Since 1.3 came out recently (by SC2 patch standards,) it's unlikely they have any concrete balance things to share, as DKim only mentioned the ZvT and didn't talk about any concrete changes. And as for HotS, they're currently working on singleplayer, not multiplayer. So likely JP didn't want to ask questions he knew would get the typical "We aren't ready to talk about that yet" responses.

And hehe at Halliburton.
Ruscour
Profile Blog Joined April 2011
5233 Posts
June 18 2011 10:40 GMT
#422
On June 18 2011 19:31 Ocedic wrote:
Show nested quote +
On June 18 2011 10:35 MeatlessTaco wrote:
On June 18 2011 10:23 Ocedic wrote:
On June 18 2011 10:10 MeatlessTaco wrote:
On June 18 2011 09:32 huddo38 wrote:
Good Interview JP cheers


JP failed in the followup question category.

The interviewee says all but two matchups are unbalanced. There are only 3 non-mirror matchups. JP happily moves to his next question while glancing at the camera awkwardly.

The interviewee says some units, like the mothership, are not a concern if they are seldom used because they are aimed at more casual players. JP moves to his next question when he could have asked what other units also fall into the "we don't care about being used in high-level play" category.

And, as others have noted, he could have asked about the tendency to remove content rather than rebalance it or add new content.


The hell you think this is, an interview with Halliburton on their Middle East oil contracts? JP isn't here to 'ask tough questions,' and David Kim said that those two imbalanced matchups were only slightly imbalanced. You also misunderstood, because that was from data from ALL THREE REGIONS individually, meaning two matchups from a single region were imbalanced, aka Korean TvT stats are different from North American TvT stats.


Ahhh, I get the race balance thing now, my bad. Second point still stands. The point this was an opportunity to find out something interesting, rather than stuff we already knew.

edit: I work for Halliburton, lol



My bad for overreacting, didn't mean to come across raging. Anyhow, I agree with you that we didn't learn as much as we'd like, but honestly Blizz has been dodging a lot questions in general, mostly because there isn't anything there to talk about.

Since 1.3 came out recently (by SC2 patch standards,) it's unlikely they have any concrete balance things to share, as DKim only mentioned the ZvT and didn't talk about any concrete changes. And as for HotS, they're currently working on singleplayer, not multiplayer. So likely JP didn't want to ask questions he knew would get the typical "We aren't ready to talk about that yet" responses.

And hehe at Halliburton.

Just a throwback, I don't understand how TvT stats can differ from region to region when they're both the same race...
SpoR
Profile Blog Joined November 2010
United States1542 Posts
Last Edited: 2011-06-18 10:43:58
June 18 2011 10:41 GMT
#423
On June 18 2011 10:10 MeatlessTaco wrote:
Show nested quote +
On June 18 2011 09:32 huddo38 wrote:
Good Interview JP cheers


JP failed in the followup question category.

The interviewee says all but two matchups are unbalanced. There are only 3 non-mirror matchups. JP happily moves to his next question while glancing at the camera awkwardly.

The interviewee says some units, like the mothership, are not a concern if they are seldom used because they are aimed at more casual players. JP moves to his next question when he could have asked what other units also fall into the "we don't care about being used in high-level play" category.

And, as others have noted, he could have asked about the tendency to remove content rather than rebalance it or add new content.


Well ZvZ has always been kinda debated. PvP is definitely one of the most complained matchups. and then there is PvZ/ZvP players arguing about the other being op.

The mothership is pretty much the only unit they've ever said this about (multiple times in other interviews). The other units they've mentioned that may be removed or changed are overseer, reaper, warp prism, archon, immortal, corruptor, and just generally adding some zerg units

and Ruscour, TvT stats can vary because blizzard has more stats than just win percentages. They have average game time, most used units, etc.
A man is what he thinks about all day long.
Ocedic
Profile Joined April 2010
United States1808 Posts
June 18 2011 10:43 GMT
#424
On June 18 2011 19:40 Ruscour wrote:
Show nested quote +
On June 18 2011 19:31 Ocedic wrote:
On June 18 2011 10:35 MeatlessTaco wrote:
On June 18 2011 10:23 Ocedic wrote:
On June 18 2011 10:10 MeatlessTaco wrote:
On June 18 2011 09:32 huddo38 wrote:
Good Interview JP cheers


JP failed in the followup question category.

The interviewee says all but two matchups are unbalanced. There are only 3 non-mirror matchups. JP happily moves to his next question while glancing at the camera awkwardly.

The interviewee says some units, like the mothership, are not a concern if they are seldom used because they are aimed at more casual players. JP moves to his next question when he could have asked what other units also fall into the "we don't care about being used in high-level play" category.

And, as others have noted, he could have asked about the tendency to remove content rather than rebalance it or add new content.


The hell you think this is, an interview with Halliburton on their Middle East oil contracts? JP isn't here to 'ask tough questions,' and David Kim said that those two imbalanced matchups were only slightly imbalanced. You also misunderstood, because that was from data from ALL THREE REGIONS individually, meaning two matchups from a single region were imbalanced, aka Korean TvT stats are different from North American TvT stats.


Ahhh, I get the race balance thing now, my bad. Second point still stands. The point this was an opportunity to find out something interesting, rather than stuff we already knew.

edit: I work for Halliburton, lol



My bad for overreacting, didn't mean to come across raging. Anyhow, I agree with you that we didn't learn as much as we'd like, but honestly Blizz has been dodging a lot questions in general, mostly because there isn't anything there to talk about.

Since 1.3 came out recently (by SC2 patch standards,) it's unlikely they have any concrete balance things to share, as DKim only mentioned the ZvT and didn't talk about any concrete changes. And as for HotS, they're currently working on singleplayer, not multiplayer. So likely JP didn't want to ask questions he knew would get the typical "We aren't ready to talk about that yet" responses.

And hehe at Halliburton.

Just a throwback, I don't understand how TvT stats can differ from region to region when they're both the same race...


Oops, you got the point though -.-
Tacoss23
Profile Joined April 2011
United States23 Posts
June 18 2011 12:25 GMT
#425
I don't know, this doesn't sound good. The fact that this guy mentioned TvZ BL/infestor (even as example) couple of times and didn't even touch the fact that the community (not just zerg) has been in a crusade for the past 5 months against protoss units such as colossus and sentries, really makes me worried that they are thinking things are "ok" when they are actually not.

Also, thye are looking into BL/infestor builds when they didn't even "look into" massive deathballs of void/colossus few months ago that used melt 200 zerg amries without losing more than 15 supply themselves, yet look how that worked out by itself. I think BL/infestor is fine, the problem is in the current meta-game most terran players have not learned that they can build ghost in TvZ and use EMP/snipe. I've played lately on the ladder some mid-master terrans that started doing it, they just don't seem to have the APM to use ghosts, which is understanble since they are used to play at low APMs as terran, but then again, that's not an imbalance issue.

All in all, this interview worries me that Kim and his team are really disconnected with the community, the fact they didn't even mention protoss (which has been THE trending issue in balance for 5 months now) is kind of insulting to the community. It's like saying, yeah..you guys don't know what you are talking about so I won't even mention it, I rather talk about a new issue that could potentially most likely be a meta-game stage than anything else.

The HoTs stuff looks good, not that I care much for the campaign but looks fun.
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
June 18 2011 12:33 GMT
#426
On June 17 2011 06:08 GwSC wrote:
Good interviews
A little strange to me that he specifically mentions broodlord+infestor vs T as something they are looking at.
It seems that especially Korean Terrans with their crazy drop play are able to roll over that comp, being that its so slow.
Edit: Would like to add, I'm all for brood+infestor being less prominent. Slow powerful units as the center of the unit comp just doesn't feel zergy


I haaaaaaate broodlords. I wish they were way weaker but cheaper and more mobile. It's probably just my mindset and playstyle but it took me a long time to learn to even use them properly and I still try to avoid them if I can stay on tier 2 tech and win.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
Renzin
Profile Joined March 2011
Australia75 Posts
June 18 2011 12:38 GMT
#427
Nice interviews, a bit sad to see a lot of the posts devolve into balance/race whines but to be expected
the.bishOp
Profile Joined July 2010
25 Posts
June 18 2011 14:45 GMT
#428
All balance issues aside they are right in saying the game is fairly balanced. Taking pros only in consideration and just observing how the scene has evolved we can say that the game has reached a state of APPARENT balance. There isn't a non-mirror matchup that is clearly broken.

But there are a few units that are a bit too strong and when abused they SEEM to make games go in ways they shouldn't. Broodlords are 100% fine but infestors indeed are a bit too strong. The real problem in BL/Infestor in TvZ is that you can' really build vikings to counter it as they cripple severely your ground army and the infestors clears a huge chunk of units on the ground before they are cleared. After that the zergling carpet can easily clear anything left.

Sentries are a tad too strong in early PvZ as zergs can't really counter it at all. So the protoss can sit on (usually) 2 bases for a long period of time ramping up production to do a very strong push while zerg has to try to keep up on macro or all-in.

Terrans right now are mainly abusing bunker harass against zerg with 2 rax. That is probably the most "abusive" thing viable right now.

And there are the "shit tier" units. Carriers, Mothership, Reapers, hydras(they aren't shit but are only viable in one matchup), battlecruisers...
Remaker12
Profile Joined June 2011
United States105 Posts
June 18 2011 15:32 GMT
#429
On June 18 2011 23:45 the.bishOp wrote:

And there are the "shit tier" units. Carriers, Mothership, Reapers, hydras(they aren't shit but are only viable in one matchup), battlecruisers...


Carriers are the only definitively useless unit you got on there. Kiwikaki has proven time and time again that mothership play is a powerful option. Reapers can still harass and scout early game. If hydra's aren't shit why put them in that category? It's like saying "Robert Downey Jr. is black (he isn't black but is black in one movie)"

Battlecruisers... I know some Terrans in masters use them but it's usually the case of " The Everything Build" so I can't really say how useful they are.
the.bishOp
Profile Joined July 2010
25 Posts
June 18 2011 15:45 GMT
#430
On June 19 2011 00:32 Remaker12 wrote:
Show nested quote +
On June 18 2011 23:45 the.bishOp wrote:

And there are the "shit tier" units. Carriers, Mothership, Reapers, hydras(they aren't shit but are only viable in one matchup), battlecruisers...


Carriers are the only definitively useless unit you got on there. Kiwikaki has proven time and time again that mothership play is a powerful option. Reapers can still harass and scout early game. If hydra's aren't shit why put them in that category? It's like saying "Robert Downey Jr. is black (he isn't black but is black in one movie)"

Battlecruisers... I know some Terrans in masters use them but it's usually the case of " The Everything Build" so I can't really say how useful they are.


Hydras are only viable in PvZ and only on certain situations. They are not bad IN THAT situation but they are very limited. Motherships are jokes sorry.

Reapers aren't bad for scouting and a BIT of harass but they have an upgrade that make absolutley no sense at all. BCs are bad too. They are useful in the same situations that Carriers and Motherships are.
Aberu
Profile Blog Joined April 2010
United States968 Posts
June 18 2011 16:01 GMT
#431
On June 17 2011 06:08 GwSC wrote:
Good interviews
A little strange to me that he specifically mentions broodlord+infestor vs T as something they are looking at.
It seems that especially Korean Terrans with their crazy drop play are able to roll over that comp, being that its so slow.
Edit: Would like to add, I'm all for brood+infestor being less prominent. Slow powerful units as the center of the unit comp just doesn't feel zergy


Guardians queens defilers lurkers. Pretty slow clunky, space controlling, and ability powerful units.
srsly
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2011-06-18 17:08:02
June 18 2011 17:01 GMT
#432
On June 19 2011 01:01 Aberu wrote:
Show nested quote +
On June 17 2011 06:08 GwSC wrote:
Good interviews
A little strange to me that he specifically mentions broodlord+infestor vs T as something they are looking at.
It seems that especially Korean Terrans with their crazy drop play are able to roll over that comp, being that its so slow.
Edit: Would like to add, I'm all for brood+infestor being less prominent. Slow powerful units as the center of the unit comp just doesn't feel zergy


Guardians queens defilers lurkers. Pretty slow clunky, space controlling, and ability powerful units.




and can you tell me how I do build those units? Am I the only person who doesn't find the lurker upgrade in his T2 hydra den? obviously, this thread is about SC2, so plz comment on SC2!
however, I don't think BL,Infestor is too strong or unzergish. Without blizzard mentioning it, most people would not even have thought of it being OP...


On June 19 2011 00:32 Remaker12 wrote:
Show nested quote +
On June 18 2011 23:45 the.bishOp wrote:

And there are the "shit tier" units. Carriers, Mothership, Reapers, hydras(they aren't shit but are only viable in one matchup), battlecruisers...


Carriers are the only definitively useless unit you got on there. Kiwikaki has proven time and time again that mothership play is a powerful option. Reapers can still harass and scout early game. If hydra's aren't shit why put them in that category? It's like saying "Robert Downey Jr. is black (he isn't black but is black in one movie)"

Battlecruisers... I know some Terrans in masters use them but it's usually the case of " The Everything Build" so I can't really say how useful they are.




There have been carrier and mothership rushes in the GSL that worked.
I really hate, how people confuse units that are in the game for a particular purpose (BCs to counter Mech), with units that you simply have to get, because they are basic.
Why is the carrier in the game? Because they are maybe the best counter to a meching terran in the lategame. Why don't we see them? Because hardly anybody ever plays mech in TvP! If you want to see carriers, watch Goody vs Protoss. Then you will see Carriers.Winning!
(If you want to see BCs, just watch a random IMMVP game - maybe the best terran in the world - in nearly any 20min+ TvT. Or Thorzain. Or TLO. Those guys LOVE their BCs in TvT)
It's like asking: "Why don't we see more hydras vs tanks?" (obviously because this is not the situation in which you need hydras...)
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
June 18 2011 17:17 GMT
#433
On June 17 2011 06:16 FMStyles wrote:
"For 1v1 maps specifically, we're trying to make a very diverse set of maps so players who love rushing, macro, or more normal game play can all enjoy the different formats."

who love rushing
love rushing
rushing...


bitbybit
Flying, sOs, free, Light, Soulkey & ZerO
the.bishOp
Profile Joined July 2010
25 Posts
June 18 2011 17:21 GMT
#434
On June 19 2011 02:01 Big J wrote:
Show nested quote +
On June 19 2011 01:01 Aberu wrote:
On June 17 2011 06:08 GwSC wrote:
Good interviews
A little strange to me that he specifically mentions broodlord+infestor vs T as something they are looking at.
It seems that especially Korean Terrans with their crazy drop play are able to roll over that comp, being that its so slow.
Edit: Would like to add, I'm all for brood+infestor being less prominent. Slow powerful units as the center of the unit comp just doesn't feel zergy


Guardians queens defilers lurkers. Pretty slow clunky, space controlling, and ability powerful units.




and can you tell me how I do build those units? Am I the only person who doesn't find the lurker upgrade in his T2 hydra den? obviously, this thread is about SC2, so plz comment on SC2!
however, I don't think BL,Infestor is too strong or unzergish. Without blizzard mentioning it, most people would not even have thought of it being OP...


Show nested quote +
On June 19 2011 00:32 Remaker12 wrote:
On June 18 2011 23:45 the.bishOp wrote:

And there are the "shit tier" units. Carriers, Mothership, Reapers, hydras(they aren't shit but are only viable in one matchup), battlecruisers...


Carriers are the only definitively useless unit you got on there. Kiwikaki has proven time and time again that mothership play is a powerful option. Reapers can still harass and scout early game. If hydra's aren't shit why put them in that category? It's like saying "Robert Downey Jr. is black (he isn't black but is black in one movie)"

Battlecruisers... I know some Terrans in masters use them but it's usually the case of " The Everything Build" so I can't really say how useful they are.




There have been carrier and mothership rushes in the GSL that worked.
I really hate, how people confuse units that are in the game for a particular purpose (BCs to counter Mech), with units that you simply have to get, because they are basic.
Why is the carrier in the game? Because they are maybe the best counter to a meching terran. Why don't we see them? Because hardly anybody ever plays mech in TvP! If you want to see carriers, watch Goody vs Protoss. Then you will see Carriers.Winning!
(If you want to see BCs, just watch a random IMMVP game - maybe the best terran in the world - in nearly any 20min+ TvT. Or Thorzain. Or TLO. Those guys LOVE their BCs in TvT)


Carriers and BCs are similar in use but are bad for different reasons. BCs are bad because they are good in ONE situation and carriers are bad because you can't transition safely to them.

For the cost, vikings end up countering them both even though you can't kite carriers with them.
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
June 18 2011 17:27 GMT
#435
On June 18 2011 21:25 Tacoss23 wrote:
I don't know, this doesn't sound good. The fact that this guy mentioned TvZ BL/infestor (even as example) couple of times and didn't even touch the fact that the community (not just zerg) has been in a crusade for the past 5 months against protoss units such as colossus and sentries, really makes me worried that they are thinking things are "ok" when they are actually not.

Also, thye are looking into BL/infestor builds when they didn't even "look into" massive deathballs of void/colossus few months ago that used melt 200 zerg amries without losing more than 15 supply themselves, yet look how that worked out by itself. I think BL/infestor is fine, the problem is in the current meta-game most terran players have not learned that they can build ghost in TvZ and use EMP/snipe. I've played lately on the ladder some mid-master terrans that started doing it, they just don't seem to have the APM to use ghosts, which is understanble since they are used to play at low APMs as terran, but then again, that's not an imbalance issue.

All in all, this interview worries me that Kim and his team are really disconnected with the community, the fact they didn't even mention protoss (which has been THE trending issue in balance for 5 months now) is kind of insulting to the community. It's like saying, yeah..you guys don't know what you are talking about so I won't even mention it, I rather talk about a new issue that could potentially most likely be a meta-game stage than anything else.

The HoTs stuff looks good, not that I care much for the campaign but looks fun.


Yeh I agree. Now go coach Nada/bratok/sjow and all other top terran players on how to play tvz. Because obiviously they just need to mass ghosts, and hence they must be pretty stupid (compared to you).
TheDougler
Profile Joined April 2010
Canada8306 Posts
Last Edited: 2011-06-18 17:42:54
June 18 2011 17:41 GMT
#436
Edit: Whoops, posted in the wrong thread.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
h0oTiS
Profile Joined January 2011
United States101 Posts
June 18 2011 18:35 GMT
#437
On June 17 2011 06:08 GwSC wrote:
Good interviews
A little strange to me that he specifically mentions broodlord+infestor vs T as something they are looking at.
It seems that especially Korean Terrans with their crazy drop play are able to roll over that comp, being that its so slow.
Edit: Would like to add, I'm all for brood+infestor being less prominent. Slow powerful units as the center of the unit comp just doesn't feel zergy


that seems similar to the old problem of overpowered siege tanks vs banelings, where to counter it you needed to drop from overlords, where as the terran army just needed to do a slow push. So yes it can be countered, but just because the high apm pro players can counter a specific play dose'nt mean its balanced even for master or diamond leagues
The right man in the wrong place can make all the difference
Manimal_pro
Profile Joined June 2010
Romania991 Posts
June 18 2011 20:19 GMT
#438
David Kim is a beast!
If you like brood war, please go play brood war and stop whining about SC2
Lobotomist
Profile Joined May 2010
United States1541 Posts
Last Edited: 2011-06-18 21:05:18
June 18 2011 20:32 GMT
#439
Uggghhhhhhh.

"we're looking at Broodlord infestor"

combined with

"For 1v1 maps specifically, we're trying to make a very diverse set of maps so players who love rushing, macro, or more normal game play can all enjoy the different formats."

makes me real apprehensive. Didn't we already go through this with the release of WoL? Making tiny maps that favor a bunch of cheesy rushes is not good. That statement really should have read, "we learned a lot from the WoL map making process and are striving to make maps balanced for tournament play in all the matchups."

Also, if all the matchups are balanced, why are we looking at Broodlord - Infestor? Is it perhaps...not balanced?! And on the (touchy) subject of balance, I'd like to reiterate this:

On June 18 2011 21:25 Tacoss23 wrote:
I don't know, this doesn't sound good. The fact that this guy mentioned TvZ BL/infestor (even as example) couple of times and didn't even touch the fact that the community (not just zerg) has been in a crusade for the past 5 months against protoss units such as colossus and sentries, really makes me worried that they are thinking things are "ok" when they are actually not.
Seems like plenty more complaining has been done about the collosus and the sentry than the Broodlord/infestor combo.

On a less pessimistic note, I'm kinda ok with the mothership being there as a "mostly for casuals" type unit. As long as it's the only unit of that takes that throne. Also, I definitely would love a tougher-than-brutal difficulty. Some of the brutal missions were pretty tough (In Utter Darkness comes to mind) but others were waaaaaay easy.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2011-06-18 21:05:39
June 18 2011 20:52 GMT
#440
On June 19 2011 05:32 Lobotomist wrote:
"For 1v1 maps specifically, we're trying to make a very diverse set of maps so players who love rushing, macro, or more normal game play can all enjoy the different formats."

makes me real apprehensive. Didn't we already go through this with the release of WoL? Making tiny maps that favor a bunch of cheesy rushes is not good. That statement really should have read, "we learned a lot from the WoL map making process and are striving to make maps balanced for tournament play in all the matchups."


He addressed this. Battlnet maps are for all players, including the ones who like rush gameplay. Tournaments can, and should use, maps tailored for high level tournament play.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Prev 1 20 21 22 23 24 26 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
16:55
FSL teamleague IC vs RR week17
Freeedom32
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 367
BRAT_OK 68
ROOTCatZ 31
MindelVK 28
Vindicta 27
StarCraft: Brood War
Sea 3861
EffOrt 327
actioN 278
Rush 224
Hyun 84
Mind 62
Backho 56
Rock 45
Sacsri 10
Dota 2
qojqva3471
Dendi1195
Counter-Strike
kRYSTAL_49
Heroes of the Storm
Khaldor502
Other Games
B2W.Neo1437
Beastyqt575
Lowko269
Fuzer 203
KnowMe182
Hui .154
ArmadaUGS126
nookyyy 48
ViBE48
goatrope35
Trikslyr32
Organizations
StarCraft 2
WardiTV1094
Counter-Strike
PGL182
Other Games
gamesdonequick57
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• iHatsuTV 21
• Adnapsc2 15
• Kozan
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2514
• Ler49
• lizZardDota226
League of Legends
• Nemesis1795
Other Games
• Shiphtur329
• tFFMrPink 12
Upcoming Events
IPSL
6m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
6m
Lambo vs Clem
Scarlett vs TriGGeR
ByuN vs TBD
Zoun vs TBD
ComeBackTV 655
UrsaTVCanada19
BSL 21
2h 6m
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
Replay Cast
5h 6m
Sparkling Tuna Cup
16h 6m
WardiTV Korean Royale
18h 6m
LAN Event
21h 6m
IPSL
1d
JDConan vs WIZARD
WolFix vs Cross
BSL 21
1d 2h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 15h
[ Show More ]
Wardi Open
1d 18h
WardiTV Korean Royale
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.