So overall, it's a very very difficult subject and I just hope that they will stop patching when they find some compromise where the majority will find the game balanced and the pro players will see the game as imbalanced, then balanced, then imbalanced again, then balanced and so on. But as said, that is extremely difficult, especially with the expansions coming up.
JP interviews Blizzards Dustin Browder & David Kim - Page 20
Forum Index > SC2 General |
Kilby
Finland1069 Posts
So overall, it's a very very difficult subject and I just hope that they will stop patching when they find some compromise where the majority will find the game balanced and the pro players will see the game as imbalanced, then balanced, then imbalanced again, then balanced and so on. But as said, that is extremely difficult, especially with the expansions coming up. | ||
IVN
534 Posts
On June 18 2011 05:24 Yaotzin wrote: Duran is in WoL. Which mission? | ||
Yaotzin
South Africa4280 Posts
+ Show Spoiler + Tyrador or whatever it is, where you get the medivac and have to rescue people. He's Dr. Emil Narud (Duran backwards) . Kerrigan calls him out, seeing past his "charade" or somesuch. | ||
Big J
Austria16289 Posts
On June 18 2011 06:05 Kilby wrote: Actually I don't really envy Blizzard's position in the whole balancing thing. It's obvious they cannot just stand idly by for 10 years hoping that the pro players will eventually find the balance and in the process lose 80% of the casual players. So instead they have to try to make "balance patches" to try to balance the game for the majority of the player base in short term even though that might actually be reducing the balance in the long run. So overall, it's a very very difficult subject and I just hope that they will stop patching when they find some compromise where the majority will find the game balanced and the pro players will see the game as imbalanced, then balanced, then imbalanced again, then balanced and so on. But as said, that is extremely difficult, especially with the expansions coming up. I don't see your point. Your post suggests that the patches might turn out to imbalance the game. That's true, yet there is no (realisticly possible) way of determining this, so any patch that helps in the shortrun to balance the game, is an improvement. I really can't see, how things like the phoenix buildtime buff or the infestor fungal grwoth buff weren't improvements, even though the problems they addressed, might have been solved in another way (5-6gate vs mutas, baneling drops vs deathballs). I agree that this is a difficult task, yet blizzard claims to be the one developer that really tries to balance games. Their whole firm policy is to make gameplaywise superior games, so I really think, one can expect of them, that they improve the game in every aspect, as long as there is need to. (probalance, casualbalance, GAMEDESIGN, fun) Don't get me wrong, blizzard are the best. Yet I have to say, if they claim to make the best games, I think some things should not be left with a 50:50 (scout/guess right vs get easily denied/guess wrong) coinflip balance. And thinking of terrans many, many possible compositions (bio, bio/mech, bio/air, mech, mech/air, air?), makes me hope that at some future day, we might be seeing more playable compositions for Zerg and Protoss too, even though it might take some phases of patching and repatching. | ||
UNDFTD[era]
United States10 Posts
;D | ||
aZealot
New Zealand5447 Posts
Personally, I wish Protoss had a stronger racial identity in SC2 the way they had in BW - they feel a little too gimmicky to me in SC2; still cool but not as tough. So I'd like SC2 Protoss to move just a little in that direction, but if the game is currently balanced or close to in terms of match-ups then it's good to hear that Blizzard are taking things easy on the patches. IMO, they've been a bit too active on the patches since release in any case, so it would be nice if they eased off and let the game develop before thinking about implementing any more major patches. | ||
DrBeansy
England85 Posts
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arto
United States59 Posts
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CursedRich
United Kingdom737 Posts
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sagefreke
United States241 Posts
Terrans should constantly be scouting Zerg in the late game to see if he is going hive tech and should scan his spire to see if he is morphing a greater spire. Getting broodlords takes a lot of time and a broodlord infestor composition is extremely gas heavy not to mention they both take long to make. As soon as you see him teching to hive you should start getting a few ghosts and Vikings. I find it completely unacceptable that so many terrans complain about infestor/broodlord and yet they don't scout it or use either of their caster units (ravens, ghosts). Do you really expect to get by without using your casters even though toss and Zerg use theirs constantly? Catch up with the metagame please... | ||
tzui
Germany60 Posts
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FallDownMarigold
United States3710 Posts
On June 17 2011 06:16 On_Slaught wrote: "The mothership is more geared towards casual players." - David Kim Holy shit that is a HORRIBLE explanation for why they keep a HORRIBLE unit in competitive play. How about give the terran all the units in the single player too for the bronze and gold league players? They just told protoss that you get one less viable unit b/c its fun for some players who don't care about winning. And why the hell not? It's an option. It's there. It's more appealing to casual players. It doesn't get in the way of anything non-casual players are doing. It's not taking the place of some other unit. It's just there. Use it or don't use it - they won't be too offended (as it's not expected to be seen always, derp). | ||
clickrush
Switzerland3257 Posts
1. they balance broken stuff. for example things that cannot be defended without getting behind everytime and very obvious map imbalances. (race and map balance). 2. they shift the balance towards a point where the game isnt too one-dimensional. Units that take up too much space and make everything else not viable compared to them are not good from a design standpoint (balancing of features). everything they did so far was reasonable. I can't point out a change where there is no good reason behind it. Everything they did can be discussed and nothing was 100% wrong as far as my understanding goes. Blizzard are doing a very good job IMO. They will change the game drastically again with hots and the following expansion which will influence balance in a bad way but I trust them to improve the game overall. Allways keep in mind that behind all the ESPORTS awesomeness of blizzard games there was allways a solid design that made the units and mechanics interesting instead of just balanced. | ||
Bunnypanda
United States103 Posts
It looks pretty silly, you are asking him a question, you are not asking us a question. If you want to look more professional, stop this trend right now before it becomes a bad habit. Oh and, Hold the mic lower. Thanks! ![]() | ||
Lomak
United States311 Posts
On June 18 2011 06:22 Yaotzin wrote: + Show Spoiler + Tyrador or whatever it is, where you get the medivac and have to rescue people. He's Dr. Emil Narud (Duran backwards) . Kerrigan calls him out, seeing past his "charade" or somesuch. This just actually blew my mind.....wow. Thanks for pointing that out, I would of never realized otherwise. =) | ||
Stiluz
Norway688 Posts
On June 18 2011 07:39 sagefreke wrote: Okay I literally read through all 20 pages and the complaints about broodlord/infestor. As a Zerg player I can't help but feel terrans just aren't scouting properly for it. A lot of people are making it seem like they're playing with their standard tank marine medivac composition and then SURPRISE! Zerg comes out of nowhere with broodlords. Terrans should constantly be scouting Zerg in the late game to see if he is going hive tech and should scan his spire to see if he is morphing a greater spire. Getting broodlords takes a lot of time and a broodlord infestor composition is extremely gas heavy not to mention they both take long to make. As soon as you see him teching to hive you should start getting a few ghosts and Vikings. I find it completely unacceptable that so many terrans complain about infestor/broodlord and yet they don't scout it or use either of their caster units (ravens, ghosts). Do you really expect to get by without using your casters even though toss and Zerg use theirs constantly? Catch up with the metagame please... Really well said, I agree. It seems like when playing Terran people don't want to be a little bit proactive against this build when it only takes a little scouting and about two EMPs to cripple the infestors. | ||
IVN
534 Posts
On June 18 2011 07:56 clickrush wrote: I think blizzard has done this with sc2 so far: 1. they balance broken stuff. for example things that cannot be defended without getting behind everytime and very obvious map imbalances. (race and map balance). 2. they shift the balance towards a point where the game isnt too one-dimensional. Units that take up too much space and make everything else not viable compared to them are not good from a design standpoint (balancing of features). everything they did so far was reasonable. I can't point out a change where there is no good reason behind it. Everything they did can be discussed and nothing was 100% wrong as far as my understanding goes. Blizzard are doing a very good job IMO. They will change the game drastically again with hots and the following expansion which will influence balance in a bad way but I trust them to improve the game overall. Allways keep in mind that behind all the ESPORTS awesomeness of blizzard games there was allways a solid design that made the units and mechanics interesting instead of just balanced. 2 things were 100% wrong: getting rid of KA and Flux Vanes. In my understanding getting rid of upgrades like that is completely wrong. Why not just nerf them a bit, if they were too powerful? Not even reaper speed, which was the sickest broken thing since the beginning of beta was taken out of the game. And now Z/T always complain about Colossi...probably not cause they are OP, but because they see them every single game they play against a P. And protoss on the other hand make only Colossi, because thats the best T3 unit they have. P air and templar are just sub pair compared to Colossi. IMO it shouldnt be that way. KA and FV - even if nerfed but still in the game - could have made for more variety from P. | ||
Zowon
Norway237 Posts
On June 18 2011 07:39 sagefreke wrote: Okay I literally read through all 20 pages and the complaints about broodlord/infestor. As a Zerg player I can't help but feel terrans just aren't scouting properly for it. A lot of people are making it seem like they're playing with their standard tank marine medivac composition and then SURPRISE! Zerg comes out of nowhere with broodlords. Terrans should constantly be scouting Zerg in the late game to see if he is going hive tech and should scan his spire to see if he is morphing a greater spire. Getting broodlords takes a lot of time and a broodlord infestor composition is extremely gas heavy not to mention they both take long to make. As soon as you see him teching to hive you should start getting a few ghosts and Vikings. I find it completely unacceptable that so many terrans complain about infestor/broodlord and yet they don't scout it or use either of their caster units (ravens, ghosts). Do you really expect to get by without using your casters even though toss and Zerg use theirs constantly? Catch up with the metagame please... The problem isn't scouting the broodlord/infestor combo. The problem is dealing with this combo. Terran does not have a cost efficient answer to this, as vikings are armored and die so fast to fungal growth. The other thing is that the broodlords makes it so that the siege tanks can¨t really siege up, therefore its free room for speedlings/banelings to wreak their havoc. Which means that it will be hard to use ghosts as he the zerg can just overrun the ghosts with speedlings. | ||
ghostnuke1234
164 Posts
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huddo38
Australia15 Posts
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