[D] Understanding your playstyle - Page 2
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tjosan
Sweden120 Posts
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Protein
United States132 Posts
On May 04 2011 10:36 rauk wrote: you don't get a "style" until you're at the very top of a sport/game/whatever. before that all you have are mistakes that you haven't fixed yet. Of course players have style. ANY player has a style. It may not be as pronounced, due to mistakes, but to take that away from players just because they don't play perfectly is absurd. It's like if I said I could only talk about a persons playstyle in soccer or some other sport once they were pro level... Bronzies/Silver leaguers can decide to play aggressively, defensively - harass, not harass etc etc. It's unfair of you to take that away. On May 04 2011 20:58 tjosan wrote: You can be an aggressive player at heart but unable to execute aggressive moves while keeping up on expanding and managing your economy. Your play style would then seem passive, all because you lack the fundamental skills necessary to execute to your liking. That's why it's counter productive to talk about play styles for people who haven't mastered the basics yet. True, but they still have a style even if it isn't intentional... Whether it's worth analyzing is a different story all together. | ||
viii
United States266 Posts
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Despicatus
34 Posts
The 2 most obvious differences would be players going for all in builds opposed to players who go for macro games. This actually isn't a good way to put player in different categories in my oppinion though, since Protoss going Nexus first against terran or Zergs just droning like crazy without having any defenses are doing things which is very similar to all-in strategies. I think a lot is about how high the risks are a player is willing to take to get an advantage. Are you willing to drop the marines with your mediavcs even though there could be a whole bunch of blink stalker killing it? Mutas catching it in mid air? Do you scan before you drop? Will you go 1 gate robo in PvP when they take a 2nd gas and their energy on their Nexus is kinda low? I wouldn't really say being a Zerg which tries to deny a 3 gate Expand is aggressive (if the Protoss doesn't throw the nexus down greedily early) is 'agressive', it is a player which takes a huge risk because loosing his whole army to FF will mean some really hard economic disadvantages or a period of vunerability where he has no army. Same goes with agressive drop play, yes drops are risky. Also a Protoss getting his 200/200 Deathball while turteling is taking a huge risk, he banks on the Zerg not breaking him/getting an army composition, which will clean erverything up. I consider myself to be a player that doesn't take huge risks, against P I almost always scout on 9, against Zerg i 3gate/FFE, against terrans i 3 gate Expand and against P I 3 gate robo (thats not a risk I'm learning how to deal with a 4 gate with this^^). I'm also a reactionary player, most the time that I move out is because I see my opponent expanding (or at least think he his). I think Starcraft is about knowing what you opponent is doing and reacting to this in the correct way. | ||
canikizu
4860 Posts
On May 04 2011 10:36 rauk wrote: you don't get a "style" until you're at the very top of a sport/game/whatever. before that all you have are mistakes that you haven't fixed yet. Everyone has play styles, whether they consciously realize it or not. It's like their ingame personality. A person may prefer siege tank over marines, prefer roach/infestor over muta/ling. You may say that it depends on the strat they use, but in the end of the day, it's about personality. For example, when you just engage in a battle, after the battle finish, a person may unconsciously choose CC and S S to create SCV, another may unconciously choose rax and A A to make marines, another may unconsciously choose factory and S to make a tanks. You can clearly see that the first one prefer economy, the second one depend on his mobile ability, and the third one unconsciously believe in positioning. If you don't call that play style, I don't know what that is. Sure that if you develop a style, your other trait will get stagnate. For example, if you prefer economy, you;'ll get really good at managing it. Over time, you'll know in and out how much income you need to afford a particular strat, you should drone up or not in that particular situation. But in the other hand, you'll not develop your experience about unit composition, positioning; you don't know what the minimum number of tanks you need to fend of that harass, or how to position yourself to pick off a collosus without getting hit by stalkers. So it's not that people don't have play style because they haven't fixed their mistakes yet; it's the play styles that give them those handicaps. | ||
Sir Snoopy
United States57 Posts
Yes it does. Protoss are able to defend well.... The confusing thing about this, is that you said that you develop a playstyle once you get to a certain level of play. I'm sure that many people agree that you should choose one race and focus on it and use it to get to the higher ranking. If that's the case, a person is picking a race while blind, because he is not high enough up to know his/her playstyle. How do you counter that effect? I thought you were trying to explain my playstyle, but good thing people who replied understands playstyle and share it with other people. That was not my intention. I was hoping to generate knowledgeable discussion by prompting with common interpretations of the phrase, "Playstyle". The purpose of this thread, I think, is to understand how people develop, discover, and identify their playstyles. (And how their race choice has an effect on that) I think there are lot of good posts here. I will say this about the High Rank vs Low Rank battle: + Show Spoiler + I think that it is a bit nearsighted to suggest that lower level players do not make decisions ingame. There are often multiple "Right answers" in starcraft, and I think that how they choose what their answer is (Do I expand now?), can indicate a little of what their playstyle is. However, this is really not the thread for this, and I don't want it to turn into that. If it suits you, you can use examples from pros, and how they developed and discovered their playstyle. (Or yours, if you deem yourself worthy) | ||
FenneK
France1231 Posts
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Signum
Canada99 Posts
On May 04 2011 11:11 rauk wrote: masters are terrible players AHL players are terrible at hockey. | ||
Sir Snoopy
United States57 Posts
Do people choose their race for mechanics, or for style? | ||
jinorazi
Korea (South)4948 Posts
it simply means one's play style (macro, aggressive, creative, etc.) a bad player could have style, he/she will just be bad at it. however this "bad" player can choose to play aggressively or passively and whatnot. i for one had a motto after watching [oops]reach, "play protoss like zerg" (played toss in bw) so macro mentality is still very heavy on me. however that doesnt mean i dont know how to be aggressive, macro mode is just switched on by default in my head. (i FE more than half of my games) | ||
SweetAs
New Zealand290 Posts
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tosog
64 Posts
I'm Terran and I like to think the tippy top players have this game (almost) figured out. MVP says you need to play hyper aggressive and keep the game low-economy. So while naturally I became a turtle terran because all in all its easier to play that way I think I need to switch to a highly aggressive style | ||
Tonem
Australia91 Posts
I seriously love the feel of marines in every match-up because they're just so damn cool to micro around (this would explain why MKP is my favourite player). Whenever I engage with marines I'm like DAMN that was sick. TvZ: Marine splitting against banelings, chasing off mutas, hitting 4 bases at once in little groups, kiting against zerglings, dropping on cliffs TvP: Stim kitting zealots (even while focusing down stalkers :O!), constant marine attacks in small groups, sniping down colosus, melting the protoss gateway units, drops! TvT: MARINE MICRO TO DESTROY TANKS ZOMG SO GOOD <333 | ||
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