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On October 26 2012 11:23 corpuscle wrote:Show nested quote +On October 26 2012 11:18 Portlandian wrote:On October 26 2012 11:10 Plansix wrote:On October 26 2012 09:36 Portlandian wrote:On October 26 2012 09:31 VanGarde wrote:On October 26 2012 09:28 Portlandian wrote:On October 26 2012 09:17 dAPhREAk wrote:On October 26 2012 09:13 Portlandian wrote:On October 26 2012 09:06 fuzzylogic44 wrote: Yeah they redesigned the UI in a week in response to a twitter hashtag campaign. These changes have been in the works for months because people have been complaining about the UI since day 1. They didn't redesign the UI, they just released a couple mockups and a writeup saying their intentions. Isn't it a bit daft to claim these changes have been in the works for months? Just a few months ago they released the 1.5 patch, which they intended to settle the UI issues. You think after releasing the patch which they intended to fix the UI, they immediately started work on another new UI? Do you have any evidence they were working on those mockups and writeup for months? do you have any evidence that they are in any way related to #savehots and destiny? no. Yes. The timing makes it obvious. Just ask anyone who knows anything about game development and I can tell you there is no fucking way they did any of these changes as a result of a bunch of whining retards on reddit. Not because of how stupid it would be for them to do that just based on that, but because it is not physically possible for them to change things that fast. They didn't make any changes.They released a couple mockups that would take a few hours at most, and a blog post. That's it. Joystiq.com proves you incorrect:From the article: Blizzard has plans for XP bonuses as well, either for specific awards like your first win of the day, or for more general happenings like XP bonus weekends and other special events. The leveling system is being added to the beta in the next patch (and will likely be reset a few times during testing), and will eventually be available in Heart of the Swarm when it's released. That proves me correct, as it is discussing a future patch. That is to say, these changes haven't been made. It's discussing the future. As I said before, I will repeat this simple and 100% accurate fact you seem to be avoiding: They didn't make any changes.They released a couple mockups that would take a few hours at most, and a blog post. That's it. This argument is getting extremely silly. Don't be so ridiculously defensive that you can't admit simple facts like the fact Blizzard didn't release a patch, they released a blog post that would take a couple hours of work from one person at most. And their hasty blog post was an obvious reaction to the negative publicity being generated. Do you have any fucking idea how software development works? Do you honestly think that "spend two hours on a mockup" means that they can release a working model in a week or two (HotS patches are coming really fast)? Systems like battle.net are insanely complicated and adding something new onto them is not a week or even month-long project, it takes a buttload of dev time to make even minor changes. Battle.net is a massive networking environment that spans across three completely different games, there's undoubtedly hundreds if not millions of lines of code to deal with here.
Not really dude. They already have a core platform, and given that they're very experienced developers, I assume they made it flexible enough to generate new plugins and add-ons. It won't be difficult for them
Look at Bethesda games, community is able to create new UI, Animations, Battle systems, cause they already have tools and core engine. I don't think Blizzard builds games like some Indy enthusiastic developers.
This comes from a software developer with 10+ years experience.
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On October 26 2012 18:21 bokeevboke wrote:Show nested quote +On October 26 2012 11:23 corpuscle wrote:On October 26 2012 11:18 Portlandian wrote:On October 26 2012 11:10 Plansix wrote:On October 26 2012 09:36 Portlandian wrote:On October 26 2012 09:31 VanGarde wrote:On October 26 2012 09:28 Portlandian wrote:On October 26 2012 09:17 dAPhREAk wrote:On October 26 2012 09:13 Portlandian wrote:On October 26 2012 09:06 fuzzylogic44 wrote: Yeah they redesigned the UI in a week in response to a twitter hashtag campaign. These changes have been in the works for months because people have been complaining about the UI since day 1. They didn't redesign the UI, they just released a couple mockups and a writeup saying their intentions. Isn't it a bit daft to claim these changes have been in the works for months? Just a few months ago they released the 1.5 patch, which they intended to settle the UI issues. You think after releasing the patch which they intended to fix the UI, they immediately started work on another new UI? Do you have any evidence they were working on those mockups and writeup for months? do you have any evidence that they are in any way related to #savehots and destiny? no. Yes. The timing makes it obvious. Just ask anyone who knows anything about game development and I can tell you there is no fucking way they did any of these changes as a result of a bunch of whining retards on reddit. Not because of how stupid it would be for them to do that just based on that, but because it is not physically possible for them to change things that fast. They didn't make any changes.They released a couple mockups that would take a few hours at most, and a blog post. That's it. Joystiq.com proves you incorrect:From the article: Blizzard has plans for XP bonuses as well, either for specific awards like your first win of the day, or for more general happenings like XP bonus weekends and other special events. The leveling system is being added to the beta in the next patch (and will likely be reset a few times during testing), and will eventually be available in Heart of the Swarm when it's released. That proves me correct, as it is discussing a future patch. That is to say, these changes haven't been made. It's discussing the future. As I said before, I will repeat this simple and 100% accurate fact you seem to be avoiding: They didn't make any changes.They released a couple mockups that would take a few hours at most, and a blog post. That's it. This argument is getting extremely silly. Don't be so ridiculously defensive that you can't admit simple facts like the fact Blizzard didn't release a patch, they released a blog post that would take a couple hours of work from one person at most. And their hasty blog post was an obvious reaction to the negative publicity being generated. Do you have any fucking idea how software development works? Do you honestly think that "spend two hours on a mockup" means that they can release a working model in a week or two (HotS patches are coming really fast)? Systems like battle.net are insanely complicated and adding something new onto them is not a week or even month-long project, it takes a buttload of dev time to make even minor changes. Battle.net is a massive networking environment that spans across three completely different games, there's undoubtedly hundreds if not millions of lines of code to deal with here. Not really dude. They already have a core platform, and given that they're very experienced developers, I assume they made it flexible enough to generate new plugins and add-ons. It won't be difficult for them Look at Bethesda games, community is able to create new UI, Animations, Battle systems, cause they already have tools and core engine. I don't think Blizzard builds games like some Indy enthusiastic developers. This comes from a software developer with 10+ years experience.
Well I can claim that much and totally disagree with you. The whole "well indies can do it!!" argument was nice when indies were a novel new thing and we were willing to overlook their faults, but in reality anything that touches anything else on this scale takes weeks to get through the whole process.
This is how Blizzard has *always* worked. Why would they change this now? They can't be an evil money grabbing company which doesn't care and be willing to completely reshuffle their whole business because of some whine threads at the same time.
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On October 26 2012 18:31 schimmetje wrote:Show nested quote +On October 26 2012 18:21 bokeevboke wrote:On October 26 2012 11:23 corpuscle wrote:On October 26 2012 11:18 Portlandian wrote:On October 26 2012 11:10 Plansix wrote:On October 26 2012 09:36 Portlandian wrote:On October 26 2012 09:31 VanGarde wrote:On October 26 2012 09:28 Portlandian wrote:On October 26 2012 09:17 dAPhREAk wrote:On October 26 2012 09:13 Portlandian wrote: [quote] They didn't redesign the UI, they just released a couple mockups and a writeup saying their intentions.
Isn't it a bit daft to claim these changes have been in the works for months? Just a few months ago they released the 1.5 patch, which they intended to settle the UI issues. You think after releasing the patch which they intended to fix the UI, they immediately started work on another new UI?
Do you have any evidence they were working on those mockups and writeup for months? do you have any evidence that they are in any way related to #savehots and destiny? no. Yes. The timing makes it obvious. Just ask anyone who knows anything about game development and I can tell you there is no fucking way they did any of these changes as a result of a bunch of whining retards on reddit. Not because of how stupid it would be for them to do that just based on that, but because it is not physically possible for them to change things that fast. They didn't make any changes.They released a couple mockups that would take a few hours at most, and a blog post. That's it. Joystiq.com proves you incorrect:From the article: Blizzard has plans for XP bonuses as well, either for specific awards like your first win of the day, or for more general happenings like XP bonus weekends and other special events. The leveling system is being added to the beta in the next patch (and will likely be reset a few times during testing), and will eventually be available in Heart of the Swarm when it's released. That proves me correct, as it is discussing a future patch. That is to say, these changes haven't been made. It's discussing the future. As I said before, I will repeat this simple and 100% accurate fact you seem to be avoiding: They didn't make any changes.They released a couple mockups that would take a few hours at most, and a blog post. That's it. This argument is getting extremely silly. Don't be so ridiculously defensive that you can't admit simple facts like the fact Blizzard didn't release a patch, they released a blog post that would take a couple hours of work from one person at most. And their hasty blog post was an obvious reaction to the negative publicity being generated. Do you have any fucking idea how software development works? Do you honestly think that "spend two hours on a mockup" means that they can release a working model in a week or two (HotS patches are coming really fast)? Systems like battle.net are insanely complicated and adding something new onto them is not a week or even month-long project, it takes a buttload of dev time to make even minor changes. Battle.net is a massive networking environment that spans across three completely different games, there's undoubtedly hundreds if not millions of lines of code to deal with here. Not really dude. They already have a core platform, and given that they're very experienced developers, I assume they made it flexible enough to generate new plugins and add-ons. It won't be difficult for them Look at Bethesda games, community is able to create new UI, Animations, Battle systems, cause they already have tools and core engine. I don't think Blizzard builds games like some Indy enthusiastic developers. This comes from a software developer with 10+ years experience. Well I can claim that much and totally disagree with you. The whole "well indies can do it!!" argument was nice when indies were a novel new thing and we were willing to overlook their faults, but in reality anything that touches anything else on this scale takes weeks to get through the whole process. This is how Blizzard has *always* worked. Why would they change this now? They can't be an evil money grabbing company which doesn't care and be willing to completely reshuffle their whole business because of some whine threads at the same time.
The experience system tracks things you do in games just like achievements do, and they have the code in place already to do that... All they needed to do was change the UI, link it all together, assign values, and write an extremely small blog to hype it all.
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On October 26 2012 18:40 Urasim wrote:Show nested quote +On October 26 2012 18:31 schimmetje wrote:On October 26 2012 18:21 bokeevboke wrote:On October 26 2012 11:23 corpuscle wrote:On October 26 2012 11:18 Portlandian wrote:On October 26 2012 11:10 Plansix wrote:On October 26 2012 09:36 Portlandian wrote:On October 26 2012 09:31 VanGarde wrote:On October 26 2012 09:28 Portlandian wrote:On October 26 2012 09:17 dAPhREAk wrote: [quote] do you have any evidence that they are in any way related to #savehots and destiny? no. Yes. The timing makes it obvious. Just ask anyone who knows anything about game development and I can tell you there is no fucking way they did any of these changes as a result of a bunch of whining retards on reddit. Not because of how stupid it would be for them to do that just based on that, but because it is not physically possible for them to change things that fast. They didn't make any changes.They released a couple mockups that would take a few hours at most, and a blog post. That's it. Joystiq.com proves you incorrect:From the article: Blizzard has plans for XP bonuses as well, either for specific awards like your first win of the day, or for more general happenings like XP bonus weekends and other special events. The leveling system is being added to the beta in the next patch (and will likely be reset a few times during testing), and will eventually be available in Heart of the Swarm when it's released. That proves me correct, as it is discussing a future patch. That is to say, these changes haven't been made. It's discussing the future. As I said before, I will repeat this simple and 100% accurate fact you seem to be avoiding: They didn't make any changes.They released a couple mockups that would take a few hours at most, and a blog post. That's it. This argument is getting extremely silly. Don't be so ridiculously defensive that you can't admit simple facts like the fact Blizzard didn't release a patch, they released a blog post that would take a couple hours of work from one person at most. And their hasty blog post was an obvious reaction to the negative publicity being generated. Do you have any fucking idea how software development works? Do you honestly think that "spend two hours on a mockup" means that they can release a working model in a week or two (HotS patches are coming really fast)? Systems like battle.net are insanely complicated and adding something new onto them is not a week or even month-long project, it takes a buttload of dev time to make even minor changes. Battle.net is a massive networking environment that spans across three completely different games, there's undoubtedly hundreds if not millions of lines of code to deal with here. Not really dude. They already have a core platform, and given that they're very experienced developers, I assume they made it flexible enough to generate new plugins and add-ons. It won't be difficult for them Look at Bethesda games, community is able to create new UI, Animations, Battle systems, cause they already have tools and core engine. I don't think Blizzard builds games like some Indy enthusiastic developers. This comes from a software developer with 10+ years experience. Well I can claim that much and totally disagree with you. The whole "well indies can do it!!" argument was nice when indies were a novel new thing and we were willing to overlook their faults, but in reality anything that touches anything else on this scale takes weeks to get through the whole process. This is how Blizzard has *always* worked. Why would they change this now? They can't be an evil money grabbing company which doesn't care and be willing to completely reshuffle their whole business because of some whine threads at the same time. The experience system tracks things you do in games just like achievements do, and they have the code in place already to do that... All they needed to do was change the UI, link it all together, assign values, and write an extremely small blog to hype it all. The experience system is just a glorified and reworked achievement system, but since achievements arent cool they try renaming it and selling the same old junk to their customers ... and it WORKS.
In any case the time spent to "develop" the experience system is a total waste and them coming out with this as "something special" really shows how clueless Dustin Browder and his team are.
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On October 26 2012 18:31 schimmetje wrote:Show nested quote +On October 26 2012 18:21 bokeevboke wrote:On October 26 2012 11:23 corpuscle wrote:On October 26 2012 11:18 Portlandian wrote:On October 26 2012 11:10 Plansix wrote:On October 26 2012 09:36 Portlandian wrote:On October 26 2012 09:31 VanGarde wrote:On October 26 2012 09:28 Portlandian wrote:On October 26 2012 09:17 dAPhREAk wrote:On October 26 2012 09:13 Portlandian wrote: [quote] They didn't redesign the UI, they just released a couple mockups and a writeup saying their intentions.
Isn't it a bit daft to claim these changes have been in the works for months? Just a few months ago they released the 1.5 patch, which they intended to settle the UI issues. You think after releasing the patch which they intended to fix the UI, they immediately started work on another new UI?
Do you have any evidence they were working on those mockups and writeup for months? do you have any evidence that they are in any way related to #savehots and destiny? no. Yes. The timing makes it obvious. Just ask anyone who knows anything about game development and I can tell you there is no fucking way they did any of these changes as a result of a bunch of whining retards on reddit. Not because of how stupid it would be for them to do that just based on that, but because it is not physically possible for them to change things that fast. They didn't make any changes.They released a couple mockups that would take a few hours at most, and a blog post. That's it. Joystiq.com proves you incorrect:From the article: Blizzard has plans for XP bonuses as well, either for specific awards like your first win of the day, or for more general happenings like XP bonus weekends and other special events. The leveling system is being added to the beta in the next patch (and will likely be reset a few times during testing), and will eventually be available in Heart of the Swarm when it's released. That proves me correct, as it is discussing a future patch. That is to say, these changes haven't been made. It's discussing the future. As I said before, I will repeat this simple and 100% accurate fact you seem to be avoiding: They didn't make any changes.They released a couple mockups that would take a few hours at most, and a blog post. That's it. This argument is getting extremely silly. Don't be so ridiculously defensive that you can't admit simple facts like the fact Blizzard didn't release a patch, they released a blog post that would take a couple hours of work from one person at most. And their hasty blog post was an obvious reaction to the negative publicity being generated. Do you have any fucking idea how software development works? Do you honestly think that "spend two hours on a mockup" means that they can release a working model in a week or two (HotS patches are coming really fast)? Systems like battle.net are insanely complicated and adding something new onto them is not a week or even month-long project, it takes a buttload of dev time to make even minor changes. Battle.net is a massive networking environment that spans across three completely different games, there's undoubtedly hundreds if not millions of lines of code to deal with here. Not really dude. They already have a core platform, and given that they're very experienced developers, I assume they made it flexible enough to generate new plugins and add-ons. It won't be difficult for them Look at Bethesda games, community is able to create new UI, Animations, Battle systems, cause they already have tools and core engine. I don't think Blizzard builds games like some Indy enthusiastic developers. This comes from a software developer with 10+ years experience. Well I can claim that much and totally disagree with you. The whole "well indies can do it!!" argument was nice when indies were a novel new thing and we were willing to overlook their faults, but in reality anything that touches anything else on this scale takes weeks to get through the whole process. This is how Blizzard has *always* worked. Why would they change this now? They can't be an evil money grabbing company which doesn't care and be willing to completely reshuffle their whole business because of some whine threads at the same time.
Adding XP to player's statistics doesn't interfere with gameplay, MMR, matchfindings systems and it doesn't require to change battle.net. Its just a feature built on top of already available data. Similar to developing report generator.
Ofc, if they would tell that the XP you earn provides you some new items and skins, I'd agree that it would take ages to do.
Therefore I think. Maybe they were planning it long time ago, but strated implementing only after the Destiny's post and fuss starting up.
I'm not being biased, but I think its easy to cocnlude they started it recently, taking into account how inactive/passive they were until this all started.
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On October 26 2012 18:44 Rabiator wrote:Show nested quote +On October 26 2012 18:40 Urasim wrote:On October 26 2012 18:31 schimmetje wrote:On October 26 2012 18:21 bokeevboke wrote:On October 26 2012 11:23 corpuscle wrote:On October 26 2012 11:18 Portlandian wrote:On October 26 2012 11:10 Plansix wrote:On October 26 2012 09:36 Portlandian wrote:On October 26 2012 09:31 VanGarde wrote:On October 26 2012 09:28 Portlandian wrote: [quote] Yes. The timing makes it obvious. Just ask anyone who knows anything about game development and I can tell you there is no fucking way they did any of these changes as a result of a bunch of whining retards on reddit. Not because of how stupid it would be for them to do that just based on that, but because it is not physically possible for them to change things that fast. They didn't make any changes.They released a couple mockups that would take a few hours at most, and a blog post. That's it. Joystiq.com proves you incorrect:From the article: Blizzard has plans for XP bonuses as well, either for specific awards like your first win of the day, or for more general happenings like XP bonus weekends and other special events. The leveling system is being added to the beta in the next patch (and will likely be reset a few times during testing), and will eventually be available in Heart of the Swarm when it's released. That proves me correct, as it is discussing a future patch. That is to say, these changes haven't been made. It's discussing the future. As I said before, I will repeat this simple and 100% accurate fact you seem to be avoiding: They didn't make any changes.They released a couple mockups that would take a few hours at most, and a blog post. That's it. This argument is getting extremely silly. Don't be so ridiculously defensive that you can't admit simple facts like the fact Blizzard didn't release a patch, they released a blog post that would take a couple hours of work from one person at most. And their hasty blog post was an obvious reaction to the negative publicity being generated. Do you have any fucking idea how software development works? Do you honestly think that "spend two hours on a mockup" means that they can release a working model in a week or two (HotS patches are coming really fast)? Systems like battle.net are insanely complicated and adding something new onto them is not a week or even month-long project, it takes a buttload of dev time to make even minor changes. Battle.net is a massive networking environment that spans across three completely different games, there's undoubtedly hundreds if not millions of lines of code to deal with here. Not really dude. They already have a core platform, and given that they're very experienced developers, I assume they made it flexible enough to generate new plugins and add-ons. It won't be difficult for them Look at Bethesda games, community is able to create new UI, Animations, Battle systems, cause they already have tools and core engine. I don't think Blizzard builds games like some Indy enthusiastic developers. This comes from a software developer with 10+ years experience. Well I can claim that much and totally disagree with you. The whole "well indies can do it!!" argument was nice when indies were a novel new thing and we were willing to overlook their faults, but in reality anything that touches anything else on this scale takes weeks to get through the whole process. This is how Blizzard has *always* worked. Why would they change this now? They can't be an evil money grabbing company which doesn't care and be willing to completely reshuffle their whole business because of some whine threads at the same time. The experience system tracks things you do in games just like achievements do, and they have the code in place already to do that... All they needed to do was change the UI, link it all together, assign values, and write an extremely small blog to hype it all. The experience system is just a glorified and reworked achievement system, but since achievements arent cool they try renaming it and selling the same old junk to their customers ... and it WORKS. In any case the time spent to "develop" the experience system is a total waste and them coming out with this as "something special" really shows how clueless Dustin Browder and his team are.
While I agree that this system doesn't appeal to everyone, it does appeal to some, and there are many that will play more because of it.
But, saying this is bad is not helping at all. This is what many wanted to happen to appeal to more casuals.
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I think it has very little to do with achievements, chat, or balance issues at low levels.
The maps are simply too big and overwhelming for the average player Their is no ability to hold sanctioned "clan/forum/fun tournaments", so the organization has to be offline and it's a pain. Some mechanics offer no gameplay value and simply create a barrier to playing (one example - supply depots are poorly implemented mechanic) The interface is poorly designed and doesn't allow the users to either see or implement their strats easily.
I think ITG last episode broke down into the standard "flame war" that usually ensues whenever someone complains about the barriers to entry for most average players. To be fair, Destiny didn't really articulate any ideas but he's been the only "big name" that has even suggested that changes need to be made at an entry level. I haven't seen a single episode or interview or even TL post where any pro has even stated a single thing that should be changed for any casual players.
Let me give an example that has nothing to do with pro gameplay that hasn't even been discussed. What kind of maps should Blizzard be implementing to reach out to the average player, and should they be more concerned with that than trying to reach out to the pro player (both in a business and gameplay sense).
I'm actually surprised at this simply because there is a huge benefit to having more people involved in a game where you are financially dependant on.
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On October 26 2012 06:26 IdrA wrote:Show nested quote +On October 26 2012 05:31 bokeevboke wrote:On October 26 2012 05:02 CiCeRoSC2 wrote:On October 26 2012 04:51 bokeevboke wrote: My take on this:
IdrA and Incontrol like things the way they are. I assume they got decent paycheks, therefore they don't want anything to 'change'. I mean they don't wanna whole community going nuts and disbalance the scene, which might end their perfect progamer life in EG-house. I don't blame them, maybe they are a bit selfish. But any of us would do the same.
The problem is that if you look outside EG house you see pretty dim picture of sc world. Teams are disbanding, players not getting paid to go tournament and casuals leaving sc2.
I think djWheat truly believes that starcraft needs to be hardcore. His best example is American Idol (LoL) vs Breaking bad (SC2). Which is kinda fair point. But it has a flaw in it. Those are TV shows, anybody has easy access to them, and people who are likely to like Breaking bad may randomly stumble upon it and start watching.
But how a random guy (who presumably gonna like watching starcraft) get into watching starcraft? SC2 is not broadcasted on TV, game is not easily accessible, even if he gets a chance to play it, it will be very difficult and kinda not fun.
Most of current SC community are from bw era. But they are not forever. They'll get old and have families, then just move on.
I think Destiny has fair point. We need to attract casual gamers in order sustain viewership. Its the only way to get people into watching competitive SC2. This is completely inaccurate. You could not possibly be more wrong about IdrA and Incontrol not wanting "change". If you've listened to anything that IdrA or iNcontroL have said for years, you would know that they aren't happy with Blizzard. IdrA goes on and on about how the game is trash. They are not ok with the status quo, but after over two years of complaining, they've given up on trying to get Blizzard to change the game, and would rather focus their energy on things they can do, like run tournaments, create youtube videos, and attract sponsors. They go on and on about how teams and tournaments can do more to improve Pro SC2. The American Idol v. Breaking Bad comparison was in reference to advertising. He was simply trying to show that shows with lower viewership can still be successful. You don't need to have a huge broad audience in order to be a good quality program that can sustain itself. Just because you aren't #1 doesn't mean that you can't be successful. Most of the current SC2 community did not come from the people who watched pro BW. I don't think you realize how tiny the non-korean BW scene was. Destiny isn't wrong that bringing more casual gamers into SC2 would help the scene. Absolutely nobody is arguing with that. He's just wrong that the scene will fall apart unless Blizzard goes full on Riot in its catering to them. I might be wrong on many stuff but in the end, I think Destiny did a right thing shaking up sc community. Blizzard got too lazy/passive. Mass ranting, complaining, whining definitely make them do something. Otherwise they would be content with things they are. Its simple customer relationship. When people get bitching about product stakeholders gonna get worried and company CEO starts to act. IdrA/Incontrol are like "blizzard didn't do anything for 2 years and they are not gonna do it anyway, why do you make the community go crazy". Which I think is clear indication them being afraid of things getting heated up. at 1:22:22 djWheat is screaming that stream numbers are skyrocketing which is quite a big LIE. Streams are in downfall. Pro player's viewer count and day9 viewer count has fallen down drastically. EDIT. that was my big lie, djwheat meant all games. if the community as a whole is led to believe that sc2 is failing and start spamming reddit and twitter and tl with threads about how we're doomed and sponsors see that, you think theyre going to want to invest in the community? it becomes a self fulfilling prophecy. Mind you IdrA, as an average spectator and casual player I don't give a shit about sponsors as long as the game is shit and not entertaining to watch. If you think that our job as sc community is to make everything we can so that you could get sponsers and paid, I have to tell you, you're wrong, I could go as far to say that you're a selfish douche, but I'm not gonna, coz I think as a progamer you don't see anything past the wall of EG house or tournament booth. People are not satisfied here with the game, its as simple as that.
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On October 26 2012 22:41 bokeevboke wrote:Show nested quote +On October 26 2012 06:26 IdrA wrote:On October 26 2012 05:31 bokeevboke wrote:On October 26 2012 05:02 CiCeRoSC2 wrote:On October 26 2012 04:51 bokeevboke wrote: My take on this:
IdrA and Incontrol like things the way they are. I assume they got decent paycheks, therefore they don't want anything to 'change'. I mean they don't wanna whole community going nuts and disbalance the scene, which might end their perfect progamer life in EG-house. I don't blame them, maybe they are a bit selfish. But any of us would do the same.
The problem is that if you look outside EG house you see pretty dim picture of sc world. Teams are disbanding, players not getting paid to go tournament and casuals leaving sc2.
I think djWheat truly believes that starcraft needs to be hardcore. His best example is American Idol (LoL) vs Breaking bad (SC2). Which is kinda fair point. But it has a flaw in it. Those are TV shows, anybody has easy access to them, and people who are likely to like Breaking bad may randomly stumble upon it and start watching.
But how a random guy (who presumably gonna like watching starcraft) get into watching starcraft? SC2 is not broadcasted on TV, game is not easily accessible, even if he gets a chance to play it, it will be very difficult and kinda not fun.
Most of current SC community are from bw era. But they are not forever. They'll get old and have families, then just move on.
I think Destiny has fair point. We need to attract casual gamers in order sustain viewership. Its the only way to get people into watching competitive SC2. This is completely inaccurate. You could not possibly be more wrong about IdrA and Incontrol not wanting "change". If you've listened to anything that IdrA or iNcontroL have said for years, you would know that they aren't happy with Blizzard. IdrA goes on and on about how the game is trash. They are not ok with the status quo, but after over two years of complaining, they've given up on trying to get Blizzard to change the game, and would rather focus their energy on things they can do, like run tournaments, create youtube videos, and attract sponsors. They go on and on about how teams and tournaments can do more to improve Pro SC2. The American Idol v. Breaking Bad comparison was in reference to advertising. He was simply trying to show that shows with lower viewership can still be successful. You don't need to have a huge broad audience in order to be a good quality program that can sustain itself. Just because you aren't #1 doesn't mean that you can't be successful. Most of the current SC2 community did not come from the people who watched pro BW. I don't think you realize how tiny the non-korean BW scene was. Destiny isn't wrong that bringing more casual gamers into SC2 would help the scene. Absolutely nobody is arguing with that. He's just wrong that the scene will fall apart unless Blizzard goes full on Riot in its catering to them. I might be wrong on many stuff but in the end, I think Destiny did a right thing shaking up sc community. Blizzard got too lazy/passive. Mass ranting, complaining, whining definitely make them do something. Otherwise they would be content with things they are. Its simple customer relationship. When people get bitching about product stakeholders gonna get worried and company CEO starts to act. IdrA/Incontrol are like "blizzard didn't do anything for 2 years and they are not gonna do it anyway, why do you make the community go crazy". Which I think is clear indication them being afraid of things getting heated up. at 1:22:22 djWheat is screaming that stream numbers are skyrocketing which is quite a big LIE. Streams are in downfall. Pro player's viewer count and day9 viewer count has fallen down drastically. EDIT. that was my big lie, djwheat meant all games. if the community as a whole is led to believe that sc2 is failing and start spamming reddit and twitter and tl with threads about how we're doomed and sponsors see that, you think theyre going to want to invest in the community? it becomes a self fulfilling prophecy. Mind you IdrA, as an average spectator and casual player I don't give a shit about sponsors as long as the game is shit and not entertaining to watch. If you think that our job as sc community is to make everything we can so that you could get sponsers and paid, I have to tell you, you're wrong, I could go as far to say that you're a selfish douche, but I'm not gonna, coz I think as a progamer you don't see anything past the wall of EG house or tournament booth. People are not satisfied here with the game, its as simple as that.
What a load of crap. First, don't call someone a douche and then say you aren't. Second, maybe, just maybe SC2 is not built for casual gamers! Maybe we already have enough of these products out there. Maybe it is built for people who actually like a challenge, and wish this game would bring more challenge instead of a false sense of achievement?
Gamers these days...Seriously every time I hear someone ask for another carrot on a stick to run after, an achievement, a skin, a hat, a xp bar to fill up, is this really what you want in your games, a constant padding on the back?
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On October 26 2012 22:56 Domus wrote:Show nested quote +On October 26 2012 22:41 bokeevboke wrote:On October 26 2012 06:26 IdrA wrote:On October 26 2012 05:31 bokeevboke wrote:On October 26 2012 05:02 CiCeRoSC2 wrote:On October 26 2012 04:51 bokeevboke wrote: My take on this:
IdrA and Incontrol like things the way they are. I assume they got decent paycheks, therefore they don't want anything to 'change'. I mean they don't wanna whole community going nuts and disbalance the scene, which might end their perfect progamer life in EG-house. I don't blame them, maybe they are a bit selfish. But any of us would do the same.
The problem is that if you look outside EG house you see pretty dim picture of sc world. Teams are disbanding, players not getting paid to go tournament and casuals leaving sc2.
I think djWheat truly believes that starcraft needs to be hardcore. His best example is American Idol (LoL) vs Breaking bad (SC2). Which is kinda fair point. But it has a flaw in it. Those are TV shows, anybody has easy access to them, and people who are likely to like Breaking bad may randomly stumble upon it and start watching.
But how a random guy (who presumably gonna like watching starcraft) get into watching starcraft? SC2 is not broadcasted on TV, game is not easily accessible, even if he gets a chance to play it, it will be very difficult and kinda not fun.
Most of current SC community are from bw era. But they are not forever. They'll get old and have families, then just move on.
I think Destiny has fair point. We need to attract casual gamers in order sustain viewership. Its the only way to get people into watching competitive SC2. This is completely inaccurate. You could not possibly be more wrong about IdrA and Incontrol not wanting "change". If you've listened to anything that IdrA or iNcontroL have said for years, you would know that they aren't happy with Blizzard. IdrA goes on and on about how the game is trash. They are not ok with the status quo, but after over two years of complaining, they've given up on trying to get Blizzard to change the game, and would rather focus their energy on things they can do, like run tournaments, create youtube videos, and attract sponsors. They go on and on about how teams and tournaments can do more to improve Pro SC2. The American Idol v. Breaking Bad comparison was in reference to advertising. He was simply trying to show that shows with lower viewership can still be successful. You don't need to have a huge broad audience in order to be a good quality program that can sustain itself. Just because you aren't #1 doesn't mean that you can't be successful. Most of the current SC2 community did not come from the people who watched pro BW. I don't think you realize how tiny the non-korean BW scene was. Destiny isn't wrong that bringing more casual gamers into SC2 would help the scene. Absolutely nobody is arguing with that. He's just wrong that the scene will fall apart unless Blizzard goes full on Riot in its catering to them. I might be wrong on many stuff but in the end, I think Destiny did a right thing shaking up sc community. Blizzard got too lazy/passive. Mass ranting, complaining, whining definitely make them do something. Otherwise they would be content with things they are. Its simple customer relationship. When people get bitching about product stakeholders gonna get worried and company CEO starts to act. IdrA/Incontrol are like "blizzard didn't do anything for 2 years and they are not gonna do it anyway, why do you make the community go crazy". Which I think is clear indication them being afraid of things getting heated up. at 1:22:22 djWheat is screaming that stream numbers are skyrocketing which is quite a big LIE. Streams are in downfall. Pro player's viewer count and day9 viewer count has fallen down drastically. EDIT. that was my big lie, djwheat meant all games. if the community as a whole is led to believe that sc2 is failing and start spamming reddit and twitter and tl with threads about how we're doomed and sponsors see that, you think theyre going to want to invest in the community? it becomes a self fulfilling prophecy. Mind you IdrA, as an average spectator and casual player I don't give a shit about sponsors as long as the game is shit and not entertaining to watch. If you think that our job as sc community is to make everything we can so that you could get sponsers and paid, I have to tell you, you're wrong, I could go as far to say that you're a selfish douche, but I'm not gonna, coz I think as a progamer you don't see anything past the wall of EG house or tournament booth. People are not satisfied here with the game, its as simple as that. What a load of crap. First, don't call someone a douche and then say you aren't. Second, maybe, just maybe SC2 is not built for casual gamers! Maybe we already have enough of these products out there. Maybe it is built for people who actually like a challenge, and wish this game would bring more challenge instead of a false sense of achievement? Gamers these days...Seriously every time I hear someone ask for another carrot on a stick to run after, an achievement, a skin, a hat, a xp bar to fill up, is this really what you want in your games, a constant padding on the back?
I agree with this. What's more, I think people are setting up unrealistic expectations here... I hope they aren't expecting such superficial changes to raise viewership of tournaments dramatically. There is a slight possibility, but I sincerely doubt.
That isn't it to say that we shouldn't demand some changes, of course, if only for the benefit of our play experience.
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On October 26 2012 22:56 Domus wrote:Show nested quote +On October 26 2012 22:41 bokeevboke wrote:On October 26 2012 06:26 IdrA wrote:On October 26 2012 05:31 bokeevboke wrote:On October 26 2012 05:02 CiCeRoSC2 wrote:On October 26 2012 04:51 bokeevboke wrote: My take on this:
IdrA and Incontrol like things the way they are. I assume they got decent paycheks, therefore they don't want anything to 'change'. I mean they don't wanna whole community going nuts and disbalance the scene, which might end their perfect progamer life in EG-house. I don't blame them, maybe they are a bit selfish. But any of us would do the same.
The problem is that if you look outside EG house you see pretty dim picture of sc world. Teams are disbanding, players not getting paid to go tournament and casuals leaving sc2.
I think djWheat truly believes that starcraft needs to be hardcore. His best example is American Idol (LoL) vs Breaking bad (SC2). Which is kinda fair point. But it has a flaw in it. Those are TV shows, anybody has easy access to them, and people who are likely to like Breaking bad may randomly stumble upon it and start watching.
But how a random guy (who presumably gonna like watching starcraft) get into watching starcraft? SC2 is not broadcasted on TV, game is not easily accessible, even if he gets a chance to play it, it will be very difficult and kinda not fun.
Most of current SC community are from bw era. But they are not forever. They'll get old and have families, then just move on.
I think Destiny has fair point. We need to attract casual gamers in order sustain viewership. Its the only way to get people into watching competitive SC2. This is completely inaccurate. You could not possibly be more wrong about IdrA and Incontrol not wanting "change". If you've listened to anything that IdrA or iNcontroL have said for years, you would know that they aren't happy with Blizzard. IdrA goes on and on about how the game is trash. They are not ok with the status quo, but after over two years of complaining, they've given up on trying to get Blizzard to change the game, and would rather focus their energy on things they can do, like run tournaments, create youtube videos, and attract sponsors. They go on and on about how teams and tournaments can do more to improve Pro SC2. The American Idol v. Breaking Bad comparison was in reference to advertising. He was simply trying to show that shows with lower viewership can still be successful. You don't need to have a huge broad audience in order to be a good quality program that can sustain itself. Just because you aren't #1 doesn't mean that you can't be successful. Most of the current SC2 community did not come from the people who watched pro BW. I don't think you realize how tiny the non-korean BW scene was. Destiny isn't wrong that bringing more casual gamers into SC2 would help the scene. Absolutely nobody is arguing with that. He's just wrong that the scene will fall apart unless Blizzard goes full on Riot in its catering to them. I might be wrong on many stuff but in the end, I think Destiny did a right thing shaking up sc community. Blizzard got too lazy/passive. Mass ranting, complaining, whining definitely make them do something. Otherwise they would be content with things they are. Its simple customer relationship. When people get bitching about product stakeholders gonna get worried and company CEO starts to act. IdrA/Incontrol are like "blizzard didn't do anything for 2 years and they are not gonna do it anyway, why do you make the community go crazy". Which I think is clear indication them being afraid of things getting heated up. at 1:22:22 djWheat is screaming that stream numbers are skyrocketing which is quite a big LIE. Streams are in downfall. Pro player's viewer count and day9 viewer count has fallen down drastically. EDIT. that was my big lie, djwheat meant all games. if the community as a whole is led to believe that sc2 is failing and start spamming reddit and twitter and tl with threads about how we're doomed and sponsors see that, you think theyre going to want to invest in the community? it becomes a self fulfilling prophecy. Mind you IdrA, as an average spectator and casual player I don't give a shit about sponsors as long as the game is shit and not entertaining to watch. If you think that our job as sc community is to make everything we can so that you could get sponsers and paid, I have to tell you, you're wrong, I could go as far to say that you're a selfish douche, but I'm not gonna, coz I think as a progamer you don't see anything past the wall of EG house or tournament booth. People are not satisfied here with the game, its as simple as that. What a load of crap. First, don't call someone a douche and then say you aren't. Second, maybe, just maybe SC2 is not built for casual gamers! Maybe we already have enough of these products out there. Maybe it is built for people who actually like a challenge, and wish this game would bring more challenge instead of a false sense of achievement? Gamers these days...Seriously every time I hear someone ask for another carrot on a stick to run after, an achievement, a skin, a hat, a xp bar to fill up, is this really what you want in your games, a constant padding on the back?
Would it be ok if they removed all death animations from the game? Things just disappear whenever they're killed. Oh, and Lets remove shadows, trees, waters and all special effects. Cause we care about game being challenging, not fun, right?
Before you go telling me that I am troll, I just wanted to explain game can be fun and challenging at the same time. SC2 is challenging, very challenging, but not quite fun which I'm complaining about.
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Second, maybe, just maybe SC2 is not built for casual gamers! Maybe we already have enough of these products out there. Maybe it is built for people who actually like a challenge, and wish this game would bring more challenge instead of a false sense of achievement?
Gamers these days...Seriously every time I hear someone ask for another carrot on a stick to run after, an achievement, a skin, a hat, a xp bar to fill up, is this really what you want in your games, a constant padding on the back?
I don't think Blizzard is the company that caters to a niche crowd. In any way. Ever.
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On October 26 2012 18:40 Urasim wrote:Show nested quote +On October 26 2012 18:31 schimmetje wrote:On October 26 2012 18:21 bokeevboke wrote:On October 26 2012 11:23 corpuscle wrote:On October 26 2012 11:18 Portlandian wrote:On October 26 2012 11:10 Plansix wrote:On October 26 2012 09:36 Portlandian wrote:On October 26 2012 09:31 VanGarde wrote:On October 26 2012 09:28 Portlandian wrote:On October 26 2012 09:17 dAPhREAk wrote: [quote] do you have any evidence that they are in any way related to #savehots and destiny? no. Yes. The timing makes it obvious. Just ask anyone who knows anything about game development and I can tell you there is no fucking way they did any of these changes as a result of a bunch of whining retards on reddit. Not because of how stupid it would be for them to do that just based on that, but because it is not physically possible for them to change things that fast. They didn't make any changes.They released a couple mockups that would take a few hours at most, and a blog post. That's it. Joystiq.com proves you incorrect:From the article: Blizzard has plans for XP bonuses as well, either for specific awards like your first win of the day, or for more general happenings like XP bonus weekends and other special events. The leveling system is being added to the beta in the next patch (and will likely be reset a few times during testing), and will eventually be available in Heart of the Swarm when it's released. That proves me correct, as it is discussing a future patch. That is to say, these changes haven't been made. It's discussing the future. As I said before, I will repeat this simple and 100% accurate fact you seem to be avoiding: They didn't make any changes.They released a couple mockups that would take a few hours at most, and a blog post. That's it. This argument is getting extremely silly. Don't be so ridiculously defensive that you can't admit simple facts like the fact Blizzard didn't release a patch, they released a blog post that would take a couple hours of work from one person at most. And their hasty blog post was an obvious reaction to the negative publicity being generated. Do you have any fucking idea how software development works? Do you honestly think that "spend two hours on a mockup" means that they can release a working model in a week or two (HotS patches are coming really fast)? Systems like battle.net are insanely complicated and adding something new onto them is not a week or even month-long project, it takes a buttload of dev time to make even minor changes. Battle.net is a massive networking environment that spans across three completely different games, there's undoubtedly hundreds if not millions of lines of code to deal with here. Not really dude. They already have a core platform, and given that they're very experienced developers, I assume they made it flexible enough to generate new plugins and add-ons. It won't be difficult for them Look at Bethesda games, community is able to create new UI, Animations, Battle systems, cause they already have tools and core engine. I don't think Blizzard builds games like some Indy enthusiastic developers. This comes from a software developer with 10+ years experience. Well I can claim that much and totally disagree with you. The whole "well indies can do it!!" argument was nice when indies were a novel new thing and we were willing to overlook their faults, but in reality anything that touches anything else on this scale takes weeks to get through the whole process. This is how Blizzard has *always* worked. Why would they change this now? They can't be an evil money grabbing company which doesn't care and be willing to completely reshuffle their whole business because of some whine threads at the same time. The experience system tracks things you do in games just like achievements do, and they have the code in place already to do that... All they needed to do was change the UI, link it all together, assign values, and write an extremely small blog to hype it all.
I have to think that based on this post you're not very educated in software development. Just because they already had an achievements system in place doesn't mean anything. This is structured completely differently so what they had already in place for the "unlock X for X wins" wouldn't be very useful/re-usable here. As a professional software developer myself here's a handful of items they would have to have in place for a system like this to work.
- New interfaces for all screens that utilize this new XP interface - Calculation methods for what earns you how much XP and a way to track it per game and globally - Databases and web methods for accessing and updating all of this information - Places for each of these items in solo and team play (I'm assuming they are tracking these separate but didn't see a specification either way) - Testing for the XP gain to make sure that it scales at a reasonable rate as you level (i.e. not too fast that it's too easy and not too slow that players lose interest) - Updating literally every interface where this information would be used
That's just off the top and I'm sure I'm barely even scratching the surface of what it takes to do this properly. You can't just say "well this is kind of like this so it's just 1,2,3 done." The people that have been saying that updating a huge system takes time are correct. It's not easy to make a global change in a game as large as StarCraft. This was very clearly in the works long before Destiny wrote his little bitchfest blog post.
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On October 26 2012 23:11 bokeevboke wrote:Show nested quote +On October 26 2012 22:56 Domus wrote:On October 26 2012 22:41 bokeevboke wrote:On October 26 2012 06:26 IdrA wrote:On October 26 2012 05:31 bokeevboke wrote:On October 26 2012 05:02 CiCeRoSC2 wrote:On October 26 2012 04:51 bokeevboke wrote: My take on this:
IdrA and Incontrol like things the way they are. I assume they got decent paycheks, therefore they don't want anything to 'change'. I mean they don't wanna whole community going nuts and disbalance the scene, which might end their perfect progamer life in EG-house. I don't blame them, maybe they are a bit selfish. But any of us would do the same.
The problem is that if you look outside EG house you see pretty dim picture of sc world. Teams are disbanding, players not getting paid to go tournament and casuals leaving sc2.
I think djWheat truly believes that starcraft needs to be hardcore. His best example is American Idol (LoL) vs Breaking bad (SC2). Which is kinda fair point. But it has a flaw in it. Those are TV shows, anybody has easy access to them, and people who are likely to like Breaking bad may randomly stumble upon it and start watching.
But how a random guy (who presumably gonna like watching starcraft) get into watching starcraft? SC2 is not broadcasted on TV, game is not easily accessible, even if he gets a chance to play it, it will be very difficult and kinda not fun.
Most of current SC community are from bw era. But they are not forever. They'll get old and have families, then just move on.
I think Destiny has fair point. We need to attract casual gamers in order sustain viewership. Its the only way to get people into watching competitive SC2. This is completely inaccurate. You could not possibly be more wrong about IdrA and Incontrol not wanting "change". If you've listened to anything that IdrA or iNcontroL have said for years, you would know that they aren't happy with Blizzard. IdrA goes on and on about how the game is trash. They are not ok with the status quo, but after over two years of complaining, they've given up on trying to get Blizzard to change the game, and would rather focus their energy on things they can do, like run tournaments, create youtube videos, and attract sponsors. They go on and on about how teams and tournaments can do more to improve Pro SC2. The American Idol v. Breaking Bad comparison was in reference to advertising. He was simply trying to show that shows with lower viewership can still be successful. You don't need to have a huge broad audience in order to be a good quality program that can sustain itself. Just because you aren't #1 doesn't mean that you can't be successful. Most of the current SC2 community did not come from the people who watched pro BW. I don't think you realize how tiny the non-korean BW scene was. Destiny isn't wrong that bringing more casual gamers into SC2 would help the scene. Absolutely nobody is arguing with that. He's just wrong that the scene will fall apart unless Blizzard goes full on Riot in its catering to them. I might be wrong on many stuff but in the end, I think Destiny did a right thing shaking up sc community. Blizzard got too lazy/passive. Mass ranting, complaining, whining definitely make them do something. Otherwise they would be content with things they are. Its simple customer relationship. When people get bitching about product stakeholders gonna get worried and company CEO starts to act. IdrA/Incontrol are like "blizzard didn't do anything for 2 years and they are not gonna do it anyway, why do you make the community go crazy". Which I think is clear indication them being afraid of things getting heated up. at 1:22:22 djWheat is screaming that stream numbers are skyrocketing which is quite a big LIE. Streams are in downfall. Pro player's viewer count and day9 viewer count has fallen down drastically. EDIT. that was my big lie, djwheat meant all games. if the community as a whole is led to believe that sc2 is failing and start spamming reddit and twitter and tl with threads about how we're doomed and sponsors see that, you think theyre going to want to invest in the community? it becomes a self fulfilling prophecy. Mind you IdrA, as an average spectator and casual player I don't give a shit about sponsors as long as the game is shit and not entertaining to watch. If you think that our job as sc community is to make everything we can so that you could get sponsers and paid, I have to tell you, you're wrong, I could go as far to say that you're a selfish douche, but I'm not gonna, coz I think as a progamer you don't see anything past the wall of EG house or tournament booth. People are not satisfied here with the game, its as simple as that. What a load of crap. First, don't call someone a douche and then say you aren't. Second, maybe, just maybe SC2 is not built for casual gamers! Maybe we already have enough of these products out there. Maybe it is built for people who actually like a challenge, and wish this game would bring more challenge instead of a false sense of achievement? Gamers these days...Seriously every time I hear someone ask for another carrot on a stick to run after, an achievement, a skin, a hat, a xp bar to fill up, is this really what you want in your games, a constant padding on the back? Would it be ok if they removed all death animations from the game? Things just disappear whenever they're killed. Oh, and Lets remove shadows, trees, waters and all special effects. Cause we care about game being challenging, not fun, right? Before you go telling me that I am troll, I just wanted to explain game can be fun and challenging at the same time. SC2 is challenging, very challenging, but not quite fun which I'm complaining about.
I would not mind if those things were removed, no, but I play games that are not just about graphics :/. And some things can not exist in a single game, a game can't be both challenging and easy. A game can't cater the need of every type of player. You can't have a player that does not know that right-mouse button moves an unit and a player that has 300 APM playing a game that fulfills both their needs to the maximum, you get a compromise of a product that isn't fully enjoyable for either player.
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On October 26 2012 23:15 murkk wrote:Show nested quote +Second, maybe, just maybe SC2 is not built for casual gamers! Maybe we already have enough of these products out there. Maybe it is built for people who actually like a challenge, and wish this game would bring more challenge instead of a false sense of achievement?
Gamers these days...Seriously every time I hear someone ask for another carrot on a stick to run after, an achievement, a skin, a hat, a xp bar to fill up, is this really what you want in your games, a constant padding on the back? I don't think Blizzard is the company that caters to a niche crowd. In any way. Ever.
I fear that maybe you are right, and that gamers that actually enjoy playing a great game instead of having a false sense of achievement and entitlement are becoming the niche.
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On October 26 2012 23:24 Domus wrote:Show nested quote +On October 26 2012 23:11 bokeevboke wrote:On October 26 2012 22:56 Domus wrote:On October 26 2012 22:41 bokeevboke wrote:On October 26 2012 06:26 IdrA wrote:On October 26 2012 05:31 bokeevboke wrote:On October 26 2012 05:02 CiCeRoSC2 wrote:On October 26 2012 04:51 bokeevboke wrote: My take on this:
IdrA and Incontrol like things the way they are. I assume they got decent paycheks, therefore they don't want anything to 'change'. I mean they don't wanna whole community going nuts and disbalance the scene, which might end their perfect progamer life in EG-house. I don't blame them, maybe they are a bit selfish. But any of us would do the same.
The problem is that if you look outside EG house you see pretty dim picture of sc world. Teams are disbanding, players not getting paid to go tournament and casuals leaving sc2.
I think djWheat truly believes that starcraft needs to be hardcore. His best example is American Idol (LoL) vs Breaking bad (SC2). Which is kinda fair point. But it has a flaw in it. Those are TV shows, anybody has easy access to them, and people who are likely to like Breaking bad may randomly stumble upon it and start watching.
But how a random guy (who presumably gonna like watching starcraft) get into watching starcraft? SC2 is not broadcasted on TV, game is not easily accessible, even if he gets a chance to play it, it will be very difficult and kinda not fun.
Most of current SC community are from bw era. But they are not forever. They'll get old and have families, then just move on.
I think Destiny has fair point. We need to attract casual gamers in order sustain viewership. Its the only way to get people into watching competitive SC2. This is completely inaccurate. You could not possibly be more wrong about IdrA and Incontrol not wanting "change". If you've listened to anything that IdrA or iNcontroL have said for years, you would know that they aren't happy with Blizzard. IdrA goes on and on about how the game is trash. They are not ok with the status quo, but after over two years of complaining, they've given up on trying to get Blizzard to change the game, and would rather focus their energy on things they can do, like run tournaments, create youtube videos, and attract sponsors. They go on and on about how teams and tournaments can do more to improve Pro SC2. The American Idol v. Breaking Bad comparison was in reference to advertising. He was simply trying to show that shows with lower viewership can still be successful. You don't need to have a huge broad audience in order to be a good quality program that can sustain itself. Just because you aren't #1 doesn't mean that you can't be successful. Most of the current SC2 community did not come from the people who watched pro BW. I don't think you realize how tiny the non-korean BW scene was. Destiny isn't wrong that bringing more casual gamers into SC2 would help the scene. Absolutely nobody is arguing with that. He's just wrong that the scene will fall apart unless Blizzard goes full on Riot in its catering to them. I might be wrong on many stuff but in the end, I think Destiny did a right thing shaking up sc community. Blizzard got too lazy/passive. Mass ranting, complaining, whining definitely make them do something. Otherwise they would be content with things they are. Its simple customer relationship. When people get bitching about product stakeholders gonna get worried and company CEO starts to act. IdrA/Incontrol are like "blizzard didn't do anything for 2 years and they are not gonna do it anyway, why do you make the community go crazy". Which I think is clear indication them being afraid of things getting heated up. at 1:22:22 djWheat is screaming that stream numbers are skyrocketing which is quite a big LIE. Streams are in downfall. Pro player's viewer count and day9 viewer count has fallen down drastically. EDIT. that was my big lie, djwheat meant all games. if the community as a whole is led to believe that sc2 is failing and start spamming reddit and twitter and tl with threads about how we're doomed and sponsors see that, you think theyre going to want to invest in the community? it becomes a self fulfilling prophecy. Mind you IdrA, as an average spectator and casual player I don't give a shit about sponsors as long as the game is shit and not entertaining to watch. If you think that our job as sc community is to make everything we can so that you could get sponsers and paid, I have to tell you, you're wrong, I could go as far to say that you're a selfish douche, but I'm not gonna, coz I think as a progamer you don't see anything past the wall of EG house or tournament booth. People are not satisfied here with the game, its as simple as that. What a load of crap. First, don't call someone a douche and then say you aren't. Second, maybe, just maybe SC2 is not built for casual gamers! Maybe we already have enough of these products out there. Maybe it is built for people who actually like a challenge, and wish this game would bring more challenge instead of a false sense of achievement? Gamers these days...Seriously every time I hear someone ask for another carrot on a stick to run after, an achievement, a skin, a hat, a xp bar to fill up, is this really what you want in your games, a constant padding on the back? Would it be ok if they removed all death animations from the game? Things just disappear whenever they're killed. Oh, and Lets remove shadows, trees, waters and all special effects. Cause we care about game being challenging, not fun, right? Before you go telling me that I am troll, I just wanted to explain game can be fun and challenging at the same time. SC2 is challenging, very challenging, but not quite fun which I'm complaining about. I would not mind if those things were removed, no, but I play games that are not just about graphics :/. And some things can not exist in a single game, a game can't be both challenging and easy. A game can't cater the need of every type of player. You can't have a player that does not know that right-mouse button moves an unit and a player that has 300 APM playing a game that fulfills both their needs to the maximum, you get a compromise of a product that isn't fully enjoyable for either player.
Why do you refer to 'fun' as 'easy'? What exactly is easy? Any Person vs Person game can't be easy by default, if other person sucks then its easy for you, if he is better, then its hard for you.
Maybe you mean dumbed down? Is game need to be dumbed down in order to be fun? Why then bw and dota 1/2 are fun to play, eventhough mecanics are really difficult?
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or maybe people that use games solely as a form of entertainment (aka everybody in this thread aside from idra and incontrol) need to calm the fuck down and realize that sc2 not being exactly the way they envision it to be is not the end of the world. the level of emotional involvement is fascinating to me, and i played wc3 from the time it came out (2002 or something) until sc2 came out and from that point on played that. i used to be a somewhat competitive player in war3 for a few years, and i never bitched and moaned anywhere near as much as a ton of people in this forum and on reddit. get your emotions in check, re evaluate your lives and find something other than starcraft to do if you don't enjoy its current state.
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On October 26 2012 18:21 bokeevboke wrote:Show nested quote +On October 26 2012 11:23 corpuscle wrote:On October 26 2012 11:18 Portlandian wrote:On October 26 2012 11:10 Plansix wrote:On October 26 2012 09:36 Portlandian wrote:On October 26 2012 09:31 VanGarde wrote:On October 26 2012 09:28 Portlandian wrote:On October 26 2012 09:17 dAPhREAk wrote:On October 26 2012 09:13 Portlandian wrote:On October 26 2012 09:06 fuzzylogic44 wrote: Yeah they redesigned the UI in a week in response to a twitter hashtag campaign. These changes have been in the works for months because people have been complaining about the UI since day 1. They didn't redesign the UI, they just released a couple mockups and a writeup saying their intentions. Isn't it a bit daft to claim these changes have been in the works for months? Just a few months ago they released the 1.5 patch, which they intended to settle the UI issues. You think after releasing the patch which they intended to fix the UI, they immediately started work on another new UI? Do you have any evidence they were working on those mockups and writeup for months? do you have any evidence that they are in any way related to #savehots and destiny? no. Yes. The timing makes it obvious. Just ask anyone who knows anything about game development and I can tell you there is no fucking way they did any of these changes as a result of a bunch of whining retards on reddit. Not because of how stupid it would be for them to do that just based on that, but because it is not physically possible for them to change things that fast. They didn't make any changes.They released a couple mockups that would take a few hours at most, and a blog post. That's it. Joystiq.com proves you incorrect:From the article: Blizzard has plans for XP bonuses as well, either for specific awards like your first win of the day, or for more general happenings like XP bonus weekends and other special events. The leveling system is being added to the beta in the next patch (and will likely be reset a few times during testing), and will eventually be available in Heart of the Swarm when it's released. That proves me correct, as it is discussing a future patch. That is to say, these changes haven't been made. It's discussing the future. As I said before, I will repeat this simple and 100% accurate fact you seem to be avoiding: They didn't make any changes.They released a couple mockups that would take a few hours at most, and a blog post. That's it. This argument is getting extremely silly. Don't be so ridiculously defensive that you can't admit simple facts like the fact Blizzard didn't release a patch, they released a blog post that would take a couple hours of work from one person at most. And their hasty blog post was an obvious reaction to the negative publicity being generated. Do you have any fucking idea how software development works? Do you honestly think that "spend two hours on a mockup" means that they can release a working model in a week or two (HotS patches are coming really fast)? Systems like battle.net are insanely complicated and adding something new onto them is not a week or even month-long project, it takes a buttload of dev time to make even minor changes. Battle.net is a massive networking environment that spans across three completely different games, there's undoubtedly hundreds if not millions of lines of code to deal with here. Not really dude. They already have a core platform, and given that they're very experienced developers, I assume they made it flexible enough to generate new plugins and add-ons. It won't be difficult for them Look at Bethesda games, community is able to create new UI, Animations, Battle systems, cause they already have tools and core engine. I don't think Blizzard builds games like some Indy enthusiastic developers. This comes from a software developer with 10+ years experience.
In fairness to Bethesda, a lot of their development philosophy seems to revolve around the community doing all of the polishing for them.
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On October 26 2012 23:31 bokeevboke wrote:Show nested quote +On October 26 2012 23:24 Domus wrote:On October 26 2012 23:11 bokeevboke wrote:On October 26 2012 22:56 Domus wrote:On October 26 2012 22:41 bokeevboke wrote:On October 26 2012 06:26 IdrA wrote:On October 26 2012 05:31 bokeevboke wrote:On October 26 2012 05:02 CiCeRoSC2 wrote:On October 26 2012 04:51 bokeevboke wrote: My take on this:
IdrA and Incontrol like things the way they are. I assume they got decent paycheks, therefore they don't want anything to 'change'. I mean they don't wanna whole community going nuts and disbalance the scene, which might end their perfect progamer life in EG-house. I don't blame them, maybe they are a bit selfish. But any of us would do the same.
The problem is that if you look outside EG house you see pretty dim picture of sc world. Teams are disbanding, players not getting paid to go tournament and casuals leaving sc2.
I think djWheat truly believes that starcraft needs to be hardcore. His best example is American Idol (LoL) vs Breaking bad (SC2). Which is kinda fair point. But it has a flaw in it. Those are TV shows, anybody has easy access to them, and people who are likely to like Breaking bad may randomly stumble upon it and start watching.
But how a random guy (who presumably gonna like watching starcraft) get into watching starcraft? SC2 is not broadcasted on TV, game is not easily accessible, even if he gets a chance to play it, it will be very difficult and kinda not fun.
Most of current SC community are from bw era. But they are not forever. They'll get old and have families, then just move on.
I think Destiny has fair point. We need to attract casual gamers in order sustain viewership. Its the only way to get people into watching competitive SC2. This is completely inaccurate. You could not possibly be more wrong about IdrA and Incontrol not wanting "change". If you've listened to anything that IdrA or iNcontroL have said for years, you would know that they aren't happy with Blizzard. IdrA goes on and on about how the game is trash. They are not ok with the status quo, but after over two years of complaining, they've given up on trying to get Blizzard to change the game, and would rather focus their energy on things they can do, like run tournaments, create youtube videos, and attract sponsors. They go on and on about how teams and tournaments can do more to improve Pro SC2. The American Idol v. Breaking Bad comparison was in reference to advertising. He was simply trying to show that shows with lower viewership can still be successful. You don't need to have a huge broad audience in order to be a good quality program that can sustain itself. Just because you aren't #1 doesn't mean that you can't be successful. Most of the current SC2 community did not come from the people who watched pro BW. I don't think you realize how tiny the non-korean BW scene was. Destiny isn't wrong that bringing more casual gamers into SC2 would help the scene. Absolutely nobody is arguing with that. He's just wrong that the scene will fall apart unless Blizzard goes full on Riot in its catering to them. I might be wrong on many stuff but in the end, I think Destiny did a right thing shaking up sc community. Blizzard got too lazy/passive. Mass ranting, complaining, whining definitely make them do something. Otherwise they would be content with things they are. Its simple customer relationship. When people get bitching about product stakeholders gonna get worried and company CEO starts to act. IdrA/Incontrol are like "blizzard didn't do anything for 2 years and they are not gonna do it anyway, why do you make the community go crazy". Which I think is clear indication them being afraid of things getting heated up. at 1:22:22 djWheat is screaming that stream numbers are skyrocketing which is quite a big LIE. Streams are in downfall. Pro player's viewer count and day9 viewer count has fallen down drastically. EDIT. that was my big lie, djwheat meant all games. if the community as a whole is led to believe that sc2 is failing and start spamming reddit and twitter and tl with threads about how we're doomed and sponsors see that, you think theyre going to want to invest in the community? it becomes a self fulfilling prophecy. Mind you IdrA, as an average spectator and casual player I don't give a shit about sponsors as long as the game is shit and not entertaining to watch. If you think that our job as sc community is to make everything we can so that you could get sponsers and paid, I have to tell you, you're wrong, I could go as far to say that you're a selfish douche, but I'm not gonna, coz I think as a progamer you don't see anything past the wall of EG house or tournament booth. People are not satisfied here with the game, its as simple as that. What a load of crap. First, don't call someone a douche and then say you aren't. Second, maybe, just maybe SC2 is not built for casual gamers! Maybe we already have enough of these products out there. Maybe it is built for people who actually like a challenge, and wish this game would bring more challenge instead of a false sense of achievement? Gamers these days...Seriously every time I hear someone ask for another carrot on a stick to run after, an achievement, a skin, a hat, a xp bar to fill up, is this really what you want in your games, a constant padding on the back? Would it be ok if they removed all death animations from the game? Things just disappear whenever they're killed. Oh, and Lets remove shadows, trees, waters and all special effects. Cause we care about game being challenging, not fun, right? Before you go telling me that I am troll, I just wanted to explain game can be fun and challenging at the same time. SC2 is challenging, very challenging, but not quite fun which I'm complaining about. I would not mind if those things were removed, no, but I play games that are not just about graphics :/. And some things can not exist in a single game, a game can't be both challenging and easy. A game can't cater the need of every type of player. You can't have a player that does not know that right-mouse button moves an unit and a player that has 300 APM playing a game that fulfills both their needs to the maximum, you get a compromise of a product that isn't fully enjoyable for either player. Why do you refer to 'fun' as 'easy'? What exactly is easy? Any Person vs Person game can't be easy by default, if other person sucks then its easy for you, if he is better, then its hard for you. Maybe you mean dumbed down? Is game need to be dumbed down in order to be fun? Why then bw and dota 1/2 are fun to play, eventhough mecanics are really difficult?
I don't refer to fun as easy. You can't define fun, fun is different for different people. I think SC2 is fun, and while I don't play it anymore I did play it a lot, it is a great game. I played LoL for 2 minutes and deleted the game, I did not think it was fun, fun is different for different types of player. So that is why I used easy, or you could use casual. An experience that requires little effort or challenge, that is what a casual game is.
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On October 26 2012 23:28 Domus wrote:Show nested quote +On October 26 2012 23:15 murkk wrote:Second, maybe, just maybe SC2 is not built for casual gamers! Maybe we already have enough of these products out there. Maybe it is built for people who actually like a challenge, and wish this game would bring more challenge instead of a false sense of achievement?
Gamers these days...Seriously every time I hear someone ask for another carrot on a stick to run after, an achievement, a skin, a hat, a xp bar to fill up, is this really what you want in your games, a constant padding on the back? I don't think Blizzard is the company that caters to a niche crowd. In any way. Ever. I fear that maybe you are right, and that gamers that actually enjoy playing a great game instead of having a false sense of achievement and entitlement are becoming the niche.
I've played all kinds of "niche games". My favourite game of all time is Hearts of Iron 2, and I think very few people enjoy that kind of hardcore strategy game. In fact, most people would load it up once and just say "fuck it" and stop playing. I also like the rather super dumbed down version of HOI2 in Civ 5.
If I were a pro, growing the player base would be one of my main concerns. It doesn't happen over night, but I'd definately be talking about it. I find it strange that no one does, but I imagine it's because whenever someone mentions any changes, instead of actually thinking about it and asking how such a mechanic or UI actually makes the game better/worse, it starts a flame war where somehow discussion and ideas are not discussed but the audacity of certain players feeling entitled to change the game is.
I agree with Incontrol but for other reasons - that Blizz is going to do whatever. I think they would listen to the community, but there is no discussion in the community so they'll just have to go it alone.
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