Immortal shields can only take 10 dmg up to a point, i think its about 100 or a bit less than that then the shields dont work anymore.
If BW Units fought SC2 Units.... - Page 18
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LanTAs
United States1091 Posts
Immortal shields can only take 10 dmg up to a point, i think its about 100 or a bit less than that then the shields dont work anymore. | ||
Bigboss_26
United States49 Posts
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Bagi
Germany6799 Posts
On April 15 2011 01:14 LanTAs wrote: Immortal shields can only take 10 dmg up to a point, i think its about 100 or a bit less than that then the shields dont work anymore. Meanwhile the immortal is dealing 50 damage to the reaver per shot, at a much faster rate. | ||
ChrisXIV
Austria3553 Posts
On April 15 2011 01:14 LanTAs wrote: Immortal shields can only take 10 dmg up to a point, i think its about 100 or a bit less than that then the shields dont work anymore. o.O An Immortal can tank 10 shots from a Reaver, and then it still has a good amount of life. I don't see it losing in a straight up fight. BW would still win, though, since the spellcasters would be overpowered as hell in the SC2 engine. Smart-casting storms with huge AoE? Plague? Colossi - the most OP unit of all time (jk) - wouldn't stand a chance in BW-Land, with those Scourges flying around everywhere. ![]() | ||
Fanciful
United States59 Posts
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iPBioOrMech
Turkey297 Posts
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red4ce
United States7313 Posts
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zarepath
United States1626 Posts
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mizU
United States12125 Posts
BW units a-moved into SC2 units would die. Boxer playing SC1 vs Boxer playing SC2, BW wins. | ||
AeTheReal
United States108 Posts
I don't think there is a clear answer between whether the bw races are better or worse than the sc2 races. There is lot of things to consider like how do you convert the damage types for medium size units? There are probably a number of odd timing rushes due to differences as well. For example, dragoons have 4 range until after their range upgrade while stalkers start with 6 range straight from the gate. Which shield mechanic would apply to each protoss? How would the high ground mechanic work between them? What about unit pathing? If units mechanics would default to as close to the original as possible, I think sc2 units would have the advantage (be it slight or otherwise) until some of the heavier hitting T3 spell casters came out. However, I doubt they would be able to survive until that point. | ||
Jotoco
Brazil1342 Posts
On April 15 2011 02:59 AeTheReal wrote: I don't know about that. I'm pretty sure phoenix are better at killing scourge than corsairs with their 20 damage vs light and the ability to shoot while retreating. Colossi would be pretty safe from scourge assuming you controlled your phoenix well. I don't think there is a clear answer between whether the bw races are better or worse than the sc2 races. There is lot of things to consider like how do you convert the damage types for medium size units? There are probably a number of odd timing rushes due to differences as well. For example, dragoons have 4 range until after their range upgrade while stalkers start with 6 range straight from the gate. Which shield mechanic would apply to each protoss? How would the high ground mechanic work between them? What about unit pathing? If units mechanics would default to as close to the original as possible, I think sc2 units would have the advantage (be it slight or otherwise) until some of the heavier hitting T3 spell casters came out. However, I doubt they would be able to survive until that point. I think that we could transfer mostly everything. And I think bringing BW units to SC2 would be easier than the other way around. Medium could be considered the "nothing" in SC2, because it would not be either light nor armored. That also means that damage types from BW units would either do full damage, or very little. High ground mechanic should use BOTH. Miss chance and vision. That way to would be more fair, since otherwise BW units would be too screwed. Either that or don't have any high ground advantage at all. About the unit pathing... Either we use BW maps with BW pathing or SC2 maps with SC2 pathing, because SC2 maps have many more chokes and points that would bug out BW AI. About surviving the early game, I think the High Ground mechanics should help A LOT, coupled that BW defenses were awesome. Sunkens are.... OP. Photon Cannons did more damage, as well. Spider Mines were >>>>> Banes. Also Shield Batteries were excellent for defense. I imagine a couple of goons and a shield battery could slaughter something like 6 to 8 stalkers in a defensive position, or at least 4 in the open. | ||
Ryuu314
United States12679 Posts
On April 15 2011 02:59 AeTheReal wrote: I don't know about that. I'm pretty sure phoenix are better at killing scourge than corsairs with their 20 damage vs light and the ability to shoot while retreating. Colossi would be pretty safe from scourge assuming you controlled your phoenix well. Erm...no. If you tried to micro phoenix against scourge you'd eventually have to back up to the point where your colossi are exposed. If 50 scourge a-moved into say 15 phoenixes, there's no way they will be able to stop them from reaching the colossi. If 50 scourge a-moved into 15 corsairs they'll all evaporate simultaneously. The reason why corsairs were so damn strong was even though they do very little damage per hit, they have an incredibly high rate of fire and, most importantly, they do splash damage in a pretty significant aoe. Corsairs>Phoenixes anyday in terms of utility and usefulness. | ||
-miDnight-
Taiwan455 Posts
that is what I want to ask | ||
Cheeselicker
United Kingdom78 Posts
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Sbrubbles
Brazil5776 Posts
On April 15 2011 01:15 Bigboss_26 wrote: Oh what's that, mass colossus? 30 scourge??! RO NOSE!!!! I think I finally understand why there are no scourge in SC2. | ||
Vain
Netherlands1115 Posts
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dolpiff
France300 Posts
and starting with 2 more workers too :D | ||
Mafs
Canada458 Posts
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Keeler
United States313 Posts
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arb
Noobville17921 Posts
On April 15 2011 06:12 Mafs wrote: Mass baneling would win. Unless they have AoE snare or FF. Mass tanks could work vs mass banes if they dont spread. uh..Storm? Tanks 1 shot banes regardless lurkers? Thats not even a remotely valid statement | ||
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