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If BW Units fought SC2 Units.... - Page 18

Forum Index > SC2 General
Post a Reply
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LanTAs
Profile Blog Joined September 2010
United States1091 Posts
April 14 2011 16:14 GMT
#341
On April 15 2011 00:23 Bear4188 wrote:
Show nested quote +
On April 15 2011 00:22 meep wrote:
The reaver would one shot everything assuming it doesn't shoot a dud.


Immortal says hi.


Immortal shields can only take 10 dmg up to a point, i think its about 100 or a bit less than that then the shields dont work anymore.
Bigboss_26
Profile Joined August 2010
United States49 Posts
April 14 2011 16:15 GMT
#342
Oh what's that, mass colossus? 30 scourge??! RO NOSE!!!!
Bagi
Profile Joined August 2010
Germany6799 Posts
April 14 2011 16:15 GMT
#343
On April 15 2011 01:14 LanTAs wrote:
Show nested quote +
On April 15 2011 00:23 Bear4188 wrote:
On April 15 2011 00:22 meep wrote:
The reaver would one shot everything assuming it doesn't shoot a dud.


Immortal says hi.


Immortal shields can only take 10 dmg up to a point, i think its about 100 or a bit less than that then the shields dont work anymore.

Meanwhile the immortal is dealing 50 damage to the reaver per shot, at a much faster rate.
ChrisXIV
Profile Blog Joined August 2010
Austria3553 Posts
April 14 2011 16:26 GMT
#344
On April 15 2011 01:14 LanTAs wrote:
Show nested quote +
On April 15 2011 00:23 Bear4188 wrote:
On April 15 2011 00:22 meep wrote:
The reaver would one shot everything assuming it doesn't shoot a dud.


Immortal says hi.


Immortal shields can only take 10 dmg up to a point, i think its about 100 or a bit less than that then the shields dont work anymore.


o.O

An Immortal can tank 10 shots from a Reaver, and then it still has a good amount of life. I don't see it losing in a straight up fight.

BW would still win, though, since the spellcasters would be overpowered as hell in the SC2 engine. Smart-casting storms with huge AoE? Plague?

Colossi - the most OP unit of all time (jk) - wouldn't stand a chance in BW-Land, with those Scourges flying around everywhere.
"Just stay on 1 base, make a lot of shit, keep attacking. It doesn't work? Keep attacking." -Chill
Fanciful
Profile Joined March 2010
United States59 Posts
April 14 2011 16:28 GMT
#345
someone should whip up a bw vrs sc2 unit tester. that would settle this debate.
iPBioOrMech
Profile Joined May 2010
Turkey297 Posts
April 14 2011 16:29 GMT
#346
Starcraft 2 is still a baby, once it has all expansions lets compare..
i created scan BM, MvP created mule drop.
red4ce
Profile Blog Joined January 2011
United States7313 Posts
April 14 2011 16:38 GMT
#347
I'm in the camp that thinks SC2 would win in the early game all the time just because of the macro mechanics. Chronoboost/MULE/Inject larva would allow SC2 to get lots of early units to win the tier 1 fights and never let BW to get to their superior spellcasters.
zarepath
Profile Blog Joined April 2010
United States1626 Posts
April 14 2011 16:41 GMT
#348
As soon as BW got out some AoE, though, SC2 would be toast from unit-packing. You thought BW storms were good against BW units?
"Your efforts you put in will never betray you." - Flash | "If I'm not good enough, I don't wanna win." - Naniwa
mizU
Profile Blog Joined April 2010
United States12125 Posts
April 14 2011 16:43 GMT
#349
Oh man. Scourges would WRECK Colossi.

BW units a-moved into SC2 units would die.
Boxer playing SC1 vs Boxer playing SC2, BW wins.
if happy ever afters did exist <3 @watamizu_
AeTheReal
Profile Joined June 2009
United States108 Posts
April 14 2011 17:59 GMT
#350
I don't know about that. I'm pretty sure phoenix are better at killing scourge than corsairs with their 20 damage vs light and the ability to shoot while retreating. Colossi would be pretty safe from scourge assuming you controlled your phoenix well.

I don't think there is a clear answer between whether the bw races are better or worse than the sc2 races. There is lot of things to consider like how do you convert the damage types for medium size units? There are probably a number of odd timing rushes due to differences as well. For example, dragoons have 4 range until after their range upgrade while stalkers start with 6 range straight from the gate. Which shield mechanic would apply to each protoss? How would the high ground mechanic work between them? What about unit pathing? If units mechanics would default to as close to the original as possible, I think sc2 units would have the advantage (be it slight or otherwise) until some of the heavier hitting T3 spell casters came out. However, I doubt they would be able to survive until that point.
Jotoco
Profile Joined October 2010
Brazil1342 Posts
April 14 2011 18:31 GMT
#351
On April 15 2011 02:59 AeTheReal wrote:
I don't know about that. I'm pretty sure phoenix are better at killing scourge than corsairs with their 20 damage vs light and the ability to shoot while retreating. Colossi would be pretty safe from scourge assuming you controlled your phoenix well.

I don't think there is a clear answer between whether the bw races are better or worse than the sc2 races. There is lot of things to consider like how do you convert the damage types for medium size units? There are probably a number of odd timing rushes due to differences as well. For example, dragoons have 4 range until after their range upgrade while stalkers start with 6 range straight from the gate. Which shield mechanic would apply to each protoss? How would the high ground mechanic work between them? What about unit pathing? If units mechanics would default to as close to the original as possible, I think sc2 units would have the advantage (be it slight or otherwise) until some of the heavier hitting T3 spell casters came out. However, I doubt they would be able to survive until that point.



I think that we could transfer mostly everything.

And I think bringing BW units to SC2 would be easier than the other way around.

Medium could be considered the "nothing" in SC2, because it would not be either light nor armored.

That also means that damage types from BW units would either do full damage, or very little.

High ground mechanic should use BOTH. Miss chance and vision. That way to would be more fair, since otherwise BW units would be too screwed. Either that or don't have any high ground advantage at all.

About the unit pathing... Either we use BW maps with BW pathing or SC2 maps with SC2 pathing, because SC2 maps have many more chokes and points that would bug out BW AI.

About surviving the early game, I think the High Ground mechanics should help A LOT, coupled that BW defenses were awesome. Sunkens are.... OP. Photon Cannons did more damage, as well. Spider Mines were >>>>> Banes. Also Shield Batteries were excellent for defense. I imagine a couple of goons and a shield battery could slaughter something like 6 to 8 stalkers in a defensive position, or at least 4 in the open.
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 14 2011 20:04 GMT
#352
On April 15 2011 02:59 AeTheReal wrote:
I don't know about that. I'm pretty sure phoenix are better at killing scourge than corsairs with their 20 damage vs light and the ability to shoot while retreating. Colossi would be pretty safe from scourge assuming you controlled your phoenix well.

Erm...no. If you tried to micro phoenix against scourge you'd eventually have to back up to the point where your colossi are exposed. If 50 scourge a-moved into say 15 phoenixes, there's no way they will be able to stop them from reaching the colossi. If 50 scourge a-moved into 15 corsairs they'll all evaporate simultaneously.

The reason why corsairs were so damn strong was even though they do very little damage per hit, they have an incredibly high rate of fire and, most importantly, they do splash damage in a pretty significant aoe.

Corsairs>Phoenixes anyday in terms of utility and usefulness.
-miDnight-
Profile Joined September 2010
Taiwan455 Posts
April 14 2011 20:52 GMT
#353
can BW unite hold 4 gate?

that is what I want to ask
http://www.facebook.com/midnightsc Chinese caster from TW (go SEn)
Cheeselicker
Profile Joined September 2010
United Kingdom78 Posts
April 14 2011 20:55 GMT
#354
Dragoon shows up late and is like "Sorry guys I got stuck on a ramp, what happened?"
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
April 14 2011 21:02 GMT
#355
On April 15 2011 01:15 Bigboss_26 wrote:
Oh what's that, mass colossus? 30 scourge??! RO NOSE!!!!


I think I finally understand why there are no scourge in SC2.
Bora Pain minha porra!
Vain
Profile Blog Joined October 2009
Netherlands1115 Posts
April 14 2011 21:06 GMT
#356
Zergling from broodwar would seriously rape the lings from starcraft 2. Broodwar lings were like wolves runnin and ripping everything apart. Starcraft 2 lings are too much like bugs:\
Battle.net 2.0 is a waiter and he's a dick
dolpiff
Profile Joined June 2010
France300 Posts
April 14 2011 21:11 GMT
#357
sc2 would get way ahead with macro skills queens mules chronoboost
and starting with 2 more workers too :D
Mafs
Profile Joined January 2011
Canada458 Posts
April 14 2011 21:12 GMT
#358
Mass baneling would win. Unless they have AoE snare or FF. Mass tanks could work vs mass banes if they dont spread.
Keeler
Profile Joined November 2010
United States313 Posts
April 14 2011 21:12 GMT
#359
Reavers would kill all the SC2 and all the BW units.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
April 14 2011 21:51 GMT
#360
On April 15 2011 06:12 Mafs wrote:
Mass baneling would win. Unless they have AoE snare or FF. Mass tanks could work vs mass banes if they dont spread.

uh..Storm?
Tanks 1 shot banes regardless
lurkers?

Thats not even a remotely valid statement
Artillery spawned from the forges of Hell
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