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Why don't zerg units get seprate Un/Burrow buttons

Forum Index > SC2 General
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Vei
Profile Joined March 2010
United States2845 Posts
April 09 2011 04:55 GMT
#1
It would be really cool if it was like cloak and you could select a bunch and unburrow/burrow only burrowed/unburrowed ones at your choice. I know TL usually wants a lot of thought put into threads but, I really don't have much to say because this seems pretty obvious: it'd be a lot easier to micro (roaches mostly) burrow during fights if you could toggle it the same way similar "stealth" abilities work... Obviously the hotkey would have to change, because I believe unburrow/burrow are both R (and that could be why they're not separated -- at least, it's impossible to separate them if they don't give one of them a new hotkey), but yeah...

Anyone else think about this much? I know you can control click burrowed units to select all burrowed units, but when they're underneath a swarm of other roaches it gets a little tricky, imo.
www.justin.tv/veisc2 ~ 720p + commentary
Kracklings
Profile Joined March 2011
United States116 Posts
April 09 2011 05:00 GMT
#2
you can custom hotkeys to do just this. Its not as effective but if you do it right you can make it almost as nice as blink micro in regards to saving the roaches life.
TTTTTTTT GRIMMMEEEEE
Vei
Profile Joined March 2010
United States2845 Posts
April 09 2011 05:13 GMT
#3
Oh seriously you can? And if you have a bunch of mixed burrow/unburrowed units and hit U for unburrow or something, it'll work?
www.justin.tv/veisc2 ~ 720p + commentary
morimacil
Profile Joined March 2010
France921 Posts
April 09 2011 05:16 GMT
#4
even if you hotkey them to be different, youd still have to tab around/select specific groups of units, since by default, if you have some units burrowed, and some not, the unborrow option just doesnt show up, and you have to tab to be able to unborrow.
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
April 09 2011 05:19 GMT
#5
On April 09 2011 14:00 Kracklings wrote:
you can custom hotkeys to do just this. Its not as effective but if you do it right you can make it almost as nice as blink micro in regards to saving the roaches life.


The problem is that if you have a control group of roaches and some of them are burrowed, you have to tab-select to the burrowed roaches to unburrow them, as opposed to with, say, siege tanks, where you can just press D (I think that's the hotkey for unsiege lol) and they'll all end up unsieged.
From the void I am born into wave and particle
orotoss
Profile Joined September 2010
United States298 Posts
April 09 2011 05:22 GMT
#6
Unfortunately, roaches act differently than tanks and vikings. When some are burrowed, it treats them as a different subgroup within the whole group, so you have to tab between unburrowed and burrowed roaches.

For example, suppose I have burrow hotkeyed to "B" and unburrow hotkeyed to "N." I have 8 roaches burrowed and 12 unburrowed. Suddenly, the opponent scans and I need to unburrow and run. I select all of my roaches (its hard to double click unburrowed units when there are units standing on them) and hit N. This does nothing because the main group it selected was the unburrowed ones. So I have to hit tab and then B, which wouldn't be too much of an issue if it always chose to select one group first over the other, but it seems to choose randomly.

Sometimes, you burrow all your roaches, and then a few rallied reinforcing roaches walk over them and when you box all your units you suddenly have to hit tab to unburrow them. It's annoying because it is so inconsistent. I really don't understand why they don't work like tanks.
BLARRGHGHH
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
April 09 2011 05:26 GMT
#7
It's worth noting that if you use the technique outlined in this thread that you can sidestep some of these problems, though it's not entirely fixed. I personally found that I could actually use roach burrow effectively despite my horrid micro after practicing a little bit with Severian's trick, so it's worth checking out.
From the void I am born into wave and particle
Hollis
Profile Joined January 2011
United States505 Posts
April 09 2011 05:35 GMT
#8
The funny thing about burrow is I see a lot of people saying how it's the next big thing vs Protoss but I honestly can't figure out why - burrow doesn't come out significantly before protoss can have observers with their army, so aside from very specific and volatile timings I don't actually see it being an answer.
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
April 09 2011 05:38 GMT
#9
On April 09 2011 14:35 Hollis wrote:
The funny thing about burrow is I see a lot of people saying how it's the next big thing vs Protoss but I honestly can't figure out why - burrow doesn't come out significantly before protoss can have observers with their army, so aside from very specific and volatile timings I don't actually see it being an answer.


My guess is that it's because even with observers on the field, it makes forcefields a lot easier to deal with. Your roaches are typically up front, and it allows you to at least run away from the battle with minimal losses, rather than just losing half your army.
From the void I am born into wave and particle
HEROwithNOlegacy
Profile Joined June 2010
United States850 Posts
April 09 2011 05:39 GMT
#10
Burrowing roaches one by one actually isn't all that difficult if you practice it in a micro management tester and have high sensitivity, however your idea would definitely make microing roaches a little bit easier in mass numbers but what you really want to do is not waste roaches burrowing that don't need to be burrowed, what I mean by this is that if you don't individually click on each roach and burrow the weaker ones and instead just box in a couple and burrowing them, then you end up burrowing roaches that aren't being attacked or haven't been damaged and you end up losing DPS. So overall in large engagements, not selected roaches one by one would hurt you.
SlayerS Fighting!
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 09 2011 05:40 GMT
#11
I don't think TL wants topics that pertain to changing the game or the mechanics.

I don't think it's that big of an issue to be honest, I usually just fast-square units and burrow groups
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Vei
Profile Joined March 2010
United States2845 Posts
Last Edited: 2011-04-09 05:59:06
April 09 2011 05:57 GMT
#12
On April 09 2011 14:35 Hollis wrote:
The funny thing about burrow is I see a lot of people saying how it's the next big thing vs Protoss but I honestly can't figure out why - burrow doesn't come out significantly before protoss can have observers with their army, so aside from very specific and volatile timings I don't actually see it being an answer.

It's mostly good because it let's you have a way to combat gateway-heavy timing pushes that follow a 3gate expo build, or lets you punish someone who goes straight to stargate and neglects robo (cause protoss detection is pretty pigeonholed into robo, sadly).

It's not like zomg burrow will change the world, it's just like.. a safe opener, imo.

What MIGHT change the world is the supposed bling-based style. ;p but i'm not gonna begin to theorycraft.


On April 09 2011 14:40 Torte de Lini wrote:
I don't think TL wants topics that pertain to changing the game or the mechanics.

I don't think it's that big of an issue to be honest, I usually just fast-square units and burrow groups

Yeah for sure, I just felt it merited discussion because it's VERY similar to siege/unsiege, cloak/decloak, but a lot harder to micro. Imagine if tank siege/unsiege was on the same hotkey, that would be so fucking gay for Terran... @_@
www.justin.tv/veisc2 ~ 720p + commentary
Korinai
Profile Joined February 2011
Canada413 Posts
April 09 2011 08:02 GMT
#13
Am I missing something? I have burrow/unburrow on different hotkeys.
"There is nothing more cool than being proud of the things that you love." - Day[9]
nitdkim
Profile Blog Joined March 2010
1264 Posts
April 09 2011 08:14 GMT
#14
On April 09 2011 17:02 Korinai wrote:
Am I missing something? I have burrow/unburrow on different hotkeys.

you have to tab to unborrow the borrowed units if you have it all in 1 group selection. He is saying why we dont see burrow and unburrow side by side like Cloak and Decloak.

Blizzard was too busy making campaign for terran and forgot about zerg's burrow. plus burrow is a skill that is on the bottom right of the skill placement... units like infestors wont be able to fit in the burrow and unburrow skill into it's 9slot crap.
PM me if you want random korean images translated.
Vei
Profile Joined March 2010
United States2845 Posts
April 09 2011 08:52 GMT
#15
On April 09 2011 17:14 nitdkim wrote:
Show nested quote +
On April 09 2011 17:02 Korinai wrote:
Am I missing something? I have burrow/unburrow on different hotkeys.

you have to tab to unborrow the borrowed units if you have it all in 1 group selection. He is saying why we dont see burrow and unburrow side by side like Cloak and Decloak.

Blizzard was too busy making campaign for terran and forgot about zerg's burrow. plus burrow is a skill that is on the bottom right of the skill placement... units like infestors wont be able to fit in the burrow and unburrow skill into it's 9slot crap.

How do ghosts handle it? They have snipe, emp, nuke, cloak, decloak

sooo~
www.justin.tv/veisc2 ~ 720p + commentary
vrok
Profile Joined August 2009
Sweden2541 Posts
Last Edited: 2013-03-17 12:28:27
March 17 2013 12:27 GMT
#16
Not only is this STILL an issue 2 years later, but terran doesn't even suffer from this when burrowing widow mines. Why? It's ridiculous. Someone needs to post this on NA bnet forums and get Blizzard to change this once and for all.

[image loading]
[image loading]
"Starcraft 2 very easy game" - White-Ra
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
March 17 2013 12:33 GMT
#17
another thing htats effing riddicilous is that with infestors and roaches, pressing R automatically priorotises the unburrowed units to burrow, but with SH its the other way around....
Conti
Profile Joined November 2010
Germany2516 Posts
March 17 2013 13:10 GMT
#18
Can't you set burrow/unborrow to different hotkeys manually?
HornyHerring
Profile Joined March 2011
Papua New Guinea1059 Posts
March 17 2013 13:17 GMT
#19
On March 17 2013 22:10 Conti wrote:
Can't you set burrow/unborrow to different hotkeys manually?

It's not really about hotkeys but how unit selection reacts to burrowing.
oh, hai
vrok
Profile Joined August 2009
Sweden2541 Posts
Last Edited: 2013-03-17 13:25:12
March 17 2013 13:20 GMT
#20
On March 17 2013 21:33 NEEDZMOAR wrote:
another thing htats effing riddicilous is that with infestors and roaches, pressing R automatically priorotises the unburrowed units to burrow, but with SH its the other way around....

Yes. Completely ridiculous.

[image loading]

As for the rebinding hotkey stuff, I've rebound unburrow specifically to F, while burrow is default R. No effect. Still broken and divided into tab groups.
"Starcraft 2 very easy game" - White-Ra
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