Anyone else think about this much? I know you can control click burrowed units to select all burrowed units, but when they're underneath a swarm of other roaches it gets a little tricky, imo.
Why don't zerg units get seprate Un/Burrow buttons
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Vei
United States2845 Posts
Anyone else think about this much? I know you can control click burrowed units to select all burrowed units, but when they're underneath a swarm of other roaches it gets a little tricky, imo. | ||
Kracklings
United States116 Posts
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Vei
United States2845 Posts
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morimacil
France921 Posts
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corpuscle
United States1967 Posts
On April 09 2011 14:00 Kracklings wrote: you can custom hotkeys to do just this. Its not as effective but if you do it right you can make it almost as nice as blink micro in regards to saving the roaches life. The problem is that if you have a control group of roaches and some of them are burrowed, you have to tab-select to the burrowed roaches to unburrow them, as opposed to with, say, siege tanks, where you can just press D (I think that's the hotkey for unsiege lol) and they'll all end up unsieged. | ||
orotoss
United States298 Posts
For example, suppose I have burrow hotkeyed to "B" and unburrow hotkeyed to "N." I have 8 roaches burrowed and 12 unburrowed. Suddenly, the opponent scans and I need to unburrow and run. I select all of my roaches (its hard to double click unburrowed units when there are units standing on them) and hit N. This does nothing because the main group it selected was the unburrowed ones. So I have to hit tab and then B, which wouldn't be too much of an issue if it always chose to select one group first over the other, but it seems to choose randomly. Sometimes, you burrow all your roaches, and then a few rallied reinforcing roaches walk over them and when you box all your units you suddenly have to hit tab to unburrow them. It's annoying because it is so inconsistent. I really don't understand why they don't work like tanks. | ||
corpuscle
United States1967 Posts
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Hollis
United States505 Posts
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corpuscle
United States1967 Posts
On April 09 2011 14:35 Hollis wrote: The funny thing about burrow is I see a lot of people saying how it's the next big thing vs Protoss but I honestly can't figure out why - burrow doesn't come out significantly before protoss can have observers with their army, so aside from very specific and volatile timings I don't actually see it being an answer. My guess is that it's because even with observers on the field, it makes forcefields a lot easier to deal with. Your roaches are typically up front, and it allows you to at least run away from the battle with minimal losses, rather than just losing half your army. | ||
HEROwithNOlegacy
United States850 Posts
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Torte de Lini
Germany38463 Posts
I don't think it's that big of an issue to be honest, I usually just fast-square units and burrow groups | ||
Vei
United States2845 Posts
On April 09 2011 14:35 Hollis wrote: The funny thing about burrow is I see a lot of people saying how it's the next big thing vs Protoss but I honestly can't figure out why - burrow doesn't come out significantly before protoss can have observers with their army, so aside from very specific and volatile timings I don't actually see it being an answer. It's mostly good because it let's you have a way to combat gateway-heavy timing pushes that follow a 3gate expo build, or lets you punish someone who goes straight to stargate and neglects robo (cause protoss detection is pretty pigeonholed into robo, sadly). It's not like zomg burrow will change the world, it's just like.. a safe opener, imo. What MIGHT change the world is the supposed bling-based style. ;p but i'm not gonna begin to theorycraft. On April 09 2011 14:40 Torte de Lini wrote: I don't think TL wants topics that pertain to changing the game or the mechanics. I don't think it's that big of an issue to be honest, I usually just fast-square units and burrow groups Yeah for sure, I just felt it merited discussion because it's VERY similar to siege/unsiege, cloak/decloak, but a lot harder to micro. Imagine if tank siege/unsiege was on the same hotkey, that would be so fucking gay for Terran... @_@ | ||
Korinai
Canada413 Posts
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nitdkim
1264 Posts
On April 09 2011 17:02 Korinai wrote: Am I missing something? I have burrow/unburrow on different hotkeys. you have to tab to unborrow the borrowed units if you have it all in 1 group selection. He is saying why we dont see burrow and unburrow side by side like Cloak and Decloak. Blizzard was too busy making campaign for terran and forgot about zerg's burrow. plus burrow is a skill that is on the bottom right of the skill placement... units like infestors wont be able to fit in the burrow and unburrow skill into it's 9slot crap. | ||
Vei
United States2845 Posts
On April 09 2011 17:14 nitdkim wrote: you have to tab to unborrow the borrowed units if you have it all in 1 group selection. He is saying why we dont see burrow and unburrow side by side like Cloak and Decloak. Blizzard was too busy making campaign for terran and forgot about zerg's burrow. plus burrow is a skill that is on the bottom right of the skill placement... units like infestors wont be able to fit in the burrow and unburrow skill into it's 9slot crap. How do ghosts handle it? They have snipe, emp, nuke, cloak, decloak sooo~ | ||
vrok
Sweden2541 Posts
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NEEDZMOAR
Sweden1277 Posts
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Conti
Germany2516 Posts
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HornyHerring
Papua New Guinea1059 Posts
On March 17 2013 22:10 Conti wrote: Can't you set burrow/unborrow to different hotkeys manually? It's not really about hotkeys but how unit selection reacts to burrowing. | ||
vrok
Sweden2541 Posts
On March 17 2013 21:33 NEEDZMOAR wrote: another thing htats effing riddicilous is that with infestors and roaches, pressing R automatically priorotises the unburrowed units to burrow, but with SH its the other way around.... Yes. Completely ridiculous. ![]() As for the rebinding hotkey stuff, I've rebound unburrow specifically to F, while burrow is default R. No effect. Still broken and divided into tab groups. | ||
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