• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:36
CEST 03:36
KST 10:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence9Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris SC4ALL $6,000 Open LAN in Philadelphia Sparkling Tuna Cup - Weekly Open Tournament WardiTV TL Team Map Contest #5 Tournaments RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BW General Discussion [ASL20] Ro16 Preview Pt2: Turbulence ASL20 General Discussion Diplomacy, Cosmonarchy Edition BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Ro16 Group D [ASL20] Ro16 Group C [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1567 users

Overlords can drop where there is no room usin fog - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 All
Uhh Negative
Profile Joined May 2010
United States1090 Posts
Last Edited: 2011-04-08 04:36:05
April 08 2011 04:32 GMT
#21
On April 08 2011 13:25 TangyChicken wrote:
There is a way to carpet bomb on a clumped up protoss army. It's been mentioned before: press d (or whatever the hotkey is for drop units) and click on the loaded overlord instead of the ground. It's the way people drop units while the overlord is moving. Even if you lose a couple of banelings because you start dropping right before your army, you'll still score massive hits. Besides, the scenario that you mentioned is rather unlikely to happen and I can't see it happening in a serious game.

This.

On April 08 2011 13:17 Zerg-Master wrote:
I consider it more of a bug that you CAN'T drop banelings in some situations.

This.

On April 08 2011 13:15 Mailing wrote:
How often would you order overlords to drop in the middle of fog of war?


And this.

And this strategy, which I don't think works against moving overlord drops (which is what EVERYONE does), would be completely dependent on perfect forcefielding as you would have to cover every time space that a baneling could drop and one little spot open and there goes your whole army.

Not that any of that matters, anyway.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
April 08 2011 04:38 GMT
#22
Pretty cool find. I wonder if this has really impacted professional games; it'll be hard for us to look back and know.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Impulsa
Profile Joined November 2010
United States122 Posts
April 08 2011 04:41 GMT
#23
On April 08 2011 11:04 Uhh Negative wrote:
Show nested quote +
On April 08 2011 10:51 cmpcmp wrote:
@majestouch

1. Your are completely wrong: if units are tightly packed enough, more units cannot be dropped on them
2. I did test in in a unit tester, 2 in fact
3. There is a replay of this being tested in a unit tester in the OP

Please read, think, and stop being a trolling asshole. Thank you.

That is retarded. So you can pack 10 roaches into a little ball with forcefields but you can't drop a baneling on a packed group of units?


^, this is so correct.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 08 2011 04:41 GMT
#24
You should never be able to drop when there is no room, but i think banelings should me made an exception since they're basically explosives, so you WANT to drop it on units instead of on land.
Kill the Deathball
Jumbled
Profile Joined September 2010
1543 Posts
April 08 2011 04:45 GMT
#25
On April 08 2011 13:32 Uhh Negative wrote:

And this strategy, which I don't think works against moving overlord drops (which is what EVERYONE does), would be completely dependent on perfect forcefielding as you would have to cover every time space that a baneling could drop and one little spot open and there goes your whole army.

Not that any of that matters, anyway.

It's not quite that simple. Even if there are spaces in a ball that some banelings can drop into, an effect like this is still significant if it delays even some of the drops. That provides more time for the overlords to be taken out and more time for the enemy units to do damage. Looks like a little more testing is needed to be clear on exactly when units underneath interfere with drops.
icJuice
Profile Joined March 2009
United States41 Posts
April 08 2011 04:48 GMT
#26
I think all the OP succeeded in doing was open up a discussion as to how to successfully baneling drop a clumped toss army. As a zerg player I didn't realize this was an issue, but as some people have responded, seems like its easily fixed by clicking on the loaded overlord with the drop command (much easier than guessing the fog of war). Sorry to the OP, it was a clever idea to clump your army to prevent drops, but I would consider it more of a bug that this prevents being dropped on. Perhaps I should post on the blizzard forums about this bug that zerg can't drop normally on clumped toss armies hehe.
Tyler214365
Profile Joined December 2010
51 Posts
April 08 2011 04:49 GMT
#27
Yea as far as i know nobody drops on a particular spot as the opposing army simply has to move away to completely negate the point of dropping the banelings in the first place. Everytime i see it they click drop on the overlord so they drop while moving and following the army. Are you saying that if units are packed tight enough even this method is not possible? Cause i have not experienced this and i would say that that would be a major bug. And if not then this method has no application whatsoever considering you have to guess where their army is and ask them to stand still.
luftrofl
Profile Joined November 2010
United States27 Posts
April 08 2011 05:28 GMT
#28
I think it should remain this way- because it will be even more amazing if someone can make this work.

This is how to make a risky strategy even riskier. XD
I play random so I can blame my losses as being off-race... ;)
Rareware
Profile Joined November 2010
Canada340 Posts
April 08 2011 05:29 GMT
#29
Well I went in the unit tester and tried some things and I think I understand the problem. If you pack all your units together like in the picture then you cannot issue a drop command on top of the units because there is no available room to drop (this means that even if you hit the unload command while the overlord is moving to carpet bomb it still won't drop because there is no room), however if you issue the drop command when there is room available to drop then the overlord will carry out the command even if there is no room to drop when it begins unloading its units. So actually you don't have to issue the drop command in the fog of war to drop on the army you just have to issue it when there is room available to drop.

Anyway my final thoughts are that this should not be changed. Zerg has it hard enough ZvP and if the Zerg can order a drop command, then trick you into force fielding in your army and have the drop command carry out and bomb your army then he simply outplayed you and you lost the game not a bug.
ROOT Fighting!!!
cmpcmp
Profile Joined March 2010
84 Posts
April 08 2011 05:32 GMT
#30
In the process of making this, I found out (its in the OP now) that you can still drop on an army even if there is no room if you "d" click the overlords while they are over open ground and then fly them over the protoss army. Basically overlords will continue to drop banelings no matter what if the first one successfully gets dropped.

HOWEVER This does not work if you "d" click the overlord when it can't drop. You will simply get an error warning that says you can't drop and no banelings will drop.

This seems at the very least inconsistent, and is probably a bug. Blizzard needs to either ALWAYS let overlords drop banelings (which I think would be a little OP, but to each his own) or they need to make it so that if there is no room to drop banelings, banelings can never be dropped.
If you are not confused, then you are not paying attention.
HEROwithNOlegacy
Profile Joined June 2010
United States850 Posts
April 08 2011 05:45 GMT
#31
On April 08 2011 11:04 Uhh Negative wrote:
Show nested quote +
On April 08 2011 10:51 cmpcmp wrote:
@majestouch

1. Your are completely wrong: if units are tightly packed enough, more units cannot be dropped on them
2. I did test in in a unit tester, 2 in fact
3. There is a replay of this being tested in a unit tester in the OP

Please read, think, and stop being a trolling asshole. Thank you.

That is retarded. So you can pack 10 roaches into a little ball with forcefields but you can't drop a baneling on a packed group of units?
I agree, the baneling bombs actually has merit and makes sense, they fall out of overlords and detonate. A force field shouldn't be able to make a group of lings or roaches into one roach on top of another. How about blizzard fixes that bug as well while there at it.
SlayerS Fighting!
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
00:00
#49
SteadfastSC159
EnkiAlexander 61
davetesta50
Liquipedia
OSC
23:00
OSC Elite Rising Star #16
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 192
SteadfastSC 159
RuFF_SC2 136
ROOTCatZ 27
StarCraft: Brood War
Artosis 763
Backho 124
NaDa 25
Icarus 0
Dota 2
monkeys_forever750
Super Smash Bros
Mew2King29
Heroes of the Storm
Trikslyr63
Other Games
summit1g8579
shahzam1002
Day[9].tv658
C9.Mang0303
Maynarde136
ViBE131
NeuroSwarm103
XaKoH 71
Organizations
Other Games
gamesdonequick695
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• OhrlRock 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1118
• Day9tv658
Upcoming Events
LiuLi Cup
9h 24m
OSC
17h 24m
RSL Revival
1d 8h
Maru vs Reynor
Cure vs TriGGeR
The PondCast
1d 11h
RSL Revival
2 days
Zoun vs Classic
Korean StarCraft League
3 days
BSL Open LAN 2025 - War…
3 days
RSL Revival
3 days
BSL Open LAN 2025 - War…
4 days
RSL Revival
4 days
[ Show More ]
Online Event
4 days
Wardi Open
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.