• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:20
CEST 07:20
KST 14:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters9[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism4Official StarCraft website teases new content ahead of BlizzCon?118Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [ASL22] Ro16 Preview: Rough Waters ASL22 General Discussion Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[ASL22] Ro16 Group B [Megathread] Daily Proleagues 2v2v2v2 Tournament [ASL22] Ro16 Group A
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6840 users

Overlords can drop where there is no room usin fog - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 All
Uhh Negative
Profile Joined May 2010
United States1090 Posts
Last Edited: 2011-04-08 04:36:05
April 08 2011 04:32 GMT
#21
On April 08 2011 13:25 TangyChicken wrote:
There is a way to carpet bomb on a clumped up protoss army. It's been mentioned before: press d (or whatever the hotkey is for drop units) and click on the loaded overlord instead of the ground. It's the way people drop units while the overlord is moving. Even if you lose a couple of banelings because you start dropping right before your army, you'll still score massive hits. Besides, the scenario that you mentioned is rather unlikely to happen and I can't see it happening in a serious game.

This.

On April 08 2011 13:17 Zerg-Master wrote:
I consider it more of a bug that you CAN'T drop banelings in some situations.

This.

On April 08 2011 13:15 Mailing wrote:
How often would you order overlords to drop in the middle of fog of war?


And this.

And this strategy, which I don't think works against moving overlord drops (which is what EVERYONE does), would be completely dependent on perfect forcefielding as you would have to cover every time space that a baneling could drop and one little spot open and there goes your whole army.

Not that any of that matters, anyway.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
April 08 2011 04:38 GMT
#22
Pretty cool find. I wonder if this has really impacted professional games; it'll be hard for us to look back and know.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Impulsa
Profile Joined November 2010
United States122 Posts
April 08 2011 04:41 GMT
#23
On April 08 2011 11:04 Uhh Negative wrote:
Show nested quote +
On April 08 2011 10:51 cmpcmp wrote:
@majestouch

1. Your are completely wrong: if units are tightly packed enough, more units cannot be dropped on them
2. I did test in in a unit tester, 2 in fact
3. There is a replay of this being tested in a unit tester in the OP

Please read, think, and stop being a trolling asshole. Thank you.

That is retarded. So you can pack 10 roaches into a little ball with forcefields but you can't drop a baneling on a packed group of units?


^, this is so correct.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 08 2011 04:41 GMT
#24
You should never be able to drop when there is no room, but i think banelings should me made an exception since they're basically explosives, so you WANT to drop it on units instead of on land.
Kill the Deathball
Jumbled
Profile Joined September 2010
1543 Posts
April 08 2011 04:45 GMT
#25
On April 08 2011 13:32 Uhh Negative wrote:

And this strategy, which I don't think works against moving overlord drops (which is what EVERYONE does), would be completely dependent on perfect forcefielding as you would have to cover every time space that a baneling could drop and one little spot open and there goes your whole army.

Not that any of that matters, anyway.

It's not quite that simple. Even if there are spaces in a ball that some banelings can drop into, an effect like this is still significant if it delays even some of the drops. That provides more time for the overlords to be taken out and more time for the enemy units to do damage. Looks like a little more testing is needed to be clear on exactly when units underneath interfere with drops.
icJuice
Profile Joined March 2009
United States41 Posts
April 08 2011 04:48 GMT
#26
I think all the OP succeeded in doing was open up a discussion as to how to successfully baneling drop a clumped toss army. As a zerg player I didn't realize this was an issue, but as some people have responded, seems like its easily fixed by clicking on the loaded overlord with the drop command (much easier than guessing the fog of war). Sorry to the OP, it was a clever idea to clump your army to prevent drops, but I would consider it more of a bug that this prevents being dropped on. Perhaps I should post on the blizzard forums about this bug that zerg can't drop normally on clumped toss armies hehe.
Tyler214365
Profile Joined December 2010
51 Posts
April 08 2011 04:49 GMT
#27
Yea as far as i know nobody drops on a particular spot as the opposing army simply has to move away to completely negate the point of dropping the banelings in the first place. Everytime i see it they click drop on the overlord so they drop while moving and following the army. Are you saying that if units are packed tight enough even this method is not possible? Cause i have not experienced this and i would say that that would be a major bug. And if not then this method has no application whatsoever considering you have to guess where their army is and ask them to stand still.
luftrofl
Profile Joined November 2010
United States27 Posts
April 08 2011 05:28 GMT
#28
I think it should remain this way- because it will be even more amazing if someone can make this work.

This is how to make a risky strategy even riskier. XD
I play random so I can blame my losses as being off-race... ;)
Rareware
Profile Joined November 2010
Canada340 Posts
April 08 2011 05:29 GMT
#29
Well I went in the unit tester and tried some things and I think I understand the problem. If you pack all your units together like in the picture then you cannot issue a drop command on top of the units because there is no available room to drop (this means that even if you hit the unload command while the overlord is moving to carpet bomb it still won't drop because there is no room), however if you issue the drop command when there is room available to drop then the overlord will carry out the command even if there is no room to drop when it begins unloading its units. So actually you don't have to issue the drop command in the fog of war to drop on the army you just have to issue it when there is room available to drop.

Anyway my final thoughts are that this should not be changed. Zerg has it hard enough ZvP and if the Zerg can order a drop command, then trick you into force fielding in your army and have the drop command carry out and bomb your army then he simply outplayed you and you lost the game not a bug.
ROOT Fighting!!!
cmpcmp
Profile Joined March 2010
84 Posts
April 08 2011 05:32 GMT
#30
In the process of making this, I found out (its in the OP now) that you can still drop on an army even if there is no room if you "d" click the overlords while they are over open ground and then fly them over the protoss army. Basically overlords will continue to drop banelings no matter what if the first one successfully gets dropped.

HOWEVER This does not work if you "d" click the overlord when it can't drop. You will simply get an error warning that says you can't drop and no banelings will drop.

This seems at the very least inconsistent, and is probably a bug. Blizzard needs to either ALWAYS let overlords drop banelings (which I think would be a little OP, but to each his own) or they need to make it so that if there is no room to drop banelings, banelings can never be dropped.
If you are not confused, then you are not paying attention.
HEROwithNOlegacy
Profile Joined June 2010
United States850 Posts
April 08 2011 05:45 GMT
#31
On April 08 2011 11:04 Uhh Negative wrote:
Show nested quote +
On April 08 2011 10:51 cmpcmp wrote:
@majestouch

1. Your are completely wrong: if units are tightly packed enough, more units cannot be dropped on them
2. I did test in in a unit tester, 2 in fact
3. There is a replay of this being tested in a unit tester in the OP

Please read, think, and stop being a trolling asshole. Thank you.

That is retarded. So you can pack 10 roaches into a little ball with forcefields but you can't drop a baneling on a packed group of units?
I agree, the baneling bombs actually has merit and makes sense, they fall out of overlords and detonate. A force field shouldn't be able to make a group of lings or roaches into one roach on top of another. How about blizzard fixes that bug as well while there at it.
SlayerS Fighting!
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#98
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EnDerr 1
StarCraft: Brood War
Rain 2604
sSak 75
910 33
Mind 27
Hm[arnc] 24
Noble 10
Icarus 8
Dota 2
monkeys_forever397
League of Legends
JimRising 745
Super Smash Bros
hungrybox535
Other Games
summit1g9295
WinterStarcraft451
C9.Mang0284
Maynarde87
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH359
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21458
• lizZardDota272
League of Legends
• Lourlo1262
Upcoming Events
Kung Fu Cup
5h 41m
Replay Cast
18h 41m
The PondCast
1d 4h
KCM Race Survival
1d 4h
Escore
2 days
IntoTheTV X SOOP
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
4 days
[ Show More ]
BlizzCon
4 days
Replay Cast
4 days
Afreeca Starleague
5 days
WardiTV Weekly
5 days
Afreeca Starleague
6 days
GSL
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-08
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.