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On April 08 2011 13:25 TangyChicken wrote: There is a way to carpet bomb on a clumped up protoss army. It's been mentioned before: press d (or whatever the hotkey is for drop units) and click on the loaded overlord instead of the ground. It's the way people drop units while the overlord is moving. Even if you lose a couple of banelings because you start dropping right before your army, you'll still score massive hits. Besides, the scenario that you mentioned is rather unlikely to happen and I can't see it happening in a serious game. This.
On April 08 2011 13:17 Zerg-Master wrote: I consider it more of a bug that you CAN'T drop banelings in some situations.
This.
On April 08 2011 13:15 Mailing wrote: How often would you order overlords to drop in the middle of fog of war?
And this.
And this strategy, which I don't think works against moving overlord drops (which is what EVERYONE does), would be completely dependent on perfect forcefielding as you would have to cover every time space that a baneling could drop and one little spot open and there goes your whole army.
Not that any of that matters, anyway.
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Pretty cool find. I wonder if this has really impacted professional games; it'll be hard for us to look back and know.
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On April 08 2011 11:04 Uhh Negative wrote:Show nested quote +On April 08 2011 10:51 cmpcmp wrote: @majestouch
1. Your are completely wrong: if units are tightly packed enough, more units cannot be dropped on them 2. I did test in in a unit tester, 2 in fact 3. There is a replay of this being tested in a unit tester in the OP
Please read, think, and stop being a trolling asshole. Thank you. That is retarded. So you can pack 10 roaches into a little ball with forcefields but you can't drop a baneling on a packed group of units?
^, this is so correct.
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You should never be able to drop when there is no room, but i think banelings should me made an exception since they're basically explosives, so you WANT to drop it on units instead of on land.
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On April 08 2011 13:32 Uhh Negative wrote:
And this strategy, which I don't think works against moving overlord drops (which is what EVERYONE does), would be completely dependent on perfect forcefielding as you would have to cover every time space that a baneling could drop and one little spot open and there goes your whole army.
Not that any of that matters, anyway.
It's not quite that simple. Even if there are spaces in a ball that some banelings can drop into, an effect like this is still significant if it delays even some of the drops. That provides more time for the overlords to be taken out and more time for the enemy units to do damage. Looks like a little more testing is needed to be clear on exactly when units underneath interfere with drops.
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I think all the OP succeeded in doing was open up a discussion as to how to successfully baneling drop a clumped toss army. As a zerg player I didn't realize this was an issue, but as some people have responded, seems like its easily fixed by clicking on the loaded overlord with the drop command (much easier than guessing the fog of war). Sorry to the OP, it was a clever idea to clump your army to prevent drops, but I would consider it more of a bug that this prevents being dropped on. Perhaps I should post on the blizzard forums about this bug that zerg can't drop normally on clumped toss armies hehe.
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Yea as far as i know nobody drops on a particular spot as the opposing army simply has to move away to completely negate the point of dropping the banelings in the first place. Everytime i see it they click drop on the overlord so they drop while moving and following the army. Are you saying that if units are packed tight enough even this method is not possible? Cause i have not experienced this and i would say that that would be a major bug. And if not then this method has no application whatsoever considering you have to guess where their army is and ask them to stand still.
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I think it should remain this way- because it will be even more amazing if someone can make this work.
This is how to make a risky strategy even riskier. XD
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Well I went in the unit tester and tried some things and I think I understand the problem. If you pack all your units together like in the picture then you cannot issue a drop command on top of the units because there is no available room to drop (this means that even if you hit the unload command while the overlord is moving to carpet bomb it still won't drop because there is no room), however if you issue the drop command when there is room available to drop then the overlord will carry out the command even if there is no room to drop when it begins unloading its units. So actually you don't have to issue the drop command in the fog of war to drop on the army you just have to issue it when there is room available to drop.
Anyway my final thoughts are that this should not be changed. Zerg has it hard enough ZvP and if the Zerg can order a drop command, then trick you into force fielding in your army and have the drop command carry out and bomb your army then he simply outplayed you and you lost the game not a bug.
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In the process of making this, I found out (its in the OP now) that you can still drop on an army even if there is no room if you "d" click the overlords while they are over open ground and then fly them over the protoss army. Basically overlords will continue to drop banelings no matter what if the first one successfully gets dropped.
HOWEVER This does not work if you "d" click the overlord when it can't drop. You will simply get an error warning that says you can't drop and no banelings will drop.
This seems at the very least inconsistent, and is probably a bug. Blizzard needs to either ALWAYS let overlords drop banelings (which I think would be a little OP, but to each his own) or they need to make it so that if there is no room to drop banelings, banelings can never be dropped.
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On April 08 2011 11:04 Uhh Negative wrote:Show nested quote +On April 08 2011 10:51 cmpcmp wrote: @majestouch
1. Your are completely wrong: if units are tightly packed enough, more units cannot be dropped on them 2. I did test in in a unit tester, 2 in fact 3. There is a replay of this being tested in a unit tester in the OP
Please read, think, and stop being a trolling asshole. Thank you. That is retarded. So you can pack 10 roaches into a little ball with forcefields but you can't drop a baneling on a packed group of units? I agree, the baneling bombs actually has merit and makes sense, they fall out of overlords and detonate. A force field shouldn't be able to make a group of lings or roaches into one roach on top of another. How about blizzard fixes that bug as well while there at it.
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