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Blizzard's Official Post Regarding 1.3 Maps - Page 4

Forum Index > SC2 General
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DaCruise
Profile Joined July 2010
Denmark2457 Posts
March 03 2011 06:19 GMT
#61
The map changes in general are great. Terran´s Temple is now temple of awesomeness, Backwater Gulch is far better than blistering, slag pits is better than steppes and typhon peeks replaces Shakuras. Only delta remains to be removed.
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
March 03 2011 06:22 GMT
#62
Agree on everything.
they didn't mention changes in DQ.
Its grack
Froadac
Profile Blog Joined July 2009
United States6733 Posts
March 03 2011 06:25 GMT
#63
On March 03 2011 13:12 Meta wrote:
Their reasoning behind removing shakuras was ridiculous. First of all, there are 3 attack paths. Second, the expansion layout was hardly plain, with 2 accessible thirds and 3 if it's cross position. As for the middle, two watchtowers with two lines of tall grass, along with 4 separate routes guarded by rocks doesn't seem too "featureless" to me.

It doesn't make any sense. "Lack of features" is a terrible reason to remove a good map. I hope tournaments continue to use it.

If only the removed Delta Quadrant instead. Every tournament has already removed this awful map. They could have at least taken out the destructible rocks in the backdoor natural... it would be a decent map without that single issue.

Agreed.

Also slag pits rationale was sort of bad. It's not at all like metal, because of all the high ground low ground boxing off your third, amking it imporssible (near) to take.
Cri du Chat
Profile Joined February 2010
Germany606 Posts
Last Edited: 2011-03-03 06:26:38
March 03 2011 06:26 GMT
#64
On March 03 2011 14:46 Yoshi Kirishima wrote:
Show nested quote +
Couldn't find one. This is their official post from today about the maps, why they were removed/added. The other post just showed the new maps.


I can't find it anymore either o.o

Yeah strange, their post IS new, but the information seems old o.o the map changes and the explanations... unless they edited it a few details and reposted or something.


You propably mean this interview they gave. It was posted in one of the threads about the new maps.

http://www.shacknews.com/article/67645/starcraft-2-adds-and-removes
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
March 03 2011 06:28 GMT
#65
On March 03 2011 14:35 ixi.genocide wrote:
Shattered temple is gonna be much better than lt. The only thing that I would do to improve st is removing the rocks at the gold and making the gold normal mineral patches.


The island is a much safer third. It makes sense for the more dangerous third to be more valuable. If you made the gold blue, you'd have to take a gas or some minerals out of the island to make it less desirable.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
March 03 2011 06:33 GMT
#66
On March 03 2011 15:19 DaCruise wrote:
The map changes in general are great. Terran´s Temple is now temple of awesomeness, Backwater Gulch is far better than blistering, slag pits is better than steppes and typhon peeks replaces Shakuras. Only delta remains to be removed.


Technically, Typhon replaces Steppes and Slag replaces Shakuras.

If you think of it the way you said, though, this is a lot better of a change:

Jungle Basin was removed for sucking.

Lost Temple - > Shattered Temple is agreed to be a good change.
Blistering - > Backwater is a...well, it's better. Kinda.
Steppes -> Slag Pits is better 2/3rds of the time, and better for Zerg generally according to Catz
Shakuras - > Typhon is now the only controversial map change. I like Shakuras, too, but I think Typhon will prove to be a better map then people think.

That's...actually a much more palatable way of looking at it. What an interesting thing phrasing can be.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2011-03-03 06:40:11
March 03 2011 06:37 GMT
#67
If these are their reasons for why maps were changed than I'd love to hear their reasons why I'm still stuck playing close metal and close ST almost 15% of my games (40%-50% of my games are metal/LT and 33% of those are close positions). Spawning close ST/Metal 6/7 games in a set is not enjoyable in the slightest.
Logo
Zerokaiser
Profile Blog Joined March 2010
Canada885 Posts
March 03 2011 06:41 GMT
#68
How fucking dare a game be decided by a straight-up macro war instead of exploitation of map gimmicks. That'll teach you, Shakuras!
Lanaia is love.
Terranium
Profile Joined February 2004
Turkmenistan144 Posts
March 03 2011 06:45 GMT
#69
Slag Pits more macro heavy than Metal!!
Seriously WTF?!!? I hope the blizzard guy who wrote this crap gets fired.
netherDrake
Profile Blog Joined September 2010
Singapore1831 Posts
March 03 2011 06:47 GMT
#70
IMO all the new maps are terrible except Shattered Temple and maybe Typhon Peaks.

They should reinstate Shakuras, remove Delta/Backwater/Slag and add in 3 GSL maps.
SC2 player for Flash eSports. twitch.tv/nether_drake, https://twitter.com/bryan_sum, http://www.facebook.com/pages/Bryan-Drake-Sum/468389706519567
Dental Floss
Profile Joined September 2009
United States1015 Posts
March 03 2011 06:47 GMT
#71
The shakuras reason really makes me wonder if blizzard is watching these games from the same perspective as I am. I watch the games to see the interesting decisions that players make while facing each-other. I thought that was what a strategy game was. Maps don't have to be a playground of gimmicks; too many map features can actually force players to use a particular strategy which destroys huge numbers of possible decisions.
Kim Tae Gyun.... never forget Perfectman RIP
a_flayer
Profile Blog Joined April 2010
Netherlands2826 Posts
March 03 2011 06:50 GMT
#72
Hmm... So they're adding a GSL map, eh? I wonder which GSL map has the most amount of rocks on it?
When you came along so righteous with a new national hate, so convincing is the ardor of war and of men, it's harder to breathe than to believe you're a friend. The wars at home, the wars abroad, all soaked in blood and lies and fraud.
Neverplay
Profile Joined May 2010
Austria532 Posts
March 03 2011 06:51 GMT
#73
i like their explanation of the new mappool. didnt play much on the new maps so far, but shattered temple looks very nice
Better light a candle than curse the darkness
Natt
Profile Joined August 2010
France253 Posts
March 03 2011 07:45 GMT
#74
YES ! Blizzard's ego dropped !! At last !
Malkavian183
Profile Joined February 2011
Turkey227 Posts
March 03 2011 07:46 GMT
#75
Well I haven't been able to play in the new map pool but Backwater Gulch doesn't seem.. how to put it.. it just doesn't look good. Feels odd to play in and look at it. Other than that it doesn't feel that bad. Although far away naturals will be hard to defend from 4 gate rushes seems like. Other than that change is good. Who isn't sick of same LT, Steppes of War and (to some degree) Metalopolis after playing 100th game in them? I just hope instead of 8-9 maps they will have like 15-20 maps in the map pool in the future.
Inject Bitch!
wimbowaia
Profile Joined March 2010
Norway20 Posts
March 03 2011 07:49 GMT
#76
"We decided to introduce a very similar map, but slightly more macro heavy."
Hahahahaha... /fail
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2011-03-03 07:53:02
March 03 2011 07:51 GMT
#77

Again, we wanted to reduce the number of rush maps, and Steppes was the most rush-friendly rush map we decided to cut. It’s not that we don’t like rush maps, but we have learned over the course of season 1 that two-player rush maps are generally more one-sided than four-player rush maps. For the ladder map changes, the rush-possible maps we’ll have will be four-player maps only.


blizzard, you should learn that rush maps are generally more retarded...
-_-


About Typhon..... I have a feeling FF's (+ tanks?) would be kinda strong there I guess? O_o;
Twitter: @zhurai | Site: http://zhurai.com
Yoshi Kirishima
Profile Blog Joined July 2009
United States10372 Posts
March 03 2011 07:51 GMT
#78
You propably mean this interview they gave. It was posted in one of the threads about the new maps.

http://www.shacknews.com/article/67645/starcraft-2-adds-and-removes


Ahh yeah thanks I'm guessing they were interviewed first and that's how the old thread was made, and then they posted the interview officially onto their bnet forums.

@Dental Floss

And yeah a bit disappointing. I fear they indeed do not see it the way we do =/. I mean, some maps should have their own gimmicks and styles because that makes things unique, but you have to have plain maps too. Shattered Temple and Metal imo aren't very plain though... unless perhaps if they get rid of the close ground positions.

And lol yeah at Slag Pits being more macro heavy. It doesn't even have more bases and isn't even bigger. In fact it has 2 less bases. Lol...
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
wimbowaia
Profile Joined March 2010
Norway20 Posts
March 03 2011 07:55 GMT
#79
And lol yeah at Slag Pits being more macro heavy. It doesn't even have more bases and isn't even bigger. In fact it has 2 less bases. Lol...

Not to mention that the rush distance in close spots are shorter than steppes of war.. ^^
Buffy
Profile Blog Joined May 2010
Sweden665 Posts
March 03 2011 08:01 GMT
#80
+ Show Spoiler +
On March 03 2011 16:55 wimbowaia wrote:
Show nested quote +
And lol yeah at Slag Pits being more macro heavy. It doesn't even have more bases and isn't even bigger. In fact it has 2 less bases. Lol...

Not to mention that the rush distance in close spots are shorter than steppes of war.. ^^

Found that out the hard way. Dont know if it was a miss by them or they wanted it to either be a heavy macro / gamble on random allin pre lair. Still nice to see more maps from them.
Yes I am
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