In-depth Mining Analysis - The magic number; 8 - Page 2
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goldemerald
United States39 Posts
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cordlc
United States360 Posts
Do most maps have 4 close / 4 far patches? I didn't actually notice... should be easy to keep track of this though, thanks for the info. | ||
fatalities
United States91 Posts
On March 03 2011 11:21 Axeinst wrote: I dont really understand what OP is trying to say. Can someone explain shortly? Thank you At each base, there are two different types of mineral patches: close and far. Since the close patches are well, closer, they mine more quickly up to two workers. Basically, OP shows what the minerals harvested/time rate is depending on the split of workers on close patches and far patches. So for the first eight workers, you want all eight on close patches. | ||
Axeinst
Belize281 Posts
Thank you | ||
Shinobi1982
1605 Posts
Your second post made it obvious, lol. Alright. But what patches are considered "close" and "far"? Nice try :D | ||
Axeinst
Belize281 Posts
On March 03 2011 12:42 Shinobi1982 wrote: I had a strong feeling your first post was a troll job.. Your second post made it obvous, lol. Nice try :D Well. sorry if I dont know those terms. I just play the game man | ||
JerKy
Korea (South)3013 Posts
Thanks for the post | ||
Axeinst
Belize281 Posts
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TheDominator
New Zealand336 Posts
On the other hand, ppl with this info can rush easier, like 6 pool, quite a bit better against those who don't know this. 0_o Lol thanks for this. | ||
KevinIX
United States2472 Posts
On March 03 2011 11:21 Axeinst wrote: I dont really understand what OP is trying to say. Can someone explain shortly? Thank you I think the important thing to get out of this is that it's detrimental to "force" workers to mine 2 per close patch before each mineral patch has at least one worker assigned to it. But once that happens, (you reach 8 workers), then forcing workers to mine 2 per close patch is better than mining 4 close/4 far. | ||
Torte de Lini
Germany38463 Posts
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Axeinst
Belize281 Posts
On March 03 2011 13:09 KevinIX wrote: I think the important thing to get out of this is that it's detrimental to "force" workers to mine 2 to a patch before each mineral patch has at least one worker assigned to it. Sorry but i still cannot understand. I mean, can someone illustrate with picture what mineral patches are those "close" ones what are needed to use and should I have 2 workers on those patches or 3? This would help alot Thank you | ||
Torte de Lini
Germany38463 Posts
On March 03 2011 13:17 Axeinst wrote: Sorry but i still cannot understand. I mean, can someone illustrate with picture what mineral patches are those "close" ones what are needed to use and should I have 2 workers on those patches or 3? This would help alot Thank you ... You have 8 workers. It's suggested that you keep them all on the patches that physically closer to your base (the middle ones) more so than separating them all on their own patches. This topic is only about the beginning of the game. 2 per middle patch instead of separately everywhere. | ||
Straught
Mexico157 Posts
Grat post! Thanks OP! | ||
RaptureLights
50 Posts
Overall, good post fror lower tier players =) Given I am still mid plat with like 2k ish or more bonus pool but that is because my inet is wireless right now and SUCKS!!!!!! >>; Cannot wait till I get the money to run enough cat5 to go wired again, | ||
Kaitlin
United States2958 Posts
1. I can't remember where I heard this, but I remember a tip something along the lines of when a worker is about 25% complete (being produced), rally it to a mineral patch where the worker is just returning. So, if this holds true (even if it doesn't we can figure out exactly the timing), then look at the close mineral patches and pick one that is returning the minerals around that time. 2. This is something I'll keep in mind when I pick which probe / SCV / Drone to use to take off the line when I need something built. 3. I might also keep this in mind when I maynard to my new expansions. Not sure this one is worth the time as I usually just box and click. | ||
Noxie
United States2227 Posts
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Feb
98 Posts
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FalconPunch
United States134 Posts
On March 03 2011 09:56 Intense wrote: I'm really struggling to beat the worker AI to achieve this, can someone give me some tips on how to do this? This is how I'm trying right now at the start of the game: 1.Send workers to minerals. 2.Build worker. 3.Split. 4.Attempt to move workers 2 per close patch. But the AI keeps moving them away, I'll send a worker to a close patch but then another worker will move to a far, I then try to move him to a close patch and then a different one moves to a far and so on. You should try this for starters: 1. Build worker 2. Send all 6 to second from left (or right or top or bottom depending on position) mineral. 3. Grab 3 workers and send to middle or middle right (or left, bottom, top) Basically in step 2, send your workers to the 2nd furthest mineral, and then split 3 to either a middle or closer mineral. If you're really gosu, send all 6 to far mineral, split middle 2 to middle mineral, and last 2 to closer mineral (and if you're 3x gosu, send the final worker to a separate mineral.) Hell, just found this video: | ||
papaz
Sweden4149 Posts
![]() No offense to the OP, you did a great job finding this. But I would love if blizz could solve this whole mineral patch things so that: 1. Splitting doesnt give advantage 2. Choosing mineral patches doesnt give advantages This part of SC2 is just annoying. | ||
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