• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:43
CET 05:43
KST 13:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview3RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion1Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 104
StarCraft 2
General
SC2 All-Star Invitational: Tournament Preview Stellar Fest "01" Jersey Charity Auction Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 OSC Season 13 World Championship SC2 AI Tournament 2026 Sparkling Tuna Cup - Weekly Open Tournament $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
BW General Discussion BSL Season 2025 - Full Overview and Conclusion StarCraft & BroodWar Campaign Speedrun Quest BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates
Tourneys
[BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [Megathread] Daily Proleagues
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2148 users

Analysis of Macro - Page 23

Forum Index > SC2 General
Post a Reply
Prev 1 21 22 23 All
Mojar
Profile Joined January 2011
Australia185 Posts
May 06 2011 02:18 GMT
#441
For some reason i had not read this post till now, but i will say that the underlying point of it is really coming out in today's play. Protoss and Terrans sitting on their 2-3 bases maxing out and just walking over 5-6 base Zergs. The extra bases provide no real benefit to the Zerg apart from slightly better production (as you are not going to be building more then 4-5 queens for the purpose of inject).
tosog
Profile Joined March 2011
64 Posts
May 06 2011 02:36 GMT
#442
On May 06 2011 11:18 Mojar wrote:
For some reason i had not read this post till now, but i will say that the underlying point of it is really coming out in today's play. Protoss and Terrans sitting on their 2-3 bases maxing out and just walking over 5-6 base Zergs. The extra bases provide no real benefit to the Zerg apart from slightly better production (as you are not going to be building more then 4-5 queens for the purpose of inject).

As a terran player, let me tell you about how much mech would absolutely be not viable if we had to start securing more than 3 bases.
Zerg can take all those bases because they are such a mobile race. If each base increased your income equally then Zerg would be quite overpowered in my theorycrafting opinion.
Frozenserpent
Profile Joined September 2007
United States143 Posts
May 06 2011 02:50 GMT
#443
On May 06 2011 11:36 tosog wrote:
Show nested quote +
On May 06 2011 11:18 Mojar wrote:
For some reason i had not read this post till now, but i will say that the underlying point of it is really coming out in today's play. Protoss and Terrans sitting on their 2-3 bases maxing out and just walking over 5-6 base Zergs. The extra bases provide no real benefit to the Zerg apart from slightly better production (as you are not going to be building more then 4-5 queens for the purpose of inject).

As a terran player, let me tell you about how much mech would absolutely be not viable if we had to start securing more than 3 bases.
Zerg can take all those bases because they are such a mobile race. If each base increased your income equally then Zerg would be quite overpowered in my theorycrafting opinion.


The thing is that the extra base doesn't increase your overall income at all.

Essentially, 70 workers on 3 bases will mine just as much as 70 workers on 6 bases.

What's the strength of mech? It's really strong in a straight-up fight, and it's really cost-efficient in such a fight.

What's the weakness? It gives up map control. But what if map control doesn't provide that much benefit because having >3 bases isn't as helpful? Doesn't seem like it is a good design.

Contrast this to BW where workers quickly get diminishing returns. Personally I think the curve of mining efficiency to # workers mining is quite nice in BW. Then, you get a bit of a boost in income solely for having more bases. It makes map control quite important.
MurdeR
Profile Joined May 2004
Argentina89 Posts
May 06 2011 02:52 GMT
#444
[image loading]

GREAT POST! Thanks a lot
Comunidad Argentina de SC2: www.latingamers.net
Dapper_Cad
Profile Blog Joined July 2010
United Kingdom964 Posts
May 12 2011 19:59 GMT
#445
Just got around to reading this amazing post. It's absolutely true that BW is a better game to watch because the 4th/5th/Nth expansions matter so much more, this results in much more army on army conflict in the game as people try to expand / deny from start to finish. It also means you're more likely to see effective tactical plays like drops and army splits have a sharp impact as the whole game is more spread out. It's a real shame that so many games currently revolve around key 2 or 3 base attacks that 9 times out of 10 end up with not one real fight before and one player dead after.

As both a fan and a casual player, if there was a poll, i'd vote for 300 food now, balance concerns later.
But he is never making short-term prediction, everyone of his prediction are based on fundenmentals, but he doesn't exactly know when it will happen... So using these kind of narrowed "who-is-right" empirical analysis makes little sense.
thurst0n
Profile Blog Joined December 2010
United States611 Posts
May 12 2011 21:56 GMT
#446
This is very very interesting. Thank you for all your effort and insight.

If you're looking for differant ways at looking at things, it seems another simple elegant solution to making the 3rd/4th/5th/6th base more important is to reduce the amount of minerals at each node.

This has been mentioned before I just want to elaborate some of my own thoughts. I do not claim this to be my original idea.

This will not effect the amount of economy(Minerals per Minute) you have at early stages of the game, saturation requirements (workers per patch/base) remain the same; it only shortens the amount of time you can sit on 1 base, or 2 base before getting that 3rd base.
If you happen to get your 3rd base early you will mine out of your main sooner than in the current maps.

I'm no SC Guru, but I feel that the game should focus around expanding and having map control safely against all-in timings. After an all-in you should be punished since you haven't expanded, but in the current state it seems to me you can all in a few times before your main base runs out, not to mention 2 base timings..

I may be way off base (no pun intended) in the previous paragraph I'd love to hear more discussion about decreasing minerals in each node to force more expansions earlier and at every stage of the game, forcing you to have better map control. Perhaps it's just better in theory or in my own head.

Perhaps just expansions have less minerals per node?
P.S. I'm nub. If you'd like you can follow me @xthurst but its not worth it ill be honest
dave333
Profile Joined August 2010
United States915 Posts
May 12 2011 22:16 GMT
#447
Whatever happened to half or mineral only expansions? Another factor to 3base play is that there are usually you have 3 full expansions available to you, which is easily enough to cover for a while. Instead of having rocks at full expansions, just have an open half expansion that one can take for safety, or risk going for a bigger third.

theliman2000
Profile Joined August 2010
United States45 Posts
May 15 2011 03:26 GMT
#448
swedish people are so amazing
zodde
Profile Joined October 2010
Sweden1908 Posts
May 15 2011 04:57 GMT
#449
Very interesting read, even if I'm not playing the game seriously enough anymore to really be able to add much to the discussion. :D

Good job LaLush!
ArchDC
Profile Joined May 2011
Malaysia1996 Posts
September 16 2011 19:10 GMT
#450
I just read this thanks to whatthefat's post.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=266019

This is a really good article and was there a follow-up? Plenty of people (myself included) have posted about how SC2 does not feel like BW (the fights feel less epic, less things are going on n battles last so much shorter). I thought this was due to camera size (everything is a lot smaller and players see a bigger piece of the map on the screen), lower mechanical ceiling (you can practically send an entire army forward w one click).

Due to the article, it is clearer that it is also because there is less incentive to have more than 3 bases operating at one time (another lower mechanical ceiling) given both income and supply cap.

I second the notion that Blizzard should increase supply to 300 and re-figure out balancing through new units and patching of old units through HoTs and the protoss expansion. This will also bring back the feel of having bigger armies fighting all over the map for longer periods of time which makes for much more epic games when two highly skilled players go at it.
figq
Profile Blog Joined May 2010
12519 Posts
September 16 2011 22:20 GMT
#451
Maybe the Korean Weekly / ESV could introduce maps with 300 cap; they are the frontrunners of map experimentation on progaming level, and first started introducing larger and macro-friendly maps.
If you stand next to my head, you can hear the ocean. - Day[9]
JuTo
Profile Joined December 2010
United States30 Posts
September 19 2011 02:44 GMT
#452
well written article, not only entertaining, but educational. and it looks like you did your research.
plus you managed to keep my attention for the WHOLE article, which is an accomplishment hahaha. well done
"Roach/Immortal is pretty good against Stalkers"
Prev 1 21 22 23 All
Please log in or register to reply.
Live Events Refresh
All-Star Invitational
03:00
Day 1
Serral vs herOLIVE!
Cure vs Solar
sOs vs Scarlett
Classic vs Clem
Reynor vs Maru
WardiTV1080
PiGStarcraft522
IndyStarCraft 105
EnkiAlexander 101
CranKy Ducklings68
3DClanTV 55
davetesta25
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft522
RuFF_SC2 159
NeuroSwarm 147
IndyStarCraft 105
PiLiPiLi 27
BRAT_OK 20
StarCraft: Brood War
Britney 16641
actioN 1038
Shuttle 399
Larva 337
ZergMaN 174
910 90
ToSsGirL 88
Nal_rA 74
JulyZerg 73
GoRush 53
[ Show more ]
Noble 30
Hm[arnc] 25
Icarus 8
Dota 2
LuMiX1
League of Legends
JimRising 771
C9.Mang0623
Counter-Strike
Foxcn149
Other Games
summit1g7669
monkeys_forever215
KnowMe129
ToD54
ViBE46
minikerr24
Liquid`Ken11
Organizations
Other Games
gamesdonequick2835
StarCraft: Brood War
UltimateBattle 36
StarCraft 2
IntoTheiNu 10
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• practicex 1
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 37
• Azhi_Dahaki19
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Scarra1711
• Lourlo539
• Stunt280
Other Games
• Shiphtur537
Upcoming Events
uThermal 2v2 Circuit
7h 18m
AI Arena Tournament
15h 18m
BSL 21
15h 18m
Mihu vs eOnzErG
Dewalt vs Sziky
Bonyth vs DuGu
XuanXuan vs eOnzErG
Dewalt vs eOnzErG
All-Star Invitational
21h 33m
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
1d 5h
OSC
1d 7h
BSL 21
1d 15h
Bonyth vs Sziky
Mihu vs QiaoGege
Sziky vs XuanXuan
eOnzErG vs QiaoGege
Mihu vs DuGu
Dewalt vs Bonyth
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
[ Show More ]
The PondCast
4 days
Replay Cast
5 days
Big Brain Bouts
6 days
Serral vs TBD
Liquipedia Results

Completed

Escore Tournament S1: W4
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
SC2 All-Star Inv. 2025
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.