• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:42
CEST 23:42
KST 06:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview3[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !4Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sea Duckling Open (Global, Bronze-Diamond) RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Do we have a pimpest plays list? BGH Auto Balance -> http://bghmmr.eu/ (Spoiler) Asl ro8 D winner interview BW General Discussion AI Question
Tourneys
[ASL21] Ro8 Day 4 Small VOD Thread 2.0 [BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 3
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread OutLive 25 (RTS Game) Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread The Letting Off Steam Thread Russo-Ukrainian War Thread 3D technology/software discussion
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1961 users

Is balance an impossible goal? - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 8 9 10 Next All
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
January 20 2011 03:03 GMT
#21
On January 20 2011 11:41 Skyze wrote:
balance is pretty damn close right now. Any race can win in almost any situation. Maps play a small part but definitely not as big as some people claim. Without idra there to say "i only lose because that map favors terran" and etc, no one would be talking about maps really.

This is probably the best we're gonna get til HotS comes out, then we start all over again with the balance of new units, yay.

we dont complain about maps cos idra complains about maps... we complain about maps cos they are TERRIBLE
https://twitter.com/#!/IrisAnother
Tektos
Profile Joined November 2010
Australia1321 Posts
January 20 2011 03:03 GMT
#22
I believe the racial mechanics are relatively balanced, I only feel some maps give an advantage to a particular race's mechanics.
koppik
Profile Joined April 2010
United States676 Posts
January 20 2011 03:04 GMT
#23
I think at this point balance can be accomplished through maps, more or less--maybe a few more tweaks are needed on top of that.
KomodoKlams
Profile Joined November 2010
United States7 Posts
January 20 2011 03:08 GMT
#24
I believe the maps are really the culprits behind balance.

For the most part, I'd say balance is fine, but the game favors rushes and aggressive play over a macro game.
For the swarm!
pwnsftw
Profile Blog Joined January 2011
United States42 Posts
January 20 2011 03:08 GMT
#25
[QUOTE]On January 20 2011 11:39 Rodeo wrote:
Is balance an impossible goal? Or, why losing to really means is weak to .

"I lose to all the time. Blizzard loves and hates . I quit forever."
you do realize that in the early years of starcraft (original) Terran was considered to be vastly in-superior race so ya, they were trying to even out the teams
Dragar
Profile Joined October 2010
United Kingdom971 Posts
January 20 2011 03:11 GMT
#26
I think the matchmaker aims for 50% win ratio against all races, not just in general. This may mean there is a seperate MMR for each matchup.
Rodeo
Profile Joined December 2010
United States39 Posts
Last Edited: 2011-01-20 03:27:36
January 20 2011 03:12 GMT
#27
On January 20 2011 11:56 CecilSunkure wrote:
It seems that the OP is making the assumption that what is "best" or "perfect" balance-wise is both empirically verifiable and that balance can be quantified using some sort of unit-based measurement.


Actually, my point is more or less the opposite. I go through the process of "trying" to measure balance, but mostly to show that you can't. I then suggest a method that I think would make a little sense to use as a template if you had enough data. However, my point wasn't so much about what would happen under conditions of optimal play, but why this is so impossible to measure. In other words, I feel your pain.

People seem to have understood me to be complaining that the game is imbalanced. Actually, I think it is remarkably well balanced. I have my personal opinions on some of the maps (as I think everyone does) but that's not why I'm writing. My point is more to show that identifying an imbalance based on wins and losses, which is the metric that Blizzard has put out to show that their game is balanced, is meaningless. You have to use something else. But whatever Blizzard really uses (and I don't think it's those numbers), they are doing a very good job.


-edit- In response to the post just above this one, that may be true, but you run into the same problem of not having an objective measurement to compare to.
You say you want lurkers? I want scourge! Bye bye colossi.
elkram
Profile Blog Joined October 2010
United States221 Posts
January 20 2011 03:15 GMT
#28
This is a very interesting idea. I thought though that the whole "adjusted-win-percentage" thing was to account for the fact that the MMR-system would make everything 50/50.

Like you said you can't take personal experience into account when talking about game balance because let's say that, in your example, from the Toss perspective Z>P>T. Then he is winning over 50% against T, 50 against P, and under 50 against Z. This means that the Toss would be winning ~50% of all his games, but other Toss's with a weakness against T would be balancing his win/loss spread. With all of this, even the mu stats should still be 50/50 for ZvP, ZvT, and PvT. The calculated adjusted win percentage, I thought, was supposed to account for this.

Blizzard has done online competitive support for a while, and I'm sure you aren't the first person who has proposed this concern, which is probably why they came up with this statistic (adjusted win percentage) in the first place.
Tiger Tiger. burning bright, In the forests of the night; What immortal hand or eye. Could frame thy fearful symmetry?
Cambam
Profile Blog Joined September 2010
United States360 Posts
January 20 2011 03:17 GMT
#29
Interesting read.

Nice first post.
Angra
Profile Blog Joined May 2009
United States2652 Posts
January 20 2011 03:18 GMT
#30
The game is never going to be balanced by simply changing numbers and stats on units. And this is the only thing that Blizzard is doing so far. The game needs actual core changes to the way it works (maps, unit sizes, macro mechanics, unit designs in general) to eventually be as balanced as BW.
KevinIX
Profile Joined October 2009
United States2472 Posts
January 20 2011 03:40 GMT
#31
One of the first balance threads that I had no problem reading. It makes sense, but I believe Blizzard does have a way of correcting the MMR difference when they look at their data. To be honest, I feel like the game is close enough to balance that I would be ok with Blizzard simply stopping the patches. But I'm a Terran, which is the op race, so I probably don't count.
Liquid FIGHTING!!!
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
Last Edited: 2011-01-20 03:46:06
January 20 2011 03:43 GMT
#32
On January 20 2011 12:18 Angra wrote:
The game is never going to be balanced by simply changing numbers and stats on units. And this is the only thing that Blizzard is doing so far. The game needs actual core changes to the way it works (maps, unit sizes, macro mechanics, unit designs in general) to eventually be as balanced as BW.

Balance is like playing a game of Jenga; large changes are almost certain to cause more problems than they fix. Blizzard is only being smart and efficient by taking on balance with the policy they currently enforce, as I can say from personal experience from working on a major RTS title on a balance team. You have no evidence or backing to your claim and posts like yours are just spammy. I hope other people refrain from making posts like this. Merely asserting your opinion upon others is counter-productive to the entire community.
Redmark
Profile Joined March 2010
Canada2129 Posts
January 20 2011 03:50 GMT
#33
On January 20 2011 12:18 Angra wrote:
The game is never going to be balanced by simply changing numbers and stats on units. And this is the only thing that Blizzard is doing so far. The game needs actual core changes to the way it works (maps, unit sizes, macro mechanics, unit designs in general) to eventually be as balanced as BW.

Is that why every matchup has been perceived as imbalanced in both ways, shifting left and right pretty much every week? Is that why when they give Roaches a +1 range people flip the fuck out? Please. The game will not be balanced by armchair designers playing God. The game will be balanced incrementally, more by the community than by Blizzard.
Simberto
Profile Blog Joined July 2010
Germany11829 Posts
January 20 2011 04:00 GMT
#34
It is incredible how many people seem to be incapable of reading a text, and understanding what it says.

For example, how you can get the impression that a thread that talks about the technical viability of imbalance statements in general based on the system used, and which specifically comes to the conclusion that even finding or confirming an imbalance is incredibly hard, because it would screw up different data which would lead to strange results, is a zerg whining thread, is beyond me.

Basically, most people whining about game balance do so because they feel like their own skill level is higher than the results indicate, and thus believe that there must be a flaw in the system giving the results. This usually manifests in either thinking that the ladder system does not work right, or that their chosen race is weaker then the others. As the OP stated, it is very hard to either verify or falsify such a statement empirically, which makes it a question of faith, which can not be solved rationally. This is probably also where this "Everyone knows the game is imbalanced" mentality comes from that usually does not have anything solid to back up its claims except for gut feelings.

However, it should not be impossible to prove or disprove such a statement scientifically. It is just not very obvious, and the obvious statistics might be misleading. So if you want to claim something like this, you need to take a very close look at your methology. As has been stated in the OP, pure ladder win percentages at anything but the very highest level do not give any good data directly. At the very highest ratings, there are not enough people to form a statistically significant group, i believe.

The often stated statistics with the overall tournament wins is obviously flawed, again. First of, most of these tournaments did not even take place in the same version of the game we play at the moment. Secondly, the skill levels of these tournaments are sometimes vastly different. Also, you would obviously need to normate the results relating to the actual participations of the races.

It would be very easy to make statements about balance if it were possible to directly measure the skill of the players, since players of equal skill should play 50/50 against each other. However, as the OP stated, since the most common definition of "equal skill" is "playing about 50/50 against each other", this circularly leads to nothing. This means that it is technically not possible to give each person which exactly defines their skill if you don assume that all matchups are balanced.

Another important problem is generalisation. An imbalance is not necessarily existant throughout all skilllevels.

Also, it is really nice to see someone writing something up that makes actual sense and shows a working scientific mind instead of taking rumours for facts, and basing general statements only on personal feelings.

@Elkram, do you have any sources to that "Adjusted win percentage" thingy? It sounds interesting, especially to know by what they adjust the win percentage.
Belha
Profile Joined December 2010
Italy2850 Posts
January 20 2011 04:00 GMT
#35
The fact that few people read your text due the "wall of text thread" fear, does not stop of making it an amazing ladder analysis. One of the most interesting threads i ever read in TL.
Chicken gank op
Jeff100
Profile Joined April 2010
Canada19 Posts
January 20 2011 04:06 GMT
#36
This is a very interesting post Rodeo! Thanks for this.

I have a general question and would be interested in peoples thoughts as to how it would change the situation.
Would the problem be easier to analyze for Blizzard if we had separate MMR ratings for each match up? This seems like it would be easy to implement (it is all behind the scenes) but may be able to separate balance issues.

For example I have been doing really well in PvZ these days. And I have noticed that my PvT has been terrible (I'm pretty confident it is because of the reasons you mentioned above). If I was playing Z and Ts at separate MMR ratings, I would (should) have 50% win rate against both. Then Blizzard could just look at the sum of everyone's (probably in masters league) MMR ratings for the match ups to decide what they should do.

Thoughts?
ChrysaliS_
Profile Joined January 2011
United States261 Posts
January 20 2011 04:10 GMT
#37
great OP. I think the most useful conclusion to draw is that trying to determine imbalances is useless except at the very highest of play. the problem then becomes that the sample size is so small. basically, locating sources of imbalance is hard as fuck.............................and that's not even worrying about fixing them
Chrysalis.145
Whole
Profile Blog Joined May 2010
United States6046 Posts
January 20 2011 04:17 GMT
#38
To quote IdrA:

+ Show Spoiler +
if statistics get you hard make one of those ladder analysis pages or something, but stop interfering with balance discussions.


Ladder should never be mentioned in balance discussion.
Cush
Profile Joined September 2010
United States646 Posts
January 20 2011 04:21 GMT
#39
O-o, that is alot of words
what a great read, i agree with you at almost every point.
"That's not your main base Stardust.....Stardust.....that's not your main" Sayle
Takkara
Profile Blog Joined April 2010
United States2503 Posts
January 20 2011 04:33 GMT
#40
I don't know if your beginning analysis is supported by the facts, but I like the thought process. It seems logical, and it's actually quite profound. Thank you for the thoughts! It would truly be interesting if one matchup imbalance could snowball around in just such a way. I would tend to think no, but I'd have to work through some more things in my head.
Gee gee gee gee baby baby baby
Prev 1 2 3 4 5 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 511
Hui .185
JuggernautJason68
CosmosSc2 26
StarCraft: Brood War
ggaemo 132
Dewaltoss 83
NaDa 17
League of Legends
Doublelift2828
Reynor81
Counter-Strike
fl0m1893
Super Smash Bros
PPMD56
Other Games
tarik_tv5113
Grubby3124
Liquid`RaSZi1886
FrodaN1101
shahzam466
monkeys_forever220
syndereN187
Liquid`Hasu181
ArmadaUGS92
Mew2King67
ViBE33
Organizations
Other Games
gamesdonequick2091
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• musti20045 23
• Adnapsc2 15
• Reevou 1
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 38
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• imaqtpie2251
Other Games
• Scarra723
• Shiphtur379
Upcoming Events
Replay Cast
2h 18m
Escore
12h 18m
The PondCast
12h 18m
WardiTV Invitational
13h 18m
Zoun vs Ryung
Lambo vs ShoWTimE
Big Brain Bouts
18h 18m
Fjant vs Bly
Serral vs Shameless
OSC
1d
Replay Cast
1d 2h
CranKy Ducklings
1d 12h
RSL Revival
1d 12h
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
1d 13h
Krystianer vs TriGGeR
Cure vs Rogue
[ Show More ]
uThermal 2v2 Circuit
1d 17h
BSL
1d 21h
Artosis vs TerrOr
spx vs StRyKeR
Replay Cast
2 days
Sparkling Tuna Cup
2 days
RSL Revival
2 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
2 days
BSL
2 days
Dewalt vs DragOn
Aether vs Jimin
GSL
3 days
Afreeca Starleague
3 days
Soma vs Leta
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
4 days
CranKy Ducklings
4 days
Afreeca Starleague
4 days
Light vs Flash
Replay Cast
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-05-05
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.