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BW / SC2 game length comparison - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 Next All
mmdmmd
Profile Joined June 2007
722 Posts
January 15 2011 20:49 GMT
#21
I cannot understand these graphs. which is bw which is sc2?
parn
Profile Joined December 2010
France296 Posts
Last Edited: 2011-01-15 20:57:50
January 15 2011 20:50 GMT
#22
Really interesting stuff here, thank you.

Maybe people are right here, we don't have enough data and play time since SC2 came out, games could be shorter in the future
We are what we repeatedly do. Excellence, then, is not an act, but a habit.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
January 15 2011 20:54 GMT
#23
Also, small size sample (which is not a bad thing if the same is well chosen) aside. Your numbers are loaded, you took numbers from 2004 6 years after BroodWar was released. The game was much more figured out by then,SC2 has been out less than a year.

While I do think the maps are kinda bad(but not terrible as many people seem to think) we should all remembers that programers are human too, and thus they take time to learn a game.
"Its easy, just trust your CPU".-Boxer on being good at games
Treadmill
Profile Joined July 2010
Canada2833 Posts
January 15 2011 21:02 GMT
#24
On January 16 2011 05:49 Holgerius wrote:
Show nested quote +
On January 16 2011 05:43 Shikyo wrote:
You're not using the in-game time for SC2, right? It's different.

By the way, early SCBW had mostly 1base allins and cheese as well and the skill levels were so lopsided that the players beat each other very quickly.

The importance of macro is already well-known now though, through BW. Sc2 shouldn't need to go through the same evolution.


Disagree. 1-basing and all-ins are strong not because people don't "know" about macro games, but because it takes people time to learn to beat all the various 1-basing styles. You only get past that once players can comfortably beat those, at least the majority of the time. Otherwise people will use rushes and win with them, whether or not players know about macro.
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
January 15 2011 21:14 GMT
#25
First of all, not everyone thinks big maps and long games are necessarily more fun than shorter games. Second of all, you can't directly compare the length of two different games. Maybe more things happen in ten minutes in SC2 compared to SC1. Third of all, yes, too small sample size.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
Odoakar
Profile Joined May 2010
Croatia1837 Posts
Last Edited: 2011-01-15 21:23:10
January 15 2011 21:17 GMT
#26
I have the game times for every match in GSL 2, 3 and 4 in Excel sheets if you want them;)

To sum it up quickly:

GSL 2

164 games played, average duration 11:12 minutes

GSL 3

162 games played, average duration 11:23 minutes

GSL 4

64 games played, average duration 12:08 minutes.
shabinka
Profile Joined October 2008
United States469 Posts
January 15 2011 21:22 GMT
#27
Want to explain your analysis? Because from just looking at it,and doing some mental math the difference of the means doesn't seem to be significant. Try averaging the bw means, using pooled variances and doing a difference of two means test.
Phanekim
Profile Joined April 2003
United States777 Posts
January 15 2011 21:23 GMT
#28
should improve with evolution of strategies + different maps.
i like cheese
Redmark
Profile Joined March 2010
Canada2129 Posts
January 15 2011 21:26 GMT
#29
Team Areola Nipple League of 2005, WCG 2006 and TSL#2 2010 for Broodwar and Blizzcon2010 and the Kaspersky Invitational for Starcraft 2

Not really representative, why not use GSL and Starleagues?

By the way Team Areola Nipple League wtf?
corumjhaelen
Profile Blog Joined October 2009
France6884 Posts
January 15 2011 21:26 GMT
#30
On January 16 2011 06:02 Treadmill wrote:
Show nested quote +
On January 16 2011 05:49 Holgerius wrote:
On January 16 2011 05:43 Shikyo wrote:
You're not using the in-game time for SC2, right? It's different.

By the way, early SCBW had mostly 1base allins and cheese as well and the skill levels were so lopsided that the players beat each other very quickly.

The importance of macro is already well-known now though, through BW. Sc2 shouldn't need to go through the same evolution.


Disagree. 1-basing and all-ins are strong not because people don't "know" about macro games, but because it takes people time to learn to beat all the various 1-basing styles. You only get past that once players can comfortably beat those, at least the majority of the time. Otherwise people will use rushes and win with them, whether or not players know about macro.

Disagree, in 2004, timings were still not known, but macro was.
BTW there are a number of early very long 1-basing TvZ. For instance I have a 2001 Boxer vs Yellow game, were Boxer expands only when he runs out of minerals, 30min. Wich shows : 2 games have a different dynamics, and in 2001 people just did not seem to want to expand (in TvZ at least).
But hey, don't worry, your game is perfect, it will come with time.
‎numquam se plus agere quam nihil cum ageret, numquam minus solum esse quam cum solus esset
Arxyn
Profile Joined June 2009
Canada17 Posts
January 15 2011 21:28 GMT
#31
Well I don't really have anything specific to base this on, but I always get the feeling when going back to watch BW games that their early game lasts a lot longer then the one in SC2, you always had a good 5 minutes down time it seemed like in BW before you saw any confrontations happen.

It seems like the early game is accelerated in SC2 which is a good thing, so even if the games are shorter they might be in similiar lenghts as far as entertainment goes?

Anyways, this is always just a feeling I have, I could be 100% wrong.
legaton
Profile Joined December 2010
France1763 Posts
January 15 2011 21:31 GMT
#32
On January 16 2011 06:17 Odoakar wrote:
I have the game times for every match in GSL 2, 3 and 4 in Excel sheets if you want them;)

To sum it up quickly:

GSL 2

164 games played, average duration 11:12 minutes

GSL 3

162 games played, average duration 11:23 minutes

GSL 4

64 games played, average duration 12:08 minutes.


Could you give us the average duration for GSL4 games without Jinro's and Idra's matches?
No GG, No Skill - Jaedong <3
Garrl
Profile Blog Joined February 2010
Scotland1975 Posts
January 15 2011 21:37 GMT
#33
These are all foreigner events, hardly shows the topmost skill level.
Odoakar
Profile Joined May 2010
Croatia1837 Posts
January 15 2011 21:37 GMT
#34
On January 16 2011 06:31 legaton wrote:
Show nested quote +
On January 16 2011 06:17 Odoakar wrote:
I have the game times for every match in GSL 2, 3 and 4 in Excel sheets if you want them;)

To sum it up quickly:

GSL 2

164 games played, average duration 11:12 minutes

GSL 3

162 games played, average duration 11:23 minutes

GSL 4

64 games played, average duration 12:08 minutes.


Could you give us the average duration for GSL4 games without Jinro's and Idra's matches?


Sure, if I don't take into consideration any of their matches, the average duration is 11:10 for 53 matches played.
god deezy yo
Profile Joined November 2010
49 Posts
January 15 2011 21:44 GMT
#35
On January 16 2011 06:37 Odoakar wrote:
Show nested quote +
On January 16 2011 06:31 legaton wrote:
On January 16 2011 06:17 Odoakar wrote:
I have the game times for every match in GSL 2, 3 and 4 in Excel sheets if you want them;)

To sum it up quickly:

GSL 2

164 games played, average duration 11:12 minutes

GSL 3

162 games played, average duration 11:23 minutes

GSL 4

64 games played, average duration 12:08 minutes.


Could you give us the average duration for GSL4 games without Jinro's and Idra's matches?


Sure, if I don't take into consideration any of their matches, the average duration is 11:10 for 53 matches played.


is that game time or real time?
Odoakar
Profile Joined May 2010
Croatia1837 Posts
January 15 2011 21:50 GMT
#36
Real time.
Seam
Profile Blog Joined April 2010
United States1093 Posts
January 15 2011 21:52 GMT
#37
Your data starts 6 years after SC1 released, yet only 6-7 months after SC2 released. Don't you think that's kinda a bad way to give data on?
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
Last Edited: 2011-01-15 21:55:03
January 15 2011 21:52 GMT
#38
That is some tiny sample size yet drawing some really big conclusions when in fact no conclusion what so ever can be drawn from this. 4 bw tournies and 2 sc2 tournies played back in october/november and with how the latest rounds of the gsl has been played out those tournies sampled are irrelevant. You really wanna know the length of sc2 games watch screddit, tsl quals or just any craft cup/zotac once it gets bo3. I was really pleased to read the topic title since I'm interested in these numbers but after having read through the op it could have been so much more.

I do welcome with open arms sampling using more recent tournies both from bw and sc2. Now that would be discussion worthy.
Do you really want chat rooms?
G3nXsiS
Profile Joined July 2009
United States656 Posts
January 15 2011 22:04 GMT
#39
Well obviously since the game is young games tend to be shorter. Broodwar was the same back then too. The macro era hasn't really hit sc2 yet.
Hope is the first step on the road to dissapointment
parn
Profile Joined December 2010
France296 Posts
January 15 2011 22:07 GMT
#40
On January 16 2011 07:04 G3nXsiS wrote:
Well obviously since the game is young games tend to be shorter.


Could you develop that concept?
We are what we repeatedly do. Excellence, then, is not an act, but a habit.
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