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The awkward third base - Page 2

Forum Index > SC2 General
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coddan
Profile Joined May 2010
Estonia890 Posts
January 07 2011 14:24 GMT
#21
Everytime I try to take a third on Jungle Basin, it just feels like I'm not allowed to. Can't really position my army anywhere that doesn't make it run into an extremely tight choke wherever the T/P decides to attack. Hell, the whole map is one long chokepoint.
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
Last Edited: 2011-01-07 14:27:56
January 07 2011 14:27 GMT
#22
people seem to forget something drastically between the difference in bases
at bw and starcraft 2.

in starcraft 2, it doesn't matter how many probes are mining until you reach full saturation.
if you want to take a 3. base, you would need around 60-70 probes to fully saturate it.

the starcraft 2 mineral / gas gathering system doesn't really support multi-basing.
also the 6 workers needed for gas.

if you want the additional income from a third base, you have to produce an obsurd amount of probes.
if you got 60-70 probes @ 3 bases, you got a fucking tiny army, especially if you have units like colossi (6 supply rofl wtf, or immortal 4)

it's not only the maps that have to change, also the mineral / gas gathering.
keep that in mind please.
wat
FuRong
Profile Joined April 2010
New Zealand3089 Posts
January 07 2011 14:27 GMT
#23
Am I the only one who looked at the thread title and then was surprised to find that it was about Starcraft?

OT: I think this is closely related to map size. On a lot of maps the position of what would be your third is very close to either your opponent's third or his natural. And because a lot of the maps only have 8 bases total on them, it's not like you can try to sneak a hidden expo over on the other side of the map.
Don't hate the player, hate the game
kyarisan
Profile Joined May 2010
United States347 Posts
January 07 2011 14:30 GMT
#24
where's the "no except back in the days of pvz" option lol
Warlock-X
Profile Joined September 2010
Canada37 Posts
January 07 2011 14:31 GMT
#25
I feel like almost all the ladder maps would be easily fixed if they just disabled close spawn positions like they did with shakuras. LT, Meta easily fixable with close disabled. Delta is kinda weird, I guess you can make it only far spawn, but then it basically becomes a 2 player map.
revy
Profile Joined September 2009
United States1524 Posts
Last Edited: 2011-01-07 15:30:06
January 07 2011 15:23 GMT
#26
To an extent you're right but I disagree with you a bit here.

Blistering Sands - I find it's easiest to sim city block in your natural, break your backdoor rocks and use that as your main entrance. Then the most natural third is the non-gold nearest to you. You can fairly quickly move between your 3rd, your main, and the blocked path natural. From there I generally push to the gold nearest your opponent for the 4th, if the game goes that long. I don't think this is a very awkward 3rd.

Jungle Basin - I don't find the middle third a problem here. It's close to your opponent, yes. But you want to have your troops in the middle anyway, it's natural to take your third in the direction you push. The logical fourth is the one which is connected to your natural.

Xel'Naga - This map has a nice easy 3rd in the gold or the non gold near you. Yeah you have to break rocks but is that really such an issue? The gold is in the middle of the map, where you want your army to be and having your army here secures your fourth as well.

Scrap Station - This I agree with you, I don't much like this map you can't really consolidate a safe area with your army like you can on other maps, the "back door" rock passage always poses a threat. Couple that with close air positions and I really think that maybe I'm misplaying this map.

Steppes of War - This one also makes sense, the natural third that they give you leaves you open on two fronts, but at the same time it is still possible to defend both. It's as you say, awkward.

Lost Temple - Cross map as you said is easy. Close positions there's no way around moving to a new main. I agree with your assessment here.

Metalopolis - Again as you said, cross map and close air there are natural 3rds. Close ground you really have to play an aggressive 2 base to try and take your third right between you. All the while you have to keep scouting a big map for hidden thirds.

Shakuras Plateau - Agree with your assessment, easy 3rds abound.

Delta Quadrant - Here I disagree with you again. I think the natural back third coupled with the more open natural play nicely. Throw in some low ground 4th options (1 of which potentially protecting the natural back third if you spawn cross posns or clockwise from your opponent. I don't see breaking some rocks as a big ordeal, do it slowly with just a few units well in advance of when you intend on taking your third. After reading your post again I didn't realize people don't take the front door expo as their natural. Always seems to me to take way to long to break the rocks for a natural. Yes it's more open but a defensive building or two, some map awareness and staying defensive it's an easy enough natural to secure. The third as your rock "back" expo is a piece of cake if you take it as a 3rd.
mnck
Profile Joined April 2010
Denmark1518 Posts
January 07 2011 15:30 GMT
#27
I only feel akward taking a 3rd in very few maps. Obvious spawning close on Lost Temple as Zerg. Other than that I only dislike taking a 3rd on Jungle Basin and Scrap Station. All other maps I feel it's no problem, except close on LT, but that map is so terrible when spawning close.

But I feel it's a valid discussion in regards to the map. But I also think so many have just recently got used to 2-basing that it will take a while before more standard transitions are decided, and when to time the 2nd expansion. Taking a 3rd is easy once you find the correct strategy to do so.

But I play the OP Zerg race, so what do I know
@Munck
Th1rdEye
Profile Blog Joined December 2006
United States1074 Posts
January 07 2011 15:33 GMT
#28
On January 07 2011 23:10 pullarius1 wrote:
I had such an awkward third base until my second girlfriend. Just gotta practice, dude.


+ Show Spoiler +
Zergs always get to third base.


haha hilarious.. but in all seriousness..

I feel like I have a hard time getting a third base sometimes, as I am a zerg user. Even games where you think you're safe... its hard as F to hold a third...

the maps with hard to reach thirds are a blessing and curse for a zerg player. Considering how hard it is just to beat a 2 base opponent that's P/T..... i don't mind its not as easy for them to take a third either. However, I don't really think that's true, because both races are very adept at turtling and once they get their third its usually GG for me..

zerg is hard enough. anyone who thinks zerg is OP obviously havent actually tried them, and should work on their own weaknesses as protoss/terran because when both are played flawlessly and sometimes non-aggressively, they become near impossible to beat. I'm 2800 so I know a tinny smidgen of what I speak.
from the days of: TheMarine [NC]...YellOw [H.O.T.]-Forever99 OgOgO [_MuMyung_] ChRh PlayGrrrr.... SlayerS_`BoxeR` [Oops]Reach [ReD]NaDa [DF]zergboy..!! Pusan[S.G] Nal_rA GARIMTO SSamJJang ChoJJa JinSu Silent_Control iloveoov H_PauL_WII JulyZerg [DaK]JoYo
AnodyneSea
Profile Blog Joined March 2010
Jamaica757 Posts
January 07 2011 15:33 GMT
#29
holy shit! I just remembered LT in BW had a 3rd base lolololol
Lost within the hope of freedom, not for control but in the light of our cause
wowsukz
Profile Joined December 2010
Netherlands58 Posts
January 07 2011 15:39 GMT
#30
When do people stop comparing BW with SC2?

easy third base?

cmone. Dont get lazy wtf is this. Next topic will be something like: "when will blizzard make maps with islands only?"
BouBou.865
Profile Joined December 2010
Netherlands814 Posts
January 07 2011 15:57 GMT
#31
Racial imbalances set aside, isn't it interesting how certain maps really cater to certain playstyles? I know the concept is pretty broken, but the idea is interesting, no? That Zerg gets encouraged to play aggressive or whatever.
Playing League of Legends. IGN: Plain Skill
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
Last Edited: 2011-01-07 16:09:51
January 07 2011 16:09 GMT
#32
On January 07 2011 23:16 idonthinksobro wrote:
Show nested quote +
On January 07 2011 23:13 bonifaceviii wrote:
On January 07 2011 23:05 Jago wrote:
You are non "entitled" to a free and easy-to-defend third.

This is basically it right here.

Like it or not, Starcraft 2 seems to be designed for it to be comfortable to remain on two bases for a long time. A third is not a requirement anymore for any race as the game is currently.


have fun in the bronze league, or you play terran.

How cute. A new poster trying to be an elitist and contributing nothing.

It seems that Starcraft 2 is designed for long two base play. Have you guys watched the in-house Blizzard tournament finals that Day9 casted? That pretty much explains everything. Dayvie, balance designer and top 200 player, rarely takes a third and when he does, it's pretty late into the game.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2011-01-07 16:16:41
January 07 2011 16:14 GMT
#33
On January 08 2011 01:09 LoLAdriankat wrote:
Show nested quote +
On January 07 2011 23:16 idonthinksobro wrote:
On January 07 2011 23:13 bonifaceviii wrote:
On January 07 2011 23:05 Jago wrote:
You are non "entitled" to a free and easy-to-defend third.

This is basically it right here.

Like it or not, Starcraft 2 seems to be designed for it to be comfortable to remain on two bases for a long time. A third is not a requirement anymore for any race as the game is currently.


have fun in the bronze league, or you play terran.

How cute. A new poster trying to be an elitist and contributing nothing.

It seems that Starcraft 2 is designed for long two base play. Have you guys watched the in-house Blizzard tournament finals that Day9 casted? That pretty much explains everything. Dayvie, balance designer and top 200 player, rarely takes a third and when he does, it's pretty late into the game.




You can't say "hey look at this player he doesn't do X thus the game is designed not to do X". That's ludicrous. In fact this is the most ridiculous argument I have ever heard.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2011-01-07 16:32:13
January 07 2011 16:21 GMT
#34
no problems on taking 3rds even on close posi not seeing problems there. PF, t2 nydus, sentry + warpin. Seems to be even more save then it was in bw. But on bw maps there were only 1 or 2 ways to your opponent and it was easy to switch intercept any ground force, and air wasn't an options.
So you could build up a defense line and have one half of the map. and no one dared to push because it would cost alot. Up until the spell casters arrived which could force movement against the overpowered siege units ^^.

There is one map designed that way in sc2 and its steppes of war, so funny that one of the smallest maps is one of the best macro maps hehe, well the map seems a bit problematic for toss though.
And it surprises me how many zergs like shakuras as i think its strongly terran favored. With only one ground way the others protected by rocks and so of the track and three expansions so close together you can defend them with one pack of siege tanks.

Might not like all the maps in the pool but thats the point of this pool, it has a huge variety of different maps, that play completly different. And this is obviously for balance testing as well. But it allows a lot of diversity in play, that people neglect though ^^.

edit: also try to compare your income with 60 workers scattered on 3 bases and with 60 on two bases not counting gas
Touch
Profile Joined August 2010
Canada475 Posts
January 07 2011 16:22 GMT
#35
On January 08 2011 01:14 Numy wrote:
Show nested quote +
On January 08 2011 01:09 LoLAdriankat wrote:
On January 07 2011 23:16 idonthinksobro wrote:
On January 07 2011 23:13 bonifaceviii wrote:
On January 07 2011 23:05 Jago wrote:
You are non "entitled" to a free and easy-to-defend third.

This is basically it right here.

Like it or not, Starcraft 2 seems to be designed for it to be comfortable to remain on two bases for a long time. A third is not a requirement anymore for any race as the game is currently.


have fun in the bronze league, or you play terran.

How cute. A new poster trying to be an elitist and contributing nothing.

It seems that Starcraft 2 is designed for long two base play. Have you guys watched the in-house Blizzard tournament finals that Day9 casted? That pretty much explains everything. Dayvie, balance designer and top 200 player, rarely takes a third and when he does, it's pretty late into the game.




You can't say "hey look at this player he doesn't do X thus the game is designed not to do X". That's ludicrous. In fact this is the most ridiculous argument I have ever heard.
Why? It's perfectly valid. If top ranked players do not take a third, there must be a reason, which is explained in the first post.
Sieg
Smigi
Profile Joined April 2010
United States328 Posts
Last Edited: 2011-01-07 16:24:20
January 07 2011 16:23 GMT
#36
I think its pretty obvious that the maps in the pool are trash, with the exception of shakuras.

But really, their have been so many threads regarding that the maps are huge issues ect.

We don't need anymore threads telling us the maps are bad, or its killing sc2, or the third is awkward. Its widely accepted that these maps are bad in all aspects.

I've heard ICCUP has tried to negotiate with blizzard, but failed? I'm not sure if thats true.

Regardless we need to help iccup, it can't JUST be iccup that pushes blizzard.
For the love of god, everytime i look at steppes of war I think i'm playing 1v1 bloodbath.

We as a community need to rise up and tell blizzard what we want, ICCUP can't do it alone.
Drone then Own
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
January 07 2011 16:25 GMT
#37
On January 08 2011 01:22 Touch wrote:
Show nested quote +
On January 08 2011 01:14 Numy wrote:
On January 08 2011 01:09 LoLAdriankat wrote:
On January 07 2011 23:16 idonthinksobro wrote:
On January 07 2011 23:13 bonifaceviii wrote:
On January 07 2011 23:05 Jago wrote:
You are non "entitled" to a free and easy-to-defend third.

This is basically it right here.

Like it or not, Starcraft 2 seems to be designed for it to be comfortable to remain on two bases for a long time. A third is not a requirement anymore for any race as the game is currently.


have fun in the bronze league, or you play terran.

How cute. A new poster trying to be an elitist and contributing nothing.

It seems that Starcraft 2 is designed for long two base play. Have you guys watched the in-house Blizzard tournament finals that Day9 casted? That pretty much explains everything. Dayvie, balance designer and top 200 player, rarely takes a third and when he does, it's pretty late into the game.




You can't say "hey look at this player he doesn't do X thus the game is designed not to do X". That's ludicrous. In fact this is the most ridiculous argument I have ever heard.
Why? It's perfectly valid. If top ranked players do not take a third, there must be a reason, which is explained in the first post.


That's a completely different situation. The poster I quoted said David Kim did not take a 3rd in some random in house tournament thus the GAME is not DESIGNED to have quick 3rds. Yet the first post talks about how maps are pigeon holing 2 base play not that the game is designed for 2 base play.

Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
January 07 2011 16:27 GMT
#38
On January 08 2011 01:23 Smigi wrote:
We as a community need to rise up and tell blizzard what we want, ICCUP can't do it alone.


IMO the best way to do this is to play ICCUP custom games, if Blizzard starts to see them becoming more popular than ladder, they will probably react.
http://shroomspiration.blogspot.com/
sOAvoid
Profile Joined June 2010
Canada206 Posts
January 07 2011 16:29 GMT
#39
i want to slap you for writing this ^^
"We must believe in luck. For how else can we explain the success of those we don't like."
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
January 07 2011 16:34 GMT
#40
Could delta quadrant be improved if say... only spawned cross positions and the rocks were deleted? I have the map veto'ed permanently. But I feel this change could drastically improve the map, even if they can't change the size of the map without rebuilding, this could at least balance the map a touch more.
戦いの中に答えはある
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