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The Problem with Marines - Page 20

Forum Index > SC2 General
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Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
December 10 2010 00:27 GMT
#381
On December 07 2010 17:54 tainted muffin wrote:
Show nested quote +
On December 07 2010 17:11 imBLIND wrote:
Almost every TvT -- mass marine.


Really? every tvt i see marines get owned by tank/hellion


lol yes, only games i've lost vs "mass marines" has been against non-scouted proxy raxes. Mass marines get raped in the butt in every matchup (ok if you're Marineking you can go mass marines in TvZ but otherwise banelings rape them pretty darn hard)
Anzat
Profile Joined February 2009
United States90 Posts
December 10 2010 03:55 GMT
#382
What makes you think that a Terran can win a proper macro game against a zerg?


Jinro.

Sorry, but at least tell us you're in diamond with a decent W/L and say something besides your inability to defeat marines with banelings.


1950 diamond zerg.

All the lategame games in the GSLs and between pros have shown that Terran can't win in a long macro game against a zerg.


Some season 2 Foxer vs Kyrix games come to mind, although they stayed low tech because of those players' styles they were definitely macro games. I'm sure there were others but I don't have a full library of the GSL in my head.
Fats
Profile Joined August 2010
13 Posts
December 10 2010 05:18 GMT
#383
"The Problem with Marines"

Is that people keep complaining about marines - learn to counter them. If you're single minded in your approach to every game you're going to lose to certain Build Orders that actually adapt to your play.

I could post threads about "the problem with High Templars" --- 1 unit can devastate twenty with a single cast. But I won't post a thread like that because there are ways to avoid it.

Constructive: Terran frequently runs into too much mineral supply so marine is a good unit to pump out to supplement you're other army - its the same for zerg (lings) - its a good solid reliable mineral dump.

Keep in mind there are very easy counters to marines so please, lets all make an effort to stop the "this race/that race balance" qq that is so prevalent and focus on improving each others games

User was warned for this post
Kyandid
Profile Joined September 2010
Canada124 Posts
December 10 2010 05:46 GMT
#384
No one read the OP's post.

imBLIND
Profile Blog Joined December 2006
United States2626 Posts
December 10 2010 05:48 GMT
#385
On December 10 2010 14:46 Kyandid wrote:
No one read the OP's post.



yea...really wish people would read before they posted.
im deaf
Kvz
Profile Joined March 2010
United States463 Posts
December 10 2010 05:51 GMT
#386
"The Problem with 2-3-4-5 rax Reapers"

Is that people keep complaining about reapers - learn to counter them. If you're single minded in your approach to every game you're going to lose to certain Build Orders that actually adapt to your play.

I could post threads about "the problem with Marines" -- 1 unit can completely destroy in the early game and still be a huge backbone unit in the late game thus holding back an entire race from outward play and making certain matchups ridiculous to watch. But I won't post a thread like that because there are ways to avoid it.

See what I did there? Sometimes its not that simple.

The problem with 2 rax marines builds not even the scv all in versions is that even if you adapt your play (in base hatch/spines/cut drones to make lings) the build is STILL strong and hurts the terran player in no way while putting you on a backfoot.

Ever wonder why zerg/protoss late games are keyed into basically counter marines? colo/storm? baneling/infestor/ultra/broodlord..?

User was warned for this post
NrG.Kvz
shadymmj
Profile Joined June 2010
1906 Posts
December 10 2010 06:05 GMT
#387
clearly most people here do not play terran and just cry op...

we make marines because there's nothing, repeat, nothing left to build or do with the minerals. the terran mineral economy is quite a bit higher per base (apparently this is seen as a way to make T viable in the first place) so unless you are making pure marauders you are going to float minerals all the time.

there is no reason to make hellions w/o getting blue flame past the early game zerg rush. more importantly, there needs to be anti air present in the army, and thors are not anti-air. vikings are alright except Z can make far more mutas than you can make vikings unless you commit to 2 port reactor or something dumb like that. and then their land army steamrolls you over. why do that when you can MAKE MARINES!
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
Fats
Profile Joined August 2010
13 Posts
Last Edited: 2010-12-10 06:17:39
December 10 2010 06:16 GMT
#388
On December 10 2010 14:51 Kvz wrote:
"The Problem with 2-3-4-5 rax Reapers"

Is that people keep complaining about reapers - learn to counter them. If you're single minded in your approach to every game you're going to lose to certain Build Orders that actually adapt to your play.

I could post threads about "the problem with Marines" -- 1 unit can completely destroy in the early game and still be a huge backbone unit in the late game thus holding back an entire race from outward play and making certain matchups ridiculous to watch. But I won't post a thread like that because there are ways to avoid it.

See what I did there? Sometimes its not that simple.

The problem with 2 rax marines builds not even the scv all in versions is that even if you adapt your play (in base hatch/spines/cut drones to make lings) the build is STILL strong and hurts the terran player in no way while putting you on a backfoot.

Ever wonder why zerg/protoss late games are keyed into basically counter marines? colo/storm? baneling/infestor/ultra/broodlord..?


Stop whining and QQing about YOUR perceived imbalance and learn the game. It gets us nowhere, Lets do this I'll be zerg (normally terran) and force you (as terran) to simultaneously macro micro play.

-Challenge?.... Keep building those marines and see how far they get you
Kvz
Profile Joined March 2010
United States463 Posts
Last Edited: 2010-12-10 06:29:41
December 10 2010 06:28 GMT
#389
On December 10 2010 15:16 Fats wrote:
Show nested quote +
On December 10 2010 14:51 Kvz wrote:
"The Problem with 2-3-4-5 rax Reapers"

Is that people keep complaining about reapers - learn to counter them. If you're single minded in your approach to every game you're going to lose to certain Build Orders that actually adapt to your play.

I could post threads about "the problem with Marines" -- 1 unit can completely destroy in the early game and still be a huge backbone unit in the late game thus holding back an entire race from outward play and making certain matchups ridiculous to watch. But I won't post a thread like that because there are ways to avoid it.

See what I did there? Sometimes its not that simple.

The problem with 2 rax marines builds not even the scv all in versions is that even if you adapt your play (in base hatch/spines/cut drones to make lings) the build is STILL strong and hurts the terran player in no way while putting you on a backfoot.

Ever wonder why zerg/protoss late games are keyed into basically counter marines? colo/storm? baneling/infestor/ultra/broodlord..?


Stop whining and QQing about YOUR perceived imbalance and learn the game. It gets us nowhere, Lets do this I'll be zerg (normally terran) and force you (as terran) to simultaneously macro micro play.

-Challenge?.... Keep building those marines and see how far they get you


http://sc2ranks.com/us/561447/NrGKvz

thats my profile. I'm a 2400-2500 z player that stopped laddering 2-3 weeks ago.

Its fun to speak through anonymity, but I'm going to guess from your severe lack of understanding of this game that you're a middling platinum player. If that's the case then don't waste my time because your opinion means pretty much nothing as you lack the mechanics to actually comprehend the game at a capable level.

However, on the off chance that I'm wrong (which I doubt) and you are diamond ~2500+. Let's play reverse race.

edit: posted wrong profile rofl.

User was warned for this post
NrG.Kvz
OmegaSyrus
Profile Joined September 2010
Canada46 Posts
December 10 2010 06:29 GMT
#390
On December 10 2010 15:05 shadymmj wrote:
clearly most people here do not play terran and just cry op...

we make marines because there's nothing, repeat, nothing left to build or do with the minerals. the terran mineral economy is quite a bit higher per base (apparently this is seen as a way to make T viable in the first place) so unless you are making pure marauders you are going to float minerals all the time.

there is no reason to make hellions w/o getting blue flame past the early game zerg rush. more importantly, there needs to be anti air present in the army, and thors are not anti-air. vikings are alright except Z can make far more mutas than you can make vikings unless you commit to 2 port reactor or something dumb like that. and then their land army steamrolls you over. why do that when you can MAKE MARINES!



I used to get hellions instead of marines and instead get large thor numbers. Mutalisk magic box make that pointless.

Currently only marines and thors can even deal with mutas. Marines are forced otherwise mutas will never die.
Praise the system.
DarkRise
Profile Joined November 2010
1644 Posts
December 10 2010 06:33 GMT
#391
i don't have a problem with marines but mules+marines is
marines aren't that great in small numbers but you can mass it up pretty quick with reactor or mass rax
marine micro has been very popular lately avoiding banes
i think every terran here know how good marine are early to late game
but yeh like i said marines are OK but mules just let terran reinforcing marine in vast numbers
MegaTerran
Profile Joined September 2010
214 Posts
December 10 2010 06:45 GMT
#392
On December 10 2010 15:29 OmegaSyrus wrote:
Show nested quote +
On December 10 2010 15:05 shadymmj wrote:
clearly most people here do not play terran and just cry op...

we make marines because there's nothing, repeat, nothing left to build or do with the minerals. the terran mineral economy is quite a bit higher per base (apparently this is seen as a way to make T viable in the first place) so unless you are making pure marauders you are going to float minerals all the time.

there is no reason to make hellions w/o getting blue flame past the early game zerg rush. more importantly, there needs to be anti air present in the army, and thors are not anti-air. vikings are alright except Z can make far more mutas than you can make vikings unless you commit to 2 port reactor or something dumb like that. and then their land army steamrolls you over. why do that when you can MAKE MARINES!



I used to get hellions instead of marines and instead get large thor numbers. Mutalisk magic box make that pointless.

Currently only marines and thors can even deal with mutas. Marines are forced otherwise mutas will never die.


Thors too slow. We need valkiries or goliaphs.. Better both..
1a2a3aPro
Profile Joined July 2009
Canada227 Posts
December 10 2010 08:02 GMT
#393
On December 10 2010 05:17 Pewt wrote:
Show nested quote +
On December 10 2010 05:07 1a2a3aPro wrote:
The tank is the most overpowered unit in SC1. It is seen in all TvTs and all TvPs, and in the late-game high level zergs have difficulty beating it in TvZ. In fact, good terrans are even able to get them in the early game. Once massed, they are nearly impossible to...

I am so tired of hearing this argument. This thread is ridiculous. Why are we even talking about getting AROUND a player getting the marine? Compare to my Sc1 analogy, do Protoss and Terran players do things to STOP their Terran opponents from getting tanks? Of course not. That's ridiculous. Just because a unit is good doesn't mean it needs to be "nerfed" to have a balanced and enjoyable game.

Eh, I think HTs/Science Vessels/Defilers win that award. Tanks are really strong but they don't make entire sections of the techtree worthless (outside of TvT, and mirror matchups are always weird) in SC1 whereas those other units totally define what you are allowed to do against their respective races. Not that that is necessarily a bad thing, it's just that tanks are generally beatable in SC1 just by having lots of "stuff".

(Don't get me wrong, tanks are really good in SC1)


I was just showing that a unit can be used heavily in every matchup and it doesn't ruin a games dynamic aspects or its balance. The tank in SC1 is a perfect example.

OP: Marines are used heavily. To OP I say: so? I don't see this as a problem at all.
Fats
Profile Joined August 2010
13 Posts
December 10 2010 08:30 GMT
#394
On December 10 2010 15:28 Kvz wrote:
Show nested quote +
On December 10 2010 15:16 Fats wrote:
On December 10 2010 14:51 Kvz wrote:
"The Problem with 2-3-4-5 rax Reapers"

Is that people keep complaining about reapers - learn to counter them. If you're single minded in your approach to every game you're going to lose to certain Build Orders that actually adapt to your play.

I could post threads about "the problem with Marines" -- 1 unit can completely destroy in the early game and still be a huge backbone unit in the late game thus holding back an entire race from outward play and making certain matchups ridiculous to watch. But I won't post a thread like that because there are ways to avoid it.

See what I did there? Sometimes its not that simple.

The problem with 2 rax marines builds not even the scv all in versions is that even if you adapt your play (in base hatch/spines/cut drones to make lings) the build is STILL strong and hurts the terran player in no way while putting you on a backfoot.

Ever wonder why zerg/protoss late games are keyed into basically counter marines? colo/storm? baneling/infestor/ultra/broodlord..?


Stop whining and QQing about YOUR perceived imbalance and learn the game. It gets us nowhere, Lets do this I'll be zerg (normally terran) and force you (as terran) to simultaneously macro micro play.

-Challenge?.... Keep building those marines and see how far they get you


http://sc2ranks.com/us/561447/NrGKvz

thats my profile. I'm a 2400-2500 z player that stopped laddering 2-3 weeks ago.

Its fun to speak through anonymity, but I'm going to guess from your severe lack of understanding of this game that you're a middling platinum player. If that's the case then don't waste my time because your opinion means pretty much nothing as you lack the mechanics to actually comprehend the game at a capable level.

However, on the off chance that I'm wrong (which I doubt) and you are diamond ~2500+. Let's play reverse race.

edit: posted wrong profile rofl.


2400-2500x player has NOTHING to do with skill - most diamond players are only decently good and can be beat by gold players (while they should be amazing), and some gold/plat should be diamond-level skill b/c they didn't bother to ladder 5 minutes after the game was relsead ,Ratly and often got you the spot in diamond - then stopped playing ladder or play once a weak to maintain diamond


"but I'm going to guess from your severe lack of understanding of this game that you're a middling platinum player. If that's the case then don't waste my time because your opinion means pretty much nothing as you lack the mechanics to actually comprehend the game at a capable level." that is the most self-righteous paragraph statement i've ever heard

Picking and choosing here:
"Ever wonder why zerg/protoss late games are keyed into basically counter marines cause only a sub bronzse terran would go mass marine in a macro game - Let me count the ways.... colo/storm? baneling/infestor/ultra/broodlord+(roach/hydra)+ = AWESEOME! there game is balanced to have counters to mass marine.... stim - roaches burrows under rine heals to full and unburrows into enemies base

If you take any unit and try to overslimplify it it will sound OP

@OP please stop the terran QQ whing and learn your race and the counters to other race

Muta


User was warned for this post
Fats
Profile Joined August 2010
13 Posts
December 10 2010 08:34 GMT
#395
On December 10 2010 15:33 DarkRise wrote:
i don't have a problem with marines but mules+marines is
marines aren't that great in small numbers but you can mass it up pretty quick with reactor or mass rax
marine micro has been very popular lately avoiding banes
i think every terran here know how good marine are early to late game
but yeh like i said marines are OK but mules just let terran reinforcing marine in vast numbers


then how wil theh poor little high templars (1 unit) kil 14 units with just a click
terranghost
Profile Joined May 2010
United States980 Posts
Last Edited: 2010-12-10 12:04:42
December 10 2010 12:02 GMT
#396
On December 10 2010 14:51 Kvz wrote:
If you take any unit and try to overslimplify it it will sound OP

@OP please stop the terran QQ whining and learn your race and the counters to other race

Muta


The op is not complaining the only people complaining are the people misunderstanding his thread.
Read he says

On December 07 2010 17:11 imBLIND wrote:
5. I'm not whining, I'm not proposing radical balance changes; I'm just fucking talking about the marine.


O, I'm sorry I guess its not possible to have discussion threads because so many people write QQ threads so even discussion threads sound like QQ. That makes me sad.
Don't be distressed Blind I've really enjoyed the constructive arguments on both sides. But I guess some people will just QQ naturally they can be ignored though.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
confusedcrib
Profile Blog Joined August 2010
United States1307 Posts
Last Edited: 2010-12-10 12:31:01
December 10 2010 12:22 GMT
#397
I'm confused by the purpose of this, marines in the early game get roflstomped by stalkers or a good FF and spine crawler/roach does too, if someone is going all marine early game you have to counter it or else you will lose. Just because I rush for charge lots and you want fast concussive mauraders doesn't mean the Zealot is "too useful" now. Plus, everything you're saying about the marine basically goes for the stalker now, it's protoss' only AA from the ground. Marines are good early game, but not unbeatable, they just require actually getting the counter which most players try to avoid getting until later in the game. I just really don't understand the purpose of this discussion, ya marines don't work in the late game against BCs and tanks and Carriers and Storms and Collussus and infestors and banelings, who da thunk?

EDIT: If you're trying to say that the marine is the only unit that accomplishes certain tasks than you should really be asking the question, how do I stop x without marines, instead of why do I need marines, this is so broken ect. ect.
I'm a writer for TeamLiquid, you've probably heard of me
TeWy
Profile Joined December 2009
France714 Posts
Last Edited: 2010-12-10 12:28:37
December 10 2010 12:25 GMT
#398
On December 10 2010 12:55 Anzat wrote:
Show nested quote +
What makes you think that a Terran can win a proper macro game against a zerg?


Jinro.

Show nested quote +
Sorry, but at least tell us you're in diamond with a decent W/L and say something besides your inability to defeat marines with banelings.


1950 diamond zerg.

Show nested quote +
All the lategame games in the GSLs and between pros have shown that Terran can't win in a long macro game against a zerg.


Some season 2 Foxer vs Kyrix games come to mind, although they stayed low tech because of those players' styles they were definitely macro games. I'm sure there were others but I don't have a full library of the GSL in my head.


Hahaha, so the simple fact that Jinro bet Moon in a macrogame (who didn't even qualify for the round of 64 last season) somehow convinces you that Terran is not weak against Zerg in the late game.
Impressive rethorical skills, I guess that you've convinced a lot of people.
terranghost
Profile Joined May 2010
United States980 Posts
December 10 2010 13:26 GMT
#399
There is some luck involved in tournaments. No one is perfect at all MU's. You are going to have a MU that is your weakest. For example, vs zerg i win about 40% of the time roughly but vs protoss I win about 65% of the time. Thus regardless as to how much a practice chances of a zerg player beating me are higher than that of a protoss player beating me. This is not to say that I can't beat zerg and toss can't beat me.
In the round of 64 if your weakest MU for example is zvt and tvz is your opponents best MU than you will be at a disadvantage. On the other hand if in the round of 64 your best MU is tvz and your opponents worst MU is zvt you will be at an advantage. This is not to say that the players at the tournament cannot overcome this or to say that Jinro or Moon fit into this. But to say that someone is a bad simply because they did not qualify the year before is groundless.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
dakalro
Profile Joined September 2010
Romania525 Posts
December 10 2010 13:57 GMT
#400
Problem with marines is that they're designed to be a T1 (base), T1.5 (stim or shield or medivac), T2 (medivac + other upgrade), T2.5 (medivacs in higher numbers + stim + shield) unit all in one. That is why you will always and forever see marines in all matchups and games and unit compositions. Pretty much the same goes for marauder, going from being a sort of ranged zealot to being equivalent to an immortal/DT.
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PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
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