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Active: 625 users

New Build Optimizer T/P/Z SC2BOF

Forum Index > SC2 General
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calculator
Profile Joined November 2010
36 Posts
December 01 2010 00:17 GMT
#1
Starcraft 2 Build Order Finder, aka SC2BOF

It optimizes for all 3 races, but we all know Terran is what everyone has been waiting patiently for .

Saw a post on Reddit for this but I couldn't find any official discussion forum for it. I thought it would be a big deal around here.
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
December 01 2010 00:32 GMT
#2
oh, it requires net framework 4...

Anyways, I'm installing and I'mma give some feedback asap =)

thx for the work tho
♥ The world needs more hearts! ♥
Meldryn
Profile Joined September 2010
United States7 Posts
December 01 2010 00:47 GMT
#3
At first glance looks okay. At least for Zerg, it is much, much slower than SCBuildOrder.
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
December 01 2010 01:14 GMT
#4
If the author of SC2BOF reads this I'd love the opportunity to talk and possibly collaborate.
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
December 01 2010 01:18 GMT
#5
Which one is Terran?
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
frogmelter
Profile Blog Joined April 2009
United States971 Posts
Last Edited: 2010-12-01 01:29:31
December 01 2010 01:22 GMT
#6
Is there a certain amount of generations that a build should be stable for before we decide it's the 'fastest'?

Is there a number of generations it runs before it just stops?

Nice work. I've been waiting for one for Terran. Thanks!

Also, for Protoss, it keeps saying "Failed Chronoboost". Is that supposed to happen?
TL+ Member
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
December 01 2010 01:32 GMT
#7
On December 01 2010 10:22 frogmelter wrote:
Also, for Protoss, it keeps saying "Failed Chronoboost". Is that supposed to happen?


I've got a feeling he hasn't implemented chrono boost yet. Most of the chrono boost actions aren't there, and those that are don't seem to work. I tried comparing 5 stalker builds between this app and mine and they get different results, with this app being much slower 'cause it's not using chrono I think.
calculator
Profile Joined November 2010
36 Posts
Last Edited: 2010-12-01 01:43:10
December 01 2010 01:33 GMT
#8
On December 01 2010 10:14 CarbonTwelve wrote:
If the author of SC2BOF reads this I'd love the opportunity to talk and possibly collaborate.

I messaged him about this thread as an "issue" on the code.google download site. With any luck he's already a member here.

I don't know how fast or slow it is, but for Terran it produces the build that remains stable after about 15 seconds. Granted I haven't taken it past 300 stable generations. In practice I've only been able to actually get within about 10-20 seconds of the stated times, but that's mindblowing considering what I was able to achieve by trying to calculate all this in my head.

I really hope he comes here for discussion, and that maybe he collabs with you and that other team.
jonv11
Profile Joined December 2010
Belgium11 Posts
Last Edited: 2010-12-01 09:51:06
December 01 2010 09:48 GMT
#9
Hi guys, i'm here (sc2bof developer :p) but i'm at work for the moment so i dont have much time
I'll check this forum in the eve

Thanks to all of you for the feedback and encouragements

(BTW no chronobosst yet, and program still in developpement so dont be surprise when something is missing ^^)

Also Improvement, Fix requests and bugs should be filled on google code directly
I'll add a link on google code to this thread too, for feedback and discussion

See you soon SC2 fans =}
Jim Raynor is not a terrorist
chubbs
Profile Joined November 2010
Cambodia5 Posts
December 01 2010 09:56 GMT
#10
and pylon only costs 50min
icezar
Profile Joined June 2010
Germany240 Posts
December 01 2010 13:38 GMT
#11
it seems very slow and buggy for zerg. it crashes every time i select autoinject,
But it has some new features that other dont, like time and resource target!
yB.TeH
Profile Blog Joined November 2008
Germany414 Posts
December 01 2010 14:11 GMT
#12
factories and maybe other buildings can build reactors and techlabs at the same time
Alkolol
Profile Joined December 2010
1 Post
December 01 2010 15:52 GMT
#13
I'm not sure, but i think if you select you want orbitary command in your build order, i think it doesnt include it in the build as if you wanted to use mule, giving you more income and thus more/faster units? correct me if i'm wrong
zunova
Profile Joined April 2010
United States83 Posts
Last Edited: 2010-12-01 16:00:24
December 01 2010 15:53 GMT
#14
I've seen Nony and some other people do something like a 6 stalker push at around 6 minutes in, this got them in 5:27. If chronoboost isn't implemented then it'd be a few seconds faster.

[image loading]


Edit: Actually disregard that, it might end up being around 5:30 with the 50 mineral pylons and the lack of chronoboost.
klownshoes
Profile Joined April 2010
Canada7 Posts
Last Edited: 2010-12-01 16:35:53
December 01 2010 16:34 GMT
#15
Cool program.

It seems to hang when I run it with autobuild scv and autocall mule on, but runs fine without these on. I've had failed muled messages again. All in all it's pretty neat and interesting right now, but it could potentially become a lot more useful as the number of features improve.

The ability to set build order constraints (eg, my desired build should start with 10 depot 12 barracks) would make the program a lot more powerful by both improving speed and allowing people to ask more specific questions.
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
December 01 2010 17:42 GMT
#16
Something must be wrong with the Terran version. With goal 22 scvs, 7 marauders, 14 marines with constant mules in less than 20 minutes, it says fastest time so far is 7 minutes 37 seconds and has gone through 759 generations and has been stable for 505 generations. I'm sure it could be done a lot faster.

+ Show Spoiler +

1 00:00:00 SCV 0 0 7/11 6 (6/0) 0
00:00:17 +1 SCV 71 0 7/11 7 (7/0) 0
2 SCV 21 0 8/11 7 (7/0) 0
00:00:34 +1 SCV 104 0 8/11 8 (8/0) 0
3 SCV 54 0 9/11 8 (8/0) 0
00:00:51 +1 SCV 149 0 9/11 9 (9/0) 0
4 SCV 99 0 10/11 9 (9/0) 0
5 00:00:52 SupplyDepot 6 0 10/11 9 (8/0) 0
00:01:08 +1 SCV 95 0 10/11 10 (9/0) 0
00:01:22 +1 SupplyDepot 184 0 10/19 10 (10/0) 0
6 Barracks 34 0 10/19 10 (9/0) 0
00:02:22 +1 Barracks 412 0 10/19 10 (10/0) 0
7 Marine 362 0 11/19 10 (10/0) 0
8 OrbitalCommand 212 0 11/19 10 (10/0) 0
9 Refinery 137 0 11/19 10 (9/0) 0
10 SupplyDepot 37 0 11/19 10 (8/0) 0
00:02:47 +1 Marine 177 0 11/19 10 (8/0) 1
00:02:52 +1 Refinery 205 0 11/19 10 (8/1) 1
+1 SupplyDepot 205 0 11/27 10 (9/1) 1
00:02:57 +1 OrbitalCommand 236 3 11/27 10 (9/1) 1
11 SCV 186 3 12/27 10 (9/1) 1
12 CallMule 186 3 12/27 10 (9/1) 1
00:03:14 +1 SCV 370 13 12/27 11 (10/1) 1
13 SCV 320 13 13/27 11 (10/1) 1
14 00:03:21 CommandCenter 0 18 13/27 11 (9/1) 1
00:03:31 +1 SCV 108 24 13/27 12 (10/1) 1
15 SCV 58 24 14/27 12 (10/1) 1
16 Marine 8 24 15/27 12 (10/1) 1
17 00:03:44 Barracks 8 32 15/27 12 (9/1) 1
00:03:48 +1 SCV 51 35 15/27 13 (10/1) 1
00:03:56 +1 Marine 143 40 15/27 13 (10/1) 2
18 Marine 93 40 16/27 13 (10/1) 2
00:04:21 +1 Marine 380 56 16/27 13 (10/1) 3
19 TechLabOnBarracks 330 31 16/27 13 (10/1) 3
20 Barracks 180 31 16/27 13 (9/1) 3
00:04:27 FailedMule 245 35 16/27 13 (9/1) 3
21 CallMule 245 35 16/27 13 (9/1) 3
00:04:44 +1 Barracks 429 45 16/27 13 (10/1) 3
22 Marine 379 45 17/27 13 (10/1) 3
23 SCV 329 45 18/27 13 (10/1) 3
24 Barracks 179 45 18/27 13 (9/1) 3
00:04:46 +1 TechLabOnBarracks 200 47 18/27 13 (9/1) 3
00:05:01 +1 CommandCenter 362 56 18/27 13 (10/1) 3
+1 SCV 362 56 18/27 14 (11/1) 3
25 SCV 312 56 19/27 14 (11/1) 3
26 SupplyDepot 212 56 19/27 14 (10/1) 3
27 Marine 162 56 20/27 14 (10/1) 3
28 Gas 162 56 20/27 14 (9/2) 3
29 OrbitalCommand 12 56 20/27 14 (9/2) 3
00:05:09 +1 Marine 99 66 20/27 14 (9/2) 4
30 TechLabOnBarracks 49 41 20/27 14 (9/2) 4
00:05:18 +1 SCV 146 53 20/27 15 (10/2) 4
00:05:21 +1 Barracks 180 57 20/27 15 (11/2) 4
31 TechLabOnBarracks 130 32 20/27 15 (11/2) 4
00:05:26 +1 Marine 191 38 20/27 15 (11/2) 5
32 Marine 141 38 21/27 15 (11/2) 5
00:05:31 +1 SupplyDepot 202 44 21/35 15 (12/2) 5
00:05:34 +1 TechLabOnBarracks 241 48 21/35 15 (12/2) 5
00:05:36 +1 OrbitalCommand 267 51 21/35 15 (12/2) 5
33 CallExtraSupplies 267 51 21/43 15 (12/2) 5
34 SupplyDepot 167 51 21/43 15 (11/2) 5
35 Marine 117 51 22/43 15 (11/2) 5
00:05:44 +1 Barracks 215 61 22/43 15 (12/2) 5
00:05:46 +1 TechLabOnBarracks 240 63 22/43 15 (12/2) 5
36 Marauder 140 38 24/43 15 (12/2) 5
37 Marine 90 38 25/43 15 (12/2) 5
38 SCV 40 38 26/43 15 (12/2) 5
00:05:51 +1 Marine 105 45 26/43 15 (12/2) 6
39 Marauder 5 20 28/43 15 (12/2) 6
40 00:05:55 SCV 6 25 29/43 15 (12/2) 6
41 00:05:56 CallMule 19 26 29/43 15 (12/2) 6
00:05:57 FailedMule 37 27 29/43 15 (12/2) 6
00:06:01 +1 Marine 88 32 29/43 15 (12/2) 7
00:06:03 +1 SCV 114 35 29/43 16 (13/2) 7
42 SCV 64 35 30/43 16 (13/2) 7
00:06:06 +1 SupplyDepot 105 39 30/51 16 (14/2) 7
43 Marauder 5 14 32/51 16 (14/2) 7
44 Gas 5 14 32/51 16 (13/3) 7
00:06:11 +1 Marine 73 23 32/51 16 (13/3) 8
00:06:12 +1 SCV 87 25 32/51 17 (14/3) 8
45 SCV 37 25 33/51 17 (14/3) 8
46 00:06:13 Marine 1 27 34/51 17 (14/3) 8
00:06:16 +1 Marauder 44 33 34/51 17 (14/3) 10
47 00:06:17 Marine 8 34 35/51 17 (14/3) 10
00:06:20 +1 SCV 51 40 35/51 18 (15/3) 10
48 SCV 1 40 36/51 18 (15/3) 10
00:06:21 +1 Marauder 16 42 36/51 18 (15/3) 12
00:06:29 +1 SCV 136 57 36/51 19 (16/3) 12
49 SCV 86 57 37/51 19 (16/3) 12
50 Marine 36 57 38/51 19 (16/3) 12
00:06:36 +1 Marauder 146 71 38/51 19 (16/3) 14
51 Marauder 46 46 40/51 19 (16/3) 14
00:06:37 +1 SCV 62 47 40/51 20 (17/3) 14
00:06:38 +1 Marine 78 49 40/51 20 (17/3) 15
52 Marine 28 49 41/51 20 (17/3) 15
00:06:42 +1 Marine 94 57 41/51 20 (17/3) 16
53 Marine 44 57 42/51 20 (17/3) 16
54 00:06:43 SCV 10 59 43/51 20 (17/3) 16
00:06:46 +1 SCV 59 65 43/51 21 (18/3) 16
00:06:54 +1 Marine 196 80 43/51 21 (18/3) 17
55 Marauder 96 55 45/51 21 (18/3) 17
00:07:00 +1 SCV 199 66 45/51 22 (19/3) 17
00:07:03 +1 Marine 252 72 45/51 22 (19/3) 18
00:07:06 +1 Marauder 305 78 45/51 22 (19/3) 20
56 Marauder 205 53 47/51 22 (19/3) 20
57 CallMule 205 53 47/51 22 (19/3) 20
00:07:07 +1 Marine 228 54 47/51 22 (19/3) 21
58 Marauder 128 29 49/51 22 (19/3) 21
59 Marine 78 29 50/51 22 (19/3) 21
00:07:24 +1 Marauder 457 62 50/51 22 (19/3) 23
60 00:07:25 CallMule 479 64 50/51 22 (19/3) 23
00:07:26 FailedMule 506 66 50/51 22 (19/3) 23
00:07:32 +1 Marine 640 77 50/51 22 (19/3) 24
00:07:36 +1 Marauder 729 85 50/51 22 (19/3) 26
00:07:37 +1 Marauder 751 86 50/51 22 (19/3) 28

9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
jonv11
Profile Joined December 2010
Belgium11 Posts
December 01 2010 18:55 GMT
#17
Hi again everybody

First of all i'll give some explanations about the 'Failed' actions, maybe i should renamme it as i see nobody seems to understand it like i was meaning
This action mean, the previously Called action is over (like mule has lived 90 sec so it fail, same for chronoboost (when it'll work))
So it's just like another action and thus not a 'bug' like the action is failed, the action ran and then the action is over, (like the +1 when unites are spawning)

Second i'll encourage everybody who tried the software and found something that seems not to work properly, just go put an entry in the issues on googld code : http://code.google.com/p/sc2bof/issues/list
So everything is centralised the and thus when i need to see what i should improve, i only have one place to go to, and dont need to read all the posts again

I'll keep working on the software and try to finish it as fast as i can so you guys can enjoy it in his full potential

If you have ideas about good missing functionnalities dont hesitate to send me a message or again go fill an issue on google code
I'm doing this software not only for my but well for everybody who want to use it

Thanks again for all the feedbacks/ideas/comments
See ya all ++
Jim Raynor is not a terrorist
Moody
Profile Blog Joined August 2010
United States750 Posts
December 01 2010 19:15 GMT
#18
Most definitely going to check this out when I get home. I have never downloaded another BO optimizer, because there wasn't one for Terran. Its going to be awesome to find out if theres any more super fast pushes I can do. XD
A marine walks into a bar and asks, "Where's the counter?"
jonv11
Profile Joined December 2010
Belgium11 Posts
December 01 2010 19:42 GMT
#19
does 50 marines in 00:07:46 looks normal or should i look for a big bug here :s ?!?
here is the build order (loadable in the editor)
+ Show Spoiler +
<ActionList>
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceSCV" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceSCV" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceSCV" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceSCV" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceSupplyDepot" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceSCV" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceSCV" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceSCV" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceBarracks" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceSCV" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceSCV" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceBarracks" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceSCV" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceSCV" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceOrbitalCommand" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceBarracks" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceSupplyDepot" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceBarracks" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceBarracks" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceSupplyDepot" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionCallMule" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceBarracks" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceBarracks" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceSupplyDepot" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceSupplyDepot" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionCallMule" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceSupplyDepot" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionCallExtraSupplies" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
<Action Type="Jay.Sc2.Bof.Lib.Action.Terran.ActionProduceMarine" />
</ActionList>
Jim Raynor is not a terrorist
calculator
Profile Joined November 2010
36 Posts
Last Edited: 2010-12-01 20:12:56
December 01 2010 19:58 GMT
#20
K so I used the Terran part for so many hours last night, here's what I found:

Bugs:
• Second MULE called always fails, not sure about subsequent MULEs. [EDIT: your post above revealed that maybe it's not failing on calling a second mule]
• Subsequent goals (#2, #3, #4, etc) are achieved out of order if at all.
• Sometimes it will show less barracks in the build than it does in the right panel. Not sure how to reproduce this problem I will note it when I find out.
• Once a build has been stable for 10-50 generations, it will not improve even if it obviously isn't optimal (i.e. getting an engineering bay for the goal of marines and marauders). I've only taken it to 1600 generations on default settings and trust me that build wasn't optimal.

Suggestions for the optimizer and the build order tester:
• Allow state saves/loads and profiles and defaults for the left panel in both, and for any settings that are likely to be used/changed often.
• Allow full keyboard navigation/commands
• Allow goals for starting things instead of all goals being only for finishing things. For example a goal of: 1 orbital command, 10 marines, and a refinery STARTED but doesn't need to be completed.
• Custom limits, so it doesn't do unnecessary things, this should also make the program significantly faster. I.e. a quick way, whatever, of telling it "all these things A, B, C etc etc etc don't even need to be considered". Again, allowing state saves and full keyboard and mouse functionality (such as Tab, shift-clicks, ctrl-clicks, arrow keys to navigate and change values) would make the process of setting limits easier.
• Waypoints/rally points/commands in general, so we can manually steer the optimization. For example start with this build/these circumstances and go from there. Or tell SCVs (or any units) where to go upon spawning, or at any time, instead of letting the optimizer do whatever it wants. The goals system seems like it should accomplish some of this very well, but the goals seem broken as I listed above as a bug.
• I think most important is triggers, so we can say:
- do/don't do X before/after Y

Anyone who's used the map editor (or who's played SC2) knows how important timing is. Supply, minerals, gas, current income for gas or minerals, X amount of workers, X amount of workers at a refinery, stop producing workers if X and Y are true, etc etc etc etc.

Suggestions for the build order tester only:
• First, the build order tester is pure genius. I don't know if the other optimizers have something like this, but with a few improvements I for one would find it more useful than the optimizer itself. I would like to be able to input an order consisting of an orbital command and a list full of SCVs, then simply add units/buildings one at a time move them up the list with results/comparisons on-the-fly until i reach the optimal placement. This can be done right now, but it would be MUCH easier and better with a few improvements.
• All the above suggestions, for the optimizer and build order tester.
• Allow full keyboard navigation/commands
• Allow drag and drop order changes, as well as dragging-by-keyboard (i.e. hold control and hit up or down to rearrange a unit/building).
• Auto-update when changes are made! Without changing the scrolling positions.
• After each change, Green/red indicators (like buying/equipping in an RPG) to show what it made faster/slower higher/lower.
• Comparison mode where saved builds are bound to like the Function keys for quick comparison.

I forgot a lot of what I had in mind last night, but these are the ones that stuck our for now. Awesome work on this!! Keep up the work on the optimizer, but don't underestimate the potential of manually crafting and optimizing builds with the build order tester if a few user-interface changes are implemented. Currently the build order tester becomes useless really quick tho because we can't order SCVs around to/from gas/minerals/neither.
Insanious
Profile Blog Joined April 2010
Canada1251 Posts
December 01 2010 20:15 GMT
#21
Just as a note, if this works like "Evo Chamber" the zerg build order tool that people use here, then it will take like 20+ hours to find a truly optimal build. Since it runs though so many scenarios, it takes a long time and ya...

This might be coded differently so will take less time, but just saying.
If you want to help me out... http://signup.leagueoflegends.com/?ref=4b82744b816d3
jonv11
Profile Joined December 2010
Belgium11 Posts
December 01 2010 20:37 GMT
#22
noted and lots of nice ideas
thanks
Jim Raynor is not a terrorist
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
December 01 2010 22:30 GMT
#23
On December 02 2010 05:15 Insanious wrote:
Just as a note, if this works like "Evo Chamber" the zerg build order tool that people use here, then it will take like 20+ hours to find a truly optimal build. Since it runs though so many scenarios, it takes a long time and ya...


Depends greatly on the efficiency of the algorithm. I'm not sure if jonv11 has focused on that much with his app, but with my SCBuildOrder app it processes up to 1 million games per second, so it usually gets to the optimal build within about 30 mins (much less for simple builds).
AndrewZorn
Profile Joined November 2010
United States56 Posts
Last Edited: 2010-12-01 23:00:10
December 01 2010 22:44 GMT
#24
Glad to have something that works for Terran, even if it does require .NET 4.

EDIT but I apparently already have it... how...
anyway, yes it is a lot slower than Evolution Chamber, but I still applaud the fact that it's there at all.

EDIT this doesn't include Tech Lab swapping, does it?
Fission
Profile Blog Joined August 2010
Canada1184 Posts
December 02 2010 00:53 GMT
#25
Does anybody have any tips for parameters that will force the optimizer into a path that will maximize scvs w.r.t to a particular build order? I find that these optimizers tend to end up with worker counts that are extremely low unless you explicitly force them to make more.
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
December 02 2010 01:05 GMT
#26
On December 02 2010 09:53 Fission wrote:
Does anybody have any tips for parameters that will force the optimizer into a path that will maximize scvs w.r.t to a particular build order? I find that these optimizers tend to end up with worker counts that are extremely low unless you explicitly force them to make more.


there is an option "Auto Produce SCV"
♥ The world needs more hearts! ♥
ltortoise
Profile Joined August 2010
633 Posts
December 02 2010 01:09 GMT
#27
On December 02 2010 02:42 Dionyseus wrote:
Something must be wrong with the Terran version. With goal 22 scvs, 7 marauders, 14 marines with constant mules in less than 20 minutes, it says fastest time so far is 7 minutes 37 seconds and has gone through 759 generations and has been stable for 505 generations. I'm sure it could be done a lot faster.

+ Show Spoiler +

1 00:00:00 SCV 0 0 7/11 6 (6/0) 0
00:00:17 +1 SCV 71 0 7/11 7 (7/0) 0
2 SCV 21 0 8/11 7 (7/0) 0
00:00:34 +1 SCV 104 0 8/11 8 (8/0) 0
3 SCV 54 0 9/11 8 (8/0) 0
00:00:51 +1 SCV 149 0 9/11 9 (9/0) 0
4 SCV 99 0 10/11 9 (9/0) 0
5 00:00:52 SupplyDepot 6 0 10/11 9 (8/0) 0
00:01:08 +1 SCV 95 0 10/11 10 (9/0) 0
00:01:22 +1 SupplyDepot 184 0 10/19 10 (10/0) 0
6 Barracks 34 0 10/19 10 (9/0) 0
00:02:22 +1 Barracks 412 0 10/19 10 (10/0) 0
7 Marine 362 0 11/19 10 (10/0) 0
8 OrbitalCommand 212 0 11/19 10 (10/0) 0
9 Refinery 137 0 11/19 10 (9/0) 0
10 SupplyDepot 37 0 11/19 10 (8/0) 0
00:02:47 +1 Marine 177 0 11/19 10 (8/0) 1
00:02:52 +1 Refinery 205 0 11/19 10 (8/1) 1
+1 SupplyDepot 205 0 11/27 10 (9/1) 1
00:02:57 +1 OrbitalCommand 236 3 11/27 10 (9/1) 1
11 SCV 186 3 12/27 10 (9/1) 1
12 CallMule 186 3 12/27 10 (9/1) 1
00:03:14 +1 SCV 370 13 12/27 11 (10/1) 1
13 SCV 320 13 13/27 11 (10/1) 1
14 00:03:21 CommandCenter 0 18 13/27 11 (9/1) 1
00:03:31 +1 SCV 108 24 13/27 12 (10/1) 1
15 SCV 58 24 14/27 12 (10/1) 1
16 Marine 8 24 15/27 12 (10/1) 1
17 00:03:44 Barracks 8 32 15/27 12 (9/1) 1
00:03:48 +1 SCV 51 35 15/27 13 (10/1) 1
00:03:56 +1 Marine 143 40 15/27 13 (10/1) 2
18 Marine 93 40 16/27 13 (10/1) 2
00:04:21 +1 Marine 380 56 16/27 13 (10/1) 3
19 TechLabOnBarracks 330 31 16/27 13 (10/1) 3
20 Barracks 180 31 16/27 13 (9/1) 3
00:04:27 FailedMule 245 35 16/27 13 (9/1) 3
21 CallMule 245 35 16/27 13 (9/1) 3
00:04:44 +1 Barracks 429 45 16/27 13 (10/1) 3
22 Marine 379 45 17/27 13 (10/1) 3
23 SCV 329 45 18/27 13 (10/1) 3
24 Barracks 179 45 18/27 13 (9/1) 3
00:04:46 +1 TechLabOnBarracks 200 47 18/27 13 (9/1) 3
00:05:01 +1 CommandCenter 362 56 18/27 13 (10/1) 3
+1 SCV 362 56 18/27 14 (11/1) 3
25 SCV 312 56 19/27 14 (11/1) 3
26 SupplyDepot 212 56 19/27 14 (10/1) 3
27 Marine 162 56 20/27 14 (10/1) 3
28 Gas 162 56 20/27 14 (9/2) 3
29 OrbitalCommand 12 56 20/27 14 (9/2) 3
00:05:09 +1 Marine 99 66 20/27 14 (9/2) 4
30 TechLabOnBarracks 49 41 20/27 14 (9/2) 4
00:05:18 +1 SCV 146 53 20/27 15 (10/2) 4
00:05:21 +1 Barracks 180 57 20/27 15 (11/2) 4
31 TechLabOnBarracks 130 32 20/27 15 (11/2) 4
00:05:26 +1 Marine 191 38 20/27 15 (11/2) 5
32 Marine 141 38 21/27 15 (11/2) 5
00:05:31 +1 SupplyDepot 202 44 21/35 15 (12/2) 5
00:05:34 +1 TechLabOnBarracks 241 48 21/35 15 (12/2) 5
00:05:36 +1 OrbitalCommand 267 51 21/35 15 (12/2) 5
33 CallExtraSupplies 267 51 21/43 15 (12/2) 5
34 SupplyDepot 167 51 21/43 15 (11/2) 5
35 Marine 117 51 22/43 15 (11/2) 5
00:05:44 +1 Barracks 215 61 22/43 15 (12/2) 5
00:05:46 +1 TechLabOnBarracks 240 63 22/43 15 (12/2) 5
36 Marauder 140 38 24/43 15 (12/2) 5
37 Marine 90 38 25/43 15 (12/2) 5
38 SCV 40 38 26/43 15 (12/2) 5
00:05:51 +1 Marine 105 45 26/43 15 (12/2) 6
39 Marauder 5 20 28/43 15 (12/2) 6
40 00:05:55 SCV 6 25 29/43 15 (12/2) 6
41 00:05:56 CallMule 19 26 29/43 15 (12/2) 6
00:05:57 FailedMule 37 27 29/43 15 (12/2) 6
00:06:01 +1 Marine 88 32 29/43 15 (12/2) 7
00:06:03 +1 SCV 114 35 29/43 16 (13/2) 7
42 SCV 64 35 30/43 16 (13/2) 7
00:06:06 +1 SupplyDepot 105 39 30/51 16 (14/2) 7
43 Marauder 5 14 32/51 16 (14/2) 7
44 Gas 5 14 32/51 16 (13/3) 7
00:06:11 +1 Marine 73 23 32/51 16 (13/3) 8
00:06:12 +1 SCV 87 25 32/51 17 (14/3) 8
45 SCV 37 25 33/51 17 (14/3) 8
46 00:06:13 Marine 1 27 34/51 17 (14/3) 8
00:06:16 +1 Marauder 44 33 34/51 17 (14/3) 10
47 00:06:17 Marine 8 34 35/51 17 (14/3) 10
00:06:20 +1 SCV 51 40 35/51 18 (15/3) 10
48 SCV 1 40 36/51 18 (15/3) 10
00:06:21 +1 Marauder 16 42 36/51 18 (15/3) 12
00:06:29 +1 SCV 136 57 36/51 19 (16/3) 12
49 SCV 86 57 37/51 19 (16/3) 12
50 Marine 36 57 38/51 19 (16/3) 12
00:06:36 +1 Marauder 146 71 38/51 19 (16/3) 14
51 Marauder 46 46 40/51 19 (16/3) 14
00:06:37 +1 SCV 62 47 40/51 20 (17/3) 14
00:06:38 +1 Marine 78 49 40/51 20 (17/3) 15
52 Marine 28 49 41/51 20 (17/3) 15
00:06:42 +1 Marine 94 57 41/51 20 (17/3) 16
53 Marine 44 57 42/51 20 (17/3) 16
54 00:06:43 SCV 10 59 43/51 20 (17/3) 16
00:06:46 +1 SCV 59 65 43/51 21 (18/3) 16
00:06:54 +1 Marine 196 80 43/51 21 (18/3) 17
55 Marauder 96 55 45/51 21 (18/3) 17
00:07:00 +1 SCV 199 66 45/51 22 (19/3) 17
00:07:03 +1 Marine 252 72 45/51 22 (19/3) 18
00:07:06 +1 Marauder 305 78 45/51 22 (19/3) 20
56 Marauder 205 53 47/51 22 (19/3) 20
57 CallMule 205 53 47/51 22 (19/3) 20
00:07:07 +1 Marine 228 54 47/51 22 (19/3) 21
58 Marauder 128 29 49/51 22 (19/3) 21
59 Marine 78 29 50/51 22 (19/3) 21
00:07:24 +1 Marauder 457 62 50/51 22 (19/3) 23
60 00:07:25 CallMule 479 64 50/51 22 (19/3) 23
00:07:26 FailedMule 506 66 50/51 22 (19/3) 23
00:07:32 +1 Marine 640 77 50/51 22 (19/3) 24
00:07:36 +1 Marauder 729 85 50/51 22 (19/3) 26
00:07:37 +1 Marauder 751 86 50/51 22 (19/3) 28



7 marauders and 14 marines is actually a pretty huge army and it doesn't surprise me at all that it's taking more than 7 minutes to get it. I'd be SHOCKED if you hit even 6:40, and that's with no upgrades.
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
Last Edited: 2010-12-02 02:38:20
December 02 2010 02:25 GMT
#28
On December 02 2010 10:09 ltortoise wrote:
Show nested quote +
On December 02 2010 02:42 Dionyseus wrote:
Something must be wrong with the Terran version. With goal 22 scvs, 7 marauders, 14 marines with constant mules in less than 20 minutes, it says fastest time so far is 7 minutes 37 seconds and has gone through 759 generations and has been stable for 505 generations. I'm sure it could be done a lot faster.

+ Show Spoiler +

1 00:00:00 SCV 0 0 7/11 6 (6/0) 0
00:00:17 +1 SCV 71 0 7/11 7 (7/0) 0
2 SCV 21 0 8/11 7 (7/0) 0
00:00:34 +1 SCV 104 0 8/11 8 (8/0) 0
3 SCV 54 0 9/11 8 (8/0) 0
00:00:51 +1 SCV 149 0 9/11 9 (9/0) 0
4 SCV 99 0 10/11 9 (9/0) 0
5 00:00:52 SupplyDepot 6 0 10/11 9 (8/0) 0
00:01:08 +1 SCV 95 0 10/11 10 (9/0) 0
00:01:22 +1 SupplyDepot 184 0 10/19 10 (10/0) 0
6 Barracks 34 0 10/19 10 (9/0) 0
00:02:22 +1 Barracks 412 0 10/19 10 (10/0) 0
7 Marine 362 0 11/19 10 (10/0) 0
8 OrbitalCommand 212 0 11/19 10 (10/0) 0
9 Refinery 137 0 11/19 10 (9/0) 0
10 SupplyDepot 37 0 11/19 10 (8/0) 0
00:02:47 +1 Marine 177 0 11/19 10 (8/0) 1
00:02:52 +1 Refinery 205 0 11/19 10 (8/1) 1
+1 SupplyDepot 205 0 11/27 10 (9/1) 1
00:02:57 +1 OrbitalCommand 236 3 11/27 10 (9/1) 1
11 SCV 186 3 12/27 10 (9/1) 1
12 CallMule 186 3 12/27 10 (9/1) 1
00:03:14 +1 SCV 370 13 12/27 11 (10/1) 1
13 SCV 320 13 13/27 11 (10/1) 1
14 00:03:21 CommandCenter 0 18 13/27 11 (9/1) 1
00:03:31 +1 SCV 108 24 13/27 12 (10/1) 1
15 SCV 58 24 14/27 12 (10/1) 1
16 Marine 8 24 15/27 12 (10/1) 1
17 00:03:44 Barracks 8 32 15/27 12 (9/1) 1
00:03:48 +1 SCV 51 35 15/27 13 (10/1) 1
00:03:56 +1 Marine 143 40 15/27 13 (10/1) 2
18 Marine 93 40 16/27 13 (10/1) 2
00:04:21 +1 Marine 380 56 16/27 13 (10/1) 3
19 TechLabOnBarracks 330 31 16/27 13 (10/1) 3
20 Barracks 180 31 16/27 13 (9/1) 3
00:04:27 FailedMule 245 35 16/27 13 (9/1) 3
21 CallMule 245 35 16/27 13 (9/1) 3
00:04:44 +1 Barracks 429 45 16/27 13 (10/1) 3
22 Marine 379 45 17/27 13 (10/1) 3
23 SCV 329 45 18/27 13 (10/1) 3
24 Barracks 179 45 18/27 13 (9/1) 3
00:04:46 +1 TechLabOnBarracks 200 47 18/27 13 (9/1) 3
00:05:01 +1 CommandCenter 362 56 18/27 13 (10/1) 3
+1 SCV 362 56 18/27 14 (11/1) 3
25 SCV 312 56 19/27 14 (11/1) 3
26 SupplyDepot 212 56 19/27 14 (10/1) 3
27 Marine 162 56 20/27 14 (10/1) 3
28 Gas 162 56 20/27 14 (9/2) 3
29 OrbitalCommand 12 56 20/27 14 (9/2) 3
00:05:09 +1 Marine 99 66 20/27 14 (9/2) 4
30 TechLabOnBarracks 49 41 20/27 14 (9/2) 4
00:05:18 +1 SCV 146 53 20/27 15 (10/2) 4
00:05:21 +1 Barracks 180 57 20/27 15 (11/2) 4
31 TechLabOnBarracks 130 32 20/27 15 (11/2) 4
00:05:26 +1 Marine 191 38 20/27 15 (11/2) 5
32 Marine 141 38 21/27 15 (11/2) 5
00:05:31 +1 SupplyDepot 202 44 21/35 15 (12/2) 5
00:05:34 +1 TechLabOnBarracks 241 48 21/35 15 (12/2) 5
00:05:36 +1 OrbitalCommand 267 51 21/35 15 (12/2) 5
33 CallExtraSupplies 267 51 21/43 15 (12/2) 5
34 SupplyDepot 167 51 21/43 15 (11/2) 5
35 Marine 117 51 22/43 15 (11/2) 5
00:05:44 +1 Barracks 215 61 22/43 15 (12/2) 5
00:05:46 +1 TechLabOnBarracks 240 63 22/43 15 (12/2) 5
36 Marauder 140 38 24/43 15 (12/2) 5
37 Marine 90 38 25/43 15 (12/2) 5
38 SCV 40 38 26/43 15 (12/2) 5
00:05:51 +1 Marine 105 45 26/43 15 (12/2) 6
39 Marauder 5 20 28/43 15 (12/2) 6
40 00:05:55 SCV 6 25 29/43 15 (12/2) 6
41 00:05:56 CallMule 19 26 29/43 15 (12/2) 6
00:05:57 FailedMule 37 27 29/43 15 (12/2) 6
00:06:01 +1 Marine 88 32 29/43 15 (12/2) 7
00:06:03 +1 SCV 114 35 29/43 16 (13/2) 7
42 SCV 64 35 30/43 16 (13/2) 7
00:06:06 +1 SupplyDepot 105 39 30/51 16 (14/2) 7
43 Marauder 5 14 32/51 16 (14/2) 7
44 Gas 5 14 32/51 16 (13/3) 7
00:06:11 +1 Marine 73 23 32/51 16 (13/3) 8
00:06:12 +1 SCV 87 25 32/51 17 (14/3) 8
45 SCV 37 25 33/51 17 (14/3) 8
46 00:06:13 Marine 1 27 34/51 17 (14/3) 8
00:06:16 +1 Marauder 44 33 34/51 17 (14/3) 10
47 00:06:17 Marine 8 34 35/51 17 (14/3) 10
00:06:20 +1 SCV 51 40 35/51 18 (15/3) 10
48 SCV 1 40 36/51 18 (15/3) 10
00:06:21 +1 Marauder 16 42 36/51 18 (15/3) 12
00:06:29 +1 SCV 136 57 36/51 19 (16/3) 12
49 SCV 86 57 37/51 19 (16/3) 12
50 Marine 36 57 38/51 19 (16/3) 12
00:06:36 +1 Marauder 146 71 38/51 19 (16/3) 14
51 Marauder 46 46 40/51 19 (16/3) 14
00:06:37 +1 SCV 62 47 40/51 20 (17/3) 14
00:06:38 +1 Marine 78 49 40/51 20 (17/3) 15
52 Marine 28 49 41/51 20 (17/3) 15
00:06:42 +1 Marine 94 57 41/51 20 (17/3) 16
53 Marine 44 57 42/51 20 (17/3) 16
54 00:06:43 SCV 10 59 43/51 20 (17/3) 16
00:06:46 +1 SCV 59 65 43/51 21 (18/3) 16
00:06:54 +1 Marine 196 80 43/51 21 (18/3) 17
55 Marauder 96 55 45/51 21 (18/3) 17
00:07:00 +1 SCV 199 66 45/51 22 (19/3) 17
00:07:03 +1 Marine 252 72 45/51 22 (19/3) 18
00:07:06 +1 Marauder 305 78 45/51 22 (19/3) 20
56 Marauder 205 53 47/51 22 (19/3) 20
57 CallMule 205 53 47/51 22 (19/3) 20
00:07:07 +1 Marine 228 54 47/51 22 (19/3) 21
58 Marauder 128 29 49/51 22 (19/3) 21
59 Marine 78 29 50/51 22 (19/3) 21
00:07:24 +1 Marauder 457 62 50/51 22 (19/3) 23
60 00:07:25 CallMule 479 64 50/51 22 (19/3) 23
00:07:26 FailedMule 506 66 50/51 22 (19/3) 23
00:07:32 +1 Marine 640 77 50/51 22 (19/3) 24
00:07:36 +1 Marauder 729 85 50/51 22 (19/3) 26
00:07:37 +1 Marauder 751 86 50/51 22 (19/3) 28



7 marauders and 14 marines is actually a pretty huge army and it doesn't surprise me at all that it's taking more than 7 minutes to get it. I'd be SHOCKED if you hit even 6:40, and that's with no upgrades.


My best so far is 6:44 with 30 marines 20 scvs, 1241 generations and stable for 1045 generations:

+ Show Spoiler +

1 00:00:00 SCV 0 0 7/11 6 (6/0) 0
00:00:17 +1 SCV 71 0 7/11 7 (7/0) 0
2 SCV 21 0 8/11 7 (7/0) 0
00:00:34 +1 SCV 104 0 8/11 8 (8/0) 0
3 SCV 54 0 9/11 8 (8/0) 0
00:00:51 +1 SCV 149 0 9/11 9 (9/0) 0
4 SCV 99 0 10/11 9 (9/0) 0
5 00:00:52 SupplyDepot 6 0 10/11 9 (8/0) 0
00:01:08 +1 SCV 95 0 10/11 10 (9/0) 0
6 SCV 45 0 11/11 10 (9/0) 0
00:01:22 +1 SupplyDepot 133 0 11/19 10 (10/0) 0
00:01:25 +1 SCV 154 0 11/19 11 (11/0) 0
7 SCV 104 0 12/19 11 (11/0) 0
00:01:42 +1 SCV 235 0 12/19 12 (12/0) 0
8 SCV 185 0 13/19 12 (12/0) 0
9 Barracks 35 0 13/19 12 (11/0) 0
00:01:59 +1 SCV 166 0 13/19 13 (12/0) 0
10 SCV 116 0 14/19 13 (12/0) 0
00:02:16 +1 SCV 259 0 14/19 14 (13/0) 0
11 SCV 209 0 15/19 14 (13/0) 0
12 SupplyDepot 109 0 15/19 14 (12/0) 0
13 SupplyDepot 9 0 15/19 14 (11/0) 0
00:02:33 +1 SCV 140 0 15/19 15 (12/0) 0
14 SCV 90 0 16/19 15 (12/0) 0
00:02:42 +1 Barracks 166 0 16/19 15 (13/0) 0
15 Marine 116 0 17/19 15 (13/0) 0
00:02:46 +1 SupplyDepot 152 0 17/27 15 (14/0) 0
+1 SupplyDepot 152 0 17/35 15 (15/0) 0
00:02:50 +1 SCV 194 0 17/35 16 (16/0) 0
16 SCV 144 0 18/35 16 (16/0) 0
00:03:07 +1 Marine 334 0 18/35 16 (16/0) 1
+1 SCV 334 0 18/35 17 (17/0) 1
17 Marine 284 0 19/35 17 (17/0) 1
18 Barracks 134 0 19/35 17 (16/0) 1
19 00:03:09 Barracks 7 0 19/35 17 (15/0) 1
20 00:03:16 Refinery 5 0 19/35 17 (14/0) 1
21 00:03:31 Barracks 2 0 19/35 17 (13/0) 1
00:03:32 +1 Marine 11 0 19/35 17 (13/0) 2
22 00:03:37 SCV 7 0 20/35 17 (13/0) 2
00:03:46 +1 Refinery 89 0 20/35 17 (13/1) 2
00:03:54 +1 SCV 162 5 20/35 18 (14/1) 2
23 OrbitalCommand 12 5 20/35 18 (14/1) 2
00:04:07 +1 Barracks 139 13 20/35 18 (15/1) 2
00:04:09 +1 Barracks 160 14 20/35 18 (16/1) 2
00:04:29 +1 OrbitalCommand 384 27 20/35 18 (16/1) 2
24 SCV 334 27 21/35 18 (16/1) 2
25 ReactorOnBarracks 284 2 21/35 18 (16/1) 2
26 Marine 234 2 22/35 18 (16/1) 2
27 Marine 184 2 23/35 18 (16/1) 2
28 CallMule 184 2 23/35 18 (16/1) 2
29 Barracks 34 2 23/35 18 (15/1) 2
00:04:31 +1 Barracks 64 3 23/35 18 (16/1) 2
30 Marine 14 3 24/35 18 (16/1) 2
00:04:46 +1 SCV 249 12 24/35 19 (17/1) 2
00:04:54 +1 ReactorOnBarracks 377 18 24/35 19 (17/1) 2
+1 Marine 377 18 24/35 19 (17/1) 3
+1 Marine 377 18 24/35 19 (17/1) 4
31 Marine 327 18 25/35 19 (17/1) 4
32 Marine 277 18 26/35 19 (17/1) 4
33 Barracks 127 18 26/35 19 (16/1) 4
34 Marine 77 18 27/35 19 (16/1) 4
35 Marine 27 18 28/35 19 (16/1) 4
00:04:56 +1 Marine 59 19 28/35 19 (16/1) 5
36 Marine 9 19 29/35 19 (16/1) 5
00:05:19 +1 Marine 370 33 29/35 19 (16/1) 6
+1 Marine 370 33 29/35 19 (16/1) 7
+1 Marine 370 33 29/35 19 (16/1) 8
+1 Marine 370 33 29/35 19 (16/1) 9
37 Marine 320 33 30/35 19 (16/1) 9
38 Marine 270 33 31/35 19 (16/1) 9
39 Marine 220 33 32/35 19 (16/1) 9
40 Marine 170 33 33/35 19 (16/1) 9
41 SupplyDepot 70 33 33/35 19 (15/1) 9
00:05:21 +1 Marine 100 35 33/35 19 (15/1) 10
42 SupplyDepot 0 35 33/35 19 (14/1) 10
43 00:05:25 Marine 7 37 34/35 19 (14/1) 10
00:05:29 +1 Barracks 64 40 34/35 19 (15/1) 10
44 Marine 14 40 35/35 19 (15/1) 10
00:05:44 +1 Marine 239 49 35/35 19 (15/1) 11
+1 Marine 239 49 35/35 19 (15/1) 12
+1 Marine 239 49 35/35 19 (15/1) 13
+1 Marine 239 49 35/35 19 (15/1) 14
00:05:49 +1 SupplyDepot 314 52 35/43 19 (16/1) 14
45 Marine 264 52 36/43 19 (16/1) 14
46 Marine 214 52 37/43 19 (16/1) 14
47 Marine 164 52 38/43 19 (16/1) 14
48 Marine 114 52 39/43 19 (16/1) 14
00:05:50 +1 Marine 130 53 39/43 19 (16/1) 15
49 Marine 80 53 40/43 19 (16/1) 15
00:05:51 +1 SupplyDepot 96 54 40/51 19 (17/1) 15
00:05:54 +1 Barracks 144 56 40/51 19 (18/1) 15
+1 Marine 144 56 40/51 19 (18/1) 16
50 Marine 94 56 41/51 19 (18/1) 16
51 Marine 44 56 42/51 19 (18/1) 16
00:05:59 FailedMule 125 59 42/51 19 (18/1) 16
52 CallMule 125 59 42/51 19 (18/1) 16
00:06:14 +1 Marine 370 68 42/51 19 (18/1) 17
+1 Marine 370 68 42/51 19 (18/1) 18
+1 Marine 370 68 42/51 19 (18/1) 19
+1 Marine 370 68 42/51 19 (18/1) 20
53 Marine 320 68 43/51 19 (18/1) 20
54 Marine 270 68 44/51 19 (18/1) 20
55 Marine 220 68 45/51 19 (18/1) 20
56 Marine 170 68 46/51 19 (18/1) 20
00:06:15 +1 Marine 186 69 46/51 19 (18/1) 21
57 Marine 136 69 47/51 19 (18/1) 21
00:06:19 +1 Marine 201 71 47/51 19 (18/1) 22
+1 Marine 201 71 47/51 19 (18/1) 23
58 Marine 151 71 48/51 19 (18/1) 23
59 SCV 101 71 49/51 19 (18/1) 23
60 Marine 51 71 50/51 19 (18/1) 23
00:06:36 +1 SCV 328 82 50/51 20 (19/1) 23
00:06:39 +1 Marine 378 84 50/51 20 (19/1) 24
+1 Marine 378 84 50/51 20 (19/1) 25
+1 Marine 378 84 50/51 20 (19/1) 26
+1 Marine 378 84 50/51 20 (19/1) 27
00:06:40 +1 Marine 395 85 50/51 20 (19/1) 28
00:06:44 +1 Marine 461 87 50/51 20 (19/1) 29
+1 Marine 461 87 50/51 20 (19/1) 30


With 22 scvs i shaved off a few seconds, record is now 6:38 for fastest to 50 supply:
+ Show Spoiler +

1 00:00:00 SCV 0 0 7/11 6 (6/0) 0
00:00:17 +1 SCV 71 0 7/11 7 (7/0) 0
2 SCV 21 0 8/11 7 (7/0) 0
00:00:34 +1 SCV 104 0 8/11 8 (8/0) 0
3 SCV 54 0 9/11 8 (8/0) 0
00:00:51 +1 SCV 149 0 9/11 9 (9/0) 0
4 SCV 99 0 10/11 9 (9/0) 0
5 00:00:52 SupplyDepot 6 0 10/11 9 (8/0) 0
00:01:08 +1 SCV 95 0 10/11 10 (9/0) 0
6 SCV 45 0 11/11 10 (9/0) 0
00:01:22 +1 SupplyDepot 133 0 11/19 10 (10/0) 0
00:01:25 +1 SCV 154 0 11/19 11 (11/0) 0
7 SCV 104 0 12/19 11 (11/0) 0
00:01:42 +1 SCV 235 0 12/19 12 (12/0) 0
8 SCV 185 0 13/19 12 (12/0) 0
9 Barracks 35 0 13/19 12 (11/0) 0
00:01:59 +1 SCV 166 0 13/19 13 (12/0) 0
10 SCV 116 0 14/19 13 (12/0) 0
11 00:02:03 Barracks 0 0 14/19 13 (11/0) 0
00:02:16 +1 SCV 100 0 14/19 14 (12/0) 0
00:02:42 +1 Barracks 318 0 14/19 14 (13/0) 0
12 Marine 268 0 15/19 14 (13/0) 0
00:03:03 +1 Barracks 460 0 15/19 14 (14/0) 0
13 Marine 410 0 16/19 14 (14/0) 0
00:03:07 +1 Marine 449 0 16/19 14 (14/0) 1
14 Marine 399 0 17/19 14 (14/0) 1
15 Barracks 249 0 17/19 14 (13/0) 1
16 OrbitalCommand 99 0 17/19 14 (13/0) 1
00:03:28 +1 Marine 290 0 17/19 14 (13/0) 2
00:03:32 +1 Marine 326 0 17/19 14 (13/0) 3
00:03:42 +1 OrbitalCommand 417 0 17/19 14 (13/0) 3
17 CallMule 417 0 17/19 14 (13/0) 3
18 SCV 367 0 18/19 14 (13/0) 3
19 SupplyDepot 267 0 18/19 14 (12/0) 3
20 Marine 217 0 19/19 14 (12/0) 3
21 Barracks 67 0 19/19 14 (11/0) 3
00:03:59 +1 SCV 275 0 19/19 15 (12/0) 3
00:04:07 +1 Barracks 378 0 19/19 15 (13/0) 3
+1 Marine 378 0 19/19 15 (13/0) 4
00:04:12 +1 SupplyDepot 446 0 19/27 15 (14/0) 4
22 SCV 396 0 20/27 15 (14/0) 4
23 Marine 346 0 21/27 15 (14/0) 4
24 SupplyDepot 246 0 21/27 15 (13/0) 4
25 Barracks 96 0 21/27 15 (12/0) 4
26 00:04:17 Barracks 10 0 21/27 15 (11/0) 4
27 00:04:21 Marine 9 0 22/27 15 (11/0) 4
28 00:04:25 Marine 8 0 23/27 15 (11/0) 4
00:04:29 +1 SCV 57 0 23/27 16 (12/0) 4
00:04:37 +1 Marine 160 0 23/27 16 (12/0) 5
29 Marine 110 0 24/27 16 (12/0) 5
30 SCV 60 0 25/27 16 (12/0) 5
00:04:42 +1 Barracks 124 0 25/27 16 (13/0) 5
+1 SupplyDepot 124 0 25/35 16 (14/0) 5
31 Marine 74 0 26/35 16 (14/0) 5
00:04:46 +1 Marine 132 0 26/35 16 (14/0) 6
00:04:50 +1 Marine 189 0 26/35 16 (14/0) 7
00:04:54 +1 SCV 246 0 26/35 17 (15/0) 7
32 SCV 196 0 27/35 17 (15/0) 7
33 SupplyDepot 96 0 27/35 17 (14/0) 7
34 00:04:55 SupplyDepot 10 0 27/35 17 (13/0) 7
35 00:04:58 Marine 1 0 28/35 17 (13/0) 7
00:05:02 +1 Marine 56 0 28/35 17 (13/0) 8
36 Marine 6 0 29/35 17 (13/0) 8
00:05:07 +1 Marine 74 0 29/35 17 (13/0) 9
00:05:11 +1 SCV 128 0 29/35 18 (14/0) 9
37 SCV 78 0 30/35 18 (14/0) 9
38 Marine 28 0 31/35 18 (14/0) 9
00:05:12 FailedMule 42 0 31/35 18 (14/0) 9
+1 Barracks 42 0 31/35 18 (15/0) 9
39 CallMule 42 0 31/35 18 (15/0) 9
40 00:05:13 Marine 7 0 32/35 18 (15/0) 9
41 00:05:16 Marine 2 0 33/35 18 (15/0) 9
00:05:17 +1 Barracks 17 0 33/35 18 (16/0) 9
42 00:05:20 Marine 14 0 34/35 18 (16/0) 9
00:05:23 +1 Marine 61 0 34/35 18 (16/0) 10
43 Marine 11 0 35/35 18 (16/0) 10
00:05:24 +1 SupplyDepot 27 0 35/43 18 (17/0) 10
00:05:25 +1 SupplyDepot 43 0 35/51 18 (18/0) 10
00:05:27 +1 Marine 76 0 35/51 18 (18/0) 11
44 Marine 26 0 36/51 18 (18/0) 11
00:05:28 +1 SCV 42 0 36/51 19 (19/0) 11
45 00:05:29 SCV 9 0 37/51 19 (19/0) 11
00:05:36 +1 Marine 125 0 37/51 19 (19/0) 12
46 Marine 75 0 38/51 19 (19/0) 12
00:05:38 +1 Marine 108 0 38/51 19 (19/0) 13
47 Marine 58 0 39/51 19 (19/0) 13
00:05:41 +1 Marine 108 0 39/51 19 (19/0) 14
48 Marine 58 0 40/51 19 (19/0) 14
00:05:45 +1 Marine 124 0 40/51 19 (19/0) 15
49 Marine 74 0 41/51 19 (19/0) 15
00:05:46 +1 SCV 91 0 41/51 20 (20/0) 15
00:05:48 +1 Marine 125 0 41/51 20 (20/0) 16
50 Marine 75 0 42/51 20 (20/0) 16
51 SCV 25 0 43/51 20 (20/0) 16
00:05:52 +1 Marine 92 0 43/51 20 (20/0) 17
52 Marine 42 0 44/51 20 (20/0) 17
00:06:01 +1 Marine 194 0 44/51 20 (20/0) 18
53 Marine 144 0 45/51 20 (20/0) 18
00:06:03 +1 Marine 178 0 45/51 20 (20/0) 19
00:06:05 +1 SCV 212 0 45/51 21 (21/0) 19
54 SCV 162 0 46/51 21 (21/0) 19
55 Marine 112 0 47/51 21 (21/0) 19
00:06:06 +1 Marine 129 0 47/51 21 (21/0) 20
56 Marine 79 0 48/51 21 (21/0) 20
00:06:10 +1 Marine 148 0 48/51 21 (21/0) 21
57 Marine 98 0 49/51 21 (21/0) 21
00:06:13 +1 Marine 150 0 49/51 21 (21/0) 22
58 Marine 100 0 50/51 21 (21/0) 22
00:06:17 +1 Marine 168 0 50/51 21 (21/0) 23
00:06:22 +1 SCV 254 0 50/51 22 (22/0) 23
00:06:26 +1 Marine 324 0 50/51 22 (22/0) 24
00:06:30 +1 Marine 394 0 50/51 22 (22/0) 25
00:06:31 +1 Marine 412 0 50/51 22 (22/0) 26
00:06:35 +1 Marine 482 0 50/51 22 (22/0) 27
00:06:38 +1 Marine 534 0 50/51 22 (22/0) 28
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
calculator
Profile Joined November 2010
36 Posts
Last Edited: 2010-12-02 03:23:58
December 02 2010 02:50 GMT
#29
New version as of 2 hours ago Sc2Bof_0_4 also a list of updates.

[EDIT: sick you added keyboard functionality, drag and drop, and auto update to the build tester! mmmm add ability to direct/transfer scvs, add waypoints, triggers, and fix the goals so they are required to accomplish in order and this thing will be on a whole new level!

You should look into collaborating with CarbonTwelve and the guys working on the Evolution Chamber. You can learn a lot from the work they've already done (I've noticed CarbonTwelve is very intense about updating his Protoss/Zerg optimizer) and I'm sure your input will help as well.]

[EDIT2: When you're doing repetitive things it's actually much much much faster with the keyboard than the mouse for a lot of people. So if you can make it possible as well to delete, insert, and rearrange items with the keyboard instead of having to right click? Also a better way to drag and drop units/buildings/commands into that list would be appreciated, instead of having to select a drop down list each time. Awesome work so far ]
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
December 02 2010 02:55 GMT
#30
On December 02 2010 11:25 Dionyseus wrote:
Show nested quote +
On December 02 2010 10:09 ltortoise wrote:
On December 02 2010 02:42 Dionyseus wrote:
Something must be wrong with the Terran version. With goal 22 scvs, 7 marauders, 14 marines with constant mules in less than 20 minutes, it says fastest time so far is 7 minutes 37 seconds and has gone through 759 generations and has been stable for 505 generations. I'm sure it could be done a lot faster.

+ Show Spoiler +

1 00:00:00 SCV 0 0 7/11 6 (6/0) 0
00:00:17 +1 SCV 71 0 7/11 7 (7/0) 0
2 SCV 21 0 8/11 7 (7/0) 0
00:00:34 +1 SCV 104 0 8/11 8 (8/0) 0
3 SCV 54 0 9/11 8 (8/0) 0
00:00:51 +1 SCV 149 0 9/11 9 (9/0) 0
4 SCV 99 0 10/11 9 (9/0) 0
5 00:00:52 SupplyDepot 6 0 10/11 9 (8/0) 0
00:01:08 +1 SCV 95 0 10/11 10 (9/0) 0
00:01:22 +1 SupplyDepot 184 0 10/19 10 (10/0) 0
6 Barracks 34 0 10/19 10 (9/0) 0
00:02:22 +1 Barracks 412 0 10/19 10 (10/0) 0
7 Marine 362 0 11/19 10 (10/0) 0
8 OrbitalCommand 212 0 11/19 10 (10/0) 0
9 Refinery 137 0 11/19 10 (9/0) 0
10 SupplyDepot 37 0 11/19 10 (8/0) 0
00:02:47 +1 Marine 177 0 11/19 10 (8/0) 1
00:02:52 +1 Refinery 205 0 11/19 10 (8/1) 1
+1 SupplyDepot 205 0 11/27 10 (9/1) 1
00:02:57 +1 OrbitalCommand 236 3 11/27 10 (9/1) 1
11 SCV 186 3 12/27 10 (9/1) 1
12 CallMule 186 3 12/27 10 (9/1) 1
00:03:14 +1 SCV 370 13 12/27 11 (10/1) 1
13 SCV 320 13 13/27 11 (10/1) 1
14 00:03:21 CommandCenter 0 18 13/27 11 (9/1) 1
00:03:31 +1 SCV 108 24 13/27 12 (10/1) 1
15 SCV 58 24 14/27 12 (10/1) 1
16 Marine 8 24 15/27 12 (10/1) 1
17 00:03:44 Barracks 8 32 15/27 12 (9/1) 1
00:03:48 +1 SCV 51 35 15/27 13 (10/1) 1
00:03:56 +1 Marine 143 40 15/27 13 (10/1) 2
18 Marine 93 40 16/27 13 (10/1) 2
00:04:21 +1 Marine 380 56 16/27 13 (10/1) 3
19 TechLabOnBarracks 330 31 16/27 13 (10/1) 3
20 Barracks 180 31 16/27 13 (9/1) 3
00:04:27 FailedMule 245 35 16/27 13 (9/1) 3
21 CallMule 245 35 16/27 13 (9/1) 3
00:04:44 +1 Barracks 429 45 16/27 13 (10/1) 3
22 Marine 379 45 17/27 13 (10/1) 3
23 SCV 329 45 18/27 13 (10/1) 3
24 Barracks 179 45 18/27 13 (9/1) 3
00:04:46 +1 TechLabOnBarracks 200 47 18/27 13 (9/1) 3
00:05:01 +1 CommandCenter 362 56 18/27 13 (10/1) 3
+1 SCV 362 56 18/27 14 (11/1) 3
25 SCV 312 56 19/27 14 (11/1) 3
26 SupplyDepot 212 56 19/27 14 (10/1) 3
27 Marine 162 56 20/27 14 (10/1) 3
28 Gas 162 56 20/27 14 (9/2) 3
29 OrbitalCommand 12 56 20/27 14 (9/2) 3
00:05:09 +1 Marine 99 66 20/27 14 (9/2) 4
30 TechLabOnBarracks 49 41 20/27 14 (9/2) 4
00:05:18 +1 SCV 146 53 20/27 15 (10/2) 4
00:05:21 +1 Barracks 180 57 20/27 15 (11/2) 4
31 TechLabOnBarracks 130 32 20/27 15 (11/2) 4
00:05:26 +1 Marine 191 38 20/27 15 (11/2) 5
32 Marine 141 38 21/27 15 (11/2) 5
00:05:31 +1 SupplyDepot 202 44 21/35 15 (12/2) 5
00:05:34 +1 TechLabOnBarracks 241 48 21/35 15 (12/2) 5
00:05:36 +1 OrbitalCommand 267 51 21/35 15 (12/2) 5
33 CallExtraSupplies 267 51 21/43 15 (12/2) 5
34 SupplyDepot 167 51 21/43 15 (11/2) 5
35 Marine 117 51 22/43 15 (11/2) 5
00:05:44 +1 Barracks 215 61 22/43 15 (12/2) 5
00:05:46 +1 TechLabOnBarracks 240 63 22/43 15 (12/2) 5
36 Marauder 140 38 24/43 15 (12/2) 5
37 Marine 90 38 25/43 15 (12/2) 5
38 SCV 40 38 26/43 15 (12/2) 5
00:05:51 +1 Marine 105 45 26/43 15 (12/2) 6
39 Marauder 5 20 28/43 15 (12/2) 6
40 00:05:55 SCV 6 25 29/43 15 (12/2) 6
41 00:05:56 CallMule 19 26 29/43 15 (12/2) 6
00:05:57 FailedMule 37 27 29/43 15 (12/2) 6
00:06:01 +1 Marine 88 32 29/43 15 (12/2) 7
00:06:03 +1 SCV 114 35 29/43 16 (13/2) 7
42 SCV 64 35 30/43 16 (13/2) 7
00:06:06 +1 SupplyDepot 105 39 30/51 16 (14/2) 7
43 Marauder 5 14 32/51 16 (14/2) 7
44 Gas 5 14 32/51 16 (13/3) 7
00:06:11 +1 Marine 73 23 32/51 16 (13/3) 8
00:06:12 +1 SCV 87 25 32/51 17 (14/3) 8
45 SCV 37 25 33/51 17 (14/3) 8
46 00:06:13 Marine 1 27 34/51 17 (14/3) 8
00:06:16 +1 Marauder 44 33 34/51 17 (14/3) 10
47 00:06:17 Marine 8 34 35/51 17 (14/3) 10
00:06:20 +1 SCV 51 40 35/51 18 (15/3) 10
48 SCV 1 40 36/51 18 (15/3) 10
00:06:21 +1 Marauder 16 42 36/51 18 (15/3) 12
00:06:29 +1 SCV 136 57 36/51 19 (16/3) 12
49 SCV 86 57 37/51 19 (16/3) 12
50 Marine 36 57 38/51 19 (16/3) 12
00:06:36 +1 Marauder 146 71 38/51 19 (16/3) 14
51 Marauder 46 46 40/51 19 (16/3) 14
00:06:37 +1 SCV 62 47 40/51 20 (17/3) 14
00:06:38 +1 Marine 78 49 40/51 20 (17/3) 15
52 Marine 28 49 41/51 20 (17/3) 15
00:06:42 +1 Marine 94 57 41/51 20 (17/3) 16
53 Marine 44 57 42/51 20 (17/3) 16
54 00:06:43 SCV 10 59 43/51 20 (17/3) 16
00:06:46 +1 SCV 59 65 43/51 21 (18/3) 16
00:06:54 +1 Marine 196 80 43/51 21 (18/3) 17
55 Marauder 96 55 45/51 21 (18/3) 17
00:07:00 +1 SCV 199 66 45/51 22 (19/3) 17
00:07:03 +1 Marine 252 72 45/51 22 (19/3) 18
00:07:06 +1 Marauder 305 78 45/51 22 (19/3) 20
56 Marauder 205 53 47/51 22 (19/3) 20
57 CallMule 205 53 47/51 22 (19/3) 20
00:07:07 +1 Marine 228 54 47/51 22 (19/3) 21
58 Marauder 128 29 49/51 22 (19/3) 21
59 Marine 78 29 50/51 22 (19/3) 21
00:07:24 +1 Marauder 457 62 50/51 22 (19/3) 23
60 00:07:25 CallMule 479 64 50/51 22 (19/3) 23
00:07:26 FailedMule 506 66 50/51 22 (19/3) 23
00:07:32 +1 Marine 640 77 50/51 22 (19/3) 24
00:07:36 +1 Marauder 729 85 50/51 22 (19/3) 26
00:07:37 +1 Marauder 751 86 50/51 22 (19/3) 28



7 marauders and 14 marines is actually a pretty huge army and it doesn't surprise me at all that it's taking more than 7 minutes to get it. I'd be SHOCKED if you hit even 6:40, and that's with no upgrades.


My best so far is 6:44 with 30 marines 20 scvs, 1241 generations and stable for 1045 generations:

+ Show Spoiler +

1 00:00:00 SCV 0 0 7/11 6 (6/0) 0
00:00:17 +1 SCV 71 0 7/11 7 (7/0) 0
2 SCV 21 0 8/11 7 (7/0) 0
00:00:34 +1 SCV 104 0 8/11 8 (8/0) 0
3 SCV 54 0 9/11 8 (8/0) 0
00:00:51 +1 SCV 149 0 9/11 9 (9/0) 0
4 SCV 99 0 10/11 9 (9/0) 0
5 00:00:52 SupplyDepot 6 0 10/11 9 (8/0) 0
00:01:08 +1 SCV 95 0 10/11 10 (9/0) 0
6 SCV 45 0 11/11 10 (9/0) 0
00:01:22 +1 SupplyDepot 133 0 11/19 10 (10/0) 0
00:01:25 +1 SCV 154 0 11/19 11 (11/0) 0
7 SCV 104 0 12/19 11 (11/0) 0
00:01:42 +1 SCV 235 0 12/19 12 (12/0) 0
8 SCV 185 0 13/19 12 (12/0) 0
9 Barracks 35 0 13/19 12 (11/0) 0
00:01:59 +1 SCV 166 0 13/19 13 (12/0) 0
10 SCV 116 0 14/19 13 (12/0) 0
00:02:16 +1 SCV 259 0 14/19 14 (13/0) 0
11 SCV 209 0 15/19 14 (13/0) 0
12 SupplyDepot 109 0 15/19 14 (12/0) 0
13 SupplyDepot 9 0 15/19 14 (11/0) 0
00:02:33 +1 SCV 140 0 15/19 15 (12/0) 0
14 SCV 90 0 16/19 15 (12/0) 0
00:02:42 +1 Barracks 166 0 16/19 15 (13/0) 0
15 Marine 116 0 17/19 15 (13/0) 0
00:02:46 +1 SupplyDepot 152 0 17/27 15 (14/0) 0
+1 SupplyDepot 152 0 17/35 15 (15/0) 0
00:02:50 +1 SCV 194 0 17/35 16 (16/0) 0
16 SCV 144 0 18/35 16 (16/0) 0
00:03:07 +1 Marine 334 0 18/35 16 (16/0) 1
+1 SCV 334 0 18/35 17 (17/0) 1
17 Marine 284 0 19/35 17 (17/0) 1
18 Barracks 134 0 19/35 17 (16/0) 1
19 00:03:09 Barracks 7 0 19/35 17 (15/0) 1
20 00:03:16 Refinery 5 0 19/35 17 (14/0) 1
21 00:03:31 Barracks 2 0 19/35 17 (13/0) 1
00:03:32 +1 Marine 11 0 19/35 17 (13/0) 2
22 00:03:37 SCV 7 0 20/35 17 (13/0) 2
00:03:46 +1 Refinery 89 0 20/35 17 (13/1) 2
00:03:54 +1 SCV 162 5 20/35 18 (14/1) 2
23 OrbitalCommand 12 5 20/35 18 (14/1) 2
00:04:07 +1 Barracks 139 13 20/35 18 (15/1) 2
00:04:09 +1 Barracks 160 14 20/35 18 (16/1) 2
00:04:29 +1 OrbitalCommand 384 27 20/35 18 (16/1) 2
24 SCV 334 27 21/35 18 (16/1) 2
25 ReactorOnBarracks 284 2 21/35 18 (16/1) 2
26 Marine 234 2 22/35 18 (16/1) 2
27 Marine 184 2 23/35 18 (16/1) 2
28 CallMule 184 2 23/35 18 (16/1) 2
29 Barracks 34 2 23/35 18 (15/1) 2
00:04:31 +1 Barracks 64 3 23/35 18 (16/1) 2
30 Marine 14 3 24/35 18 (16/1) 2
00:04:46 +1 SCV 249 12 24/35 19 (17/1) 2
00:04:54 +1 ReactorOnBarracks 377 18 24/35 19 (17/1) 2
+1 Marine 377 18 24/35 19 (17/1) 3
+1 Marine 377 18 24/35 19 (17/1) 4
31 Marine 327 18 25/35 19 (17/1) 4
32 Marine 277 18 26/35 19 (17/1) 4
33 Barracks 127 18 26/35 19 (16/1) 4
34 Marine 77 18 27/35 19 (16/1) 4
35 Marine 27 18 28/35 19 (16/1) 4
00:04:56 +1 Marine 59 19 28/35 19 (16/1) 5
36 Marine 9 19 29/35 19 (16/1) 5
00:05:19 +1 Marine 370 33 29/35 19 (16/1) 6
+1 Marine 370 33 29/35 19 (16/1) 7
+1 Marine 370 33 29/35 19 (16/1) 8
+1 Marine 370 33 29/35 19 (16/1) 9
37 Marine 320 33 30/35 19 (16/1) 9
38 Marine 270 33 31/35 19 (16/1) 9
39 Marine 220 33 32/35 19 (16/1) 9
40 Marine 170 33 33/35 19 (16/1) 9
41 SupplyDepot 70 33 33/35 19 (15/1) 9
00:05:21 +1 Marine 100 35 33/35 19 (15/1) 10
42 SupplyDepot 0 35 33/35 19 (14/1) 10
43 00:05:25 Marine 7 37 34/35 19 (14/1) 10
00:05:29 +1 Barracks 64 40 34/35 19 (15/1) 10
44 Marine 14 40 35/35 19 (15/1) 10
00:05:44 +1 Marine 239 49 35/35 19 (15/1) 11
+1 Marine 239 49 35/35 19 (15/1) 12
+1 Marine 239 49 35/35 19 (15/1) 13
+1 Marine 239 49 35/35 19 (15/1) 14
00:05:49 +1 SupplyDepot 314 52 35/43 19 (16/1) 14
45 Marine 264 52 36/43 19 (16/1) 14
46 Marine 214 52 37/43 19 (16/1) 14
47 Marine 164 52 38/43 19 (16/1) 14
48 Marine 114 52 39/43 19 (16/1) 14
00:05:50 +1 Marine 130 53 39/43 19 (16/1) 15
49 Marine 80 53 40/43 19 (16/1) 15
00:05:51 +1 SupplyDepot 96 54 40/51 19 (17/1) 15
00:05:54 +1 Barracks 144 56 40/51 19 (18/1) 15
+1 Marine 144 56 40/51 19 (18/1) 16
50 Marine 94 56 41/51 19 (18/1) 16
51 Marine 44 56 42/51 19 (18/1) 16
00:05:59 FailedMule 125 59 42/51 19 (18/1) 16
52 CallMule 125 59 42/51 19 (18/1) 16
00:06:14 +1 Marine 370 68 42/51 19 (18/1) 17
+1 Marine 370 68 42/51 19 (18/1) 18
+1 Marine 370 68 42/51 19 (18/1) 19
+1 Marine 370 68 42/51 19 (18/1) 20
53 Marine 320 68 43/51 19 (18/1) 20
54 Marine 270 68 44/51 19 (18/1) 20
55 Marine 220 68 45/51 19 (18/1) 20
56 Marine 170 68 46/51 19 (18/1) 20
00:06:15 +1 Marine 186 69 46/51 19 (18/1) 21
57 Marine 136 69 47/51 19 (18/1) 21
00:06:19 +1 Marine 201 71 47/51 19 (18/1) 22
+1 Marine 201 71 47/51 19 (18/1) 23
58 Marine 151 71 48/51 19 (18/1) 23
59 SCV 101 71 49/51 19 (18/1) 23
60 Marine 51 71 50/51 19 (18/1) 23
00:06:36 +1 SCV 328 82 50/51 20 (19/1) 23
00:06:39 +1 Marine 378 84 50/51 20 (19/1) 24
+1 Marine 378 84 50/51 20 (19/1) 25
+1 Marine 378 84 50/51 20 (19/1) 26
+1 Marine 378 84 50/51 20 (19/1) 27
00:06:40 +1 Marine 395 85 50/51 20 (19/1) 28
00:06:44 +1 Marine 461 87 50/51 20 (19/1) 29
+1 Marine 461 87 50/51 20 (19/1) 30


With 22 scvs i shaved off a few seconds, record is now 6:38 for fastest to 50 supply:
+ Show Spoiler +

1 00:00:00 SCV 0 0 7/11 6 (6/0) 0
00:00:17 +1 SCV 71 0 7/11 7 (7/0) 0
2 SCV 21 0 8/11 7 (7/0) 0
00:00:34 +1 SCV 104 0 8/11 8 (8/0) 0
3 SCV 54 0 9/11 8 (8/0) 0
00:00:51 +1 SCV 149 0 9/11 9 (9/0) 0
4 SCV 99 0 10/11 9 (9/0) 0
5 00:00:52 SupplyDepot 6 0 10/11 9 (8/0) 0
00:01:08 +1 SCV 95 0 10/11 10 (9/0) 0
6 SCV 45 0 11/11 10 (9/0) 0
00:01:22 +1 SupplyDepot 133 0 11/19 10 (10/0) 0
00:01:25 +1 SCV 154 0 11/19 11 (11/0) 0
7 SCV 104 0 12/19 11 (11/0) 0
00:01:42 +1 SCV 235 0 12/19 12 (12/0) 0
8 SCV 185 0 13/19 12 (12/0) 0
9 Barracks 35 0 13/19 12 (11/0) 0
00:01:59 +1 SCV 166 0 13/19 13 (12/0) 0
10 SCV 116 0 14/19 13 (12/0) 0
11 00:02:03 Barracks 0 0 14/19 13 (11/0) 0
00:02:16 +1 SCV 100 0 14/19 14 (12/0) 0
00:02:42 +1 Barracks 318 0 14/19 14 (13/0) 0
12 Marine 268 0 15/19 14 (13/0) 0
00:03:03 +1 Barracks 460 0 15/19 14 (14/0) 0
13 Marine 410 0 16/19 14 (14/0) 0
00:03:07 +1 Marine 449 0 16/19 14 (14/0) 1
14 Marine 399 0 17/19 14 (14/0) 1
15 Barracks 249 0 17/19 14 (13/0) 1
16 OrbitalCommand 99 0 17/19 14 (13/0) 1
00:03:28 +1 Marine 290 0 17/19 14 (13/0) 2
00:03:32 +1 Marine 326 0 17/19 14 (13/0) 3
00:03:42 +1 OrbitalCommand 417 0 17/19 14 (13/0) 3
17 CallMule 417 0 17/19 14 (13/0) 3
18 SCV 367 0 18/19 14 (13/0) 3
19 SupplyDepot 267 0 18/19 14 (12/0) 3
20 Marine 217 0 19/19 14 (12/0) 3
21 Barracks 67 0 19/19 14 (11/0) 3
00:03:59 +1 SCV 275 0 19/19 15 (12/0) 3
00:04:07 +1 Barracks 378 0 19/19 15 (13/0) 3
+1 Marine 378 0 19/19 15 (13/0) 4
00:04:12 +1 SupplyDepot 446 0 19/27 15 (14/0) 4
22 SCV 396 0 20/27 15 (14/0) 4
23 Marine 346 0 21/27 15 (14/0) 4
24 SupplyDepot 246 0 21/27 15 (13/0) 4
25 Barracks 96 0 21/27 15 (12/0) 4
26 00:04:17 Barracks 10 0 21/27 15 (11/0) 4
27 00:04:21 Marine 9 0 22/27 15 (11/0) 4
28 00:04:25 Marine 8 0 23/27 15 (11/0) 4
00:04:29 +1 SCV 57 0 23/27 16 (12/0) 4
00:04:37 +1 Marine 160 0 23/27 16 (12/0) 5
29 Marine 110 0 24/27 16 (12/0) 5
30 SCV 60 0 25/27 16 (12/0) 5
00:04:42 +1 Barracks 124 0 25/27 16 (13/0) 5
+1 SupplyDepot 124 0 25/35 16 (14/0) 5
31 Marine 74 0 26/35 16 (14/0) 5
00:04:46 +1 Marine 132 0 26/35 16 (14/0) 6
00:04:50 +1 Marine 189 0 26/35 16 (14/0) 7
00:04:54 +1 SCV 246 0 26/35 17 (15/0) 7
32 SCV 196 0 27/35 17 (15/0) 7
33 SupplyDepot 96 0 27/35 17 (14/0) 7
34 00:04:55 SupplyDepot 10 0 27/35 17 (13/0) 7
35 00:04:58 Marine 1 0 28/35 17 (13/0) 7
00:05:02 +1 Marine 56 0 28/35 17 (13/0) 8
36 Marine 6 0 29/35 17 (13/0) 8
00:05:07 +1 Marine 74 0 29/35 17 (13/0) 9
00:05:11 +1 SCV 128 0 29/35 18 (14/0) 9
37 SCV 78 0 30/35 18 (14/0) 9
38 Marine 28 0 31/35 18 (14/0) 9
00:05:12 FailedMule 42 0 31/35 18 (14/0) 9
+1 Barracks 42 0 31/35 18 (15/0) 9
39 CallMule 42 0 31/35 18 (15/0) 9
40 00:05:13 Marine 7 0 32/35 18 (15/0) 9
41 00:05:16 Marine 2 0 33/35 18 (15/0) 9
00:05:17 +1 Barracks 17 0 33/35 18 (16/0) 9
42 00:05:20 Marine 14 0 34/35 18 (16/0) 9
00:05:23 +1 Marine 61 0 34/35 18 (16/0) 10
43 Marine 11 0 35/35 18 (16/0) 10
00:05:24 +1 SupplyDepot 27 0 35/43 18 (17/0) 10
00:05:25 +1 SupplyDepot 43 0 35/51 18 (18/0) 10
00:05:27 +1 Marine 76 0 35/51 18 (18/0) 11
44 Marine 26 0 36/51 18 (18/0) 11
00:05:28 +1 SCV 42 0 36/51 19 (19/0) 11
45 00:05:29 SCV 9 0 37/51 19 (19/0) 11
00:05:36 +1 Marine 125 0 37/51 19 (19/0) 12
46 Marine 75 0 38/51 19 (19/0) 12
00:05:38 +1 Marine 108 0 38/51 19 (19/0) 13
47 Marine 58 0 39/51 19 (19/0) 13
00:05:41 +1 Marine 108 0 39/51 19 (19/0) 14
48 Marine 58 0 40/51 19 (19/0) 14
00:05:45 +1 Marine 124 0 40/51 19 (19/0) 15
49 Marine 74 0 41/51 19 (19/0) 15
00:05:46 +1 SCV 91 0 41/51 20 (20/0) 15
00:05:48 +1 Marine 125 0 41/51 20 (20/0) 16
50 Marine 75 0 42/51 20 (20/0) 16
51 SCV 25 0 43/51 20 (20/0) 16
00:05:52 +1 Marine 92 0 43/51 20 (20/0) 17
52 Marine 42 0 44/51 20 (20/0) 17
00:06:01 +1 Marine 194 0 44/51 20 (20/0) 18
53 Marine 144 0 45/51 20 (20/0) 18
00:06:03 +1 Marine 178 0 45/51 20 (20/0) 19
00:06:05 +1 SCV 212 0 45/51 21 (21/0) 19
54 SCV 162 0 46/51 21 (21/0) 19
55 Marine 112 0 47/51 21 (21/0) 19
00:06:06 +1 Marine 129 0 47/51 21 (21/0) 20
56 Marine 79 0 48/51 21 (21/0) 20
00:06:10 +1 Marine 148 0 48/51 21 (21/0) 21
57 Marine 98 0 49/51 21 (21/0) 21
00:06:13 +1 Marine 150 0 49/51 21 (21/0) 22
58 Marine 100 0 50/51 21 (21/0) 22
00:06:17 +1 Marine 168 0 50/51 21 (21/0) 23
00:06:22 +1 SCV 254 0 50/51 22 (22/0) 23
00:06:26 +1 Marine 324 0 50/51 22 (22/0) 24
00:06:30 +1 Marine 394 0 50/51 22 (22/0) 25
00:06:31 +1 Marine 412 0 50/51 22 (22/0) 26
00:06:35 +1 Marine 482 0 50/51 22 (22/0) 27
00:06:38 +1 Marine 534 0 50/51 22 (22/0) 28


Wait that's with the old version 0.3, a new version just came out two hours ago and it seems to be faster.

22 scvs 28 marines in 6:18:
+ Show Spoiler +

1 00:00:00 SCV 0 0 7/11 6 (6/0) 0
00:00:17 +1 SCV 71 0 7/11 7 (7/0) 0
2 SCV 21 0 8/11 7 (7/0) 0
00:00:34 +1 SCV 104 0 8/11 8 (8/0) 0
3 SCV 54 0 9/11 8 (8/0) 0
00:00:51 +1 SCV 149 0 9/11 9 (9/0) 0
4 SCV 99 0 10/11 9 (9/0) 0
5 00:00:52 SupplyDepot 6 0 10/11 9 (8/0) 0
00:01:08 +1 SCV 95 0 10/11 10 (9/0) 0
6 SCV 45 0 11/11 10 (9/0) 0
00:01:22 +1 SupplyDepot 133 0 11/19 10 (10/0) 0
00:01:25 +1 SCV 154 0 11/19 11 (11/0) 0
7 Barracks 4 0 11/19 11 (10/0) 0
8 00:01:32 SCV 3 0 12/19 11 (10/0) 0
00:01:49 +1 SCV 122 0 12/19 12 (11/0) 0
9 SCV 72 0 13/19 12 (11/0) 0
10 00:02:00 Barracks 7 0 13/19 12 (10/0) 0
00:02:06 +1 SCV 49 0 13/19 13 (11/0) 0
11 00:02:07 SCV 7 0 14/19 13 (11/0) 0
00:02:24 +1 SCV 138 0 14/19 14 (12/0) 0
00:02:25 +1 Barracks 146 0 14/19 14 (13/0) 0
12 00:02:26 OrbitalCommand 5 0 14/19 14 (13/0) 0
00:03:00 +1 Barracks 315 0 14/19 14 (14/0) 0
00:03:01 +1 OrbitalCommand 325 0 14/19 14 (14/0) 0
13 CallMule 325 0 14/19 14 (14/0) 0
14 SCV 275 0 15/19 14 (14/0) 0
15 Refinery 200 0 15/19 14 (13/0) 0
16 SupplyDepot 100 0 15/19 14 (12/0) 0
17 00:03:05 Barracks 1 0 15/19 14 (11/0) 0
18 00:03:09 Marine 0 0 16/19 14 (11/0) 0
00:03:18 +1 SCV 110 0 16/19 15 (12/0) 0
19 SCV 60 0 17/19 15 (12/0) 0
00:03:31 +1 Refinery 227 0 17/19 15 (12/1) 0
+1 SupplyDepot 227 0 17/27 15 (13/1) 0
00:03:34 +1 Marine 268 1 17/27 15 (13/1) 1
00:03:35 +1 SCV 282 2 17/27 16 (14/1) 1
20 SCV 232 2 18/27 16 (14/1) 1
21 Marine 182 2 19/27 16 (14/1) 1
22 Marine 132 2 20/27 16 (14/1) 1
23 00:03:37 Barracks 10 3 20/27 16 (13/1) 1
24 00:03:48 Barracks 10 10 20/27 16 (12/1) 1
00:03:52 +1 SCV 62 13 20/27 17 (13/1) 1
25 SCV 12 13 21/27 17 (13/1) 1
26 00:03:59 SupplyDepot 7 17 21/27 17 (12/1) 1
00:04:00 +1 Marine 20 18 21/27 17 (12/1) 2
+1 Marine 20 18 21/27 17 (12/1) 3
27 00:04:03 Marine 8 20 22/27 17 (12/1) 3
00:04:05 +1 Barracks 34 21 22/27 17 (13/1) 3
00:04:09 +1 SCV 89 24 22/27 18 (14/1) 3
28 00:04:11 ReactorOnBarracks 67 0 22/27 18 (14/1) 3
29 Marine 17 0 23/27 18 (14/1) 3
30 00:04:14 SCV 10 2 24/27 18 (14/1) 3
00:04:28 +1 Marine 210 11 24/27 18 (14/1) 4
31 Marine 160 11 25/27 18 (14/1) 4
00:04:29 +1 SupplyDepot 175 11 25/35 18 (15/1) 4
00:04:31 FailedMule 205 12 25/35 18 (15/1) 4
+1 SCV 205 12 25/35 19 (16/1) 4
32 CallMule 205 12 25/35 19 (16/1) 4
00:04:36 +1 ReactorOnBarracks 283 16 25/35 19 (16/1) 4
+1 Marine 283 16 25/35 19 (16/1) 5
33 Marine 233 16 26/35 19 (16/1) 5
34 Marine 183 16 27/35 19 (16/1) 5
35 SupplyDepot 83 16 27/35 19 (15/1) 5
36 Marine 33 16 28/35 19 (15/1) 5
00:04:37 +1 Barracks 48 16 28/35 19 (16/1) 5
37 00:04:38 Marine 14 17 29/35 19 (16/1) 5
38 00:04:44 SupplyDepot 8 21 29/35 19 (15/1) 5
39 00:04:47 SCV 3 23 30/35 19 (15/1) 5
00:04:48 +1 Barracks 18 23 30/35 19 (16/1) 5
40 00:04:51 Marine 15 25 31/35 19 (16/1) 5
00:04:53 +1 Marine 47 26 31/35 19 (16/1) 6
41 00:04:54 ReactorOnBarracks 12 2 31/35 19 (16/1) 6
00:05:01 +1 Marine 122 6 31/35 19 (16/1) 7
+1 Marine 122 6 31/35 19 (16/1) 8
+1 Marine 122 6 31/35 19 (16/1) 9
42 Marine 72 6 32/35 19 (16/1) 9
43 Marine 22 6 33/35 19 (16/1) 9
00:05:03 +1 Marine 54 8 33/35 19 (16/1) 10
44 Marine 4 8 34/35 19 (16/1) 10
00:05:04 +1 SCV 19 8 34/35 20 (17/1) 10
00:05:06 +1 SupplyDepot 51 10 34/43 20 (18/1) 10
45 Marine 1 10 35/43 20 (18/1) 10
00:05:14 +1 SupplyDepot 132 15 35/51 20 (19/1) 10
00:05:16 +1 Marine 165 16 35/51 20 (19/1) 11
46 Marine 115 16 36/51 20 (19/1) 11
00:05:19 +1 ReactorOnBarracks 165 18 36/51 20 (19/1) 11
47 Marine 115 18 37/51 20 (19/1) 11
48 Marine 65 18 38/51 20 (19/1) 11
49 SCV 15 18 39/51 20 (19/1) 11
00:05:26 +1 Marine 131 22 39/51 20 (19/1) 12
+1 Marine 131 22 39/51 20 (19/1) 13
50 Marine 81 22 40/51 20 (19/1) 13
51 Marine 31 22 41/51 20 (19/1) 13
00:05:28 +1 Marine 64 24 41/51 20 (19/1) 14
52 Marine 14 24 42/51 20 (19/1) 14
00:05:31 +1 Marine 64 25 42/51 20 (19/1) 15
00:05:36 +1 SCV 147 29 42/51 21 (20/1) 15
53 SCV 97 29 43/51 21 (20/1) 15
54 Marine 47 29 44/51 21 (20/1) 15
00:05:41 +1 Marine 131 32 44/51 21 (20/1) 16
55 Marine 81 32 45/51 21 (20/1) 16
00:05:44 +1 Marine 132 34 45/51 21 (20/1) 17
+1 Marine 132 34 45/51 21 (20/1) 18
56 Marine 82 34 46/51 21 (20/1) 18
57 Marine 32 34 47/51 21 (20/1) 18
00:05:51 +1 Marine 150 38 47/51 21 (20/1) 19
+1 Marine 150 38 47/51 21 (20/1) 20
58 Marine 100 38 48/51 21 (20/1) 20
59 Marine 50 38 49/51 21 (20/1) 20
00:05:53 +1 Marine 84 39 49/51 21 (20/1) 21
+1 SCV 84 39 49/51 22 (21/1) 21
60 Marine 34 39 50/51 22 (21/1) 21
61 00:06:00 CallMule 155 44 50/51 22 (21/1) 21
00:06:01 FailedMule 176 44 50/51 22 (21/1) 21
+1 Marine 176 44 50/51 22 (21/1) 22
00:06:06 +1 Marine 262 48 50/51 22 (21/1) 23
00:06:09 +1 Marine 314 50 50/51 22 (21/1) 24
+1 Marine 314 50 50/51 22 (21/1) 25
00:06:16 +1 Marine 434 54 50/51 22 (21/1) 26
+1 Marine 434 54 50/51 22 (21/1) 27
00:06:18 +1 Marine 469 55 50/51 22 (21/1) 28


24 scvs 26 marines in 6:19:
+ Show Spoiler +

1 00:00:00 SCV 0 0 7/11 6 (6/0) 0
00:00:17 +1 SCV 71 0 7/11 7 (7/0) 0
2 SCV 21 0 8/11 7 (7/0) 0
00:00:34 +1 SCV 104 0 8/11 8 (8/0) 0
3 SCV 54 0 9/11 8 (8/0) 0
00:00:51 +1 SCV 149 0 9/11 9 (9/0) 0
4 SCV 99 0 10/11 9 (9/0) 0
5 00:00:52 SupplyDepot 6 0 10/11 9 (8/0) 0
00:01:08 +1 SCV 95 0 10/11 10 (9/0) 0
6 SCV 45 0 11/11 10 (9/0) 0
00:01:22 +1 SupplyDepot 133 0 11/19 10 (10/0) 0
00:01:25 +1 SCV 154 0 11/19 11 (11/0) 0
7 SCV 104 0 12/19 11 (11/0) 0
8 00:01:31 Barracks 1 0 12/19 11 (10/0) 0
00:01:42 +1 SCV 78 0 12/19 12 (11/0) 0
9 SCV 28 0 13/19 12 (11/0) 0
00:01:59 +1 SCV 159 0 13/19 13 (12/0) 0
10 SCV 109 0 14/19 13 (12/0) 0
00:02:16 +1 SCV 251 0 14/19 14 (13/0) 0
11 SCV 201 0 15/19 14 (13/0) 0
12 Refinery 126 0 15/19 14 (12/0) 0
13 SupplyDepot 26 0 15/19 14 (11/0) 0
00:02:31 +1 Barracks 142 0 15/19 14 (12/0) 0
00:02:33 +1 SCV 159 0 15/19 15 (13/0) 0
14 OrbitalCommand 9 0 15/19 15 (13/0) 0
00:02:46 +1 Refinery 127 0 15/19 15 (13/1) 0
+1 SupplyDepot 127 0 15/27 15 (14/1) 0
15 00:02:49 Barracks 6 1 15/27 15 (13/1) 0
16 00:03:05 Barracks 2 12 15/27 15 (12/1) 0
00:03:08 +1 OrbitalCommand 27 13 15/27 15 (12/1) 0
17 CallMule 27 13 15/27 15 (12/1) 0
18 00:03:10 SCV 3 15 16/27 15 (12/1) 0
00:03:27 +1 SCV 222 25 16/27 16 (13/1) 0
19 SCV 172 25 17/27 16 (13/1) 0
20 Minerals 172 25 17/27 16 (14/0) 0
21 SupplyDepot 72 25 17/27 16 (13/0) 0
22 Marine 22 25 18/27 16 (13/0) 0
00:03:44 +1 SCV 253 25 18/27 17 (14/0) 0
23 SCV 203 25 19/27 17 (14/0) 0
24 Barracks 53 25 19/27 17 (13/0) 0
00:03:49 +1 Barracks 121 25 19/27 17 (14/0) 0
25 ReactorOnBarracks 71 0 19/27 17 (14/0) 0
26 00:03:51 SupplyDepot 0 0 19/27 17 (13/0) 0
00:03:52 +1 Marine 14 0 19/27 17 (13/0) 1
00:03:57 +1 SupplyDepot 82 0 19/35 17 (14/0) 1
00:04:01 +1 SCV 139 0 19/35 18 (15/0) 1
27 00:04:02 Barracks 4 0 19/35 18 (14/0) 1
00:04:05 +1 Barracks 47 0 19/35 18 (15/0) 1
28 00:04:06 Marine 12 0 20/35 18 (15/0) 1
29 00:04:09 Marine 7 0 21/35 18 (15/0) 1
00:04:14 +1 ReactorOnBarracks 82 0 21/35 18 (15/0) 1
30 Marine 32 0 22/35 18 (15/0) 1
31 00:04:16 Marine 12 0 23/35 18 (15/0) 1
32 00:04:19 SCV 7 0 24/35 18 (15/0) 1
00:04:21 +1 SupplyDepot 37 0 24/43 18 (16/0) 1
00:04:31 +1 Marine 194 0 24/43 18 (16/0) 2
00:04:34 +1 Marine 241 0 24/43 18 (16/0) 3
00:04:36 +1 SCV 272 0 24/43 19 (17/0) 3
33 SCV 222 0 25/43 19 (17/0) 3
34 Marine 172 0 26/43 19 (17/0) 3
35 Marine 122 0 27/43 19 (17/0) 3
00:04:38 FailedMule 154 0 27/43 19 (17/0) 3
36 CallMule 154 0 27/43 19 (17/0) 3
00:04:39 +1 Marine 170 0 27/43 19 (17/0) 4
37 Marine 120 0 28/43 19 (17/0) 4
00:04:41 +1 Marine 152 0 28/43 19 (17/0) 5
38 Marine 102 0 29/43 19 (17/0) 5
39 SupplyDepot 2 0 29/43 19 (16/0) 5
00:04:44 +1 Barracks 49 0 29/43 19 (17/0) 5
40 00:04:45 Marine 15 0 30/43 19 (17/0) 5
00:04:53 +1 SCV 143 0 30/43 20 (18/0) 5
00:05:01 +1 Marine 274 0 30/43 20 (18/0) 6
+1 Marine 274 0 30/43 20 (18/0) 7
41 Marine 224 0 31/43 20 (18/0) 7
42 Marine 174 0 32/43 20 (18/0) 7
00:05:02 +1 Barracks 190 0 32/43 20 (19/0) 7
43 Marine 140 0 33/43 20 (19/0) 7
00:05:04 +1 Marine 173 0 33/43 20 (19/0) 8
44 Marine 123 0 34/43 20 (19/0) 8
00:05:06 +1 Marine 156 0 34/43 20 (19/0) 9
45 Marine 106 0 35/43 20 (19/0) 9
00:05:10 +1 Marine 173 0 35/43 20 (19/0) 10
46 Marine 123 0 36/43 20 (19/0) 10
47 SCV 73 0 37/43 20 (19/0) 10
00:05:11 +1 SupplyDepot 89 0 37/51 20 (20/0) 10
00:05:26 +1 Marine 343 0 37/51 20 (20/0) 11
+1 Marine 343 0 37/51 20 (20/0) 12
48 Marine 293 0 38/51 20 (20/0) 12
49 Marine 243 0 39/51 20 (20/0) 12
00:05:27 +1 Marine 260 0 39/51 20 (20/0) 13
+1 SCV 260 0 39/51 21 (21/0) 13
50 Marine 210 0 40/51 21 (21/0) 13
51 SCV 160 0 41/51 21 (21/0) 13
00:05:29 +1 Marine 194 0 41/51 21 (21/0) 14
52 Marine 144 0 42/51 21 (21/0) 14
00:05:31 +1 Marine 179 0 42/51 21 (21/0) 15
00:05:35 +1 Marine 247 0 42/51 21 (21/0) 16
00:05:44 +1 SCV 402 0 42/51 22 (22/0) 16
53 SCV 352 0 43/51 22 (22/0) 16
54 Marine 302 0 44/51 22 (22/0) 16
55 Marine 252 0 45/51 22 (22/0) 16
00:05:51 +1 Marine 375 0 45/51 22 (22/0) 17
+1 Marine 375 0 45/51 22 (22/0) 18
56 Marine 325 0 46/51 22 (22/0) 18
57 Marine 275 0 47/51 22 (22/0) 18
00:05:52 +1 Marine 292 0 47/51 22 (22/0) 19
58 Marine 242 0 48/51 22 (22/0) 19
00:05:54 +1 Marine 277 0 48/51 22 (22/0) 20
59 Marine 227 0 49/51 22 (22/0) 20
00:06:01 +1 SCV 350 0 49/51 23 (23/0) 20
60 SCV 300 0 50/51 23 (23/0) 20
61 00:06:07 CallMule 407 0 50/51 23 (23/0) 20
00:06:08 FailedMule 429 0 50/51 23 (23/0) 20
00:06:09 +1 Marine 447 0 50/51 23 (23/0) 21
+1 Marine 447 0 50/51 23 (23/0) 22
00:06:16 +1 Marine 571 0 50/51 23 (23/0) 23
+1 Marine 571 0 50/51 23 (23/0) 24
00:06:17 +1 Marine 589 0 50/51 23 (23/0) 25
00:06:18 +1 SCV 607 0 50/51 24 (24/0) 25
00:06:19 +1 Marine 625 0 50/51 24 (24/0) 26


9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
December 02 2010 03:14 GMT
#31
On December 02 2010 10:09 ltortoise wrote:
Show nested quote +
On December 02 2010 02:42 Dionyseus wrote:
Something must be wrong with the Terran version. With goal 22 scvs, 7 marauders, 14 marines with constant mules in less than 20 minutes, it says fastest time so far is 7 minutes 37 seconds and has gone through 759 generations and has been stable for 505 generations. I'm sure it could be done a lot faster.

+ Show Spoiler +

1 00:00:00 SCV 0 0 7/11 6 (6/0) 0
00:00:17 +1 SCV 71 0 7/11 7 (7/0) 0
2 SCV 21 0 8/11 7 (7/0) 0
00:00:34 +1 SCV 104 0 8/11 8 (8/0) 0
3 SCV 54 0 9/11 8 (8/0) 0
00:00:51 +1 SCV 149 0 9/11 9 (9/0) 0
4 SCV 99 0 10/11 9 (9/0) 0
5 00:00:52 SupplyDepot 6 0 10/11 9 (8/0) 0
00:01:08 +1 SCV 95 0 10/11 10 (9/0) 0
00:01:22 +1 SupplyDepot 184 0 10/19 10 (10/0) 0
6 Barracks 34 0 10/19 10 (9/0) 0
00:02:22 +1 Barracks 412 0 10/19 10 (10/0) 0
7 Marine 362 0 11/19 10 (10/0) 0
8 OrbitalCommand 212 0 11/19 10 (10/0) 0
9 Refinery 137 0 11/19 10 (9/0) 0
10 SupplyDepot 37 0 11/19 10 (8/0) 0
00:02:47 +1 Marine 177 0 11/19 10 (8/0) 1
00:02:52 +1 Refinery 205 0 11/19 10 (8/1) 1
+1 SupplyDepot 205 0 11/27 10 (9/1) 1
00:02:57 +1 OrbitalCommand 236 3 11/27 10 (9/1) 1
11 SCV 186 3 12/27 10 (9/1) 1
12 CallMule 186 3 12/27 10 (9/1) 1
00:03:14 +1 SCV 370 13 12/27 11 (10/1) 1
13 SCV 320 13 13/27 11 (10/1) 1
14 00:03:21 CommandCenter 0 18 13/27 11 (9/1) 1
00:03:31 +1 SCV 108 24 13/27 12 (10/1) 1
15 SCV 58 24 14/27 12 (10/1) 1
16 Marine 8 24 15/27 12 (10/1) 1
17 00:03:44 Barracks 8 32 15/27 12 (9/1) 1
00:03:48 +1 SCV 51 35 15/27 13 (10/1) 1
00:03:56 +1 Marine 143 40 15/27 13 (10/1) 2
18 Marine 93 40 16/27 13 (10/1) 2
00:04:21 +1 Marine 380 56 16/27 13 (10/1) 3
19 TechLabOnBarracks 330 31 16/27 13 (10/1) 3
20 Barracks 180 31 16/27 13 (9/1) 3
00:04:27 FailedMule 245 35 16/27 13 (9/1) 3
21 CallMule 245 35 16/27 13 (9/1) 3
00:04:44 +1 Barracks 429 45 16/27 13 (10/1) 3
22 Marine 379 45 17/27 13 (10/1) 3
23 SCV 329 45 18/27 13 (10/1) 3
24 Barracks 179 45 18/27 13 (9/1) 3
00:04:46 +1 TechLabOnBarracks 200 47 18/27 13 (9/1) 3
00:05:01 +1 CommandCenter 362 56 18/27 13 (10/1) 3
+1 SCV 362 56 18/27 14 (11/1) 3
25 SCV 312 56 19/27 14 (11/1) 3
26 SupplyDepot 212 56 19/27 14 (10/1) 3
27 Marine 162 56 20/27 14 (10/1) 3
28 Gas 162 56 20/27 14 (9/2) 3
29 OrbitalCommand 12 56 20/27 14 (9/2) 3
00:05:09 +1 Marine 99 66 20/27 14 (9/2) 4
30 TechLabOnBarracks 49 41 20/27 14 (9/2) 4
00:05:18 +1 SCV 146 53 20/27 15 (10/2) 4
00:05:21 +1 Barracks 180 57 20/27 15 (11/2) 4
31 TechLabOnBarracks 130 32 20/27 15 (11/2) 4
00:05:26 +1 Marine 191 38 20/27 15 (11/2) 5
32 Marine 141 38 21/27 15 (11/2) 5
00:05:31 +1 SupplyDepot 202 44 21/35 15 (12/2) 5
00:05:34 +1 TechLabOnBarracks 241 48 21/35 15 (12/2) 5
00:05:36 +1 OrbitalCommand 267 51 21/35 15 (12/2) 5
33 CallExtraSupplies 267 51 21/43 15 (12/2) 5
34 SupplyDepot 167 51 21/43 15 (11/2) 5
35 Marine 117 51 22/43 15 (11/2) 5
00:05:44 +1 Barracks 215 61 22/43 15 (12/2) 5
00:05:46 +1 TechLabOnBarracks 240 63 22/43 15 (12/2) 5
36 Marauder 140 38 24/43 15 (12/2) 5
37 Marine 90 38 25/43 15 (12/2) 5
38 SCV 40 38 26/43 15 (12/2) 5
00:05:51 +1 Marine 105 45 26/43 15 (12/2) 6
39 Marauder 5 20 28/43 15 (12/2) 6
40 00:05:55 SCV 6 25 29/43 15 (12/2) 6
41 00:05:56 CallMule 19 26 29/43 15 (12/2) 6
00:05:57 FailedMule 37 27 29/43 15 (12/2) 6
00:06:01 +1 Marine 88 32 29/43 15 (12/2) 7
00:06:03 +1 SCV 114 35 29/43 16 (13/2) 7
42 SCV 64 35 30/43 16 (13/2) 7
00:06:06 +1 SupplyDepot 105 39 30/51 16 (14/2) 7
43 Marauder 5 14 32/51 16 (14/2) 7
44 Gas 5 14 32/51 16 (13/3) 7
00:06:11 +1 Marine 73 23 32/51 16 (13/3) 8
00:06:12 +1 SCV 87 25 32/51 17 (14/3) 8
45 SCV 37 25 33/51 17 (14/3) 8
46 00:06:13 Marine 1 27 34/51 17 (14/3) 8
00:06:16 +1 Marauder 44 33 34/51 17 (14/3) 10
47 00:06:17 Marine 8 34 35/51 17 (14/3) 10
00:06:20 +1 SCV 51 40 35/51 18 (15/3) 10
48 SCV 1 40 36/51 18 (15/3) 10
00:06:21 +1 Marauder 16 42 36/51 18 (15/3) 12
00:06:29 +1 SCV 136 57 36/51 19 (16/3) 12
49 SCV 86 57 37/51 19 (16/3) 12
50 Marine 36 57 38/51 19 (16/3) 12
00:06:36 +1 Marauder 146 71 38/51 19 (16/3) 14
51 Marauder 46 46 40/51 19 (16/3) 14
00:06:37 +1 SCV 62 47 40/51 20 (17/3) 14
00:06:38 +1 Marine 78 49 40/51 20 (17/3) 15
52 Marine 28 49 41/51 20 (17/3) 15
00:06:42 +1 Marine 94 57 41/51 20 (17/3) 16
53 Marine 44 57 42/51 20 (17/3) 16
54 00:06:43 SCV 10 59 43/51 20 (17/3) 16
00:06:46 +1 SCV 59 65 43/51 21 (18/3) 16
00:06:54 +1 Marine 196 80 43/51 21 (18/3) 17
55 Marauder 96 55 45/51 21 (18/3) 17
00:07:00 +1 SCV 199 66 45/51 22 (19/3) 17
00:07:03 +1 Marine 252 72 45/51 22 (19/3) 18
00:07:06 +1 Marauder 305 78 45/51 22 (19/3) 20
56 Marauder 205 53 47/51 22 (19/3) 20
57 CallMule 205 53 47/51 22 (19/3) 20
00:07:07 +1 Marine 228 54 47/51 22 (19/3) 21
58 Marauder 128 29 49/51 22 (19/3) 21
59 Marine 78 29 50/51 22 (19/3) 21
00:07:24 +1 Marauder 457 62 50/51 22 (19/3) 23
60 00:07:25 CallMule 479 64 50/51 22 (19/3) 23
00:07:26 FailedMule 506 66 50/51 22 (19/3) 23
00:07:32 +1 Marine 640 77 50/51 22 (19/3) 24
00:07:36 +1 Marauder 729 85 50/51 22 (19/3) 26
00:07:37 +1 Marauder 751 86 50/51 22 (19/3) 28



7 marauders and 14 marines is actually a pretty huge army and it doesn't surprise me at all that it's taking more than 7 minutes to get it. I'd be SHOCKED if you hit even 6:40, and that's with no upgrades.


6:45 with the new version 0.4:
+ Show Spoiler +

1 00:00:00 SCV 0 0 7/11 6 (6/0) 0
00:00:17 +1 SCV 71 0 7/11 7 (7/0) 0
2 SCV 21 0 8/11 7 (7/0) 0
00:00:34 +1 SCV 104 0 8/11 8 (8/0) 0
3 SCV 54 0 9/11 8 (8/0) 0
00:00:51 +1 SCV 149 0 9/11 9 (9/0) 0
4 SCV 99 0 10/11 9 (9/0) 0
5 00:00:52 SupplyDepot 6 0 10/11 9 (8/0) 0
00:01:08 +1 SCV 95 0 10/11 10 (9/0) 0
6 SCV 45 0 11/11 10 (9/0) 0
00:01:22 +1 SupplyDepot 133 0 11/19 10 (10/0) 0
00:01:25 +1 SCV 154 0 11/19 11 (11/0) 0
7 SCV 104 0 12/19 11 (11/0) 0
8 00:01:31 Barracks 1 0 12/19 11 (10/0) 0
00:01:42 +1 SCV 78 0 12/19 12 (11/0) 0
9 SCV 28 0 13/19 12 (11/0) 0
10 00:01:52 SupplyDepot 5 0 13/19 12 (10/0) 0
00:01:59 +1 SCV 54 0 13/19 13 (11/0) 0
11 SCV 4 0 14/19 13 (11/0) 0
00:02:16 +1 SCV 135 0 14/19 14 (12/0) 0
12 SCV 85 0 15/19 14 (12/0) 0
13 Refinery 10 0 15/19 14 (11/0) 0
00:02:22 +1 SupplyDepot 56 0 15/27 14 (12/0) 0
00:02:31 +1 Barracks 131 0 15/27 14 (13/0) 0
00:02:33 +1 SCV 150 0 15/27 15 (14/0) 0
00:02:46 +1 Refinery 277 0 15/27 15 (14/1) 0
14 Gas 277 0 15/27 15 (13/2) 0
15 SupplyDepot 177 0 15/27 15 (12/2) 0
16 SCV 127 0 16/27 15 (12/2) 0
17 00:02:49 Barracks 2 3 16/27 15 (11/2) 0
18 00:02:56 Marine 6 12 17/27 15 (11/2) 0
00:03:03 +1 SCV 60 21 17/27 16 (12/2) 0
19 SCV 10 21 18/27 16 (12/2) 0
00:03:16 +1 SupplyDepot 119 37 18/35 16 (13/2) 0
00:03:20 +1 SCV 156 43 18/35 17 (14/2) 0
20 OrbitalCommand 6 43 18/35 17 (14/2) 0
00:03:21 +1 Marine 15 44 18/35 17 (14/2) 1
00:03:49 +1 Barracks 290 79 18/35 17 (15/2) 1
00:03:55 +1 OrbitalCommand 353 87 18/35 17 (15/2) 1
21 CallMule 353 87 18/35 17 (15/2) 1
22 Barracks 203 87 18/35 17 (14/2) 1
23 Barracks 53 87 18/35 17 (13/2) 1
24 TechLabOnBarracks 3 62 18/35 17 (13/2) 1
25 00:03:59 TechLabOnBarracks 7 42 18/35 17 (13/2) 1
26 00:04:03 SCV 12 47 19/35 17 (13/2) 1
00:04:20 +1 TechLabOnBarracks 243 69 19/35 17 (13/2) 1
+1 SCV 243 69 19/35 18 (14/2) 1
27 SCV 193 69 20/35 18 (14/2) 1
28 Marauder 93 44 22/35 18 (14/2) 1
00:04:24 +1 TechLabOnBarracks 150 49 22/35 18 (14/2) 1
29 Marauder 50 24 24/35 18 (14/2) 1
00:04:37 +1 SCV 236 40 24/35 19 (15/2) 1
00:04:50 +1 Marauder 431 57 24/35 19 (15/2) 3
30 Marauder 331 32 26/35 19 (15/2) 3
00:04:54 +1 Marauder 391 37 26/35 19 (15/2) 5
31 Marauder 291 12 28/35 19 (15/2) 5
32 SupplyDepot 191 12 28/35 19 (14/2) 5
33 Barracks 41 12 28/35 19 (13/2) 5
00:04:55 +1 Barracks 55 13 28/35 19 (14/2) 5
+1 Barracks 55 13 28/35 19 (15/2) 5
34 00:04:58 SupplyDepot 0 17 28/35 19 (14/2) 5
35 00:05:02 Marine 7 22 29/35 19 (14/2) 5
36 00:05:05 Marine 0 26 30/35 19 (14/2) 5
00:05:20 +1 Marauder 214 45 30/35 19 (14/2) 7
37 Marine 164 45 31/35 19 (14/2) 7
00:05:24 +1 Marauder 221 50 31/35 19 (14/2) 9
+1 SupplyDepot 221 50 31/43 19 (15/2) 9
38 Marauder 121 25 33/43 19 (15/2) 9
00:05:25 FailedMule 136 26 33/43 19 (15/2) 9
39 CallMule 136 26 33/43 19 (15/2) 9
00:05:27 +1 Marine 166 28 33/43 19 (15/2) 10
40 Marine 116 28 34/43 19 (15/2) 10
41 SCV 66 28 35/43 19 (15/2) 10
00:05:28 +1 SupplyDepot 81 30 35/51 19 (16/2) 10
00:05:30 +1 Marine 113 32 35/51 19 (16/2) 11
42 Marine 63 32 36/51 19 (16/2) 11
00:05:44 +1 SCV 283 50 36/51 20 (17/2) 11
00:05:45 +1 Marine 299 51 36/51 20 (17/2) 12
43 Marauder 199 26 38/51 20 (17/2) 12
00:05:52 +1 Marine 311 35 38/51 20 (17/2) 13
44 Marine 261 35 39/51 20 (17/2) 13
00:05:54 +1 Barracks 293 38 39/51 20 (18/2) 13
+1 Marauder 293 38 39/51 20 (18/2) 15
45 Marine 243 38 40/51 20 (18/2) 15
46 Marine 193 38 41/51 20 (18/2) 15
00:05:55 +1 Marine 209 39 41/51 20 (18/2) 16
47 Marine 159 39 42/51 20 (18/2) 16
48 SCV 109 39 43/51 20 (18/2) 16
00:06:12 +1 SCV 386 60 43/51 21 (19/2) 16
49 SCV 336 60 44/51 21 (19/2) 16
00:06:15 +1 Marauder 386 64 44/51 21 (19/2) 18
50 Marauder 286 39 46/51 21 (19/2) 18
00:06:17 +1 Marine 319 42 46/51 21 (19/2) 19
51 Marine 269 42 47/51 21 (19/2) 19
00:06:19 +1 Marine 302 44 47/51 21 (19/2) 20
+1 Marine 302 44 47/51 21 (19/2) 21
52 Marine 252 44 48/51 21 (19/2) 21
53 Marine 202 44 49/51 21 (19/2) 21
00:06:20 +1 Marine 219 46 49/51 21 (19/2) 22
54 Marine 169 46 50/51 21 (19/2) 22
00:06:29 +1 SCV 318 57 50/51 22 (20/2) 22
00:06:42 +1 Marine 538 73 50/51 22 (20/2) 23
00:06:44 +1 Marine 572 76 50/51 22 (20/2) 24
+1 Marine 572 76 50/51 22 (20/2) 25
00:06:45 +1 Marauder 589 77 50/51 22 (20/2) 27
+1 Marine 589 77 50/51 22 (20/2) 28


Interestingly enough it only uses 2 workers on gas.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
December 02 2010 03:55 GMT
#32
26 scvs, 7 marauders, 10 marines with concussive shells and stimpack in 6:52. 1106 generations, stable for 267 generations:

+ Show Spoiler +

1 00:00:00 SCV 0 0 7/11 6 (6/0) 0
00:00:17 +1 SCV 71 0 7/11 7 (7/0) 0
2 SCV 21 0 8/11 7 (7/0) 0
00:00:34 +1 SCV 104 0 8/11 8 (8/0) 0
3 SCV 54 0 9/11 8 (8/0) 0
00:00:51 +1 SCV 149 0 9/11 9 (9/0) 0
4 SCV 99 0 10/11 9 (9/0) 0
5 00:00:52 SupplyDepot 6 0 10/11 9 (8/0) 0
00:01:08 +1 SCV 95 0 10/11 10 (9/0) 0
6 SCV 45 0 11/11 10 (9/0) 0
00:01:22 +1 SupplyDepot 133 0 11/19 10 (10/0) 0
00:01:25 +1 SCV 154 0 11/19 11 (11/0) 0
7 SCV 104 0 12/19 11 (11/0) 0
00:01:42 +1 SCV 235 0 12/19 12 (12/0) 0
8 SCV 185 0 13/19 12 (12/0) 0
9 SupplyDepot 85 0 13/19 12 (11/0) 0
10 00:01:51 Barracks 5 0 13/19 12 (10/0) 0
00:01:59 +1 SCV 61 0 13/19 13 (11/0) 0
11 SCV 11 0 14/19 13 (11/0) 0
12 00:02:08 Refinery 5 0 14/19 13 (10/0) 0
00:02:12 +1 SupplyDepot 33 0 14/27 13 (11/0) 0
00:02:16 +1 SCV 64 0 14/27 14 (12/0) 0
13 SCV 14 0 15/27 14 (12/0) 0
00:02:33 +1 SCV 157 0 15/27 15 (13/0) 0
00:02:38 +1 Refinery 202 0 15/27 15 (13/1) 0
14 Gas 202 0 15/27 15 (12/2) 0
15 Gas 202 0 15/27 15 (11/3) 0
16 SCV 152 0 16/27 15 (11/3) 0
17 Barracks 2 0 16/27 15 (10/3) 0
00:02:51 +1 Barracks 93 24 16/27 15 (11/3) 0
00:02:55 +1 SCV 124 32 16/27 16 (12/3) 0
18 00:02:59 OrbitalCommand 7 39 16/27 16 (12/3) 0
00:03:34 +1 OrbitalCommand 301 106 16/27 16 (12/3) 0
19 CallMule 301 106 16/27 16 (12/3) 0
20 SCV 251 106 17/27 16 (12/3) 0
21 TechLabOnBarracks 201 81 17/27 16 (12/3) 0
00:03:38 +1 Barracks 253 89 17/27 16 (13/3) 0
22 Marine 203 89 18/27 16 (13/3) 0
23 SupplyDepot 103 89 18/27 16 (12/3) 0
00:03:51 +1 SCV 271 113 18/27 17 (13/3) 0
24 SCV 221 113 19/27 17 (13/3) 0
00:03:59 +1 TechLabOnBarracks 330 128 19/27 17 (13/3) 0
00:04:03 +1 Marine 384 136 19/27 17 (13/3) 1
25 TechLabOnBarracks 334 111 19/27 17 (13/3) 1
26 Stimpack 234 11 19/27 17 (13/3) 1
00:04:08 +1 SupplyDepot 302 21 19/35 17 (14/3) 1
+1 SCV 302 21 19/35 18 (15/3) 1
27 00:04:11 Marauder 247 1 21/35 18 (15/3) 1
28 SupplyDepot 147 1 21/35 18 (14/3) 1
29 SCV 97 1 22/35 18 (14/3) 1
00:04:28 +1 TechLabOnBarracks 340 34 22/35 18 (14/3) 1
+1 SCV 340 34 22/35 19 (15/3) 1
30 SCV 290 34 23/35 19 (15/3) 1
31 00:04:37 ConcussiveShells 375 1 23/35 19 (15/3) 1
32 Barracks 225 1 23/35 19 (14/3) 1
33 Barracks 75 1 23/35 19 (13/3) 1
00:04:41 +1 Marauder 130 8 23/35 19 (13/3) 3
+1 SupplyDepot 130 8 23/43 19 (14/3) 3
34 00:04:43 Barracks 8 12 23/43 19 (13/3) 3
00:04:45 +1 SCV 35 16 23/43 20 (14/3) 3
35 00:04:46 SCV 0 18 24/43 20 (14/3) 3
36 00:04:53 Marauder 0 6 26/43 20 (14/3) 3
00:05:03 +1 SCV 143 25 26/43 21 (15/3) 3
00:05:04 FailedMule 158 27 26/43 21 (15/3) 3
37 CallMule 158 27 26/43 21 (15/3) 3
38 SCV 108 27 27/43 21 (15/3) 3
39 Marauder 8 2 29/43 21 (15/3) 3
00:05:21 +1 SCV 263 34 29/43 22 (16/3) 3
00:05:23 +1 Marauder 294 38 29/43 22 (16/3) 5
40 Marine 244 38 30/43 22 (16/3) 5
41 SCV 194 38 31/43 22 (16/3) 5
00:05:34 +1 Marauder 367 59 31/43 22 (16/3) 7
42 Marauder 267 34 33/43 22 (16/3) 7
43 SupplyDepot 167 34 33/43 22 (15/3) 7
00:05:37 + ConcussiveShells 212 40 33/43 22 (15/3) 7
+1 Barracks 212 40 33/43 22 (16/3) 7
+1 Barracks 212 40 33/43 22 (17/3) 7
44 Marine 162 40 34/43 22 (17/3) 7
45 Marine 112 40 35/43 22 (17/3) 7
00:05:40 +1 SCV 160 45 35/43 23 (18/3) 7
00:05:43 +1 Barracks 209 51 35/43 23 (19/3) 7
46 Marine 159 51 36/43 23 (19/3) 7
47 SCV 109 51 37/43 23 (19/3) 7
00:05:48 +1 Marine 192 61 37/43 23 (19/3) 8
48 Marauder 92 36 39/43 23 (19/3) 8
00:06:00 +1 SCV 291 58 39/43 24 (20/3) 8
00:06:02 +1 Marine 325 62 39/43 24 (20/3) 9
+1 Marine 325 62 39/43 24 (20/3) 10
49 Marine 275 62 40/43 24 (20/3) 10
50 Marine 225 62 41/43 24 (20/3) 10
51 SCV 175 62 42/43 24 (20/3) 10
00:06:04 +1 Marauder 209 66 42/43 24 (20/3) 12
+1 SupplyDepot 209 66 42/51 24 (21/3) 12
00:06:08 +1 Marine 277 74 42/51 24 (21/3) 13
00:06:18 +1 Marauder 449 93 42/51 24 (21/3) 15
00:06:19 +1 SCV 466 94 42/51 25 (22/3) 15
52 SCV 416 94 43/51 25 (22/3) 15
53 Marauder 316 69 45/51 25 (22/3) 15
54 Marauder 216 44 47/51 25 (22/3) 15
55 Marine 166 44 48/51 25 (22/3) 15
00:06:23 + Stimpack 236 52 48/51 25 (22/3) 15
00:06:27 +1 Marine 306 60 48/51 25 (22/3) 16
+1 Marine 306 60 48/51 25 (22/3) 17
56 Marine 256 60 49/51 25 (22/3) 17
57 Marine 206 60 50/51 25 (22/3) 17
58 00:06:33 CallMule 311 71 50/51 25 (22/3) 17
00:06:34 FailedMule 333 73 50/51 25 (22/3) 17
00:06:36 +1 SCV 368 77 50/51 26 (23/3) 17
00:06:44 +1 Marine 511 92 50/51 26 (23/3) 18
00:06:49 +1 Marauder 600 101 50/51 26 (23/3) 20
+1 Marauder 600 101 50/51 26 (23/3) 22
00:06:52 +1 Marine 653 107 50/51 26 (23/3) 23
+1 Marine 653 107 50/51 26 (23/3) 24
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
calculator
Profile Joined November 2010
36 Posts
Last Edited: 2010-12-02 04:54:06
December 02 2010 04:48 GMT
#33
On December 02 2010 12:55 Dionyseus wrote:
26 scvs, 7 marauders, 10 marines with concussive shells and stimpack in 6:52. 1106 generations, stable for 267 generations:

+ Show Spoiler +

1 00:00:00 SCV 0 0 7/11 6 (6/0) 0
00:00:17 +1 SCV 71 0 7/11 7 (7/0) 0
2 SCV 21 0 8/11 7 (7/0) 0
00:00:34 +1 SCV 104 0 8/11 8 (8/0) 0
3 SCV 54 0 9/11 8 (8/0) 0
00:00:51 +1 SCV 149 0 9/11 9 (9/0) 0
4 SCV 99 0 10/11 9 (9/0) 0
5 00:00:52 SupplyDepot 6 0 10/11 9 (8/0) 0
00:01:08 +1 SCV 95 0 10/11 10 (9/0) 0
6 SCV 45 0 11/11 10 (9/0) 0
00:01:22 +1 SupplyDepot 133 0 11/19 10 (10/0) 0
00:01:25 +1 SCV 154 0 11/19 11 (11/0) 0
7 SCV 104 0 12/19 11 (11/0) 0
00:01:42 +1 SCV 235 0 12/19 12 (12/0) 0
8 SCV 185 0 13/19 12 (12/0) 0
9 SupplyDepot 85 0 13/19 12 (11/0) 0
10 00:01:51 Barracks 5 0 13/19 12 (10/0) 0
00:01:59 +1 SCV 61 0 13/19 13 (11/0) 0
11 SCV 11 0 14/19 13 (11/0) 0
12 00:02:08 Refinery 5 0 14/19 13 (10/0) 0
00:02:12 +1 SupplyDepot 33 0 14/27 13 (11/0) 0
00:02:16 +1 SCV 64 0 14/27 14 (12/0) 0
13 SCV 14 0 15/27 14 (12/0) 0
00:02:33 +1 SCV 157 0 15/27 15 (13/0) 0
00:02:38 +1 Refinery 202 0 15/27 15 (13/1) 0
14 Gas 202 0 15/27 15 (12/2) 0
15 Gas 202 0 15/27 15 (11/3) 0
16 SCV 152 0 16/27 15 (11/3) 0
17 Barracks 2 0 16/27 15 (10/3) 0
00:02:51 +1 Barracks 93 24 16/27 15 (11/3) 0
00:02:55 +1 SCV 124 32 16/27 16 (12/3) 0
18 00:02:59 OrbitalCommand 7 39 16/27 16 (12/3) 0
00:03:34 +1 OrbitalCommand 301 106 16/27 16 (12/3) 0
19 CallMule 301 106 16/27 16 (12/3) 0
20 SCV 251 106 17/27 16 (12/3) 0
21 TechLabOnBarracks 201 81 17/27 16 (12/3) 0
00:03:38 +1 Barracks 253 89 17/27 16 (13/3) 0
22 Marine 203 89 18/27 16 (13/3) 0
23 SupplyDepot 103 89 18/27 16 (12/3) 0
00:03:51 +1 SCV 271 113 18/27 17 (13/3) 0
24 SCV 221 113 19/27 17 (13/3) 0
00:03:59 +1 TechLabOnBarracks 330 128 19/27 17 (13/3) 0
00:04:03 +1 Marine 384 136 19/27 17 (13/3) 1
25 TechLabOnBarracks 334 111 19/27 17 (13/3) 1
26 Stimpack 234 11 19/27 17 (13/3) 1
00:04:08 +1 SupplyDepot 302 21 19/35 17 (14/3) 1
+1 SCV 302 21 19/35 18 (15/3) 1
27 00:04:11 Marauder 247 1 21/35 18 (15/3) 1
28 SupplyDepot 147 1 21/35 18 (14/3) 1
29 SCV 97 1 22/35 18 (14/3) 1
00:04:28 +1 TechLabOnBarracks 340 34 22/35 18 (14/3) 1
+1 SCV 340 34 22/35 19 (15/3) 1
30 SCV 290 34 23/35 19 (15/3) 1
31 00:04:37 ConcussiveShells 375 1 23/35 19 (15/3) 1
32 Barracks 225 1 23/35 19 (14/3) 1
33 Barracks 75 1 23/35 19 (13/3) 1
00:04:41 +1 Marauder 130 8 23/35 19 (13/3) 3
+1 SupplyDepot 130 8 23/43 19 (14/3) 3
34 00:04:43 Barracks 8 12 23/43 19 (13/3) 3
00:04:45 +1 SCV 35 16 23/43 20 (14/3) 3
35 00:04:46 SCV 0 18 24/43 20 (14/3) 3
36 00:04:53 Marauder 0 6 26/43 20 (14/3) 3
00:05:03 +1 SCV 143 25 26/43 21 (15/3) 3
00:05:04 FailedMule 158 27 26/43 21 (15/3) 3
37 CallMule 158 27 26/43 21 (15/3) 3
38 SCV 108 27 27/43 21 (15/3) 3
39 Marauder 8 2 29/43 21 (15/3) 3
00:05:21 +1 SCV 263 34 29/43 22 (16/3) 3
00:05:23 +1 Marauder 294 38 29/43 22 (16/3) 5
40 Marine 244 38 30/43 22 (16/3) 5
41 SCV 194 38 31/43 22 (16/3) 5
00:05:34 +1 Marauder 367 59 31/43 22 (16/3) 7
42 Marauder 267 34 33/43 22 (16/3) 7
43 SupplyDepot 167 34 33/43 22 (15/3) 7
00:05:37 + ConcussiveShells 212 40 33/43 22 (15/3) 7
+1 Barracks 212 40 33/43 22 (16/3) 7
+1 Barracks 212 40 33/43 22 (17/3) 7
44 Marine 162 40 34/43 22 (17/3) 7
45 Marine 112 40 35/43 22 (17/3) 7
00:05:40 +1 SCV 160 45 35/43 23 (18/3) 7
00:05:43 +1 Barracks 209 51 35/43 23 (19/3) 7
46 Marine 159 51 36/43 23 (19/3) 7
47 SCV 109 51 37/43 23 (19/3) 7
00:05:48 +1 Marine 192 61 37/43 23 (19/3) 8
48 Marauder 92 36 39/43 23 (19/3) 8
00:06:00 +1 SCV 291 58 39/43 24 (20/3) 8
00:06:02 +1 Marine 325 62 39/43 24 (20/3) 9
+1 Marine 325 62 39/43 24 (20/3) 10
49 Marine 275 62 40/43 24 (20/3) 10
50 Marine 225 62 41/43 24 (20/3) 10
51 SCV 175 62 42/43 24 (20/3) 10
00:06:04 +1 Marauder 209 66 42/43 24 (20/3) 12
+1 SupplyDepot 209 66 42/51 24 (21/3) 12
00:06:08 +1 Marine 277 74 42/51 24 (21/3) 13
00:06:18 +1 Marauder 449 93 42/51 24 (21/3) 15
00:06:19 +1 SCV 466 94 42/51 25 (22/3) 15
52 SCV 416 94 43/51 25 (22/3) 15
53 Marauder 316 69 45/51 25 (22/3) 15
54 Marauder 216 44 47/51 25 (22/3) 15
55 Marine 166 44 48/51 25 (22/3) 15
00:06:23 + Stimpack 236 52 48/51 25 (22/3) 15
00:06:27 +1 Marine 306 60 48/51 25 (22/3) 16
+1 Marine 306 60 48/51 25 (22/3) 17
56 Marine 256 60 49/51 25 (22/3) 17
57 Marine 206 60 50/51 25 (22/3) 17
58 00:06:33 CallMule 311 71 50/51 25 (22/3) 17
00:06:34 FailedMule 333 73 50/51 25 (22/3) 17
00:06:36 +1 SCV 368 77 50/51 26 (23/3) 17
00:06:44 +1 Marine 511 92 50/51 26 (23/3) 18
00:06:49 +1 Marauder 600 101 50/51 26 (23/3) 20
+1 Marauder 600 101 50/51 26 (23/3) 22
00:06:52 +1 Marine 653 107 50/51 26 (23/3) 23
+1 Marine 653 107 50/51 26 (23/3) 24

For my purposes I'm only interested in minutes 4-6. I'd like to have a strong army (6 marines, 2 marauders) with a base that can sustain constant production and the capacity to tech and early expand by 5 minutes (orbital command, gas, 3 rax, 1 reactor core, 1 tech lab). So far it's found everything with 6 marines and 1 marauder at 5 minutes, then it crashed my computer after like an hour of running. I have a feeling I could figure it out on my own using the included build order tester whenever I get a minute.

I did notice that the times are not possible/realistic. Even if the math is perfect, it's not accounting for some things. Since it doesn't account for what must be some pretty key variables in-game, it therefore never attempts builds which might in practice be much more efficient. A few seconds could mean an entirely different order is better.

So then that raises a question: If the program says a build is better in theory than one that I believe is better in practice (i.e. getting the earliest orbital without cutting scvs), does that mean it is more efficient to follow it strictly even if that produces idle times and excess or deficit income? Or is the program (and developers in general) simply unaware of which variables produce the differences, so I have to work out the kinks manually? For example, it's order for the earliest orbital that doesn't interrupt scv production is off, it even makes a refinery... I did notice a lot of the devs using questionable sources online for calculating income rather than doing their own experiments, that and other things are skewing the results and forcing the program to ignore builds that are much better in practice.

EDIT: Another example, it thinks you can get a supply depot (so it thinks you can harvest 100 minerals) by 00:12. The fastest I can get is 00:16, maybe 00:15 on some maps. The timings being off has to have cummulative effects, and 4 seconds in the very beginning can't be a good start...

This is why it would help to allow custom user restrictions and requirements.
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
December 02 2010 05:10 GMT
#34
On December 02 2010 12:55 Dionyseus wrote:
26 scvs, 7 marauders, 10 marines with concussive shells and stimpack in 6:52. 1106 generations, stable for 267 generations:

+ Show Spoiler +

1 00:00:00 SCV 0 0 7/11 6 (6/0) 0
00:00:17 +1 SCV 71 0 7/11 7 (7/0) 0
2 SCV 21 0 8/11 7 (7/0) 0
00:00:34 +1 SCV 104 0 8/11 8 (8/0) 0
3 SCV 54 0 9/11 8 (8/0) 0
00:00:51 +1 SCV 149 0 9/11 9 (9/0) 0
4 SCV 99 0 10/11 9 (9/0) 0
5 00:00:52 SupplyDepot 6 0 10/11 9 (8/0) 0
00:01:08 +1 SCV 95 0 10/11 10 (9/0) 0
6 SCV 45 0 11/11 10 (9/0) 0
00:01:22 +1 SupplyDepot 133 0 11/19 10 (10/0) 0
00:01:25 +1 SCV 154 0 11/19 11 (11/0) 0
7 SCV 104 0 12/19 11 (11/0) 0
00:01:42 +1 SCV 235 0 12/19 12 (12/0) 0
8 SCV 185 0 13/19 12 (12/0) 0
9 SupplyDepot 85 0 13/19 12 (11/0) 0
10 00:01:51 Barracks 5 0 13/19 12 (10/0) 0
00:01:59 +1 SCV 61 0 13/19 13 (11/0) 0
11 SCV 11 0 14/19 13 (11/0) 0
12 00:02:08 Refinery 5 0 14/19 13 (10/0) 0
00:02:12 +1 SupplyDepot 33 0 14/27 13 (11/0) 0
00:02:16 +1 SCV 64 0 14/27 14 (12/0) 0
13 SCV 14 0 15/27 14 (12/0) 0
00:02:33 +1 SCV 157 0 15/27 15 (13/0) 0
00:02:38 +1 Refinery 202 0 15/27 15 (13/1) 0
14 Gas 202 0 15/27 15 (12/2) 0
15 Gas 202 0 15/27 15 (11/3) 0
16 SCV 152 0 16/27 15 (11/3) 0
17 Barracks 2 0 16/27 15 (10/3) 0
00:02:51 +1 Barracks 93 24 16/27 15 (11/3) 0
00:02:55 +1 SCV 124 32 16/27 16 (12/3) 0
18 00:02:59 OrbitalCommand 7 39 16/27 16 (12/3) 0
00:03:34 +1 OrbitalCommand 301 106 16/27 16 (12/3) 0
19 CallMule 301 106 16/27 16 (12/3) 0
20 SCV 251 106 17/27 16 (12/3) 0
21 TechLabOnBarracks 201 81 17/27 16 (12/3) 0
00:03:38 +1 Barracks 253 89 17/27 16 (13/3) 0
22 Marine 203 89 18/27 16 (13/3) 0
23 SupplyDepot 103 89 18/27 16 (12/3) 0
00:03:51 +1 SCV 271 113 18/27 17 (13/3) 0
24 SCV 221 113 19/27 17 (13/3) 0
00:03:59 +1 TechLabOnBarracks 330 128 19/27 17 (13/3) 0
00:04:03 +1 Marine 384 136 19/27 17 (13/3) 1
25 TechLabOnBarracks 334 111 19/27 17 (13/3) 1
26 Stimpack 234 11 19/27 17 (13/3) 1
00:04:08 +1 SupplyDepot 302 21 19/35 17 (14/3) 1
+1 SCV 302 21 19/35 18 (15/3) 1
27 00:04:11 Marauder 247 1 21/35 18 (15/3) 1
28 SupplyDepot 147 1 21/35 18 (14/3) 1
29 SCV 97 1 22/35 18 (14/3) 1
00:04:28 +1 TechLabOnBarracks 340 34 22/35 18 (14/3) 1
+1 SCV 340 34 22/35 19 (15/3) 1
30 SCV 290 34 23/35 19 (15/3) 1
31 00:04:37 ConcussiveShells 375 1 23/35 19 (15/3) 1
32 Barracks 225 1 23/35 19 (14/3) 1
33 Barracks 75 1 23/35 19 (13/3) 1
00:04:41 +1 Marauder 130 8 23/35 19 (13/3) 3
+1 SupplyDepot 130 8 23/43 19 (14/3) 3
34 00:04:43 Barracks 8 12 23/43 19 (13/3) 3
00:04:45 +1 SCV 35 16 23/43 20 (14/3) 3
35 00:04:46 SCV 0 18 24/43 20 (14/3) 3
36 00:04:53 Marauder 0 6 26/43 20 (14/3) 3
00:05:03 +1 SCV 143 25 26/43 21 (15/3) 3
00:05:04 FailedMule 158 27 26/43 21 (15/3) 3
37 CallMule 158 27 26/43 21 (15/3) 3
38 SCV 108 27 27/43 21 (15/3) 3
39 Marauder 8 2 29/43 21 (15/3) 3
00:05:21 +1 SCV 263 34 29/43 22 (16/3) 3
00:05:23 +1 Marauder 294 38 29/43 22 (16/3) 5
40 Marine 244 38 30/43 22 (16/3) 5
41 SCV 194 38 31/43 22 (16/3) 5
00:05:34 +1 Marauder 367 59 31/43 22 (16/3) 7
42 Marauder 267 34 33/43 22 (16/3) 7
43 SupplyDepot 167 34 33/43 22 (15/3) 7
00:05:37 + ConcussiveShells 212 40 33/43 22 (15/3) 7
+1 Barracks 212 40 33/43 22 (16/3) 7
+1 Barracks 212 40 33/43 22 (17/3) 7
44 Marine 162 40 34/43 22 (17/3) 7
45 Marine 112 40 35/43 22 (17/3) 7
00:05:40 +1 SCV 160 45 35/43 23 (18/3) 7
00:05:43 +1 Barracks 209 51 35/43 23 (19/3) 7
46 Marine 159 51 36/43 23 (19/3) 7
47 SCV 109 51 37/43 23 (19/3) 7
00:05:48 +1 Marine 192 61 37/43 23 (19/3) 8
48 Marauder 92 36 39/43 23 (19/3) 8
00:06:00 +1 SCV 291 58 39/43 24 (20/3) 8
00:06:02 +1 Marine 325 62 39/43 24 (20/3) 9
+1 Marine 325 62 39/43 24 (20/3) 10
49 Marine 275 62 40/43 24 (20/3) 10
50 Marine 225 62 41/43 24 (20/3) 10
51 SCV 175 62 42/43 24 (20/3) 10
00:06:04 +1 Marauder 209 66 42/43 24 (20/3) 12
+1 SupplyDepot 209 66 42/51 24 (21/3) 12
00:06:08 +1 Marine 277 74 42/51 24 (21/3) 13
00:06:18 +1 Marauder 449 93 42/51 24 (21/3) 15
00:06:19 +1 SCV 466 94 42/51 25 (22/3) 15
52 SCV 416 94 43/51 25 (22/3) 15
53 Marauder 316 69 45/51 25 (22/3) 15
54 Marauder 216 44 47/51 25 (22/3) 15
55 Marine 166 44 48/51 25 (22/3) 15
00:06:23 + Stimpack 236 52 48/51 25 (22/3) 15
00:06:27 +1 Marine 306 60 48/51 25 (22/3) 16
+1 Marine 306 60 48/51 25 (22/3) 17
56 Marine 256 60 49/51 25 (22/3) 17
57 Marine 206 60 50/51 25 (22/3) 17
58 00:06:33 CallMule 311 71 50/51 25 (22/3) 17
00:06:34 FailedMule 333 73 50/51 25 (22/3) 17
00:06:36 +1 SCV 368 77 50/51 26 (23/3) 17
00:06:44 +1 Marine 511 92 50/51 26 (23/3) 18
00:06:49 +1 Marauder 600 101 50/51 26 (23/3) 20
+1 Marauder 600 101 50/51 26 (23/3) 22
00:06:52 +1 Marine 653 107 50/51 26 (23/3) 23
+1 Marine 653 107 50/51 26 (23/3) 24


I believe jonv11 might still have a few things to sort out with his app as this isn't the fastest build time. Here's what my app gets for the same requirements:

+ Show Spoiler +
0:02.00: 50M 0G 0E 6/ 11S - Build SCV
0:19.00: 73M 0G 0E 7/ 11S - Build SCV
0:36.00: 106M 0G 0E 8/ 11S - Build SCV
0:53.00: 150M 0G 0E 9/ 11S - Build SCV
0:53.03: 100M 0G 0E 10/ 11S - Build Supply Depot
1:10.00: 91M 0G 0E 10/ 11S - Build SCV
1:27.00: 147M 0G 0E 11/ 19S - Build SCV
1:34.04: 150M 0G 0E 12/ 19S - Build Barracks (Naked)
1:44.00: 67M 0G 0E 12/ 19S - Build SCV
2:01.00: 149M 0G 0E 13/ 19S - Build SCV
2:18.00: 244M 0G 0E 14/ 19S - Build SCV
2:35.00: 350M 0G 0E 15/ 19S - Build SCV
2:35.00: 300M 0G 0E 16/ 19S - Build Orbital Command
2:35.00: 150M 0G 0E 16/ 19S - Build Marine
2:40.16: 150M 0G 0E 17/ 19S - Build Barracks (Naked)
2:50.59: 100M 0G 0E 17/ 19S - Build Supply Depot
3:00.00: 88M 0G 0E 17/ 19S - Build Marine
3:03.76: 75M 0G 0E 18/ 19S - Build Refinery
3:10.00: 56M 0G 50E 18/ 19S - Build SCV
3:10.00: 6M 0G 50E 19/ 19S - Calldown MULE
3:16.34: 75M 0G 4E 19/ 19S - Build Refinery
3:25.00: 99M 0G 8E 19/ 27S - Build Marine
3:27.00: 73M 0G 10E 20/ 27S - Build SCV
3:33.76: 109M 0G 13E 21/ 27S - Move SCV To Gas
3:33.76: 109M 0G 13E 21/ 27S - Move SCV To Gas
3:40.16: 186M 6G 17E 21/ 27S - Build Marine
3:41.29: 150M 7G 18E 22/ 27S - Build Barracks (Naked)
3:41.29: 0M 7G 18E 22/ 27S - Move SCV To Gas
3:46.16: 50M 15G 20E 22/ 27S - Build SCV
3:46.16: 0M 15G 20E 23/ 27S - Move SCV To Gas
3:46.16: 0M 15G 20E 23/ 27S - Move SCV To Gas
3:50.62: 50M 26G 23E 23/ 27S - Build Barracks Tech Lab
3:50.62: 0M 1G 23E 23/ 27S - Move SCV To Gas
4:05.16: 158M 52G 31E 23/ 27S - Build Marine
4:05.16: 108M 52G 31E 24/ 27S - Build Supply Depot
4:09.34: 50M 67G 33E 24/ 27S - Build SCV
4:18.61: 100M 100G 39E 25/ 27S - Research Stimpack
4:18.61: 0M 0G 39E 25/ 27S - Move SCV To Minerals
4:26.34: 88M 24G 43E 25/ 27S - Build SCV
4:30.16: 84M 35G 45E 26/ 27S - Build Marine
4:35.58: 100M 52G 48E 27/ 35S - Build Marauder
4:38.89: 41M 37G 50E 29/ 35S - Calldown MULE
4:38.89: 41M 37G 0E 29/ 35S - Move SCV To Minerals
4:41.29: 71M 42G 1E 29/ 35S - Build Barracks Tech Lab
4:43.34: 52M 22G 3E 29/ 35S - Build SCV
4:50.17: 100M 39G 6E 30/ 35S - Build Supply Depot
4:55.16: 68M 51G 9E 30/ 35S - Build Marine
5:05.58: 167M 77G 15E 31/ 35S - Build Marauder
5:07.79: 100M 57G 16E 33/ 35S - Build Marauder
5:20.17: 183M 63G 23E 35/ 43S - Build SCV
5:20.17: 133M 63G 23E 36/ 43S - Build Marine
5:20.17: 83M 63G 23E 37/ 43S - Research Concussive Shells
5:24.72: 100M 24G 26E 37/ 43S - Build Supply Depot
5:35.58: 157M 50G 32E 37/ 43S - Build Marauder
5:35.58: 57M 25G 32E 39/ 43S - Move SCV To Gas
5:38.59: 100M 33G 34E 39/ 43S - Build Marauder
5:38.59: 0M 8G 34E 41/ 43S - Move SCV To Gas
5:42.14: 50M 20G 36E 41/ 43S - Build SCV
5:45.66: 50M 33G 38E 42/ 43S - Build Marine
5:59.14: 191M 81G 45E 43/ 51S - Build SCV
6:05.58: 239M 104G 49E 44/ 51S - Build Marauder
6:07.78: 172M 87G 50E 46/ 51S - Calldown MULE
6:08.59: 185M 90G 0E 46/ 51S - Build Marauder
6:10.66: 117M 72G 2E 48/ 51S - Build Marine
6:16.14: 154M 92G 5E 49/ 51S - Build SCV

Waypoint 1 satisfied:
6:38.61: 462M 172G 17E 50/ 51S
Income: 988M 215G
Buildings: 2 Refinery 3 Barracks 1 Orbital Command
Units: 26 SCV 10 Marine 7 Marauder
Research: Stimpack Concussive Shells


Also note, there's an issue with my system atm in that it doesn't know it can build marines at a barracks with a tech lab, plus I haven't implemented reactors yet, so it's almost certain that there's an even faster build possible. Cleraly I haven't quite got the Terran module ready for release yet, but should have it ready by tonight (~5-6 hours).
calculator
Profile Joined November 2010
36 Posts
December 02 2010 06:08 GMT
#35
On December 02 2010 14:10 CarbonTwelve wrote:Cleraly I haven't quite got the Terran module ready for release yet, but should have it ready by tonight (~5-6 hours).

Mouth is watering.... so are you saying you'll be able to release it tonight with the tech lab and reactor core fix?
kmkg
Profile Joined August 2010
Japan186 Posts
December 02 2010 06:22 GMT
#36
Thanks a lot to both jonv11 and CarbonTwelve for their work on these build optimizers!
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
December 02 2010 06:28 GMT
#37
On December 02 2010 15:08 calculator wrote:
Show nested quote +
On December 02 2010 14:10 CarbonTwelve wrote:Cleraly I haven't quite got the Terran module ready for release yet, but should have it ready by tonight (~5-6 hours).

Mouth is watering.... so are you saying you'll be able to release it tonight with the tech lab and reactor core fix?


Tech lab almost certainly yes, reactor core most likely, can't say for certain. I'll release it tonight either way. I can almost guarantee that it won't have swapping of addons though. I do have the base code there for that, but it will just take a bit longer.
dancube
Profile Joined April 2010
Australia12 Posts
December 02 2010 08:21 GMT
#38
That's awesome CarbonTwelve, looking forward to giving it a run later on!
mcneebs
Profile Blog Joined January 2009
Canada391 Posts
December 02 2010 09:02 GMT
#39
Thanks again for this! I'm looking forward to it!
You do it to yourself. Just you. You and no one else.
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
December 02 2010 09:30 GMT
#40
The Terran version of my app has been released. With regards to the 26 SCV 10 Marine 7 Marauder Stim & Conc Shells build, this is what my app generates:

+ Show Spoiler +
0:02.00: 50M 0G 0E 6/ 11S - Build SCV
0:19.00: 73M 0G 0E 7/ 11S - Build SCV
0:36.00: 106M 0G 0E 8/ 11S - Build SCV
0:53.00: 150M 0G 0E 9/ 11S - Build SCV
0:53.03: 100M 0G 0E 10/ 11S - Build Supply Depot
1:10.00: 91M 0G 0E 10/ 11S - Build SCV
1:27.00: 147M 0G 0E 11/ 19S - Build SCV
1:34.04: 150M 0G 0E 12/ 19S - Build Barracks (Naked)
1:44.00: 67M 0G 0E 12/ 19S - Build SCV
1:51.59: 75M 0G 0E 13/ 19S - Build Refinery
2:01.00: 65M 0G 0E 13/ 19S - Build SCV
2:18.00: 147M 0G 0E 14/ 19S - Build SCV
2:21.59: 127M 0G 0E 15/ 19S - Move SCV To Gas
2:35.00: 240M 7G 0E 15/ 19S - Build SCV
2:35.00: 190M 7G 0E 16/ 19S - Build Orbital Command
2:46.46: 150M 14G 0E 16/ 19S - Build Barracks (Naked)
2:46.46: 0M 14G 0E 16/ 19S - Move SCV To Gas
2:55.76: 77M 25G 0E 16/ 19S - Build Barracks Tech Lab
2:55.76: 27M 0G 0E 16/ 19S - Move SCV To Gas
3:10.00: 150M 26G 50E 16/ 19S - Build SCV
3:10.00: 100M 26G 50E 17/ 19S - Calldown MULE
3:27.00: 288M 58G 10E 17/ 19S - Build SCV
3:27.00: 238M 58G 10E 18/ 19S - Build Supply Depot
3:44.00: 330M 90G 19E 18/ 19S - Build SCV
3:46.46: 309M 95G 21E 19/ 19S - Build Barracks Tech Lab
3:46.46: 259M 70G 21E 19/ 19S - Build Barracks (Naked)
3:50.26: 150M 77G 23E 19/ 19S - Build Barracks (Naked)
4:01.00: 119M 98G 29E 19/ 27S - Build SCV
4:01.00: 69M 98G 29E 20/ 27S - Build Marine
4:07.42: 100M 110G 32E 21/ 27S - Research Stimpack
4:18.00: 136M 30G 38E 21/ 27S - Build SCV
4:19.05: 100M 32G 39E 22/ 27S - Build Supply Depot
4:27.10: 100M 47G 43E 22/ 27S - Build Marauder
4:35.00: 102M 37G 48E 24/ 27S - Build SCV
4:38.65: 100M 44G 50E 25/ 27S - Build Marauder
4:38.89: 3M 20G 50E 27/ 27S - Calldown MULE
4:49.05: 144M 39G 6E 27/ 35S - Build Marine
4:50.26: 111M 41G 6E 28/ 35S - Build Marine
4:52.00: 85M 45G 7E 29/ 35S - Build SCV
4:57.10: 112M 54G 10E 30/ 35S - Build Marauder
5:02.66: 100M 40G 13E 32/ 35S - Build Supply Depot
5:08.65: 89M 51G 17E 32/ 35S - Build Marine
5:14.05: 124M 61G 20E 33/ 35S - Build Marine
5:15.26: 93M 64G 20E 34/ 35S - Build Marine
5:15.72: 50M 65G 21E 35/ 35S - Research Concussive Shells
5:32.66: 269M 47G 30E 35/ 43S - Build Marauder
5:34.32: 196M 25G 31E 37/ 43S - Build Marauder
5:34.58: 100M 0G 31E 39/ 43S - Build Supply Depot
5:37.96: 50M 7G 33E 39/ 43S - Build SCV
5:41.16: 50M 13G 35E 40/ 43S - Build Marine
5:44.31: 50M 19G 37E 41/ 43S - Build Marine
5:54.96: 169M 39G 43E 42/ 43S - Build SCV
6:04.58: 277M 57G 48E 43/ 51S - Build Marauder
6:04.58: 177M 32G 48E 45/ 51S - Build Marauder
6:06.16: 103M 10G 49E 47/ 51S - Build Marine
6:07.78: 79M 14G 50E 48/ 51S - Calldown MULE
6:09.31: 104M 16G 1E 48/ 51S - Build Marine
6:11.96: 102M 22G 2E 49/ 51S - Build SCV

Waypoint 1 satisfied:
6:34.58: 434M 64G 15E 50/ 51S
Income: 1024M 114G
Buildings: 1 Refinery 4 Barracks 1 Orbital Command 2 Tech Lab
Units: 26 SCV 10 Marine 7 Marauder
Research: Stimpack Concussive Shells


I'll get out of jonv11's thread now though. If anyone wants to discuss or try out my app, please head to the thread I've got for it: http://www.teamliquid.net/forum/viewmessage.php?topic_id=168348
jonv11
Profile Joined December 2010
Belgium11 Posts
December 02 2010 13:38 GMT
#41
Hi All,
Carbon it seem you have a bug in your build order :
2:35.00: 350M 0G 0E 15/ 19S - Build SCV
2:35.00: 300M 0G 0E 16/ 19S - Build Orbital Command

dont know if you noticed that ...
See ya

On December 02 2010 14:10 CarbonTwelve wrote:

I believe jonv11 might still have a few things to sort out with his app as this isn't the fastest build time. Here's what my app gets for the same requirements:

+ Show Spoiler +
0:02.00: 50M 0G 0E 6/ 11S - Build SCV
0:19.00: 73M 0G 0E 7/ 11S - Build SCV
0:36.00: 106M 0G 0E 8/ 11S - Build SCV
0:53.00: 150M 0G 0E 9/ 11S - Build SCV
0:53.03: 100M 0G 0E 10/ 11S - Build Supply Depot
1:10.00: 91M 0G 0E 10/ 11S - Build SCV
1:27.00: 147M 0G 0E 11/ 19S - Build SCV
1:34.04: 150M 0G 0E 12/ 19S - Build Barracks (Naked)
1:44.00: 67M 0G 0E 12/ 19S - Build SCV
2:01.00: 149M 0G 0E 13/ 19S - Build SCV
2:18.00: 244M 0G 0E 14/ 19S - Build SCV
2:35.00: 350M 0G 0E 15/ 19S - Build SCV
2:35.00: 300M 0G 0E 16/ 19S - Build Orbital Command
2:35.00: 150M 0G 0E 16/ 19S - Build Marine
2:40.16: 150M 0G 0E 17/ 19S - Build Barracks (Naked)
2:50.59: 100M 0G 0E 17/ 19S - Build Supply Depot
3:00.00: 88M 0G 0E 17/ 19S - Build Marine
3:03.76: 75M 0G 0E 18/ 19S - Build Refinery
3:10.00: 56M 0G 50E 18/ 19S - Build SCV
3:10.00: 6M 0G 50E 19/ 19S - Calldown MULE
3:16.34: 75M 0G 4E 19/ 19S - Build Refinery
3:25.00: 99M 0G 8E 19/ 27S - Build Marine
3:27.00: 73M 0G 10E 20/ 27S - Build SCV
3:33.76: 109M 0G 13E 21/ 27S - Move SCV To Gas
3:33.76: 109M 0G 13E 21/ 27S - Move SCV To Gas
3:40.16: 186M 6G 17E 21/ 27S - Build Marine
3:41.29: 150M 7G 18E 22/ 27S - Build Barracks (Naked)
3:41.29: 0M 7G 18E 22/ 27S - Move SCV To Gas
3:46.16: 50M 15G 20E 22/ 27S - Build SCV
3:46.16: 0M 15G 20E 23/ 27S - Move SCV To Gas
3:46.16: 0M 15G 20E 23/ 27S - Move SCV To Gas
3:50.62: 50M 26G 23E 23/ 27S - Build Barracks Tech Lab
3:50.62: 0M 1G 23E 23/ 27S - Move SCV To Gas
4:05.16: 158M 52G 31E 23/ 27S - Build Marine
4:05.16: 108M 52G 31E 24/ 27S - Build Supply Depot
4:09.34: 50M 67G 33E 24/ 27S - Build SCV
4:18.61: 100M 100G 39E 25/ 27S - Research Stimpack
4:18.61: 0M 0G 39E 25/ 27S - Move SCV To Minerals
4:26.34: 88M 24G 43E 25/ 27S - Build SCV
4:30.16: 84M 35G 45E 26/ 27S - Build Marine
4:35.58: 100M 52G 48E 27/ 35S - Build Marauder
4:38.89: 41M 37G 50E 29/ 35S - Calldown MULE
4:38.89: 41M 37G 0E 29/ 35S - Move SCV To Minerals
4:41.29: 71M 42G 1E 29/ 35S - Build Barracks Tech Lab
4:43.34: 52M 22G 3E 29/ 35S - Build SCV
4:50.17: 100M 39G 6E 30/ 35S - Build Supply Depot
4:55.16: 68M 51G 9E 30/ 35S - Build Marine
5:05.58: 167M 77G 15E 31/ 35S - Build Marauder
5:07.79: 100M 57G 16E 33/ 35S - Build Marauder
5:20.17: 183M 63G 23E 35/ 43S - Build SCV
5:20.17: 133M 63G 23E 36/ 43S - Build Marine
5:20.17: 83M 63G 23E 37/ 43S - Research Concussive Shells
5:24.72: 100M 24G 26E 37/ 43S - Build Supply Depot
5:35.58: 157M 50G 32E 37/ 43S - Build Marauder
5:35.58: 57M 25G 32E 39/ 43S - Move SCV To Gas
5:38.59: 100M 33G 34E 39/ 43S - Build Marauder
5:38.59: 0M 8G 34E 41/ 43S - Move SCV To Gas
5:42.14: 50M 20G 36E 41/ 43S - Build SCV
5:45.66: 50M 33G 38E 42/ 43S - Build Marine
5:59.14: 191M 81G 45E 43/ 51S - Build SCV
6:05.58: 239M 104G 49E 44/ 51S - Build Marauder
6:07.78: 172M 87G 50E 46/ 51S - Calldown MULE
6:08.59: 185M 90G 0E 46/ 51S - Build Marauder
6:10.66: 117M 72G 2E 48/ 51S - Build Marine
6:16.14: 154M 92G 5E 49/ 51S - Build SCV

Waypoint 1 satisfied:
6:38.61: 462M 172G 17E 50/ 51S
Income: 988M 215G
Buildings: 2 Refinery 3 Barracks 1 Orbital Command
Units: 26 SCV 10 Marine 7 Marauder
Research: Stimpack Concussive Shells


Also note, there's an issue with my system atm in that it doesn't know it can build marines at a barracks with a tech lab, plus I haven't implemented reactors yet, so it's almost certain that there's an even faster build possible. Cleraly I haven't quite got the Terran module ready for release yet, but should have it ready by tonight (~5-6 hours).

Jim Raynor is not a terrorist
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
December 02 2010 14:50 GMT
#42
Can you set triggers?

That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
bruteMax
Profile Joined October 2010
Canada339 Posts
December 02 2010 17:53 GMT
#43
This is a really great tool, thank you very much for working on it!

I have one request - can we have the option to designate a worker to serve as a scout? Say as part of a goal is to relegate a worker to go scouting at the 14 food mark. The assumption would be that the scout would not come back to mine minerals or gas.
I'm the benevolent dictator you've been looking for.
calculator
Profile Joined November 2010
36 Posts
Last Edited: 2010-12-02 19:02:47
December 02 2010 18:49 GMT
#44
On December 03 2010 02:53 bruteMax wrote:
This is a really great tool, thank you very much for working on it!

I have one request - can we have the option to designate a worker to serve as a scout? Say as part of a goal is to relegate a worker to go scouting at the 14 food mark. The assumption would be that the scout would not come back to mine minerals or gas.

One of the other optimizer authors did this by adding "non-working" scvs (well, drones or probes). The program doesn't have to actually account for what he IS doing, just that he has costs and doesn't generate income.

On another note, a not-more-than and not-less-than feature would help a lot. Examples:

/< 10 marines, so it will look for a build that achieves 10 marines but will prefer any build with equal or greater efficiency that achieves more than 10 marines.

/> 0 refineries, 0 engineering bays, etc so it doesn't even attempt builds that use things you already know you don't want/need.
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
December 02 2010 20:42 GMT
#45
On December 02 2010 22:38 jonv11 wrote:
Hi All,
Carbon it seem you have a bug in your build order :
2:35.00: 350M 0G 0E 15/ 19S - Build SCV
2:35.00: 300M 0G 0E 16/ 19S - Build Orbital Command

dont know if you noticed that ...
See ya


Yeah, someone pointed that out to me It's been fixed though.

This is what I've currently got as the best for 26 SCVs, 10 marines 7 marauders, although I could've sworn last night I had a build at 6:36 for it...

+ Show Spoiler +
0:02.00: 50M 0G 0E 6/ 11S - Build SCV
0:19.00: 73M 0G 0E 7/ 11S - Build SCV
0:36.00: 106M 0G 0E 8/ 11S - Build SCV
0:53.00: 150M 0G 0E 9/ 11S - Build SCV
0:53.03: 100M 0G 0E 10/ 11S - Build Supply Depot
1:10.00: 91M 0G 0E 10/ 11S - Build SCV
1:27.00: 147M 0G 0E 11/ 19S - Build SCV
1:34.04: 150M 0G 0E 12/ 19S - Build Barracks (Naked)
1:44.00: 67M 0G 0E 12/ 19S - Build SCV
2:01.00: 149M 0G 0E 13/ 19S - Build SCV
2:01.00: 99M 0G 0E 14/ 19S - Build Refinery
2:18.00: 154M 0G 0E 14/ 19S - Build SCV
2:34.04: 241M 0G 0E 15/ 19S - Build Marine
2:34.04: 191M 0G 0E 16/ 19S - Move SCV To Gas
2:34.04: 191M 0G 0E 16/ 19S - Move SCV To Gas
2:35.00: 199M 0G 0E 16/ 19S - Build Orbital Command
2:46.37: 150M 13G 0E 16/ 19S - Build Barracks (Naked)
2:59.04: 105M 29G 0E 16/ 19S - Build Barracks Tech Lab
3:10.00: 150M 18G 50E 16/ 19S - Build SCV
3:10.06: 100M 18G 50E 17/ 19S - Build Supply Depot
3:10.06: 0M 18G 50E 17/ 19S - Move SCV To Gas
3:24.04: 96M 43G 58E 17/ 19S - Build Marine
3:24.04: 46M 43G 58E 18/ 19S - Calldown MULE
3:27.00: 67M 49G 10E 18/ 19S - Build SCV
3:44.00: 199M 81G 19E 19/ 27S - Build SCV
3:46.37: 176M 86G 20E 20/ 27S - Build Marine
3:49.04: 159M 91G 22E 21/ 27S - Build Marauder
3:52.34: 100M 72G 24E 23/ 27S - Build Supply Depot
4:01.00: 103M 89G 29E 23/ 27S - Build SCV
4:07.00: 129M 100G 32E 24/ 27S - Research Stimpack
4:11.37: 85M 8G 35E 24/ 27S - Build Marine
4:18.00: 121M 21G 38E 25/ 27S - Build SCV
4:23.93: 150M 32G 42E 26/ 35S - Build Barracks (Naked)
4:35.00: 144M 53G 48E 26/ 35S - Build SCV
4:38.89: 148M 61G 50E 27/ 35S - Calldown MULE
4:38.89: 148M 61G 0E 27/ 35S - Build Marine
4:39.00: 100M 61G 0E 28/ 35S - Build Marauder
4:48.23: 150M 53G 5E 30/ 35S - Build Barracks (Naked)
4:52.00: 60M 61G 7E 30/ 35S - Build SCV
5:09.00: 264M 93G 17E 31/ 35S - Build SCV
5:09.00: 214M 93G 17E 32/ 35S - Build Marauder
5:09.00: 114M 68G 17E 34/ 35S - Build Supply Depot
5:11.72: 50M 73G 18E 34/ 35S - Build Barracks Tech Lab
5:23.93: 172M 71G 25E 34/ 35S - Build Marine
5:39.00: 348M 100G 34E 35/ 43S - Build Marauder
5:39.00: 248M 75G 34E 37/ 43S - Build Marauder
5:39.10: 149M 50G 34E 39/ 43S - Research Concussive Shells
5:39.14: 100M 0G 34E 39/ 43S - Build Supply Depot
5:42.66: 50M 7G 36E 39/ 43S - Build SCV
5:48.23: 84M 17G 39E 40/ 43S - Build Marine
5:49.29: 50M 19G 40E 41/ 43S - Build Marine
5:59.66: 163M 39G 45E 42/ 43S - Build SCV
6:07.78: 245M 54G 50E 43/ 43S - Calldown MULE
6:09.14: 268M 57G 1E 43/ 51S - Build Marauder
6:09.14: 168M 32G 1E 45/ 51S - Build Marauder
6:13.23: 138M 15G 3E 47/ 51S - Build Marine
6:14.29: 106M 17G 4E 48/ 51S - Build Marine
6:16.66: 95M 21G 5E 49/ 51S - Build SCV

Waypoint 2 satisfied:
6:39.29: 427M 64G 18E 50/ 51S
Income: 1024M 114G
Buildings: 1 Refinery 4 Barracks 1 Orbital Command 2 Tech Lab
Units: 26 SCV 10 Marine 7 Marauder
Research: Stimpack Concussive Shells
Damaskinos
Profile Joined September 2010
Germany139 Posts
December 03 2010 08:30 GMT
#46
On December 03 2010 05:42 CarbonTwelve wrote:
Show nested quote +
On December 02 2010 22:38 jonv11 wrote:
Hi All,
Carbon it seem you have a bug in your build order :
2:35.00: 350M 0G 0E 15/ 19S - Build SCV
2:35.00: 300M 0G 0E 16/ 19S - Build Orbital Command

dont know if you noticed that ...
See ya


Yeah, someone pointed that out to me It's been fixed though.

This is what I've currently got as the best for 26 SCVs, 10 marines 7 marauders, although I could've sworn last night I had a build at 6:36 for it...

+ Show Spoiler +
0:02.00: 50M 0G 0E 6/ 11S - Build SCV
0:19.00: 73M 0G 0E 7/ 11S - Build SCV
0:36.00: 106M 0G 0E 8/ 11S - Build SCV
0:53.00: 150M 0G 0E 9/ 11S - Build SCV
0:53.03: 100M 0G 0E 10/ 11S - Build Supply Depot
1:10.00: 91M 0G 0E 10/ 11S - Build SCV
1:27.00: 147M 0G 0E 11/ 19S - Build SCV
1:34.04: 150M 0G 0E 12/ 19S - Build Barracks (Naked)
1:44.00: 67M 0G 0E 12/ 19S - Build SCV
2:01.00: 149M 0G 0E 13/ 19S - Build SCV
2:01.00: 99M 0G 0E 14/ 19S - Build Refinery
2:18.00: 154M 0G 0E 14/ 19S - Build SCV
2:34.04: 241M 0G 0E 15/ 19S - Build Marine
2:34.04: 191M 0G 0E 16/ 19S - Move SCV To Gas
2:34.04: 191M 0G 0E 16/ 19S - Move SCV To Gas
2:35.00: 199M 0G 0E 16/ 19S - Build Orbital Command
2:46.37: 150M 13G 0E 16/ 19S - Build Barracks (Naked)
2:59.04: 105M 29G 0E 16/ 19S - Build Barracks Tech Lab
3:10.00: 150M 18G 50E 16/ 19S - Build SCV
3:10.06: 100M 18G 50E 17/ 19S - Build Supply Depot
3:10.06: 0M 18G 50E 17/ 19S - Move SCV To Gas
3:24.04: 96M 43G 58E 17/ 19S - Build Marine
3:24.04: 46M 43G 58E 18/ 19S - Calldown MULE
3:27.00: 67M 49G 10E 18/ 19S - Build SCV
3:44.00: 199M 81G 19E 19/ 27S - Build SCV
3:46.37: 176M 86G 20E 20/ 27S - Build Marine
3:49.04: 159M 91G 22E 21/ 27S - Build Marauder
3:52.34: 100M 72G 24E 23/ 27S - Build Supply Depot
4:01.00: 103M 89G 29E 23/ 27S - Build SCV
4:07.00: 129M 100G 32E 24/ 27S - Research Stimpack
4:11.37: 85M 8G 35E 24/ 27S - Build Marine
4:18.00: 121M 21G 38E 25/ 27S - Build SCV
4:23.93: 150M 32G 42E 26/ 35S - Build Barracks (Naked)
4:35.00: 144M 53G 48E 26/ 35S - Build SCV
4:38.89: 148M 61G 50E 27/ 35S - Calldown MULE
4:38.89: 148M 61G 0E 27/ 35S - Build Marine
4:39.00: 100M 61G 0E 28/ 35S - Build Marauder
4:48.23: 150M 53G 5E 30/ 35S - Build Barracks (Naked)
4:52.00: 60M 61G 7E 30/ 35S - Build SCV
5:09.00: 264M 93G 17E 31/ 35S - Build SCV
5:09.00: 214M 93G 17E 32/ 35S - Build Marauder
5:09.00: 114M 68G 17E 34/ 35S - Build Supply Depot
5:11.72: 50M 73G 18E 34/ 35S - Build Barracks Tech Lab
5:23.93: 172M 71G 25E 34/ 35S - Build Marine
5:39.00: 348M 100G 34E 35/ 43S - Build Marauder
5:39.00: 248M 75G 34E 37/ 43S - Build Marauder
5:39.10: 149M 50G 34E 39/ 43S - Research Concussive Shells
5:39.14: 100M 0G 34E 39/ 43S - Build Supply Depot
5:42.66: 50M 7G 36E 39/ 43S - Build SCV
5:48.23: 84M 17G 39E 40/ 43S - Build Marine
5:49.29: 50M 19G 40E 41/ 43S - Build Marine
5:59.66: 163M 39G 45E 42/ 43S - Build SCV
6:07.78: 245M 54G 50E 43/ 43S - Calldown MULE
6:09.14: 268M 57G 1E 43/ 51S - Build Marauder
6:09.14: 168M 32G 1E 45/ 51S - Build Marauder
6:13.23: 138M 15G 3E 47/ 51S - Build Marine
6:14.29: 106M 17G 4E 48/ 51S - Build Marine
6:16.66: 95M 21G 5E 49/ 51S - Build SCV

Waypoint 2 satisfied:
6:39.29: 427M 64G 18E 50/ 51S
Income: 1024M 114G
Buildings: 1 Refinery 4 Barracks 1 Orbital Command 2 Tech Lab
Units: 26 SCV 10 Marine 7 Marauder
Research: Stimpack Concussive Shells


Many many thanks to jonv11 and CarbonTwelve for bringing Jim Raynor's boys from stone age to the information age! Golden times are coming!
"Give not that which is holy unto the dogs, neither cast ye your pearls before swine, lest they trample them under their feet, and turn again and rend you." Matthew 7:6
jonv11
Profile Joined December 2010
Belgium11 Posts
December 04 2010 12:39 GMT
#47
Hi all

new version is out (0.5)
improving logic
improving ui
correcting bugs
adding scouting actions in build order tester

improvements and bugs : http://code.google.com/p/sc2bof/

See you ^^
Jim Raynor is not a terrorist
kmkg
Profile Joined August 2010
Japan186 Posts
December 04 2010 14:00 GMT
#48
Great, thanks for all the work that you've put into this tool! I used it for a few minutes and didn't come up with any funky stuff, will play around w it more later.
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
December 04 2010 14:20 GMT
#49
How do add a scout to the BO ?
jonv11
Profile Joined December 2010
Belgium11 Posts
December 04 2010 16:12 GMT
#50
now you can only add it manually via the Build Order Tester (Edit -> Build Order)
an option in the configuration form will be added shortly (so it can be used by the Build Order Finder)

in the mean time i'd like to know which format you'd like to export/import build orders ?

So please tell me what you think
Jim Raynor is not a terrorist
calculator
Profile Joined November 2010
36 Posts
December 05 2010 00:51 GMT
#51
I haven't kept up on all the output format discussions going on, but I would be content with:

• allow copy+past of the build order with income/supply/building count etc etc etc, whichever ones a user selects
• an option to save build orders, as well as some means of comparing them (so the human can notice where improvements can be made and do so manually)

Don't know what to say as far as importing, but I'll try out the new version in awhile. Great work!
squintz
Profile Blog Joined April 2010
Canada217 Posts
December 05 2010 01:40 GMT
#52
do you think it would be possible to have an option to hide building workers if possible
Requisition
Profile Joined April 2010
United States97 Posts
Last Edited: 2010-12-05 06:26:42
December 05 2010 06:26 GMT
#53
On December 05 2010 01:12 jonv11 wrote:
now you can only add it manually via the Build Order Tester (Edit -> Build Order)
an option in the configuration form will be added shortly (so it can be used by the Build Order Finder)

in the mean time i'd like to know which format you'd like to export/import build orders ?

So please tell me what you think


Carbon hasn't implemented this yet, but it looks like he will be using .xml files. It would be great if you could import files between the two!
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
December 05 2010 22:02 GMT
#54
On December 05 2010 15:26 Requisition wrote:
Carbon hasn't implemented this yet, but it looks like he will be using .xml files. It would be great if you could import files between the two!


Yeah, that's what I was planning to do, although I was expected to use the internal IDs to keep the file a bit smaller. Using text would make it more portable though (and probably safer in case the IDs change anyway).
jonv11
Profile Joined December 2010
Belgium11 Posts
December 06 2010 13:11 GMT
#55
we can both agree on common ids (numbers or string) so our users will be happy
keep me posted on your changes i'll keep using my formats but will add yours too
Jim Raynor is not a terrorist
Noxie
Profile Blog Joined April 2010
United States2227 Posts
December 06 2010 13:59 GMT
#56
You guys should really try to combine... with the manpower between both of you it would be amazing.. granted competition is what keeps these getting better and better.. so either way I am happy haha (= great work you two.
ToTheSixth
Profile Joined December 2010
Canada2 Posts
December 12 2010 14:25 GMT
#57
Just curious, how realistic are the times posted by the optimizer? Does it account for mining time lost by traveling to locations to build the structures such as when trying to wall off? I understand that its nearly impossible to achieve the exact times shown due to human factors but should I expect to add maybe 20~30 seconds because of that or does the program compensate for this? I mean even if you don't wall off theres still fractions of seconds time lost due to traveling which add up over the build right?
zotok
Profile Joined October 2010
United States66 Posts
Last Edited: 2010-12-27 18:05:04
December 27 2010 18:01 GMT
#58
Thumbs up for the effort. Right now my only source of build orders to to steal from pro replays. Programs like these kinds gives us a good starting point.

Question: Does this take into account the addl income from a fast expo when i say 2 Command centers.

Also it seems to make only 15 to 16 scvs in all my runs.

EDIT: Nvm , found the auto make scvs and mule call down in the Edit > configuration section.
I forget that a counter to a terran unit , can be countered by the special ability of the unit itself - Nova
s3rvant
Profile Joined December 2010
United States1 Post
December 27 2010 21:10 GMT
#59
Any chance in adding the export build order options to the File menu and/or adding a help/about menu to explain all the options?

*a bit lost*
jonv11
Profile Joined December 2010
Belgium11 Posts
April 11 2012 15:39 GMT
#60
Hi guys,

I'm currently updating the software to reflect the lasts updates (as all buildorder software seems to stagnate)
Do you have any new feature request ?

Thanks
(ill try to post info about the development as often as possible)
Jim Raynor is not a terrorist
delHospital
Profile Blog Joined December 2010
Poland261 Posts
April 11 2012 16:01 GMT
#61
Make it possible to specify an opening, like I wanna begin with an ffe, so I enter "9 pylon, 15 nexus, 15 forge, ..." and it searches from there.
jonv11
Profile Joined December 2010
Belgium11 Posts
April 11 2012 16:09 GMT
#62
starting point or step is the same, i think that can already be done in the current version ...
but i will keep that in mind (maybe a wizard/helper to start the build would be an appropriate solution for what you want)
Jim Raynor is not a terrorist
jonv11
Profile Joined December 2010
Belgium11 Posts
April 12 2012 17:38 GMT
#63
i'm wondering which actions should be delayable ? i mean which action can vary in time from player to player ?
for sure start of game is (not every player will put all worker to work and produce the first one from the base in less then 2 game sec)

you have other ideas ?

also i want to know which actions you think should have delay added to their timing (ie: workers switch, structure build, ...)
and how much should those actions be delayed ?

this is to add a more realistic behaviour to the emulator. ^^
Jim Raynor is not a terrorist
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