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[Rant] Zerg need to be ahead in bases - Page 3

Forum Index > SC2 General
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Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
November 17 2010 02:21 GMT
#41
Wow op, your really not that smart. Zerg needs to be ahead because their units arent cost effective. You need a lot more of them to beat the other race's army. Similarly, zerg requires a lot of gas in order to get their better units out en masse- and in order to do that you need more bases.

It isnt because of production units. its because of the units themselves.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
ccHaZaRd
Profile Joined February 2009
Canada1024 Posts
November 17 2010 02:24 GMT
#42
On November 17 2010 11:10 WniO wrote:
great post. one base zerg is quite scary, its strange that zerg is the weakest race yet they are the most willing to expand early.


Lol.

this thread is pretty terrible and your rant proves nothing
FrostOtter
Profile Joined September 2010
United States537 Posts
November 17 2010 02:26 GMT
#43
I think one way people mess up is that the type of units is different from the mixture of units.

All gateway units tells me what type of units you are using, but not the ratio. I believe that in the proper response ratios Zerg can do quite well.
Lucid90
Profile Joined September 2008
Canada340 Posts
November 17 2010 02:29 GMT
#44
yeah, um what's your current ranking? Because if your posting this and you aren't at least like 2000 diamond then you need to learn to play.

The problem with zerg is that their units aren't cost effective. Both terran and protoss units are significantly more cost effective against a zerg. Lets use mech as an exmaple. Can a 2 base zerg beat a 2 base terran when he goes mech? It's arguable, and there's a lot of factors to consider such as slow mobility and using nyduses, but in the end most likely the terran will rolfstomp the zerg. Same situation with protoss. A 2 basing toss who gets 16 probes at the minerals and 6 at the gas at each expo and makes none stop units will almost always beat the zerg. This is just from my experience and I don't have any replays to show this, but they will almost always beat a whatever unit combination zerg manages to go for. Being a base up allows zerg to just have more stuff than the opponent, so when a fight comes, while the opponent is more cost effective, zerg will just have more units.

And from my experience, I never had a production problem. If you keep your queens energy down with constant spits, the only unit you won't be able to produce out of 2 hatches constantly is zerglings, but iirc roaches and anything else is doable. If you want to go pure ling off 2 mining bases, you need another hatch.

Once again a lot of timing have to be considered. Like we can't just say 2 base z = 2 base p because a zerg can do a 2 base roach rush or something and kill the early expanding toss off, but that doesn't mean that on average 2 base toss is weaker than 2 base zerg.
here is my sc2 ranks in 1v1. I haven't played in months, but when I did I wasn't that bad. I play z
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j0k3r
Profile Blog Joined September 2010
United States577 Posts
November 17 2010 02:30 GMT
#45
On November 17 2010 11:17 Cambam wrote:
Show nested quote +
On November 17 2010 11:06 YellowNRed wrote:
This is simply not true in ZvT, if Terran is equal bases, you will be down 12 workers. Full saturation from both players is essnetiall 24 on minerals at each base and 6 on gas, well Terran can have 24 on minerals at each base, 6 on gas and 1 mule per base. Since mules mine uninterupted by scv's, it is equivalent to having an additional 6 scv's per mule. (1 scv mines 5 minerals, 5 x 6= 30, mules mine 30) There for if the Zerg wants to be able to keep up with Terran 2 base vs 2 base, well they can't. You need to have a third base with atleast 12 drones mining to be exactly even.


While your post is partly true, the point you're missing is that terran produces scv's much slower than zerg or protoss. Hence, Zerg can be equal on 2 bases vs a 2 base terran for a certain amount of time. Once the terran reaches full saturation + mules, you're right, the zerg needs to have a 3rd. But there is a substantial amount of time where it is ok to be 2 base vs. 2 base against terran.


So your goal is to say what exactly? Why is it okay? I don't think it's okay at all. If you have such high resource collection rate, what in the world is WRONG with expanding? The gas income, as stated a million times in this thread, will become invaluable in the later stages of the game. 2 base brood lord or ultra isn't going to work out very well because you will 1) not have the gas, and 2) not have the production capability to have supporting units. The mentality of zerg should be to seek a 3rd as soon as possible, not to think "okay, it's fine and dandy for me to sit on 2 base because my opponent doesn't have the same income as me yet". Also remember zerg units have low hp in general and will die to equal cost armies of T and P if un-upgraded (upgrades also cost, you guessed it, gas).
Cyanocyst
Profile Joined October 2010
2222 Posts
November 17 2010 02:31 GMT
#46
The main characteristic of the Zerg is quantity over quality. This essentially means their units aren't as efficient.

Given that inefficiency, Zerg must have a better economy to overcome this. Luckily Zerg has mobile units good for map control that allows them to take their expansions easier.

Equal production capacity doesn't mean a thing, if the opposing army is more efficient.

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FrostOtter
Profile Joined September 2010
United States537 Posts
November 17 2010 02:36 GMT
#47
Although, let us also remember that to a point "cost-effectiveness" is what you make it.

Terran and Protoss armies may be more cost-effective to the 1a-er, but someone who makes the most of the units could tip the scales toward Zerg...obviously this is only so effective, but it can make the difference in a battle.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
Last Edited: 2010-11-17 02:38:27
November 17 2010 02:37 GMT
#48
On November 17 2010 10:42 Amber[LighT] wrote:
Show nested quote +
On November 17 2010 10:41 Cambam wrote:
On November 17 2010 10:32 Ksi wrote:
Other than banelings, Zerg has almost no real hard counter (i.e. situationally cost-effective) units. You try putting an equal cost zerg army vs an equal cost Terran or Protoss army, then tell me Zerg doesn't need to be ahead in bases and resource income.


So you're telling me an equal cost roach/ling army can't beat a gateway army? Or an equal cost roach/hydra army can't beat a gateway army? I agree that once protoss gets to the later tech, it's start getting hard, but what about these early armies?


Equal cost RH or RZ armies will not beat an equal cost gateway unit army (with no upgrades).


This. And also, Protoss can make Colossi off 2 bases, they dont HAVE to be pure gateway.

You've completely neglected cost effectiveness, and that also pretty much sums up why ur wrong =/
sjschmidt93
Profile Joined April 2010
United States2518 Posts
November 17 2010 02:39 GMT
#49
On November 17 2010 11:10 WniO wrote:
great post. one base zerg is quite scary, its strange that zerg is the weakest race yet they are the most willing to expand early.


This thread is only a day old, right?

Ooo, it is.

Zerg is probably the strongest at the moment.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
Cambam
Profile Blog Joined September 2010
United States360 Posts
November 17 2010 02:39 GMT
#50
On November 17 2010 11:18 Kiarip wrote:
I feel like as Protoss I need tons of gas.


Yeah, I'm not really buying the argument that zerg needs more gas than other races. It depends on what army composition you're going for. Zerg has gas-heavy armies as do protoss and terran. Zerg has gas-light armies as do protoss and terran.

Also, I agree with a lot of posters that there are certain situations where you need to be a base ahead to be equal. I am by no means saying that zerg never has to be up a base. My point is that it's not a hard set rule. There are many, many situations where you don't need to be ahead in bases or even hatches to be equal.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
November 17 2010 02:42 GMT
#51
Stim, medivacs, siege mode and forcefields greatly increase the efficiency of Terran and Protoss units, and Zerg has absolutely nothing like this. Hence, zerg needs MORE units(i.e. more bases/economy) to combat the increasingly effective units of the other races.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
Sniffy
Profile Joined September 2010
Australia290 Posts
November 17 2010 02:42 GMT
#52
This thread is just so so bad.

Don't pay any attention to this if you're trying to learn Zerg. Seriously.

1 base Zerg is laughable. Saying that Zerg can compete with T and P on equal bases is just so wrong. This thread needs to be purged before some poor guy trying to learn the race reads it and takes it to heart. -_-
Leeoku
Profile Joined May 2010
1617 Posts
November 17 2010 02:44 GMT
#53
disagree. z needs the gas and the econ for macro style. most importantly, the larvae. dont u dare say queens. larvae is still a resource provided by a hatch @ an expo
city42
Profile Joined October 2007
1656 Posts
November 17 2010 02:46 GMT
#54
What do you base all the information in your post on? You're just writing statements and expecting people to accept them as fact. Your examples are hinged on the assumption that 1 hatchery + 1 queen = 1 nexus + 3 gateways. Where is the math to back this up? You yourself assert that comparing the production capabilities of two races is difficult, so how can you just slap together an equivalency without any numbers to support it?

More importantly, you admit in the OP that, when maxed out economically, zerg is inferior to terran or protoss on equal bases. For this reason, zergs are always trying to stay ahead on that front. You claim that zerg would only need a third base if protoss moves up from 6 to 8-9 gates. This is extremely flawed thinking. Take the amount of time needed for a gateway to be built and turned into a warpgate, then compare that to the amount of time it takes to build a hatchery and saturate it with drones and a queen. They aren't even close. If all zergs listened to your advice, they would fall behind while the third hatchery is finishing, and subsequently get steamrolled by a full-economy two base protoss army. In the real world, an astute zerg player will expect the protoss to either expand himself or add more gateways, and thus will preemptively expand so as not to fall behind.
KillerPlague
Profile Joined June 2010
United States1386 Posts
November 17 2010 02:47 GMT
#55
as an 1800 level diamond protoss player (easily 2k, but haven't played much in the past month due to school) typically a zerg will only win when he is ahead in expansions. the only time a zerg beats me with equal bases is when he cheeses really well, or keeps me contained for too long with mutalisks. other than that a zerg on equal bases will get run over by me
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
delayed reflex
Profile Joined July 2010
Canada358 Posts
November 17 2010 02:48 GMT
#56
This should be fairly straightforward to demonstrate - we just need to sift through a large volume of replays and see whether winning zergs consistently have more workers and consistently mine more resources than their T & P counterparts in order to win. If it seems like in most cases zergs actually don't mine more resources in order to beat T's and P's, then that would support the OP. "Cost efficiency" varies drastically on the size and composition of armies - 6 roaches should easily beat 1 sentry, 1 stalker, 3 zealots, but enough sentries for FF can turn a seemingly resource-equal battle in the Protoss' favour.

I think it's a reasonable hypothesis that the OP, though I don't know if it's necessarily true (I'm not at a computer where I can view replays sadly), but if it is, it would indicate that on maps such as Jungle Basin it may become standard for zergs to have a 3rd in-base hatch.
WniO
Profile Blog Joined April 2010
United States2706 Posts
November 17 2010 02:51 GMT
#57
On November 17 2010 11:24 ZekZ wrote:
Show nested quote +
On November 17 2010 11:10 WniO wrote:
great post. one base zerg is quite scary, its strange that zerg is the weakest race yet they are the most willing to expand early.


Lol.

this thread is pretty terrible and your rant proves nothing

Dont lol at my post. If you have nothing constructive to say against the OP than dont. Just laughing and shrugging it off does not count as a legit post or an argument. I realize its not normal, but im telling you one basing is actually really good for zerg. you plop down an extra hatch youd be amazed at how fast you can outproduce your opponent.
TypeFake
Profile Joined September 2010
United States121 Posts
November 17 2010 02:52 GMT
#58
The reason Zerg requires more bases is actually twofold, not just for production. You need a strong economy to support an army that can be massed up at any given moment. Having two hatcheries in your main just doesn't work out at the beginning of the game. Sure you can have double the production, but your economy is gonna be on the rocks if you try to pull a stunt like that.
shindigs
Profile Blog Joined May 2009
United States4795 Posts
November 17 2010 02:53 GMT
#59
Nice try, but I'm still gonna take my third.
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Sniffy
Profile Joined September 2010
Australia290 Posts
November 17 2010 02:54 GMT
#60
On November 17 2010 11:51 WniO wrote:
Show nested quote +
On November 17 2010 11:24 ZekZ wrote:
On November 17 2010 11:10 WniO wrote:
great post. one base zerg is quite scary, its strange that zerg is the weakest race yet they are the most willing to expand early.


Lol.

this thread is pretty terrible and your rant proves nothing

Dont lol at my post. If you have nothing constructive to say against the OP than dont. Just laughing and shrugging it off does not count as a legit post or an argument. I realize its not normal, but im telling you one basing is actually really good for zerg. you plop down an extra hatch youd be amazed at how fast you can outproduce your opponent.


If you actually lose to this then he has every reason to laugh at you. I can't believe you actually want to debate 1 base Zerg lol
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